27.03.2015 Views

NODEM 2014 Proceedings

NODEM 2014 Proceedings

NODEM 2014 Proceedings

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Restaging a Garden Party: Sharing Social Histories through the Design of Digital and Material Interactive Experiences<br />

software developer time from within the Polytechnic. This is clearly not a sustainable business model, but we<br />

are hoping that this fully functioning prototype will provide proof of our capability and that this will provide<br />

a platform for future growth. These difficulties may have come about as a result of using new technology, prior<br />

to industry standardization, and with working within an educational institution rather than an IT company.<br />

However as our capability is proven, with more successful museum engagement we hope that these limitations<br />

will be overcome. This is a challenge for museum professional as well as educators. We need to reconsider<br />

each other as financial partners with shared educational values, and able to work together beyond traditional<br />

expectations.<br />

Once complete our Toy Hunt application and game will be tested using local school children, and refined before<br />

going live. Olveston House has recently installed an upgraded wi-fi network, which will be available to toy<br />

hunters in the garden.<br />

Our thanks to Olveston House, for the opportunity to present concepts, and further develop and reflect on<br />

these. Many thanks to the staff and students at Otago Polytechnic involved in the development and design of<br />

these projects. This list is not extensive, but thanks must go to Zoe Paterson, Greg Thomas, Fran Shaw, Rachel<br />

Hay, Marcia Stewart, Megan McPhail, Laura Benjamin, Laura Carr, Mattea Stahl, Sarah McDonald, Hannah Poole,<br />

Kristy Lind, Carla Galdeman, Shayne Hughes, Matthew Paterson, Finn Glover, Beaute Tanapura, Oliver Powell,<br />

Sean Moran, Finn Gallagher, Stuart Stoddart, Caleb Dudley, Connor McGregor, Mattea Stahl and Jamie Russell.<br />

References<br />

Diller, S., Shedroff N., and Rhea, D. (2006). Making Meaning. Berkeley, CA: New Riders Press<br />

Engstrom, J. (2005). Why some social networks services work and others don’t. Retrieved November 1, 2011, from http://www.<br />

zengestrom.com/blog/2005/04/why-some-social-network-services-work-and-others-dont-or-the-case-for-object-centeredsociality.html<br />

Simon, Nina. (2010) The Participatory Museum. Santa Cruz: Museum 2.0, accessed online at http://www.participatorymuseum.org/<br />

Chapter4 accessed 1 Nov 2011<br />

Shedroff, Nathan (2008). Design: A Better Path to Innovation, Interactions Magazine, (15: 6) New York: ACM<br />

Wallace, M. ‘Changing Media, Changing Messages’ in Hooper-Greenhill, E (ed) (1999) Museum, Media, Message, London/New York:<br />

Routledge<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

26

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!