Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
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• DirectX 11 Pipeline<br />
• <strong>Subdivision</strong> <strong>Surfaces</strong><br />
Outline<br />
• Gregory Patch Approximation<br />
• GPU <strong>Subdivision</strong>