Digital Urban Simulation : Documentation of the Teaching Results from the Spring Semester 2016
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<strong>Documentation</strong> <strong>of</strong> <strong>the</strong> teaching results <strong>from</strong> <strong>the</strong> spring semester <strong>2016</strong><br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
Reinhard König, Estefania Tapias, and Gerhard Schmitt
Chair <strong>of</strong> Information Architecture<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
<strong>Documentation</strong> <strong>of</strong> teaching results<br />
Reinhard König, Estefania Tapias, and Gerhard Schmitt<br />
<strong>Teaching</strong><br />
Reinhard König, Estefania Tapias, and Gerhard Schmitt<br />
Syllabi<br />
http://www.ia.arch.ethz.ch/category/teaching/fs<strong>2016</strong>-digital-urban-simulation/<br />
Seminar<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
Students<br />
Yves Geiser, Chao Wu, Maros Blaha, Shaw Tai, Liang Hong, Yuequi Wang<br />
Published by<br />
Swiss Federal Institute <strong>of</strong> Technology in Zurich (ETHZ)<br />
Department <strong>of</strong> Architecture<br />
Chair <strong>of</strong> Information Architecture<br />
Wolfgang-Pauli-Strasse 27, HIT H 31.6<br />
8093 Zurich<br />
Switzerland<br />
Zurich, July <strong>2016</strong><br />
Layout & Editing<br />
Brigitte M. Clements<br />
Contact<br />
reinhard.koenig@arch.ethz.ch | http://www.ia.arch.ethz.ch/koenig/<br />
Cover picture:<br />
Front side: World Airline Routes | by josullivan.59. https://c2.staticflickr.com/2/1191/3264396897_71af56840f_b.jpg
Course Description and Program<br />
DIGITAL URBAN SIMULATION<br />
Mondays 14:00 - 18:00<br />
063-1357-15L | 4 ECTS*<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />
22.02.<strong>2016</strong><br />
Introduction to <strong>the</strong> course<br />
Rhino/Grasshopper (GH) tutorial<br />
In this course students analyze architectural and urban design<br />
using current computational methods. Based on <strong>the</strong>se analyses<br />
<strong>the</strong> effects <strong>of</strong> planning can be simulated and understood. An<br />
important focus <strong>of</strong> this course is <strong>the</strong> interpretation <strong>of</strong> <strong>the</strong> analysis<br />
and simulation results and <strong>the</strong> application <strong>of</strong> <strong>the</strong>se corresponding<br />
methods in early planning phases.<br />
The students learn how <strong>the</strong> design and planning <strong>of</strong> cities can<br />
be evidence based by using scientific methods. The teaching<br />
unti conveys knowledge in state-<strong>of</strong>-<strong>the</strong>-art and emerging spatial<br />
analysis and simulation methods and equip students with skills<br />
in modern s<strong>of</strong>tware systems. The course consists <strong>of</strong> lectures,<br />
associated exercises, workshops as well as <strong>of</strong> one integral project<br />
work.<br />
Where<br />
HIT H 31.4 (Video wall)<br />
29.02.<strong>2016</strong><br />
07.03.<strong>2016</strong><br />
14.03.<strong>2016</strong><br />
21.03.<strong>2016</strong><br />
04.04.<strong>2016</strong><br />
11.04.<strong>2016</strong><br />
25.04.<strong>2016</strong><br />
02.05.<strong>2016</strong><br />
09.05.<strong>2016</strong><br />
Space syntax I<br />
E1 - Convex Map, Axial Map <strong>of</strong> a small area<br />
Space syntax II<br />
E2 - Depthmap & GIS: Prepare data -> Import data<br />
Seminar week (No lecture)<br />
Empirical studies<br />
E3 - Collect data (evaluate existing materials)<br />
Microclimate analysis I<br />
Microclimate analysis I<br />
E4 - GH Ladybug Tutorial I<br />
Microclimate analysis I<br />
E5 - GH Ladybug Tutorial II<br />
Workshop<br />
E6 - Generative Design<br />
Final consultation<br />
Final iA critique<br />
Combined critique with <strong>the</strong> o<strong>the</strong>r iA courses (14:00 -<br />
16:00)<br />
Supervision<br />
Dr. Reinhard König<br />
Estefania Tapias<br />
reinhard.koenig@arch.ethz.ch<br />
tapias@arch.ethz.ch<br />
*Total 120 h = 4 ECTS<br />
6 Exercises 25% (documentations)<br />
Presentation 25% (project at <strong>the</strong> end)<br />
Written documentation 50%<br />
The most recent outline will be found on www.ia.arch.ethz.ch<br />
Pr<strong>of</strong>. Dr. Gerhard Schmitt<br />
Chair <strong>of</strong> Information Architecture<br />
Information Science Lab<br />
Wolfgang-Pauli-Strasse 27, 8093 Zurich<br />
www.ia.arch.ethz.ch
Content<br />
Gerold Area<br />
Student: Yves Geiser<br />
Refurbishment Thyon 2000<br />
Student: Chao Wu<br />
Beyond Semantic 3D Modelling<br />
Student: Maros Blaha<br />
Analysis in Prague<br />
Student: Shaw Tai<br />
Pocketpark Matthiash<strong>of</strong>strasse<br />
Student: Liang Hong<br />
