Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...
Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...
Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...
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24<br />
A. ESSENTIALS<br />
5. Three <strong>in</strong>terest<strong>in</strong>g<br />
models of creativity<br />
process<br />
Organizations often need to actively facilitate<br />
a climate that supports creativity<br />
<strong>and</strong> <strong>in</strong>novation. This can be a challeng<strong>in</strong>g<br />
process for some organizations but different<br />
models of creativity suggest a number<br />
of important concepts that organizational<br />
leaders should consider <strong>in</strong> build<strong>in</strong>g a<br />
climate that encourages creative effort.<br />
First model: Charles Cave [8] provides an<br />
<strong>in</strong>terest<strong>in</strong>g model that presumes 8 tasks,<br />
which should help people to be more<br />
creative most of the time. Such tasks are:<br />
• Search<strong>in</strong>g. This rema<strong>in</strong>s a hot topic<br />
for many researchers who propose<br />
improved search tools for special media<br />
(photos, videos, music, etc). Such<br />
types of tools accelerate the collection<br />
of <strong>in</strong>formation about previous work.<br />
• Use of Visualization Tools. These tools<br />
stimulate priori knowledge by mak<strong>in</strong>g<br />
it explicit. E.g. by provid<strong>in</strong>g a<br />
map of the market, a knowledge<br />
map for an organisation or by improved<br />
mapp<strong>in</strong>g software <strong>in</strong> general.<br />
• Relat<strong>in</strong>g. Consultation tools start with<br />
email, chat <strong>and</strong> <strong>in</strong>stant messenger applications<br />
• Th<strong>in</strong>k<strong>in</strong>g. The most common factor or<br />
task is th<strong>in</strong>k<strong>in</strong>g by free association,<br />
sometimes called bra<strong>in</strong>storm<strong>in</strong>g.<br />
• Explor<strong>in</strong>g. Another important task dur<strong>in</strong>g<br />
creative exploration is to conduct<br />
thought experiments about the implication<br />
of decisions. For example<br />
spreadsheets allow users to explore the<br />
implications of changes to a bus<strong>in</strong>ess<br />
plan, a school budget, or a population<br />
growth estimate. This k<strong>in</strong>d of simulation<br />
open users’ m<strong>in</strong>ds to possibilities,<br />
allows them to explore safely <strong>and</strong> enables<br />
them to see complex relationships.<br />
• Composition tools <strong>in</strong>clude the ubiquitous<br />
word processor for compos<strong>in</strong>g<br />
every type of document. Graphics<br />
composition tools show the enormous<br />
power of software to enable<br />
more people to be more creative.<br />
• Review<strong>in</strong>g: one of the features to<br />
be added to many software tools<br />
is the capacity to record activities,<br />
review them <strong>and</strong> save them for future<br />
use. This list lets users return<br />
to previous steps, much like the<br />
back button on the Web browser.<br />
• Dissem<strong>in</strong>at<strong>in</strong>g: f<strong>in</strong>ally, when users have<br />
created someth<strong>in</strong>g they like, they<br />
need to dissem<strong>in</strong>ate it. Some people<br />
will be happy just to send an email<br />
to a few friends, but more ambitious<br />
possibilities are attractive. Dur<strong>in</strong>g a<br />
search<strong>in</strong>g task, for example, as users<br />
collect <strong>in</strong>formation for their work, they<br />
encounter web sites <strong>and</strong> the work of<br />
many people. Therefore it might be<br />
useful to be able to send acknowledgments<br />
to all the people whose work<br />
was <strong>in</strong>fluential. Filters to capture all<br />
the emails of these people could<br />
help users dissem<strong>in</strong>ate their work<br />
to people who might be <strong>in</strong>terested.<br />
Second model: Amabile [9] developed a<br />
model of creativity focused largely on<br />
the factors that facilitate <strong>and</strong> motivate<br />
creative behaviours. He specifically suggests<br />
that three components comprise<br />
<strong>in</strong>dividual creativity <strong>in</strong> a given doma<strong>in</strong>:<br />
• Doma<strong>in</strong>-relevant skills or expertise (<strong>in</strong>nate<br />
skills). Doma<strong>in</strong>-relevant skills, or expertise,<br />
comprise the possible responses<br />
that the <strong>in</strong>dividual has to draw upon<br />
<strong>in</strong> fac<strong>in</strong>g a given problem or situation.<br />
These <strong>in</strong>clude factual knowledge such<br />
as pr<strong>in</strong>ciples <strong>and</strong> op<strong>in</strong>ions, technical<br />
skills that may be required <strong>in</strong> a specific<br />
doma<strong>in</strong>, <strong>and</strong> “special doma<strong>in</strong>-relevant<br />
talents that may contribute to creative<br />
productivity”. Doma<strong>in</strong>-relevant skills<br />
are comprised of <strong>in</strong>nate skills as well<br />
as those obta<strong>in</strong>ed through education,<br />
both formal <strong>and</strong> <strong>in</strong>formal. Even<br />
where doma<strong>in</strong>-relevant skills are high,<br />
if <strong>in</strong>dividuals are lack<strong>in</strong>g <strong>in</strong> creative<br />
- relevant processes they will be unlikely<br />
to produce creative outcomes.<br />
• Creative relevant processes (learned<br />
abilities). This component <strong>in</strong>cludes:<br />
Personality traits such as selfdiscipl<strong>in</strong>e,<br />
delay of gratification,<br />
perseverance, <strong>and</strong> <strong>in</strong>dependence.