12.07.2015 Views

Syllabus - Applied Technology Center

Syllabus - Applied Technology Center

Syllabus - Applied Technology Center

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

The Applied Technology Center 2399 West Main Street, Rock Hill SC 29732 (P)803-­‐981-­‐1100 (F) 803-­‐981-­‐1125 Digital Art and Design Michelle Soto msoto@rhmail.org http://michelleesoto.wordpress.com Course Title Digital Art and Design III: Animation and Electronic Music This course focuses on the animation concepts, storyboarding, character and story development, drawing, digital photography, scanning and editing skills. The curriculum also includes clay animation, basic 2D animation, electronic music and special effects. Current software featured is: Adobe Flash CS 5.5, Final Cut Pro, Adobe Photoshop CS 5.5, Frame by Frame, I can animate, garage band and imovie. Course Objectives The primary objectives of the course are for the student to: A. To introduce students to the use of computer hardware and software as tools for electronic design. B. To introduce students to the numerous fields of industry that requires digital art and design skills. C. To introduce students to the skills required to be successful in these fields D. To orient students to the range of skills that are used daily in our everyday lives that require computer design skills. E. To provide students with opportunities to develop basic skills in respect to design and composition, to learn to work neatly and accurately, and to incorporate typography, digital photography and basic drawing skills into these skills. F. To help the student be self-­‐sufficient with technology upgrades by stressing learning by reading a computer manual and / or written directions enabling the student to function as technology upgrades and / or changes Topics Covered • Demonstrating Safety Procedures And Practices • Identify lab policies and procedures. • Identify lab equipment. • Identify contact information for classroom emergencies. • Demonstrate safety procedures used in digital art and design program including safe body mechanics and ergonomics. • Identify all fire exits. • Demonstrate proper workspace cleaning procedures.


• Demonstrating Basic Drawing Skills And Media Exposure • Create line drawings. • Design compositions. • Render artwork using pencil. • Create thumbnails and rough sketches. • Select typeface size, style, paragraph, and character attributes such as leading and kerning. • Demonstrating Pre-­‐Production Practices • Explain skills used and the importance of skills used when meeting with clients. • Demonstrate project management skills to estimate costs and establish a budget. • List practices used to schedule project workflow. • State the importance of obtaining approval/sign-­‐off. • Demonstrate best practices in concept development. • Maintain an ongoing sketch book/notebook. • Write original copy and headlines. • Identify various forms and styles of typography. • Describe different types of brainstorming activities and how to manage them. • Demonstrate appropriate use of space (positive vs. negative; size and proportion). • Define principles of design: line, shape, form, space, texture, value, and color. • Define elements of design: repetition, rhythm, variety, balance, emphasis, economy, and proportion. • Produce draft quality drawings, including thumbnail drawings and rough sketches. • Create storyboard. • Describe considerations necessary for both print and projection. • Develop, assemble, and maintain a personal portfolio for presentation. • Demonstrating Production Practices • Manage various asset folders. • Optimize photos and illustrations. • Creating 2-­‐D Animations • Define animation and its relationship to time. • Create a storyboard of proposed animation. • Create a simple frame-­‐based/key frame animation. • Demonstrate use of controller palettes to review, loop, and play back animation. • Create a layer-­‐based animation. • Animate a project using motion tweening. • Developing Basic Video Production Skills • Introduce design concepts for the video industry. • Storyboard creative concept. • Edit video footage/still images using video editing software. • Define various types of audio formats. • Insert audio files from various media in the project. • Optimize and save final edited footage in appropriate file formats. • Create a DVD file utilizing still images with chapters for final project. • Create a DVD insert case using design and layout software. • Defining Computer Platform And Operations Systems • Compare the basic computer platforms. • Define troubleshooting skills and procedures.


