A STEP-BY-STEP GUIDE TO LAUNCHING YOUR FIRST MAKER PROGRAM
Maker-Program-Starter-Kit
Maker-Program-Starter-Kit
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20<br />
Introduction<br />
WHO SHOULD USE THIS <strong>GUIDE</strong>?<br />
This guide and its accompanying resources are designed to support educators and youth<br />
organizers interested in creating new opportunities to engage with making. This can be<br />
accomplished in a classroom setting, as an extracurricular or after school program, as part<br />
of a summer camp, at a library, in combination with home schooling curriculum, or in a wide<br />
variety of other settings. The options are endless!<br />
You do not need to be an expert technologist or seasoned maker to take on this challenge; in fact we<br />
recommend only four prerequisites:<br />
1<br />
2<br />
3<br />
4<br />
Experience and interest in working with youth.<br />
Love for learning new skills and an understanding that failure is part of the<br />
learning process.<br />
Organizational and problem solving skills necessary to run a classroom or<br />
extracurricular program.<br />
Willingness to embrace the maker culture.<br />
Tinkercad 101<br />
Lesson 1<br />
Lesson 2<br />
Lesson 3<br />
Lesson 4<br />
GO <strong>TO</strong><br />
<strong>STEP</strong>: