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Martial Power 2.pdf

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Isolation Strike Ranger Attack 1Your flurry ofattacks knocks your opponellts back, allowin8 youto focus on a sin8'efoe.Daily. <strong>Martial</strong>, WeaponStandard Action Melee weapon Target: One or two creatures Attack: Strength vs. AC Hit: l[W] + Strength modifier damage. If the target is not your quarry, you can push it a number of squares equal toyour Wisdom modifier.Miss: Half damage.Scything Blow Ranger Attack 1You lash out with your weLlpon in a wide are, Imockin8 two foesto the 8round. You then drive your blade into them.Daily. <strong>Martial</strong>, Weapon Standard Action Melee weapon Effect: Before the attack, you shift 1 squares. Target: One or two creatures Attack: Strength or Dexterity vs. AC Hit: 1[Wl damage, and you knock the target prone. Miss: Half damage. Effect: Make a secondary attack against each target. Secondary Attack: Strength or Dexterity vs. AC Hit: 1[W] damage. Miss: Half damage. Skirmishing Stance Ranger Attack 1You adopt a defensive. hi8hly mobile combat stance. Yourspeed helps you catch opponents unprepared alld irif/ict weaterdama8e.Daily. <strong>Martial</strong>, StanceMinor Action PersonalEffect: Until the stance ends, whenever you move at least4 squares away from where you started your turn, yougain a +1 power bonus to AC and Reflex until the startof your next turn, and your next attack before the end ofyour next turn deals 1dB extra damage.Sure Shot Ranger Attack 1You /ine up your shot with meticulous care to strike at your foe'svitalor8ans.Daily. <strong>Martial</strong>, WeaponStandard Action Ranged weaponTarget: One creatureAttack: Dexterity vs. AC. You can reroll the attack roll butmust use the second result.Hit: 3[W] + Dexterity modifier damage. You can reroll eachdamage die once but must use the second result.LEVEL 2 UTILITY EXPLOITSBegin the Hunt Ranger Utility 1You quickly idenlYJ' your prey and ready yourself10 attack it.Daily. <strong>Martial</strong>No ActionPersonalTrigger: You roll initiativeEffect: You gain a +1 bonus to the initiative check, and usingyour Hunter's Quarry, you designate one creature you cansee as your quarry. You gain a +1 power bonus to attackrolls against that creature until it is no longer your quarry.Invigorating Stride Ranger Utility 2 VIa:You back awayfrom dan8er and catch your breath.wEncounter. Healing, <strong>Martial</strong> 3Move Action Personal o0..Effect: You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind. Terrain AdvantageRanger Utility 2 You use the termin around you as your first line ofdefense. Encounter. <strong>Martial</strong> Minor Action PersonalEffect: Until the end of your next turn, you gain a +4 power bonus to all defenses while you occupy a square of difficult terrain. LEVEL 3 ENCOUNTER EXPLOITSAvenging ChargeRanger Attack 3 You take advanta8e ofan enemy's openin8 while itfocuses on youral~'.Encounter. <strong>Martial</strong>, Weapon Immediate Reaction Melee weapon Trigger: An enemy attacks your ally Effect: You charge the triggering enemy and make the fol­lowing attack in place of a melee basic attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Encircle the PreyRanger Attack 3 You lure your enemy into position. Then, your beast compallion lun8cs. Encounter. Beast, <strong>Martial</strong>, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you slide the target 1 square. You can shift 1 square. Effect: Your beast companion makes a melee basic attack against the target as a free action. Parting Strike Ranger Attack 3You slash your enemy across the le8s and then wilhdraw,leavin8yourfoe hobbled. Encounter. <strong>Martial</strong>, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W) + Dexterity modifier damage, and the target is slowed until the end of your next turn. Effect: After the attack, you shift your speed. CHAPTER 2 I Ran8er

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