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Virtual Reality Simulations in Web-Based Science Education

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<strong>Virtual</strong> <strong>Reality</strong> <strong>Simulations</strong><strong>in</strong> <strong>Web</strong>-<strong>Based</strong> <strong>Science</strong><strong>Education</strong>YOUNG-SUK SHINDivision of Electronics and Information Eng<strong>in</strong>eer<strong>in</strong>g, Chonbuk National University, 7320-ho, 664-14 Duckj<strong>in</strong>-Dong,Jeonju Chonbuk, 561-756, KoreaReceived 25 October 2001; accepted 1 May 2002ABSTRACT: This article presents the educational possibilities of <strong>Web</strong>-based scienceeducation us<strong>in</strong>g a desktop virtual reality (VR) system. A <strong>Web</strong> site devoted to science educationfor middle school students has been designed and developed <strong>in</strong> the areas of earth sciences:meteorology, geophysics, geology, oceanography, and astronomy. Learners can establish bythemselves the pace of their lessons us<strong>in</strong>g learn<strong>in</strong>g contents considered learner level and theycan experiment <strong>in</strong> real time with the concepts they have learned, <strong>in</strong>teract<strong>in</strong>g with VR environmentsthat we provide. A VR simulation program developed has been evaluated with aquestionnaire from learners after learn<strong>in</strong>g freely on the <strong>Web</strong>. This study shows that <strong>Web</strong>-basedscience education us<strong>in</strong>g VR can be effectively used as a virtual class. When we consider therapid development of VR technology and lower<strong>in</strong>g of cost, the study can construct moreimmersive environments for the education <strong>in</strong> the near future. ß2002 Wiley Periodicals, Inc. ComputAppl Eng Educ 10: 18–25, 2002; Published onl<strong>in</strong>e <strong>in</strong> Wiley Inter<strong>Science</strong> (www.<strong>in</strong>terscience.wiley.com.);DOI 10.1002/cae.10014Keywords: virtual reality simulations; <strong>in</strong>teractive learn<strong>in</strong>g environments; <strong>Web</strong>-basedlearn<strong>in</strong>g; computer assisted <strong>in</strong>struction; science educationINTRODUCTIONCurrently there is an <strong>in</strong>creas<strong>in</strong>g number of educatorsabandon<strong>in</strong>g predom<strong>in</strong>antly didactic, lecture-basedmodes of <strong>in</strong>struction, and mov<strong>in</strong>g towards morelearner-centered models <strong>in</strong> which students are engaged<strong>in</strong> problem solv<strong>in</strong>g and <strong>in</strong>quiry [1].Current technological advances make it possibleto use new types of learn<strong>in</strong>g experiences, mov<strong>in</strong>gfrom transmission models where technology functionsCorrespondence to Y.-S. Sh<strong>in</strong> (hellogen@moak.chonbuk.ac.kr,yssh<strong>in</strong>86@hanmail.net).ß 2002 Wiley Periodicals, Inc.like books, films, or broadcasts to environments <strong>in</strong>which the technology functions like studios andlaboratories <strong>in</strong> which students immerse themselveswith<strong>in</strong> <strong>in</strong>teractive contexts that challenge and extendtheir understand<strong>in</strong>g [2,3]. Many such technologieshave been discussed <strong>in</strong> the literature [4–7]. Oneexcit<strong>in</strong>g technology that has much potential <strong>in</strong> whichto ground learn<strong>in</strong>g <strong>in</strong> rich environments is virtualreality [3,7–9].<strong>Virtual</strong> reality (VR) is one of the technologiesthat will br<strong>in</strong>g dramatic changes <strong>in</strong> the educationalprocess and environments. The ability of VR to helplearners learn <strong>in</strong> a virtual class that transcendsgeographical boundaries facilitates constructivist18


