10.07.2015 Views

The-Mutant-Epoch-RPG-Hub-Rules-DEMO

The-Mutant-Epoch-RPG-Hub-Rules-DEMO

The-Mutant-Epoch-RPG-Hub-Rules-DEMO

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>The</strong> <strong>Mutant</strong> <strong>Epoch</strong>Table of ContentsIntroductionIntroduction...................................................................4Post Apocalyptic Settng and Time Frame..........................5Player Objectives...............................................................6Becoming a Game Master................................................6Dice Descriptions and Usage...........................................6Part One CHARACTER GENERATION..............................8Character Generation Sequence List .............................8Character Type Selection..................................................8Character Traits..................................................................9Trait Generation Systems.................................................9Trait Value Determination...............................................10Trait Value Modifiers.......................................................10Character History by Caste...............................................11Caste Based Details.........................................................11Starting Skill Rolls............................................................12Caste Descriptions...................................................13-15Character Weight and Height.........................................16Character Hand Dominance...........................................16Character Swimming Ability...........................................16Character Age and Aging................................................17Description of Character Types......................................18Pure Stock Human......................................................18Bioreplica....................................................................18Clones.........................................................................19Trans-Humans............................................................20Cyborgs.......................................................................21Ghost <strong>Mutant</strong>s...........................................................22<strong>Mutant</strong>s......................................................................22Beastial Humans....................................................24-33Rank Advancement..........................................................34Skills..........................................................................35-57Mutation Determination Tables.......................................58Prime Mutations.........................................................60-76Minor Mutations.........................................................77-79Flaw Mutations...........................................................79-83Implants..................................................................................84Implants Descriptions............................................85-92Languages......................................................................93Character Outfitting..........................................................93Trade Goods Listing..............................................................94-95Starting Packs................................................................96Outfitting New Characters...........................................98Archaic Weapons Listing...............................................99Relic Weapons Listing...................................................100Armor Listing.................................................................101Part Two: GAME PLAY.....................................................103Time and Game Sequence.........................................103Movement..............................................................103Initiative...............................................................103Combat <strong>Rules</strong>.................................................................104Combat Sequence Procedure..................................104Exceptions to the Critical Strike and Fumble <strong>Rules</strong>..........104Strike Potential, Critical Strikes and Fumbles ...............105Strike Value Modifiers.............................................105Random Deflection Determination..........................106Random Body Location.............................................106Combat Options and Resolution...............................106Called Shots...............................................................108Morale and its Affect in Game Play...............................110Injury, stun damage and Death....................................111Healing.................................................................111Chase <strong>Rules</strong> ..........................................................112-116Part Three: HAZARDS..............................................8Hazard Checks............................................................118Traps.........................................................119-121Swimming, Drowning, Suffocation and Breath Holding..........121Blindness...................................................................122Thirst and Starvation................................................122Hypothermia..........................................................122Falling Heights and Damage....................................123Poison.............................................................124Narcotics and Alcohol...............................................124Radiation...............................................................125Insanity..............................................................126Diseases.....................................................................126Part Four: ENCOUNTERS...........................................9Encounter Checks (table TME- 4-1)............................129Ancient Ruins Encounter Matrix ............................130Wilderness Areas Matrix One....................................131Wilderness Areas Matrix Two....................................132Robot Encounter Matrix ..........................................134Android Encounters.................................................135Humans Encountered .............................................136Typical Humans (table) ...............................................137Typical Human Descriptions .................................138-142Random Events (table and details)......................143-146Part Five: CREATURES........................................148-176Alligators..................................................................148B a t s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 8Bears........................................................................149B i rd s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 0Cats...........................................................................151Cattle........................................................................151Dogs..........................................................................152Drader-kac................................................................153F i s h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 3Fro g s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 5Garnock...................................................................156Horrlify......................................................................156Horses......................................................................157Insects 1a, 1b,1c...................................................................158-161Lizards......................................................................162Moaner.....................................................................164Narkanna.................................................................164Pit Slime........................................................................................164Plants...................................................................165Rats..........................................................................167Reptilius...................................................................168S c o r p i o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 9S h a r k s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 0Skullock....................................................................170Snakes......................................................................171Spiders.....................................................................171-172Urcellia......................................................................173Warmort....................................................................173Wolves......................................................................174Worms................................................................175,176Part Six: ROBOTS & ANDROIDS.................................178Robots..................................................................178-181Androids...............................................................182-184Part Seven: RELICS..................................................186Weapon Relics..............................................................186Relic Armor...................................................................191Protective Gear.............................................................194Explosives.....................................................................195Military Accessories......................................................197High Tech Devices........................................................198Power Sources.............................................................199Ammo Relics.................................................................200Illumination Relics........................................................201Relic Optics...................................................................201Relic Vehicles........................................................201-204Part Eight: TABLES ...........................................................206Weapon Classifications................................................206Valuables Classifications Tables.................................207Possessions Carried Classifications.................................208Stationary Valuables Classifications.....................................209Gems and Jewelry........................................................209Relic Determination Tables.................................210-215Treasure Table TME-HUB-1...........................................216Part Nine: Appendices..............................................218Appendix 1 Metric Conversion Table ................................218Appendix 2 On-Line Resources, SOE, Word from Author .............218Appendix 3 Common Vehicles of TME ............................219Appendix 4 Scrap Vehicles ................................................223Appendix 5 Barding ............................................................226Appendix 6 Archaic Artillery and Siege Engines ............226Appendix 7 Adventure Crafting and GM Tips ...............230Appendix 8 Graph Paper ....................................................236Appendix 9 Hexagon Paper ................................................237Appendix 10 Character sheet ................................................238Appendix 11 GM’s Character & Reference sheet ................239Appendix 12 Excavator Monthly Magazine Ad ......................240Appendix 13 Emergency cut and glue dice set .............241-244Index ..........................................................................245

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!