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BIS 261 DeVry All Week iLab

1. Select your assigned

1. Select your assigned Team Meeting area under the Team Area tab. Be sure you and your team members review the “iConnect Meeting” information located on the TEAM AREA tab. 2. Be sure you RECORD your iConnect JAD Session. 3. Assign one team member to act as moderator and another to act as recorder (scribe). 4. During your JAD session, agree on at least ten (10) pertinent, high-level business requirements for the project. The team member assigned to act as the recorder for the meeting should document the meeting minutes and the agreed list of requirements in a Word file. The minutes and list of requirements will be used in the next iLab. 5. All team members should participate fully in the meeting, using the communication and facilitation skills learned during the week. Team members should act in character for their assigned roles, but should also work to support the team as a whole. 6. When finished, Stop the iConnect Recording and close the session. STEP 6: Save and submit The team member assigned the role of Business Systems Analyst should submit copies of the meeting invitation and final meeting agenda to the iLab Dropbox on the course site (in addition to the copies posted on the team SharePoint site). To do so: 1. Open theW4_iLab_TeamX.docxfile containing the meeting invitation that you created in Step 3; 2. Go to the home page of your team area on the SharePoint site. Press the key to capture an image of the page, including the final Agenda. Paste this image at the end of the meeting invitation file; and 3. Save the file and submit it to the Dropbox for this week's iLab assignment. In the comments box of your Dropbox submission, state the date and time of your JAD session. If you used practice time at the start, also state at what time in the session you began the formal JAD meeting. Submit your assignment to the Dropbox, located at the top of this page. For instructions on how to use the Dropbox, read these step-by-step instructions. BIS 261 DeVry Week 6 iLab Latest Scenario and Summary Acme Video Games is a video game rental company that rents video games for the major gaming consoles (Sony PlayStation, Nintendo Wii, and Xbox 360). Acme has recently decided to expand its distribution by renting games through automated vending machines, similar to the way that Redbox rents DVDs. You have been hired by Acme as a business analyst to help develop the software for the new vending machines. Each Acme vending machine will be stocked with a selection of popular video games. The machine will have a touchscreen, a credit-card swipe reader, a slot for dispensing rented games, and a second slot for returning games. Each machine is connected to the Internet. To begin using the machine, a customer touches a button on the screen to select one of two options, Rent a Game or Return a Game. If the customer chooses Rent a Game, he or she selects the desired game from a list displayed on the screen, swipes a valid credit card, enters his or her zip code, and enters an e-mail address. The vending machine contacts Acme's bank over its Internet connection and charges the customer's credit card for a one-night rental fee. If the charge is accepted by the bank, the bank returns an authorization code to the machine. The machine then dispenses the game to the customer and e-mails a receipt to the customer's e-mail address. The machine transmits a record of the rental, including the customer's information and the unique ID number of the game disc that was dispensed, to a central computer system at Acme's headquarters over its Internet connection. If the customer chooses Return a Game, the screen prompts the customer to insert the game into the return slot. The machine reads the game disc's ID number from a bar code on the disc, and transmits it to the central computer system at Acme headquarters over its Internet connection. The central computer returns the date and time of the rental and the customer's information. If the customer kept the game for more than one night, the machine sends an additional rental charge to Acme's bank over its Internet connection, and receives an authorization code from the bank if the charge was accepted. The machine e-mails a receipt for the returned game to the customer's e-mail address. The additional rental charges, if any, are noted on this receipt. Upon completing this lab, you will be able to:

Create a use case diagram for a simple system or subsystem; Write a use case description for a selected use case, including a main success scenario and extensions; Identify the principal classes involved in implementing a use case; Create a domain model class diagram showing the classes involved in a use case, their attributes, and their relationships, but not detailed methods. Necessary materials: All materials marked with * are already installed in your lab environment. Background information (Scenario/Summary section above) Template for use case description (BIS261_W6_iLab_Template.docx; download from iLab Files folder in Doc Sharing) Microsoft Visio* for creating use case diagram and class diagram Microsoft Word* for creating use case description Deliverables You will submit two files in order to complete this lab: Use case diagram for Acme video game vending machine (page 1 of Visio file); A Word file containing a use case description for the Rent a Game use case (Word file); and A Visio file containing two pages: a use case diagram for the Acme vending machine (page 1 noted above), and a domain model class diagram for the Rent a Game use case (page 2). Grading rubric: Item Percentage Use case diagram 30% Use case description 40% Conceptual class diagram 30% 100% iLab Steps STEP 1: Review background information">Back to Top Review the information on Acme's video game vending machine project given in the Scenario/Summary. This brief description specifies the main requirements for the project. In completing the remaining steps of this iLab, you may need to make reasonable assumptions about additional requirements not stated explicitly in the Scenario/Summary. As you review the Scenario/Summary, make notes of your answers to the following questions. These notes will not be turned in, but you will use them in completing the remaining steps in this iLab. 1. What are the use cases--the major activities that the system performs in response to user requests? 2. What are the actors--people who use the system, or other external systems with which this system interacts? TIP: The scope of the system" for your analysis should be only the vending machine itself. Any persons or other systems with which the vending machine interacts, including other systems that it communicates with over a network, should be considered as actors. 3. What are the classes--the categories of persons, places, things, or events that need to be represented in the system? STEP 2: Draw a use case diagram">Back to Top

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