program guide - FMX
program guide - FMX
program guide - FMX
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
17 th Conference on Animation, E�ects, Games and Transmedia<br />
May 8-11, Stuttgart, Germany, www.fmx.de
<strong>FMX</strong> 2012<br />
Welcome 2<br />
Boards 3<br />
Advisory Board<br />
Program Board<br />
Associates<br />
Schedule 6<br />
Tuesday<br />
Wednesday<br />
Thursday<br />
Friday<br />
Conference 24<br />
Virtual Production 24<br />
Opening<br />
World Building<br />
Previs<br />
Sessions<br />
Megasessions<br />
Wrap-up<br />
Animation 25<br />
Highlights<br />
Wild 'n Strange<br />
Complexity 25<br />
Production<br />
Technology<br />
Effects 26<br />
VES: Exchange<br />
Showcases<br />
Television<br />
Commercials<br />
Effects in India<br />
Effects in Germany<br />
Games 27<br />
Visual Arts<br />
Made in Germany<br />
Technology<br />
Tech Talks 28<br />
3D Stereo<br />
Lighting and Rendering<br />
Cloud Computing<br />
Industrial CG<br />
Applied Research<br />
NPR<br />
Focus on... 29<br />
Montréal<br />
Vancouver<br />
Estonia<br />
Poland<br />
ICC Interactive Content Creation 32<br />
Transmedia 32<br />
Sessions<br />
Echtzeit<br />
Cinema of the Future 32<br />
Cinema of the Future<br />
Virtual Humans 33<br />
VHF: Sessions<br />
Papers 33<br />
SIGGRAPH Papers<br />
Eurographics Papers<br />
Junior Papers<br />
Forums 36<br />
Marketplace 36<br />
Trade Floor<br />
Masterclasses 36<br />
Acting for Animators<br />
Autodesk Student Experience<br />
Pixar RenderMan<br />
Workshops 36<br />
Workshops<br />
Recruiting Hub 37<br />
Recruiting Booths<br />
Recruiting Presentations<br />
Education 38<br />
School Campus<br />
School Presentations<br />
Education Sessions<br />
Filmakademie Projects<br />
Start-Ups<br />
Events & Screenings 42<br />
Events 42<br />
APD Conference "Financing & Brands"<br />
ITFS - 19 th Festival of Animated Film Stuttgart<br />
Exhibition: Klasse Professor Ade<br />
Parties & Events<br />
<strong>FMX</strong> Screenings 43<br />
Shelley's Eye Candy<br />
Animation Show of Shows<br />
SIGGRAPH CAF<br />
SIGGRAPH Asia CAF<br />
Cinematics in Games<br />
Filmakademie Shorts<br />
Movie Screenings 43<br />
John Carter<br />
Hugo<br />
Ra.One<br />
The Avengers<br />
The Pirates! Band of Misfits<br />
The Lorax<br />
3<br />
<strong>FMX</strong> 2012 Partners 44<br />
Where to go 46<br />
Floor Plans 47<br />
Thank you 48<br />
Imprint 48
<strong>FMX</strong> 2012 / WElCoME<br />
WELCOME<br />
May 8th to May 11th, <strong>FMX</strong>, the 17th Conference on Animation, Effects, Games and Transmedia, once more presents the extraordinary creativity of the digital industry<br />
through a broad range of exciting topics. Looking back on nearly 20 years of history, <strong>FMX</strong> has been witness to amazing achievements. Today, it is one of the most important<br />
international events for digital entertainment and a focal point for professionals and aspiring talents from all over the world.<br />
<strong>FMX</strong> and the Stuttgart Festival of Animated Film, which take place simultaneously, have contributed to the transformation of the Stuttgart region into one of the most<br />
significant locations for Animation, Effects and Games in Germany and beyond. The international achievements of local players vividly illustrate this. Last year’s Academy<br />
nomination for Studio Soi’s "The Gruffalo" and Pixomondo’s creation of visual effects for Martin Scorsese’s award-winning "Hugo" are excellent examples. They emphasize the<br />
kind of outstanding performance that companies in Baden-Wuerttemberg are capable of.<br />
The state government holds digital, animation-related techniques in highest regard, as driving factors in the further progression of Baden-Wuerttemberg's relevance in film<br />
and media services and is committed to advancing this development. For this reason, I’m especially grateful for the support <strong>FMX</strong> receives from the entire Animation, Effects<br />
and Games industry.<br />
Without the companies that scout talent or present their new tools at the Recruiting Hub or Marketplace and without the speakers, who openly talk about their professional<br />
experiences, <strong>FMX</strong> would not be possible. In addition to the numerous partners, supporters and sponsors, I would like to say a special thank you to Thomas Haegele and his<br />
team. It is their competence and extraordinary dedication that makes <strong>FMX</strong> thrive. This year they present VFX Supervisor and Academy Award winner Rob Legato as one of<br />
their conference highlights; he will talk about his visual effects work on "Hugo".<br />
I’m convinced that all <strong>FMX</strong> visitors will enjoy the warm, creative <strong>FMX</strong> atmosphere –<br />
I wish you inspiring encounters, new contacts and rewarding conversation.<br />
Jürgen Walter MdL<br />
State Secretary of the Ministry of Science,<br />
Research and the Arts of the State of Baden-Württemberg<br />
4
AdVISoRy BoARd<br />
<strong>FMX</strong> 2012 / AdVISoRy BoARd<br />
A team of industry specialists and experienced professionals shape the event by suggesting content, recommending speakers and promoting <strong>FMX</strong> around the world. We are<br />
proud to welcome the advisors:<br />
Victoria Alonso<br />
Executive Vice President of Visual Effects & Post Production<br />
Marvel Studios<br />
denis Behnke<br />
Visual Effects Supervisor<br />
Tim Burke<br />
Visual Effects Supervisor<br />
Volker Engel<br />
Visual Effects Supervisor & Producer<br />
Uncharted Territory<br />
lionel Fages<br />
Producer & Founder<br />
Cube<br />
Warren Franklin<br />
Producer/ Visual Effects & Animation Executive<br />
Markus Gross<br />
Research Lab Director<br />
Walt Disney Research<br />
Ele Jansen<br />
PhD Candidate<br />
University of New South Wales<br />
Simone Kraus<br />
Co-Owner & VFX Supervisor<br />
Trixter<br />
Thilo Kuther<br />
Managing Director<br />
Pixomondo<br />
5<br />
Jacques levesque<br />
Director & VFX Supervisor<br />
Vision Globale<br />
Sven liebich<br />
Head of Art<br />
Bigpoint<br />
Namit Malhotra<br />
Founder & Global CEO<br />
Prime Focus<br />
Alex Mcdowell<br />
Production Designer & Creative Director<br />
5D Institute<br />
Marc Petit<br />
Senior Vice President<br />
Autodesk Media & Entertainment<br />
Eric Roth<br />
Executive Director<br />
Visual Effects Society<br />
david Sproxton<br />
Co-Founder & Executive Chairman<br />
Aardman Animations<br />
Philippe Turp<br />
Director Special Projects & Institutional Relations<br />
Ubisoft
<strong>FMX</strong> 2012 / PRoGRAM BoARd<br />
PRoGRAM BoARd<br />
Experienced professionals and renowned members of the community create, host and curate aspects of the conference; initializing their topics and inviting speakers for <strong>FMX</strong> 2012.<br />
We are proud to introduce an inspired team:<br />
Prof. Björn Bartholdy<br />
Director<br />
Cologne Game Lab<br />
Carsten dachsbacher<br />
Professor<br />
Karlsruhe Institute of Technology<br />
oliver deussen<br />
Professor of Computer Graphics & Media Informatics<br />
University of Konstanz<br />
Bill desowitz<br />
Film Journalist<br />
Chris Edwards<br />
CEO & Creative Director<br />
The Third Floor<br />
Ron Frankel<br />
President & Founder<br />
Proof<br />
ludwig A. Fuchs<br />
Board Member & Co-Founder<br />
Realtime Technology AG<br />
Michael Goesele<br />
Professor of Computer Graphics<br />
TU Darmstadt<br />
david Gouge<br />
Head of Marketing<br />
Weta Digital<br />
Christophe Hery<br />
Senior Scientist<br />
Pixar Animation Studios<br />
6<br />
Andreas Hykade<br />
Filmakademie Baden-Württemberg<br />
Katja Koeppl<br />
Professor<br />
Stuttgart Media University (HdM)<br />
Rick Mischel<br />
Senior Vice-President<br />
Satellite Production for Sony Pictures Imageworks<br />
david Morin<br />
Chair, Joint Technology Subcommittee on Virtual Production<br />
Chair, Autodesk Film CTO Advisory Council<br />
Shelley Page<br />
Head of International Outreach<br />
DreamWorks Animation<br />
Heilika Pikkov<br />
Program Director<br />
AnimaCampus<br />
ludwig von Reiche<br />
Senior Director of Business Development<br />
NVIDIA<br />
Inga von Staden<br />
Filmakademie Baden-Württemberg<br />
Jan Stoltz<br />
VFX Supervisor<br />
Trixter<br />
dr. Karin Wehn<br />
Media Researcher & Curator
ASSoCIATES<br />
<strong>FMX</strong> 2012 / ASSoCIATES<br />
<strong>FMX</strong> is affi liated with many inspiring people in the industry. Our Associates share a special connection to <strong>FMX</strong> and contribute imagination and innovation.<br />
We are proud to present the <strong>FMX</strong> Associates:<br />
Andrew daff y<br />
The House of Curves<br />
Thierry Frey<br />
CTO & Co-Founder<br />
D.S.T.M.<br />
Ed Hooks<br />
Actor & Acting Trainer<br />
don levy<br />
Senior Vice President<br />
Marketing & Communications<br />
Sony Pictures Digital<br />
Terrence Masson<br />
Director of Creative Industries<br />
Northeastern University Boston<br />
dan Sarto<br />
Co-Founder & Publisher<br />
Animation World Network<br />
Sebastian Sylwan<br />
Head of R&D<br />
Weta Digital<br />
Peter Plantec<br />
Contributing Editor<br />
Ordinary Magic<br />
7
TuESdAy<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
outside<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Screening 1<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
VHF: SESSIONS<br />
The devil in the details: Virtual<br />
Humans and Complexity<br />
Dan Zelcs, Matthieu Assemat, MPC<br />
The speakers describe the challenges<br />
of implementing realistic fi ne detail and<br />
complexity in humans for fi lm visual<br />
eff ects.<br />
VHF: SESSIONS<br />
Gollum to Tintin:<br />
Building Creatures at Weta<br />
Wayne Stables, Weta Digital<br />
This presentation will cover the<br />
latest advancements as seen in "The<br />
Adventures of Tintin" and "Rise of the<br />
Planet of the Apes."<br />
VHF: SESSIONS<br />
Realtime Realistic Skin<br />
Rendering<br />
Jorge Jimenez, Graphics & Imaging<br />
Lab, Universidad de Zaragoza<br />
Realtime Realistic skin Rendering for<br />
Games.<br />
Events/Screenings<br />
Marketplace, 9:00-19:00, List-Saal<br />
Recruiting Hub, 9:00-19:00, Eyth-Saal<br />
School Campus, 9:00-19:00, List-Saal Galerie & List-Saal Turm A<br />
Exhibition: Klasse Prof. Ade, 9:00-19:00, Foyer<br />
RECRUITING PRESENTATIONS<br />
Axis Animation<br />
Jill Wallace<br />
RECRUITING PRESENTATIONS<br />
double Negative<br />
Alice Tuxford<br />
RECRUITING PRESENTATIONS<br />
Framestore<br />
Celine Beunier, Jeszen Shih<br />
RECRUITING PRESENTATIONS<br />
Mackevision Medien design<br />
Heiko Wenczel<br />
RECRUITING PRESENTATIONS<br />
ScanlineVFX<br />
Ismat Zaidi, Simone Hirchberger<br />
EDUCATION SESSIONS<br />
How to Start an ACM SIGGRAPH<br />
Student Chapter?<br />
Thierry Frey, D.S.T.M.<br />
Within their local areas, chapters<br />
continue the work of ACM SIGGRAPH on a<br />
year-round basis via their meetings and<br />
other activities.<br />
Raum Karlsruhe Raum Mannheim<br />
MASTERCLASSES<br />
Acting for Animators Part I<br />
Ed Hooks<br />
This is an acting workshop designed<br />
especially for animators. The focus is on<br />
the connections between thinking, emotion<br />
and physical action, and it will help you<br />
with performance regardless of whether<br />
you are working in 3D or 2D.<br />
This masterclass is divided in two parts.<br />
For those who are unable to come to part<br />
#1, there will be a brief review of<br />
essential principles at the start of<br />
part #2.<br />
WORKSHOPS<br />
Side Eff ects Software<br />
Flip Fluids in H12<br />
Jeff Wagner, Side Eff ects Software<br />
Create bigger Fluid FX faster than ever<br />
before<br />
WORKSHOPS<br />
Side Eff ects Software<br />
Pyro and smoke in H12<br />
Jeff Wagner, Side Eff ects Software<br />
Create feature-fi lm quality Fire and<br />
Smoke VFX
König-Karl-Halle Raum Reutlingen<br />
<strong>FMX</strong> SCREENINGS<br />
CyberArts 2011 - International<br />
Compendium - Prix Ars<br />
Electronica 2011<br />
ANIMATION: HIGHLIGHTS<br />
The Making of "Arthur<br />
Christmas" from Bristol to l.A.<br />
Seamus Malone, Aardman<br />
Originated at Aardman, the fi lm was<br />
developed there from story to character<br />
design and animation tests, before it<br />
moved to Sony Pictures where the<br />
animation was produced.<br />
ANIMATION: HIGHLIGHTS<br />
"la luna" Screening and<br />
Presentation<br />
Daniel McCoy, Pixar<br />
“La Luna” is the timeless fable of a young<br />
boy who is coming of age in the most<br />
peculiar of circumstances. McCoy will<br />
discuss the process of translating the<br />
Director's vision into a CG world.<br />
HIGHLIGHTS<br />
<strong>FMX</strong> opening<br />
Jürgen Walter,<br />
State Secretary in the Ministry of Science,<br />
Research and the Arts, Baden-Württemberg<br />
Production design Challenges in<br />
"Madagascar 3:<br />
Europe's Most Wanted"<br />
Scott Peterson, DreamWorks<br />
Animation<br />
Buildings, Humans, and Eff ects in<br />
"Madagascar 3".<br />
<strong>FMX</strong> SCREENINGS<br />
New Shorts 2<br />
NPR<br />
An Introduction to<br />
Non-Photorealistic Rendering<br />
Oliver Deussen,<br />
University of Konstanz<br />
The talk will introduce various techniques<br />
for artistic and illustrative rendering.<br />
NPR<br />
From linear Filtering to<br />
Artistic Image Stylization<br />
Jan Eric Kyprianidis, HPI<br />
Image Filtering for Artistic Stylization.<br />
NPR<br />
Stylized Shading<br />
Pascal Barla, INRIA<br />
Drawing and rendering tools that help<br />
artists create stylized shading eff ects in<br />
graphics applications.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Trailers<br />
FOCUS ON: POLAND<br />
Alvernia Studios - Making of<br />
"Witcher 2" and Motion Capture<br />
Pipeline<br />
Mikolaj Valencia, Lukasz Zawlocki,<br />
Tomasz Kowalczyk, Alvernia Studios<br />
FOCUS ON: POLAND<br />
Human Ark Presentation<br />
Wojtek Wawszczyk, Human Ark<br />
Works of one of the best Polish Animation<br />
Studios. Besides creating animation<br />
and visual eff ects for the purposes of<br />
a commercial market, the studio is<br />
involved in several demanding animated<br />
fi lm projects.<br />
FOCUS ON: POLAND<br />