VRS IN WEB-BASED SCIENCE EDUCATION 19learn<strong>in</strong>g activity. Although the evaluation study forthe educational benefits of us<strong>in</strong>g VR are <strong>in</strong>sufficient, ithas been reported that VR is a new challeng<strong>in</strong>gtechnology that <strong>in</strong>creases student <strong>in</strong>terests, understand<strong>in</strong>g,and creative learn<strong>in</strong>g [3,7–9]. At first, VRmeant fully immersive worlds created by computers,but more recently it has been extended to semiimmersiveand desktop VR. In spite of the disadvantageof desktop VR systems, desktop VR systems areby far the most common not only because they arecost effective but also because they can be used <strong>in</strong>network environments.Ow<strong>in</strong>g to the fast development of communicationtechnology and the spread<strong>in</strong>g Internet connectivity,learn<strong>in</strong>g on the <strong>Web</strong> has been popularized <strong>in</strong> recentyears. One of the major restrictions for scienceeducation on the <strong>Web</strong> is the difficulty of laboratoryactivities. These problems can be overcome us<strong>in</strong>gsimulation programs runn<strong>in</strong>g on the <strong>Web</strong> <strong>in</strong>stead ofrequir<strong>in</strong>g hands-on experiments. Moreover, dangerous,high cost, and complicated experiments can berealized <strong>in</strong> a VR system for learners on the <strong>Web</strong>.In this study, we <strong>in</strong>vestigated the educationaleffects of <strong>Web</strong>-based earth science education us<strong>in</strong>g adesktop VR system. In the first place, we describe VRas an educational tool <strong>in</strong> the area of earth science.Secondly, the <strong>Virtual</strong> <strong>Reality</strong> Simulation Program(VRSP) based on the <strong>Web</strong> for middle school studentshas been designed and developed. At this po<strong>in</strong>t, we<strong>in</strong>troduce an <strong>in</strong>struction design <strong>in</strong> order to selectlearn<strong>in</strong>g levels by themselves accord<strong>in</strong>g to the degreeof the learner’s understand<strong>in</strong>g or <strong>in</strong>terest. F<strong>in</strong>ally, theVRSP has been evaluated based on the reactions oflearners who learned <strong>in</strong> VR on the <strong>Web</strong>.VIRTUAL REALITY AS AN EDUCATIONALTOOL ON THE WEBDue to the spread<strong>in</strong>g Internet and the fast developmentof computer systems, learn<strong>in</strong>g on the <strong>Web</strong>allows learners to establish by themselves the pace oftheir lessons without constra<strong>in</strong>t of time and space. Butone of the restrictions for science education on the<strong>Web</strong> is that it cannot support the laboratory activities.AVR simulation program can offer a virtual hands-onexperimentation runn<strong>in</strong>g on a <strong>Web</strong> browser <strong>in</strong>stead ofrequir<strong>in</strong>g hands-on physical experiments.VR is def<strong>in</strong>ed as a highly <strong>in</strong>teractive, computerbasedmultimedia environment <strong>in</strong> which the user becomesa participant <strong>in</strong> a computer-generated world.A key feature of VR is real-time <strong>in</strong>teractivity wherethe computer is able to detect user <strong>in</strong>puts and <strong>in</strong>stantaneouslymodify the virtual world <strong>in</strong> accordancewith user <strong>in</strong>teractions. <strong>Virtual</strong> reality technologymay offer strong benefits <strong>in</strong> science education andeng<strong>in</strong>eer<strong>in</strong>g education not only by facilitat<strong>in</strong>g constructivistlearn<strong>in</strong>g activities, but also by support<strong>in</strong>gdifferent types of learners such as those who arevisually oriented.There are several reasons why the area of earthscience is an appropriate choice for learn<strong>in</strong>g systemus<strong>in</strong>g VR on the <strong>Web</strong>. In the science education, thearea of earth science has many educational contentsthat are hard to observe and measure <strong>in</strong> real situations.Moreover, the ability to perceive and envision thespatial configuration is required.VR learn<strong>in</strong>g environments can support the notionof situated