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4. Findings and future workFigure 5. Current experimental therapy setup(therapist side)The therapist’s PC is extended (see figure 5) withan additional (Augmented Virtuality - AV) camera(besides the one for communication purposes) to allowfor the display of real world objects (like a real spider).The video stream captured with this camera can bedisplayed elsewhere in the virtual environment.Additionally, a session recording system (audio,video) is connected to the therapist’s PC to documentthe therapeutic sessions. This can either be used for therecording of an observational view of the client and/orto record the entire cMRET session from an “inside”viewing angle.Both, therapist and client can navigate within thevirtual environment using either a standard computermouse interface or a 6DOF controller (SpaceMouse).The client may also use a joystick which is easier touse and in addition easier to locate in the realenvironment, because it can be grasped even in an“immersive” mode without actually looking at it. Thisjoystick interface provides a 3DOF navigationmetaphor. The video plane avatar appearance of thetherapist within the room can be switched on and off asneeded. The client is always visible within theenvironment captured by the 3DTC camera connectedto the PC, including his/her head and navigationmovements.The content to be displayed within the virtualenvironment as well as the environment itself wasmodified and designed to meet the requirements of ourfirst treatment scenario: arachnophobia. In particular,3D spider models, spider pictures and movies, andsome living animals for Augmented Virtualitystreaming are provided. In addition, the controls of theenvironment were modified to the different needs fortherapist and client.We have implemented our system and tested it,without applying it to an actual therapy session yet,because of the stage of development of the currentsystem. We believe, for ethical reasons, that anysystem has to be developed to a certain quality stagebefore it can be used in such a context. Therefore wehave tested it so far mainly considering technicalaspects.During and after development of ourimplementation we realized there were a number offlaws and problems, which are our current point ofinterest for further improvements.We conducted a usability study involving nine(non-phobic) evaluators. Of particular interest for uswas to identify flaws in the current implementation.Selected and modified heuristics from [21] and [22]served as a basis for this evaluation. The identifiedusability problems were divided into 6 categories,namely usability problems concerning the navigation,the embodiment and gestures, shared artifacts, verbalcommunication, realism of the simulation, and thehardware. The effectiveness of our system could beproven in this non-therapeutic evaluation. Hence, anumber of flaws could be detected by the evaluators,mainly addressing hardware and softwareimplementation issues. While the details of thisevaluation are subject to current analysis and reviewand are going to be published in a subsequent paper,some general findings can be reported here.Especially when the therapist and the client are colocatedin the same room or in a noisy environment,the surrounding, disturbing sound has to be eliminatedfor the client as much as possible. The client must onlyhear the therapist via the headphones. In the first setup,highly disturbing echoes occur too. We’ve developed asolution with closed headphones integrated intoacoustic safety gear, to which even the HMD, themicrophone, and the retro-reflective markers for thetracking are mounted. This gives us a more robustintegrated solution, eventually even sufficient for longtermuse in therapists’ offices.The audio and video codecs of the underlying3DTC system, which were inherently used, have beenintentionally chosen for low bandwidth networkconnections. This is useful for our remote applicationscenario (rural health care). For our co-locatedscenarios, connections with a much higher quality willbe used to provide both parties with the best possiblecommunication fidelity. Currently we are consideringtwo principal solutions: (1) the use of analogProceedings of the 2006 International Conference on Cyberworlds (CW'06)0-7695-2671-3/06 $20.00 © 2006

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