"Man, Chicks Are Just diff erent''<br />
- dI and VFX Case Study<br />
K.Rutkowski, J. Skrobizs,<br />
K. Grygowski, The Chimney Pot<br />
Case study about the postproduction<br />
process of feature fi lm "Man, Chicks Are<br />
Just Diff erent''.<br />
FILMAKADEMIE PROJECTS<br />
<strong>FMX</strong> Trailer "Globosome"<br />
Sascha Geddert, Filmakademie BW<br />
3D STEREO<br />
The Art and Mechanics of<br />
Stereoscopic Conversion<br />
M.Bristowe, R. Baker, Prime Focus<br />
The speakers will reveal how Stereoscopic<br />
Conversion has developed both in terms<br />
of its art and the mechanics behind it.<br />
3D STEREO<br />
Stereoscopic Visual Eff ects<br />
– More Than Just Another<br />
dimension<br />
Dietrich Hasse, Trixter<br />
CG Creatures interacting with<br />
Stereoscopic Footage.<br />
GAMES: MADE IN GERMANy<br />
Animating the Horrors of War -<br />
"Specops: The line"<br />
Marco Roeth, yager<br />
Learn about the animation process for<br />
the creation of "SpecOps: The Line".<br />
GAMES: MADE IN GERMANy<br />
Indie Elevator-Pitch: "Trauma",<br />
"Pudding Panic", "Tiny & Big"<br />
K. Majewski, P. Rau, F. Grolig,<br />
T. Bilgeri<br />
Join this session with three internationally<br />
well perceived and in Germany awarded<br />
indie games.<br />
GAMES: MADE IN GERMANy<br />
TBA.<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
TuESdAy
TuESdAy<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
outside<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
TRANSMEDIA SESSIONS<br />
Co-Creating With Audiences<br />
Scott Walker, Brain Candy<br />
In a world where media is easily digitized,<br />
remixed, shared, and recontextualized,<br />
the distinction between artist and<br />
audience is increasingly unclear<br />
TRANSMEDIA SESSIONS<br />
Story + Code = ?<br />
Femke Wolting, Submarine Channel<br />
TRANSMEDIA SESSIONS<br />
Transmedia for Content<br />
Producers<br />
Nuno Bernardo, beActive<br />
Transmedia allows independent producers<br />
to develop and control their own brands<br />
like major studios have for decades.<br />
TRANSMEDIA SESSIONS<br />
Spreadable Media<br />
Henry Jenkins, USC<br />
How content gains meaning and value in<br />
the era of spreadable media.<br />
TRANSMEDIA SESSIONS<br />
5d Panel discussion -<br />
The Future of Storytelling in<br />
Transmedia<br />
Alex McDowell, 5D Institute<br />
Henry Jenkins, USC<br />
Shekhar Kapur, Director<br />
Events/Screenings<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
"la luna":<br />
Shading and lighting studies<br />
Daniel McCoy, Pixar<br />
To motivate the challenges of the visual<br />
story, Dan will explore a few shading and<br />
lighting studies.<br />
WORKSHOPS<br />
Mackevision Medien design<br />
Mackevision goes West:<br />
From Startup to Full production<br />
Heiko Wenczel<br />
A short story on their approach, cultural<br />
diff erences, and the specialties of their<br />
US location.<br />
WORKSHOPS<br />
Chaos Group<br />
The latest in V-Ray &<br />
PhoenixFd for Maya<br />
Konstantin Gaytandzhiev,<br />
Chaos Group<br />
The latest enhancements in V-Ray 2.0 for<br />
3ds Max and Maya, an overview of V-Ray for<br />
Softimage and a demonstration of Phoenix<br />
FD for Maya.<br />
WORKSHOPS<br />
MAXoN<br />
Insanity and VFX, 60 shots in<br />
60 days<br />
David Lewandowski<br />
The survival of an impossible VFX<br />
deadline with no team and no money -<br />
but with CINEMA 4D.<br />
EDUCATION SESSIONS<br />
How to Prepare Children for a<br />
Future in Animation<br />
Joan Vogelesang,<br />
Toon Boom Animation Inc.<br />
Combine creative skills with marketable<br />
knowledge.<br />
Festival Garden & open Air, 14:00 - 23:00, Festival Garden, Schlossplatz<br />
<strong>FMX</strong> After-Hours, starting 18:00, <strong>FMX</strong> Cocktail Hour: 19:30-20:30, Club Schocken, Hirschstraße 36, Stuttgart<br />
Raum Karlsruhe Raum Mannheim<br />
SCHOOL PRESENTATIONS<br />
Media design School,<br />
New zealand<br />
Kyle Glass, Racheal Herlihy<br />
MASTERCLASSES<br />
Autodesk Student Experience<br />
Autodesk Student Experience<br />
MasterClass featuring Animation<br />
Mentor<br />
Jennifer Goldfi nch, Autodesk<br />
Kevin Koch, Animation Mentor<br />
Dos and Don’ts of a Demo Reel<br />
Kevin Koch, animator at Sony and mentor<br />
at Animation Mentor, will discuss the<br />
dos and don’ts of a demo reel in this<br />
in-depth workshop. Koch will provide tips<br />
to make your demo reel stand out from<br />
beginning to end as well as talk about<br />
the importance of continuous demo reel<br />
refi nement. During this event, attendees<br />
will also have the opportunity to:<br />
• Learn more about Autodesk technology<br />
and related education<br />
• Network with like-minded students and<br />
industry attendees.<br />
WORKSHOPS<br />
Side Eff ects Software<br />
Volume FX in Houdini 12<br />
Jeff Wagner, Side Eff ects Software<br />
Explore key role volumes play in<br />
modern VFX<br />
WORKSHOPS<br />
Side Eff ects Software<br />
Houdini Meet and Greet<br />
Jeff Wagner, Side Eff ects Software<br />
Houdini community get together with<br />
SideFX
König-Karl-Halle Raum Reutlingen<br />
CINEMA OF THE FUTURE<br />
Cinema of the Future is Coming<br />
Soon<br />
Douglas Trumbull, Trumbull<br />
Ventures<br />
Insights into the history of cinema from<br />
both photographic and projection aspects<br />
as related to the advance of digital<br />
technologies. Furthermore Mr. Trumbull<br />
will discuss his history with large format<br />
fi lm presentation, and "Hypercinema" of<br />
photographing and projecting fi lms at<br />
120 frames per second in 2D and 3D.<br />
CINEMA OF THE FUTURE<br />
Panel: Frame Rates -<br />
Cinema of the Future<br />
Douglas Trumbull, Ray Feeney,<br />
Bill Desowitz, Johannes Steurer<br />
The three panelists will discuss the<br />
advantages of higher frame rates.<br />
<strong>FMX</strong> SCREENINGS<br />
Shelley's Eye Candy<br />
Shelley Page,<br />
DreamWorks Animation<br />
Shelley Page, head of International<br />
Outreach for DreamWorks Animation,<br />
returns to <strong>FMX</strong> with her popular<br />
showcase.<br />
FILMAKADEMIE PROJECTS<br />
ITFS Trailers 2012<br />
In their third year of studies, students of<br />
animation at Filmakademie produce the<br />
trailers for the Festival of Animated Film<br />
Stuttgart. One of them is selected as the<br />
main trailer for the following year.<br />
FILMAKADEMIE PROJECTS<br />
Animated Shorts<br />
For one and a half years, students at the<br />
Institute of Animation at Filmakademie<br />
work in teams on their thesis projects.<br />
In this session, you will get to know<br />
fi ve unique projects as diverse as the<br />
fi lmmakers themselves.<br />
FILMAKADEMIE PROJECTS<br />
Visual Eff ects<br />
Students specializing in VFX either work<br />
on Filmakademie productions from<br />
departments like commercials, education<br />
& science fi lms, feature & documentary<br />
fi lms, or they can produce their own<br />
eff ects-driven shorts. Five projects will be<br />
presented in this session.<br />
FILMAKADEMIE PROJECTS<br />
Technical directing<br />
Students of the Technical Director<br />
<strong>program</strong> at the Institute of Animation<br />
present their projects. The TD <strong>program</strong><br />
combines students’ previous technical<br />
knowledge with actual fi lm projects.<br />
Working in a production team, they learn<br />
how to solve real-world problems.<br />
FILMAKADEMIE PROJECTS<br />
Transmedia/Games<br />
The subject area Interactive Media<br />
presents Transmedia/Games projects.<br />
Students can focus either on Transmedia/<br />
Games Directing or Transmedia/Games<br />
Producing. Get an idea of the wide variety<br />
of diff erent projects that can emerge out<br />
of these universes.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
CLOUD COMPUTING<br />
Cloud Computing 1/3: Rendering<br />
on Amazon Web Services<br />
Carlos Conde, AWS<br />
James Kennedy, Rendicity<br />
Strategies and architectures for building<br />
rendering platforms on the Amazon Web<br />
Services cloud.<br />
CLOUD COMPUTING<br />
Cloud Computing 2/3:<br />
Studios and Tools<br />
Richard Chuang, Cloudpic Global<br />
Warren Franklin<br />
Vancouver’s RenderCloud Consortium<br />
and Richard Chuang’s latest project of<br />
devising a fully cloud based content<br />
development pipeline will be discussed.<br />
CLOUD COMPUTING<br />
Cloud Computing 3/3:<br />
on-demand HPC...<br />
and legal Challenges<br />
Robert Miggins, Peer 1 Hosting<br />
Gregor Schmidt, TaylorWessing<br />
This presentation focuses on Peer1<br />
Hosting's HPC capabilities and provides<br />
the legal framework of cloud computing.<br />
GAMES: VISUAL ARTS<br />
"Witcher 2" Cinematics<br />
Maciej Jackiewicz, Lukasz Sobisz<br />
Platige Image<br />
Challenges the speakers met producing<br />
the new cinematics intro for the Xbox 360<br />
edition of "Witcher 2"<br />
GAMES: VISUAL ARTS<br />
A RedEngine Primeval Forest<br />
Lucjan Wiecek, Krzysztof Krzyscin<br />
CD Projekt RED<br />
How to make a playable game level,<br />
fi ll it with vegetation and prepare post<br />
processes for the day/night cycle - in just<br />
under a few minutes.<br />
3D STEREO<br />
"underworld: Awakening"<br />
Michael Landgrebe, Justin Daneman<br />
Celluloid VFX<br />
The presentation will feature some of the<br />
challenging aspects and solutions of the<br />
VFX workfl ow.<br />
3D STEREO<br />
"Komm, wir fi nden einen Schatz"<br />
How to use S3d while not<br />
Swamping young Children<br />
Wolfgang Walk, Virgin Lands<br />
Presentation on the movie that is based<br />
on one of Janosch’s famous children’s<br />
books.<br />
VFX: SHOWCASES<br />
Creating the World of<br />
"John Carter"<br />
Ken McGaugh, DNeg<br />
VFX Supervisor Ken McGaugh<br />
discusses the challenges in creating<br />
the visual eff ects in "John Carter".<br />
VFX: SHOWCASES<br />
delivering "John Carter" to Mars<br />
and 3d Cinema Goers<br />
Sue Rowe, Cinesite<br />
Cinesite did the majority of the fi lm’s<br />
environments, a big air battle and fullscreen<br />
CG digi-doubles of John Carter and<br />
Princess Dejah.<br />
VFX: SHOWCASES<br />
Building and Animating the<br />
Creatures of "John Carter"<br />
Richard Clarke, DNeg<br />
Challenges and solutions as DNeg took<br />
the creatures all the way from initial<br />
concepts, through modeling and rigging<br />
into animation.<br />
MOVIE SCREENINGS<br />
"John Carter"<br />
Transplanted to Mars, a Civil War veteran<br />
discovers a lush planet inhabited by<br />
12-foot tall barbarians. Finding himself a<br />
prisoner of these creatures, he escapes,<br />
only to encounter a princess who is in<br />
desperate need of a savior.<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
TuESdAy
WEdNESdAy<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
outside<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Screening 2<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
ANIMATION PRODUCTION DAy<br />
APd Conference: Financing &<br />
Brands - Cultural and Economic<br />
Challenges of Creating Animated<br />
Family Entertainment in Europe<br />
This year's conference looks at how and<br />
why countries such as France, Denmark<br />
and others have successfully managed to<br />
build up a strong, diverse animation<br />
industry as part of their own, homegrown<br />
children's media culture.<br />
Dr. C. E. Palmer, German Prod. Alliance<br />
Peter Dinges, FFA<br />
Henrik Bo Nielsen, Danish Film Institute<br />
Peter Boudgoust, SWR<br />
Gabriele Röthemeyer, MFG Film Funding<br />
Stefanie von Ehrenstein, SWR<br />
Florence Avilés, IFCIC<br />
J. Bonath, Anim. Section Ger. Prod. Alliance<br />
Kristian Kreyes, ILB<br />
David Sproxton, Aardman Animations<br />
Benjamin Mirnik-Voges, Universum Film<br />
Achim Thielemann, Commerzbank AG<br />
Events/Screenings<br />
Marketplace, 9:00-19:00, List-Saal<br />
Recruiting Hub, 9:00-19:00, Eyth-Saal<br />
School Campus, 9:00-19:00, List-Saal Galerie & List-Saal Turm A<br />
Exhibition: Klasse Prof. Ade, 9:00-19:00, Foyer<br />
RECRUITING PRESENTATIONS<br />
Blue Sky Studios<br />
Debra Blanchard, Deb Stone<br />
RECRUITING PRESENTATIONS<br />
The Mill<br />
Claire Anderson, Karen Winning<br />
RECRUITING PRESENTATIONS<br />
Prime Focus World<br />
Merzin Tavaria<br />
RECRUITING PRESENTATIONS<br />
Psyop & MassMarket<br />
Marco Spier<br />
RECRUITING PRESENTATIONS<br />
lucasfi lm Singapore<br />
Heather Brown<br />
EDUCATION SESSIONS<br />
How to Build and Maintain<br />
a Creative Staff<br />
Philippe Turp, Ubisoft<br />
A lively panel discussion with top<br />
recruiters from some of the best<br />
animation, VFX and games studios in<br />
the industry.<br />
Raum Karlsruhe Raum Mannheim<br />
ACTING FOR ANIMATORS<br />
Acting for Animators Part II<br />
Ed Hooks<br />
This is an acting workshop designed<br />
especially for animators. The focus is on<br />
the connections between thinking, emotion<br />
and physical action, and it will help you<br />
with performance regardless of whether<br />
you are working in 3D or 2D.<br />
This masterclass is divided in two parts.<br />
For those who are unable to come to part<br />
#1, there will be a brief review of<br />
essential principles at the start of<br />
part #2.<br />
WORKSHOPS<br />
luxology/Meilenstein digital<br />
Introduction to modo<br />
Andy Brown, Luxology<br />
Andy Probst, Meilenstein Digital<br />
you will learn what modo can help<br />
you accomplish, and most importantly<br />
see how the the modo user interface<br />
encourages maximum artistic expression.<br />
WORKSHOPS<br />
MAXoN<br />
Insanity and VFX, 60 shots in<br />
60 days<br />
David Lewandowski<br />
The survival of an impossible VFX<br />
deadline with no team and no money -<br />
but with CINEMA 4D.<br />
WORKSHOPS<br />
Chaos Group<br />
V-Ray anniversary workshop<br />
Mohsen Mousavi, Pixomondo<br />
Chaos Group customers will discuss their<br />
V-Ray pipeline integration and latest<br />
projects.<br />
WORKSHOPS<br />
PI-VR GmbH<br />
Working with VREd<br />
Alexander Grasse, PI-VR GmbH<br />
PI-VR will present its sofware<br />
VRED Essentials, a software solution<br />
designed for previsualization aims,<br />
on set visualiization and the like.
