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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – MoGraph<br />

First, make sure the Use Polygon Tool is active and select the Bear_mesh object in the Object Manager. The<br />

polygons to which we just applied Hairbert’s long fur will be highlighted in red. First, click on the “Live Selection”<br />

tool in the top Icon Palette then click anywhere next to the figure in the editor window. All polygons will be<br />

deselected. Select the third triangle (from the left) with the red border next to Bear_mesh in the Object Manager.<br />

In the Attribute Manager you will see “Hair Short” in the Name text field. Click on Select Polygons below this<br />

text field. If you followed all steps correctly the polygons on Hairbert’s face and ears should be highlighted in<br />

orange.<br />

Since we just covered the following steps in the creation of Hairbert’s long fur we will simply list them for you<br />

here. Give your new HAIR object (e.g. “Short Fur”) a different name to avoid confusing it with the long fur.<br />

1. Add Hair (main menu: Hair / Add Hair)<br />

2. Set guide Length to 5, Segments to 4 (Attribute Manager)<br />

3. Activate Fill Hairs.<br />

4. Set Count for hairs and fill hairs each to 250,000.<br />

5. Reduce hair (not guide) Segments to 4.<br />

6. Open the HAIR material (double-click the material in the Materials Manager.<br />

7. Set Root to 0.3 and Tip to 0.01 in the Thickness channel.<br />

8. Activate the Straighten channel and set Strength to 70%.<br />

Since Hairbert was born in Alaska we’ll have to change his look a little. Double-click one of the HAIR materials<br />

in the Materials Manager and select the Color channel. Double-click the left-most color marker.<br />

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