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Msc Student Handbook - The Glasgow School of Art

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ProgrammeStaffDr.GordonHushProgramme Leaderemailg.hush@gsa.ac.ukPhoneEXT. 4406Gordon Hush studied Sociology at the University <strong>of</strong> <strong>Glasgow</strong>. Hehas worked for the <strong>Glasgow</strong> <strong>School</strong> <strong>of</strong> <strong>Art</strong> in a variety <strong>of</strong> roles andcapacities, since 1997. Currently, he is Head <strong>of</strong> the Product Designdepartment and charged with overseeing the academicdevelopment <strong>of</strong> Design Innovation at GSA. He also supervisesDoctoral Research in the areas <strong>of</strong> design and cuture.His research interests include the relationship between socialtheory and desig, particularly the interaction and ‘consumption’ <strong>of</strong>designed products in contemporary capitalist society, especially asthese inform design practice. Current design projects include annew international collaboration between GSA, Chiba University(Tokyo), Parsons’ <strong>The</strong> New <strong>School</strong> for Design (New York) andFujitsu Corporation exploring the future applications <strong>of</strong>technology; the development <strong>of</strong> web-based broadcast technologyby local communities with M.I.T. (Boston); paricipating in amulti-institutional ESPRC-funded study ‘Aging PopulationAttitudes to Sensor Controlled Home Energy’.02


ProgrammeStaffIreneBellProgramme Co-Ordinataoremaili.bell@gsa.ac.ukPhoneEXT. 4736Irene Bell is the Programme Coordinator across the DesignInnovation Masters programmes and subject leader in MDesDesign Innovation & Environmental Design. She has 25 yearsexperience as a lecturer and teacher across year groups andsubjects, with particular specialism in Ceramics.As a maker and a practitioner she has exhibited widely in Britainand abroad. Her work and working practice has been documentedin books and publications and includes commissioned projects andwork in collections from around the world, including Japan, Icelandand U.S.A.03


ProgrammeStaffDr.IainReidStudio Leaderemaili.reid@gsa.ac.ukPhoneEXT. 1492Iain’s lecturing post in GSA’s Design <strong>School</strong> primarily involves thestudio delivery <strong>of</strong> the Masters programmes in Design Innovation. Agraduate <strong>of</strong> <strong>The</strong> Product Design programme at GSA, his career todate has seen him work across a spread <strong>of</strong> design activity, rangingfrom brand direction, communication strategy and visualisation toproduct, service and experience design.Consultancy projects have involved both private and public sectorclients including Barnardos, Capita, Schuh, Scott & Fyfe, CairngormMountain, Royal London, <strong>The</strong> Morris Inns Group and Nesta as wellas several start-ups such as ethical fundraising enterprise,CharitAid. Iain has also presented design-led projects and relatedresearch on the wider socio-cultural impact <strong>of</strong> design, atinternational conferences and events, earning his PhD in 2010.04


DesignProcessIDEA REFINEMENTIDEA EXPLORATIONOPPORTUNITY SPOTTINGINSIGHT GATHERINGSOURCE: Design Council05


DesignProcessInsight Gathering | “DISCOVER”<strong>The</strong> first quarter <strong>of</strong> the double diamond model marks the start <strong>of</strong> theproject. This begins with an initial brief or subject area, <strong>of</strong>ten sourcedfrom a discovery phase in which user needs are identified. <strong>The</strong>se include:Market researchUser engagementManaging informationDesign research groups & workshopsOpportunity Spotting | “DEFINE”<strong>The</strong> second quarter <strong>of</strong> the double diamond model represents thedefinition stage, in which interpretation and alignment <strong>of</strong> these needsto project objectives is achieved. Key activities during the Define stageare:Research and insight analysisUser mappingIdentify unmet needsBrief refinement06


DesignProcessIdea Exploration | “DEVELOP”<strong>The</strong> third quarter marks a period <strong>of</strong> development where design-ledsolutions are developed, iterated and tested. This is <strong>of</strong>ten done withusers both in the studio and in the contextual environment. Keyactivities and objectives during the Develop stage are:Multi-disciplinary workingVisual managementCo-CreationPrototyping & TestingIdea Refinement | “DELIVER”<strong>The</strong> final quarter <strong>of</strong> the double diamond model represents the deliverystage, where the resulting product or service is finalised and launchedin the relevant market. <strong>The</strong> key activities and objectives during thisstage are:Final testing & prototypingApproval & launchTargets, evaluation & feedback loops07


