AumStone Design Process
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So what did the paper make me want to achieve?<br />
My idea-ish<br />
I decided I want to create a device that covers most of what is proven there to be good ways of training mindfulness<br />
through interactive games.<br />
Breathing and breath counting games<br />
Breath counting is proven to be a valuable method to train awareness in the context of mindfulness.<br />
Example game: pressing the point finger button on every inhale, the middle finger button on every<br />
exhale, and the thumb button on every tenth breath.<br />
Sound games<br />
Sound is a good mean of making the practice more effective by shortening times of unawareness when<br />
the minds wanders off (i.e., dreaming away).<br />
Example game: Aum Stone plays music and at random short intervals the music slowly fades out and<br />
before it completely disappears, the user must press a button (causing the music to slowly fade in<br />
again), otherwise the stone vibrates bringing their attention back.<br />
Temperature games<br />
Used for training awareness towards outer experiences i.e. clear perception and experience ofexternal<br />
stimuli. Uses the 5 temperature points on each side<br />
36<br />
Example game: Passively observing the flow of heat from one point to another or actively reacting to<br />
it’s pattern changes (press a button when it changes otherwise vibration)