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2013 WARHAMMER 40K GT Final Mission Packet - NOVA Open

2013 WARHAMMER 40K GT Final Mission Packet - NOVA Open

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<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Table of ContentsOverarching Rules ...................................................................................................................................... 11.0 Tournament Format and Schedule ................................................................................................ 12.0 Tournament Scoring and Awards .................................................................................................. 23.0 Overall <strong>Mission</strong> Guidance ............................................................................................................. 33.1 Terrain at the <strong>NOVA</strong> .................................................................................................... 33.2 Army Lists / Army Specifics / Points Sizes (1850)...................................................... 43.3 General <strong>Mission</strong> Rules and Terminology .................................................................... 43.3.1 <strong>Mission</strong> Special Rules .................................................................................. 43.3.2 Points/Victory Points ................................................................................... 43.3.3 <strong>Mission</strong> Points ............................................................................................. 53.3.4 Warlord Traits ............................................................................................. 53.3.5 Tiered and Cumulative <strong>Mission</strong>s ................................................................ 53.3.6 Scoring Battle Points ........................................................................................... 53.3.7 The Ultimate Tiebreaker ..................................................................................... 5Primer Rounds ............................................................................................................................................ 6Round 1 – Purge the Alien .................................................................................................................. 6Round 2 – Big Guns Never Tire ......................................................................................................... 7Round 3 – The Relic ........................................................................................................................... 8Round 4 - Crusade ............................................................................................................................... 9Round 5 – The Emperor’s Will ......................................................................................................... 10Round 6 – The Scouring ................................................................................................................... 11Round 7– Fennell’s Angle ................................................................................................................ 12Round 8 – Kopach’s Run .................................................................................................................. 13The <strong>NOVA</strong> <strong>Open</strong>, LLCThe <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>Page i


<strong>2013</strong> 40k <strong>GT</strong> Schedule• Friday, August 30, <strong>2013</strong>• Round 1 – 10:30AM – 1:00PM• Lunch – 1:00PM – 2:00PM• Round 2 – 2:00PM – 4:30PM• Short Break – 4:30PM – 5:00PM• Round 3 – 5:00PM – 7:30PM• Saturday, August 31, <strong>2013</strong>• Round 1 – 10:30AM – 1:00PM• Lunch – 1:00PM – 2:00PM• Round 2 – 2:00PM – 4:30PM• Short Break – 4:30PM – 5:00PM• Round 3 – 5:00PM – 7:30PM• Sunday, September 1, <strong>2013</strong>• Round 7 – 7:30AM – 10:00AM• Short Break – 10:00AM – 10:30AM• Round 8 – 10:30AM – 1:00PM• Awards Ceremony – 6:30PM – 8:00PM<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!2.0 Tournament Scoring and AwardsThe <strong>NOVA</strong> <strong>Open</strong> considers Warhammer 40,000 a multi-faceted hobby, with social, gaming, and artisticcomponents. As a result, the overall winner of the <strong>NOVA</strong> <strong>Open</strong>, its Renaissance Man or Best Overall, isdetermined by equal parts Artistic and Competitive Score. Both scores are normalized