13.07.2015 Views

Download PDF - Wired

Download PDF - Wired

Download PDF - Wired

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Alex Lieu, Susan Bonds, and JordanWeisman of 42 Entertainment, whichpioneered alternate reality games.of Halo 2. One player even braveda Florida hurricane to take a callin a Burger King parking lot.Similar games have beenused to launch scores of productsin the years since. GMD Studios,a Florida outfit, staged afake auto theft to begin a gamefor Audi that drew more than500,000 players. A London studiocalled Hi-Res used televisionads and specially made chocolatebars, among other things,in a still-talked-about gametouting JJ Abrams’ Lost. Morerecently, someone—not 42—hasbeen planting enigmatic clues onWeb sites and fake My Space profilesto promote a film Abramsis producing that so far is bestknown by the codename Cloverfield.What’s all this about aJapa nese drink called Slusho?And what does it have to dowith the sudden appearance ofa Godzilla-like monster in NewYork Harbor? Abrams fans havebeen falling all over themselvesto figure it out.“When done well, ARGs can beextraordinarily effective,” says TyMontague, creative director of theJ. Walter Thompson ad agency.That’s because the games offermarketers a solution to a growingproblem: how to reach peoplewho are so media-saturated theyblock all attempts to get through.reznor Grooming by Cori Bardo for Redken/celestineagency.comhen weisman opened Reznor’s emailat his lakefront house near Seattle,he had barely heard of Nine Inch Nails. Slenderand soft-spoken, with curly dark hairand a salt-and-pepper beard that gives hima vaguely Talmudic appearance, he’s not bigon hardcore industrial rock. His experienceis more in game design and social interaction,two fields he views as intimatelyconjoined. “Games are about engaging withthe most entertaining thing on the planet,”he says, sipping coffee in his guesthouse,“which is other people.”In 2001, Weisman was creative directorof Microsoft’s entertainment division,which was developing the Xbox and a numberof video games—including one basedon AI—to support its launch. The AI gamenever materi alized, but the ARG Weismancreated was phenomenally successful.He left Microsoft and in 2003 decidedto do ARGs full-time, launching 42 Entertainmentas a boutique marketing firm. Hetook the name from The Hitchhiker’s Guideto the Galaxy, which maintains that “theAnswer to the Ultimate Question of Life,the Universe, and Everything” is in fact 42.The company’s first game, ilovebees, hadpeople answering pay phones around theworld in the weeks leading up to the release“Your brain filters it out, because otherwiseyou’d go crazy,” Weisman says. That’s why heopted for a “subdural” approach: Instead ofshouting the message, hide it. “I figured thatif the audience discovered something, theywould share it,” he explains, “because we allneed something to talk about.”The ARG for AI began with an obscurecredit for a “sentient machine therapist” inboth the trailer and a prerelease promotionalposter. Soon someone—all signs point to amember of Weisman’s group—wrote HarryKnowles at Ain’t It Cool News, suggesting heGoogle the therapist’s name. That led to amaze of bizarre Web sites about robot rights

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!