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ARTS EDUCATION POLICY REVIEW, 111: 59–62, 2010<br />

Copyright C○ Taylor & Francis Group, LLC<br />

ISSN: 1063-2913<br />

DOI: 10.1080/10632910903455884<br />

Teaching Creativity in Higher Education<br />

Larry Livingston<br />

University of Southern California, Los Angeles, California, USA<br />

Individual creativity is ubiquitous. New technologies both enable and urge fresh approaches<br />

to creativity in the context of education. University-level education offers a natural place to<br />

adjust pedagogical structures in favor of a more individual approach to learning that organizes<br />

the intellectual community into new patters of interaction and time allocation. This direction is<br />

made possible by the vast improvements in access to information, data, knowledge, and opinion.<br />

College students live in this world of access, in an ever-expanding sea of material. Networking<br />

second-by-second is central to their zeitgeist. The result is far more than social. Interaction<br />

and collaboration are now important in most workplaces, and are expected to be even more<br />

important in the future. Higher education needs to use its natural resources in ways that develop<br />

content knowledge and skills in a culture infused at new levels by investigation, cooperation,<br />

connection, integration, and synthesis. Creativity is necessary to accomplish this goal. When<br />

central and culturally pervasive, creativity becomes exemplified and enhanced for every student.<br />

Problem solving becomes the driving pedagogy. Problem solving is a technique that can be<br />

advanced through practice, but practice takes time. Universities must meet the challenge of<br />

reapportioning time if suggested changes are to occur. These matters are important to P–12<br />

arts education, because colleges prepare teachers and citizens who then provide leadership.<br />

Possibilities abound for changing paradigms that now hold arts education back in many policy<br />

situations. It is important to take advantage of opportunities inherent in the coincidence of<br />

present conditions, youthful energy, technological capabilities, and interest in creativity.<br />

Keywords: creativity, curriculum, higher education, student learning, technological culture<br />

