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Digital Urban Simulation : Documentation of the Teaching Results from the Spring Semester 2016

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<strong>Documentation</strong> <strong>of</strong> <strong>the</strong> teaching results <strong>from</strong> <strong>the</strong> spring semester <strong>2016</strong><br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

Reinhard König, Estefania Tapias, and Gerhard Schmitt


Chair <strong>of</strong> Information Architecture<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

<strong>Documentation</strong> <strong>of</strong> teaching results<br />

Reinhard König, Estefania Tapias, and Gerhard Schmitt<br />

<strong>Teaching</strong><br />

Reinhard König, Estefania Tapias, and Gerhard Schmitt<br />

Syllabi<br />

http://www.ia.arch.ethz.ch/category/teaching/fs<strong>2016</strong>-digital-urban-simulation/<br />

Seminar<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

Students<br />

Yves Geiser, Chao Wu, Maros Blaha, Shaw Tai, Liang Hong, Yuequi Wang<br />

Published by<br />

Swiss Federal Institute <strong>of</strong> Technology in Zurich (ETHZ)<br />

Department <strong>of</strong> Architecture<br />

Chair <strong>of</strong> Information Architecture<br />

Wolfgang-Pauli-Strasse 27, HIT H 31.6<br />

8093 Zurich<br />

Switzerland<br />

Zurich, July <strong>2016</strong><br />

Layout & Editing<br />

Brigitte M. Clements<br />

Contact<br />

reinhard.koenig@arch.ethz.ch | http://www.ia.arch.ethz.ch/koenig/<br />

Cover picture:<br />

Front side: World Airline Routes | by josullivan.59. https://c2.staticflickr.com/2/1191/3264396897_71af56840f_b.jpg


Course Description and Program<br />

DIGITAL URBAN SIMULATION<br />

Mondays 14:00 - 18:00<br />

063-1357-15L | 4 ECTS*<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong><br />

22.02.<strong>2016</strong><br />

Introduction to <strong>the</strong> course<br />

Rhino/Grasshopper (GH) tutorial<br />

In this course students analyze architectural and urban design<br />

using current computational methods. Based on <strong>the</strong>se analyses<br />

<strong>the</strong> effects <strong>of</strong> planning can be simulated and understood. An<br />

important focus <strong>of</strong> this course is <strong>the</strong> interpretation <strong>of</strong> <strong>the</strong> analysis<br />

and simulation results and <strong>the</strong> application <strong>of</strong> <strong>the</strong>se corresponding<br />

methods in early planning phases.<br />

The students learn how <strong>the</strong> design and planning <strong>of</strong> cities can<br />

be evidence based by using scientific methods. The teaching<br />

unti conveys knowledge in state-<strong>of</strong>-<strong>the</strong>-art and emerging spatial<br />

analysis and simulation methods and equip students with skills<br />

in modern s<strong>of</strong>tware systems. The course consists <strong>of</strong> lectures,<br />

associated exercises, workshops as well as <strong>of</strong> one integral project<br />

work.<br />

Where<br />

HIT H 31.4 (Video wall)<br />

29.02.<strong>2016</strong><br />

07.03.<strong>2016</strong><br />

14.03.<strong>2016</strong><br />

21.03.<strong>2016</strong><br />

04.04.<strong>2016</strong><br />

11.04.<strong>2016</strong><br />

25.04.<strong>2016</strong><br />

02.05.<strong>2016</strong><br />

09.05.<strong>2016</strong><br />

Space syntax I<br />

E1 - Convex Map, Axial Map <strong>of</strong> a small area<br />

Space syntax II<br />

E2 - Depthmap & GIS: Prepare data -> Import data<br />

Seminar week (No lecture)<br />

Empirical studies<br />

E3 - Collect data (evaluate existing materials)<br />

Microclimate analysis I<br />

Microclimate analysis I<br />

E4 - GH Ladybug Tutorial I<br />

Microclimate analysis I<br />

E5 - GH Ladybug Tutorial II<br />

Workshop<br />

E6 - Generative Design<br />

Final consultation<br />

Final iA critique<br />

Combined critique with <strong>the</strong> o<strong>the</strong>r iA courses (14:00 -<br />

