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Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...

Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...

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24<br />

A. ESSENTIALS<br />

5. Three <strong>in</strong>terest<strong>in</strong>g<br />

models of creativity<br />

process<br />

Organizations often need to actively facilitate<br />

a climate that supports creativity<br />

<strong>and</strong> <strong>in</strong>novation. This can be a challeng<strong>in</strong>g<br />

process for some organizations but different<br />

models of creativity suggest a number<br />

of important concepts that organizational<br />

leaders should consider <strong>in</strong> build<strong>in</strong>g a<br />

climate that encourages creative effort.<br />

First model: Charles Cave [8] provides an<br />

<strong>in</strong>terest<strong>in</strong>g model that presumes 8 tasks,<br />

which should help people to be more<br />

creative most of the time. Such tasks are:<br />

• Search<strong>in</strong>g. This rema<strong>in</strong>s a hot topic<br />

for many researchers who propose<br />

improved search tools for special media<br />

(photos, videos, music, etc). Such<br />

types of tools accelerate the collection<br />

of <strong>in</strong>formation about previous work.<br />

• Use of Visualization Tools. These tools<br />

stimulate priori knowledge by mak<strong>in</strong>g<br />

it explicit. E.g. by provid<strong>in</strong>g a<br />

map of the market, a knowledge<br />

map for an organisation or by improved<br />

mapp<strong>in</strong>g software <strong>in</strong> general.<br />

• Relat<strong>in</strong>g. Consultation tools start with<br />

email, chat <strong>and</strong> <strong>in</strong>stant messenger applications<br />

• Th<strong>in</strong>k<strong>in</strong>g. The most common factor or<br />

task is th<strong>in</strong>k<strong>in</strong>g by free association,<br />

sometimes called bra<strong>in</strong>storm<strong>in</strong>g.<br />

• Explor<strong>in</strong>g. Another important task dur<strong>in</strong>g<br />

creative exploration is to conduct<br />

thought experiments about the implication<br />

of decisions. For example<br />

spreadsheets allow users to explore the<br />

implications of changes to a bus<strong>in</strong>ess<br />

plan, a school budget, or a population<br />

growth estimate. This k<strong>in</strong>d of simulation<br />

open users’ m<strong>in</strong>ds to possibilities,<br />

allows them to explore safely <strong>and</strong> enables<br />

them to see complex relationships.<br />

• Composition tools <strong>in</strong>clude the ubiquitous<br />

word processor for compos<strong>in</strong>g<br />

every type of document. Graphics<br />

composition tools show the enormous<br />

power of software to enable<br />

more people to be more creative.<br />

• Review<strong>in</strong>g: one of the features to<br />

be added to many software tools<br />

is the capacity to record activities,<br />

review them <strong>and</strong> save them for future<br />

use. This list lets users return<br />

to previous steps, much like the<br />

back button on the Web browser.<br />

• Dissem<strong>in</strong>at<strong>in</strong>g: f<strong>in</strong>ally, when users have<br />

created someth<strong>in</strong>g they like, they<br />

need to dissem<strong>in</strong>ate it. Some people<br />

will be happy just to send an email<br />

to a few friends, but more ambitious<br />

possibilities are attractive. Dur<strong>in</strong>g a<br />

search<strong>in</strong>g task, for example, as users<br />

collect <strong>in</strong>formation for their work, they<br />

encounter web sites <strong>and</strong> the work of<br />

many people. Therefore it might be<br />

useful to be able to send acknowledgments<br />

to all the people whose work<br />

was <strong>in</strong>fluential. Filters to capture all<br />

the emails of these people could<br />

help users dissem<strong>in</strong>ate their work<br />

to people who might be <strong>in</strong>terested.<br />

Second model: Amabile [9] developed a<br />

model of creativity focused largely on<br />

the factors that facilitate <strong>and</strong> motivate<br />

creative behaviours. He specifically suggests<br />

that three components comprise<br />

<strong>in</strong>dividual creativity <strong>in</strong> a given doma<strong>in</strong>:<br />

• Doma<strong>in</strong>-relevant skills or expertise (<strong>in</strong>nate<br />

skills). Doma<strong>in</strong>-relevant skills, or expertise,<br />

comprise the possible responses<br />

that the <strong>in</strong>dividual has to draw upon<br />

<strong>in</strong> fac<strong>in</strong>g a given problem or situation.<br />

These <strong>in</strong>clude factual knowledge such<br />

as pr<strong>in</strong>ciples <strong>and</strong> op<strong>in</strong>ions, technical<br />

skills that may be required <strong>in</strong> a specific<br />

doma<strong>in</strong>, <strong>and</strong> “special doma<strong>in</strong>-relevant<br />

talents that may contribute to creative<br />

productivity”. Doma<strong>in</strong>-relevant skills<br />

are comprised of <strong>in</strong>nate skills as well<br />

as those obta<strong>in</strong>ed through education,<br />

both formal <strong>and</strong> <strong>in</strong>formal. Even<br />

where doma<strong>in</strong>-relevant skills are high,<br />

if <strong>in</strong>dividuals are lack<strong>in</strong>g <strong>in</strong> creative<br />

- relevant processes they will be unlikely<br />

to produce creative outcomes.<br />

• Creative relevant processes (learned<br />

abilities). This component <strong>in</strong>cludes:<br />

Personality traits such as selfdiscipl<strong>in</strong>e,<br />

delay of gratification,<br />

perseverance, <strong>and</strong> <strong>in</strong>dependence.

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