Isolation Strike Ranger Attack 1Your flurry ofattacks knocks your opponellts back, allowin8 youto focus on a sin8'efoe.Daily. <strong>Martial</strong>, WeaponStandard Action Melee weapon Target: One or two creatures Attack: Strength vs. AC Hit: l[W] + Strength modifier damage. If the target is not your quarry, you can push it a number of squares equal toyour Wisdom modifier.Miss: Half damage.Scything Blow Ranger Attack 1You lash out with your weLlpon in a wide are, Imockin8 two foesto the 8round. You then drive your blade into them.Daily. <strong>Martial</strong>, Weapon Standard Action Melee weapon Effect: Before the attack, you shift 1 squares. Target: One or two creatures Attack: Strength or Dexterity vs. AC Hit: 1[Wl damage, and you knock the target prone. Miss: Half damage. Effect: Make a secondary attack against each target. Secondary Attack: Strength or Dexterity vs. AC Hit: 1[W] damage. Miss: Half damage. Skirmishing Stance Ranger Attack 1You adopt a defensive. hi8hly mobile combat stance. Yourspeed helps you catch opponents unprepared alld irif/ict weaterdama8e.Daily. <strong>Martial</strong>, StanceMinor Action PersonalEffect: Until the stance ends, whenever you move at least4 squares away from where you started your turn, yougain a +1 power bonus to AC and Reflex until the startof your next turn, and your next attack before the end ofyour next turn deals 1dB extra damage.Sure Shot Ranger Attack 1You /ine up your shot with meticulous care to strike at your foe'svitalor8ans.Daily. <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creatureAttack: Dexterity vs. AC. You can reroll the attack roll butmust use the second result.Hit: 3[W] + Dexterity modifier damage. You can reroll eachdamage die once but must use the second result.LEVEL 2 UTILITY EXPLOITSBegin the Hunt Ranger Utility 1You quickly idenlYJ' your prey and ready yourself10 attack it.Daily. <strong>Martial</strong>No ActionPersonalTrigger: You roll initiativeEffect: You gain a +1 bonus to the initiative check, and usingyour Hunter's Quarry, you designate one creature you cansee as your quarry. You gain a +1 power bonus to attackrolls against that creature until it is no longer your quarry.Invigorating Stride Ranger Utility 2 VIa:You back awayfrom dan8er and catch your breath.wEncounter. Healing, <strong>Martial</strong> 3Move Action Personal o0..Effect: You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind. Terrain AdvantageRanger Utility 2 You use the termin around you as your first line ofdefense. Encounter. <strong>Martial</strong> Minor Action PersonalEffect: Until the end of your next turn, you gain a +4 power bonus to all defenses while you occupy a square of difficult terrain. LEVEL 3 ENCOUNTER EXPLOITSAvenging ChargeRanger Attack 3 You take advanta8e ofan enemy's openin8 while itfocuses on youral~'.Encounter. <strong>Martial</strong>, Weapon Immediate Reaction Melee weapon Trigger: An enemy attacks your ally Effect: You charge the triggering enemy and make the following attack in place of a melee basic attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Encircle the PreyRanger Attack 3 You lure your enemy into position. Then, your beast compallion lun8cs. Encounter. Beast, <strong>Martial</strong>, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you slide the target 1 square. You can shift 1 square. Effect: Your beast companion makes a melee basic attack against the target as a free action. Parting Strike Ranger Attack 3You slash your enemy across the le8s and then wilhdraw,leavin8yourfoe hobbled. Encounter. <strong>Martial</strong>, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W) + Dexterity modifier damage, and the target is slowed until the end of your next turn. Effect: After the attack, you shift your speed. CHAPTER 2 I Ran8er