16:00)<br />

Supervision<br />

Dr. Reinhard König<br />

Estefania Tapias<br />

reinhard.koenig@arch.ethz.ch<br />

tapias@arch.ethz.ch<br />

*Total 120 h = 4 ECTS<br />

6 Exercises 25% (documentations)<br />

Presentation 25% (project at <strong>the</strong> end)<br />

Written documentation 50%<br />

The most recent outline will be found on www.ia.arch.ethz.ch<br />

Pr<strong>of</strong>. Dr. Gerhard Schmitt<br />

Chair <strong>of</strong> Information Architecture<br />

Information Science Lab<br />

Wolfgang-Pauli-Strasse 27, 8093 Zurich<br />

www.ia.arch.ethz.ch


Content<br />

Gerold Area<br />

Student: Yves Geiser<br />

Refurbishment Thyon 2000<br />

Student: Chao Wu<br />

Beyond Semantic 3D Modelling<br />

Student: Maros Blaha<br />

Analysis in Prague<br />

Student: Shaw Tai<br />

Pocketpark Matthiash<strong>of</strong>strasse<br />

Student: Liang Hong<br />

City Apartments in Schöneggplatz<br />

Student: Yuequi Wang<br />

p.9<br />

p.30<br />

p.48<br />

p.60<br />

p.84<br />

p.98


Gerold Area<br />

Student: Yves Geiser


geroldarea<br />

site<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

11


Geroldareal<br />

16 180 m2<br />

<strong>Spring</strong> <strong>Semester</strong> Design Studio - Open Village - Zürich Chair <strong>of</strong> Architecture and <strong>Urban</strong> Design - Pr<strong>of</strong>. Brillembourg & Pr<strong>of</strong>. Klumpner February 2015 - Page 8<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

13


Hardbrücke, Zürich West vs. Zürich, Switzerland<br />

<strong>Spring</strong> <strong>Semester</strong> Design Studio - Open Village - Zürich Chair <strong>of</strong> Architecture and <strong>Urban</strong> Design - Pr<strong>of</strong>. Brillembourg & Pr<strong>of</strong>. Klumpner February 2015 - Page 5<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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geroldarea<br />

analysis<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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isovist analysis tool<br />

concept<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


input computing output/data<br />

site<br />

(polycurve)<br />

buildings<br />

(geometry)<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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geroldarea<br />

application<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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geroldarea<br />

computation<br />

results<br />

interpretation<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


average isovist<br />

longest isovist<br />

shortest isovist<br />

longest isovist * (1/average isovist)<br />

model<br />

data<br />

isovist analysis<br />

solving<br />

(galapagos)<br />

calculation<br />

fitness function<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Refurbishment Thyon 2000<br />

Student: Chao Wu


<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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I / Definition <strong>of</strong> open spaces<br />

I / Definition <strong>of</strong> open spaces<br />

The existing square<br />

The existing square<br />

The existing square<br />

Isovist Area (Existing)<br />

Isovist Area (Existing)<br />

Isovist Area (existing)<br />

Isovist Occlusivity (Existing)<br />

Isovist Occlusivity (existing)<br />

Isovist Occlusivity (Existing)<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Definition <strong>of</strong> Open Space<br />

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Your Nam Chao W<br />

I / Definition <strong>of</strong> open spaces<br />

Solar radiation analysis (existing)<br />

Solar radiation analysis (existing)<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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I / Definition <strong>of</strong> open spaces<br />