DesignProcess08


Methods &PrinciplesThroughout the year, project deliverablesshould adhere to the Design Innovationprinciples <strong>of</strong> being ‘solution-driven’,‘user-centred’ and ‘co-creative’.CreativityDesign is what linkscreativity andinnovation.Innovation09


Methods &Principlesgsadesignglossary.com<strong>The</strong> Design Glossary presented here by the <strong>School</strong> <strong>of</strong> Design, <strong>The</strong><strong>Glasgow</strong> <strong>School</strong> <strong>of</strong> <strong>Art</strong>, is intended to help both students and designpractitioners navigate the increasingly complex vocabulary, diversepractices, approaches and disciplines that constitute designeducation and the design pr<strong>of</strong>essions today. <strong>The</strong> challenges totraditional ways <strong>of</strong> designing for, making with and communicatingto audiences, users, clients and stakeholders has led to a plethora <strong>of</strong>new terms, tools and practices on behalf <strong>of</strong> designers – engagingwith these developments is that much easier if you can readily andsimply access their definitions and see examples <strong>of</strong> their use. That isexactly what this Glossary seeks to do.10


RecommendedResourcesReadingDesign for the Real World | Victor Papanek<strong>The</strong> Design <strong>of</strong> Everyday Things | Don Norman<strong>The</strong> Laws <strong>of</strong> Simplicity | John MaedaDesigning Design | Kenya HaraUniversal Principles <strong>of</strong> Design | William Lidwell, Kritina Holden & Jill ButlerCradle to Cradle | William McDonough & Michael BraungartDesigning Interactions | Bill MoggridgeLateral Thinking: Creativity Step by Step | Edward de Bono<strong>The</strong> <strong>Art</strong> <strong>of</strong> Innovation | Tom KellyProcess: 50 Product Designs from Concept to Manufacture | Jennifer HudsonCox Review <strong>of</strong> Creativity in Business | Sir George CoxStaying Ahead | DCMS/Work FoundationTransformation Design | Colin Burns, Hillary Cottam, Chris Vanstone & Jennie WinhallMassive Change | Bruce MauWe Think | Charles LeadbeaterDesign is a Job | Mike MonteiroInformation is Beautiful | David McCandlessDesign Things | Thomas Binder et alChange by Design | Tim BrownBy Design | Ralph CaplanBrowsingIndex: Design to Improve LifeMethod 10x10Design CouncilFast Company DesignGSA Design GlossaryPotlatchFinancial TimesCore 77DexingerDeezeenMethod Design LabOpen IDEOEngine Design MethodsVisual.lyWatchingHelvetica (2007)Objectified (2009)Urbanised (2011)Design & Thinking (2012)I.O.U.S.A. (2008)<strong>The</strong> Architect & <strong>The</strong> Painter (2011)<strong>The</strong> Pruitt-Igoe Myth (2011)Indie Game (2012)11


YourTimetableStage 1MON TUE WED THU FRI17 / 091400 Projector Project Launch1800 Projector Presentations24 / 091400 Design Methods in Practice1600 Library Induction1400 Studio Review01 / 101400 Design Methods in Practice1400 Studio Review08 / 101400 Design Methods in Practice1400 Studio Review15 /101400 Design Methods in Practice1400 Studio Review22 /1029 /10RESEARCH TRIPREADING WEEK05 / 111400 Studio Tutorial (LOCAST)1400 Studio Review12 / 111400 Studio Tutorial (LOCAST)1400 Studio Review19 /111400 Studio Tutorial (LOCAST)1400 Studio Review26 /111400 Studio Tutorial (LOCAST)1400 Studio Review03 / 1210 /12GU ASSESSMENTGU ASSESSMENT07 / 011400 Studio Tutorial (LOCAST)1400 Studio Review14 / 011400 LOCAST PresentationStage 2 Stage 3w/c 21/01 Stage 2 Projectw/c 18/03 Easter Break (3 weeks)w/c 20/05 Stage 2 Project Hand-inw/c 27/05 Masters Projectw/c 19/08 Masters Project Hand-inw/c 02/09 Graduate Exhibition12


YourNotes13


2012 / 2013Your introduction and guide to this<strong>Glasgow</strong> <strong>School</strong> <strong>of</strong> <strong>Art</strong> programmeincluding:Your Time TableAn Overview <strong>of</strong> the ProgrammeRecommended Reading and ResourcesYour Lecturers and TutorsAbout Design ProcessDesign MethodologiesProgramme Principles and Ethos

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