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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – HAIR<br />

Set Length to 21 and Segments to 6. The Segments setting defines the number of individual segments each<br />

guide is made up of (this only influences how guides are displayed in the editor, not the rendered hair). If<br />

Segments were to be set to 1 each guide would consist of only a single segment and gravity could not bend<br />

the guide. Our guides have 6 segments, which means they can be bent at 5 points along their length (see the<br />

Tips & Tricks chapter for further details concerning guide segments).<br />

Now switch to the Forces tab and activate the Surface to Hair setting. This will prevent the hair tips from<br />

penetrating any surfaces when gravity is applied (collision detection). If we were to apply gravity at this point,<br />

though, the hair tips would still penetrate the polygon mesh since we have not yet told the polygon mesh that<br />

it should interact with the hair.<br />

To do so, click on the Bear_mesh object in the Object Manager and assign to it a Collision tag (right click: Hair<br />

Tags / Hair Collider.<br />

If you play the animation now you will see how the hair is pulled down by the gravity.<br />

Stop the animation before it reaches frame 100 to prevent the calculation from starting anew. Alternately<br />

you can start the Dynamics calculation in the HAIR object by pressing the Relax button in the Dynamics tab’s<br />

Animation menu. Click this button after the animation has been set to frame 100).<br />

In order not to lose this state we have to tell HAIR that this should be our new initial state. Simply setting the<br />

animation back to frame 0 will set the calculation back to its original state and Hairbert would again look like<br />

a porcupine in shock.<br />

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