Human beings are inherently creative. We confront and deal<br />

with issues large and small through our capacity to produce<br />

and invent as a means of negotiating life. A carpenter designs<br />

a window frame of irregular shape and brings into existence<br />

something heretofore unseen. A chef comes up with a recipe<br />

for peach flambé and generates a work of culinary art. A<br />

football player runs a passing route but suddenly diverges<br />

to catch a touchdown pass, and, in the process, performs an<br />

unplanned act of striking originality. As a result, creativity is<br />

neither foreign nor new to our students. They come to school<br />

with a life history of creativity, whether it is manifested in the<br />

use of the Internet, various extracurricular pursuits, or even,<br />

occasionally, the classroom. Hence, we need not fret over<br />

how to encourage creative behavior in our schools. However,<br />

we do have an obligation to explore the means by which<br />

we may anchor creativity in the mission of our educational<br />

institutions.<br />

Correspondence should be sent to Larry Livingston, University of Southern<br />

California, 2438 North Altadena Drive, Altadena, CA 91001, USA.<br />

E-mail: llivings@usc.edu<br />

To establish a new experiential paradigm centered on cultivating<br />

creativity requires nothing less than an institutional<br />

intervention. As long as we cleave only to traditional pedagogies<br />

and courses of study that leave little or no room for<br />

new experiences, we will not find the time or space necessary<br />

for nurturing the act of creativity.<br />

How can we find or make room for creativity? One solution<br />

may lie in turning the technological expertise of our<br />

students into a greater asset. We start by fully accepting a<br />

fact. Operating with almost organic technological facility,<br />

our students traverse the ether like Evelyn Woods–trained<br />

virtuosos of old foraging in a library. Although the label<br />

might seem stiff to them, college freshmen are highly proficient<br />

“researchers” at heart, chasing down books, friends,<br />

ideas, facts, clothes, experiences, and music—and the list is<br />

much longer—on a global scale, instantaneously connected,<br />

rarely lingering more than a few seconds on any Web site.<br />

Across this increasingly more powerful modality of behavior,<br />

creative thinking, being, and doing are constants. In fact,<br />

it is the play of creative interaction, dialogue, inquisition, and<br />

imagination all firing concurrently, that feeds the young. It is


60 LIVINGSTON<br />

what we might have wished for long ago if we had only been<br />

prescient enough to see it in the offing. We must find ways of<br />

integrating the use of the Internet not only into the mission<br />

statement, but into the curriculum itself.<br />

Second, we must be willing to honor and live up to the<br />

priority of the university as an institution about learning,<br />

not teaching. Historical assumptions that these two actions<br />

automatically articulate are more than ever in need of review.<br />

If indeed, learning is the goal, we need to rethink the role of<br />

pedagogical constructs, such as the classroom lecture, that<br />

have long stood as absolutes in the university catechism.<br />

Although lectures can be provocative and highly personal,<br />

the format itself presumes that requiring students to sit in a<br />

lecture hall and parallel-process information meted out by a<br />

“sage on the stage” is a powerful didactic strategy. In fact,<br />

much of what is presented in the typical university lecture<br />

can be easily acquired on the Internet.<br />

Imagine Philosophy 101 in an alternative paradigm. The<br />

professor gives two lectures at the beginning of the semester<br />

covering the major points and concepts to be comprehended,<br />

and then, fully supported by a digital syllabus, office hours for<br />

individual help, and the Web itself, simply gives midterm and<br />

final exams based on the course content. In this arrangement,<br />

the student is given the responsibility to do the work, but on a<br />

schedule of his own making. Those students who wish for or<br />

need more personal help can find it by accessing the professor<br />

in private tutorials. Meanwhile, the professor and students<br />

are now released from the constraints of a lecture-oriented<br />

class-meeting schedule to interact in small group settings and<br />

creatively explore the applied and social viability aspects of<br />

Philosophy 101.<br />

We have always learned from each other. As universities<br />

have evolved over centuries, they have become environments<br />

in which credit is given for enrolling in classes, with<br />

the community of students and faculty presumed to be value<br />

added. At its nucleus, the academy has a pedagogy that entails<br />

a highly organized means for conveying information,<br />

ideas, and concepts. However useful traditional pedagogy<br />

has been in the service of human enlightenment, the goal of<br />

a school cannot simply be the dissemination, but rather, must<br />

be the absorption, of information. In recent years, the cost<br />

of higher education has soared, running well past the annual<br />

consumer price index. Concurrently, the job market is fraught<br />

with rapid change and the evanescence of stable ongoing positions.<br />

Now, only in the credential-dependent professions,<br />

such as medicine or law, may a college diploma be a reliable<br />

asset. This circumstance begs the question, “Why go to<br />

college?”<br />

The answer may be found in the university’s greatest asset:<br />

human capital. Because the Web acts as an Archimedes<br />

spiral of content, information expanding outward from each<br />

site and link in the vast realms of the digital domain, virtually<br />

everything can be studied at home by a student who is<br />

motivated, enterprising, and technologically facile. What is<br />

not easily available at home is a community of individuals,<br />

teachers and students alike, who provide opportunities for<br />

sparking and enlarging one’s creative processes. Each human<br />

