02.12.2012 Views

Optional module - Maxon Computer

Optional module - Maxon Computer

Optional module - Maxon Computer

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

144 CINEMA 4D R11 Quickstart – Dynamics<br />

4. Quick Tutorial – Rigid Bodies<br />

With just a few clicks of the mouse we will now create a scene in which several primitives will collide with each<br />

other. Let’s begin by setting up the necessary objects. In the main menu, click on Plugins / Dynamics / Solver<br />

Object.<br />

In the same menu, create a gravity object and drag it into the solver object. As we<br />

mentioned before, all objects to be affected by the solver object must be a subobject<br />

of the solver object. If an object is not a sub-object of the solver object will<br />

not be affected by the solver object. Next we need the objects that will collide with<br />

each other. Create a sphere, a cube and a plane (main menu / Objects / Primitive /<br />

Sphere, Cube and Plane). Assign the plane a width of 3000m and a depth of 1000m,<br />

the sphere a radius of 80m. Set the number of segments for all three objects to 7<br />

on each axis.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!