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Optional module - Maxon Computer

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4 CINEMA 4D R11 Quickstart – What‘s new in R11<br />

Your character’s walk cycle has been completed and it can walk from point A to point B. After viewing the<br />

animation you decide the character’s head should move more dynamically. So you create a new layer and<br />

record the keyframes for this more dynamic head movement. After you have finished you can play all layers<br />

simultaneoulsy or turn individual layers off (and on again).<br />

Not happy with the new head movement? No problem. Turn the corresponding layer off and create a new layer<br />

for animating the shoulder movement. So you decide the shoulder movement is a little “too much” and want<br />

your head movement back after all. Two clicks and it’s done – simply turn your shoulder layer off and the head<br />

layer back on. The Animation Layer System bears one invaluable advantage: You have your head animation back<br />

and you now want to see what it looks like if the head leans a little to the left and a little to the right. All you<br />

have to do is copy the layer containing the original head animation and experiment on the new layer. If you<br />

don’t like the result simply delete the new layer. The Animation Layer System offers innumerable possibilities<br />

for creating perfect animations and lets you quickly get the animation you want.<br />

Onion Skinning: 3D Ghosting<br />

Even though the 3D graphics world is full of technological advances with no end in sight, we can also use this<br />

technology to integrate very useful techniques that stem from the very traditional days of 2D animation, even<br />

dating back to the 1960s. One of these cornerstones of traditional animation is the so-called “onion skinning”<br />

method of animation, an essential tool for displaying the progression of movement of an animation. Onion<br />

skinning displays the frames of animation before and after the current frame as “ghost” (semi-transparent)<br />

images with increasing transparency the farther away they are from the current frame. Traditional 2D onion<br />

skinning basically consisted of images drawn on translucent paper that was placed over a light box or relied on<br />

dexterous animators who flipped back and forth between pages containing sequential images they had drawn.<br />

As you can imagine, the CINEMA 4D R11 onion skinning (called 3D Ghosting) feature is much more versatile.<br />

You can, for example, define the number of frames before and after the current frame that should be displayed,<br />

their color and even the how they should be displayed (wireframe, Gouraud shading, etc.).

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