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Advanced Copyright Issues on the Internet - Fenwick & West LLP

Advanced Copyright Issues on the Internet - Fenwick & West LLP

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technologies known as “Warden” to detect and prevent <strong>the</strong> use of bots by WoW players.Warden included two different software comp<strong>on</strong>ents. The first comp<strong>on</strong>ent, known as “scan.dll,”scanned <strong>the</strong> user’s computer for unauthorized programs such as Glider before <strong>the</strong> user logged<strong>on</strong>to <strong>the</strong> WoW servers to play <strong>the</strong> game, and if it detected such programs, scan.dll would deny<strong>the</strong> user access to <strong>the</strong> game servers. The sec<strong>on</strong>d comp<strong>on</strong>ent, known as <strong>the</strong> “resident” comp<strong>on</strong>entof Warden, ran periodically while a user played WoW and if it detected <strong>the</strong> use of a bot program,Blizzard would revoke access to <strong>the</strong> game. 548Blizzard argued that scan.dll and <strong>the</strong> resident software c<strong>on</strong>trolled access to copyrightedsoftware, as required by Secti<strong>on</strong> 1201(a)(2) of <strong>the</strong> DMCA, in two ways. First, when scan.dllprevented a user from playing WoW, or when <strong>the</strong> resident software terminated a user’s playingof WoW, <strong>the</strong>y prevented additi<strong>on</strong>al code in <strong>the</strong> game client software from being written to RAM.Sec<strong>on</strong>d, scan.dll and <strong>the</strong> resident software barred access to WoW’s n<strong>on</strong>-literal elements (<strong>the</strong>multi-media presentati<strong>on</strong> of <strong>the</strong> WoW universe and character interacti<strong>on</strong>s) generated by <strong>the</strong>code’s interacti<strong>on</strong> with <strong>the</strong> computer hardware and operating systems. 549The court rejected Blizzard’s claim under Secti<strong>on</strong> 1201(b)(2). With respect to access to<strong>the</strong> code of WoW, <strong>the</strong> court, citing <strong>the</strong> Lexmark case, ruled that a holder of Blizzard’s gameclient software had full and complete access to that code <strong>on</strong> both <strong>the</strong> CD that c<strong>on</strong>tained it and <strong>on</strong><strong>the</strong> user’s hard drive <strong>on</strong>ce <strong>the</strong> software had been loaded <strong>on</strong>to <strong>the</strong> user’s computer. The user<strong>the</strong>reafter could view a copy of <strong>the</strong> game client software code, regardless of whe<strong>the</strong>r <strong>the</strong> useractually played WoW or encountered Warden. The user did not need to pass through Blizzard’ssecurity devices to gain access to <strong>the</strong> code. Accordingly, <strong>the</strong> court granted summary judgment to<strong>the</strong> defendant <strong>on</strong> this issue. The court ruled that it could not similarly grant summary judgmentwith respect to <strong>the</strong> n<strong>on</strong>-literal elements of WoW because <strong>the</strong> parties’ statement of facts filed inc<strong>on</strong>juncti<strong>on</strong> with <strong>the</strong>ir moti<strong>on</strong>s for summary judgment said virtually nothing about this aspect of<strong>the</strong> game. Finally, <strong>the</strong> court noted that nei<strong>the</strong>r scan.dll nor <strong>the</strong> resident software appeared torequire <strong>the</strong> applicati<strong>on</strong> of informati<strong>on</strong> by <strong>the</strong> game user, or <strong>the</strong> applicati<strong>on</strong> of a process or atreatment by <strong>the</strong> game user, before granting access to copyrighted informati<strong>on</strong>, as required bySecti<strong>on</strong> 1201(b)(2). Instead, <strong>the</strong>y merely scanned for unauthorized programs. However, becausenei<strong>the</strong>r party had addressed this issue in <strong>the</strong>ir briefs, <strong>the</strong> court noted that it would be a factualissue for trial. 550The court also rejected a claim by Blizzard under Secti<strong>on</strong> 1201(b)(1) of <strong>the</strong> DMCA.Blizzard asserted that scan.dll and <strong>the</strong> resident software prevented users from copying softwarecode to RAM and accessing <strong>the</strong> n<strong>on</strong>-literal elements of <strong>the</strong> game <strong>on</strong>ce <strong>the</strong>y were caught usingGlider. MDY disputed this factual asserti<strong>on</strong>, c<strong>on</strong>tending that code from <strong>the</strong> game client softwarewas not written to RAM after a user passed by scan.dll or <strong>the</strong> resident software. The courtc<strong>on</strong>cluded that, because <strong>the</strong>re was a factual dispute with respect to <strong>the</strong> extent to which Blizzard’sWarden software protected against <strong>the</strong> copying of software code to RAM, and because <strong>the</strong>parties did not submit sufficient facts from which <strong>the</strong> court could decide whe<strong>the</strong>r <strong>the</strong> protective548549550Id. at *34.Id. at *34-35.Id. at 18*35-40.- 132 -

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