Stalking Strike Ranger Attack 3You strike quickly and then disappear,leavina yourfoe searchinafortlte source ofthe attack.Encounter" <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creatureAttack: Dexterity vs. AC. If you are hidden when you attack,you can make a Stealth check to remain hidden if you haveany cover or any concealment.Hit: 2[WI + Dexterity modifier damage.Sustaining Strike Ranger Attack 3Ifyour first attackfells your enem), you retain your strenatlt forafllture attack.Encounter" <strong>Martial</strong>, WeaponStandard Action Melee weaponRequirement: You must be wielding two melee weapons.Target: One creaturePrimary Attack: Strength vs. AC (main weapon)Hit: 1[WI + Strength modifier damage. If this attackreduces the target to 0 hit points, this power is notexpended, and you gain a +2 power bonus to the nextattack roll you make with this power before the end ofthe encounter.Effect: Make a secondary attack against the target. Secondary Attack: Strength vs. AC (off-hand weapon) Hit: 1[WI + Strength modifier damage. Upending Throw Ranger Attack 3YOllr muscles strain as you IInleash a miahty ran8ed attack thatkrwcks yourfoe down.Encounter" <strong>Martial</strong>, WeaponStandard Action Ranged weaponRequirement: You must be wielding a thrown weapon.Target: One creatureAttack: Strength vs. AC (thrown weapon)Hit: 2[WI + Strength modifier damage, and you knock thetarget prone.LEVEL 5 DAILY EXPLOITSBloody Throw Ranger Attack 5You drive your weapons into a nearby enemy and then hurl aweapon into the face ofanother foe.Daily .. <strong>Martial</strong>, Weapon Standard Action Melee weapon Requirement: You must be wielding a thrown weapon in your off hand and a melee weapon in your main hand.Primary Target: One creaturePrimary Attack: Strength vs. AC (main weapon)Hit: 1[WI + Strength modifier damage.Effect: Make a secondary attack against the primary target.Secondary Attack: Strength vs. AC (off-hand weapon)Hit: 1 [WI + Strength modifier damage.Effect: Make a ranged tertiary attack. This attack does notprovoke opportunity attacks.Tertiary Target: One creature other than the primarytargetTertiary Attack: Strength vs. AC (thrown weapon)Hit: 2[W] + Strength modifier damage, and the tertiarytarget takes a - 2 penalty to attack rolls (save ends).Miss: You do not expend this power.Coordinated Charge Ranger Attack 5''''ith a silent aesture, you sianal your beast, and you both 80char8il18 into thefray.Daily .. Beast, <strong>Martial</strong>, WeaponStandard Action Melee weaponTarget: One creatureEffect: Using your Hunter's Quarry, you designate thetarget as your quarry. You and your beast companioncharge the target. You can make the following attack inplace of a melee basic attack.Attack: Strength vs. ACHit: 2[W) + Strength modifier damage.Miss: Half damage.Hunter's Confrontation Ranger Attack 5Each ofyour attacks tests your foes' defen ses until you findwhere to hit to make it count.Daily" <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creature deSignated as your quarryAttack: Dexterity vs. ACHit: 3[W] + Dexterity modifier damage.Miss: Half damage.Effect: Until the target is no longer your quarry, wheneveryou hit the target with a melee attack, you knock it prone.Snarling Wolf Stance Ranger Attack 5tike an animal b(lcked into a corner; you become deadlier inyour desperation.Daily" <strong>Martial</strong>, StanceMinor Action PersonalEffect: Until the stance ends, whenever an enemy hits ormisses you with a close or a melee attack, you can makea melee basic attack against it as an opportunity action.You can then shift 3 squares but must not end the shiftadjacent to any enemy.Tracing Shot Ranger Attack 5You Itit yourfoc in a weak spot and use that wound to ti uideyour subsequcnt attacks.Daily .. <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 2[W] + Dexterity modifier + Wisdom modifier damage.Effect: Until the end of the encounter, you gain a powerbonus to melee damage rolls against the target equal toyour Wisdom modifier.Wounded Beast Ranger Attack 5You answer an enemy's strike with a sllarl and all attack. TIleraae insideyou provides new vi8or:Daily .. Healing, <strong>Martial</strong>, WeaponStandard Action (Special)Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 3[W) + Strength modifier damage.Miss: Half damage.Effect: You can spend a healing surge.Special: You can use this power as an immediate reactionwhen an enemy adjacent to you bloodies you or scores acritical hit against you.CH AP T E R 2 I Ran8er