30.12.2016 Views

Print and Display

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

From Click to <strong>Print</strong> <strong>and</strong> <strong>Display</strong>


My Work Flow<br />

• Take Image – in RAW<br />

• Process in RAW processor<br />

• Open in Photoshop/Other editing program<br />

• Fiddle………. as indestructively as possible<br />

• Save as I go along<br />

• Save<br />

• Copy <strong>and</strong> decide on size<br />

• Sharpen<br />

• <strong>Print</strong> output adjustments<br />

• <strong>Print</strong>


<strong>Print</strong> Size


Bits: Colour<br />

• With 8-bit images, you have 256 possible<br />

values for the red channel, 256 values for the<br />

green channel, <strong>and</strong> 256 values for the blue<br />

channel.<br />

◦ By mixing we can get any one of 16.7 million possible<br />

colours.<br />

• With 16-bit images, you have 65,536 possible<br />

values for each colour channel.<br />

◦ By mixing our three values between 0 <strong>and</strong> 65536<br />

together, there are more than 4 billion tones possible.


Photoshop: 32-bit Vs. 64-bit<br />

• Some post-processing applications, like Adobe<br />

Photoshop, offer 32-bit versions <strong>and</strong> 64-bit<br />

versions.<br />

• The bits in this case refer to the number of<br />

possible memory addresses.<br />

◦ With 32-bits, you can use up to 4GB of physical<br />

memory<br />

◦ With 64-bits you can theoretically use up to 17.2<br />

billion GB of memory (usually severely limited by the<br />

operating system).


Calibration<br />

• Image quality <strong>and</strong> accuracy are always<br />

important to ensure accurate representation<br />

in print <strong>and</strong> digital display.<br />

• Proper monitor calibration will ensure that<br />

your colours <strong>and</strong> black levels are true<br />

• Internal monitor calibration<br />

• External monitor calibration using<br />

colorimeter hardware<br />

http://www.cambridgeincolour.com/tutorials/monitor-calibration.htm


• ICC profiles<br />

Paper Profiles


Color Mangement<br />

• http://www.imagescience.com.au/categories/<br />

Colour-Management/<br />

• “Knowledge”<br />

• http://www.imagescience.com.au/pages/Colo<br />

ur-Management-Theory.html


Colour Spaces<br />

• sRGB<br />

• Adobe RGB 98<br />

• ProPhoto


Colour spaces


Colour space<br />

• If you are planning on sharing your photos<br />

online, printing them at conventional mini<br />

labs or providing them to clients who have no<br />

idea what a color space is, then your best<br />

choice is sRGB.


Colour space <strong>and</strong> printing<br />

• You need to know if you send your images to<br />

a print lab, what colour space they print in.<br />

• Most of them work with sRGB color spaces<br />

which will mean your prints would have<br />

incorrect (dull) colors, if printed with Adobe<br />

RGB profile.<br />

• However if they have Adobe 98 you will get a<br />

better range of colours if your image is saved<br />

in that format


Setting colour spaces<br />

• In camera<br />

• In Camera Raw


Soft Proofing<br />

• A calibrated/profiled monitor.<br />

• A printer profile.<br />

◦ Custom profile matching your particular printer, ink,<br />

paper <strong>and</strong> driver settings.<br />

◦ Manufacturer-provided profiles<br />

• Colour-managed software.


Gamut Warnings<br />

• These indicate which on-screen colours are<br />

outside the printer's colour capabilities<br />

(gamut).<br />

• During soft proofing determine what happens<br />

to these<br />

• Problematic colours often include the<br />

saturated mid-tone colours (especially the<br />

reds), since most printers cannot reproduce<br />

these as intensely as monitors


Rendering Intent<br />

• This simulates how colours will be<br />

compressed when converted into the printer<br />

colour space, <strong>and</strong> is the single most<br />

influentual control over how image colours are<br />

printed.<br />

• Relative Colorimetric<br />

Perceptual


Rendering Intent<br />

• Perceptual mostly focuses on keeping good<br />

correlation between out-of-gamut colours, but<br />

it may negatively affect the relationship of ingamut<br />

colours. This is sometimes effective<br />

when converting to CMYK colour space.<br />

• Relative Colorimetric focuses on accurately<br />

producing in-gamut colours, but it sometimes<br />

sacrifices out-of-gamut colours. This is the<br />

best rendering option for photos <strong>and</strong> is most<br />

used for screen <strong>and</strong> print.


Rendering Intent<br />

• Saturation, is focusing on maintaining good<br />

saturation of colours. It is usually used when<br />

converting to wider color space. Typically not<br />

recommended for digital photography,<br />

because it doesn’t preserve realistic colours.<br />

• Absolute Colorimetric tries to reproduce all<br />

original colours, but does not take into<br />

consideration for the illuminant or light<br />

source. This usually causes wide colour shifts<br />

when viewed under different lighting.<br />

Generally not recommended for photography


Black Point Compensation (BPC).<br />

• This ensures that the monitor's black is equal<br />

to the printer's black<br />

• Typically the default setting when printing is<br />

checked. It should therefore almost always<br />

remain checked.<br />

• Images printed with BPC retain slightly less<br />

contrast, but also avoid clipped shadow<br />

details.


Sharpening for <strong>Print</strong><br />

• Create print size desired<br />

• Select sharpening mode<br />

◦ Unsharp Mask<br />

◦ High Pass<br />

• Use masks where appropriate to only sharpen<br />

where desired


<strong>Print</strong> Output Adjustments<br />

Specific to:<br />

• Paper types<br />

• <strong>Print</strong>ers<br />

Adjustments<br />

• Output levels<br />

• Contrast<br />

• Color:<br />

◦ Hue<br />

◦ Saturation


Other Media<br />

• Acrylic<br />

• Metallic<br />

• Glass<br />

• Any surface an option……..


Mounting<br />

• Purchase<br />

• Make<br />

• What to consider:<br />

◦ Quality<br />

◦ Size<br />

◦ Borders<br />

◦ Color<br />

• Demo: what goes with what????


The impact of the surroundings<br />

• Colour<br />

• Advance <strong>and</strong> recede


Hue perception


Impact of size<br />

• Dark areas <strong>and</strong> light areas are of the same size,<br />

• The dark areas appear smaller.<br />

• The apparent difference in size of the black <strong>and</strong> white margins at<br />

the center of the grid is particularly marked, but their widths are the<br />

same


Additional Info on colour<br />

• http://www.uxmatters.com/mt/archives/2006<br />

/01/color-theory-for-digital-displays-a-quickreference-part-ii.php


Additional Info on <strong>Print</strong>ing<br />

• ‘Inkjet <strong>Print</strong>ing Masterclass’ talk delivered to<br />

Steyning Camera Club by John Read. Short<br />

version of his usual full presentation<br />

• www.marrutt.com/camera-club<br />

• Full version of 6 separate lessons<br />

http://www.marrutt.com/inkjet-printingintroduction/inkjet-printing-masterclass.html

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!