City Apartments in Schöneggplatz<br />
Student: Yuequi Wang<br />
p.9<br />
p.30<br />
p.48<br />
p.60<br />
p.84<br />
p.98
Gerold Area<br />
Student: Yves Geiser
geroldarea<br />
site<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
11
Geroldareal<br />
16 180 m2<br />
<strong>Spring</strong> <strong>Semester</strong> Design Studio - Open Village - Zürich Chair <strong>of</strong> Architecture and <strong>Urban</strong> Design - Pr<strong>of</strong>. Brillembourg & Pr<strong>of</strong>. Klumpner February 2015 - Page 8<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
13
Hardbrücke, Zürich West vs. Zürich, Switzerland<br />
<strong>Spring</strong> <strong>Semester</strong> Design Studio - Open Village - Zürich Chair <strong>of</strong> Architecture and <strong>Urban</strong> Design - Pr<strong>of</strong>. Brillembourg & Pr<strong>of</strong>. Klumpner February 2015 - Page 5<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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geroldarea<br />
analysis<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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isovist analysis tool<br />
concept<br />
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input computing output/data<br />
site<br />
(polycurve)<br />
buildings<br />
(geometry)<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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geroldarea<br />
application<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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geroldarea<br />
computation<br />
results<br />
interpretation<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
average isovist<br />
longest isovist<br />
shortest isovist<br />
longest isovist * (1/average isovist)<br />
model<br />
data<br />
isovist analysis<br />
solving<br />
(galapagos)<br />
calculation<br />
fitness function<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Refurbishment Thyon 2000<br />
Student: Chao Wu
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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I / Definition <strong>of</strong> open spaces<br />
I / Definition <strong>of</strong> open spaces<br />
The existing square<br />
The existing square<br />
The existing square<br />
Isovist Area (Existing)<br />
Isovist Area (Existing)<br />
Isovist Area (existing)<br />
Isovist Occlusivity (Existing)<br />
Isovist Occlusivity (existing)<br />
Isovist Occlusivity (Existing)<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Definition <strong>of</strong> Open Space<br />
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Your Nam Chao W<br />
I / Definition <strong>of</strong> open spaces<br />
Solar radiation analysis (existing)<br />
Solar radiation analysis (existing)<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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I / Definition <strong>of</strong> open spaces<br />
I / Definition <strong>of</strong> open spaces<br />
Isovist Area (Existing)<br />
Isovist Area (existing)<br />
Isovist Occlusivity (Existing)<br />
Isovist Area (existing)<br />
Isovist Area (Existing)<br />
Isovist Occlusivity (Existing)<br />
Isovist Area (Project)<br />
Isovist Occlusivity (Project)<br />
Isovist Area Isovist (project)<br />
Area (Project)<br />
Isovist Area (project)<br />
Your Chao Name Wu | 10.10.2014 09.05.<strong>2016</strong><br />
Isovist Occlusivity (Project)<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
II / Appartment typologies<br />
Isovist ground floor (sight <strong>from</strong> inner spaces)<br />
Isovist ground floor (sight <strong>from</strong> inner spaces)<br />
Isovist 3th floor (sight <strong>from</strong> appartments)<br />
grey indicates a handicap in <strong>the</strong> sight<br />
Isovist 3th floor (sight <strong>from</strong> apartments)<br />
- grey indicates a handicap in <strong>the</strong> sight<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Your Nam Chao W<br />
II / Appartment typologies<br />
Solar radiation analysis (project)<br />
Solar radiation analysis (project)<br />
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Apartment Typologies<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Ground floor plan<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
First floor plan<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Second floor plan<br />
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III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
Grasshopper definition<br />
Grasshopper definition<br />
Monthly temperature (mean)<br />
Monthly precipitation (mean)<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
Monthly solar radiation (mean)<br />
Input wea<strong>the</strong>r data<br />
SolarRadiation Testpoints<br />
SolarRadiation Output<br />
Analysis Period<br />
Move <strong>the</strong> Testpoints in z<br />