to a percentage ofpossible, and then added together. The highest score wins Best Overall – Renaissance Man.In addition to Best Overall, the <strong>NOVA</strong> <strong>Open</strong> awards several prizes based upon participation in varioussubcomponents of the hobby. The player who wins the highest bracket will be nominated the TournamentChampion (known as Best General in many other events). Players will receive Bracket Champion awardsfor winning each of the other brackets determined at the end of Round 4. Awards and prizes will also begiven to our best tournament artist (army appearance as a whole), with equal value and prestige to theTournament Champion award. Additional top scoring armies in the artistic category will receive prizesand awards. Awards and recognition may be given at random for superior sportsmanship. Players may bedisqualified or removed from the tournament for consistently poor sportsmanship. Sportsmanship will bescored and recorded for both purposes.In terms of prestige, the <strong>NOVA</strong> <strong>Open</strong> values its awards (and assigns sponsor-donated prizes accordingly)in the following order:1. Renaissance Man (Best Overall, 50/50 Appearance/Competitive)2. Virtuoso (Best Army Artist)3. Tournament Champion (Winner of the first tournament bracket)4. Battlemaster (Player who scores the highest Battle Points, regardless of Record or Bracket)5. Hobby Ace (The 2 Runners Up for Virtuoso [#2])6. Second to One (Second place in the first tournament bracket)7. Bracket Champions (Winners of all other tournament brackets)The <strong>NOVA</strong> <strong>Open</strong>, LLC Page 2The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


3.0 Overall <strong>Mission</strong> Guidance3.1 Terrain at the <strong>NOVA</strong>The following rules apply to the terrain layout seen in Figure 3.1 below.<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Fairness / Terrain AbstractionsThe <strong>NOVA</strong> <strong>Open</strong>’s application of Terrain Rules may in some cases seem abstract. This is done purely toensure fairness across all tables, and no punishment or advantage to any player as a result of aestheticallypleasing terrain design. Please pay careful attention to the terrain layouts when planning your army – weare not big on surprises at the <strong>NOVA</strong>! The following guidelines will help explain the terrain layouts inFigures 3.1-1 and 3.1-2 below.• Figure 3.1-1 is the <strong>NOVA</strong> <strong>Open</strong>’s standard terrain layout. Figure 3.1-2 is <strong>2013</strong>’s new alternate layout.The alternate layout WILL be in play on Day 1 of the <strong>NOVA</strong> <strong>Open</strong> on all tables. The standard layoutwill be in play for Days 2 and 3 of the <strong>NOVA</strong> <strong>Open</strong> on all tables. The alternate layout is intentionallydesigned to prevent “gaming” the <strong>NOVA</strong>’s traditional single repeated terrain formation.• There is no Impassable Terrain at the <strong>NOVA</strong> <strong>Open</strong>. This may occasionally result in oddities such asLand Raiders on rooftops, and Infantry walking through walls.• Except for items marked as Ruins, no terrain requires vertical measurement / movement distances (i.e.,there is no vertical distance considered when moving up/down the slopes of a hill).• All terrain is AREA, including Hills (Rulebook Page 91). If you go to ground in Area terrain, you maynever obtain better than a 3+ save due to the “+2 for going to ground in Area terrain” as a result. Thismay of course be further improved by special rules and wargear.• Hills additionally follow the rules for Ridgeline / Hill Crests (Rulebook Page 105).• Ruins additionally follow the rules for Ruins/Ruins With Bases (Rulebook Pages 98-101).• Your tables should match these; at least a rhino hull should fit between terrain pieces. If somethinglooks off, contact a judge. Once you begin rolling dice, only the Chief Judge may intervene.Figure 3.1-1. Standard Layout.The <strong>NOVA</strong> <strong>Open</strong>, LLC Page 3The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Figure 3.1-2. Alternate Layout.3.2 Army Lists / Army Specifics / Points Sizes (1850)The <strong>NOVA</strong> <strong>Open</strong> uses standard FOC restrictions at 1850 Points. Please bring at least 9 printed copies ofyour list: 1 for the organizers, and 8 for your opponents. You must also bring published or copiedprintouts of any and all relevant rules for your army, including the core rules.Power Weapons must be modeled to the appropriate type (Sword, Ax, Maul, & Lance) and listed whereappropriate within your army list. This applies to Force Weapons also.Fortifications – You may not select a Fortress of Redemption, Skyshield Landing Platform, or placeFortifications on top of pre-placed <strong>NOVA</strong> <strong>Open</strong> Tournament Terrain. Please note: The Skyshield LandingPlatform will become legal if its numerous rules loopholes are FAQ’ed officially by Games Workshop.Legal Codices/Supplements – See the <strong>NOVA</strong> FAQ v.