-.--._-.-.-._-.- .--.-._-.-.-.NEW POWERS /The new exploits presented here include options forthe hunter ranger and the marauder ranger. Archerrangers, two -weapon rangers, and beastmaster rangerscan also find many useful powers in this section.LEVEL 1 AT-WILL EXPLOITSFading Strike Ranger Attack 1You launch an attack a8ainst yourJoe and then back away JorsaJety.At-Will + <strong>Martial</strong>, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: llW] + Dexterity modifier damage, and you shift 2 squares to a square that is not adjacent to the target.Level 21: 2[W] + Dexterity modifier damage.Hunter Fighting Style: When making an opportunity attack,you can use this power in place of a melee basic attack.Marauder's Rush Ranger Attack 1You rushJorward, trustinn instinct to nuide your attack.At-Will + <strong>Martial</strong>, WeaponStandard Action Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 1 [WI + Strength modifier + Wisdom modifier damage.Level 21 : 2[W) + Strength modifier + Wisdom modifierdamage.Special: When charging, you can use this power in place ofa melee basic attack.Throw and StabRanger Attack 1 IYouj/inn a weapon at oneJoe and then charne it or another enemy.At-Will + <strong>Martial</strong>, WeaponStandard Action Ranged weaponRequirement: You must be wielding both a thrown weaponand a melee weapon. Target: One creature Attack: Strength vs. AC (thrown weapon) Hit: 1 [W) damage_ Level 21: 2[W] damage. Effect: You charge an enemy_ RANGER BU1LDS AND RUNN1NG ATTACK Running Attack rewards rangers whose powers and tacticskeep them mobile during a fight. Although this alternativeclass feature is aimed at the hunter ranger and the marauderranger, other rangers can also benefit from chOOSing thisalternative. Two-blade rangers and beastmaster rangershave little use for the Prime Shot class feature, because theyrarely make ranged attacks. For these builds, you might aswell choose Running Attack to replace Prime Shot. Younever know when you'll want to charge a monster.LEVEL 1 ENCOUNTER EXPLOITSFeral Ambush Range r Attack 1You distract an enemy while your beast lunnesJor the creatureand savanes it.Encounter + Beast, <strong>Martial</strong>Standard Action Melee beast 1 Target: One creature Attack: Beast's attack bonus vs. AC Hit: 1 [B) + beast's Strength modifier damage. If you and your beast companion are flanking the target, the attackdeals 1 [B) extra damage.Beast: If your companion is a cat, a raptor; a serpent, ora wolf, the attack deals extra damage equal to yourWisdom modifier.Hunter's PounceRanger Attack 'IYou leapJorward and strike with a sinn'e, wel/·aimed blow. Thestrike cuts deep and leaves your enemy reelinn.Encounter + <strong>Martial</strong>, WeaponStandard Action Melee weaponEffect: Before the attack, you shift 2 squares.Target: One creatureAttack: Dexterity vs. ACHit: 2[W) + Dexterity modifier damage, and the target isslowed until the end of your next turn.C H APTER 2 I Ranner
Hurling Charge Ranger Attack 1You hurl one ofyour weapons and thenlal/llch into a charge.Encounter. <strong>Martial</strong>, WeaponStandard Action Ranged weaponRequirement: You must be wielding both a thrown weaponand a melee weapon.Target: One creatureEffect: Using your Hunter's Quarry, you designate the targetas your quarry.Attack: Strength vs. AC (thrown weapon)Hit: 1[Wj + Strength modifier damage.Effect: You charge the target.Precise Assault Ranger Attack 1You see an opening in atl enemy's difense, and you break offyour current attack to take advalltage of the weaRness.Encounter. <strong>Martial</strong>, WeaponStandard Action Melee weaponEffect: Before the attack, you move your speed. You don'tprovoke opportunity attacks for leaving a sq uare at thestart of this movement.Target: One creatureAttack: Strength + 2 vs. ACHit: 2[Wj + Strength modifier damage.Skirmish Shot Ranger Attack 1You rush across the ba ttlefield and then let off a devasta ti ng shot.Encounter. <strong>Martial</strong>, WeaponStandard Action Ranged weaponEffect: Before the attack, you move your speed.Target: One creatureAttack: Dexterity vs. ACHit: 2[WI + Dexterity modifier damage.LEVEL 1 DAILY EXPLOITSCommanding Confrontation Ranger Attack 1You launch an agonizin8 shot thaI continues to illhibit your foewith each subsequent attack you make.Daily. <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creature designated as your quarryAttack: Dexterity vs. ACHit: 3[WI + Dexterity modifier damage.Miss: Half damage.Effect: Until the target is no longer your quarry, your meleeattacks against it deal extra damage equal to 2 + yourWisdom modifier.Distracting Team Ranger Attack 1You distracl your foe whileyour bl'llsl companion moves in f orthe kill.Daily. Beast, <strong>Martial</strong>, WeaponStandard Action Melee weapon (beast 1)Target: One creaturePrimary Attack: Strength vs. ACHit: 1 [WI + Strength modifier damage. If this hit reducesthe target to 0 hit pOints, this power is not expended.Miss: Half damage.Effect: Your beast companion moves its speed and makesa secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 2 [BI + beast's Strength modifier damage, and your beast companion knocks the target prone. Miss: Half damage. As a ranger, you can choose multiclass options to fit eithera high Strength or a high Dexterity, giving you a wide arrayof options. Although any combination works, the follow·ing classes are best suited for a ranger's multiclass option.Barbarian: Few combinations let you dish out damagelike a ranger-barbarian multiclass character. Both Hunter'sQuarry and the barbarian's inherent damage increasespump up your damage. Dragonborn and goliath are superbracial choices for a ranger multiclassing into barbarian.Cleric: Ifyou select Strength-based melee cleric powers,you can use powers that fit the beastmaster build or themarauder ranger build. A longtooth shifter makes an excellentcharacter of this sort.Fighter: You can easily combine a beastmaster rangeror a ma rauder ranger with the fighter, because they useStrength and can wield the same weapons. If you have theTwo-Blade Fighting Style, you'll need to avoid powers thatrequire either two-handed weapons or shields. Warforged,goliath, genasi, half-orc, longtooth shifter, and dragonbornmake fine racial choices.Paladin: With the marauder build in this book, you canmake an interesting ranger-paladin. By using Strengthbasedranged attacks, your paladin can easily maintainMULT1CLASS RANGERS divine challen8e against nonadjacent foes. ChOOSingdragonborn as your race makes your character even moreexceptional.Rogue: Few classes give you attacks based on Dexterity,but the ranger and rogue are two of them. It's easyfor such a character to focus on Dexterity-based rangedcombat options, but you can also use a decent Strengthscore to take advantage of both ranger and rogue options.Both classes are strikers, so the combination makes fordeadly attacks. For your race, either half-ore or elf makesthe combination stronger.Warden: You'll probably need to skip the shield whenplaying a ranger-warden. Even without a shield, the warden'sarsenal of powers proVides your character with moredurability than a normal ranger. Your character might bestbe a longtooth shifter or a goliath.Warlord: Several powers deSigned for the archer warlordwork well with Strength-based ranger powers. Youcan combine Hunter's Quarry with warlord powers thatweaken your foe or grant all ies bonuses against it. Thisdeadly combination will make quick work of any enemy.Consider being a genasi when you want your character tobecome a ranger-warlord.C HA P T E R 2 I Ran8er