23.04.2016 Views

V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G

0xtfol

0xtfol

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

S o c i a l m e d i a<br />

B r a n d s<br />

Facebook’s $2<br />

billion purchase<br />

of Oculus VR<br />

suggests the<br />

potential for<br />

social media in VR.<br />

At the time of the acquisition, Facebook<br />

CEO Mark Zuckerberg stated that the<br />

company expected to profit from the<br />

deal through advertising, software,<br />

and services. Facebook’s reputation<br />

for working with advertisers, however,<br />

inspired criticism about the prevalence<br />

of ads that might litter VR. While it<br />

is highly probable that advertising<br />

will be integrated within Oculus’s VR<br />

content, the best advertising in VR will<br />

be content that users actively desire to<br />

experience. For instance, a brand can<br />

target its Facebook “fans” and drive<br />

these fans to actively want to experience<br />

(and re-experience) the brand’s VR<br />

content. Facebook’s infrastructure can<br />

further drive global adoption of VR if<br />

an ecosystem for content is developed.<br />

Lastly, motion-tracking software in VR<br />

will provide Facebook with another data<br />

measurement tool of user behavior.<br />

For brands,<br />

VR encourages<br />

visceral consumer<br />

experiences that<br />

will be actively<br />

sought out by<br />

consumers rather<br />

than interrupting<br />

them.<br />

That is, VR will help make advertising<br />

attractive to consumers through<br />

advertising that works like content.<br />

For example, a consumer might<br />

seek out a brand’s VR content if it<br />

offers a new experience. While all<br />

VR content will be a new experience<br />

to consumers when VR technology<br />

first becomes commercially available,<br />

the challenge will be in keeping this<br />

content innovative in the long-term.<br />

It seems likely, though, that branded<br />

content will also be made commercially<br />

available, which will generate further<br />

revenue. Finally, VR headsets’ motiontracking<br />

capabilities will define how<br />

users act in VR environments. Based<br />

on this, content can be more efficiently<br />

designed to maximize ad exposure and<br />

engagement.<br />

19

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!