<strong>2013</strong> for the list of legal supplements and codices.Forgeworld/Imperial Armour – You may use Forgeworld (or any other ) models to appropriatelyrepresent your armies. You may not use Forgeworld/Imperial Armour RULES for the 40k <strong>GT</strong>. Theserules are legal for the Trios Team Tournament and DC Narrative.3.3 General <strong>Mission</strong> Rules and Terminology3.3.1 <strong>Mission</strong> Special RulesMysterious Objectives, Game Length, Night Fight, Reserves, Heavy Metal (p128), Fast Recon (p129),and The Relic (p131) should be played exactly as described in the 6 th Edition Rulebook.3.3.2 Points/Victory PointsFor purposes of understanding how to score <strong>NOVA</strong> <strong>Open</strong> 2012 <strong>Mission</strong>s, ignore the 6 th Edition EternalWar definition of Victory Points. In all cases, Victory Points and Points reference the Codex points valueof individual models and units.The <strong>NOVA</strong> <strong>Open</strong>, LLC Page 4The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Primer RoundsRound 1 – Purge the AlienThis is a CUMULATIVE MISSION. Victory is achieved by accumulating <strong>Mission</strong> Points. If victory isnot achieved through <strong>Mission</strong> Points, it is determined by Tiebreaker.DeploymentDawn of War (Rulebook, Page 119), Alternate Terrain Layout<strong>Mission</strong> Special RulesNight Fighting, Reserves<strong>Mission</strong> Points1 <strong>Mission</strong> Point is earned for each enemy unit destroyed.1 <strong>Mission</strong> Point is earned for completing each Secondary Objective described in the Rulebook: FirstBlood, Linebreaker, and Slay the Warlord. (Rulebook, Page 122)You MUST score at least Three (3) more <strong>Mission</strong> Points than your Opponent to win via <strong>Mission</strong> PointsTiebreakerPoints DestroyedOne or both of the following if relevant (for an additional 50-100 points toward Tiebreaker):50 Bonus Points for tying, but scoring One (1) more <strong>Mission</strong> Point than your Opponent50 Additional Bonus Points for tying, but scoring Two (2) more <strong>Mission</strong> Points than your OpponentThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 6The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 2 – Big Guns Never TireThis is a TIERED MISSION. Victory is determined by progressing through the Goals sequentially. If youwin the Primary, you win the Round. If you tie the Primary, you proceed to the Secondary, then to theTertiary, and finally to the Tiebreaker.DeploymentHammer and Anvil (Rulebook, Page 119), AlternateTerrain Layout<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, Reserves,Heavy Metal (Rulebook Page 128)NOTE – Units made scoring by Heavy Metal donot automatically also become Denial units.Primary Goal4 ObjectivesSecondary GoalSlay the Warlord (rulebook Page 122)Linebreaker (rulebook Page 122)Kill Points – One is earned for each enemy unit destroyed; Heavy Support units are worth TWO KillPoints eachEach of these Objectives is worth 1 Point toward winning the Secondary Goal. Whoever scores the mostPoints toward this Goal wins the Secondary. A tie leads to victory determination via the Tertiary Goal.NOTE: Each Kill Point is NOT worth 1 Point toward winning this Goal. You earn 1 Point toward thisGoal by winning Kill Points as a whole.Tertiary GoalTable QuartersPlease note: <strong>NOVA</strong> Veterans, this Goal has changedEach of the table’s 4 Table Quarters can be captured and contested. They are captured with ControlPoints, and contested by combining Control Points and Contest Points. A player only controls a Quarter ifhis Control Points exceed the combined Control and Contest Points of his opponent within that quarter.The player who controls the most Quarters wins this Goal.Control Points: Add up the remaining Points Value of each player’s Scoring and Denial Units (Page 123,40k 6 th edition Rulebook) within a given Quarter.Contest