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Live Magazine September 2017

The team look at nostalgia - what is it about those classic games, TV shows and times that make you wish for them? Plus a massive video game section, cosplay, board game special guide and so much more there's no room to list it all...

The team look at nostalgia - what is it about those classic games, TV shows and times that make you wish for them? Plus a massive video game section, cosplay, board game special guide and so much more there's no room to list it all...

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LIVE<br />

SEPTEMBER <strong>2017</strong> ISSUE<br />

WIN TIX<br />

TO THE CREEPY<br />

NEW HORROR<br />

MOVIE!<br />

Page 42<br />

Board Games<br />

Video Games<br />

Pop Culture<br />

Cosplay<br />

+ more!<br />

NOSTALGIA SPECIAL<br />

www.itmovie.com.au


Ever been doing something and all of a sudden you have this flashback to when times were better?<br />

Could be a taste, an image, a song or maybe even a scent that gave you that rush of nostalgia. We<br />

all get it, that yearning for a return to a past time. It might be a happy time you think of or a sad time.<br />

Different triggers can relate to different times in your life. For many of us it may be a movie that we<br />

happen to catch on Netflix or maybe an old favourite TV show like Friends, The X-Files or Seinfeld.<br />

Maybe for you it’s gaming, thinking back to a simpler time, less stress, less fear and, let’s face it, the<br />

world isn’t exactly the same as it was in say the 80s or 90s ...<br />

So this month we decided that we would leave all the problems and worries of the world behind and go<br />

back to times that were more friendly, simpler perhaps... We looked at games, TV shows and movies<br />

from a couple of decades ago when the “politically correct” army wasn’t attacking every single thing you<br />

would post... when comedy as comedy. When there was no social media ...<br />

We’ve also got lot’s of exciting things happening in this issue with tickets to be won for the Emoji Movie,<br />

and the new horror film, IT. Plus a board game special where we look at what’s coming out soon that<br />

you’ll want to play!<br />

Our gaming section is also huge with lots of news from around the globe and of course our intrepid<br />

Retro Editor, who we think lives in a constant state of nostalgia is about to cross the timelines from 1999<br />

to 2000.<br />

We’ve also got a cosplay extravaganza thanks to our Cosplay Editor, Chatty Anny and our War Gaming<br />

expert, Ben continues his group’s Mordheim story.<br />

Lots to read this month, and a big thank you to our amazing team of contributors and to you the readers<br />

for making <strong>Live</strong> <strong>Magazine</strong> so successful...<br />

Rob Jenkins


INSIDE<br />

8<br />

Feature:<br />

38<br />

Geek<br />

42<br />

Win<br />

156<br />

Video<br />

192<br />

Cosplay<br />

Nostalgia<br />

Out<br />

Movie Tix:<br />

IT & Emoji Movie!<br />

Games<br />

THE LIVE<br />

TEAM<br />

Publisher: Rob Jenkins<br />

Art Director: Giselle Capobianco<br />

Game Contributors:<br />

VGChartz<br />

Sticky Trigger Entertainment<br />

Retro Editor: Paul Monopoli<br />

Entertainment Editor:<br />

Scott Sowter<br />

Cosplay Editor:<br />

Anny Simms<br />

Wargaming Contributor:<br />

Ben Makepeace


NEW PRODUCTS!<br />

OLD IS THE NEW AT GAMETRADERS!<br />

TMNT (1990 Movie) 1:4 Scale Action FigureS!<br />

Cowabunga, dude! NECA is proud<br />

to announce its first ever 1/4 scale<br />

action figures based on the classic<br />

Teenage Mutant Ninja Turtles movie.<br />

Donatello is the Turtles’ resident<br />

techno-genius, but make no mistake<br />

- he’s world-class with the bo<br />

staff. This highly detailed action figure<br />

stands 16.5” tall and features 30<br />

points of articulation, including double<br />

elbows, to fully showcase Donatello’s<br />

mastery of the martial arts. It’s<br />

entirely accurate to the movie, and<br />

comes with bo staff accessory and<br />

interchangeable hands.<br />

NECA’s second 1:4 scale action<br />

figure from the 1990 Teenage Mutant<br />

Ninja Turtles movie is the loner<br />

Raphael. Of all the Turtles, he struggles<br />

the most with anger issues and<br />

frequently butts heads with Leonardo.<br />

Raphael stands 16.5” tall and<br />

features 30 points of articulation,<br />

including double elbow joints, to fully<br />

showcase his mastery of the martial<br />

arts. The figure is highly detailed and<br />

entirely accurate to the movie, and<br />

comes with sai accessories, a slice<br />

of pizza (of course) and interchangeable<br />

hands.<br />

Radical, dudes! NECA’s third 1/4<br />

scale action figure from the 1990<br />

Teenage Mutant Ninja Turtles movie<br />

is Leonardo, the leader of the Turtles.<br />

No one works, studies or trains harder<br />

than Leonardo. He has the respect<br />

of his brothers, and leads by example,<br />

not by giving orders. Leonardo<br />

stands 16.5” tall and features 30<br />

points of articulation, including double<br />

elbow joints, to fully showcase his<br />

stealthy moves.<br />

The figure is highly detailed and entirely<br />

accurate to the movie, and<br />

comes with katana accessories that<br />

fit in scabbards on the back of his<br />

shell, unbroken mutagen canister,<br />

slice of pizza (no anchovies) and interchangeable<br />

hands.


Radical, dudes! Completing the<br />

team, NECA’s fourth 1:4 scale action<br />

figure from the 1990 Teenage<br />

Mutant Ninja Turtles movie is the<br />

easy-going Michelangelo. No one<br />

loves being a Turtle (or pizza) more<br />

than this guy!<br />

Michelangelo stands 16.5” tall and<br />

features 30 points of articulation, including<br />

double elbow joints, to fully<br />

showcase his stealthy moves. The<br />

figure is highly detailed and entirely<br />

accurate to the movie, and comes<br />

with two nunchucks, slice of pizza,<br />

bag of pork rinds and alternate interchangeable<br />

hands.<br />

SUICIDE SQUAD - HARLEY<br />

QUINN 12” 1:6 SCALE ACTION<br />

FIGURE<br />

The movie-accurate collectible figure<br />

is specially crafted based on Margot<br />

Robbie’s image as Harley Quinn in<br />

the film. It features a newly sculpted<br />

laughing expression head sculpt with<br />

moveable ponytails and make-up, an<br />

all-new specially developed body for<br />

Harley Quinn with a large variety of<br />

tattoos all over her body, finely tailored<br />

costume, and a specially designed<br />

Suicide Squad themed figure<br />

stand with character backdrop.<br />

WONDER WOMAN - 12” 1:6<br />

SCALE ACTION FIGURE<br />

The movie-accurate collectible is<br />

specially crafted based on the image<br />

of Gal Gadot as Wonder Woman<br />

in the film featuring a newly developed<br />

head sculpt with long curly<br />

dark brown real fabric hair and Wonder<br />

Woman’s signature tiara, newly<br />

developed female body, specially<br />

tailored armour, detail recreation of<br />

Wonder Woman’s weapons, and a<br />

Batman v Superman: Dawn of Justice<br />

themed figure stand.<br />

ASK STAFF FOR PRODUCT DETAILS / RELEASE DATES!<br />

Get it all at Gametraders!


NEW PRODUCTS!<br />

OLD IS THE NEW AT GAMETRADERS!<br />

GLOOMHAVEN<br />

Gloomhaven is a game of Euro-inspired<br />

tactical combat in a persistent<br />

world of shifting motives. Players will<br />

take on the role of a wandering adventurer<br />

with their own special set of<br />

skills and their own reasons for travelling<br />

to this dark corner of the world.<br />

Players must work together out of<br />

necessity to clear out menacing dungeons<br />

and forgotten ruins. In the process<br />

they will enhance their abilities<br />

with experience and loot, discover<br />

new locations to explore and plunder,<br />

and expand an ever-branching story<br />

fuelled by the decisions they make.<br />

This is a game with a persistent and<br />

changing world that is ideally played<br />

over many game sessions. After a<br />

scenario, players will make decisions<br />

on what to do, which will determine<br />

how the story continues, kind of like<br />

a “Choose Your Own Adventure”<br />

book. Playing through a scenario is a<br />

cooperative affair where players will<br />

fight against automated monsters<br />

using an innovative card system to<br />

determine the order of play and what<br />

a player does on their turn.<br />

PRODUCT HIGHLIGHT:<br />

RETRO CONSOLES - PRE-ORDER AT GAMETRADERS!


RICK & MORTY PORTAL GUN<br />

Wubba lubba dub dub!<br />

Finally, you can travel between<br />

galaxies!<br />

Brand new from Funko, introducing a<br />

Rick & Morty Portal Gun!<br />

Pull the trigger and watch this toy gun<br />

emit a variety of lights and noises!<br />

This full-size roleplay Portal Gun is<br />

primarily used for travel, but don’t be<br />

afraid to use it offensively or defensively<br />

to avoid your enemies.<br />

ASK STAFF FOR PRODUCT DETAILS / RELEASE DATES!<br />

Get it all at Gametraders!