being has a unique way of looking at the universe. As well,<br />

each has a distinctive imagination, the seedbed from which<br />

true originality grows. If the academy wishes to center its<br />

mission on honing creativity, it can best do so by pedagogies<br />

that maximize opportunities for students to practice being<br />

inventive. Although it is a normal form of human behavior,<br />

creativity is also a technique, a skill that can be developed<br />

and refined over time.<br />

The classroom lecture format is, by nature, not a natural<br />

laboratory for interaction and collaboration. Making the curriculum<br />

about interpersonal exchange opens the experience<br />

for every student to express, share, and test his or her creative<br />

instincts. Exchange turns the historical paradigm around and<br />

makes the presence of other students and faculty the core<br />

attribute of the curriculum and the scheduled classes value<br />

added.<br />

In Daniel Pink’s seminal book, A Whole New Mind, he<br />

makes the point that in the twenty-first-century workplace,<br />

collaborative thinking and interacting will be increasingly<br />

core. Although jobs will change, diverge, and morph, employers<br />

are more and more going to seek workers who<br />

are adept at teamwork and capable of contributing original<br />

thought to group assignments and tasks. As the university’s<br />

purpose lies beyond mere career preparation, it is also incumbent<br />

on the academy to validate the college diploma as<br />

relevant to the future of its graduates. Therefore, the curricula<br />

must be intentionally formed around courses, projects, and<br />

seminars in which both collaboration and creativity work in<br />

consort.<br />

Through such normalized routines as social networking,<br />

text messaging, playing interactive games on the Internet,<br />

partying, or simply enjoying each other’s company, young<br />

people coact as a matter of course. The road to collaborationbased<br />

curricula and programs has been paved by the students<br />

themselves. They have presented us with a gift that we need<br />

only unwrap.<br />

Young people show up at our doorsteps as informational<br />

omnivores, which the digital domain both prompts and cultivates.<br />

If we are to challenge and stretch students’ creative<br />

capacities, we need to enthusiastically celebrate the reality<br />

that each of them has long been a habitué in a multidiscipline<br />

world. It is the university that has clung to discipline-specific<br />

study and has only recently been attracted to interdisciplinary<br />

concepts as meriting inclusion in the academy. The reason<br />

our students are technological omnivores is because they<br />

can be. The Internet does not parse information by “siloed”<br />

characteristics, but is instead an open-ended system that the<br />

navigator organizes based on his or her predilections. Our students<br />

investigate all manner of diverse topics without being<br />

trapped by discipline-based limitations. They do so because<br />

no one has told them otherwise.<br />

The university has been invited by every entering class<br />

to build experiences that flow gracefully into the stream of


learning behaviors by which students have grown up. The<br />

multidiscipline river is ours to use as we wish, to swim and<br />

wade in rather than dam up or portage around. By what<br />

means could this task be best accomplished? By carving<br />

out time in the curriculum to work in collaborative, smallgroup<br />

formats, addressing issues both relevant and timely.<br />

By seeking creative solutions to problems that cut across a<br />

battery of subjects or disciplines. By using human capital as<br />

a credit-bearing framework for shared quests. By providing<br />

time and space for students to mentor each other. By letting go<br />

of the need to replicate old pedagogical models as educational<br />

anchors and instead crafting new formats that tether students<br />

to each other and to joint enterprises that can only be realized<br />

through cooperation. By importing into the daily business of<br />

the university the all-night informal dialogues, sometimes<br />

known as “bull sessions,” which have been for decades the<br />

sine qua non of dormitory life.<br />

Our graduates face a world of ever more perplexing<br />

change. The stable days are gone, perhaps forever. The crux<br />

of creative behavior is all about change, or at least changing<br />

something. If we can transform our educational institutions<br />

to make change part of every topic we study rather than the<br />

daunting future we face, creativity becomes our most powerful<br />

tool. Inventive people relish challenges, surprises, and<br />

even impediments. I remember the parting comments of Norman<br />

Hackerman when he retired from his role as President of<br />

Rice University. Citing the many things he would rue losing,<br />

Hackerman said, “I will miss most the problems, for it is the<br />

problems which inspire our best selves, our most rewarding<br />

days, our most creative acts.”<br />

Practicing problem solving as a team game should be part<br />

of every student’s experience. The problems can be specific<br />

or general, big or small. The question is how to develop<br />

facility in responding to problems. This, like any technique,<br />

can be practiced. Tackling a problem by oneself is useful<br />

and can help build skill. Practicing problem solving as a<br />

group initiative, however, opens doors to new approaches<br />

and devices for coping. The university is a perfect beta-site<br />

for working at acquiring a bigger repertoire of strategies.<br />

Creativity is often referred to as a panacea, as part of<br />

the new “must be good” jargon in education. It is important<br />

to remember that creativity absent a meritorious goal is not<br />

automatically a good thing. Hitler was very creative. So were<br />

Osama Bin Laden and Bernie Madoff. Creativity becomes a<br />

force of great value when it is applied to causes that benefit<br />

humankind and the world at large. The study and application<br />

of creative behavior, then, should also be designed around<br />