König-Karl-Halle Raum Reutlingen<br />
<strong>FMX</strong> SCREENINGS<br />
Fantoche<br />
VP: OPENING<br />
Virtual Production Keynote<br />
John Kilkenny, 20th Century Fox<br />
John will share with us a broad overview<br />
of the evolution of visual eff ects in the<br />
last 20 years, discuss how visual eff ects<br />
now impact movies big and small, and<br />
overall describe the ecosystem that is<br />
giving birth to Virtual Production.<br />
VP: OPENING<br />
Panel: Goals for the Virtual<br />
Production track<br />
D. Morin, C. Edwards, R. Frankel,<br />
D. Gouge, A. McDowell, E.Hooks<br />
The curators will set the stage for the 16<br />
presentations focused on VP taking place<br />
over the next three days.<br />
VP: MEGASESSIONS<br />
The Virtual Production<br />
of "Tintin"<br />
Wayne Stables, Sebastian Sylwan,<br />
David Gouge, Weta Digital<br />
Weta Digital will present its Virtual<br />
Production process for "The Adventures<br />
of Tintin" and use it as a platform to<br />
discuss the creative freedom this style of<br />
fi lmmaking provides.<br />
<strong>FMX</strong> SCREENINGS<br />
Filmakademie Screenings:<br />
Neuer Österreichischer Film<br />
EUROGRAPHICS PAPERS<br />
TexToons - Texture Mapping for<br />
Hand drawn Animations<br />
Daniel Sykora, CTU<br />
EUROGRAPHICS PAPERS<br />
Procedural Modeling of<br />
Interconnected Structures<br />
Lars Krecklau, RWTH Aachen<br />
EUROGRAPHICS PAPERS<br />
Procedural Generation of<br />
Parcels in urban Modeling<br />
Pascal Müller, ESRI<br />
EUROGRAPHICS PAPERS<br />
light Transport in Virtual Scenes<br />
Tim Reiner, KIT<br />
EUROGRAPHICS PAPERS<br />
BSSRdF Estimation from Single<br />
Images<br />
J. Echevarria, Universidad de Zaragoza<br />
EUROGRAPHICS PAPERS<br />
A Volumetric Approach to<br />
Predictive Rendering of Fabrics<br />
Kai Schröder, Bonn University<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
<strong>FMX</strong> SCREENINGS<br />
New Shorts 1<br />
APPLIED RESEARCH<br />
Aurora: How Art, Software and<br />
Research blended to change<br />
eff ects at disney Animation<br />
Andrew Selle, Disney Animation<br />
A case study to show how a tight<br />
partnership between artists, developers,<br />
and researchers facilitates productivity<br />
and advancement.<br />
APPLIED RESEARCH<br />
Making of "Symbiz - Who Cares"<br />
an Image-Based Stereoscopic<br />
Free Viewpoint Music Video<br />
Felix Klose, TU Braunschweig<br />
Spray cans, brush and paint join forces<br />
and unite with the latest digital production<br />
techniques.<br />
APPLIED RESEARCH<br />
GPu Based Sand Simulation for<br />
"John Carter"<br />
Kai Stavginski, DNeg<br />
The talk includes a detailed presentation<br />
of the workfl ows we developed around<br />
this solver and how we approached a<br />
variety of shots.<br />
APPLIED RESEARCH<br />
Crowd Simulation at Pixar<br />
Animation Studios<br />
Paul Kanyuk, Pixar<br />
This talk will cover Pixar Animation<br />
Studios’ crowd simulation pipeline and<br />
how it evolved from "A Bug’s Life" to<br />
"Brave".<br />
CINEMA OF THE FUTURE<br />
Toward Future digital Cameras:<br />
Higher Frame Rates and<br />
dynamic Range<br />
Dr. Johannes Steurer, ARRI<br />
Which technical parameters are most<br />
important for highest quality motion<br />
picture acquisition for the future?<br />
VES: EXCHANGE<br />
Retrospective: How digital<br />
Technologies Changed VFX<br />
Ray Feeney, RFX<br />
The early days of innovation and development<br />
and decisions that lead to many of<br />
the techniques and processes that we<br />
take for granted now.<br />
VES: EXCHANGE<br />
defi ning Passion in the<br />
Entertainment Industry<br />
Jeff rey A. Okun, VES<br />
Everyone says you need "Passion" to<br />
succeed in the business - especially to<br />
students - but what does that mean?<br />
Jeff Okun will explain it in this session.<br />
VES: EXCHANGE<br />
"Men in Black III": Exclusive<br />
Behind the Scenes<br />
Jay Redd, SPI<br />
Visual Eff ects Supervisor Jay Redd takes<br />
you on a behind the scenes look at<br />
"Men in Black III", before it's released in<br />
theaters worldwide, on May 25th, 2012.<br />
VFX: TV<br />
The Visual Eff ects of "Bones"<br />
Christian Cardona, LOOK Eff ects<br />
Visual Eff ects Supervisor Christian<br />
Cordona talks about working on "Bones"<br />
from pre through post production.<br />
VFX: TV<br />
The Visual Eff ects of "Borgia"<br />
Jonathan Weber, RISE<br />
The artists at RISE | Visual Eff ects<br />
Studios have worked on more than 300<br />
VFX shots including accurate 3D models<br />
of the Sistine Chapel, the Vatican and<br />
St. Angelo.<br />
VFX: TV<br />
The Visual Eff ects<br />
of "Game of Thrones"<br />
J. Stannosek, S. Martin, T. Ewers,<br />
Pixomondo<br />
The second season of the american<br />
fantasy TV series "Game of Thrones" has<br />
just started to air in the US.<br />
VFX: TV<br />
Film VFX on a TV Budget<br />
Murray Barber, The Mill<br />
In this presentation Murray will talk about<br />
the trials and tribulations of working on<br />
VFX projects for TV and give amusing<br />
examples of the diffi culties faced.<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
WEdNESdAy
WEdNESdAy<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
outside<br />
METROPOL 2, BOLZSTRASSE 10<br />
Hugo<br />
Starts at 6pm<br />
Welcome to a magical world of<br />
spectacular adventure! When wily and<br />
resourceful Hugo discovers a secret left<br />
by his father, he unlocks a mystery and<br />
embarks on a quest that will transform<br />
those around him and lead to a safe and<br />
loving place he can call home.<br />
Academy Award winning fi lmmaker Martin<br />
Scorsese invites you to experience a<br />
thrilling journey that critics are calling "the<br />
stuff that dreams are made of".<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
COMPLEXITy: PRODUCTION<br />
Machines and Men-in Animation<br />
Rainer Söhnlein, Lenard F. Krawinkel<br />
Ludwig von Reiche<br />
Join a fi reside chat about hopeless<br />
situations in animation production – and<br />
how the solution of one problem can lead<br />
right into the next trap.<br />
GAMES: VISUAL ARTS<br />
"Mass Eff ect 3": From Battle<br />
Armor to Romance Models<br />
Luis Alonso, BioWare<br />
This presentation will outline the<br />
obstacles and solutions that tech artists,<br />
character modelers, and animators had<br />
during the production of “Mass Eff ect 3”.<br />
GAMES: VISUAL ARTS<br />
designing for a Radical Control<br />
Method<br />
Nick Adams, Blitz Games<br />
How Blitz Games adapted "Puss in Boots"<br />
into a Kinect experience.<br />
GAMES: VISUAL ARTS<br />
"Ghost Recon Alpha": Creative<br />
Synergy and Non-linear<br />
Production - the Challenges of<br />
Making a Game-Related Movie<br />
Joelle Caroline, Fred Thonet; Ubisoft<br />
N. Rey, F. Groetschel; Mikros Images<br />
The presentation will include the<br />
screening of the fi nal short movie<br />
(24 min), excerpts of the fi lm’s making<br />
of, and show some parts of the upcoming<br />
Ghost Recon Future Soldier video.<br />
Events/Screenings<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
"la luna": Shading and lighting<br />
studies<br />
Daniel McCoy, Pixar<br />
To motivate the challenges of the visual<br />
story, Dan will explore a few shading and<br />
lighting studies.<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
WORKSHOPS<br />
unity Technologies<br />
unity, redefi ning the process of<br />
game development<br />
Joe Robins, Unity Technologies,<br />
Nick Jovic, Unity Technologies<br />
Joe Robins talks about how Unity's approach<br />
to rapid iteration and prototyping is<br />
changing the face of game development.<br />
WORKSHOPS<br />
Toon Boom Animation Inc.<br />
Puppetting in Animation Speeds<br />
up the Process<br />
Lilly Vogelesang,<br />
Toon Boom Animation Inc.<br />
Learn cut-out animation.<br />
WORKSHOPS<br />
Next limit Technologies<br />
RealFlow 2013 Technology<br />
Preview: Visual Node-Based<br />
Scripting System<br />
Gustavo Sanchez, Victor Gonzalez,<br />
Next Limit Technologies<br />
RealFlow 2013 Technology Preview.<br />
WORKSHOPS<br />
Side Eff ects Software<br />
Character FX in Houdini 12<br />
Jeff Wagner, Side Eff ects Software<br />
Production-quality Cloth, Wire and Rigid<br />
Body FX<br />
Festival Garden & open Air, 14:00 – 23:00, Festival Garden, Schlossplatz<br />
<strong>FMX</strong> After-Hours, starting 18:00, <strong>FMX</strong> Cocktail Hour: 19:30-20:30, Club Schocken, Hirschstraße 36, Stuttgart<br />
<strong>FMX</strong> Echtzeit Party, 22:00, Club Lehmann, Seidenstraße 20, Stuttgart<br />
Raum Karlsruhe Raum Mannheim<br />
WORKSHOPS<br />
Esri R&d Center zurich<br />
Creating 3d City Backgrounds<br />
and digital Sets With CityEngine<br />
Pascal Müller, Esri<br />
Dominik Tarolli, Esri<br />
Esri CityEngine is a procedural modeling<br />
tool for creating 3D cities in feature fi lms,<br />
commercials or TV productions.<br />
WORKSHOPS<br />
3lateral<br />
Athanasius - Game Cinematic<br />
Character design, Advanced Face<br />
Rigging and Video Performance<br />
Capture<br />
Vladimir Mastilovic, 3Lateral<br />
Aleksandar Popov, 3Lateral<br />
Steven Caulkin, Cubic Motion<br />
This workshop will deconstruct creation<br />
of high end digital character from design<br />
process to fi nal animation. Speakers will<br />
go over advanced techniques focused not<br />
only on high quality but on productivity<br />
as well.<br />
The workshop will be split into three<br />
main parts:<br />
1. Character design philosophy<br />
2. Advanced techniques for face rigging<br />
3. Video performance capture<br />
SCHOOL PRESENTATIONS<br />
Media design School,<br />
New zealand<br />
Kyle Glass, Racheal Herlihy
König-Karl-Halle Raum Reutlingen<br />
VP: WORLD BUILDING<br />
"upside down": The Fusion of<br />
Two Worlds<br />
Mario Janelle, Speedcam<br />
Alex McDowell, 5D Institute<br />
This presentation will focus on the worldbuilding<br />
for independent movies.<br />
VP: WORLD BUILDING<br />
design for Virtual Production:<br />
"Avatar", "Tintin" and Beyond<br />
Andrew Jones<br />
Jeff Wisniewski<br />
This presentation looks at some of the<br />
design innovations that arose on “Avatar”<br />
and other projects.<br />
VP: PREVIS<br />
Previs for "The last Stand"<br />
Friend Michael Wells<br />
Ron Frankel, Proof<br />
This presentation will demonstrate how<br />
cutting-edge virtual tools were used to<br />
solve real-world challenges in a non-VFX<br />
driven environment.<br />
VP: PREVIS<br />
Visualizing "War Horse"<br />
Chris Edwards, The Third Floor<br />
Kevin Jenkins, Framestore<br />
Come see how visionary fi lmmaker Steven<br />
Spielberg built a convincing historic world<br />
through digitally-enhanced Art Direction<br />
and cutting-edge Previsualization.<br />
VP: PREVIS<br />
Building a Futuristic World for<br />
"Total Recall" 2012<br />
Chris Edwards, The Third Floor<br />
William Cheng<br />
Set Design & Previs for the new "Total<br />
Recall".<br />
START-UPS<br />
An Artistic Approach to a<br />
World of Frequent Commercial<br />
Production<br />
J. Bitzer, F. Pross, C. Letay, T. Weber<br />
Polynoid<br />
From high profi le commercial work for<br />
MTV to self initiated projects like "Rebird".<br />
START-UPS<br />
Producing Animation<br />
alongside Toy designers<br />
Philipp Seis, Brandstätter<br />
START-UPS<br />
Augmented Reality Time Travel<br />
Patrick Burkert, Sven Straubinger,<br />
Zeitfenster Stuttgart<br />
START-UPS<br />
unity3 Cross-Platform<br />
Patrick Thiel, Appmotion<br />
START-UPS<br />
Games, Interactive Novels<br />
and Transmedia<br />
Beren Baumgartner, Zeitland<br />
START-UPS<br />
Games & 2d Animation<br />
S. Mittag, A. Pieper, Studio Fizbin<br />
VHF: SESSIONS<br />
Panel discussion<br />
Join the speakers from the virtual humans<br />
forum for an informal Q & A session.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
INDUSTRIAL CG<br />
PoRSCHE - Racing not Posing<br />
Christian Braun, Porsche<br />
Ludwig Liptak, Porsche<br />
Virtual Journey from Design to Marketing<br />
In the session the following points will be<br />
addressed:<br />
What are the demands of worldwide<br />
marketing activities? How can virtual<br />
models enhance the overall process of<br />
integrated campaigns? What are typical<br />
applications and where do you make use<br />
of them in your communication mix?<br />
INDUSTRIAL CG<br />
Virtual Prototyping<br />
Benoît Deschamps,<br />
PSA Peugeot Citroën<br />
The talk will explain how Peugot Citroën<br />
aims to reduce the gap between a<br />
physical mockup and a virtual mockup.<br />
INDUSTRIAL CG<br />
Storytelling 2.0 – Visual Appeal<br />
and drama Brought to life<br />
Michael Köckritz,<br />
Red Indians Publishing<br />
Authentic storytelling with CGI & picture<br />
editing.<br />
APPLIED RESEARCH<br />
Research at Weta digital<br />
Sebastian Sylwan, Weta Digital<br />
Weta Digital’s approach to research and<br />
how their commitment to practical and<br />
foundational research helps the company<br />
derive competitive advantage for itself<br />
and helps deliver tools and technology.<br />
VES: EXCHANGE<br />
The Stereoscopic Visual Eff ects<br />
of "Hugo"<br />
Rob Legato, KTM Productions<br />
Ben Grossmann, Pixomondo<br />
Legato and Grossmann will discuss the<br />
creative and technical challenges they<br />
overcame to refl ect Scorsese’s vision for<br />
early fi lmmaking in stereo 3D and capture<br />
the magic of Méliès.<br />
VES: EXCHANGE<br />
"Hugo": Capturing Practical<br />
Miniatures in a 3d Shoot<br />
Matthew Gratzner, New Deal Studios<br />
Ben Grossman, Pixomondo<br />
The speakers discuss the exciting<br />
challenges of shooting miniature eff ects<br />
for Scorsese’s "Hugo".<br />
VES: EXCHANGE<br />
Broadcast of: The Stereoscopic<br />
Visual Eff ects of "Hugo"<br />
The presentation from Gloria 1 will be<br />
broadcast live.<br />
<strong>FMX</strong> SCREENINGS<br />
The 13th Annual Animation<br />
Show of Shows<br />
Ron Diamond, AWN; ACME<br />
Once again, Ron Diamond has scoured<br />
the top festivals to bring the best in<br />
new animated shorts to animation<br />
professionals. This collection of shorts<br />
features the 84th Academy Award<br />
Winner for Best Animated Short Subject,<br />
"The Fantastic Flying Books of Mr.<br />
Morris Lessmore" along with two other<br />
nominated shorts, the NFB's "Wild Life"<br />
and Pixar's "La Luna".<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
WEdNESdAy
THuRSdAy<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
outside<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Screening 3<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
FOCUS ON: MONTREAL<br />
The Montreal CG EcoSystem<br />
Alexandre Renaud, Centre NAD<br />
Christian Beauchesne, Montreal<br />
ACM Siggraph<br />
A portrait of Montreal's techno-creative<br />
industry, which includes: video games,<br />
visual eff ects, animation, interactive<br />
techniques, software, and visualization.<br />
FOCUS ON: MONTREAL<br />
Film & Game Convergence:<br />
Virtual Concept or Reality?<br />
Pierre Raymond, Hybride<br />
This presentation will propose a refl ection<br />
on Ubisoft & Hybride’s strategic intention<br />
of intertwining two specifi c and very<br />
distinct worlds: the game and fi lm<br />
industries.<br />
FOCUS ON: MONTREAL<br />
looking into the Past, Present<br />
and Future Work of Modus FX<br />
Marc Bourbonnais, Modus FX<br />
The challenges of delivering content in<br />
diff erent pipelines involving digital eff ects<br />
for major fi lms, full-length animated<br />
features and creative imagery for<br />
documentaries.<br />
FOCUS ON: MONTREAL<br />
"underworld: Awakening" -<br />
Creating lycans in Stereo<br />
Tim Stevenson, Mokko Studio<br />
The Mokko VFX Supervisor will discuss<br />
many of the myriad challenges faced by<br />
the team and the solutions developed to<br />
successfully create the VFX work.<br />
Events/Screenings<br />
Recruiting Hub, 9:00-19:00, Eyth-Saal<br />
School Campus, 9:00-19:00, List-Saal Galerie & List-Saal Turm A<br />
Marketplace, 9:00-19:00, List-Saal<br />
Exhibition: Klasse Prof. Ade, 9:00-19:00, Foyer<br />
RECRUITING PRESENTATIONS<br />
Walt disney Animation Studios<br />
Dawn Rivera-Ernster, Camille Eden<br />
RECRUITING PRESENTATIONS<br />
luXX Studios<br />
Andrea Block, Christian Haas<br />
RECRUITING PRESENTATIONS<br />
RISE | Visual Eff ects Studios<br />
Sven Pannicke<br />
RECRUITING PRESENTATIONS<br />
Method Studios<br />
Patrick Davenport, David Wyka<br />
RECRUITING PRESENTATIONS<br />
Axis Animation<br />
Jill Wallace<br />
EDUCATION SESSIONS<br />
The Future of 2d Animation<br />
Joan Vogelesang,<br />
Toon Boom Animation Inc.<br />
Addressing the future of 2D animation<br />
opens the door to understanding the<br />
timeless nature of this art form and its<br />
multiple applications that go beyond<br />
television and feature fi lms.<br />
Raum Karlsruhe Raum Mannheim<br />
WORKSHOPS<br />
Toon Boom Animation Inc.<br />
Animating Paperless from<br />
Beginning to End<br />
Lilly Vogelesang,<br />
Toon Boom Animation Inc.<br />
Find out how the Toon Boom<br />
Pipeline enables you to work paperless<br />
throughout the entire process.<br />
WORKSHOPS<br />
SolidAnim<br />
Workshop SolidTrack<br />
Isaac Partouche, SolidAnim<br />
Emmanuel Linot, SolidAnim<br />
Extreme realtime camera tracking for VFX<br />
on set. SolidTrack is a new technology<br />
developed to enhance the director's view<br />
of his movie during the shooting.<br />
WORKSHOPS<br />
Blender Foundation<br />
Blender Inside out<br />
Thomas Dinges, Blender Foundation<br />
Andreas Goralczyk, Blender<br />
Foundation<br />
An insight into the free, open source<br />
software Blender and its possibilities.<br />
WORKSHOPS<br />
Meilenstein digital/luxology<br />
modo 601 and your Pipeline<br />
Andy Brown, Luxology<br />
Andy Probst, Meilenstein<br />
This workshop is focused on how you can<br />
use modo in your own productions, right<br />
alongside other tools in your pipeline.<br />
SCHOOL PRESENTATIONS<br />
Georg-Simon-ohm Hochschule,<br />
Fakultät design<br />
Prof. Jürgen Schopper<br />
SCHOOL PRESENTATIONS<br />
FH oberösterreich<br />
Campus Hagenberg<br />
M. Lankes, W. Hochleitner, A. Wilhelm<br />
SCHOOL PRESENTATIONS<br />
Tampere university of<br />
Applied Sciences<br />
Alexandra Ostasheva, Sabrina Seidl<br />
SCHOOL PRESENTATIONS<br />
Animation Sans Frontières<br />
Tim Leborgne, Jozsef Fülöp,<br />
Moïra Marguin, Odile Perrin<br />
SCHOOL PRESENTATIONS<br />
Media design School,<br />
New zealand<br />
Kyle Glass, Racheal Herlihy<br />
SCHOOL PRESENTATIONS<br />
zürcher Hochschule der Künste,<br />
Game design<br />
Jeremy Spillmann, Mela Kocher<br />
SCHOOL PRESENTATIONS<br />