I / Definition <strong>of</strong> open spaces<br />

Isovist Area (Existing)<br />

Isovist Area (existing)<br />

Isovist Occlusivity (Existing)<br />

Isovist Area (existing)<br />

Isovist Area (Existing)<br />

Isovist Occlusivity (Existing)<br />

Isovist Area (Project)<br />

Isovist Occlusivity (Project)<br />

Isovist Area Isovist (project)<br />

Area (Project)<br />

Isovist Area (project)<br />

Your Chao Name Wu | 10.10.2014 09.05.<strong>2016</strong><br />

Isovist Occlusivity (Project)<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

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II / Appartment typologies<br />

Isovist ground floor (sight <strong>from</strong> inner spaces)<br />

Isovist ground floor (sight <strong>from</strong> inner spaces)<br />

Isovist 3th floor (sight <strong>from</strong> appartments)<br />

grey indicates a handicap in <strong>the</strong> sight<br />

Isovist 3th floor (sight <strong>from</strong> apartments)<br />

- grey indicates a handicap in <strong>the</strong> sight<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Your Nam Chao W<br />

II / Appartment typologies<br />

Solar radiation analysis (project)<br />

Solar radiation analysis (project)<br />

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Apartment Typologies<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Ground floor plan<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


First floor plan<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Second floor plan<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

Grasshopper definition<br />

Grasshopper definition<br />

Monthly temperature (mean)<br />

Monthly precipitation (mean)<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

Monthly solar radiation (mean)<br />

Input wea<strong>the</strong>r data<br />

SolarRadiation Testpoints<br />

SolarRadiation Output<br />

Analysis Period<br />

Move <strong>the</strong> Testpoints in z<br />

Vector in z<br />

Create <strong>the</strong> surface <strong>of</strong> snow<br />

Monthly amount <strong>of</strong> precipitation Temperature influences<br />

Analysis <strong>the</strong><br />

U-value <strong>of</strong> <strong>the</strong> Surface<br />

Grasshopper definition<br />

Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

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III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

Solar radiation analysis <strong>of</strong> <strong>the</strong> new complex (only <strong>the</strong> ground floor open spaces)<br />

red indicates high solar radiation, hince less snow accumulation.<br />

blue indicates low solar radiation, hince more snow accumulation.<br />

Solar radiation analysis <strong>of</strong> <strong>the</strong> new complex (only <strong>the</strong>ground<br />

floor open spaces). Red indicates high solar radiation, hince<br />

less snow accumulation. Blue indicates low solar radiation,<br />

III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

hince more snow accumulation.<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

Testpoints (solar radiation) moved in z-direction according to <strong>the</strong> value<br />

(amount snowfall - melted snow)<br />

Testpoints (solar radiation) moved in z-direction according to<br />

<strong>the</strong> value (amount snowfall - melted snow)<br />

Your Name | 10.10.2014<br />

Chao Wu | 09.05.<strong>2016</strong><br />

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The point-matrix in perspective<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Your Name | 10<br />

Chao Wu | 0<br />

III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

III / Visualisation <strong>of</strong> <strong>the</strong> snow landscape<br />

The snow surface The in snow perspective<br />

surface in The snow surface in perspective<br />

The rendered snow surface<br />

The rendered snow surface<br />

The rendered snow surface<br />

Your Chao Name Wu | 10 0<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


The arcade in November<br />

The arcade in February<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Beyond Semantic 3D Modelling<br />

Student: Maros Blaha


tual models <strong>of</strong> human habitates are increasingly important for<br />

erging applications such as GIS or internet cartography.<br />

Virtual models <strong>of</strong> human habitates are increasingly important for<br />

emerging applications such as GIS or internet cartography.<br />

Virtual models <strong>of</strong> human habitats are increasingly important for emerging applications such as GIS<br />

or internet cartography,<br />

uerich.ch<br />

www.stadt-zuerich.ch<br />

www.stadt-zuerich.ch<br />

Rio de Janeiro shown in Google Earth<br />

Rio de Janeiro shown in Google Earth<br />

Rio de Janeiro shown in Google Earth<br />

Maros Blaha | 9.5<br />

Maros<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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State-<strong>of</strong>-<strong>the</strong>-Art<br />