Vector in z<br />
Create <strong>the</strong> surface <strong>of</strong> snow<br />
Monthly amount <strong>of</strong> precipitation Temperature influences<br />
Analysis <strong>the</strong><br />
U-value <strong>of</strong> <strong>the</strong> Surface<br />
Grasshopper definition<br />
Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
Solar radiation analysis <strong>of</strong> <strong>the</strong> new complex (only <strong>the</strong> ground floor open spaces)<br />
red indicates high solar radiation, hince less snow accumulation.<br />
blue indicates low solar radiation, hince more snow accumulation.<br />
Solar radiation analysis <strong>of</strong> <strong>the</strong> new complex (only <strong>the</strong>ground<br />
floor open spaces). Red indicates high solar radiation, hince<br />
less snow accumulation. Blue indicates low solar radiation,<br />
III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
hince more snow accumulation.<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
Testpoints (solar radiation) moved in z-direction according to <strong>the</strong> value<br />
(amount snowfall - melted snow)<br />
Testpoints (solar radiation) moved in z-direction according to<br />
<strong>the</strong> value (amount snowfall - melted snow)<br />
Your Name | 10.10.2014<br />
Chao Wu | 09.05.<strong>2016</strong><br />
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The point-matrix in perspective<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Your Name | 10<br />
Chao Wu | 0<br />
III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />
The snow surface The in snow perspective<br />
surface in The snow surface in perspective<br />
The rendered snow surface<br />
The rendered snow surface<br />
The rendered snow surface<br />
Your Chao Name Wu | 10 0<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
The arcade in November<br />
The arcade in February<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Beyond Semantic 3D Modelling<br />
Student: Maros Blaha
tual models <strong>of</strong> human habitates are increasingly important for<br />
erging applications such as GIS or internet cartography.<br />
Virtual models <strong>of</strong> human habitates are increasingly important for<br />
emerging applications such as GIS or internet cartography.<br />
Virtual models <strong>of</strong> human habitats are increasingly important for emerging applications such as GIS<br />
or internet cartography,<br />
uerich.ch<br />
www.stadt-zuerich.ch<br />
www.stadt-zuerich.ch<br />
Rio de Janeiro shown in Google Earth<br />
Rio de Janeiro shown in Google Earth<br />
Rio de Janeiro shown in Google Earth<br />
Maros Blaha | 9.5<br />
Maros<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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State-<strong>of</strong>-<strong>the</strong>-Art<br />
nStreetMap OpenStreetMap (OSM) (OSM)<br />
ased • on crowdsourcing<br />
Based on crowdsourcing<br />
State <strong>of</strong> <strong>the</strong> Art<br />
sers • can Users import, can edit, import, delete edit, and delete tag features and tag with features semantic with semantic<br />
eaning meaning<br />
Google Earth Google Earth<br />
• Image-based • Image-based mapping mapping<br />
• Given • a set Given <strong>of</strong> images a set <strong>of</strong> <strong>of</strong> images a scene, <strong>of</strong> <strong>the</strong> a scene, goal is <strong>the</strong> to goal reconstruct is to reconstr <strong>the</strong><br />
dense geometry dense geometry <strong>of</strong> <strong>the</strong> real <strong>of</strong> world <strong>the</strong> real world<br />
OpenStreetMap (OSM)<br />
Google Earth<br />
Maros Blaha | 9.5.<strong>2016</strong> Maros Blaha | 9.5.<strong>2016</strong><br />
- based on crowd sourcing<br />
- users can import, edit, delete and tag features<br />
with semantic meaning<br />
- Image-based mapping<br />
- given a set <strong>of</strong> images <strong>of</strong> a scene, <strong>the</strong> goal is to<br />
reconstruct <strong>the</strong> dense geometry <strong>of</strong> <strong>the</strong> real world<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Mar<br />
ls<br />
Image based mapping with <strong>the</strong> goal to automatically augment 3D<br />
models with semantic attributes.<br />
ro<strong>of</strong><br />
facade<br />
vegetation<br />
ground<br />
Image based mapping with <strong>the</strong> goal to automatically augment 3D models with semantic<br />
attributes semantic attributes.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Maros B<br />
tion Tools<br />
convex map<br />
axial map<br />
isovist<br />
2D<br />
3D<br />
shadow analysis<br />
solar radiation analysis<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Maros B<br />
tion Tools<br />
convex map<br />
axial map<br />
