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A STEP-BY-STEP GUIDE TO LAUNCHING YOUR FIRST MAKER PROGRAM

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20<br />

Introduction<br />

WHO SHOULD USE THIS <strong>GUIDE</strong>?<br />

This guide and its accompanying resources are designed to support educators and youth<br />

organizers interested in creating new opportunities to engage with making. This can be<br />

accomplished in a classroom setting, as an extracurricular or after school program, as part<br />

of a summer camp, at a library, in combination with home schooling curriculum, or in a wide<br />

variety of other settings. The options are endless!<br />

You do not need to be an expert technologist or seasoned maker to take on this challenge; in fact we<br />

recommend only four prerequisites:<br />

1<br />

2<br />

3<br />

4<br />

Experience and interest in working with youth.<br />

Love for learning new skills and an understanding that failure is part of the<br />

learning process.<br />

Organizational and problem solving skills necessary to run a classroom or<br />

extracurricular program.<br />

Willingness to embrace the maker culture.<br />

Tinkercad 101<br />

Lesson 1<br />

Lesson 2<br />

Lesson 3<br />

Lesson 4<br />

GO <strong>TO</strong><br />

<strong>STEP</strong>:

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