Hessische Film- und<br />
Medien-Akademie<br />
F. Schempp, M. Scherer, Nico Drago,<br />
D. Stein-Schomburg, S. Hildwein,<br />
F. Koppenhöfer, J. Braun<br />
7 x 7 min. pitches
König-Karl-Halle Raum Reutlingen<br />
<strong>FMX</strong> SCREENINGS<br />
Best of Kurzsuechtig<br />
VP: SESSIONS<br />
Virtual Production in Television<br />
Loni Peristere, Zoic Studios<br />
Using several working examples, Loni<br />
Peristere will explore virtual production<br />
today and what it will bring in the near<br />
future: A real time VFX pipeline.<br />
VP: SESSIONS<br />
Virtual Production in Games<br />
H. Zargarpour, Microsoft Studios<br />
D. Cianciolo, NetherRealm Studios<br />
The designers who worked in both fi lm<br />
and games, will showcase examples of<br />
convergence and discuss their experience<br />
on both sides of the interactive divide.<br />
VP: MEGASESSIONS<br />
The Virtual Production of<br />
"Real Steel"<br />
Eric Nash, Digital Domain<br />
Glenn Derry, Technoprops<br />
Casey Schatz, Giant Studios<br />
A showcase of the innovative workfl ow<br />
that led the team to deliver the movie on<br />
time and on budget.<br />
<strong>FMX</strong> SCREENINGS<br />
New Shorts 1<br />
FILMAKADEMIE PROJECTS<br />
ITFS Trailers<br />
In their third year of studies, students of<br />
animation at Filmakademie produce the<br />
trailers for the Festival of Animated Film<br />
Stuttgart. One of them is selected as the<br />
main trailer for the following year.<br />
FILMAKADEMIE PROJECTS<br />
Technical directing<br />
Students of the Technical Director <strong>program</strong><br />
at the Institute of Animation present<br />
their projects. The TD <strong>program</strong> combines<br />
students’ previous technical knowledge<br />
with actual fi lm projects. Working in a<br />
production team, they learn how to solve<br />
real-world problems.<br />
FILMAKADEMIE PROJECTS<br />
Animated Shorts<br />
For one and a half years, students at the<br />
Institute of Animation at Filmakademie<br />
work in teams on their thesis projects.<br />
In this session, you will get to know<br />
fi ve unique projects, as diverse as the<br />
fi lmmakers themselves.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
<strong>FMX</strong> SCREENINGS<br />
New Shorts 2<br />
ANIMATION: WILD 'N STRANGE<br />
"The Monster of Nix"<br />
Rosto, Daan Spruijt<br />
Studio Rosto A.D<br />
An insight into Rosto's world in general<br />
and the creation of "The Monster of Nix"<br />
specifi cally.<br />
ANIMATION: WILD 'N STRANGE<br />
Making of "The Backwater<br />
Gospel"<br />
Bo Mathorne,<br />
The Animation Workshop<br />
Director Bo Mathorne will describe the<br />
production of the award winning animated<br />
short, "The Backwater Gospel," and the<br />
process behind its distinct look.<br />
ANIMATION: WILD 'N STRANGE<br />
Producing Animated News in<br />
Hours<br />
Kevin Chuan-Chang Wang,<br />
Next Media Animation<br />
A demo on how NMA creates animated<br />
news in hours by applying game development<br />
technoligies to a 3D animation<br />
pipeline.<br />
ANIMATION: WILD 'N STRANGE<br />
Box Tops to Silver Screen<br />
Marv Newland, Rocketship<br />
The making of "CMyK", an animated<br />
experimental fi lm created by Marv<br />
Newland at the National Film Board of<br />
Canada (2011).<br />
VFX: INDIA<br />
Going Global in "Madagascar 3"<br />
Vanitha Rangaraju, DDU<br />
Scott Peterson, DWA<br />
Challenges and successes in producing<br />
feature quality animation at the DDU in<br />
India and a a sneak peek at scenes from<br />
"Madagascar 3".<br />
VFX: INDIA<br />
How the Global digital Pipeline<br />
is revolutionising VFX<br />
Merzin Tavaria, Prime Focus<br />
Prime Focus is leveraging its global<br />
talent base internationally through its<br />
‘Worldsourcing’ service model, and is also<br />
leading the development of VFX and 3D in<br />
the prolifi c Bollywood domestic market.<br />
VFX: INDIA<br />
Crest: Growth of a CGI Company<br />
in India<br />
Mehul Hirani, Crest India<br />
The story of an Indian CGI studio thriving<br />
to produce and create original IP along<br />
with servicing the international animation<br />
production houses.<br />
VFX: INDIA<br />
Rhythm & Hues: 10 years of<br />
lessons<br />
Prashant Buyyala,<br />
Rhythm & Hues Studios<br />
Challenges, successes and lessons<br />
learnt in delivering globally distributed<br />
animation and visual eff ects production<br />
for Hollywood feature fi lms.<br />
LIGHTING AND RENDERING<br />
Survey of lighting Tools 1/2<br />
Ted Burge, Blue Sky Studios<br />
Part one of two talks covering production<br />
pipelines with a focus on lighting tools<br />
and how they are integrated into eff ects<br />
and feature animation environments.<br />
LIGHTING AND RENDERING<br />
From Crowds to Heroes<br />
Sheldon Stopsack, MPC<br />
A cross discipline summary of MPC's<br />
global lighting and look development<br />
pipeline.<br />
LIGHTING AND RENDERING<br />
Global Illumination Today<br />
Jan Walter, The Mill<br />
This talk will compare several renderers<br />
(Radiance, Arnold, V-Ray, Maxwell, Indigo,<br />
iray, Luxrender) from a user point of view<br />
and will explain rendering artifacts, daylight<br />
simulations, portals, tonemapping,<br />
and related concepts.<br />
LIGHTING AND RENDERING<br />
Capturing light Maps<br />
Arkell Rasiah, Red<br />
This presentation examines the<br />
techniques, tricks and limitations of<br />
practicality capturing and creating<br />
unclipped HDRI light maps.<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
THuRSdAy
THuRSdAy<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
outside Haus der Wirtschaft<br />
METROPOL 2, BOLZSTRASSE 10<br />
The Pirates! Band of Misfi ts<br />
Start at 6pm<br />
Pirate Captain sets out on a mission to<br />
defeat his rivals Black Bellamy and Cutlass<br />
Liz for the Pirate of the year Award.<br />
ITFS OPEN AIR, SCHLOSSPLATZ<br />
Ra.one<br />
Start at 8pm<br />
A video game developer's world spirals<br />
out of control when his shape-shifting<br />
indestructible virtual creation becomes<br />
all too real.<br />
Conference ICC Forums<br />
Meidinger-Saal Bertha-Benz-Saal<br />
FOCUS ON: MONTREAL<br />
Moment Factory: We do it in<br />
Public<br />
Madeleine Jean, Moment Factory<br />
The presentation will cover Moment<br />
Factory's general approach to entertainment<br />
in public spaces, looking at four<br />
diff erent interactive projects.<br />
FOCUS ON: MONTREAL<br />
Panel discussion<br />
Join the Focus on Montreal speakers in<br />
this closing panel.<br />
SIGGRAPH PAPERS<br />
Introduction /<br />
Computational Stereo Camera<br />
Michael Goesele, TU Darmstadt<br />
Simon Heinzle, Disney Research<br />
Presentation of a computational stereo<br />
camera system that closes the control loop<br />
from capture and analysis to automatic<br />
adjustment of physical parameters.<br />
SIGGRAPH PAPERS<br />
Simulated Quadrupeds<br />
Stelian Coros, Disney Research<br />
SIGGRAPH PAPERS<br />
Video-based Characters<br />
Carsten Stoll, MPI Saarbrücken<br />
SIGGRAPH PAPERS<br />
Texture-lobes for Tree Modeling<br />
Sören Pirk, University of Konstanz<br />
Events/Screenings<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
WORKSHOPS<br />
Teamup Technologies<br />
From lagoa to Teamup... a new<br />
era of dCC tools!<br />
Thiago Costa, Dov Amihod,<br />
Arno Zinke, TeamUp<br />
TeamUp will be showing its new content<br />
creation pipeline.<br />
WORKSHOPS<br />
MAXoN Workshop:<br />
VFX & Motiontracking<br />
- Professionelle<br />
Workfl owgestaltung mit CINEMA<br />
4d, Syntheyes & After Eff ects<br />
Helge Maus, pixeltrain<br />
CINEMA 4D VFX & Motiontracking.<br />
This workshop will be held in German.<br />
WORKSHOPS<br />
Next limit Technologies<br />
Maxwell Render Workshop<br />
Juan Cañada, Next Limit<br />
Raul Carbo, Inefecto<br />
Thomas Renault, Inefecto<br />
Maxwell Render Introduction for VFX.<br />
Inefecto will explain the advantages of<br />
using Maxwell Render.<br />
WORKSHOPS<br />
AV Medien Penrose<br />
uSER-GENERATEd CINEMA -<br />
Create dystopia<br />
Márk Szilágyi, Anna-Luise Dietzel,<br />
Martin Katic, Pascal Nothdurft,<br />
AV Medien Penrose<br />
Dystopia - an anti-utopic story.<br />
Festival Garden & open Air, 14:00 - 23:00, Festival Garden, Schlossplatz<br />
<strong>FMX</strong> After-Hours, starting 18:00, <strong>FMX</strong> Cocktail Hour: 19:30-20:30, Club Schocken, Hirschstraße 36, Stuttgart<br />
Raum Karlsruhe Raum Mannheim<br />
WORKSHOPS<br />
Blackmagic design<br />
Making the Grade with the New<br />
digital Workfl ow<br />
tbd<br />
This event is based around the latest<br />
versions of Final Cut Pro X and<br />
Blackmagic Design’s DaVinci Resolve.<br />
This day is designed especially for<br />
professionals who work in production<br />
and looking to keep and eye on the<br />
latest developments and want to expand<br />
their knowledge of these amazing new<br />
products. you will be taken through a<br />
complete workfl ow from ingest to output<br />
with the latest technologies showcased<br />
and explained.<br />
14:00- 14:30 New Platform and<br />
Technologies - ingest, storage and asset<br />
management<br />
14:30 - 15:15 Apple Final Cut Pro X<br />
15:15 - 15:45 Break<br />
15:45 - 16:30 Blackmagic DaVinci<br />
Resolve Presentation by Blackmagic<br />
Edit to color grading with Resolve,<br />
distribution, encoding and backup<br />
16:30 - 17:00 Digital File management,<br />
Archive and Backup thoughts
König-Karl-Halle Raum Reutlingen<br />
VP: MEGASESSIONS<br />
The Virtual Production of<br />
"Hugo"<br />
Rob Legato, KTM Productions<br />
Martin Chamney, Nvizage<br />
The presentation will cover an insight<br />
into the comprehensive asset build for<br />
"Hugo," the craft of virtual production and<br />
storytelling using previs.<br />
VFX: INDIA<br />
"Ra.one" - From dream to Reel<br />
NN.<br />
Red Chillies Entertainment<br />
Relive the entire experience of making the<br />
visual eff ects of "Ra.One".<br />
<strong>FMX</strong> SCREENINGS<br />
SIGGRAPH Computer Animation<br />
Festival<br />
Joshua Grow, The Creative-Cartel<br />
A collection of computer-generated<br />
animated fi lms and visual eff ects that<br />
participated in the SIGGRAPH CAF 2011.<br />
FILMAKADEMIE PROJECTS<br />
Transmedia/Games<br />
The subject area Interactive Media<br />
presents Transmedia/Games projects.<br />
Students can focus either on Transmedia/<br />
Games directing or Transmedia/Games<br />
Producing. Get an idea of the wide variety<br />
of diff erent projects that can emerge out<br />
of these universes.<br />
FILMAKADEMIE PROJECTS<br />
Visual Eff ects<br />
Students specializing on VFX work either<br />
on Filmakademie productions from<br />
departments like commercials, education<br />
& science fi lms, feature & documentary<br />
fi lms, or they can produce their own<br />
eff ect driven shorts. Five projects will be<br />
presented in this session.<br />
FOCUS ON: ESTONIA<br />
Creating lifelike liquids In CG<br />
Andres Kluge, Heiki Luts,<br />
Henno Luts, FrostFX<br />
From simulation to a beautiful image, this<br />
presentation will focus on the techniques<br />
behind creating visually aesthetic CG fl uids<br />
in commercials.<br />
FOCUS ON: ESTONIA<br />
TolM Story: Search of the<br />
Holy Grail<br />
Joosep Volk, Martin Rääk,<br />
Maido Hollo, TOLM<br />
Tolm's journey to fi nd themselves and<br />
their place in the industry.<br />
FOCUS ON: ESTONIA<br />
Magic Made by Hand:<br />
Combining Technology With<br />
Traditional Craftmanship<br />
Andrus Raudsalu, Nukufi lm<br />
Stop-Motion Animation: magic can be<br />
produced by hand and technology can<br />
only serve as extension to this hand.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
GAMES: VISUAL ARTS<br />
The Cinematics of "Mortal<br />
Kombat": Re-Booting a legend<br />
D. Cianciolo, NetherRealm Studios<br />
An inside look into the artistic development<br />
and execution of the game's<br />
cinematics, the most sophisticated and<br />
extensive story eff ort in "Mortal Kombat"<br />
history.<br />
GAMES: VISUAL ARTS<br />
Massive Production: EA Sports<br />
Rick Stringfellow, EA<br />
This talk gives a glimpse into how<br />
production processes are changing and<br />
evolving to overcome current and future<br />
challenges as more gaming platforms<br />
arrive.<br />
GAMES: VISUAL ARTS<br />
"Massive" Content Alignment<br />
Ben Cammarano, Microsoft Studios<br />
This talk will discuss some of the<br />
initiatives and processes at Microsoft<br />
Studios as we expand our world of<br />
content generation in an ever-expanding<br />
transmedia world.<br />
GAMES: VISUAL ARTS<br />
own the Planet -<br />
The Massive World of "SSX"<br />
TJ Galda, EA<br />
This talk looks at how the team created<br />
over 100 drops on 29 mountain peaks<br />
with a budget that previously allowed 15<br />
tracks on 1 mountain.<br />
FILMAKADEMIE PROJECTS<br />
<strong>FMX</strong> Trailer "Globosome"<br />
Sascha Geddert, Filmakademie BW<br />
VES: EXCHANGE<br />
"The Avengers" Special<br />
Creating the Hulk and a New<br />
york City for him to break<br />
Jeff White, ILM<br />
Guy Williams, Weta Digital<br />
ILM and Weta team up to present their<br />
VFX work that brought this blockbuster<br />
to life.<br />
MOVIE SCREENINGS<br />
"The Avengers"<br />
Marvel Studios presents Marvel’s<br />
"The Avengers" – the Super Hero team<br />
up of a lifetime, featuring iconic Marvel<br />
Super Heroes Iron Man, The Incredible<br />
Hulk, Thor, Captain America, Hawkeye and<br />
Black Widow. When an unexpected enemy<br />
emerges that threatens global safety<br />
and security, Nick Fury, Director of the<br />
international peacekeeping agency known<br />
as S.H.I.E.L.D., fi nds himself in need of a<br />
team to pull the world back from the brink<br />
of disaster. Spanning the globe, a daring<br />
recruitment eff ort begins.<br />
LIGHTING AND RENDERING<br />
unclipped HdRI lightmaps<br />
Christos Obretenov,<br />
Lollipop Shaders<br />
In this presentation multiple unclipped<br />
HDRI lightmaps are tested, using fully<br />
raytraced importance-sampled shading,<br />
and compared with clipped HDRI maps<br />
found in production.<br />
LIGHTING AND RENDERING<br />
lighting at Weta digital<br />
Wayne Stables, Weta Digital<br />
Weta Digital's approach to lighting<br />
LIGHTING AND RENDERING<br />
Changing lighting Techniques<br />
Stephan Steinbach, Lucasfi lm<br />
The presentation will outline the impact<br />
on production of the transition to<br />
physically based lighting models at<br />
Lucasfi lm.<br />
LIGHTING AND RENDERING<br />
Survey of lighting Tools 2/2<br />
Ted Burge, Blue Sky Studios<br />
The second of two talks will cover how the<br />
traditional stages of production pipelines<br />
aff ect the design and use of lighting<br />
and rendering tools in eff ects feature<br />
animation.<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
THuRSdAy
FRIdAy<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
outside Haus der Wirtschaft<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Screening 4<br />
Conference ICC Forums<br />
Meidinger-Saal<br />
Bertha-Benz-Saal<br />
Raum Karlsruhe Raum Mannheim<br />
FOCUS ON: VANCOUVER<br />
digital Ecosystem in Vancouver<br />
Mayor Gregor Robertson<br />
Lee Malleau, VEC<br />
Vancouver continues to grow its creative<br />
digital media sectors leading to increasing<br />
opportunities for both local and<br />
international talent.<br />
FOCUS ON: VANCOUVER<br />
Growth of an Industry – How<br />
Vancouver became an Epicentre<br />
Warren Franklin<br />
Dennis Hoff man, Method Studios<br />
This session will explore the work,<br />
companies, personalities and factors that<br />
led to the current explosion of Visual<br />
Eff ects, Animation, and Games.<br />
FOCUS ON: VANCOUVER<br />
Recruitment and Education –<br />
Growing the digital Talent Pool<br />
Ken Maruyama, SPI<br />
Marianne O'Reilly, VFS<br />
Industry and education team up in this<br />
presentation to talk about the challenges<br />
they face to meet the demand for welltrained<br />
digital artists.<br />
FOCUS ON: VANCOUVER<br />
Managing the Global VFX Studio<br />
Rick Mischel, SPI<br />
Michelle Grady, MPC<br />
The two heads of their respective<br />
Vancouver studios will discuss the<br />
similarities and diff erences in managing<br />
their high-level work in Vancouver within<br />
their global companies.<br />
Events/Screenings<br />
Marketplace, 9:00-18:00, List-Saal<br />
Recruiting Hub, 9:00-18:00, Eyth-Saal<br />
School Campus, 9:00-18:00, List-Saal Galerie & List-Saal Turm A<br />
Exhibition: Klasse Prof. Ade, 9:00-19:00, Foyer<br />
RECRUITING PRESENTATIONS<br />
Sony Pictures Imageworks<br />
Ken Maruyama<br />
RECRUITING PRESENTATIONS<br />
TRIXTER<br />
Maike Timmann<br />
RECRUITING PRESENTATIONS<br />
MPC<br />
Emma McGonigle<br />
RECRUITING PRESENTATIONS<br />
lucasfi lm Singapore<br />
Heather Brown<br />
EDUCATION SESSIONS<br />
Story for Artists, Programmers<br />
and designers<br />
Craig Caldwell, University of Utah<br />
This session will emphasize story<br />
elements in context (i.e theme, character,<br />
setting, confl ict etc.) and their relationship<br />
to classic story structure (i.e. setup,<br />
inciting incident, rising action, climax etc).<br />
WORKSHOPS<br />
MAXoN<br />
CINEMA 4ds Physical Renderer<br />
Helge Maus, pixeltrain<br />
This workshop gives an overview of<br />
the various applications of CINEMA 4Ds<br />
Physical Renderer.<br />
This workshop will be held in German.<br />
WORKSHOPS<br />
Inka3d:<br />
Exporting content from Maya<br />
to WebGl<br />
Jochen Wilhelmy, Inka3D<br />
This workshop is about Inka3D, a new<br />
tool for exporting 3D content from<br />
Autodesk Maya to WebGL.<br />
WORKSHOPS<br />
Globell<br />
Experience real-time character<br />
creation, animation and Kinect<br />
motion capture with iClone5<br />
John Martin, Reallusion Inc.<br />
We will <strong>guide</strong> you through creating a<br />
character, recording lip-synch and facial<br />
animation for 3D actors, along with a <strong>guide</strong> to<br />
body puppeteering and body motion capture<br />
utilizing Kinect for Windows.<br />
SCHOOL PRESENTATIONS<br />
Media design School,<br />
New zealand<br />
Kyle Glass, Racheal Herlihy<br />
SCHOOL PRESENTATIONS<br />
university of Glamorgan<br />
Gareth Hutchinson<br />
EDUCATION SESSIONS<br />
Walt disney Animation Studios<br />
Animation Shop Talk<br />
Dawn Rivera-Ernster, Camille Eden,<br />
Andrew Selle, Lawrence Chai<br />
Come together with other artists<br />
and engineers to talk about skillsets,<br />
technique, aesthetics, direction and<br />
format. Volunteers are welcome to<br />
showcase their portfolio or reel for a<br />
realtime, live commentary from all.