social justice and objectives that promote the general welfare.<br />

The motto, “It is not enough to do well. One must also do<br />

good,” should pertain to every curricular experience, in every<br />

forum in which creativity is being nurtured.<br />

Universities are among the oldest institutions on the<br />

planet. They have survived for many centuries by contributing<br />

not only to the education of their students, but also by<br />

enriching the commonweal. As part of their vaunted history,<br />

TEACHING CREATIVITY IN HIGHER EDUCATION 61<br />

universities have also been highly adaptive, able to re-valence<br />

themselves in the face of large cultural changes. We now confront<br />

a challenge of perhaps greater import than ever before<br />

as a result of rising costs and the availability of increasingly<br />

competitive and easily accessed alternative forms of learning<br />

centering on the Internet. It is precisely at such a tipping<br />

point that curricular transformation, or, more to the point, experiential<br />

transformation, is ours for the taking. We have the<br />

critical mass of equipment, buildings, staff, and, most significantly,<br />

the human capital to once again adapt. It is simply a<br />

matter of will.<br />

Although universities are optimally positioned to address<br />

the place of creativity in the collegiate experience, their<br />

preparation of K–12 arts teachers is a natural subset of that<br />

initiative. Taking action is important for P–12 arts education<br />

in a number of ways. Colleges prepare P–12 teachers in the<br />

arts and other disciplines, and, as well, educate a significant<br />

proportion of the citizenry. What colleges teach and the ways<br />

they teach impact the future of arts education and public understanding,<br />

not only about specific knowledge and skills<br />

required for graduation, but also about the content and nature<br />

of knowledge and skill development. P–12 arts education<br />

suffers in the policy arena, partly because there is no common<br />

understanding among a critical mass of people, including the<br />

college educated, about connections across arts study and<br />

the development of individual capacities and capabilities to<br />

work creatively with content. There seems to be a disinclination<br />

to find solutions that work when more than one solution<br />

is possible. The arts are thus seen either as a nonintellectual<br />

realm, or as an intellectual realm that is unconnected to<br />

more serious pursuits like science, technology, engineering,<br />

and math, a realm that encompasses and nurtures a glamorous<br />

playground for the talented and their patrons. In this<br />

benighted paradigm, serious arts study is viewed as perfectly<br />

fine for the interested and talented, but not necessary or particularly<br />

useful for anyone else; artistic creativity is placed in<br />

a jeweler’s box and admired as something beautiful but unrelated<br />

to other kinds of work. Over time, the kind of curricular<br />

transformation recommended here can counter the thrust of<br />

this paradigm, particularly if university professors who teach<br />

the arts and prepare arts teachers seize the opportunities of<br />

the present time. Such transformation can address perennial<br />

problematic conditions and current needs by establishing a<br />

new, experiential strategy that centers on cultivating creativity.<br />

If we work purposefully within higher education, P–12<br />

arts education can be brought into a new relationship with<br />

P–12 education in general without losing the essences of the<br />

arts disciplines or the rigor and goals for excellence that they<br />

exemplify.<br />

The ultimate question, then, is not how to teach creativity,<br />

but rather how to understand, harvest, and build up the very<br />

creativity that every student already possesses and uses. The<br />

answers may be multiple and diverse, but, inevitably, we must<br />

summon the courage to reexamine the typical university curriculum.<br />

By “reexamine,” I do not mean simply yet another


62 LIVINGSTON<br />

exercise in curricular revision culminating in a “new” design<br />

that is little more than an ornamental version of the old one.<br />

I mean a fundamental commitment to transform the university<br />

experience based on the unprecedented opportunity that<br />

the modern information age makes possible. I mean looking<br />

afresh at how four years can be structured to place the quest<br />

for enlightenment at the center of the institutional mission,<br />

and to focus on the development of the whole human as an<br />

emerging societal adept. I mean making the sacred asset of<br />

human capital core to the educational purpose and curriculum<br />

of the academy. I mean placing collaborative fora in the<br />

heart of the curriculum. I mean helping to forge decision<br />

makers who see creativity as an art form, as the instrument<br />

by which one becomes not only an able responder to, but<br />

also an agent for change. I mean helping young people take<br />

Articles in this symposium are derived from several presentations<br />

held at the Teaching Creativity conference at University<br />

of Wyoming, February 24–26, 2009. This conference was part<br />

of a four-conference series titled Creativity, Curiosity, Collaboration,<br />

led by Richard E. Miller, Chair and Professor of<br />

English at Rutgers University, and Mark Sheridan-Rabideau,<br />

Professor of Music at University of Wyoming.<br />

advantage of their instinctual imaginings, which may begin<br />

with the fantasy palaces of youth, but which can be shepherded<br />

into the magical corridors of adult purpose. I mean<br />

centering school on helping students become agile brokers<br />

of their own destinies, determined to spread goodness in the<br />

culture at large. I mean focusing our efforts on how we want<br />

the graduates of our universities to be, and not just on what<br />

we want them to know. I mean growing the Ninja citizens of<br />

the future.<br />

REFERENCE<br />

Pink, D. H. 2005. A Whole New Mind: Moving from the Information Age to<br />

the Conceptual Age. New York: Penguin.


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