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Martial Power 2.pdf

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-.--._-.-.-._-.- .--.-._-.-.-.­NEW POWERS /The new exploits presented here include options forthe hunter ranger and the marauder ranger. Archerrangers, two -weapon rangers, and beastmaster rangerscan also find many useful powers in this section.LEVEL 1 AT-WILL EXPLOITSFading Strike Ranger Attack 1You launch an attack a8ainst yourJoe and then back away JorsaJety.At-Will + <strong>Martial</strong>, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: llW] + Dexterity modifier damage, and you shift 2 squares to a square that is not adjacent to the target.Level 21: 2[W] + Dexterity modifier damage.Hunter Fighting Style: When making an opportunity attack,you can use this power in place of a melee basic attack.Marauder's Rush Ranger Attack 1You rushJorward, trustinn instinct to nuide your attack.At-Will + <strong>Martial</strong>, WeaponStandard Action Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 1 [WI + Strength modifier + Wisdom modifier damage.Level 21 : 2[W) + Strength modifier + Wisdom modifierdamage.Special: When charging, you can use this power in place ofa melee basic attack.Throw and StabRanger Attack 1 IYouj/inn a weapon at oneJoe and then charne it or another enemy.At-Will + <strong>Martial</strong>, WeaponStandard Action Ranged weaponRequirement: You must be wielding both a thrown weaponand a melee weapon. Target: One creature Attack: Strength vs. AC (thrown weapon) Hit: 1 [W) damage_ Level 21: 2[W] damage. Effect: You charge an enemy_ RANGER BU1LDS AND RUNN1NG ATTACK Running Attack rewards rangers whose powers and tacticskeep them mobile during a fight. Although this alternativeclass feature is aimed at the hunter ranger and the marauderranger, other rangers can also benefit from chOOSing thisalternative. Two-blade rangers and beastmaster rangershave little use for the Prime Shot class feature, because theyrarely make ranged attacks. For these builds, you might aswell choose Running Attack to replace Prime Shot. Younever know when you'll want to charge a monster.LEVEL 1 ENCOUNTER EXPLOITSFeral Ambush Range r Attack 1You distract an enemy while your beast lunnesJor the creatureand savanes it.Encounter + Beast, <strong>Martial</strong>Standard Action Melee beast 1 Target: One creature Attack: Beast's attack bonus vs. AC Hit: 1 [B) + beast's Strength modifier damage. If you and your beast companion are flanking the target, the attackdeals 1 [B) extra damage.Beast: If your companion is a cat, a raptor; a serpent, ora wolf, the attack deals extra damage equal to yourWisdom modifier.Hunter's PounceRanger Attack 'IYou leapJorward and strike with a sinn'e, wel/·aimed blow. Thestrike cuts deep and leaves your enemy reelinn.Encounter + <strong>Martial</strong>, WeaponStandard Action Melee weaponEffect: Before the attack, you shift 2 squares.Target: One creatureAttack: Dexterity vs. ACHit: 2[W) + Dexterity modifier damage, and the target isslowed until the end of your next turn.C H APTER 2 I Ranner

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