learn<strong>in</strong>g where students learn <strong>in</strong> the actualcontext where that learn<strong>in</strong>g is to be applied. Forexample, the astronomical phenomena, such as explorationof the solar sysztem, the direct and <strong>in</strong>directmotion of Mars, and the phase change of moon,are the most attractive subjects that can be taughtwhen the learners are actively <strong>in</strong>volved <strong>in</strong> the virtualenvironments.Furthermore, VR has an additional benefit tosupport the enhancement of spatial behavior. Durlachand his colleagues reported that the use of virtualenvironment technology helps <strong>in</strong> tra<strong>in</strong><strong>in</strong>g spatialbehavior <strong>in</strong> the real world [10]. One of the areas ofearth science that require spatial abilities <strong>in</strong> particularis structural geology. This branch deals with deformationalstructures of the earth’s crust and their relationto <strong>in</strong>ternal forces of the earth. To understand theserelations, spatial abilities play a fundamental role[11,12]. This branch of the earth science is neithereasy to perceive nor to measure with two-dimensionaltraditional textbooks. But VRSP can be viewed <strong>in</strong>many different perspectives on 3-D and so can supportto perceive the spatial configuration of variousstructures and the shapes of different cross-sections.Therefore, VR as an educational tool on the <strong>Web</strong> willbr<strong>in</strong>g a dramatic changes <strong>in</strong> the educational processand environments.VIRTUAL REALITY SIMULATIONPROGRAM (VRSP) IN EARTHSCIENCE EDUCATIONDevelopment ProcedureThe development process of VR simulation programus<strong>in</strong>g VR technique consists of three steps. First, an<strong>in</strong>struction design to <strong>in</strong>troduce new knowledge tostudents is provided. Second, the learn<strong>in</strong>g contentshave been organized <strong>in</strong>to three levels accord<strong>in</strong>g to the


20 SHINFigure 1A simple model of develop<strong>in</strong>g process of VR simulation program.degree of difficulty and have been devised to put thelearn<strong>in</strong>g subjects <strong>in</strong> a hierarchical structure. F<strong>in</strong>ally,VRSP has been developed to open at our homepagefor the free access by anyone <strong>in</strong>clud<strong>in</strong>g middle schoolstudents on the <strong>Web</strong>. Figure 1 shows a model aboutdevelop<strong>in</strong>g process of VR simulation program.Instruction Design. Until now, Karplus’s cycle iswidely accepted as a strategy to <strong>in</strong>troduce newknowledge to learner [13]. It consists of three steps:First, the learners are given some environment wherethey can explore a given environment. They maketheir own observations and draw some first conclusions.Second, these prelim<strong>in</strong>ary conclusions arediscussed with the teacher and <strong>in</strong>correct <strong>in</strong>terpretationsare removed. F<strong>in</strong>ally, once the new and correctexplanation is acquired, new concepts are used <strong>in</strong> theexploration of a new situation, and the learn<strong>in</strong>g cyclerepeats itself.Our <strong>in</strong>struction design is similar to Karplus’slearn<strong>in</strong>g cycle model. Learners can explore a givenphenomenon us<strong>in</strong>g VRSP and make their ownobservations. VRSP allows learners to develop theirown reasoned <strong>in</strong>terpretations through <strong>in</strong>teraction withartifacts <strong>in</strong> the virtual environments without teacher’sadvice and is compatible with the constructivist theory[14]. Learners can select the level of learn<strong>in</strong>g (regular,advanced, and remedial courses) accord<strong>in</strong>g to thedegree of the learner’s ability by Kim [15]. SeeFigure 2.