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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Tips & Tricks<br />

All we need for this tutorial is these four simple items – MoGraph will do the rest. All you have to do is be<br />

creative (as you surely always are...).<br />

Create a Cloner Object (main menu: MoGraph / Cloner Object) and a cube (main menu: Object / Primitives /<br />

Cube).<br />

The cube will serve as the object to be cloned and will be made a child of the MoGraph Cloner Object in<br />

the Object Manager. Before this happens, though, the cube has to be resized. Set the size of the cube in the<br />

Attribute Manager to the right to: X=4; Y=1; Z=4. Once the cube has been rescaled you may have to zoom in<br />

to the cube a little to get a better view of your scene. In the Object Manager drag the Cube object onto the<br />

MoGraph Cloner Object. This will make the cube a child of the Cloner Object and simultaneously tell the Cloner<br />

Object to affect the cube.<br />

If you didn’t zoom in too far you will see that two additional cubes have been created (you may have to adjust<br />

your editor window to see the cubes). These cubes are located above the original cube, with relatively large<br />

intervals between them. This interval represents the default interval the Clone Object applies. Since we will be<br />

creating a surface comprised of many cubes we will now adjust the Cloner Object’s settings accordingly.<br />

Select the Cloner Object in the Object Manager and take a look at its editable settings in the Attribute Manager<br />

below. You will see that the Cloner Object’s Y-value is set to 50m, but we need our clone to move in the Z and<br />

X directions. Se Mode from Iterate to Grid Array at the top of the Attribute Manager. The clones will now be<br />

arranged into a cube. To flatten our arrangement of clones we will now set the Count’s Y-value to 1. Your scene<br />

should now look like this:<br />

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