Points: Add up the remaining Points Value of each player’s non-Scoring, non-Denial unitswithin a given Quarter.If a unit straddles multiple quarters, consider it to be in the Quarter containing the majority of the unit. Ifthe unit is only a single model and straddles multiple quarters, or if the unit is evenly distributed acrossmultiple quarters, randomize between the relevant Quarters at the end of the game.TiebreakerPoints Destroyed50 Bonus Points for completing First Blood (Rulebook Page 122)50 Additional Bonus Points for each Heavy Support unit you destroyedObjective PlacementThe 4 Objectives should be placed as follows:• One objective should be placed in each quadrantof the table, situated 18” from the nearest ShortTable Edge and 12” from the nearest Long TableEdge• Note – For this mission, ignore the centerobjectiveThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 7The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 3 – The RelicThis is a CUMULATIVE MISSION. Victory is achieved by accumulating <strong>Mission</strong> Points. If victory isnot achieved through <strong>Mission</strong> Points, it is determined by Tiebreaker.DeploymentVanguard (Rulebook Page 119), Alternate Terrain LayoutHelpful Note: When determining the points with which to connect your deployment line for Vanguard,measure 14.5” along Short Table Edges, and 21.5” along Long Table Edges. See Picture Below.<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, Reserves<strong>Mission</strong> Points2 <strong>Mission</strong> Points – The Relic (Rulebook Page 131)2 <strong>Mission</strong> Points – The 4 Corner Objectives• 2 <strong>Mission</strong> Points are earned by controlling moreCorner Objectives than your Opponent – they arenot worth 2 <strong>Mission</strong> Points each1 <strong>Mission</strong> Point – Slay the Warlord (Rulebook Page 122)1 <strong>Mission</strong> Point – Linebreaker (Rulebook Page 122)TiebreakerPoints Destroyed50 Bonus Points for completing First BloodRelic and Objective PlacementThe Relic should be placed in the center ofthe TableThe 4 Corner Objectives should be placedone in each quadrant of the table, situated18” from the nearest Short Table Edge and12” from the nearest Long Table EdgeVanguard Deployment Aid. The Warhammer 40,000 Rulebook does not provideuseful numbers for rapidly assessing Vanguard Deployment Zones.The <strong>NOVA</strong> <strong>Open</strong>, LLC Page 8The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 4 - CrusadeThis is a TIERED MISSION. Victory is determined by progressing through the Goals sequentially. If youwin the Primary, you win the Round. If you tie the Primary, you proceed to the Secondary, then to theTertiary, and finally to the Tiebreaker.DeploymentVanguard (Rulebook, Page 119), Standard Terrain LayoutHelpful Note: When determining the points with which to connect your deployment line for Vanguard,measure 14.5” along Short Table Edges, and 21.5” along Long Table Edges. Round 4 includes a visualdepiction of the measurements.<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, ReservesPrimary Goal5 ObjectivesSecondary GoalTable QuartersPlease note: <strong>NOVA</strong> Veterans, this Goal changedEach of the table’s 4 Table Quarters can be capturedand contested. They are captured with Control Points,and contested by combining Control Points andContest Points. A player only controls a Quarter if hisControl Points exceed the combined Control andContest Points of his opponent within that quarter. The player who controls the most Quarters wins thisGoal.Control Points: Add up the remaining Points Value of each player’s Scoring and Denial Units (Page 123,40k 6 th edition Rulebook) within a given Quarter.Contest Points: Add up the remaining Points Value of each player’s non-Scoring, non-Denial unitswithin a given Quarter.If a unit straddles multiple quarters, consider it to be in the Quarter containing the majority of the unit. Ifthe unit is only a single model and straddles multiple quarters, or if the unit is evenly distributed acrossmultiple quarters, randomize between the relevant Quarters at the end of the game.Tertiary GoalSlay the Warlord (rulebook Page 122)Linebreaker (rulebook Page 122)Kill Points – One is earned for each enemy unit destroyed; whoever destroys more enemy units wins thisObjectiveEach of these Objectives is worth 1 Point toward winning the Tertiary Goal. Whoever scores the mostPoints toward this Goal wins the Tertiary. A tie leads to victory determination via Tiebreaker. NOTE:Each