nStreetMap OpenStreetMap (OSM) (OSM)<br />

ased • on crowdsourcing<br />

Based on crowdsourcing<br />

State <strong>of</strong> <strong>the</strong> Art<br />

sers • can Users import, can edit, import, delete edit, and delete tag features and tag with features semantic with semantic<br />

eaning meaning<br />

Google Earth Google Earth<br />

• Image-based • Image-based mapping mapping<br />

• Given • a set Given <strong>of</strong> images a set <strong>of</strong> <strong>of</strong> images a scene, <strong>of</strong> <strong>the</strong> a scene, goal is <strong>the</strong> to goal reconstruct is to reconstr <strong>the</strong><br />

dense geometry dense geometry <strong>of</strong> <strong>the</strong> real <strong>of</strong> world <strong>the</strong> real world<br />

OpenStreetMap (OSM)<br />

Google Earth<br />

Maros Blaha | 9.5.<strong>2016</strong> Maros Blaha | 9.5.<strong>2016</strong><br />

- based on crowd sourcing<br />

- users can import, edit, delete and tag features<br />

with semantic meaning<br />

- Image-based mapping<br />

- given a set <strong>of</strong> images <strong>of</strong> a scene, <strong>the</strong> goal is to<br />

reconstruct <strong>the</strong> dense geometry <strong>of</strong> <strong>the</strong> real world<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Mar<br />

ls<br />

Image based mapping with <strong>the</strong> goal to automatically augment 3D<br />

models with semantic attributes.<br />

ro<strong>of</strong><br />

facade<br />

vegetation<br />

ground<br />

Image based mapping with <strong>the</strong> goal to automatically augment 3D models with semantic<br />

attributes semantic attributes.<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

51


Maros B<br />

tion Tools<br />

convex map<br />

axial map<br />

isovist<br />

2D<br />

3D<br />

shadow analysis<br />

solar radiation analysis<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Maros B<br />

tion Tools<br />

convex map<br />

axial map<br />

isovist<br />

2D<br />

3D<br />

shadow analysis<br />

solar radiation analysis<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

53


Wipkingen in Zurich, Switzerland<br />

Wipkingen in Zurich, Switzerland<br />

aerial image (input data)<br />

Aerial image (input data)<br />

semantic 3D model<br />

semantic 3D model<br />

Maros<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Solstice situations (summer and winter) for thr<br />

Solstice situations for three different daytimes<br />

(summer and winter) for three different daytimes.<br />

summer (June 21), 06:00<br />

Summer (June 21) 06:00<br />

summer (June<br />

rent daytimes.<br />

Summer (June 21) 12:00<br />

00 summer (June 21), 12:00 summer (June<br />

Summer (June 21) 18:00<br />

0 summer (June 21), 18:00<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Shadow Analysis<br />

lysis<br />

- <strong>Results</strong> are realistic<br />

- Occlusions and wrong shadow projections can occur in <strong>the</strong> current implementation<br />

• <strong>Results</strong> are realistic<br />

• Occlusions and wrong shadow projections can occur in <strong>the</strong> current implementation.<br />

Maros Blaha | 9.5.<strong>2016</strong><br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Solar Solar radiation for for a a one-year-horizon (January<br />

vegetation.<br />

Solar Radiation Analysis<br />

Solar radiation for one year (January 1 - December 31) for <strong>the</strong> categories buildings and vegetation.<br />

