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GPU-Accelerated Path Rendering - Presentation - GTC 2012

GPU-Accelerated Path Rendering - Presentation - GTC 2012

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“Stencil, then Cover”<strong>Path</strong> Stroke Covering• Specify a path• Specify arbitrary path transformation– Projective (4x4) allowed– Depth values can be generated fordepth testingcover strokepath commandper-pathfill regionoperationspathfront-endprojectivetransformclipping &scissoringpathobjectsampleaccessibility• Sample accessibility determined– Accessibility can be limited by anyor all ofper-sampleoperationswindow, depth& stencil tests• Scissor test, depth test, stenciltest, view frustum, userdefinedclip planes, samplemask, stipple pattern, andwindow ownershipper-fragment orper-sampleshadingstencilupdatetypically zero• Conservative covering geometry usesstencil to “cover” stroked path– Determined by prior stencil stepcolorbufferprogrammablepathshadingstencilbuffer

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