Kill Point is NOT worth 1 Point toward winning this Goal. You earn 1 Point toward this Goal bywinning Kill Points as a whole.TiebreakerPoints Destroyed50 Bonus Points for completing First Blood (Rulebook, Page 122)Objective PlacementThe 5 Objectives should be placed as follows:• One objective should be placed in each quadrantof the table, situated 18” from the nearest ShortTable Edge and 12” from the nearest Long TableEdge• The fifth objective should be placed in the centerof the tableThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 9The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 5 – The Emperor’s WillThis is a CUMULATIVE MISSION. Victory is achieved by accumulating <strong>Mission</strong> Points. If victory isnot achieved through <strong>Mission</strong> Points, it is determined by Tiebreaker.DeploymentHammer and Anvil (Rulebook, Page 119), Standard Terrain Layout<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, Reserves<strong>Mission</strong> Points0/2/4 <strong>Mission</strong> Points – The 4 Corner Objectives• Controlling more Objectives than your opponent is worth 2 <strong>Mission</strong> Points. Controlling all 4Objectives is worth 4 <strong>Mission</strong> Points. Controlling the same number of Objectives as your opponent isworth 0 <strong>Mission</strong> Points.Objective Placement1 <strong>Mission</strong> Point – Slay the Warlord1 <strong>Mission</strong> Point – Linebreaker1 <strong>Mission</strong> Point – The Center ObjectiveTiebreakerPoints Destroyed50 Bonus Points for completing First Blood (Rulebook Page 122)The 4 Corner Objectives should be placed one ineach quadrant of the table, situated 18” from thenearest Short Table Edge and 12” from the nearestLong Table Edge.50 Additional Bonus Points for completing both Slay the Warlord and Linebreaker (Rulebook Page 122);50 points for completion of both of them, not 50 points eachThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 10The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 6 – The ScouringThis is a TIERED MISSION. Victory is determinedby progressing through the Goals sequentially. If youwin the Primary, you win the Round. If you tie thePrimary, you proceed to the Secondary, then to theTertiary, and finally to the Tiebreaker.DeploymentDawn of War (Rulebook, Page 119), StandardTerrain Layout<strong>Mission</strong> Special RulesRound 6 Objective PlacementThe 5 Objectives should be placed as follows:• Three objectives placed equally across themiddle of the board lengthwise, every 18”• Whoever wins the roll for choosing DeploymentZones places Objective 4 anywhere in hisDeployment Zone, and not within 6” of a tableedge. Then his opponent places Objective 5 inthe same fashion.Night Fighting, Mysterious Objectives, Reserves,Fast Recon (Rulebook Page 129)NOTE – Units made scoring by Fast Recon do notautomatically also become Denial units.Primary Goal5 Objectives, NEW PlacementSecondary GoalTable QuartersPlease note: <strong>NOVA</strong> Veterans, this Goal changedEach of the table’s 4 Table Quarters can be capturedand contested. They are captured with Control Points, and contested by combining Control Points andContest Points. A player only controls a Quarter if his Control Points there exceed the combined Controland Contest Points of his opponent. The player who controls the most Quarters wins this Goal.Control Points: Add up the Points Value of each player’s Scoring and Denial Units (Page 123, 40k 6 thedition Rulebook) within a given Quarter.Contest Points: Total the Points Value of each player’s non-Scoring, non-Denial units in a given Quarter.If a unit straddles multiple quarters, consider it to be in the Quarter containing the majority of the unit. Ifthe unit is only a single model and straddles multiple quarters, or if the unit is evenly distributed acrossmultiple quarters, randomize between the relevant Quarters at the end of the game.Tertiary GoalSlay the Warlord (rulebook Page 122)Linebreaker (rulebook Page 122)Kill Points – One is earned for each enemy unit destroyed; Fast Attack units are worth TWO Kill PointsEach of these Objectives is worth 1 Point toward winning the Tertiary Goal. Whoever scores the mostPoints toward this Goal wins the Tertiary. A tie leads to victory determination via Tiebreaker. NOTE:Each Kill Point is NOT worth 1 Point toward winning this Goal. You earn 1 Point toward this Goal bywinning Kill Points as a whole.TiebreakerPoints Destroyed50 Bonus Points for completing First Blood (Rulebook Page 122)50 Additional Bonus Points for each Fast Attack unit destroyedThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 11The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 7– Fennell’s AngleThis is a CUMULATIVE MISSION. Victory isachieved by accumulating <strong>Mission</strong> Points. If victoryis not achieved through <strong>Mission</strong> Points, it isdetermined by Tiebreaker.DeploymentVanguard (Rulebook, Page 119), Standard TerrainLayoutHelpful Note: When determining the points withwhich to connect your deployment line for Vanguard,measure 14.5” along Short Table Edges, and 21.5”along Long Table Edges. See Picture Below.