FEATURE<br />

NOSTALGIc: GAMING<br />

THE GOOD<br />

A NOSTALGIC TRIP BACK IN GAMING<br />

The other day a news headline<br />

popped up on my Apple News App<br />

and across a bunch of online news<br />

feeds. It simply said,<br />

“Atari confirms the company is<br />

working on a new video game<br />

console.<br />

One source, the Telegraph, put it<br />

in a way that kicked my nostalgia<br />

feelings into overdrive...<br />

“Atari confirmed it is making<br />

a video games console for<br />

the first time in more then 20<br />

years.”<br />

Twenty years! Lines like that not<br />

only make you feel... old, but they<br />

also make you feel nostalgic. After<br />

all, in the mid 90s you had a<br />

few consoles to play on, the Nintendo<br />

64 was the must have system<br />

along with the Playstation. A bit<br />

later in 1999 the Sega Dreamcast<br />

hit shelves but sadly it would be Sega’s<br />

last console. Earlier in the 90s<br />

Atari released the Jaguar and it too<br />

would a last system for a console<br />

manufacture we’d all grown up with.<br />

Only Nintendo and new comers<br />

Sony and Microsoft would continue<br />

into the next century. For me, the<br />

early 90s were great times for gamers.<br />

It was a time of innovation and<br />

game developers began the move<br />

to full 3D style graphics. Sure they<br />

were blocky graphics but somehow<br />

your imagination kicked in and<br />

your disbelief was suspended just<br />

enough to enjoy the game and feel<br />

like it was kind of real.<br />

Those early 90s saw CDs as media<br />

for games delivery. Sega and<br />

Nintendo were at war. Game magazines<br />

fought hard for newsstand<br />

space with headlines screaming<br />

exclusives, first looks, and reviews<br />

of games that weren’t even released<br />

to the public yet. Browsing<br />

the newsagent (they were huge<br />

back then) I’d spend ages choosing<br />

a magazine and ended up buying<br />

maybe 2 or 3 and racing home<br />

to put my feet up and read about<br />

the games I wanted to buy. I also<br />

read about new sound cards for<br />

PCs, graphic accelerator cards, the<br />

486sx chip and id Software. In 1993<br />

I played around installing MS-DOS 6<br />

on my PC, played Sim City 2000 and<br />

had to tell my brother and friends to


OLD DAYS<br />

NOSTALGIA - A Sentimental Longing or Wistful affection for a period in the Past...


“Nostalgia is<br />

bittersweet,<br />

you enjoy the feelings of<br />

what you loved but long for<br />

them too. Being nostalgic<br />

is a good thing, it defines<br />

who you are today based<br />

on who you were. Enjoy the<br />

positives and get rid of<br />

the negatives.”


give me a go of Doom on my own<br />

PC cause they hadn’t bough theirs<br />

yet. I played Doom til past midnight<br />

often, in the dark, wife and kids and<br />

bed and headphones on. Some<br />

nights I got so freaked out by those<br />

blocky monsters I had to switch off<br />

and go to bed. Yes blocky graphics<br />

and all, it was still brilliant.<br />

Virtual Fighter was massively popular<br />

even with the big blocky graphics<br />

but wonderfully playable on the<br />

Sega Saturn. I bought my first 3DFX<br />

card for my PC. Windows 95 got released<br />

and people lined up outside<br />

of software stores to hand over<br />

their hard earned money - around<br />

$279 US for a CD copy because<br />

the $300 million launch campaign<br />

was totally brilliant. The internet<br />

was getting popular and Bill Gates<br />

made sure Microsoft were going to<br />

be the choice to browse with Internet<br />

Explorer, and using the Rolling<br />

Stone’s song, Start Me up to really<br />

build awareness was just genius.<br />

The guy spinning the CD-Rom, Jennifer<br />

Aniston and Matthew Perry<br />

from Friends helped and the world<br />

went a little crazy for a while. Over<br />

40 million boxes of Win95 sold in<br />

the first year - you can work out the<br />

cash flow...<br />

Take a look at the launch ad here:<br />

https://youtu.be/OPyWDMmYJhQ<br />

In 1996, Intel released the 100MHz<br />

Pentium and the N64 hit shelves.<br />

We played Pilot Wings 64, Mario 64<br />

and we were in love with gameing!<br />

Quake was all the range with online<br />

battles and in 1997 the Rail Gun<br />

with its’ spiral trail was awesome<br />

fun. I can remember playing against<br />

a guy one on one, rail guns only, I<br />

went to bed tail between my legs<br />

that night, not a single win. Those<br />

were good times in gaming. Political<br />

correctness was decades away,<br />

there was no ISIS, and TV was,<br />

well... limited. If you wanted to see a<br />

movie you probably had a VHS video<br />

player and later in the 90s DVDs<br />

came out with people shelling out<br />

big dollars for a DVD player. Movies<br />

looked better, sounded better and<br />

we thought this was as good as it<br />

gets.<br />

Nostalgia... remembering those<br />

days I get a rush of those nostalgic<br />

feelings, remembering my favourite<br />

times. Playing PC games late<br />

at night, reading quality magazines<br />

with great reviews. Browsing the<br />

game store that had hundreds of<br />

games to choose from. They were<br />

a different time. Today I can choose<br />

what I want to watch with Netflix<br />

or iTunes or Amazon. I have fast<br />

NBN and I don’t know of any Video<br />

Stores anymore... they all closed<br />

up like the corner store of the 70s<br />

did. Now we got to the Petrol Station<br />

that’s open 24/7 for our bread<br />

and milk. We buy movies and rent<br />

them online. We store in the cloud<br />

and I don’t have to fumble my way<br />

through my DVD collection to find<br />

my favourite James Bond film. The<br />

world has changed dramatically.<br />

Some would say it’s better, others<br />

worse. It is what it is for now.<br />

Nostalgia is bittersweet, you enjoy<br />

the feelings of what you loved but<br />

long for them too. Being nostalgic is<br />

a good thing, it defines who you are<br />

today based on who you were. Enjoy<br />

the positives and get rid of the<br />

negatives.


FEATURE<br />

NOSTALGIc: GAMING<br />

CLASSICS<br />

WILL ALWAYS<br />

“Nostalgia:<br />

a wistful desire to return in thought or in<br />

fact to a former time in one’s life, to one’s<br />

home or homeland, or to one’s family<br />

and friends; a sentimental yearning for<br />

the happiness of a former place or time: a<br />

nostalgia for his college days...”<br />

From Dictionary.com


BE CLASSICS...<br />

Have you ever had a rush of<br />

nostalgia, perhaps triggered by<br />

a song or some scent? In a split<br />

second you’re back in the 80s<br />

or whatever decade it triggers,<br />

thinking of a moment or a time in<br />

your life that was “better.”<br />

That’s nostalgia; that rush that<br />

gets you all happy and emotional<br />

about some better time in your life.<br />

It might be late nights with your<br />

friend or partner, curled up on the<br />

couch watching Mulder and Scully<br />

tracking down a ghoul in the X-Files.<br />

Or perhaps the guilty pleasure of<br />

watching the original Scream with<br />

a bowl of popcorn while the rain<br />

dances on your window and you<br />

snuggled up with the heater on. For<br />

some of us it’s the games that take<br />

us back. Mario on the Nintendo 64<br />

or SNES. Maybe you’re a PC gamer<br />

who remembers the first time you<br />

loaded up DOOM and the music by<br />

Robert Prince kicked in and you’re<br />

racing around with gun in hand and<br />

the lights are off and those blocky<br />

pixels have the power to make you<br />

jump in fright...<br />

How often do we hear people say<br />

something like - Those were the<br />

good old days...? But were they?<br />

We can’t answer that question,<br />

it’s subjective. For you they may<br />

have been the best times of your<br />

life, for others, today is much<br />

better. So rather then get into a<br />

long boring discussion on whether<br />

1980 was better for gamers then<br />

today, let’s take a quick trip back<br />

in the Gametraders time machine<br />

and look at some of those classic<br />

games that trigger nostalgic<br />

feelings for some of us...


THE 70’S<br />

PONG - 1974<br />

If you were around in 1974 and<br />

you could hold a controller, you<br />

probably played Pong on your Atari.<br />

The game that made the Atari 2600<br />

the popular system it became and<br />

yes it was simple but fun.<br />

ADVENTURE - 1979<br />

Again an Atari game that sold by the truck load -<br />

around 1 million games sold. You controlled a simple<br />

square avatar and explored an open environment<br />

to find a Enchanted Chalice then get it back to<br />

the castle. Three dragons guarded the kingdom<br />

and would chase you, trying to eat you. The game<br />

featured probably some of the first “easter eggs” in<br />

a video game and was an instant hit!<br />

8<br />

SPACE INVADERS - 1977<br />

A major classic in video game history. That marching sound track<br />

that somehow with those simple graphics, still managed stress you<br />

out as the invaders got closer and closer to your canon. It was<br />

simple, repetitive but addictive fun and caused many of us to head<br />

down to the arcade or anywhere that had a cabinet with the game<br />

and a bunch of coins in our pockets.


THE 80’S<br />

0<br />

MISSILE COMMAND - 1980<br />

Made even more famous by being featured in Terminator 2.<br />

PACMAN (ATARI VERSION) - 1982<br />

Like Space Invaders, the sound track enhanced the feelings of urgency in trying to avoid<br />

losing a life.<br />

MARIO BROS - 1983<br />

And amazingly out on the Atari 2600.<br />

THE LEGEND OF ZELDA - 1986<br />

It sold millions on the NES and is still being rebooted today.