König-Karl-Halle Raum Reutlingen<br />
<strong>FMX</strong> SCREENINGS<br />
Fantoche<br />
VP: SESSIONS<br />
Camera Capture for<br />
"Wreck-it Ralph"<br />
Evan Goldberg, Disney Animation<br />
This session will focus on the introduction<br />
of a capture technology into a feature<br />
animation pipeline, a technique developed<br />
for Walt Disney Animation Studios’<br />
upcoming fi lm "Wreck-It Ralph".<br />
VP: SESSIONS<br />
Panel: Animation Converges with<br />
live Action: A New Art Form?<br />
E. Hooks, Actor, Acting Trainer<br />
W. Schultz, Actor, Producer, Writer<br />
M. Wittmann, Digital Domain<br />
Virtual Production requires a crossfertilization<br />
of disciplines. This panel will<br />
explore Animation/ Mocap Cross Over.<br />
VP: MEGASESSIONS<br />
Virtual Production at IlM and<br />
lucasfi lm<br />
Michael Sanders, ILM<br />
Steve Sullivan, Lucasfi lm<br />
In this session, we will review how ILM has<br />
advanced these techniques in a variety<br />
of fi lms including A.I., Transformers and<br />
Rango, their fi rst animated feature. Then<br />
we will then discuss the future of these<br />
methods of technology across all our<br />
companies.<br />
<strong>FMX</strong> SCREENINGS<br />
ITFS Trailer<br />
ECHTZEIT<br />
Reduced and Extended<br />
Animation<br />
Francois Chalet, Lucern University<br />
François Chalet will show new territories<br />
of animation in contemporary dance,<br />
installation work, visual music and new<br />
media.<br />
ECHTZEIT<br />
Audiovisual Abstractions<br />
Max Hattler<br />
Max Hattler presents his abstract<br />
animation work which spans from short<br />
fi lms and music videos to multi-screen<br />
installations, and from live audiovisual<br />
performance to interactive phone<br />
application.<br />
ECHTZEIT<br />
Animation as Performance<br />
Friedrich Kirschner<br />
The talk demonstrates new interface<br />
technologies and a paradigm shift in<br />
how tools can be rethought for creative<br />
decision making in animation, allowing<br />
digital puppeteering and real-time content<br />
creation to become a valid alternative to<br />
large scale production approaches.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
<strong>FMX</strong> SCREENINGS<br />
Neuer Österreichischer Trickfi lm<br />
COMPLEXITy: PRODUCTION<br />
What VFX should do<br />
from a director's Point of View<br />
Achim Bornhak<br />
Get an idea about a director’s<br />
approach to VFX and how to improve<br />
communication between directors and<br />
VFX artists as well as techniques<br />
to avoid mistakes and take detours.<br />
COMPLEXITy: PRODUCTION<br />
What directors expect from VFX<br />
Shekhar Kapur<br />
The potential of the technology for VFX is<br />
moving faster than our mindsets.<br />
COMPLEXITy: PRODUCTION<br />
VFX: From Vendor to Production<br />
John Dietz, Vispop<br />
This presentation will focus on the move<br />
from being a VFX vendor into producing<br />
content.<br />
COMPLEXITy: TECHNOLOGy<br />
Panel: Complexity in Technology<br />
Panelists will discuss the potential of<br />
today’s technology and the diffi culties in<br />
maintaining creative control when tools,<br />
models and modes of production become<br />
increasingly complex.<br />
FILMAKADEMIE ANIMATION: HIGHLIGHTS PROJECTS |<br />
EDUCATION<br />
Animating Reptilian Creatures:<br />
<strong>FMX</strong> from Trailer lizards Globosome to dinosaurs and<br />
Beyond<br />
Stuart Sumida, CSUSB<br />
A brief summary of the speaker's<br />
research into reptilian locomotion informs<br />
numerous creatures to which he has<br />
contributed. Examples of work with<br />
photorealistic dinosaurs and reptiles will<br />
lead to recent work with MPC on the giant<br />
lizard in "Journey II", Voldemort's snake<br />
Nagini, and the hybrid Chimaera In "Wrath<br />
of the Titans".<br />
LIGHTING ANIMATION: AND HIGHLIGHTS RENDERING |<br />
TECH TALKS<br />
Filming Aardman's "Pirates"<br />
The Importance of unclipped<br />
HdRI Tom Barnes, lightmaps Aardman and Resulting<br />
Material How Aardman Setup planned in Production and fi lmed their<br />
most ambitious stop frame fi lm yet.<br />
Christos Obretenov<br />
??<br />
LIGHTING ANIMATION: AND HIGHLIGHTS RENDERING |<br />
TECH TALKS<br />
lAIKA, "ParaNorman" and<br />
The "Coraline" Importance of unclipped<br />
HdRI lightmaps and Resulting<br />
Material Mark Shapiro, Setup LAIKA in Production<br />
Christos<br />
LAIKA's Mark<br />
Obretenov<br />
Shapiro will present time-lapse<br />
imagery and short vignettes that detail the<br />
?? major undertaking involved in the making<br />
of these two animated fi lms. Production<br />
puppets from Coraline will also be on display.<br />
LIGHTING VFX: GERMANy AND RENDERING |<br />
TECH TALKS<br />
Film Workfl ows for Commercials<br />
The Importance of unclipped<br />
HdRI Nhat Quang lightmaps Tran, nhb and Resulting<br />
Material nhb uses and Setup transforms in Production typical feature<br />
fi lm workfl ows to fi t the commercial<br />
Christos market needs. Obretenov With a wide range of<br />
production tools at hand, it is becoming<br />
?? a feature-infl uenced, virtual eco-system<br />
for artists, staying true to its creed:<br />
"creative people serving creative people."<br />
LIGHTING VFX: GERMANy AND RENDERING |<br />
TECH TALKS<br />
A Pipeline full of CG Animals<br />
The Importance of unclipped<br />
HdRI Falk Gärtner, lightmaps Tyler and Kehl, Resulting Patricia<br />
Material Feldmann, Setup exozet in eff Production ects<br />
Christos<br />
The presenters<br />
Obretenov<br />
will share their experience<br />
of working on a live action fi lm with over<br />
?? 300 shots that included a full CG Dog &<br />
Pig with limited time and resources.<br />
LIGHTING VFX: GERMANy AND RENDERING |<br />
TECH TALKS<br />
"Nils Holgerssons<br />
The wunderbare Importance Reise" of unclipped<br />
HdRI lightmaps and Resulting<br />
Material Michael Huber, Setup Waheed in Production Zamani,<br />
D-Facto Motion<br />
Christos Obretenov<br />
D-Facto Motion will present the visual<br />
?? eff ects work on the 4 episode TV feature<br />
"Nils Holgerssons wunderbare Reise".<br />
LIGHTING VFX: GERMANy AND RENDERING |<br />
TECH TALKS<br />
Superheroes for TV and Feature<br />
The Film Importance - back 2 d of unclipped<br />
HdRI lightmaps and Resulting<br />
Material Jan Stoltz, Setup Trixter in Production<br />
Christos<br />
The presentation<br />
Obretenov<br />
will give an insight into<br />
2D animation with lots of examples from<br />
?? each step of the production of the latest<br />
TV ID campaign of the broadcaster Pro7.<br />
08:00<br />
08:45<br />
09:00<br />
10:00<br />
11:00<br />
12:00<br />
13:00<br />
FRIdAy
FRIdAy<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
outside<br />
Conference ICC Forums<br />
Haus der Wirtschaft<br />
Meidinger-Saal Bertha-Benz-Saal<br />
FOCUS ON: VANCOUVER<br />
Panel discussion<br />
Join the presenters of this track in a<br />
discussion on Vancouver, a destination for<br />
international artists and other creative<br />
talent who work on challenging projects<br />
while taking advantage of the quality of<br />
life the city and the surrounding areas<br />
have to off er.<br />
GAMES: VISUAL ARTS<br />
Playing out What Games<br />
Could Be<br />
Steff en P. Walz, GEElab<br />
An overview on GEElabbers turning game<br />
design into research, and research into<br />
game design, and how the GEElab works<br />
with collaborators such as Audi, LG<br />
Display, Nokia Services and many others.<br />
GAMES: TECHNOLOGy<br />
The long Road to Film/Game<br />
Convergence<br />
Christopher Evans, Crytek<br />
Why aren't more fi lmmakers using<br />
real-time engines for blocking, previs, and<br />
virtual production? The benefi ts associated<br />
with transforming a game engine into<br />
a cinematic tool will be discussed.<br />
<strong>FMX</strong> SCREENINGS<br />
Gametrailers & Cinematic<br />
Screening<br />
Björn Bartholdy, Gamelab<br />
The genre of Game Trailers and<br />
Cinematics evolved into an art form of<br />
its own within the last decade. From<br />
live action to high end 3D, we see many<br />
forms of media production involved in the<br />
creation process of these stunning works.<br />
Events/Screenings<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
MASTERCLASSES<br />
Pixar's RenderMan<br />
From "Toy Story" to "la luna"<br />
... Illuminating Trends in CGI<br />
Dylan Sisson, Pixar<br />
An overview of Pixar's core rendering<br />
technology, RenderMan, showing the<br />
latest advancements in global illumination.<br />
WORKSHOPS<br />
Xsens<br />
Character animation for<br />
advertising<br />
Alexander Kiesl, Unexpected<br />
Hein Beute, Xsens<br />
Stuttgart based Unexpected and Xsens<br />
talk about the animation pipeline used to<br />
create commercials.<br />
Festival Garden & open Air, 14:00 - 23:00, Festival Garden, Schlossplatz<br />
<strong>FMX</strong> After-Hours, starting 18:00, <strong>FMX</strong> Cocktail Hour: 19:30-20:30, Club Schocken, Hirschstraße 36, Stuttgart<br />
<strong>FMX</strong> Closing Party, 18:00, Suite 212, Theodor-Heuss-Straße 15, Stuttgart<br />
Raum Karlsruhe Raum Mannheim
König-Karl-Halle Raum Reutlingen<br />
VP: SESSIONS<br />
System Engineering for Virtual<br />
Production<br />
Glenn Derry, Technoprops<br />
This presentation gives insights and<br />
practical techniques used to create the<br />
fully realized virtual production systems<br />
used on "Avatar," "Tintin," and "Real<br />
Steel."<br />
VP: SESSIONS<br />
Panel: The Future of Virtual<br />
Production<br />
In this fi nal session of the Virtual<br />
Production track we take stock of the<br />
presentations we saw over the last three<br />
days, gather our thoughts and turn our<br />
attention toward the road ahead.<br />
VFX SHOWCASES<br />
"Battleship": Not just a Board<br />
Game<br />
Marshall Krasser, ILM<br />
From epic battles on the High Seas to<br />
the attack on Hawaii, "Battleship" helped<br />
push ILM's overall facility pipeline to<br />
new heights.<br />
<strong>FMX</strong> SCREENINGS<br />
Beyond the New Horizons:<br />
SIGGRAPH Asia Computer<br />
Animation Festival 2008-2011<br />
Jinny HyeJin Choo,<br />
ONCOMM Design | K'ARTS<br />
A collection of computer-generated<br />
animated fi lms and visual eff ects that<br />
participated in the past SIGGRAPH Asia<br />
2008-2011 Computer Animation Festival<br />
competition.<br />
JUNIOR PAPERS<br />
Procedural Modeling Based on<br />
Models of Pattern Formation<br />
Sebastian Bach,<br />
Hochschule Ansbach<br />
This deploma thesis focuses on procedural<br />
modeling inspired by biology.<br />
JUNIOR PAPERS<br />
Intuition in the Increasingly<br />
Virtual Production Environment<br />
Dylan Thompson<br />
Hybrid real-time visualization:<br />
a creative approach<br />
JUNIOR PAPERS<br />
Comparison of Techniques in<br />
Stereoscopic Cinema<br />
Tobias Brummer, Oliver John<br />
Hochschule Ulm<br />
This thesis paper describes the process<br />
of creating a short documentary with<br />
a stereoscopic rig, stereoscopic cgi<br />
elements and converted historic photos.<br />
COMPLEXITy: PRODUCTION<br />
Furbar Redux<br />
Hasraf Dulull, HaZ VFX<br />
A presentation on what went into making<br />
the fi lm and how the USP of creating<br />
it entirely inside Nuke was a fun and<br />
ambitious challenge which lead to pushing<br />
Motion Comic Cinema to the next level.<br />
Gewerkschaftshaus Cinema<br />
Großer Saal Gloria 1 Gloria 2<br />
COMPLEXITy: TECHNOLOGy<br />
Panel: The Changing<br />
Relationship between VFX<br />
Houses and Software Companies<br />
Panelists from the software vendor side<br />
and from studios will discuss where they<br />
think innovation originates, how and when<br />
they work together to raise the state<br />
of the art in technology, and what they<br />
each value most from the other side of<br />
this equation.<br />
VFX: COMMERCIALS<br />
unexpected VFX for Commercials<br />
Alexander Kiesl, Steff en Hacker,<br />
unexpected<br />
The speakers present a lot of<br />
entertaining behind-the-scenes-footage<br />
and break down the visual eff ects that<br />
were created for commercials for<br />
VESTEL, Adidas and Footlocker.<br />
VFX: COMMERCIALS<br />
High End VFX and Character<br />
Animation for Commercials<br />
Markus Lauterbach, Rüdiger<br />
Kaltenhäuser, Glassworks<br />
This presentation focuses on the<br />
process of producing high end visual<br />
eff ects for critically acclaimed commercials<br />
using recent productions as examples.<br />
VFX: COMMERCIALS<br />
Fact vs Fiction - life in VFX for<br />
Commercials<br />
Robert Holmes, The Mill<br />
In this talk Rob will present a Behind The<br />
Scenes of the Making Of and take the audience<br />
through a production cycle without<br />
the polish; talking about the challenges<br />
and realities we face everyday.<br />
ANIMATION: HIGHLIGHTS<br />
How do you Scrat?<br />
Nick Bruno, Jeff Gabor<br />
Blue Sky Studios<br />
The nutty details behind animating "Ice<br />
Age's" beloved character, Scrat, will be<br />
reveialed in this presentation.<br />
ANIMATION: HIGHLIGHTS<br />
"The lorax"<br />
Jacques Bled, Kyle Balda,<br />
Bruno Chauff ard, yarrow Cheney<br />
Illumination Studios<br />
The makers of "The Lorax" will present<br />
their work on the movie that has been<br />
realized in France.<br />
MOVIE SCREENINGS<br />
"The lorax"<br />
From the Creators of "Despicable Me"<br />
and the imagination of Dr. Seuss comes<br />
the much anticipated feature "Dr. Seuss’<br />
The Lorax", a 3D CG adaptation of the<br />
classic tale of a forest guardian who<br />
shares the enduring power of hope. The<br />
animated adventure follows the journey<br />
of a 12-year-old as he searches for a<br />
real Truff ula Tree, the one thing that will<br />
enable him to win the aff ection of the<br />
gilr of his dreams. To get it he must fi nd<br />
the story of "The Lorax," the acerbic yet<br />
charming character who fi ghts to protect<br />
his world.<br />
VFX: SHOWCASES<br />
"Sherlock Holmes II : A Game<br />
of Shadows" - A Blow by Blow<br />
Account<br />
Ben White, Framestore<br />
A study of several sequences and the<br />
variety of techniques used to execute<br />
them as well as the fi nal slow motion<br />
waterfall shot.<br />
VFX: SHOWCASES<br />
"Red Tails"<br />
Mohsen Mousavi, Pixomondo<br />
On a tight collaboration with Industrial<br />
Light & Magic, Pixomondo completed 546<br />
shots on "Red Tails", about a third of the<br />
fi lm’s 1524 total VFX shots.<br />
VFX: SHOWCASES<br />
New deal Studios: Miniature<br />
Eff ects in a digital World<br />
Matthew Gratzner, New Deal Studios<br />
Areas of discussion will focus on when<br />
it makes the most sense for fi lmmakers<br />
to choose to use a practical miniature<br />
eff ect versus a digital eff ect as well as the<br />
planning and integration of miniatures.<br />
VFX: SHOWCASES<br />
"The Hunger Games"<br />
John Dietz, Vispop<br />
John Dietz supervised the work of Rising<br />
Sun Pictures who contributed over 200<br />
visual eff ects shots for Lionsgate's "The<br />
Hunger Games".<br />
14:00<br />
15:00<br />
16:00<br />
17:00<br />
18:00<br />
19:00<br />
FRIdAy
CONFERENCE<br />
Virtual Production<br />
Opening<br />
World Building<br />
Previs<br />
Sessions<br />
Megasessions<br />
Wrap-up<br />
Animation<br />
Highlights<br />
Wild 'n Strange<br />
Complexity<br />
Production<br />
Technology<br />
Effects<br />
VES: Exchange<br />
Showcases<br />
Television<br />
Commercials<br />
Effects in India<br />
Effects in Germany<br />
Games<br />
Visual Arts<br />
Made in Germany<br />
Technology<br />
Tech Talks<br />
3D Stereo<br />
Lighting and Rendering<br />
Cloud Computing<br />
Industrial CG<br />
Applied Research<br />
NPR<br />
Focus on...<br />
Montréal<br />
Vancouver<br />
Estonia<br />
Poland
CONFERENCE / VIRTuAl PRoduCTIoN<br />
The Virtual Production track at <strong>FMX</strong> 2012 is supported by<br />
With the success of "Avatar", Virtual Production exploded on the scene as a new, effective way to make movies in the digital age. Centered on the ability for filmmakers to<br />
interact with virtual worlds in real time, Virtual Production enables an iterative workflow that is blurring the boundaries between pre-production, production and post.<br />
Join our presenters as we study how Virtual Productions are crafted today, from World Building, to Previsualization, to the Virtual Production stage.<br />
Curators: D. Morin, Autodesk; R. Frankel, Proof; D. Gouge, Weta Digital; Chris Edwards, The Third Floor; E. Hooks; A. McDowell, 5D Institute<br />
VIRTUAL PRODUCTION oPENING<br />
The Virtual Production track at <strong>FMX</strong> 2012 is curated by a team from Autodesk, the<br />
5D Institute, the Previsualization Society, the Virtual Production Committee, and Weta<br />
Digital. In this opening session the curators will share the current thinking on Virtual<br />