isovist<br />
2D<br />
3D<br />
shadow analysis<br />
solar radiation analysis<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Wipkingen in Zurich, Switzerland<br />
Wipkingen in Zurich, Switzerland<br />
aerial image (input data)<br />
Aerial image (input data)<br />
semantic 3D model<br />
semantic 3D model<br />
Maros<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Solstice situations (summer and winter) for thr<br />
Solstice situations for three different daytimes<br />
(summer and winter) for three different daytimes.<br />
summer (June 21), 06:00<br />
Summer (June 21) 06:00<br />
summer (June<br />
rent daytimes.<br />
Summer (June 21) 12:00<br />
00 summer (June 21), 12:00 summer (June<br />
Summer (June 21) 18:00<br />
0 summer (June 21), 18:00<br />
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Shadow Analysis<br />
lysis<br />
- <strong>Results</strong> are realistic<br />
- Occlusions and wrong shadow projections can occur in <strong>the</strong> current implementation<br />
• <strong>Results</strong> are realistic<br />
• Occlusions and wrong shadow projections can occur in <strong>the</strong> current implementation.<br />
Maros Blaha | 9.5.<strong>2016</strong><br />
56<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Solar Solar radiation for for a a one-year-horizon (January<br />
vegetation.<br />
Solar Radiation Analysis<br />
Solar radiation for one year (January 1 - December 31) for <strong>the</strong> categories buildings and vegetation.<br />
1 – December 31) 31) for for <strong>the</strong> <strong>the</strong> categories buildings and and<br />
buildings <strong>from</strong> South<br />
<strong>from</strong> <strong>from</strong> South<br />
buildings <strong>from</strong> North<br />
buildings <strong>from</strong> North<br />
vegetation <strong>from</strong> South<br />
<strong>from</strong> <strong>from</strong> South South<br />
vegetation <strong>from</strong> <strong>from</strong> North North<br />
vegetation <strong>from</strong> North<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
57
Conclusion<br />
- Semantic 3D models are directly applicable as input data and lead to realistic and promising results<br />
- Direct distinction between different semantics emerged to be significant for <strong>the</strong> category-specific<br />
investigations<br />
- 2D tools need fur<strong>the</strong>r processing <strong>of</strong> <strong>the</strong> input data (e.g. generation <strong>of</strong> a ground plan <strong>from</strong> a bird’s eye<br />
view)<br />
• Semantic 3D models are directly applicable as input data and lead to re<br />
- Open problems such as wrong shadow projections / occlusions remain and need to be addressed<br />
• Direct distinction between different semantics emerged to be significan<br />
• 2D tools need fur<strong>the</strong>r processing <strong>of</strong> <strong>the</strong> input data (e.g. generation <strong>of</strong> a<br />
• Open problems such as wrong shadow projections/occlusions remain a<br />
data and lead to realistic and promising results<br />
ged to be significant for <strong>the</strong> category-specific investigations<br />
e.g. generation <strong>of</strong> a ground plan <strong>from</strong> a bird’s eye view)<br />
occlusions remain and need to be addressed<br />
Maros Blaha | 9.5.<strong>2016</strong><br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Analysis in Prague<br />
Student: Shaw Tai
Approaching <strong>the</strong> site<br />
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Dvořákovo nábř.<br />
I. Observation:<br />
1. Typology<br />
The Convent <strong>of</strong> St. Agnes is located<br />
in <strong>the</strong> Old Town <strong>of</strong> Prague,<br />
a densely populated area with a<br />
non-rectalinear streetscape.<br />
Most <strong>of</strong> <strong>the</strong> buildings here are<br />
courtyard and cloister types bordering<br />
<strong>the</strong> narrow and<br />
turning streets.<br />
Pařížská<br />
Dušní<br />
Revoluční<br />
I. Observation:<br />
1. Typology : The Convent <strong>of</strong> St. Agnes is located in <strong>the</strong> Old<br />
Town <strong>of</strong> Prague, a densely populated area with a non-rectalinear<br />
streetscape. Most <strong>of</strong> <strong>the</strong> buildings here are courtyard and cloister<br />
types bordering <strong>the</strong> narrow and turning streets.<br />
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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation
Observation:<br />
Typology<br />
e Convent <strong>of</strong> St. Agnes is loted<br />
in <strong>the</strong> Old Town <strong>of</strong> Prague,<br />
densely populated area with a<br />
n-rectalinear streetscape.<br />
st <strong>of</strong> <strong>the</strong> buildings here are<br />
urtyard and cloister types borring<br />
