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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Animation<br />

Slide the time slider to frame 90. Move the cube along its blue Z-axis (back) a little. Click on the record button.<br />

Three more keys will appear on the timeline, this time at frame / time 90.<br />

When you move the time slider you can see the cube move between the two recorded points.<br />

Congratulations, you’ve animated the cube! Using the red button to record an object’s changing<br />

attributes is the quickest and easiest way to generate keys. There is a disadvantage, though.<br />

Often, altered attributes will be recorded even if they had not been altered at all. In the case of the cube it was<br />

the X and Y positions. There are other ways in which animation keys can be set. We will now look at how you<br />

can select and animate specific attributes.<br />

Open a new (empty) scene. Create a floor object (objects / scene / floor) and a cone (objects / primitives / cone).<br />

Move the cone up a little along its green Y-axis so that it’s standing on the floor.<br />

The cone has a lot of attributes that we can change using the Attribute Manager. We will now animate two of<br />

these attributes - the upper radius and the number of segments of the cone.<br />

Make sure that your scene is set to frame 0. Hold down the Ctrl key and click on the small black circle in front<br />

of “Top Radius“. It will turn red.<br />

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