<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, Reserves<strong>Mission</strong> Points• (0-15 <strong>Mission</strong> Points) – Each Objective Controlledis worth 3 <strong>Mission</strong> Points• (0-1 <strong>Mission</strong> Points) – Slay the Warlord• (0-1 <strong>Mission</strong> Points) – Linebreaker• (0-1 <strong>Mission</strong> Points) – Kill Points (One is earnedfor each enemy unit destroyed, the player with themost Kill Points earns 1 <strong>Mission</strong> Point)• (0-1 <strong>Mission</strong> Points) – First BloodRound 7 Objective PlacementThe 5 Objectives should be placed as follows:• Three objectives placed equally across themiddle of the board lengthwise, every 18”• Whoever wins the roll for choosing DeploymentZones places Objective 4 anywhere in hisDeployment Zone, and not within 6” of a tableedge. Then his opponent places Objective 5 inthe same fashion.TiebreakerPoints DestroyedVanguard Deployment Aid. The Warhammer 40,000 Rulebook does not provideuseful numbers for rapidly assessing Vanguard Deployment Zones.The <strong>NOVA</strong> <strong>Open</strong>, LLC Page 12The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>


<strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> 40k <strong>GT</strong> <strong>Final</strong> <strong>Mission</strong> <strong>Packet</strong>Judges are wearing yellow!Round 8 – Kopach’s RunThis is a TIERED MISSION. Victory is determined by progressing through the Goals sequentially. If youwin the Primary, you win the Round. If you tie the Primary, you proceed to the Secondary, then to theTertiary, and finally to the Tiebreaker.DeploymentDawn of War (Rulebook, Page 119), StandardTerrain Layout<strong>Mission</strong> Special RulesNight Fighting, Mysterious Objectives, ReservesPrimary Goal4 ObjectivesSecondary GoalSlay the Warlord (rulebook Page 122)Linebreaker (rulebook Page 122)Kill Points – One is earned for each enemy unit destroyedEach of these Objectives is worth 1 Point toward winning the Secondary Goal. Whoever scores the mostPoints toward this Goal wins the Secondary. A tie leads to victory determination via the Tertiary Goal.NOTE: Each Kill Point is NOT worth 1 Point toward winning this Goal. You earn 1 Point toward thisGoal by winning Kill Points as a whole.Tertiary GoalTable QuartersPlease note: <strong>NOVA</strong> Veterans, this Goal has changedEach of the table’s 4 Table Quarters can be captured and contested. They are captured with ControlPoints, and contested by combining Control Points and Contest Points. A player only controls a Quarter ifhis Control Points exceed the combined Control and Contest Points of his opponent within that quarter.The player who controls the most Quarters wins this Goal.Control Points: Add up the remaining Points Value of each player’s Scoring and Denial Units (Page 123,40k 6 th edition Rulebook) within a given Quarter.Contest Points: Add up the remaining Points Value of each player’s non-Scoring, non-Denial unitswithin a given Quarter.If a unit straddles multiple quarters, consider it to be in the Quarter containing the majority of the unit. Ifthe unit is only a single model and straddles multiple quarters, or if the unit is evenly distributed acrossmultiple quarters, randomize between the relevant Quarters at the end of the game.TiebreakerPoints Destroyed50 Bonus Points for completing First Blood (Rulebook Page 122)Objective PlacementThe 4 Objectives should be placed as follows:• One objective should be placed in each quadrantof the table, situated 18” from the nearest ShortTable Edge and 12” from the nearest Long TableEdge• Note – For this mission, ignore the centerobjectiveThe <strong>NOVA</strong> <strong>Open</strong>, LLC Page 13The <strong>NOVA</strong> <strong>Open</strong> <strong>2013</strong> – August 29 – September 1, <strong>2013</strong>

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