2 years ago

Virtual Reality in Gaming Market


Virtual Reality in Gaming Market Software and hardware is the component segment of virtual reality in gaming market. The hardware segment was the leading component segment of virtual reality in gaming market in 2014. It includes different types of wearable devices such as headsets, motion trackers, body suits etc. Software component segment, give platform to the virtual reality due to the environment of the game popular for adventures games which offers many virtual theme worlds with castle and enemies etc. On the basis of console type segment virtual reality in gaming market can be segmented as Xbox, MAC, Play Station, Personal Computer and Nintendo Wii. Virtual reality in gaming market is largely constitute of Xbox by the manufacturer Microsoft, PlayStation by Sony, the Nintendo Wii game console, and personal computers & MAC systems. The latest version PlayStation 4 head mounted display and the dedicated virtual reality console, Xbox 360 after the success of Xbox and Kinet, Sony PlayStations are expected to dominate the market over the forecast period.

Virtual Reality in Gaming Market Major regional segments analyzed in this study include North America, Europe, Asia Pacific, Latin America and Middle East and Africa. This report also provides further bifurcation of region on the country level. Major countries analyzed in this reports are U.S., Germany, France, UK, China, Japan, India, and Brazil. Virtual reality in gaming market was dominated by North America due to the high disposable income and easy availability of advanced gaming technology in the region. North America is followed by Europe. Asia Pacific is expected to be the fastest emerging region in the global market due to the increase in number of online gamers. The report covers detailed competitive outlook including company profiles of the key participants operating in the global market. Key players profiled in the report include Electronic Arts Inc., Electronic Arts Inc., Nintendo Co. Ltd, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Sony Corporation, Sega Corporation and Sega Corporation. The report segments the global virtual reality in gaming market into:

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