<strong>the</strong> narrow and<br />
rning streets.<br />
2. Global Axial Map:<br />
The area is bounded by <strong>the</strong> Riv<br />
er Vlatva and two major bridges<br />
that connect vehicular traffic<br />
<strong>from</strong> one.<br />
2. Global Axial Map: The area is bounded by <strong>the</strong> River<br />
Vlatva and two major bridges that connect vehicular traffic<br />
<strong>from</strong> one.<br />
<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />
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Point C is on a gradually narrowing path<br />
leading to <strong>the</strong> cloister <strong>of</strong> <strong>the</strong> Convent <strong>of</strong><br />
St. Agnes. Thus <strong>the</strong>re is minimal traffic<br />
and pedestrians. The alley is quiet and<br />
occupied by <strong>the</strong> convent and its ajoining<br />
apartments. (Low visual integration and<br />
low global choice for segment map )<br />
Point C is on a gradually narrowing path<br />
leading to <strong>the</strong> cloister <strong>of</strong> <strong>the</strong> Convent <strong>of</strong><br />
St. Agnes. Thus <strong>the</strong>re is minimal Exercise traffic 4B<br />
and pedestrians. The alley is quiet and<br />
occupied by <strong>the</strong> convent and its ajoining<br />
apartments. (Low visual integration and<br />
low global choice for segment map )<br />
Exercise 4B<br />
Located on Dvorakovo, <strong>the</strong> main street<br />
boardering <strong>the</strong> River Vlatva, point A is<br />
highly populated by cars and<br />
pedestrians. (High visual integration and<br />
High global choice for segment map )<br />
C<br />
Point D is occupied by apartments and<br />
parked cars. Although it is on an<br />
intersection, it is on a quiet alley. (Low<br />
visual integration and low global choice<br />
for segment map )<br />
Point D is occupied by apartments and<br />
parked cars. Although it is on an<br />
intersection, it is on a quiet alley. (Low<br />
visual integration and low global choice<br />
for segment map )<br />
A<br />
Point B is a siginificant intersection for<br />
both movement and visual paths.<br />
(High visual integration and Medium<br />
global choice for segment map )<br />
D<br />
B<br />
Segment- Global Choice<br />
Segment- Global Choice<br />
A<br />
Dvorakovo<br />
Isovist: Integration A Dv<br />
Kozi<br />
Kozi<br />
B<br />
B<br />
U Milo<br />
D<br />
U Milo<br />
15000<br />
10000<br />
0<br />
15000<br />
10000<br />
0<br />
C<br />
5.52<br />
4.75<br />
3.7<br />
3.2<br />
1.2<br />
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Point C is on Point a gradually C is on a narrowing gradually path narrowing leading path<br />
to <strong>the</strong> cloister leading <strong>of</strong> <strong>the</strong> to Convent <strong>the</strong> cloister <strong>of</strong> St. <strong>of</strong> Agnes. <strong>the</strong> Convent Thus <strong>of</strong><br />
<strong>the</strong>re is minimal St. Agnes. traffic Thus and pedestrians. <strong>the</strong>re is minimal The traffic alley<br />
is quiet and and occupied pedestrians. by <strong>the</strong> The convent alley is quiet and and its<br />
ajoining apartments. occupied by (Low <strong>the</strong> visual convent integration and its ajoining and<br />
low global choice apartments. for segment (Low visual map ) integration and<br />
low global choice for segment map )<br />
C<br />
Point D is Point occupied D is by occupied apartments by apartments and parked and<br />
cars. Although parked it is cars. on an Although intersection, it is on it an is on a<br />
quiet alley. (Low intersection, visual integration it is a quiet and low alley. global (Low<br />
choice for segment visual integration map) and low global choice<br />
for segment map )<br />
Exercise 4B<br />
D<br />
Located<br />
Located<br />
on Dvorakovo,<br />
on Dvorakovo,<br />
<strong>the</strong> main<br />
<strong>the</strong> main<br />
street<br />
street<br />
boardering<br />
boardering <strong>the</strong> River Vlatva, point A is<br />
<strong>the</strong> River Vlatva, point A is highly populated by<br />
highly populated by cars and<br />
cars and pedestrians. (High visual integration and<br />
pedestrians. (High visual integration<br />
High global choice for segment Segment- and<br />
map) Global Choice<br />
High global choice for segment map )<br />
A<br />
Point B is a siginificant intersection for<br />
Point B is a siginificant intersection for both<br />
both movement and visual paths.<br />
movement and visual paths. (High visual integration<br />
(High visual integration and Medium<br />
and Medium global choice global for choice segment for segment map ) map)<br />
B<br />
15000<br />
10000<br />
0<br />
A<br />
Dvorakovo<br />
Isovist: Integration<br />
Kozi<br />
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Climate Analysis<br />
Prague:<br />
- Annual Average drybulb temperature: 7 degrees<br />
- June Average drybulb temperature: 16.9 degrees<br />
- December Average drybulb temperature: 0.6 degrees<br />
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Design Design Iterations<br />
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Sum<br />
Sols<br />
090<br />
Sum<br />
Sols<br />
090<br />
Win<br />
Sols<br />
090<br />
No intervention<br />
Summer Solstice<br />
0900<br />
Win<br />
Sols<br />
090<br />
Winter Solstice<br />
0900<br />
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No Intervention<br />
er<br />
ce<br />
No Intervention<br />
Summer<br />
Solstice<br />
0900<br />
r<br />
ce<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Winter<br />
Solstice<br />
0900<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Autumn <strong>Spring</strong><br />
0900<br />
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Sum<br />
Sols<br />
090<br />
Sum<br />
Sols<br />
090<br />
Win<br />
Sols<br />
090<br />
Reflector A<br />
Summer Solstice<br />
0900<br />
Win<br />
Sols<br />
090<br />
Winter Solstice<br />
0900<br />
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Reflector A<br />
er<br />
ce<br />
Reflector A<br />
Summer<br />
Solstice<br />
0900<br />
r<br />
ce<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Winter<br />
Solstice<br />
0900<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Autumn <strong>Spring</strong><br />
0900<br />
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Summ<br />
Solst<br />
0900<br />
Summ<br />
Solst<br />
0900<br />
Winte<br />
Solst<br />
0900<br />
Reflector B: Deeper<br />
Summer Solstice<br />
0900<br />
Winte<br />
Solst<br />
0900<br />
Winter Solstice<br />
0900<br />
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Reflector B: Deeper<br />
er<br />
e<br />
Reflector B: Deeper<br />
Summer<br />
Solstice<br />
0900<br />
e<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Winter<br />
Solstice<br />
0900<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Autumn <strong>Spring</strong><br />
0900<br />
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Sum<br />
Sols<br />
090<br />
Sum<br />
Sols<br />
090<br />
Win<br />
Sols<br />
090<br />
Reflector C: Horizontal<br />
Summer Solstice<br />
0900<br />
Win<br />
Sols<br />
090<br />
Winter Solstice<br />
0900<br />
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Reflector C: Horizontal<br />
er<br />
ice<br />
Reflector C: Horizontal<br />
Summer<br />
Solstice<br />
0900<br />
r<br />
ice<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Winter<br />
Solstice<br />
0900<br />
Autumn<br />
<strong>Spring</strong><br />
0900<br />
Autumn <strong>Spring</strong><br />
0900<br />
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Pocketpark Matthiash<strong>of</strong>strasse<br />
Student: Liang Hong
Aachen<br />
Analysis <strong>of</strong> a graffiti gallery rebuilding in Aachen<br />
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Pocketpark<br />
Matthiash<strong>of</strong>straße <br />
Graffiti Gallery<br />
<br />
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Segment Analysis<br />
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Segment Analysis & Isovist Analysis <br />
Matthiash<strong>of</strong>strasse<br />
alysis <br />
Segment Analysis<br />
Isovist Analysis<br />
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Isovist Analysis<br />
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Pocket Park<br />
Isovist Analysis<br />
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ocket Park<br />
Isovist Analysis<br />
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New Halfpipe for skateboarding<br />
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ting board <br />
94<br />
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Pocket Park<br />
New Halfpipe for skateboarding<br />
96<br />
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City Apartments in Schöneggplatz<br />
Student: Yuequi Wang
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jects<br />
Two projects:<br />
jects<br />
100<br />
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City Segment Analysis <br />
City segment analysis<br />
102<br />
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Axial Analysis Connectivity<br />
104<br />
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Axial Analysis Integration<br />
106<br />
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Axial Analysis Choice<br />
108<br />
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Isolvist Analysis<br />
110<br />
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Isovist Analysis Courtyard<br />
112<br />
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