THE 90’S<br />

90<br />

SUPER MARIO WORLD - 1990<br />

On SNES. It sold over 20 million and featured the first appearance of Yoshi!<br />

SONIC THE HEDGEHOG - 1991<br />

You can’t mention classic games without mentioning the blue hedgehog from<br />

Sega. Sonic would be a constant presence on Sega hardware to the very end.<br />

DONKEY KONG COUNTRY - 1994<br />

With 3D pre-rendered graphics and fun gameplay it sold over 8 million on SNES.<br />

PC gaming really came into its’ own in the 90s. 3D cards and sound cards enhanced gaming like never<br />

before and yes... never mind in the early 90s you had to mess around with Config.sys and all that business,<br />

once you had the game running under DOS you were swept away with games that were better to<br />

control with a mouse or a joystick and featured more realism then some console games. SimCity 2000<br />

(published in 1993) was brilliant to play with your mouse. A more isometric view of your city with a bunch<br />

of new facilities you could add made it even more engrossing. Mid 90s + PC = Good times...


COMMAND AND CONQUER : RED ALERT - 1996<br />

With 15 missions and a chat room to organise multiplayer matches. Gorgeous cut scenes and quality sound<br />

track... brilliant.<br />

SID MEIER’S CIVILISATION - 1996<br />

It’s a turn based strategy game considered one of the best PC games ever. Interestingly this<br />

2nd edition, although featuring Mr Meier’s name, had little to do with him regarding creating it.<br />

DOOM - 1993<br />

This (to me) is the game that really<br />

kicked of the FPS genre. Fast paced<br />

graphics, awesome sound and well<br />

placed scares that made you jump,<br />

especially if playing at night with<br />

headphones on and lights out...<br />

QUAKE - 1996<br />

Brilliant polygonal graphics,<br />

hardware acceleration, and a great<br />

multiplayer system that became<br />

one of the first eSport games ... the<br />

Rail Gun!!!<br />

This list of games from consoles or PC could literally go on for pages. But the point is there were some<br />

games that many of us played back then that we will fondly remember and associate with a time in our lives<br />

that was perhaps more simple. There was no social media, no online bullying. There was no smartphone<br />

holding everyone’s attention no matter where they were. You went to work/school you came home and<br />

after dinner you fired up your game system and got lost in the experience. The only distraction back then<br />

was not a message on Facebook but more your mum saying time for bed or your wife interrupting an<br />

important moment fighting aliens to let you know she’s going to bed...<br />

Simpler times with less on our minds? Perhaps. There was little or no terrorism. 9/11 was still a long way<br />

away. Jobs were plenty and often secure, and food ... well we had less gluten and lactose intolerant friends<br />

it seemed. Music (to me) seemed more original. Sure some of the stuff from the 80s was, to be polite, not<br />

great, but it was a time of exploration of ourselves, our identity. We searched inwardly for who we were -<br />

We didn’t let online comments from others define us...<br />

When I think back to those simpler times, remembering the gaming afternoons in winter, I feel a nostalgic<br />

twinge of loss. My kids won’t know those times. Maybe that’s the point, each of us will feel nostalgia but<br />

with different memories of different times.


FEATURE NOSTALGIc: GAMING<br />

THE PLATFORMERS<br />

THAT DESERVE A<br />

COMEBACK,<br />

AND THE ONES<br />

THAT DON’T...<br />

Games editor Nick Getley shares his thoughts on<br />

platformers... some should be remade and well, others...


It seems as though we’re due for a<br />

wave of remakes and comebacks<br />

to hit the games industry. After<br />

Crash Bandicoot N. Sane Trilogy<br />

proved that people still appreciate<br />

a new coat of paint on timeless<br />

platforming gameplay, we received<br />

a hell of a return to form from Sonic<br />

the Hedgehog in Sonic Mania. Two<br />

of gaming’s most beloved characters<br />

are back in the spotlight, which<br />

leaves a lot of gamers wondering<br />

who could be next - unfortunately it<br />

might just be Bubsy the Bobcat.<br />

Not every retro platformer deserves<br />

an HD remake or comeback, however,<br />

and for every hedgehog we<br />

got in the 90s we also got a bobcat.<br />

Here are my picks for franchises<br />

that deserve a comeback, and franchises<br />

that don’t.


Sega’s Wonder Boy was an absolute<br />

smash hit when it arcades in<br />

1986. Featuring Wonder Boy (later<br />

named Tom-Tom) players were<br />

tasked with rescuing their girlfriend<br />

from the evil Dark King. Not much of<br />

a story was present in the original<br />

game, though the gameplay was<br />

more than enough to addict arcade<br />

gamers, as well as Sega console<br />

owners soon after.<br />

I should probably state at this point,<br />

that there already has been a remake<br />

of Wonder Boy, albeit a really,<br />

really shoddy one. Wonder Boy Returns<br />

from CFK Co., Ltd looks like<br />

a early 2000s flash game. It’s overpriced,<br />

doesn’t play well and quite<br />

frankly, Wonder Boy fans deserved<br />

better.<br />

Gameplay was simple, with Wonder<br />

Boy (later named Tom-Tom) automatically<br />

running from left to right<br />

through various environments, with<br />

enemies and obstacles throughout.<br />

Players had to have fast reflexes<br />

and a decent memory to complete<br />

the game, though I can honestly<br />

say I don’t know many who did. For<br />

its time, the visuals were sharp and<br />

vibrant, the gameplay accessible<br />

and responsive, and the music was<br />

catchy as heck.<br />

Bringing back Wonder Boy would<br />

be simple enough. The gameplay<br />

would port well onto mobile devices<br />

in a Temple Run like game, or onto<br />

consoles if it were expanded just<br />

that little bit more. Here’s hoping<br />

that Sega dust off this franchise<br />

and bring us another return to form<br />

like the recent Sonic Mania.


Earthworm Jim was a truly unique<br />

game for its time. With slick animations,<br />

unique characters and levels,<br />

and a sense of humour that many<br />

tried to imitate but few managed to<br />

come close to, Earthwork Jim was<br />

an instant classic, even winning<br />

Best Genesis Game of 1994 from<br />

Electronic Gaming Monthly. Not bad<br />

considering it was Shiny Entertainment’s<br />

first game.<br />

Players were cast as the titular<br />

Earthworm Jim, an everyday, ordinary<br />

earthworm who is hit by a<br />

super-suit that falls out of the sky.<br />

Jim’s worm head and body act as<br />

the suit’s head, while the suit itself<br />

serves as a superhero-esque body.<br />

Jim is then pursued by all manner of<br />

baddies, each of them wanting the<br />

super-suit back. If coming to grips<br />

with super-suit powers and fighting<br />

baddies wasn’t stressful enough,<br />

Jim also has to rescue a princess!<br />

Gameplay was at a much slower<br />

pace than other platformers at<br />

the time, as players had to defend<br />

themselves from enemies with<br />

Jim’s ray gun or by brandishing his<br />

worm body at them like a whip.<br />

There was also a variety of gameplay<br />

on offer, with rocket racing<br />

sections between each main level.<br />

In an era where platformers constantly<br />

attempted to emulate Super<br />

Mario Bros. 3 and Sonic the Hedgehog,<br />

Earthworm Jim definitely did<br />

his own thing, and did it fantastically.<br />

Unfortunately for Jim, multiple cancelled<br />

projects have tarnished the<br />

brand, and Jim’s creator David Perry<br />

sold the rights to the franchise and<br />

resigned when Shiny Entertainment<br />

was acquired by Foundation 9 entertainment.<br />

Jim could totally work<br />

now, though Perry would need to reacquire<br />

the rights and presumably<br />

take the project to a crowdfunding<br />

site like Kickstarter. Too bad they<br />

weren’t around when things started<br />

going sour for Shiny all those years<br />

ago.


Despite currently starring in the series<br />

of Skylanders games, Spyro deserves<br />

a comeback in his own right.<br />

The Spyro games were one of the<br />

few series alongside Crash Bandicoot<br />

to truly make waves and stand<br />

out in a heavily crowded 90’s platforming<br />

scene. In case you didn’t<br />

know Spyro before Skylanders, it<br />

was actually pretty special. Starring<br />

a purple dragon with attitude,<br />

Spyro the Dragon was a platformer<br />

that combined a sense of speed<br />

like Sonic the Hedgehog with vast,<br />

open environments, gliding and of<br />

course fire-breathing.<br />

Popular Facebook pages such as<br />

Unilad Gaming have been spreading<br />

videos stating that Spyro might<br />

be receiving the HD remake treatment<br />

similar to Crash Bandicoot<br />

N. Sane Trilogy, though at the moment<br />

those rumours are completely<br />

baseless. It doesn’t take a genius<br />

to see that a HD remake of Spyro’s<br />

first three games would sell like hot<br />

sheep, err...cakes. Let’s hope something<br />

official gets announced soon.


