Between the Tag and the Screen - Arkitektur- og designhøgskolen i ...

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Between the Tag and the Screen - Arkitektur- og designhøgskolen i ...

5 B C H A P T E R 3 : M A I N A P P R O A C H E S A N D M E T H O D SFigure 3.1. Examples of 3D work made as part of the study. The top images show renderings ofa tag design for the Thingio concept (design by Nordby and Arnall). The lower image shows 3Dcharacters that were printed with a sintering machine for the Orooni table demonstrator(designed and rendered by Nordby).Each prototype was the result of a design process driven by a design brief,which were created for two purposes. One of the purposes was to developinteresting examples of SR-RFID use. The second goal was to test, developand reflect upon the ongoing exploration of SR-RFID. Fallman (2003)describes how prototypes may be considered a form of sketching in HCI. Animportant aspect of such a view is that the making of prototypes also may beconsidered a form of thinking through sketching. In the Touch project theprototyping was used for such reflexive purposes, and the focus was not on53

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