<strong>Education</strong>al Content. Once the educational methodhas been def<strong>in</strong>ed, our second approach is to put thecontents of learn<strong>in</strong>g <strong>in</strong> the learner level-based learn<strong>in</strong>gstructure for learner-centered learn<strong>in</strong>g. To this aim, alearner level-based learn<strong>in</strong>g structure has beendevised with analysis methods of the <strong>in</strong>quiry levelby Wood and the concept level provided by NationalCommittee on <strong>Science</strong> Curriculum Revision about thecontents of learn<strong>in</strong>g [16,17].After analyz<strong>in</strong>g both <strong>in</strong>quiry level and conceptlevel about the contents of learn<strong>in</strong>g, the levels oflearn<strong>in</strong>g contents can be built to regular, advanced,and remedial courses. Specially, a selection of educationalcontents us<strong>in</strong>g virtual reality was considered byma<strong>in</strong>ly experimental attributes and enactive representationamong the learn<strong>in</strong>g types (e.g., enactiverepresentation, iconic representation, and symbolicrepresentation) by Bruner [19]. Table 1 shows anexample where<strong>in</strong> specific contents of learn<strong>in</strong>g wereanalyzed by both <strong>in</strong>quiry level and concept level. Thelearn<strong>in</strong>g subjects such as radiation balance, earthquakewaves, the earth’s crust balance, the movementof ocean, and the solar system were developed by VR.Each of these topics <strong>in</strong>dicates learn<strong>in</strong>g subjects <strong>in</strong> thefive parts <strong>in</strong> the earth science education: meteorology,geophysics, geology, oceanography, and astronomy.The subjects of learn<strong>in</strong>g are also to put <strong>in</strong> a hierarchicalstructure <strong>in</strong> order to identify which conceptsare prior to the others, and conceptual pyramids canbe built. We referenced the results of an officialannouncement by the Department of <strong>Education</strong> toanalyze a hierarchical structure [18].Development. We have used the 3D <strong>Web</strong>mastersoftware for develop<strong>in</strong>g VR simulation programs.3D <strong>Web</strong>master is a multifunctional tool to create,manipulate, texture, and animate shapes, group andungroup objects.It also creates various viewpo<strong>in</strong>ts to view VRworlds among other features. This software is thevirtual reality model<strong>in</strong>g language (VRML) edit<strong>in</strong>gtool. VRML is the WWW standard for VR and is alanguage similar to HTML <strong>in</strong> that it establishes aFigure 2A simple model of develop<strong>in</strong>g process of VR simulation program.


VRS IN WEB-BASED SCIENCE EDUCATION 21Table 1 A Level Analysis of the Earth Structure (Remedial Course: RC, Advanced Course: AC)*LevelInquiry ConceptUnit Sub-Unit Subject Learn<strong>in</strong>g-Type High Average Low High Average Low RC AC RemarksEarth Earth Earthquake Concept § § RC (enactive): anstructure <strong>in</strong>terior wave electromagnetic waveInquiry § § AC(enactive): A draw of across-sectional of the Earth.Earth’s <strong>in</strong>terior Concept § § RC (iconic): the damageof earthquakeInquiry § § RC (symbolic): the <strong>in</strong>ferenceof structure <strong>in</strong> the Earth <strong>in</strong>terior*The bold letters <strong>in</strong> remarks show <strong>in</strong>quiry ability required <strong>in</strong> the <strong>in</strong>quiry step.common standard for mak<strong>in</strong>g VR easily distributedover the Internet. The world created from this softwarecan be displayed on the <strong>Web</strong> as fully <strong>in</strong>teractiveenvironments, or embedded <strong>in</strong> 2D HTML pages on aPC.Worlds created <strong>in</strong> 3D <strong>Web</strong>master are fast,realistic, and highly <strong>in</strong>teractive. URLs can be l<strong>in</strong>kedto objects so that it can l<strong>in</strong>k directly from one virtualworld to any other 2D or 3D page on the WWW. Ascript language for desktop computers, the SuperscapeControl Language (SCL), helps to create realistic anduseful worlds to assign behaviors to objects <strong>in</strong> theworld, perform complex actions, and modify virtualworlds based on user’s actions <strong>in</strong> the HTML documents.3D <strong>Web</strong>master’s