Sega’s original mascot, Alex Kidd<br />

was a hugely popular character,<br />

and even continues to have a loyal<br />

fanbase today. Alex is in actuality,<br />

the Prince of Radaxia, who went<br />

on all sorts of fantastic platforming<br />

adventures, as well as one not so<br />

fantastic adventure (Alex Kidd: High<br />

Tech World).<br />

Alex Kidd’s games had everything<br />

platforming fans could want:<br />

gorgeous graphics, a catchy<br />

soundtrack, and gameplay that<br />

was easy to pick up but difficult<br />

to master. Not only that, but players<br />

also defeated bosses with fun<br />

mini games of Janken (Rock, Paper,<br />

Scissors).<br />

While HD remakes of Alex Kidd<br />

games would work, part of me still<br />

wants an entirely new adventure.<br />

The country of Radaxia is one that<br />

is home to many monsters and<br />

baddies, but also one that is completely<br />

obsessed with video games<br />

and Sega. I’d like to see a game<br />

that takes place in that world, that<br />

is packed to the brim with Sega<br />

references for die-hard fans. In any<br />

case, the hedgehog has been in the<br />

spotlight for too long over at Sega<br />

– it’s time for the Kidd to make a<br />

comeback.


Ape Escape mixed open environments<br />

with platforming gameplay,<br />

slight puzzles and wacky gadgets.<br />

One of the first games to demonstrate<br />

the capabilities of PlayStation’s<br />

Dual Shock controller, Ape<br />

Escape took full advantage of the<br />

controller’s two analog sticks and<br />

vibration feature, making for a very<br />

clever platformer.<br />

Players were cast as Spike, who<br />

has to recover an army of superintelligent<br />

monkeys who have<br />

escaped from a monkey park. Luckily<br />

for Spike, he has access to a net<br />

as well as an array of wacky gadgets<br />

to aid him in his quest.<br />

The game was met with critical acclaim,<br />

receiving an average score<br />

of 90 out of 100, according to<br />

Metacritic, and it still has a dedicated<br />

fanbase today. Unlike other<br />

franchises that deteriorated in quality,<br />

Ape Escape was succeeded by<br />

three fantastic sequels and a number<br />

of spinoffs. It even had a wacky<br />

cameo appearance in Metal Gear<br />

Solid 3, where Solid Snake was<br />

tasked with capturing monkeys.<br />

Not much would be needed to bring<br />

back Ape Escape, and the first 3<br />

games would be ripe for an HD trilogy,<br />

though an all-new adventure<br />

would also work. In fact, last year on<br />

Twitter, Sony Computer Entertainment<br />

Japan stated “2016 Year of<br />

the Monkey. Today, SCE will begin<br />

working! #Monkey #YearofMonkey”.<br />

Unfortunately, there has been<br />

no follow up of any kind. C’mon<br />

Sony, don’t leave us hanging!


The third Sega-related entry on<br />

this list, Jet Set Radio took the<br />

platforming genre to the extreme.<br />

Set in the fictitious Tokyo-to, JSR<br />

cast players as rollerblading graffiti<br />

punks. They’ll protect their turf, pull<br />

of sweet grinds and tricks, throw<br />

up some sweet graffiti bombs, and<br />

defeat a corrupt police chief. The<br />

whole game was wonderfully eccentric<br />

and so incredibly unique,<br />

becoming an instant classic upon<br />

its release.<br />

Jet Set Radio was followed up by<br />

the Xbox exclusive Jet Set Radio<br />

Future, a game that many consider<br />

to have surpassed the original with<br />

amazing music, expanded gameplay<br />

and a wildly fantastic setting.<br />

Compared to other platforming<br />

franchises, Jet Set Radio is a truly<br />

unique gem, and it’s a shame that<br />

there hasn’t been an entry in the<br />

series since 2002. Now that the<br />

hedgehog has had his comeback,<br />

Sega need to dust off the ‘blades<br />

and take us back to Tokyo-to.<br />

So I’ve named six franchises that<br />

deserve a comeback, but as I previously<br />

stated, not every platforming<br />

franchise should come back.<br />

Here are the guys who should stay<br />

retired.


James Pond AKA James Pond:<br />

Undercover Agent was developed<br />

by Vectordean Ltd and Millennium<br />

Interactive, and published by Electronic<br />

Arts. It starred the titular<br />

James Pond, an anthropomorphic,<br />

intelligent mutated mudskipper<br />

hired by the British Secret Service<br />

to protect the seas. The evil Doctor<br />

Maybe (a woeful pun on James<br />

Bond’s Dr. No) has overtaken the<br />

Acme Oil Company, and has poisoned<br />

the world’s oceans.<br />

Unfortunately, none of this matters.<br />

The gameplay does not feature<br />

any espionage or shooting<br />

(despite Pond holding a gun in the<br />

game’s cover art), nor is the story<br />

prominent in the game itself. You<br />

simply play as a mutated fish that<br />

swims vertically through bland level<br />

after bland level, collecting keys to<br />

free sealife from cages and other<br />

banal gameplay. The visuals were<br />

mundane, the gameplay boring, and<br />

the music was so basic and repetitive<br />

I’m almost certain it could send<br />

people insane.<br />

Despite negative reviews, people<br />

still remember James Pond and its<br />

sequel, James Pond II:<br />

Codename Robocod. Don’t let your<br />

childlike innocence or nostalgia fool<br />

you, this is one fish that needed<br />

flushing.


Aero is a bat who is an acrobat at<br />

a circus. He’s an acro-bat. Get it?<br />

Okay, now try to forget for a second<br />

that in actuality bats can fly and<br />

that paying to see a bat performing<br />

acrobatics would be a scam,<br />

that was the basis for this would-be<br />

platforming superstar’s character.<br />

Similarly to James Pond, Aero was<br />

tasked with protecting his home<br />

from an evil industrialist and bla bla<br />

bla.<br />

At least the gameplay and level design<br />

made sense in regards to the<br />

game’s character, which is more<br />

that can be said of even the great<br />

Super Mario (has he ever fixed a<br />

leaking leak?) as Aero actually performs<br />

acrobatic feats in order to<br />

complete a level. The levels, however,<br />

are incredibly bland, and the<br />

music is absolutely atrocious, both<br />

in terms of its composition and<br />

execution.<br />

When you first boot up Aero the<br />

Acrobat, you are welcomed by Sunsoft’s<br />

logo splash screen. On the<br />

Genesis/Mega Drive version, your<br />

ears are torn apart from a MIDI<br />

guitar effect’s shredding, followed<br />

by an alternative take on the classic<br />

circus tune ‘Entry of the Gladiators<br />

(Thunder and Blazes). Aero<br />

himself descends upon the Sunsoft<br />

logo, puts on some glasses, does<br />

some bizarre hip hop moves, then<br />

moonwalks backwards whilst giving<br />

the peace sign with his fingers. And<br />

looking back at the game it’s easy<br />

to see why it failed to have a lasting<br />

impact: he acted and looked like<br />

a Sonic the Hedgehog wannabe,<br />

never having any unique characteristics<br />

or gameplay of his own.<br />

Sometimes ‘tude just isn’t enough.


Zool is a “gremlin ninja” from the<br />

9th dimension who lands on Earth<br />

in order to pass his trials and become<br />

a fully fledged ninja. You’d be<br />

forgiven for thinking this isn’t Earth<br />

though, as the opening levels are<br />

made out of candy, and boy, are<br />

they ugly. There are sprinkles, icing,<br />

chocolate and candy everywhere,<br />

not to mention an insane amount<br />

of collectibles. George Allen and<br />

the team at Gremlin Graphics must<br />

have never heard that less is more.<br />

Zool himself might be a ninja, but his<br />

primary attack is shooting ball-like<br />

projectiles out of his chest. When<br />

you’re running, there isn’t even an<br />

extra animation, the balls simply fly<br />

out of his centre lazily.<br />

Zool was developed specifically to<br />

rival Sonic the Hedgehog, which<br />

we all know by now was a terrible<br />

mistake. Sonic is far from a perfect<br />

game, but to simply slap speedy<br />

gameplay and attitude into a game<br />

isn’t going to guarantee success,<br />

and gamers are smart enough to<br />

see through that. That’s exactly<br />

what Zool did though, though it did<br />

not feel the same. Zool constantly<br />

slid around levels (even the ones<br />

that didn’t feature icy terrain) and<br />

the camera struggled to comfortably<br />

focus on him. Jumping was unnecessarily<br />

difficult and having to<br />

correct his sliding was just a pain.<br />

The boss battles varied from the<br />

uninspired to the bizarre, just look<br />

at the weird banana wearing a studded<br />

necklace.


