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Optional module - Maxon Computer

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160 CINEMA 4D R11 Quickstart –Thinking Particles<br />

In order to understand the purpose of this object you have to know that Thinking Particles can divide particles<br />

into groups. To a certain extent, the “Particle Geometry“ object serves to let you assign various geometric<br />

objects to these groups. Our example contains only one group named “All“ which contains all particles that<br />

will be generated. Nevertheless, a “Particle Geometry“ object is always required. Make it a habit to make the<br />

object – in this case the light – a subordinate of the particle geometry even if it’s not compellingly necessary for<br />

just a single particle group. All of a scene’s particle groups are listed in Objects / Thinking Particles / Thinking<br />

Particles Settings.<br />

How about a little snowstorm to finish? The emitter node’s attributes offer us a wide variety of possibilities for<br />

changing the behavior of the flakes. We can shorten their life span, make them fall faster or let them rotate.<br />

It’s also possible to influence particles that have already been generated. Open the Content Browser’s preset<br />

library in the main menu and look for “TP Planar Wind“. As the name suggests, this option is a wind-like force<br />

which we can use to add a little turbulence to our snowfall.

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