po<strong>in</strong>t-and-click <strong>in</strong>terface cancontrol all movement, <strong>in</strong>teraction, and object manipulation<strong>in</strong> the virtual worlds by us<strong>in</strong>g mouse andkeyboard, or a peripheral device such as a spacemouseor joystick.A<strong>Web</strong> site for five virtual experiment laboratoriesis shown <strong>in</strong> Figure 3. In the follow<strong>in</strong>g, we <strong>in</strong>troducebriefly each of the virtual experiment laboratories.Meteorology VRSP: e.g., The Radiation Balance.A virtual experiment set-up for the radiation balanceof the sun is shown <strong>in</strong> Figure 4. Learners can understandconcepts of the radiation balance of the sunus<strong>in</strong>g a temperature variation of a cup with the color<strong>in</strong> proportion to the distance from a light source.Learners can move by dragg<strong>in</strong>g mouse if they want tomove a cup with a thermometer. If a button on the leftof the display screen is clicked after mov<strong>in</strong>g eachcup, a display screen <strong>in</strong> front will show <strong>in</strong>creas<strong>in</strong>gtemperature accord<strong>in</strong>g to each cup.After explor<strong>in</strong>g and <strong>in</strong>teract<strong>in</strong>g with the artifactson the virtual environment, learners can have a resultdata of experiment, make their own observations andunderstand a science concept or a tendency <strong>in</strong>volved<strong>in</strong> experimental data that the relation of a distance of alight source and the color of cup (light of a lightsource) reflects a cause of <strong>in</strong>creas<strong>in</strong>g temperature.Geophysics VRSP: e.g., The EarthquakeWaves. A virtual experiment set-up for the earthquakewaves <strong>in</strong>side the earth is shown <strong>in</strong> Figure 5. Thewaves and a value of velocity have been selected fromthe students, then they can explore features of eachwave selected <strong>in</strong> the 3D. The topic of earthquakewaves is a good example of abstract learn<strong>in</strong>g subjectsthat are difficult to learn.In the virtual experiment environments, learnerscan experience the abstract concepts tak<strong>in</strong>g shape <strong>in</strong>concrete forms. Theoretically, this enables them tobuild a concrete mental model about the abstract


22 SHINFigure 3 A <strong>Web</strong> site for five virtual environment laboratories. [Color figure can be viewed <strong>in</strong> theonl<strong>in</strong>e issue, which is available at www.<strong>in</strong>terscience.wiley.com.]<strong>in</strong>formation that the waves of earthquake have certa<strong>in</strong>shape and a vibrat<strong>in</strong>g direction of medium.Figure 4 The radiation balance VRSP. [Color figure canbe viewed <strong>in</strong> the onl<strong>in</strong>e issue, which is available atwww.<strong>in</strong>terscience.wiley.com.]Geology VRSP: e.g., The Earth’s Crust Balance.A virtual experimental set-up for learn<strong>in</strong>g of the earth’scrust balance is shown <strong>in</strong> Figure 6. This VRSP wasdesigned to explore the earth’s crust float<strong>in</strong>g on themantle. Learners can drop by dragg<strong>in</strong>g optional blocks<strong>in</strong> a water tank with a mouse button and observe thelength of blocks <strong>in</strong> the water tank accord<strong>in</strong>g to the scaleand density of blocks on the 3D. We designed a visualsymbol as blocks of tree float<strong>in</strong>g <strong>in</strong> a water tank <strong>in</strong>order to create concrete metaphor of the earth’s cruststructure float<strong>in</strong>g on the mantle. As Johnson po<strong>in</strong>ts out,‘‘small-scale models of reality need neither be whollyFigure 5 The earthquake waves VRSP. [Color figure canbe viewed <strong>in</strong> the onl<strong>in</strong>e issue, which is available atwww.<strong>in</strong>terscience.wiley.com.]Figure 6 The earth’s crust balance VRSP. [Color figurecan be viewed <strong>in</strong> the onl<strong>in</strong>e issue, which is available atwww.<strong>in</strong>terscience.wiley.com.]