1 – December 31) 31) for for <strong>the</strong> <strong>the</strong> categories buildings and and<br />

buildings <strong>from</strong> South<br />

<strong>from</strong> <strong>from</strong> South<br />

buildings <strong>from</strong> North<br />

buildings <strong>from</strong> North<br />

vegetation <strong>from</strong> South<br />

<strong>from</strong> <strong>from</strong> South South<br />

vegetation <strong>from</strong> <strong>from</strong> North North<br />

vegetation <strong>from</strong> North<br />

<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation<br />

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Conclusion<br />

- Semantic 3D models are directly applicable as input data and lead to realistic and promising results<br />

- Direct distinction between different semantics emerged to be significant for <strong>the</strong> category-specific<br />

investigations<br />

- 2D tools need fur<strong>the</strong>r processing <strong>of</strong> <strong>the</strong> input data (e.g. generation <strong>of</strong> a ground plan <strong>from</strong> a bird’s eye<br />

view)<br />

• Semantic 3D models are directly applicable as input data and lead to re<br />

- Open problems such as wrong shadow projections / occlusions remain and need to be addressed<br />

• Direct distinction between different semantics emerged to be significan<br />

• 2D tools need fur<strong>the</strong>r processing <strong>of</strong> <strong>the</strong> input data (e.g. generation <strong>of</strong> a<br />

• Open problems such as wrong shadow projections/occlusions remain a<br />

data and lead to realistic and promising results<br />

ged to be significant for <strong>the</strong> category-specific investigations<br />

e.g. generation <strong>of</strong> a ground plan <strong>from</strong> a bird’s eye view)<br />

occlusions remain and need to be addressed<br />

Maros Blaha | 9.5.<strong>2016</strong><br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Analysis in Prague<br />

Student: Shaw Tai


Approaching <strong>the</strong> site<br />

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Dvořákovo nábř.<br />

I. Observation:<br />

1. Typology<br />

The Convent <strong>of</strong> St. Agnes is located<br />

in <strong>the</strong> Old Town <strong>of</strong> Prague,<br />

a densely populated area with a<br />

non-rectalinear streetscape.<br />

Most <strong>of</strong> <strong>the</strong> buildings here are<br />

courtyard and cloister types bordering<br />

<strong>the</strong> narrow and<br />

turning streets.<br />

Pařížská<br />

Dušní<br />

Revoluční<br />

I. Observation:<br />

1. Typology : The Convent <strong>of</strong> St. Agnes is located in <strong>the</strong> Old<br />

Town <strong>of</strong> Prague, a densely populated area with a non-rectalinear<br />

streetscape. Most <strong>of</strong> <strong>the</strong> buildings here are courtyard and cloister<br />

types bordering <strong>the</strong> narrow and turning streets.<br />

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<strong>Digital</strong> <strong>Urban</strong> <strong>Simulation</strong> | Final project documentation


Observation:<br />

Typology<br />

e Convent <strong>of</strong> St. Agnes is loted<br />

in <strong>the</strong> Old Town <strong>of</strong> Prague,<br />

densely populated area with a<br />

n-rectalinear streetscape.<br />

st <strong>of</strong> <strong>the</strong> buildings here are<br />

urtyard and cloister types borring<br />

<strong>the</strong> narrow and<br />

rning streets.<br />

2. Global Axial Map:<br />

The area is bounded by <strong>the</strong> Riv<br />

er Vlatva and two major bridges<br />

that connect vehicular traffic<br />

<strong>from</strong> one.<br />

2. Global Axial Map: The area is bounded by <strong>the</strong> River<br />

Vlatva and two major bridges that connect vehicular traffic<br />

<strong>from</strong> one.<br />

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Point C is on a gradually narrowing path<br />

leading to <strong>the</strong> cloister <strong>of</strong> <strong>the</strong> Convent <strong>of</strong><br />

St. Agnes. Thus <strong>the</strong>re is minimal traffic<br />

and pedestrians. The alley is quiet and<br />

occupied by <strong>the</strong> convent and its ajoining<br />

apartments. (Low visual integration and<br />

low global choice for segment map )<br />

Point C is on a gradually narrowing path<br />

leading to <strong>the</strong> cloister <strong>of</strong> <strong>the</strong> Convent <strong>of</strong><br />