What started off in early development<br />

as a vehicle for Nintendo’s<br />

Yoshi eventually became Croc:<br />

Legend of the Gobbos for the Play-<br />

Station, Sega Saturn and PC. It’s<br />

unclear of how long into its<br />

development the project was, but<br />

the original concept was to mix<br />

the gameplay of Super Mario 64<br />

and Super Mario Kart for an original<br />

Yoshi adventure.<br />

Croc was adopted and raised alongside<br />

the Gobbos by King Rufus, the<br />

king of the Gobbo kingdom. One<br />

day, the evil Count Dante invades<br />

the kingdom, enslaving the Gobbos<br />

and overthrowing the throne.<br />

King Rufus summons a magical bird<br />

to transport Croc to safety before<br />

he is captured, and now it is up to<br />

Croc to free the Gobbos, defeat the<br />

count and save the day.<br />

Now I know what you’re thinking:<br />

“How can you include Croc on this<br />

list? People love him!”, and you’re<br />

right, people do love Croc, but they<br />

love Croc the character more than<br />

the game itself. Croc himself is<br />

adorable, with enormous cute eyes,<br />

a determined spring in his step, and<br />

a number of adorable catchphrases.<br />

He exudes charm and cuteness<br />

in every single action, which is quite<br />

the achievement. The gameplay,<br />

however, simply doesn’t hold up.<br />

Everything that Croc did was done<br />

better in Super Mario 64 and Banjo<br />

Kazooie. Think about it, do you really<br />

remember the levels in Croc<br />

fondly? Me neither, but I remember<br />

Super Mario 64’s Bom-omb Battlefield<br />

and Whomp’s Fortress like the<br />

back of my hand. Controlling Croc<br />

himself wasn’t exactly a smooth<br />

experience either. It felt like driving<br />

a shoddy car, as you pressed up to<br />

move him forward and left and right<br />

turned him. Down made him perform<br />

an awkward 180-degree turn.<br />

It simply wasn’t as accessible as it<br />

could’ve been.<br />

Looking back at Croc it’s easy to<br />

see what made him a memorable<br />

character (which could have been<br />

expanded upon), but it’s also apparent<br />

that the gameplay wasn’t great.<br />

If Croc 2 had some of the vehicle/<br />

racing gameplay they wanted to<br />

use in its original concept, we might<br />

have had a groundbreaking franchise<br />

that stood the test of time<br />

and still deserved to be around now.


Bubsy in Claws Encounters of the<br />

Furred Kind was a dreadful game<br />

that starred Bubsy, an obnoxious<br />

and surprisingly fragile bobcat. An<br />

alien race named The Woolies have<br />

stolen the world’s yarn supply, including<br />

Bubsy’s personal collection.<br />

There wasn’t much of a story present<br />

in Bubsy, and to be honest<br />

you probably wouldn’t unless you<br />

read the back of the game’s case.<br />

Gameplay feels like a mix of Super<br />

Mario Bros. 3 and Sonic the Hedgehog,<br />

in that there was a sense of<br />

speed met with jumping sections<br />

that required precision, and of<br />

course, jumping on enemies.<br />

Bubsy also begins each level with<br />

various catchphrases, though the<br />

one he is most known for is “What<br />

could possibly go wrong?” which<br />

was repeated ad nasueam, and<br />

even more so when the annoying<br />

critter got his own short-lived cartoon.<br />

My biggest gripe with Bubsy is that<br />

he can only withstand a single hit<br />

of damage. Far too often you’ll<br />

just begin to gain speed and enjoy<br />

yourself when you collide with an<br />

enemy of environmental hazard<br />

and lose a life. For some reason,<br />

the game also seems to push you<br />

forward, you’re constantly having to<br />

counter the game’s lousy controls,<br />

and can never truly hit the speeds<br />

that game tries to offer you. One-hit<br />

health and a character that controls<br />

like melting butter do not make for a<br />

good time.<br />

Now like it or not, Bubsy is getting a<br />

remake, one that is guaranteed to<br />

be a dumpster fire of a game. Bubsy’s<br />

developer, Accolade, is well<br />

and truly dead. (Billionsoft, a Hong<br />

Kong-based investment company)<br />

have bought the rights to the name<br />

Accolade and are attempting to not<br />

only<br />

steal Bubsy’s wool but to also pull<br />

it over the eyes of anyone who remembers<br />

the bobcat fondly. Mark<br />

my words, the only thing worse than<br />

a Bubsy game that is too fast for its<br />

own good is one that looks as slow<br />

and as boring as the upcoming reboot.<br />

They say cats have nine lives,<br />

and if games are lives, then Bubsy<br />

has another four in him. A frightening<br />

thought.<br />

ARTICLE BY NICK GETLEY<br />

WWW.STICKYTRIGGER.COM


FEATURE NOSTALGIc: TELEVISION<br />

THOSE<br />

BRILLIANT<br />

TV SHOWS!<br />

Back in the 90s there was no Netflix,<br />

iTune, Apple TV or any of that<br />

stuff. Nope, you watched what you<br />

got fed by the networks. During the<br />

ads you made coffee, grabbed a<br />

beer or as kids, a soft drink... maybe<br />

chocolate milk! Or you went to the<br />

loo. Then sat back down until the<br />

next ad break.<br />

Some of those classic shows still<br />

stand up today. Some don’t. Here’s<br />

a few of our favourites...<br />

Cheers - it ran for 11 seasons and<br />

was set in a bar. A group of friends<br />

hang out, drink and make us laugh.<br />

The writing was brilliant - after all,<br />

11 seasons of folks sitting in a bar!<br />

Everybody Loves Raymond -<br />

a favourite here in the HQ of Gametraders<br />

and <strong>Live</strong> <strong>Magazine</strong>. It featured<br />

Ray who is married to Debra<br />

with their children. Hmmm not so<br />

funny until you ad Ray’s overbearing<br />

mum, caustic father and slightly loser<br />

brother Robert into the mix. It brilliant<br />

writing, no need for sex, swear-


ing or violence for the laughs, Still<br />

watchable today - I should know, I<br />

tape it on my Fetch TV and watch it<br />

while eating dinner!<br />

Frasier - Take Frasier out of the<br />

bar in Cheers and set him up in Seattle<br />

where he’s a radio host psychiatrist<br />

helping callers who phone<br />

in, living in a plush apartment and<br />

having dad and his helper move in.<br />

Add his eccentric brother Niles and<br />

it’s another winner. It ran for 10 seasons<br />

and was a must watch program<br />

of the 90s.<br />

LA Law - Add in a bunch of high<br />

powered lawyers, office politics,<br />

sexual adventures and a touch of<br />

humour, mix that with the hot topics<br />

of the times and you have LA Law.<br />

It ran from 1986 to 1994.<br />

Seinfeld - You can’t have a list<br />

like this without Seinfeld. One of<br />

the most brilliant comedies of all<br />

time. Jerry Seinfeld plays himself<br />

surrounded by kooky neighbour<br />

Kramer, best friend George and exgirlfriend<br />

Elaine. It ran from 1989 to<br />

1998 and initially was not popular<br />

with audiences. Lucky for us the<br />

studio execs stuck with it and the<br />

rest is history.<br />

Friends - Maybe I’m wrong but if<br />

my memory serves me correctly<br />

there were two camps - Friends or<br />

Seinfeld. Friends featured 6 New<br />

Yorkers growing into adulthood,<br />

beginning in 1994 and finishing in<br />

2004, people grew up with Friends<br />

and is still popular on Netflix today!<br />

X-Files - for us here in the offices<br />

of <strong>Live</strong>, you cannot possibly mention<br />

nostalgia, TV or spooky stuff without<br />

mentioning the X-Files. Chris<br />

Carter developed the show which<br />

ran, initially from 1993 to 2002, featured<br />

2 movies (the first was great...<br />

the second not so much) and recently<br />

a short tenth season was<br />

commissioned and well received by<br />

fans, so much so an eleventh season<br />

is being produced with both David<br />

Duchovny and Gillian Anderson<br />

onboard. Fingers crossed it turns<br />

our better then some of the recent<br />

episodes that were not as well received<br />

as the original series. It’s 10<br />

episodes and continues on from<br />

the cliff hanger ending of the last<br />

of series 10. One thing fans argue<br />

about is whether Mr Carter himself<br />

should be writing...? Whilst he was<br />

the creator, the second movie and<br />

some of the 10th season were, putting<br />

it politely, not well received by<br />

some fans and critics. The team<br />

here at <strong>Live</strong> would also like to suggest<br />

the Lone Gunmen be returned!<br />

Stop Press: Rumour has it the Lone<br />

Gunmen will be back!


