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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – PyroCluster<br />

2. General Information / Interface<br />

The actual effect basically consists of the PyroCluster shader, the PyroCluster volume tracer, an emitter and an<br />

environment object. Together they comprise the necessary elements who’s properties you can set to create any<br />

and all pyrotechnic effects. The components in detail:<br />

The PyroCluster shader is the material which is assigned to the emitter. We’ve taken a little work out of your<br />

hands by entering a couple of presets under “Settings“ in the “Globals“ menu of the PyroCluster’s Material<br />

Manager.<br />

PyroCluster’s Material Manager menu is the quickest way of creating cool effects. Fire, Volcano and Cloud as<br />

well as Steam, FireBall and Smoke are at your disposal. This is where you set the gradients and can determine<br />

the self-illumination properties and shadow parameters.<br />

The PyroCluster volume tracer produces volumetric effects and is assigned to the environment object. Some<br />

of the settings you can make here are Render Mode, World Step Size (One of the most important parameters.<br />

Read more about it in chapter 6 “Tips & Tricks“), Volume Light, Ray Trans. Limit, etc.<br />

CINEMA 4D’s own emitter is part of the particle system. It’s an object that emits particles which you can then<br />

modify as you wish. The number of (Birthrate), velocity, lifetime and rotation of the particles can be set.<br />

Last but not least is the environment object. You can add fog or an environment color to your scene. In our<br />

case it will serve to incorporate the PyroCluster volume tracer as a material so that it can assume the scene’s<br />

volumetric calculation.<br />

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