Production from the point of view of their respective organization, and they will set<br />
the stage for the 16 presentations focused on Virtual Production that will take place<br />
over the next three days. It is a roadmap for the track that you don’t want to miss.<br />
Curator / Host: D. Morin, Autodesk<br />
VIRTUAL PRODUCTION WoRld BuIldING<br />
First, the world has to be built. World Building is the new metaphor for the design,<br />
creation and actualizing of the story space in digital narrative media. Curated by the<br />
5D Institute, this first segment of the Virtual Production track addresses narrative<br />
design thinking, the iterative and immersive experience of creating new worlds for<br />
storytelling in general, and Virtual Production in particular. Through World Building,<br />
production designers express the full arc of design’s role through narrative media.<br />
Curator / Host: A. McDowell, 5D Institute<br />
VIRTUAL PRODUCTION PREVIS<br />
What will you do in the world once it is built? Previsualization is the collaborative<br />
process that generates preliminary versions of shots or sequences, predominantly<br />
using 3D animation tools and a virtual environment. It enables filmmakers to visually<br />
explore creative ideas, plan technical solutions, and communicate a shared vision<br />
for efficient production. Curated by the Previsualization Society, this segment of<br />
the Virtual Production track presents some of the most recent uses of Previs in<br />
moviemaking, an essential step in a full-fledged Virtual Production workflow.<br />
Curators / Hosts: C. Edwards, The Third Floor; R. Frankel, Proof<br />
26<br />
VIRTUAL PRODUCTION SESSIoNS<br />
In this core segment of the Virtual Production track, we follow key practitioners in<br />
the field as they present how Virtual Production is used in Television, Games and<br />
Animation. We discuss the convergence of Animation with Live Action and what this<br />
means for actors and animators. And we are presented with a detailed overview of<br />
roles and responsibilities on state of the art of Virtual Production stages today.<br />
Curators / Hosts: D. Morin, Autodesk; R. Frankel, Proof; D. Gouge, Weta Digital;<br />
E. Hooks<br />
VIRTUAL PRODUCTION MEGASESSIoNS<br />
Come walk with us on the leading edge of motion picture art & science, and learn<br />
from the creative pioneers who are inventing a new medium. The Virtual Production<br />
Megasessions are focused on the latest blockbuster Virtual Productions and the<br />
teams that make them. Enjoy presentations on the Virtual Production of "Tintin",<br />
"Real Steel", "Hugo" and many others, by independent creators, producers and<br />
experts from Weta Digital, Digital Domain, Lucasfilm and Industrial Light & Magic.<br />
Curators / Hosts: D. Morin, Autodesk; D. Gouge, Weta Digital<br />
VIRTUAL PRODUCTION WRAP-uP<br />
In this final session of the Virtual Production track we take stock of the presentations<br />
we saw over the last three days, gather our thoughts and turn our attention toward<br />
the road ahead. Join our panel of luminaries as we consider the place of Virtual<br />
Production in the future of moviemaking, in context of other important developments<br />
in the field, such as 3D and high frame rate photography.<br />
Curator / Host: D. Morin, Autodesk
ANIMATION HIGHlIGHTS<br />
Discover the diversity and opportunity that animation has to offer. This year's<br />
Animation Highlights range from Aardman Animations’ "Arthur Christmas" and<br />
"The Pirates!" to LAIKA 's hand-crafted stop-motion in "Coraline" and "ParaNorman"<br />
or Illumination Mac Guff’s highly awaited "The Lorax" and extends on to blockbusters<br />
such as Blue Sky Studios’ "Ice Age 4", DreamWorks' "Madagascar 3" and Pixar’s<br />
"La Luna", the animated opener to Pixar’s "Brave". Moreover, Stuart Sumida,<br />
professor at the California State University San Bernardino, explains his and<br />
MPC’s work on reptilian locomotion in movies such as "Journey II", "Harry Potter"<br />
or "Wrath of the Titans".<br />
Hosts: G. Lukoschek, Filmakademie Baden-Württemberg;<br />
T. Ohnmacht, Baden-Württemberg; B. Robertson<br />
ANIMATION WIld 'N STRANGE<br />
These <strong>program</strong>s will make you rock and shake, because they are wild. And they will<br />
stimulate your brains, because they are strange. you will meet director Rosto and<br />
VFX producer Daan Spruijt giving an inside view into the production of "The Monster<br />
of Nix". Bo Mathorne will preach "The Backwater Gospel" to you. Mastermind Kevin<br />
Chuan-Chang Wang will show you how to produce "Animated News in Hours".<br />
And finally you have the chance to meet animation legend Marv Newland entering<br />
new territories with "CMyK". Don´t you dare miss it!<br />
Curator / Host: A. Hykade, Filmakademie Baden-Württemberg<br />
CONFERENCE / ANIMATIoN / CoMPlEXITy<br />
27<br />
COMPLEXITy PRoduCTIoN<br />
The Production track puts you right in front of the director: What kind of VFX does<br />
he want and need? Shekhar Kapur, award-winning director of acclaimed films such<br />
as "Elizabeth" and "Elizabeth: The Golden Age" and the German director Achim<br />
Bornhak discuss their personal perspectives. How important are VFX in their work<br />
and what expectations do they bring towards VFX companies and the services and<br />
effects they provide? In addition, Rainer Soehnlein, Lenard F. Krawinkel and Ludwig<br />
von Reiche discuss the often contrary natures of artistic creativity and animation<br />
technology. Moreover, Vispop’s John Dietz speaks about the relationship between<br />
vendor and production while HaZ VFX’ Hasraf Dulull explains the work on the short<br />
film "Fubar Redux" that integrates different genres in order to create hyper motion<br />
comic cinema.<br />
Hosts: D. Maas, B. Robertson<br />
COMPLEXITy TECHNoloGy<br />
This track will focus on the potential of today’s VFX technology and the difficulties<br />
in maintaining creative control when tools, models and modes of production<br />
become increasingly complex. Software vendors and studios will also discuss where<br />
innovation originates, how and when they work together to raise the state of the art<br />
in technology, and what they each value most from the other side of this equation.<br />
Curators: B. Robertson, D. Maas
CONFERENCE / EFFECTS<br />
EFFECTS VES: EXCHANGE<br />
Visual effects enhance live-action footage with other filmed or computer-generated<br />
imagery to create a world, explosion or stunt that would otherwise be impossible<br />
to create. VFX are everywhere and oftentimes are completely invisible – more often<br />
than not a filmmaker will add a cloud to a background or a tear to an actresses’ face<br />
and you'd never know it wasn't real. The use of visual effects is now more pervasive<br />
than ever and is taking up more and more of each show's budget.<br />
The Visual Effects Society (VES) is looking forward to presenting a powerful series<br />
of presentations on topics ranging from Academy Award winning Supervisor Rob<br />
Legato sharing inside secrets behind "Hugo" to hearing from Jay Redd on "Men in<br />
Black III" and many more. The VES, which represents the best visual effects artists<br />
in the world, will show how the use of visual effects affects everything from creative<br />
decisions to the economic bottom line in the delivery of all entertainment globally.<br />
Curator / Host: E. Roth, Visual Effects Society<br />
EFFECTS SHoWCASES<br />
This year’s most influential movies and topics get some extra behind-the-scenes<br />
attention. No less than three presentations dissect the extraterrestrial visual effects<br />
of Andrew Stanton’s extravaganza "John Carter", and other highlights include<br />
presentations on Guy Ritchie’s "Sherlock Holmes II: A Game of Shadows", George<br />
Lucas’ production "Red Tails", the game turned movie "Battleship" and the box office<br />
hit "The Hunger Games". Further slots focus on miniature effects in a digital world<br />
and the ambition of staying true to oneself in the face of growing commercialization.<br />
Hosts: B. Flückiger, D. Maas, B. Robertson, E. Roth<br />
EFFECTS TElEVISIoN<br />
Enjoying your home cinema? Successful VFX for television balance budgetary<br />
concerns with artistic aspirations - a considerable challenge that popular series such<br />
as "Game of Thrones", "Bones" and "Borgia" clearly manage. Get even closer to your<br />
favorite shows as their supervisors talk about the future of effects and production<br />
processes. Presentations will also include vivid discussions on the creation of<br />
convincing VFX on TV budgets.<br />
Host: K. Delventhal<br />
28<br />
EFFECTS CoMMERCIAlS<br />
Commercials keep their finger on the pulse of time, quickly adapting to new trends<br />
and developments. Companies such as unexpected or The Mill are here to help you<br />
keep up the pace, demonstrating their VFX based approach to commercials. In a<br />
similar vein, employees from Glassworks shed light on crucial aspects of producing<br />
photorealistic characters, building CG environments and previsualizing artistic<br />
visions.<br />
Host: K. Delventhal<br />
EFFECTS IN INdIA<br />
Ambitious VFX, top quality feature and TV animation and innovation in stereo<br />
conversion – increasingly, producers in the USA, Europe and Asia are turning<br />
to India’s leading VFX and animation studios. Producers in India, home of the<br />
world’s most prolific film industry, are now demanding VFX to the same standard<br />
as Hollywood. Bollywood smash hit "Ra.One" recently received the National Award,<br />
India’s highest award for excellence, for the special effects created by Mumbai-based<br />
Red Chillies VFX. Innovation in developing effective communication between distant<br />
locations is at the core of these success stories as new pipelines evolve to deal with<br />
ever-increasing complexity and demand.<br />
Curator / Host: S. Page, Dreamworks Animation<br />
EFFECTS IN GERMANy<br />
In an increasingly challenging international VFX market, work on big productions is<br />
being shared by companies all over the world. More and more major US productions<br />
give parts of or even full visual effects budgets to German companies. But what<br />
about German productions themselves? The track "Effects in Germany" tries to<br />
shed a light on feature and commercial work for our home market. There is a vivid<br />
industry of not so well known VFX postproduction companies who deliver impressive<br />
quality - sometimes with fractions of the international budgets for an equal amount<br />
of work. What do German companies do to face the challenge of delivering visual<br />
effects and animation for a sophisticated German audience? We will find out here.<br />
Curator / Host: J. Stoltz, Trixter
GAMES VISuAl ARTS<br />
Visual Arts transform games into exciting, interactive movies that everyone wants<br />
to be a part of. This year’s Visual Arts track features presentations on successful<br />
game series and their aesthetic and visual evolution. More than a nostalgic look<br />
back, this track takes apart the successful long-term visions behind gaming favorites<br />
such as "Ghost Recon", "Mass Eff ect 3", "The Witcher 2", "SSX" and "Mortal Kombat".<br />
Get further glimpses into the games industry via presentations by industry leaders<br />
such as Bioware, Blitz Games, CD Projekt RED, EA Sports, GEElab, Microsoft Studios,<br />
Mikros Image, NetherRealm Studios, Platige Image and Ubisoft.<br />
Host: J. Olin<br />
GAMES MAdE IN GERMANy<br />
Germany has always been an important consumer market for digital games, but<br />
its role as a production base of international relevance has only evolved within<br />
the last 10 years. The Berlin-based developer yager, for example, has established<br />
a reputation as a high end hub for AAA game development through their current<br />
project "Spec Ops: The Line" (2K). Other fi elds are even dominated creatively by<br />
German developers. Daedalic (Hamburg) has taken the pole position in adventure<br />
games, with masterpieces like "Deponia" or "The Whispered World". Another driving<br />
force in the constant enhancement of the German development scene comes from<br />
the independents. Black Pants (Kassel) with their award winning project "Tiny & Big",<br />
Berlin-based developer Kunst-Stoff - "The great Jitters: Pudding Panic" or Krystian<br />
Majewski (Cologne) and his highly appraised game "Trauma", are examples for the<br />
excellence in making great games on a small budget.<br />
Curator / Host: B. Bartholdy, Cologne Game Lab<br />
GAMES TECHNoloGy<br />
Films, they are a-changin’. Originally divergent in their conceptualization and<br />
production processes, the game and fi lm industries have recently found creative<br />
ways of converging. Crytek is one of the companies that is taking a pioneering role in<br />
this converging fi eld and develops technologies that use real-time engines from the<br />
games industry for blocking, previs, and Virtual Production. Christopher Evans gives<br />
an exclusive behind-the-scenes look.<br />
Host: J. Olin<br />
29<br />
CONFERENCE / GAMES
CONFERENCE / TECH TAlKS<br />
TECH TALKS 3d STEREo<br />
Bloody gore fest or a children’s wonderland: 3D Stereo is used diff erently according<br />
to who's sitting in the audience. Adjust your eye glasses when Celluloid VFX, Prime<br />
Focus World, TRIXTER and Virgin Lands present their latest insights into the 3D<br />
conversion of fi lms such as "Star Wars: Episode I", "Harry Potter", "Journey 2: The<br />
Mysterious Island", "Underworld: Awakening" or the German children’s movie "Come,<br />
let’s fi nd a treasure".<br />
Host: B. Flückiger<br />
TECH TALKS lIGHTING ANd RENdERING<br />
There has always been a strong push in the Visual Eff ects and Animation community<br />
towards more realism. This has recently taken two major venues: various forms of<br />
global illuminations (point-based, raytraced) and physically based rendering.<br />
Obviously this has led to re-training of artists, as well as designing of new lighting<br />
tools (on top of the forced pipeline overhaul). We will survey some of these new<br />
approaches and consequences in this track, with case studies from various studios.<br />
Curator / Host: C. Héry, Pixar Animation Studios<br />
TECH TALKS Cloud CoMPuTING<br />
Cloud Computing promises huge benefi ts through the sharing of remote computing<br />
resources and by lowering the barrier of entry to high-performance computing. But<br />
what does that mean for animation and visual eff ects production? <strong>FMX</strong> will feature<br />
a series of sessions on this very timely topic. Curated by Ludwig von Reiche, Senior<br />
Director for Business Development of NVIDIA, this track will explore current off erings<br />
of Cloud Computing and their relevance to animation, games and visual eff ects<br />
production. Users and vendors will discuss advantages and challenges for diff erent<br />
application areas as well as upcoming trends in Cloud Computing technologies and<br />
business models.<br />
Curator / Host: L. von Reiche, NVIDIA<br />
30<br />
TECH TALKS INduSTRIAl CG<br />
This exciting new track addresses the use of CG for industrial purposes, from design<br />
and development right up to marketing and sales. CG enables product designers<br />
and marketers to tell their stories in a fresh and highly convincing manner. Speakers<br />
from companies such as Porsche and PSA Peugeot Citroën will provide insight into<br />
how they apply CG inside their organisations. The track will consider the importance<br />
of using real-time and offl ine CG, and how the use of CG throughout the industry can<br />
fundamentally further the way people work.<br />
Curator / Host: L. Fuchs, Realtime Technology<br />
TECH TALKS APPlIEd RESEARCH<br />
The Applied Research track combines the latest production-proven technological<br />
achievements. Starting with insight into Disney Animation’s particle rendering<br />
pipeline we will also learn more about the Open Source projects Partio and SeExpr.<br />
Computer Graphics researchers from Technische Universität Braunschweig showcase<br />
their "Virtual Video Camera" pipeline allowing to freely specify the fi nal camera<br />
path in post-production. Learn more about the GPU-based sand simulations for<br />
"John Carter" that go beyond the capabilities of traditional rigid body fl uid systems.<br />
Finally we will hear about Pixar's crowd simulation pipeline and how it evolved from<br />
"A Bug’s Life" to "Brave".<br />
Curator / Host: V. Helzle, Filmakademie Baden-Württemberg<br />
TECH TALKS NPR<br />
Non-photorealistic Rendering (NPR) is the art of computing artistic-looking and<br />
abstract images. Techniques in NPR range from image processing to complex<br />
geometric modifi cations and operations. Many of these techniques are used in<br />
computer animation and interactive computer games. The talks will introduce this<br />