FEATURE NOSTALGIc: MOVIES<br />

WE CAN REBU<br />

The remake, the re-envisionment,<br />

the reboot. Dress is up however you<br />

like Hollywood has a fascination with<br />

visiting the past in order to make a<br />

buck. I for one, actually quite like a<br />

good remake. They are something<br />

of a guilty pleasure of mine. I only<br />

have a few simple rules. Just make<br />

sure you take the concept/feel of<br />

the original and give me a new film.<br />

I don’t want to watch exactly the<br />

same film again with different actors.<br />

Also, don’t be disrespectful to<br />

the source material. Don’t just ignore<br />

the key elements that made<br />

the original work. So without further<br />

ado, I present my top five best, and<br />

top five worst remakes.<br />

THE BEST:<br />

Evil Dead (2013<br />

Original 1981)<br />

The 2013 remake of Evil Dead is my<br />

all time favourite remake. It stands<br />

as one of the best horror films ever<br />

made. It is perfect in it’s simple reconstruction.<br />

It takes the key elements,<br />

a group of kids, a cabin in the<br />

woods, the book of the dead and<br />

the demonic deadites and gives us<br />

a totally new and unique take on the<br />

original film. The film also works by<br />

not having an avatar of the famous<br />

Ash, the lead of the original films<br />

played by Bruce Campbell. By leaving<br />

out this iconic character the film<br />

frees itself to carve its own path.<br />

The film is simply savage. It’s one<br />

of the most violent films I have ever<br />

seen. Not that it has more gore say<br />

than other horror films but it is just<br />

ferocious. Not for the faint of heart.<br />

True Grit (2010<br />

Original 1969)<br />

“Fill your hand you son-of-a-b****!”<br />

A line yelled by John Wayne before<br />

charging into battle in the original<br />

True Grit, who knew Jeff Bridges<br />

would do a way better job? Well most<br />

of us I think... The Coen Brothers’s<br />

take on the 1969 classic would turn<br />

out to be one of the best films ever<br />

made and my second favourite<br />

western (and I love Westerns! I<br />

named my new kid Wyatt, that’s<br />

how much I love westerns). True<br />

Grit, the new version anyway, is an<br />

uncompromising a bleak look at the<br />

American old west. It is focused on<br />

realism, dark humour and a sense<br />

of cynicism. The original film ends<br />

with John Wayne letting out a big<br />

cheer and rode off into the sunset<br />

on his horse, leaping over a fence.<br />

In this film... Well it’s a lot darker...<br />

You simply need to see it.<br />

The Departed<br />

(2006 Original<br />

2002)<br />

Yes Martin Scorsese’s 2006 crime<br />

thriller is a remake. The original Chinese<br />

film Infernal affairs is also an<br />

amazing film. The Departed however,<br />

is simply stunning and stands<br />

as one of Scorsese’s best films.<br />

The tension created as Leonardo


ILD THEM...<br />

DiCaprio and Matt Damon play their<br />

cat and mouse game with Jack<br />

Nicholson as an insane Irish mob<br />

boss is just breathtaking. The twists<br />

and turns are non-stop and at full<br />

speed. The ending totally caught<br />

me off guard even though I had<br />

seen the original, it’s just that tense<br />

and shocking.<br />

Dawn Of The Dead<br />

(2004 Original<br />

1978)<br />

Zack Snyder’s 2004 Dawn Of The<br />

Dead is so good it almost rivals the<br />

original. The film again sees a group<br />

of survivors take cover in a shopping<br />

mall during the zombie apocalypse.<br />

While the original George A.<br />

Romero masterpiece takes aim<br />

at consumerism and the Vietnam<br />

war phenomena. This version is a<br />

startling look at terrorism and the<br />

ever changing world 9/11 left us<br />

with. One moment we are safe and<br />

the next there is a zombie running<br />

down your hallway and biting your<br />

partner’s face off. The characters<br />

are all complex and interesting.<br />

The tension is high and the gore is<br />

intense! That scene in the parking<br />

lot... Gets me every time.<br />

The Thing (1982<br />

Original 1951)<br />

John Carpenter’s classic sci-fi<br />

horror masterpiece is so good its<br />

hard to believe it’s a remake. In<br />

1951 the original The Thing From


Another World the alien beast<br />

menaced screens. But it wasn’t<br />

till John Carpenter took the reigns<br />

that he turned The Thing into<br />

true nightmare fuel. The creature<br />

assimilates people it comes into<br />

contact with and assumes their<br />

form. The unwitting characters are<br />

left asking who is human and who is<br />

The Thing. It is a true horror film and<br />

a great example of paranoia being<br />

the ultimate foe as the team of the<br />

antarctic base turn on each other<br />

one by one. A masterclass in how<br />

to take a good concept and really<br />

run with it.<br />

THE WORST:<br />

Psycho (1998<br />

Original 1960)<br />

This is a hard movie to talk about...<br />

Hence why it might be the worst<br />

remake of all time. The original<br />

Alfred Hitchcock classic is still a<br />

phenomenal piece of filmmaking.<br />

So they got oscar winning director<br />

Gus Van Sant to film the remake.<br />

I adore Gus Van Sant, Milk is just<br />

one of the best films ever made.<br />

However in this case he decided<br />

to literally remake Psycho, line for<br />

line and shot for shot. It is literally<br />

the old film, in colour with different<br />

actors... Like... Why even bother?<br />

Seriously it’s just so bizarre. It feels<br />

like a university assessment, ‘redo<br />

shots from a popular film’. It is so<br />

utterly strange. Go a head watch it,<br />

Vince Vaughn as Norman Bates is<br />

just weird.<br />

Clash of The<br />

titans (2010<br />

Original 1981)<br />

Now here’s a pile of crap! clash of<br />

The Titans you say? With today’s<br />

technology you say? In 3D you say?<br />

Who know this movie would turn<br />

out to be so bloody awful? It’s just<br />

a garbage film that in no way lives<br />

up to the pulpy fun of the original.<br />

The whole thing just feels dreadful.<br />

Sam Worthington is terrible as Perseus<br />

and makes Harry Hamlin look<br />

like Marlon Brando. He just can’t<br />

shake that Perth brick layer accent.<br />

“G’day, I’m Perseus!” It’s just awful.<br />

Also if you study Liam Neeson’s<br />

performance closely you can see<br />

the will to live drain from his eyes.<br />

The Day the Earth<br />

Stood Still (2008<br />

Original 1951)<br />

The 2008 The Day The Earth<br />

Stood Still is just another example<br />

of a crappy Hollywood cash in.<br />

The original film stands a smart,<br />

thought-provoking look at the<br />

human condition and the cold war<br />

culture that had left the world on<br />

the brink of destruction. In this age<br />

of eminent doom, an alien arrives<br />

and demands that if we don’t as a<br />

species, give up war and weapons<br />

manufacturing they would destroy<br />

our world. As a demonstration of<br />

their power they stop all of our<br />

electronics and motors for one day.<br />

It is a great cautionary tale and has<br />

a very optimistic outlook. In the new<br />

film, Keanu Reeves is the alien and<br />

he has a cloud of alien nanobots


that single handedly destroy pretty<br />

much everything, and he has an<br />

ark... Or something... It’s rubbish.<br />

The Planet Of The<br />

Apes (2001 Original<br />

1968)<br />

Ahh Tim Burton... My old nemesis<br />

we meet again. My dislike of the<br />

all style, no substance filmmaker<br />

that Tim Burton is aside, the 2001<br />

Planet of the Apes is just an awful<br />

film. It lacks all the cornea charm<br />

of the original and then placed side<br />

by side with the current series Rise<br />

Of The Planet Of The Apes it just<br />

falls completely flat. It’s the version<br />

of the film that will be completely<br />

forgotten with history.<br />

Godzilla (1998<br />

Original 1954)<br />

“I remember being<br />

a young lad and<br />

seeing the trailer<br />

for this film and it<br />

blew my mind”<br />

I remember being a young lad<br />

and seeing the trailer for this film<br />

and it blew my mind. Now, I really<br />

adored this film when I was a kid.<br />

It was fantastic and fun! Don’t get<br />

me wrong it is still a lot of fun...<br />

But the reason it makes this list is<br />

simply the complete disregard this<br />

film has for the source material. It<br />

just ignores everything that made<br />

Godzilla special. Not to mention the<br />

terrible dialogue and bad acting...<br />

Godzilla is a strange mutant, iguana<br />

hybrid that terrorises New York City,<br />

then has babies... And can be killed<br />

through completely conventional<br />

means. Still a bit of dumb fun but it<br />

really took the GOD out of Godzilla.<br />

BY SCOTT F. SOWTER<br />

@SCOTTFSOWTER


geek o<br />

GAMES & POP<br />

CULTURE<br />

TRIVIA<br />

EMOJI<br />

MOVIE<br />

WIN TIX!<br />

IT<br />

SPECIAL FEATURE<br />

THE GAMER<br />

DIARIES:<br />

1999-2000<br />

ANIME: READER<br />

CONTRIBUTION


ut<br />

THE CIRCUS<br />

IS COMING<br />

part 2<br />

WARGAMING<br />

AVCON<br />

INTERVIEWS<br />

TCG<br />

NEWS<br />

BEST<br />

SUPERHERO<br />

MOVIES<br />

MUST-HAVE<br />

BOARD<br />

GAMES


THE<br />

TRUTH<br />

DID YO<br />

GAME & POP CULTURE FU<br />

TALKING ABOUT THE GOOD OLD DAYS... HERE’S SOME TRIVA FROM THE 90’S<br />

Who killed Laura Palmer on Twin<br />

Peaks? her dad - Leland<br />

How long was Jerry, George, Elaine<br />

and Kramer sentenced to prison<br />

for? One year!<br />

On the X-Files who is Mulder and<br />

Scully’s supervisor? Walter Skinner


U KNOW...<br />

N FACTS & TRIVIA<br />

Every issue I search the globe<br />

for game and pop culture trivia,<br />

I get sent out across the globe,<br />

(first class) to scout the world of<br />

video games to bring you some<br />

fun facts.<br />

Biggest films of the 90s by box office<br />

were..<br />

Titanic<br />

Star Wars: Episode 1<br />

Jurassic Park<br />

The Lion King<br />

Forrest Gump<br />

Independence Day<br />

The Sixth Sense<br />

Home Alone<br />

Men in Black<br />

(Um... no. We gave you a crappy<br />

old laptop and told you to search<br />

the web... Ed.)<br />

What 80s show is Frasier a spinoff<br />

from? Cheers!<br />

Did you know in the Pilot of the X-<br />

files, Scully had a boyfriend but the<br />

scene got cut.<br />

Images from Wikipedia.


