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Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

Hardware Subdivision and Tessellation of Catmull-Clark Surfaces

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• DirectX 11 Pipeline<br />

• <strong>Subdivision</strong> <strong>Surfaces</strong><br />

Outline<br />

• Gregory Patch Approximation<br />

• GPU <strong>Subdivision</strong>

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