fascinating fi eld and present recent developments in applied computer science.<br />
Curator / Host: O. Deussen, Universität Konstanz
FOCUS ON MoNTRéAl<br />
A cultural complement to the epicenter of Vancouver, Montréal has developed into<br />
a central focal point for the creative and digital entertainment industry with its own<br />
specific characteristics and trademarks. VFX companies and other players provide<br />
insights into the various services Montréal’s companies have to offer – spanning<br />
from VFX for the movie "Underworld: Awakening" to tools that intertwine the film and<br />
game industries.<br />
Curators / Hosts: A. Renaud, Centre NAD; C. Beauchesne, Montreal ACM SIGGRAPH<br />
FOCUS ON VANCouVER<br />
Vancouver is a world-class destination for international creative talent. Government<br />
support through tax incentives and R&D <strong>program</strong>s has led to the current explosion<br />
of visual effects, animation and gaming studios choosing Vancouver as a prime<br />
location to do business. With strong support from both the private and public<br />
sectors, Vancouver has positioned itself as hub for the creative economy. Local<br />
industry leaders have a strong voice in the development of policy and strategy which<br />
ensures continued growth.<br />
As the opportunity to work on some of the most challenging and high profile projects<br />
increases, Vancouver has become a prime destination for international artists and<br />
other creative talent. An added benefit to working on world class productions is the<br />
ability to take advantage of Vancouver’s unique combination of lifestyle, culture and<br />
spectacular outdoors.<br />
Curator / Host: R. Mischel, Satelite Productions for Sony Pictures Imageworks<br />
31<br />
CONFERENCE / FoCuS oN...<br />
FOCUS ON ESToNIA<br />
When people talk about Estonian animation, they always refer to its long and<br />
dignified history, which is primarily known for world-famous artistic author films. By<br />
today, however, the complete picture of Estonian animation is much more colorful.<br />
A number of small studios have appeared. They have taken a more commercial<br />
course and love to mix different animation techniques with motion graphics and VFX,<br />
creating a modern visual language that is new to the Estonian audiovisual scene.<br />
Two of those young and fresh companies will conquer the <strong>FMX</strong> conference stage as<br />
well – FrostFX will talk about their passion for creating visually aesthetic CG fluids and<br />
TOLM will take you along on their quest for the Holy Grail in storytelling and finding<br />
the right path in your professional field. Counterbalancing the new wave Estonian<br />
focus at <strong>FMX</strong> includes also internationally praised Nukufilm, the oldest and largest<br />
stop motion studio in Northern Europe that represents a pure handcraft, which has<br />
become more and more desirable in a world full of digital noise.<br />
Curator / Host: H. Pikkov, AnimaCampus<br />
FOCUS ON PolANd<br />
Focus on Poland reflects recent trends and developments in this exciting region of<br />
Eastern Europe, demonstrating its creative achievements and potential. Renowned<br />
animation studio Human Ark presents its current experiences on commercials and<br />
films, The Chimney Pot talks about the post-production on Marek Koterski’s feature<br />
film "Man, Chicks Are Just Different" and Alvernia Studios presents their production of<br />
motion capture in the game sequel "Witcher 2".<br />
Host: T. Ohnmacht
ICC INTERACTIVE CoNTENT CREATIoN<br />
Transmedia<br />
Sessions<br />
Echtzeit<br />
Cinema of the Future<br />
Cinema of the Future<br />
Virtual Humans<br />
VHF: Sessions<br />
Papers<br />
SIGGRAPH Papers<br />
Eurographics Papers<br />
Junior Papers
ICC / TRANSMEdIA / CINEMA oF THE FuTuRE<br />
TRANSMEDIA SESSIoNS<br />
We are seeing a profound shift in perspective across all media sectors. Crossmedial<br />
thinking has become the business method. Transmedia will discuss how to build<br />
professional pipelines for transmedia development, production and distribution.<br />
Henry Jenkins (UCLA), author of "Convergence Culture" will give us an academic<br />
scope on where we stand today. Nuno Bernado (beactive), author of "The<br />
Producer’s Guide to Transmedia", will share with us his many years of transmedial<br />
practice. Scott Walker (Brain Candy), founder of Transmedia Los Angeles, will<br />
speak on the systematic integration of users. Femke Wolting (submarine channel),<br />
Amsterdam-based producer of "Collapsus", will showcase their award winning<br />
transmedia projects.<br />
The day ends with a discussion in cooperation with the 5D Institute on the Future of<br />
Storytelling. Panelists are Henry Jenkins, Shekhar Kapur and Alex McDowell, director<br />
of 5D Institute.<br />
Curator / Host: I. von Staden, Filmakademie Baden-Württemberg<br />
TRANSMEDIA ECHTzEIT<br />
Not all animation is made for the big or the small screen. Inspired by architecture,<br />
theatre, comics or mathematics, these abstract artists make fi lms, promos and<br />
commercials. But they also prove to be versatile Transmedia artists: They create<br />
installations, performances and invent their own defi nition of screen and projection –<br />
a dedication that has brought them into museums, galleries and clubs.<br />
Animation isn't necessarily frame-by-frame. It can also be live and real-time. Real<br />
and virtual do not contradict each other but blend smoothly. While opting for very<br />
diff erent software solutions and approaches they share the idea that the internet<br />
is not a threat but a challenge that opens up a myriad of new possibilities how to<br />
express, fi nance and (self-)market themselves as artists.<br />
François Chalet’s almost mathematical animation style is crisp, precise and has a<br />
fresh and emotional appeal on big and on tiny screens alike. Friedrich Kirschner<br />
playfully exploits computer game technology and his own charming low-tech tools to<br />
invigorate puppetry and performance. Max Hattler blends old and new techniques<br />
and concepts with amazing results.<br />
Curator / Host: K. Wehn, Media Researcher & Curator<br />
34<br />
CINEMA OF THE FUTURE CINEMA oF THE FuTuRE<br />
How do technical developments infl uence the way we watch movies? While current<br />
fi lms like Peter Jackson’s "The Hobbit" are shot at 48fps, Doug Trumbull is already<br />
paving the way with his Showscan Digital process at 120fps. In his keynote he will<br />
deliver insights into the history of cinema from both photographic and projection<br />
aspects. In addition, Trumbull will discuss the advantages of higher frame rates with<br />
RFX founder Ray Feeney and renowned fi lm journalist Bill Desowitz.<br />
The presentation by ARRI on the future of digital cameras will complement this track.<br />
Curator / Host: B. Desowitz, Immersed in Movies
VIRTUAL HUMANS VHF: SESSIoNS<br />
In the rapidly changing world of digital entertainment, virtual humans are taking on<br />
increasingly important roles. In cinema, virtual human actors, virtual human digital<br />
makeup, and digitally enhanced dramatic performances are becoming commonplace.<br />
In the world of games, virtual human characters are becoming ever more complex<br />
and important. In life, virtual human interfaces are popping up everywhere from VH<br />
bank tellers, to digital voices helping you on the phone. The <strong>FMX</strong> Virtual Humans<br />
Forum is the absolute best place in Europe to keep up with the razor edge of new<br />
developments in this most important arena.<br />
Curators: C. Hery, Pixar Animation Studios; P. Plantec, Ordinary Magic<br />
Host: P. Plantec<br />
ICC / VIRTuAl HuMANS / PAPERS<br />
35<br />
PAPERS SIGGRAPH<br />
This session presents selected technical papers from the SIGGRAPH 2011 and<br />
SIGGRAPH Asia 2011 conference <strong>program</strong>s, presenting leading research in<br />
computational stereo cameras and 3D displays, character animation, and tree<br />
modeling. Following an introduction about the SIGGRAPH conferences, selected<br />
papers will be presented by one of the authors and placed in the context of the<br />
greater SIGGRAPH technical papers <strong>program</strong>s.<br />
Curator / Host: M. Goesele, TU Darmstadt<br />
PAPERS EuRoGRAPHICS<br />
<strong>FMX</strong> continues its successful coalescence of applications and research from<br />
computer graphics in the special symposium "Best of Eurographics". Top<br />
researchers present their cutting-edge work combining innovative research with<br />
applications for the production of film and animation. They also give a glimpse<br />
at what may well await us in the future of animation, content creation and image<br />
manipulation systems. Each of the authors is a speaker at one of the annual<br />
Eurographics conferences or symposia. The talks present not just the technical<br />
work but will demonstrate its relevance to the industry.<br />
Curator / Host: C. Dachsbacher, Karlsruhe Institute of Technology<br />
PAPERS JuNIoR<br />
In 2011 the first Germany-wide call for papers for the <strong>FMX</strong> Junior Papers session has<br />
been announced by Katja Koeppl, Professor of Visual Effects and Post Production<br />
at the Stuttgart Media University. A selection of three papers from graduates of the<br />
Hochschule Ansbach, Hochschule für Film und Fernsehen Potsdam-Babelsberg and<br />
the Hochschule Ulm will be presented at <strong>FMX</strong>.<br />
The topic of the first session is Procedural Modeling Based on Models of Pattern<br />
Formation by Sebastian Bach, followed by Dylan Thompson’s presentation on<br />
Intuition in the increasingly Virtual Production environment. The third talk by Tobias<br />
Brummer and Oliver John compares techniques in stereoscopic cinema.<br />
Curators / Hosts: K. Koeppl, Stuttgart Media University
FoRuM<br />
Marketplace<br />
Trade Floor<br />
Masterclasses<br />
Acting for Animators<br />
Autodesk Student Experience<br />
Pixar RenderMan<br />
Workshops<br />
Workshops<br />
Recruiting Hub<br />
Recruiting Booths<br />
Recruiting Presentations<br />
Education<br />
School Campus<br />
School Presentations<br />
Education Sessions<br />
Filmakademie Projects<br />
Start-Ups
FORUM / TRAdE FlooR / MASTERClASSES / WoRKSHoPS<br />
TRAdE FlooR<br />
The Trade Floor is a central meeting point where companies present current trends, products and services. Discover the latest developments in professional graphics<br />
solutions for visual computing, 2D and 3D animation, simulation technologies, 3D rendering, real time engines, virtual human simulations and virtual test tracks. Talk to<br />
company representatives face-to-face about their recent work or take a break at our coff ee bar.<br />
2.6<br />
2.7<br />
2.5<br />
3.1<br />
3.2<br />
2.4<br />
3.5<br />
at² GmbH<br />
Autodesk GmbH<br />
Breakpoint Books<br />
CAD Network<br />
Chaos Group<br />
Crater Software<br />
CLO Virtual Fashion Inc.<br />
MASTERClASSES<br />
1.1<br />
2.1 2.2<br />
2.5<br />
2.6<br />
2.7<br />
3.1 3.2<br />
Turm B Turm A<br />
LIST-SAAL<br />
2.3<br />
3.6<br />
2.1<br />
3.2<br />
2.2<br />
4.3<br />
4.2<br />
2.3 2.4<br />
1.2<br />
Digital Production<br />
Econ Consulting<br />
faceshift<br />
Fujitsu<br />
Globell<br />
Gola em<br />
Lightcraft Technology<br />
Level-up with the help of seasoned professionals showing you the fast track to new<br />
skills and technologies in four diff erent Masterclasses. Gather specialist knowledge<br />
when Autodesk and Animation Mentor team up to explain the do’s and don’ts of<br />
a demo reel. Get rare insights when Pixar off ers several Masterclasses on the<br />
application of RenderMan, featuring the movies "La Luna" and "Cars 2". Polish your<br />
acting skills in 2D or 3D in a two-part Masterclass with Ed Hooks, who pioneered<br />
acting training for animators.<br />
BAR<br />
4.1 4.2 4.3 4.4<br />
38<br />
4.1<br />
4.4<br />
2.6<br />
3.1<br />
3.2<br />
1.1<br />
1.2<br />
WoRKSHoPS<br />
3.3 3.4<br />
3.5 3.6<br />
4.5<br />
Lightmap Ltd.<br />
Luxology<br />
pixeltrain<br />
PNy Technologies<br />
QOOBEE<br />
Realtime Technology AG<br />
R & D at Filmakademie<br />
3.3<br />
4.5<br />
3.4<br />
2.7<br />
SolidAnim<br />
Total AR<br />
TV Paint Devéloppement<br />
weltenbauer. 3D Vertriebs GmbH<br />
The Workshops off er hands-on training from renowned specialists who explain practical<br />
know-how and reveal their strategies to tackle challenges. Take home a whole new set<br />
of best practices that will positively impact your professional life. Workshops are off ered<br />
by 3Lateral, AV Medien Penrose, Blackmagic Design Blender Foundation, Chaos Group,<br />
Esri R&D Center Zurich, Inka3D, Luxology/Meilenstein, Mackevision Medien Design,<br />
Maxon, Next Limit Technologies, PI-VR GmbH, Side Eff ects Software, SolidAnim,<br />
TeamUp Technologies, Toon Boom Animation Inc., Unity Technologies, and Xsens.
RECRuITING HuB<br />
Find out where to start or further your career in animation, games and VFX. Take your chance as some of the best and best-known names in the industry come to the<br />
Recruiting Hub to meet graduates and professionals who are looking for a way to start off their career in the Digital Entertainment industry.<br />
RECRuITING BooTHS<br />
Twenty-three world-class and world-renowned animation, VFX and games studios<br />
have set up their booths in Eyth-Saal, waiting for potential future employees to walk<br />
by. Make that all-important first step and talk to recruiters one-on-one, ready to<br />
woo them with the best you have to offer: your personality, and your portfolio or<br />
showreel.<br />
Animal Logic<br />
Axis Animation<br />
Double Negative<br />
eder Medien Management<br />
Framestore<br />
Lucasfilm Singapore<br />
Mackevision Medien Design<br />
Method Studios<br />
MPC<br />
PIXOMONDO<br />
Prime Focus World<br />
Realtime Technology<br />
ScanlineVFX<br />
17 16 15 14 13 12 11 10 9 8<br />
EyTH-SAAL<br />
1<br />
2<br />
Axis Animation<br />
Blue Sky Studios<br />
Celluloid Visual Effects<br />
Crytek<br />
Double Negative<br />
eder Medien Management<br />
Framestore<br />
Lucasfilm Singapore<br />
Mackevision Medien Design<br />
Method Studios<br />
MPC<br />
PIXOMONDO<br />
Prime Focus World<br />
Psyop & MassMarket<br />
Realtime Technology<br />
ScanlineVFX<br />
The Mill<br />
3<br />
4<br />
RECRuITING PRESENTATIoNS<br />
This is your chance to familiarize yourself with a company’s work and goals before<br />
you apply for a job with them in the Recruiting Hub. The following companies will<br />
present in front of an eager audience: Axis Animation, Blue Sky Studios, Double<br />
Negative, Framestore, Lucasfilm Singapore, LUXX Studios, Mackevision, Method<br />
Studios, MPC, Prime Focus World, Psyop & MassMarket, RISE | Visual Effects<br />
Studios, ScanlineVFX, Sony Pictures Imageworks, The Mill, TRIXTER, Walt Disney<br />
Animation Studios.<br />
5<br />
FORUM / RECRuITING HuB<br />
TuESdAy WEdNESdAy THuRSdAy FRIdAy<br />
13 8712<br />
16 3<br />
12<br />
14<br />
17<br />
10 95<br />
8<br />
11<br />
13<br />
15 712<br />
16 3<br />
12<br />
14<br />
17<br />
10 6954<br />
39<br />
8<br />
1<br />
16 43<br />
12<br />
14<br />
17<br />
10 956<br />
13 2<br />
6<br />
Axis Animation<br />
eder Medien Management<br />
Lucasfilm Singapore<br />
LUXX Studios<br />
Mackevision Medien Design<br />
Method Studios<br />
MPC<br />
PIXOMONDO<br />
Prime Focus World<br />
RISE | Visual Effects Studios<br />
ScanlineVFX<br />
Sony Pictures Imageworks<br />
TRIXTER<br />
Walt Disney Animation Studios<br />
7<br />
1<br />
16 3<br />
12<br />
14<br />
17<br />
10 956<br />
13<br />
eder Medien Management<br />
Lucasfilm Singapore<br />
Mackevision Medien Design<br />
Method Studios<br />
MPC<br />
PIXOMONDO<br />
Prime Focus World<br />
RISE | Visual Effects Studios<br />
ScanlineVFX<br />
Sony Pictures Imageworks<br />
TRIXTER
FORUM / EduCATIoN<br />
SCHool CAMPuS<br />
Mingle with future fellow students and lecturers! Find out where to start your education in animation, games or VFX. Twenty-eight international media design schools and<br />
<strong>program</strong>s present their curricula in the School Campus. Prospective students can gather information, ask questions and talk to teachers and current students from as far<br />
away as New Zealand.<br />
S1<br />
Turm B S2<br />
S17 Turm A<br />
S3 S16<br />
LIST-SAAL<br />
S1 Akademie der media<br />
S2 btk – Hochschule für Gestaltung<br />
S3 Fachhochschule Salzburg, MultiMediaArt<br />
S4 Fachhochschule Trier<br />
S5 FH Oberösterreich Campus Hagenberg<br />
S6 Filmakademie Wien<br />
S7 GAMES ACADEMy<br />
S8 Georg-Simon-Ohm Hochschule, Fakultät Design<br />
S9 h_da Hochschule Darmstadt<br />
S10 Hochschule Ansbach, MUK<br />
S4<br />
S5 S6 S7 S8 S9<br />
Galerie<br />
S24<br />
S23<br />
S22<br />
S21<br />
S20<br />
S10 S11 S12 S13 S14 S15<br />