St. Agnes. Thus <strong>the</strong>re is minimal Exercise traffic 4B<br />

and pedestrians. The alley is quiet and<br />

occupied by <strong>the</strong> convent and its ajoining<br />

apartments. (Low visual integration and<br />

low global choice for segment map )<br />

Exercise 4B<br />

Located on Dvorakovo, <strong>the</strong> main street<br />

boardering <strong>the</strong> River Vlatva, point A is<br />

highly populated by cars and<br />

pedestrians. (High visual integration and<br />

High global choice for segment map )<br />

C<br />

Point D is occupied by apartments and<br />

parked cars. Although it is on an<br />

intersection, it is on a quiet alley. (Low<br />

visual integration and low global choice<br />

for segment map )<br />

Point D is occupied by apartments and<br />

parked cars. Although it is on an<br />

intersection, it is on a quiet alley. (Low<br />

visual integration and low global choice<br />

for segment map )<br />

A<br />

Point B is a siginificant intersection for<br />

both movement and visual paths.<br />

(High visual integration and Medium<br />

global choice for segment map )<br />

D<br />

B<br />

Segment- Global Choice<br />

Segment- Global Choice<br />

A<br />

Dvorakovo<br />

Isovist: Integration A Dv<br />

Kozi<br />

Kozi<br />

B<br />

B<br />

U Milo<br />

D<br />

U Milo<br />

15000<br />

10000<br />

0<br />

15000<br />

10000<br />

0<br />

C<br />

5.52<br />

4.75<br />

3.7<br />

3.2<br />

1.2<br />

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Point C is on Point a gradually C is on a narrowing gradually path narrowing leading path<br />

to <strong>the</strong> cloister leading <strong>of</strong> <strong>the</strong> to Convent <strong>the</strong> cloister <strong>of</strong> St. <strong>of</strong> Agnes. <strong>the</strong> Convent Thus <strong>of</strong><br />

<strong>the</strong>re is minimal St. Agnes. traffic Thus and pedestrians. <strong>the</strong>re is minimal The traffic alley<br />

is quiet and and occupied pedestrians. by <strong>the</strong> The convent alley is quiet and and its<br />

ajoining apartments. occupied by (Low <strong>the</strong> visual convent integration and its ajoining and<br />

low global choice apartments. for segment (Low visual map ) integration and<br />

low global choice for segment map )<br />

C<br />

Point D is Point occupied D is by occupied apartments by apartments and parked and<br />

cars. Although parked it is cars. on an Although intersection, it is on it an is on a<br />

quiet alley. (Low intersection, visual integration it is a quiet and low alley. global (Low<br />

choice for segment visual integration map) and low global choice<br />

for segment map )<br />

Exercise 4B<br />

D<br />

Located<br />

Located<br />

on Dvorakovo,<br />

on Dvorakovo,<br />

<strong>the</strong> main<br />

<strong>the</strong> main<br />

street<br />

street<br />

boardering<br />

boardering <strong>the</strong> River Vlatva, point A is<br />

<strong>the</strong> River Vlatva, point A is highly populated by<br />

highly populated by cars and<br />

cars and pedestrians. (High visual integration and<br />

pedestrians. (High visual integration<br />

High global choice for segment Segment- and<br />

map) Global Choice<br />

High global choice for segment map )<br />

A<br />

Point B is a siginificant intersection for<br />

Point B is a siginificant intersection for both<br />

both movement and visual paths.<br />

movement and visual paths. (High visual integration<br />

(High visual integration and Medium<br />

and Medium global choice global for choice segment for segment map ) map)<br />

B<br />

15000<br />

10000<br />

0<br />

A<br />

Dvorakovo<br />

Isovist: Integration<br />

Kozi<br />

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Climate Analysis<br />

Prague:<br />

- Annual Average drybulb temperature: 7 degrees<br />

- June Average drybulb temperature: 16.9 degrees<br />

- December Average drybulb temperature: 0.6 degrees<br />

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Design Design Iterations<br />