VRS IN WEB-BASED SCIENCE EDUCATION 23Figure 7 The movement of the ocean VRSP. [Color figurecan be viewed <strong>in</strong> the onl<strong>in</strong>e issue, which is available atwww.<strong>in</strong>terscience.wiley.com.]accurate nor correspond completely with what theymodel <strong>in</strong> order to be useful’’ [20]. VRSP can representmodels that highlight the <strong>in</strong>formation deemed appropriateby a <strong>in</strong>structor.Oceanography VRSP: e.g., The Movement ofOcean. A virtual experiment set-up for learn<strong>in</strong>g ofthe ocean’s movement is shown <strong>in</strong> Figure 7. ThisVRSP was designed to explore the causes of generat<strong>in</strong>gan ocean currents through water observed <strong>in</strong> awater tank. Learners can observe the water <strong>in</strong> a watertank by control<strong>in</strong>g a weathercock. The weathercock isa visual symbol <strong>in</strong> order to create concrete metaphorof the w<strong>in</strong>d.Astronomy VRSP: e.g., The Solar System. Avirtual experiment set-up for the solar system is shown<strong>in</strong> Figure 8. Astronomical phenomena, such as theexploration of the solar system, can be taught whenlearners are actively <strong>in</strong>volved <strong>in</strong> the virtual environments.Learners can not only simulate the 3-D relativemotion of n<strong>in</strong>e planets and other families of the solarsystem, but also explore more closely the characteristicsof the solar system by the capacity ofzoom. Learners can also explore the relative size anddistance among the families of the solar system.Figure 8 The solar system VRSP. [Color figure can beviewed <strong>in</strong> the onl<strong>in</strong>e issue, which is available at www.<strong>in</strong>terscience.wiley.com.]PEDAGOGICAL EFFECTIVENESSThe VRSP developed has been evaluated to thereactions of learners taught <strong>in</strong> virtual reality on the<strong>Web</strong>. Upon learn<strong>in</strong>g the VRSP, each learner completeda questionnaire which featured three-po<strong>in</strong>tscales that asked learners to rate such th<strong>in</strong>gs as theirachievement of learn<strong>in</strong>g object, their satisfaction oflearn<strong>in</strong>g contents, whether or not they were <strong>in</strong>terested<strong>in</strong> or enjoyed the virtual environment, and whether itwas easy to move around and <strong>in</strong>teract with objects <strong>in</strong>the virtual environment.We directly <strong>in</strong>vestigated the reactions of learnerson the <strong>Web</strong> without limitations about sex, age, andthe style of job. After complet<strong>in</strong>g the questionnaire,applicants were to write their personal <strong>in</strong>formation(e.g., sex, age, job, etc.), but many applicants did notgive their personal <strong>in</strong>formation. Applicants who gavetheir personal <strong>in</strong>formation were 231 (56.4%) secondaryschool students, 132 (32.4%) university studentsand secondary school teachers, and 47 (11.2%) others.The distribution of sex was 210 (51.2%) male and 200(48.8%) female.The survey results of learners’ responses areshown <strong>in</strong> Table 2 and Figure 9. We asked learners thefollow<strong>in</strong>g questions. (A) Were the teach<strong>in</strong>g materialsTable 2Results of Survey of Learners’ ResponsesResponseQuestions Agree (response) Common (response) Disagree (response) Total No.(A) 54% (381) 32% (218) 14% (102) 701(B) 54% (347) 32% (201) 14% (87) 635(C) 50% (313) 39% (244) 11% (70) 627(D) 42% (257) 35% (218) 23% (141) 616(E) 44% (277) 37% (231) 19% (117) 625(F) 50% (311) 34% (207) 16% (98) 616(G) 51% (309) 32% (193) 17% (102) 604