• Create and manage files and folders. • Understand and describe local and network drives and storage. • Save, retrieve, load, format, import data into, and export a variety of electronic documents (word processing, spreadsheet, database, and design software). • Demonstrate the proper use of a variety of external peripherals and how they connect to a computer. • Demonstrate proper use of electronic proofreading tools and explain reasons the tools cannot be relied upon solely. • Develop Employability Skills To Secure And Keep Employment In A Design Field • Identify industries, organizations, and careers that require design skills. • Create professional cover letters, resumes, and portfolios in a variety of formats (print and electronic). • Demonstrate employability skills needed to get and keep a job. • Recognizing Legal Requirements And Ethical Considerations In The Design Field • Identify laws that regulate businesses and organizations in the design field. • Define the requirements of and protections given by copyright and trademark laws. • Define the impact of the Americans with Disabilities Act and other civil rights legislation on a business/organization, its employees, and its customers. • Define ethical business practices for the design field. • Define plagiarism. • Define differences between classroom and professional practices in regard to copyrights. • Summarize rights and responsibilities in the school’s Acceptable Use Policy. • Explain laws restricting use of copyrighted materials on the Internet. • Discuss the concerns about electronic communications, privacy, and security, including protection from spy ware and viruses. Projects: As your student’s skill level builds there will be assigned projects that are in addition to the learning manual. These projects will allow our student to incorporate their own design skills into the work using the assigned software. Research: During the semester the class will be assigned a research project to help them learn more about the job opportunities in the field of Digital Art and Design. This will be in the form of library / internet research and written and oral presentation. General: Your recorded grades will be available for your review on a regular basis on powerschool. Do remember to keep the electronic files of all projects turned in for grading in your documents folder so that any discrepancies can be easily and fairly straightened out. Students not having their computer files have no basis for grading disputes. Except in cases of actual error, final grades are permanent. The last day to request a change of class is within five days of its beginning however this is only possible if spaces are available in the requested class. Final "I" grades will not be permitted except in cases of prolonged, continuous, and excused absences in the latter half of the course. Under no circumstances will an "I" grade be given when more than half of the coursework has not been completed. The instructor is available for meetings with students and/or parents when an appointment is made. Classroom Agreements and Conduct: 1. Respect each other, your teacher and the school equipment.


2. Food and beverages are not permitted in the classroom. This includes water bottles, drinks, candy, crackers, etc. whether opened or not. Any drinks or food brought into the classroom will be placed in the trash unless they are properly stored in a book bag. 3.Attendance and concerted work on assignments are required. 4. Students are responsible for personal items and should not leave portfolios, printed assignments or additional items in the classroom unless they are directed to. 5. No hats of any type are allowed in “A” hall for male or female students so please store your hat before entering the building. 6. All district policies are enforced in the classroom. 7. All students must sign a computer agreement and abide by the rules. Emergency Procedures: 1. Evacuation procedures -­‐-­‐ see instructions posted in the classroom for fire or emergency procedures 2. First aid kit is located with the instructor. Students requiring minor first aid assistance will be helped in the classroom. The main office is the resource for additional medical needs. Your Ideas, Evaluations, Etc. In general, your ideas, comments, suggestions, questions, grade challenges, etc. are welcome. Your discretion in these matters is expected, however. Progress Reports and/or grading updates are to be kept private and should not be discussed with classmates. If there is a need for discussion please see the instructor. You are encouraged to make an appointment for a parent/student/instructor conference if there are issues that need to be addressed concerning grades, conduct, class work, etc . The most efficient way to reach Ms. Soto is via e-­‐mail: msoto@rhmail.org or by phone: 803-­‐981-­‐1100. If you call during class time please leave a message and you will be contacted at the earliest time possible. Suggestions for Success Remember that this is an “introduction course” and the skills that we will be working with should be relatively new to the student. In this day and time there are more and more students that have a solid background in computer topics and therefore each class always has students ranging from beginners level to students that have excellent foundations and find the skills taught to be easier to understand. Students will work at different speeds and therefore there are “catch-­‐up” lab days incorporated into the class schedule. Students that are ahead of the due dates will be given additional work to further their knowledge. NO STUDENT is to “have nothing to do” at any point of the semester. If you find you are ahead please be certain that the instructor is aware that you are ready for additional opportunities. Grading Policy: • 10% -­‐ Classwork • 5 % -­‐ Employability • 45% -­‐ Major Projects/ Assignments • 15% -­‐ Quiz • 25% -­‐ Test Attendance Policy: Attendance is the presence of a student on days when school is in session. Students may be counted only when they actually are at school, on homebound instruction or are present at a school activity authorized by the school. This may include field trips, athletic contests, music festivals, student conventions and similar activities. State law requires all children between the ages of five and 17 to attend a public or private school or kindergarten. A parent whose child or ward is not six years old on or before September 1st of the school


year may waive kindergarten attendance for his/her child by signing a waiver form. The signed waiver will be kept by the district and placed in the child’s permanent record when he/she enters school. The board expects children to attend school regularly. Regular attendance is necessary if students are to make the desired and expected academic and social progress. In Closing: The Applied Technology Center has an open-­‐door policy and welcomes parents and guardians into our classrooms to observe the students working. Please feel free to check in at the front office and you will be directed to class. We are going to have a great semester and hope that you will take an active part in seeing what your student is learning. If there are any questions please feel free to contact me. I look forward to meeting you at our Open House.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!