S11 Hochschule der Bildenden Künste Saar<br />
S12 Hochschule der Medien Stuttgart<br />
S13 Hochschule für Film und Fernsehen "Konrad Wolf"<br />
S14 Hochschule Luzern Design & Kunst<br />
S15 Hochschule Ostwestfalen-Lippe<br />
S16 MD.H Mediadesign Hochschule<br />
S17 Media Design School, New Zealand<br />
S18 Staff ordshire University<br />
S19 Tampere University of Applied Sciences<br />
S20 Technische Hochschule Mittelhessen<br />
40<br />
S19<br />
S18<br />
S25<br />
S21 TRUEMAX academy<br />
S22 University of Glamorgan<br />
S23 University of Hertfordshire<br />
S24 Zürcher Hochschule der Künste, Game Design<br />
S25 Animation Sans Frontières<br />
S26 The Animation Workshop, Denmark<br />
S27 GOBELINS, l'école de l'image<br />
S28 Filmakademie Baden-Württemberg<br />
S26<br />
S27<br />
S28
EDUCATION SCHool PRESENTATIoNS<br />
Which school best suits your strengths and ambitions? Get a great first impression<br />
as students and tutors from the following schools and <strong>program</strong>s present facts<br />
about life on campus and videos of their latest student work: Animation Sans<br />
Frontières, FH Oberösterreich Campus Hagenberg, Georg-Simon-Ohm Hochschule,<br />
Hessische Film- und Medienakademie, Media Design School - New Zealand,<br />
Tampere University of Applied Sciences, University of Glamorgan,<br />
Zürcher Hochschule der Künste - Game Design.<br />
EDUCATION SESSIoNS<br />
Never stop educating yourself! Education sessions are informative talks and panels<br />
on the future of talent and the talents of the future. Speakers share their knowledge,<br />
views and perspectives on what it takes to improve as a young digital artist. There<br />
are sessions on how to start an ACM SIGGRAPH student chapter; the future of 2D<br />
animation; how to prepare children for a future in animation; story for animators,<br />
<strong>program</strong>mers and designers; how to build and maintain a creative staff, and a live<br />
Disney Animation shop talk.<br />
41<br />
EDUCATION FIlMAKAdEMIE PRoJECTS<br />
Students of the Institute of Animation, Visual Effects and Digital Postproduction show<br />
their latest projects: trailers for the Festival of Animated Film Stuttgart 2012, new<br />
animated short films in various styles and techniques, visual effects, achievements<br />
in technical directing and research & development, transmedia and games projects.<br />
And last but not least, learn more about the making of this year’s <strong>FMX</strong> trailer<br />
"Globosome" and the "Globosome" game.<br />
Hosts: T. Ohnmacht, V. Helzle, M. Gassner<br />
EDUCATION START-uPS<br />
Start-Ups bring fresh wind into the business world, creating innovative products<br />
and services. This year’s start-up line-up is no different: Drawing from the sources<br />
of transmedia, interactivity, animation and effects the companies Appmotion,<br />
Brandstätter, Polynoid, Studio Fizbin, Zeitland and Zeitfenster demonstrate what is<br />
new and different about them.<br />
Host: B. Baumgartner<br />
FORUM / EduCATIoN
EVENTS & SCREENINGS<br />
Events<br />
APD Conference "Financing & Brands"<br />
ITFS - Festival of Animated Film<br />
Exhibition: Klasse Professor Ade<br />
Parties & Events<br />
<strong>FMX</strong> Screenings<br />
Shelley's Eye Candy<br />
Animation Show of Shows<br />
SIGGRAPH CAF<br />
SIGGRAPH Asia CAF<br />
Filmakademie Shorts<br />
Cinematics in Games<br />
Movie Screenings<br />
John Carter<br />
Hugo<br />
The Avengers<br />
Ra.One<br />
The Pirates! Band of Misfits<br />
The Lorax
EVENTS / APd / ITFS / EXHIBITIoN / PARTIES & EVENTS<br />
APD CoNFERENCE "FINANCING & BRANdS"<br />
The cultural and economic challenges of creating animated family<br />
entertainment in Europe.<br />
May 9, 10am – 1pm<br />
Haus der Wirtschaft, Meidinger Saal<br />
This year’s conference looks at how and why countries such as France, Denmark and<br />
others have successfully managed to build up a strong, diverse animation industry<br />
as part of their own, home-grown children’s media culture.<br />
What fundamental cultural, political and economic changes are necessary to<br />
strengthen German children’s media culture and to shape the animation industry<br />
so as to enable its brands, content and concepts to be exploited on a national and<br />
international scale? How is it possible for the European animation industry as a<br />
whole to succeed in maintaining its cultural diversity and own storytelling traditions<br />
and at the same time to prove itself on the world market? What does the industry<br />
need in terms of financing mechanisms in order to achieve sustainable growth and a<br />
strengthening of European co-productions?<br />
The APD Conference will be held in co-operation with the German Producers Alliance.<br />
ITFS 19 th FESTIVAl oF ANIMATEd FIlM STuTTGART<br />
May 8-13, 2012<br />
The Festival of Animated Film Stuttgart (ITFS) is one of the world’s largest and<br />
most important festivals for animated film. From May 8 to May 13, 2012, around<br />
1,000 of the best animated films worldwide, representing the whole spectrum of<br />
the genre, will be shown. Last year's festival attracted around 75,000 visitors and<br />
approximately 2,500 accredited guests.<br />
<strong>FMX</strong> and the Stuttgart Festival of Animated Film have enjoyed a close partnership<br />
for several years, transforming Stuttgart into the Animated Capital of Europe each<br />
May. Events such as the Animated Com Award (advertising, technology and spatial<br />
communication) have become successful events for the animation industry.<br />
Innovative animation studios and studios famous throughout the world will present<br />
their methods of working and their films at studio presentations and will give you<br />
an exclusive preview of new and exciting projects. In school presentations the<br />
Festival of Animated Film will be showing the <strong>program</strong>mes of selected German and<br />
international film and art schools.<br />
More information: www.itfs.de<br />
44<br />
EXHIBITION KlASSE PRoFESSoR AdE<br />
The exhibition presents student works from the Albrecht Ade class at the<br />
Staatliche Akademie der Bildenden Künste Stuttgart, 1980 to 1991. It honors the<br />
achievements of Professor Albrecht Ade who moved on to found the Filmakademie<br />
Baden-Württemberg in 1991.<br />
Open May 2-13, 2012<br />
Monday – Friday, 9am - 7pm<br />
Haus der Wirtschaft, Foyer first floor<br />
PARTIES & EVENTS PARTIES & EVENTS<br />
<strong>FMX</strong> 2012 doesn’t sleep - ever. Instead, it offers complementary evening and night<br />
events to enjoy your after conference drinks, shake a leg or relax. Here’s what we’ve<br />
got in store for you.<br />
<strong>FMX</strong> ECHTzEIT PARTy<br />
May 9, 10pm, Club lehmann, Seidenstraße 20, Stuttgart<br />
Be there when <strong>FMX</strong> hits the dance floor: <strong>FMX</strong> Echtzeit Party is both groovy<br />
and funky at the same time, simultaneously taking care of your ears and eyes.<br />
HdM graduates Thomas Nathan, Franz Rosenberger and Hartmut Ulmer take you<br />
on a journey to your "self": live cinema accompanied by music. The main VJ act is<br />
Christian Herbstreuth (A Free Mind). Free entrance with <strong>FMX</strong> or ITFS badge.<br />
<strong>FMX</strong> AFTER-HouRS<br />
May 8-11, starting 6pm, Club Schocken, Hirschstraße 36, Stuttgart<br />
Relax after a long conference day, have a cold beer or a cocktail, mingle or enjoy the<br />
view from the balcony in one of Stuttgart’s favorite bar and club institutions. There<br />
are discounted drinks during <strong>FMX</strong>’ Cocktail Hour, 7:30pm – 8:30pm. Just present<br />
your Conference badge.<br />
<strong>FMX</strong> CloSING PARTy<br />
May 11, 6pm, Suite 212, Theodor-Heuss-Straße 15, Stuttgart<br />
Time to say goodbye – until 2013! Dance away the night, share your favorite <strong>FMX</strong><br />
moments and raise your glass to innovation and inspiration. Free Entrance.<br />
FESTIVAl GARdEN & oPEN AIR<br />
May 8-13, daily: 2pm - 11pm, Festival Garden, Schlossplatz<br />
The open air cinema, free of charge, takes place in the Festival Garden at the<br />
Schlossplatz. It's the perfect opportunity to catch a glimpse of the world of animated<br />
film and to celebrate in a real party atmosphere. ITFS offers a whole range of<br />
workshops for children and adults giving an insight into how animated films are made.<br />
For full <strong>program</strong> visit www.itfs.de
SCREENINGS <strong>FMX</strong> SCREENINGS<br />
Shelley's Eye Candy<br />
König-Karl-Halle / Tuesday, May 8 / 5:30pm<br />
The Animation Show of Shows<br />
Cinema Gloria 2 / Wednesday, May 9 / 4:30pm<br />
SIGGRAPH CAF<br />
König-Karl-Halle / Thursday, May 10 / 5pm<br />
SIGGRAPH Asia CAF<br />
König-Karl-Halle / Friday, May 11 / 5pm<br />
Cinematics in Games<br />
Meidinger Saal / Friday, May 11 / 5pm<br />
Ars Electronica<br />
König-Karl-Halle / Tuesday, May 8 / 9am<br />
Fantoche<br />
König-Karl-Halle / Wednesday & Friday / 8:45am<br />
Kurzsuechtig<br />
König-Karl-Halle / Thursday, May 10 / 8:45am<br />
ITFS<br />
Meidinger-Saal / Tuesday & Wednesday / 9:30am<br />
Meidinger-Saal / Thursday & Friday / 8:45am<br />
FIlMAKAdEMIE SHoRTS:<br />
ITFS Trailer<br />
Gewerkschaftshaus / Tuesday, May 8 / 9:45am<br />
Raum Reutlingen / Friday, May 11 / 9:15am<br />
New Shorts 1<br />
Gewerkschaftshaus / Wednesday, May 9 / 8:45am<br />
Raum Reutlingen / Thursday, May 10 / 9:15am<br />
New Shorts 2<br />
Gewerkschaftshaus / Thursday, May 10 / 8:45am<br />
Raum Reutlingen / Tuesday, May 8 / 9:45am<br />
Neuer Österreichischer Trickfilm<br />
Gewerkschaftshaus / Friday, May 11 / 8:45am<br />
Raum Reutlingen / Wednesday, May 9 / 9:30am<br />
45<br />
SCREENINGS / <strong>FMX</strong> / MoVIES<br />
SCREENINGS MoVIE SCREENINGS<br />
John Carter<br />
Cinema Gloria 2 / Tuesday, May 8 / 6pm<br />
Hugo<br />
Cinema Metropol 2 / Wednesday, May 9 / 6pm<br />
Ra.one<br />
ITFS Open Air / Thursday, May 10 / 8pm<br />
The Avengers<br />
Cinema Gloria 1 / Thursday, May 10 / 4pm<br />
The Pirates! Band of Misfits<br />
Cinema Metropol 2 / Thursday, May 10 / 6pm<br />
The lorax<br />
Cinema Gloria 1 / Friday, May 11 / 4:30pm
<strong>FMX</strong> 2012 / PARTNERS<br />
MAIN PARTNERS:<br />
Co-oPERATIoN PARTNERS:<br />
TECHNoloGy PARTNERS:<br />
PARTNERS:<br />
PMS COLOR UNCOATED: 116 U<br />
C M Y K: 0 0 0 55 (55% Gray)<br />
meilenstein digital<br />
46<br />
MFA COMPUTER ART<br />
MFA COMPUTER ART<br />
DIGITAL CINEMA<br />
®<br />
Lightcraft<br />
T E C H N O L O G Y
PRoGRAM PARTNERS:<br />
FuNdING PARTNERS:<br />
oRGANIzEd By:<br />
MEdIA PARTNERS:<br />
SCHoolS:<br />
THE ANIMATION WORKSHOP WWW.ANIMWORK.DK -<br />
TECHNOLOGIE UND MEDIENREALISATION IN FILM UND VIDEO<br />
47<br />
<strong>FMX</strong> 2012 / PARTNERS
<strong>FMX</strong> 2012 / WHERE To Go<br />
LOCATIONS <strong>FMX</strong> 2012<br />
<strong>FMX</strong> 2012 - 17 th Conference on Animation, Eff ects, Games and Transmedia<br />
May 8 – 11, 2012<br />
<strong>FMX</strong> 2012 takes place in the<br />
Haus der Wirtschaft<br />
Willi-Bleicher-Strasse 19<br />
70174 Stuttgart<br />
Gewerkschaftshaus<br />
Willi-Bleicher-Strasse 20<br />
70174 Stuttgart<br />
Cinema Gloria 1 & 2<br />
Königstrasse 22<br />
70173 Stuttgart (Entry via Stephanstrasse)<br />
Seidenstraße<br />
Hegelstraße<br />
19 th Festival of Animated Film Stuttgart<br />
May 8 – 13, 2012<br />
ITFS 2012 takes place in the Innenstadt Kinos and at the Schlossplatz:<br />
Cinema Gloria<br />
Königstrasse 22<br />
70173 Stuttgart (Entry via Stephanstrasse)<br />
Cinema Metropol<br />
Bolzstrasse 10<br />
70173 Stuttgart<br />
Festival Garden & Open Air Cinema:<br />
Schlossplatz Stuttgart<br />
Animation Production day<br />
May 8 – 9, 2012<br />
The Animation Production Day (APD) takes place at two locations:<br />
One-on-one meetings:<br />
Hotel Le Méridien<br />
Willy-Brandt-Strasse 30<br />
70173 Stuttgart<br />
APD Conference "Financing & Brands"<br />
Haus der Wirtschaft<br />
Meidinger Saal<br />
Willi-Bleicher Strasse 19<br />
70174 Stuttgart<br />
Schloßstraße<br />
Lange Straße<br />
48<br />
STUTTGART<br />
Kronenstraße<br />
Kriegsbergstraße<br />
Schloßstraße<br />
Stadtmitte<br />
CAPTION<br />
Paulinenstraße<br />
A<br />
Friedrichsbau<br />
Willi-Bleicher-Straße<br />
Theodor-Heuss-Straße<br />
Friedrichsstraße<br />
Kronprinzstraße<br />
A Haus der Wirtschaft<br />
B Gewerkschaftshaus<br />
C Cinema Metropol<br />
d Cinema Gloria 1 & 2<br />
E Schlossplatz<br />
B<br />
Paulinenstraße<br />
Heilbronner Straße<br />
Lautenschlagerstraße<br />
C<br />
Schlossplatz<br />
Königstraße<br />
Arnulf-Klett-Platz<br />
D<br />
Königstraße<br />
Bolzstraße<br />
E<br />
Konrad-Adenauer-Straß
CAPTION<br />
Haus der Wirtschaft Main Entrance 1<br />
Exhibition: Klasse Professor Ade 2<br />
Bistro 3<br />
Raum Tübingen: Cloakroom 4<br />
Steinbeis-Saal 5<br />
Registration/Ticket Counter 6<br />
Foyer Bertha-Benz 7<br />
Bertha-Benz-Saal 8<br />
Raum Karlsruhe 9<br />
Foyer Kienestraße 10<br />
Raum Mannheim 11<br />
Meidinger Saal 12<br />
List-Saal: Turm B 13<br />
List-Saal 14<br />
List-Saal: Galerie 15<br />
List-Saal: Turm A 16<br />
Eyth-Saal 17<br />
Raum Reutlingen 18<br />
König-Karl-Halle 19<br />
Foyer König-Karl 20<br />
HAUS DER WIRTSCHAFT<br />
EG / 1st Floor<br />
1. OG / 2nd Floor<br />
2. OG / 3rd Floor<br />
49<br />
<strong>FMX</strong> 2012 / FlooR PlANS<br />
8<br />
7<br />
17<br />
16<br />
6<br />
18<br />
3<br />
2<br />
1<br />
9 10 11<br />
14<br />
15<br />
12<br />
5<br />
19<br />
4<br />
13<br />
20
<strong>FMX</strong> 2012 / THANK you / IMPRINT<br />
dANKE SCHÖN!<br />
We would like to thank all of the amazing people who helped put <strong>FMX</strong> together. We really<br />
appreciate the contributions from our speakers who enrich <strong>FMX</strong> with their outstanding<br />
involvement and knowledge.<br />
<strong>FMX</strong> benefits greatly from the help of our Boards; their continued support and<br />
expertise allows <strong>FMX</strong> to continue to bring exceptional content to a large audience.<br />
Many thanks to all of our Advisory Board, Program Board and Associates.<br />
Thank you to our fabulous Cooperation, Event, Program and Media Partners<br />
and the special support by Autodesk.<br />
Most of all thank you to our Funding Partners for their continued backing. <strong>FMX</strong> greatly<br />
acknowledges the support of our funders: Ministry of Science, Research and the Arts<br />
and the Ministry for Finance and Economic Affairs of the State of Baden-Württemberg,<br />
the MFG Film Funding and the FFA German Federal Film Board.<br />
Our <strong>FMX</strong> Trailer "Globosome" has its own game and website at www.globosome.com<br />
Selected conference events will be streamed live at www.fmx.de; various Virtual<br />
Production presentations will be streamed live at area.autodesk.com/fmx2012<br />
Find more details on <strong>FMX</strong>, its full <strong>program</strong>, history, gallery and so forth at<br />
www.fmx.de. Join the mailing list for regular updates. Contact us: info@fmx.de<br />
Connect: Follow us on Twitter @fmx_conference, tag your tweet with #fmx2012<br />
and join us on Google+ and Facebook.<br />
50<br />
IMPRINT<br />
<strong>FMX</strong> is an event by Filmakademie Baden-Württemberg, organized by the Institute<br />
of Animation, Visual Effects and Digital Postproduction, hosting the Animation<br />
Production Day 2012 (APD), a joint venture with the Festival of Animated Film<br />
Stuttgart (ITFS).<br />
It is an event in cooperation with VES Visual Effects Society, ACM SIGGRAPH, 5D<br />
Institute, Eurographics and Stuttgart Media University (HdM), supported by<br />
Autodesk.<br />
<strong>FMX</strong> is funded by the Ministry of Science, Research and the Arts and the Ministry<br />
for Finance and Economic Affairs of the State of Baden-Württemberg, the MFG Film<br />
Funding and the FFA German Federal Film Board.<br />
Print material kindly manufactured by C. Maurer Druck und Verlag.
Avatar – WETA and © Twentieth Century Fox Film<br />
Corporation. All rights reserved.<br />
Rango - © 2010 Paramount Pictures. All Rights<br />
Reserved. Image Courtesy of Industrial Light & Magic<br />
DreamWorks II Distribution Co,. LLC,<br />
courtesy of Digital Domain.<br />
World Building. Previsualization. Virtual Production.<br />
Learn from the creative pioneers who are inventing the future.<br />
Autodesk is a proud supporter of the first Virtual Production track at <strong>FMX</strong> 2012.<br />
16 sessions over 3 days. Check the <strong>program</strong>. Come and learn with us.<br />
Autodesk is a Main Partner of <strong>FMX</strong> 2012.<br />
TINTIN: © 2011 Paramount Pictures.<br />
All Rights Reserved.<br />
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.<br />
Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.<br />
© 2012 Autodesk, Inc. All rights reserved.<br />
HUGO: © 2011 GK Films, LLC.<br />
All Rights Reserved.