Between the Tag and the Screen - Arkitektur- og designhøgskolen i ...

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Between the Tag and the Screen - Arkitektur- og designhøgskolen i ...

B E T W E E N T H E T A G A N D T H E S C R E E Nprocesses were collected in various formats, for instance, pictures, sketches,CAD models and the prototypes themselves. Multiple findings concernedbehaviour rather than fixed artefacts. These were drawn in simple models orwritten down. We maintained this material in digital format and shared itamong the participants.6. Visual tools for analysisAlthough the overarching research process was a collaborative one, it isimportant to note that each participant did significant individual work as partof the cooperation. During the design processes, the individual designersused many traditional design techniques. This involved sketching, 3DComputer Aided Design (CAD), video and simple paper prototypes.In design, sketching may be considered a way of thinking as well as a way ofexternalising ideas (Fallman, 2003). Sketches were used extensivelythroughout the entire project. They were of various qualities and wereperformed by the whole team. Most were carried out on paper and some ofthese were scanned for future reference. Some design works were carried outin CAD software, such as 3D Studio MAX (Figure 15). This allowed both thegeneration of renderings and physical output through our rapid prototypingsystems. For instance, the Orooni table used CAD techniques for bothsketching and prototyping (Figure 3.1).Video proved central to the Touch project in communicating the productionsto a wider online audience. These often consisted of live video with digitalelements incorporated into it. This enabled efficient visualisations of variousservices (see nearfield.org for examples). Arnall and Martinussen (2010),fellow researchers in the Touch project, present how such videos may beused in exploring SR-RFID. The videos helped us understand temporalcharacteristics of SR-RFID interaction without always needing to go throughtechnical prototypes.7. Creating prototypesThe development of prototypes was used as a method to direct theinvestigation of SR-RFID. Lim et al. (2008, p. 3) highlight the followingaspects of prototypes:1) prototypes are for traversing a design space, leading to thecreation of meaningful knowledge about the final design asenvisioned in the process of design, and2) prototypes are purposefully formed manifestations of designideas.Developed in collaboration with a software engineer, the prototypes enabledus to test and experiment with RFID interaction as an important addition toour design sketches.52

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