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Sum<br />

Sols<br />

090<br />

Sum<br />

Sols<br />

090<br />

Win<br />

Sols<br />

090<br />

No intervention<br />

Summer Solstice<br />

0900<br />

Win<br />

Sols<br />

090<br />

Winter Solstice<br />

0900<br />

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No Intervention<br />

er<br />

ce<br />

No Intervention<br />

Summer<br />

Solstice<br />

0900<br />

r<br />

ce<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Winter<br />

Solstice<br />

0900<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Autumn <strong>Spring</strong><br />

0900<br />

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Sum<br />

Sols<br />

090<br />

Sum<br />

Sols<br />

090<br />

Win<br />

Sols<br />

090<br />

Reflector A<br />

Summer Solstice<br />

0900<br />

Win<br />

Sols<br />

090<br />

Winter Solstice<br />

0900<br />

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Reflector A<br />

er<br />

ce<br />

Reflector A<br />

Summer<br />

Solstice<br />

0900<br />

r<br />

ce<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Winter<br />

Solstice<br />

0900<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Autumn <strong>Spring</strong><br />

0900<br />

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Summ<br />

Solst<br />

0900<br />

Summ<br />

Solst<br />

0900<br />

Winte<br />

Solst<br />

0900<br />

Reflector B: Deeper<br />

Summer Solstice<br />

0900<br />

Winte<br />

Solst<br />

0900<br />

Winter Solstice<br />

0900<br />

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Reflector B: Deeper<br />

er<br />

e<br />

Reflector B: Deeper<br />

Summer<br />

Solstice<br />

0900<br />

e<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Winter<br />

Solstice<br />

0900<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Autumn <strong>Spring</strong><br />

0900<br />

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Sum<br />

Sols<br />

090<br />

Sum<br />

Sols<br />

090<br />

Win<br />

Sols<br />

090<br />

Reflector C: Horizontal<br />

Summer Solstice<br />

0900<br />

Win<br />

Sols<br />

090<br />

Winter Solstice<br />

0900<br />

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Reflector C: Horizontal<br />

er<br />

ice<br />

Reflector C: Horizontal<br />

Summer<br />

Solstice<br />

0900<br />

r<br />

ice<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Winter<br />

Solstice<br />

0900<br />

Autumn<br />

<strong>Spring</strong><br />

0900<br />

Autumn <strong>Spring</strong><br />

0900<br />

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Pocketpark Matthiash<strong>of</strong>strasse<br />

Student: Liang Hong


Aachen<br />

Analysis <strong>of</strong> a graffiti gallery rebuilding in Aachen<br />

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Pocketpark<br />

Matthiash<strong>of</strong>straße <br />

Graffiti Gallery<br />

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Segment Analysis<br />

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Segment Analysis & Isovist Analysis <br />

Matthiash<strong>of</strong>strasse<br />

alysis <br />

Segment Analysis<br />

Isovist Analysis<br />

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Isovist Analysis<br />

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Pocket Park<br />

Isovist Analysis<br />

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ocket Park<br />

Isovist Analysis<br />

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New Halfpipe for skateboarding<br />

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ting board <br />

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Pocket Park<br />

New Halfpipe for skateboarding<br />

96<br />

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City Apartments in Schöneggplatz<br />

Student: Yuequi Wang


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jects<br />

Two projects:<br />

jects<br />

100<br />

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City Segment Analysis <br />

City segment analysis<br />

102<br />

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Axial Analysis Connectivity<br />

104<br />

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Axial Analysis Integration<br />

106<br />

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Axial Analysis Choice<br />

108<br />

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Isolvist Analysis<br />

110<br />

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Isovist Analysis Courtyard<br />

112<br />

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