YOUR MOVIESAY<br />

New Line Cinema’s horror thriller<br />

“IT,” directed by Andy Muschietti<br />

(“Mama”), is based on the hugely<br />

popular Stephen King novel of the<br />

same name, which has been terrifying<br />

readers for decades.<br />

When children begin to disappear<br />

in the town of Derry, Maine, a group<br />

of young kids are faced with their<br />

biggest fears when they square off<br />

against an evil clown named Pennywise,<br />

whose history of murder and<br />

violence dates back for centuries.<br />

“IT” stars Bill Skarsgård (“Allegiant,”<br />

TV’s “Hemlock Grove”) as<br />

the story’s central villain, Pennywise.<br />

An ensemble of young actors<br />

also star in the film, including<br />

Jaeden Lieberher (“Midnight Special”),<br />

Jeremy Ray Taylor (“Alvin and<br />

the Chipmunks: The Road Chip”),<br />

Sophia Lillis (“37”), Finn Wolfhard<br />

(TV’s “Stranger Things”), Wyatt Oleff<br />

(“Guardians of the Galaxy”),<br />

Chosen Jacobs (upcoming “Cops<br />

and Robbers”), Jack Dylan Grazer<br />

(“Tales of Halloween”), Nicholas<br />

Hamilton (“Captain Fantastic”) and<br />

Jackson Robert Scott, making his<br />

film debut.<br />

Muschietti directed “IT” from a<br />

screenplay by Chase Palmer &<br />

Cary Fukunaga and Gary Dauberman,<br />

based on the novel by King.<br />

Roy Lee, Dan Lin, Seth Grahame-<br />

Smith, David Katzenberg and Barbara<br />

Muschietti are the producers,<br />

with Dave Neustadter, Walter Hamada,<br />

Richard Brener, Toby Emmerich,<br />

Marty P. Ewing, Doug Davison,<br />

Jon Silk and Niija Kuykendall serving<br />

as executive producers.<br />

The behind-the-scenes creative<br />

team included director of photography<br />

Chung-Hoon Chung (“Me and<br />

Earl and the Dying Girl”), production<br />

designer Claude Paré (“Rise of the<br />

Planet of the Apes”), editor Jason<br />

Ballantine (“The Great Gatsby”),<br />

and costume designer Janie Bryant<br />

(TV’s “Mad Men”). The music was<br />

composed by Benjamin Wallfisch.<br />

New Line Cinema presents a Vertigo<br />

Entertainment/Lin Pictures/<br />

Katzsmith Production, “IT.”<br />

The film will be released in Australia<br />

on 6th <strong>September</strong>, <strong>2017</strong> and is distributed<br />

by Warner Bros. Pictures, a<br />

Warner Entertainment Company.


www.itmovie.com.au


YOUR MOVIESAY<br />

win A DOUBLE PASS!<br />

Thanks to Roadshow and Gametraders, you could win a double pass<br />

to see IT - in cinemas 7 <strong>September</strong>.<br />

Watch the trailer here: www.itmovie.com.au and tell us what is the<br />

name of the boy that goes missing - you’ll find their name on the<br />

missing person poster on a telegraph pole.<br />

Email your answer along with your name, age and address to<br />

gtlivemagazine@gmail.com.<br />

Important: you must be 15+ to enter due to the rating of the film.<br />

Competition ends 21 <strong>September</strong> <strong>2017</strong>.<br />

www.itmovie.com.au


www.itmovie.com.au<br />

www.itmovie.com.au


IT’S BACK...<br />

AND IT’S CREEPIER THAN EVER


In 1986 the brilliant author, Stephen<br />

King, released a book that had us<br />

avoiding drains during a rain storm<br />

at all costs. The thought of a creepy<br />

clown being down there just waiting<br />

for us to go searching for our toy boat<br />

washed down the drain played on<br />

our imaginations. Like all good horror<br />

and particularly Mr King’s horror<br />

stories, it seemed plausible. Maybe<br />

not where we lived but somewhere<br />

like Derry Maine (the fictional setting<br />

for many of his stories) it just<br />

might have possibly happened. IT<br />

featured the story of a group of kids<br />

who named themselves, “The Losers<br />

Club.” There was slightly overweight<br />

Ben Hanscom who is 11<br />

at the time of one of the two time<br />

frames the novel is set (1957), Eddie<br />

Kaspbrak, Bill Dengrough, Richie<br />

Tozier, Stanly Uris and Beverly<br />

Marsh. A group of friends who all<br />

realise they’ve encountered the demonic<br />

creature they named, IT. The<br />

novel is over 1100 pages and in<br />

true Stephen King style, grabs the<br />

reader with characters you love and<br />

characters you despise. You root<br />

for The Losers Gang, wanting them<br />

to win against the bullies, against<br />

the demonic IT. But like any novel to<br />

film adaption, can you capture the<br />

feel of the location, the characters<br />

in a couple of hours? Let’s take a<br />

deeper look.<br />

In the novel, the IT creature can<br />

shape-shift. But it is the shape of<br />

the clown, Pennywise that creeps<br />

the kids out the most. And that’s<br />

where the original miniseries was so<br />

popular, that damn creepy artwork<br />

featuring Tim Curry as the Dancing<br />

Clown Pennywise. The miniseries<br />

adaption had to leave some of the<br />

sub-plots from the novel, there simply<br />

isn’t enough time to capture the<br />

whole novel, so writer of the series,<br />

Lawrence D. Cohen wrote for an<br />

8-10 hour miniseries. However the<br />

ABC was nervous and agreed to a<br />

2 night and four hour commitment.<br />

The series was a major success<br />

airing in 1990. IT was shown over<br />

two nights and rated incredibly well.<br />

Part One was watched by over 17<br />

million viewers and Part Two gained<br />

more viewers, just over 19 million.<br />

Rotten Tomatoes has it sitting on a<br />

62% fresh rating but some critics<br />

didn’t like the effects nor the sometimes<br />

slow pace of the series.<br />

Now we have a fresh version of IT<br />

about to hit the big screen. The trailer<br />

features a much more creepy,<br />

darker tone. The trailer shows the<br />

same friendship of The Losers<br />

Club, but with an updated feel to the<br />

visuals as expected. Being horror<br />

fans here at <strong>Live</strong> <strong>Magazine</strong>, we’re<br />

excited for IT but...<br />

Red balloons will never be the same...


YOUR SONY SAY PICTURES<br />

THE EMOJI MOVIE<br />

The Emoji Movie unlocks the never-before-seen secret world inside your smartphone. Hidden<br />

within the messaging app is Textopolis, a bustling city where all your favourite emojis<br />

live, hoping to be selected by the phone’s user. In this world, each emoji has only one facial<br />

expression – except for Gene (T.J. Miller), an exuberant emoji who was born without a filter<br />

and is bursting with multiple expressions. Determined to become “normal” like the other<br />

emojis, Gene enlists the help of his handy best friend Hi-5 (James Corden) and the notorious<br />

code breaker emoji Jailbreak (Anna Faris). Together, they embark on an epic “appventure”<br />

through the apps on the phone, each its own wild and fun world, to find the Code<br />

that will fix Gene. But when a greater danger threatens the phone, the fate of all emojis depends<br />

on these three unlikely friends who must save their world before it’s deleted forever.<br />

Cast: T.J. Miller, James Corden, Anna Faris, Sir Patrick Stewart, Maya Rudolph, Jennifer<br />

Coolidge, Steven Wright<br />

WIN A FAMILY PASS!<br />

Watch this trailer (https://youtu.be/cXcai_9ZqL4)<br />

& tell us what Spider-Man says after “someone is<br />

collecting stuff from Avengers battles, and building<br />

these crazy weapons”...<br />

Inbox us your answer (facebook.com/GametradersAustralia)<br />

Hurry - limited numbers!<br />

ADMIT 4<br />

©<strong>2017</strong> Sony Pictures Animation Inc. All Rights Reserved. “emoji” is a trademark of emoji<br />

company GmbH used under license.


MUST-HAVE bo<br />

BOARD GAMES<br />

GLOOMHAVEN<br />

1-4 players<br />

Play time 60 minutes to 120<br />

minutes<br />

Recommended ages 12 up<br />

Gloomhaven is a game of Euroinspired<br />

tactical combat in a persistent<br />

world of shifting motives.<br />

Players will take on the role of a<br />

wandering adventurer with their<br />

own special set of skills and their<br />

own reasons for travelling to this<br />

dark corner of the world. Players<br />

must work together out of necessity<br />

to clear out menacing dungeons<br />

and forgotten ruins. In the process<br />

they will enhance their abilities with<br />

experience and loot, discover new<br />

locations to explore and plunder,<br />

and expand an ever-branching story<br />

fueled by the decisions they make.<br />

This is a game with a persistent<br />

and changing world that is ideally<br />

played over many game sessions.<br />

After a scenario, players will make<br />

decisions on what to do, which will<br />

determine how the story continues,<br />

kind of like a “Choose Your Own<br />

Adventure” book. Playing through<br />

a scenario is a cooperative affair<br />

where players will fight against<br />

automated monsters using an innovative<br />

card system to determine<br />

the order of play and what a player<br />

does on their turn.<br />

Essentially, every turn a player will<br />

play two cards out of their hand.<br />

Each card has a number at the top,<br />

and the number on the first card<br />

played will determine their initiative<br />

order. Each card also has a top and<br />

bottom power, and when it is a player’s<br />

turn in the initiative order, they<br />

determine whether to use the top<br />

power of one card and the bottom<br />

power of the other, or vice-versa.<br />

Players must be careful, though,<br />

because over time they will permanently<br />

lose cards from their hands.<br />

If they take too long to clear a dungeon,<br />

they may end up exhausted<br />

and be forced to retreat.


