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Optional module - Maxon Computer

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232 CINEMA 4D R11 Quickstart – Non-Linear Animation<br />

Play the animation. As you can see, Projection Man projects the texture correctly onto all three buildings<br />

throughout the animation – and that without having to texture each individual object.<br />

Now we will take Projection Man a step further and add a few windows to the side of our buildings. Normally,<br />

painting windows onto the surfaces at these angles would be quite difficult but all we have to do here is add<br />

a camera to project the desired image information onto the correct surfaces.<br />

We will point this camera frontally at the light blue surfaces (side view). To create the camera, switch the<br />

Viewport to the Right view (Viewport menu: Cameras / Right) and center the view if needed. Create a new<br />

camera (main menu: Objects / Scene / Camera). Stay in this view and rename the camera “Camera right” in the<br />

Object Manager (double-click on its name).<br />

Again open the Projection Man window (main menu: Window / Projection Man) and drag “Cube 1” and Cube<br />

2” onto “Camera right”. Select “Coverage Render” and confirm all prompts with “Yes”. The newly rendered<br />

image will also be opened in Photoshop.<br />

Edit the image to look (more or less) like the one below:

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