Tessellation on Any Budget - NVIDIA

nvidia

Tessellation on Any Budget - NVIDIA

References

• Vlachos, Alex, Jorg Peters, Chas Boyd, and Jason L. Mitchell. "Curved PN Triangles."

Proceedings of the 2001 Symposium on Interactive 3D Graphics (2001): 159-66. Print.

• McDonald, John, and Mark Kilgard. "Crack-Free Point-Normal Triangles Using Adjacent Edge

Normals." developer.nvidia.com. NVIDIA Corporation, 21 Dec. 2010. Web. 25 Feb. 2011.

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