24 SHINThis paper presented the educational possibilities of<strong>Web</strong>-based science education us<strong>in</strong>g a desktop VRsystem. It is feasible to use a virtual reality simulationprogram do<strong>in</strong>g laboratory activities on the <strong>Web</strong>. Evenif the VRSP does not support full enjoyment of the VRexperience, it is useful for realistic hands-on experimentationand replacement of dangerous and highcostlaboratories. Also, it enhances the learner’sunderstand<strong>in</strong>g with <strong>in</strong>teractive learn<strong>in</strong>g environments.We developed virtual reality simulation programsto teach science concepts such as radiation balance,earthquake waves, the earth’s crust balance, the movementof the ocean, and the solar system at the level ofmiddle school.We can support that the VRSP on the <strong>Web</strong> forscientific education can be more effectively used as avirtual class when we consider the rapid developmentof VR technology and lower<strong>in</strong>g of cost <strong>in</strong> the future.Figure 9The graph results of learners’ responses.ACKNOWLEDGMENTThis work was supported by Korean ResearchFoundation Grant (KRF-99-005-D00076).useful <strong>in</strong> help<strong>in</strong>g learners to understand the subject?(B) Could learners easily understand the subject?(C) Were the contents of learn<strong>in</strong>g described clearly?(D) Did learners enjoy their experience <strong>in</strong> theVRSP? (E) Could learners participate actively <strong>in</strong> theVRSP? (F) Was the screen composition well designed?(G) Could learners easily move around and<strong>in</strong>teract with objects <strong>in</strong> the virtual environment? Thetotal number of responses to each question is different.With 701, largest number of the applicants participated<strong>in</strong> the first question; the lowest number ofapplicants was 604.The results of survey <strong>in</strong>dicated that learnersreported positively more than 50% over (A), (B), (C),(F), and (G) questions ask<strong>in</strong>g about desktop VRenvironment on the <strong>Web</strong>. However, (D) and (E) werereported negatively less than 50%. It seems thatlearners understand the learn<strong>in</strong>g subjects well <strong>in</strong>desktop VR, while they do not enjoy the experience ofVR. This suggests that the desktop VR environmentdid not support immersion or the full presence as fullyimmersive VR. 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VRS IN WEB-BASED SCIENCE EDUCATION 25[14] C. M. Byrne, <strong>Virtual</strong> <strong>Reality</strong> and <strong>Education</strong>,University of Wash<strong>in</strong>gton, Human Interface TechnologyLaboratory of the Wash<strong>in</strong>gton TechnologyCenter, Seattle, WA, Technical Publication R-93-96,1993.[15] H. Kim, A development of Multimedia learn<strong>in</strong>gprogram for <strong>in</strong>ternet considered learner ability, JKorean Earth Sci Soc 20(1) (1998), 3–17.[16] D. A. Wood, The Piaget process Matrix, School<strong>Science</strong> and Mathematics 74(5) (1974), 407–472.[17] National Committee on <strong>Science</strong> Curriculum Revision,The 7th report : A public hear<strong>in</strong>g for the revision ofCurriculum on <strong>Science</strong> <strong>Education</strong>. Korea NationalUniversity of <strong>Education</strong> Press, 1997.[18] Department of <strong>Education</strong>, <strong>Science</strong> Curriculum.Department of <strong>Education</strong>, 1997.[19] J. S. Bruner, Toward a theory of <strong>in</strong>struction. W.W.Norton, New York, 1966.[20] P. N. Johnson, Mental Models, Harvard UniversityPress, Cambridge, MA, 1983.BIOGRAPHYYoung-Suk Sh<strong>in</strong> is a Funded Processor atthe Chonbuk National University of Electronicsand Information Eng<strong>in</strong>eer<strong>in</strong>g <strong>in</strong> Jeonju.She has a master’s degree <strong>in</strong> computereducation and a PhD <strong>in</strong> cognitive sciencefrom the Yonsei University, Korea. Herresearch <strong>in</strong>terests <strong>in</strong>clude virtual reality,cognitive model<strong>in</strong>g, computer vision, andpattern recognition. She has been teach<strong>in</strong>gcomputer vision and pattern recognition and has studied pedagogicalmodels for education project us<strong>in</strong>g the virtual reality andemotion recognition based on facial expression.

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