ard GAMES!<br />

D&D Tomb of Annihilation<br />

Available Sept 19 (pre-order now!)<br />

Recommended ages 14 and up<br />

Dare to defy death in this adventure<br />

for the world’s greatest roleplaying<br />

game.<br />

The talk of the streets and taverns<br />

has all been about the so-called<br />

death curse: a wasting disease afflicting<br />

everyone who’s ever been<br />

raised from the dead. Victims grow<br />

thinner and weaker each day, slowly<br />

but steadily sliding toward the death<br />

they once denied.<br />

When they finally succumb, they<br />

can’t be raised—and neither can<br />

anyone else, regardless of whether<br />

they’ve ever received that miracle<br />

in the past. Temples and scholars of<br />

divine magic are at a loss to explain<br />

a curse that has affected the entire<br />

region, and possibly the entire<br />

world.<br />

The cause is a necromantic artifact<br />

called the Soulmonger, which is located<br />

somewhere in Chult, a mysterious<br />

peninsula far to the south,<br />

ringed with mountains and choked<br />

with rainforests.<br />

Adventure design by Christopher<br />

Perkins, Will Doyle, and Steve Winter,<br />

with additional design by Adam<br />

Lee. Story consulting by the awardwinning<br />

creator of Adventure Time,<br />

Pendleton Ward.


Betrayal at<br />

Baldurs Gate<br />

Available October 6<br />

Suits age 12 and up<br />

As you build and explore the iconic<br />

city’s dark alleys and deadly catacombs,<br />

you must work with your<br />

fellow adventurers to survive the<br />

terrors ahead. That is, until some<br />

horrific evil turns one—or possibly<br />

more—of you against each other.<br />

Was it a mind flayer’s psionic blast<br />

or the whisperings of a deranged<br />

ghost that caused your allies to turn<br />

traitor? You’ll have no choice but to<br />

keep your enemies close!<br />

Based on the award-winning Betrayal<br />

at House on the Hill board<br />

game, Betrayal at Baldur’s Gate<br />

you’ll return to Baldur’s Gate again<br />

and again only to discover it’s never<br />

the same game twice.<br />

Can you and your party survive the<br />

madness or will you succumb to the<br />

mayhem and split (or slaughter!) the<br />

party?


Legend of The Five Rings<br />

Ages 12 and up<br />

Out October<br />

Welcome to the realm of Rokugan:<br />

a land of samurai and mystics, mad<br />

dragons and divine beings — a land<br />

where honor is stronger than steel.<br />

Here, the clans serve the Emperor<br />

and engage in courtly deceptions<br />

and power plays, even as they wage<br />

war against each other and the evil<br />

forces that plague their realm. This<br />

is the world of Legend of the Five<br />

Rings!<br />

While the connection of Legend<br />

of the Five Rings: The Card Game<br />

to Rokugan and the Colonies —<br />

as well as its pervasive themes of<br />

honor, nobility, magic, intrigue, duty,<br />

and warfare — should carry over<br />

from the original L5R CCG, Legend<br />

of the Five Rings: The Card Game<br />

is not compatible with that original<br />

game and will feature significant<br />

changes in the game mechanisms.<br />

Legend of the Five Rings: The Card<br />

Game is a Living Card Game set<br />

in the world of Rokugan, the original<br />

setting for the Legend of the<br />

Five Rings collectible card game.<br />

To play a Living Card Game, players<br />

create individual decks of cards<br />

from a base game with a fixed set<br />

of cards; they can then add supplemental<br />

card packs to this game<br />

world, with each pack also having a<br />

fixed set of cards, in order to vary<br />

their game experience.


D&D Dragonfire<br />

deckbuilding game<br />

Out October<br />

3-6 players<br />

Ages 13 and up<br />

60-90 minute play<br />

Dragonfire is a 2 to 6 player deckbuilding<br />

game set within the world’s<br />

greatest roleplaying game, DUN-<br />

GEONS & DRAGONS. Players<br />

choose from a number of races,<br />

from dwarf to elf, half-orc to human,<br />

while assuming the quintessential<br />

roles of cleric, rogue, fighter,<br />

and wizard. Equipped with weapons,<br />

spells, and magic items, players<br />

begin their adventure along the<br />

famed Sword Coast, then expand<br />

to other locales across the Forgotten<br />

Realms, such as Baldur’s Gate,<br />

Neverwinter, and Waterdeep, in<br />

future expansions. Along the way,<br />

players level up their characters,<br />

opening access to additional equipment,<br />

feats, and more. Join the<br />

quest, and build your own legend!


A Game of Thrones Catan<br />

Out November<br />

Ages 12 and up<br />

The Brothers of the Night’s Watch<br />

recognize you as a natural leader<br />

as you struggle for promotion within<br />

their ranks. You hope to gain recognition<br />

by improving infrastructure in<br />

the area south of the Wall known<br />

as the Gift. Drawing sustenance<br />

from this unforgiving landscape offers<br />

enough challenges, but you<br />

must also man and defend the Wall<br />

against the onslaught of Wildlings<br />

fighting their way into Westeros to<br />

escape the horrors that awaken in<br />

the North. Build, defend, and rise<br />

above your brothers to become<br />

the new Lord Commander. But be<br />

wary—the north holds many dangers,<br />

and winter is coming.<br />

Klaus and Benjamin Teuber and<br />

grounded in the engrossing world of<br />

George R. R. Martin’s A Song of Ice<br />

and Fire series. Take the Black. Defend<br />

Westeros. Become the Lord<br />

Commander.<br />

The battle to defend the Realms of<br />

Man begins in A Game of Thrones<br />

Catan: Brotherhood of the Watch,<br />

anew strategic game designed by


ANIME<br />

READER<br />

CONTRIBUTION<br />

This issue we<br />

feature one of our<br />

readers’ anime<br />

rooms - amazing<br />

collection and<br />

thanks for sharing<br />

Ty Hanson!!


ANIME<br />

READER CONTRIBU<br />

​I have been a fan of Anime for as<br />

long as I can remember, growing up<br />

with titles such as Astroboy, Tekkaman,<br />

Mazinger Z and Dragonball / Z.<br />

I was bullied quite severely as a<br />

child and had very few friends growing<br />

up. I was nerdy and different and<br />

was often picked on and alienated<br />

because of that. My mother passed<br />

away when I was 11 years of age<br />

and because of those unfortunate<br />

circumstances, my mind began developing<br />

a little differently to most.<br />

I gravitated towards Anime because<br />

they dealt with things like love and<br />

death, war, politics, greed and violence....this<br />

wasnt a cat chasing a<br />

mouse for 30 minutes (Tom & Jerry).<br />

You have to remember, back then<br />

Anime was not as popular and<br />

“main-stream” as it is today. Finding<br />

titles wasnt as easy and in some instances,<br />

you didn’t even know that<br />

the ‘cartoon’ you were watching as<br />

a child was indeed an Anime. Most<br />

of the time back then Anime was<br />

either kid-like Astroboy and DBZ or<br />

the severely mature Ninja Scroll<br />

and Evangelion.....there wasn’t ‘too’<br />

much of an in between.<br />

Either way, Anime inspired me very<br />

early on in my life and connected<br />

with me on a very deep and personal<br />

level. As I got older, what had<br />

started out as an ‘escape’ from reality<br />

had soon become nothing but<br />

an honest and unbridled respect for<br />

the medium....so I made a conscious<br />

decision to support the industry in<br />

any way that I could.<br />

I started collecting around the age<br />

of 13 when I was given the Evangelion<br />

box-set as a birthday gift. From<br />

there, a steady collection of dvd’s<br />

and figures began filtering into my<br />

room. I am 33 years of age at the<br />

time of this article, so it’s been a<br />

long and expensive 20 years lol.<br />

Many of those older figures aren’t<br />

even present in my Anime room<br />

anymore as they have been put<br />

into storage, given away or sold to<br />

make way for some of the more detailed<br />

and amazing collectibles that<br />

have been coming out recently.<br />

As Anime is (without a doubt) my<br />

biggest passion in life and something<br />

I am even working towards<br />

with my Millennium Exile project<br />

(www.millenniumexile.com), the<br />

room serves as something of a<br />

man-cave to me....a place I can go<br />

whenever I need inspiration.<br />

The most prized possession in my<br />

collection is my Gurren Lagann<br />

Core Drill (as pictured). This was<br />

made by popular YouTube creator<br />

“Michaelcthulhu” who makes popular<br />

video game and Anime swords.<br />

I reached out and explained my passion<br />

for the Gurren Lagann Anime<br />

and commissioned him to create a<br />

full metal Core Drill from the show.<br />

Michael diligently worked and created<br />

2 magnificent Core Drill replica’s...one<br />

for me and the other as<br />

a backup in case the first build went<br />

south. As both turned out amazingly,<br />

I was given one and the other went<br />

up for Auction on Ebay and fetched<br />

a whopping $4,000!<br />

Since receiving it, I have had it professionally<br />

polished and buffed as<br />

well as a gold coating placed over<br />

the drill tip.<br />

Gurren Lagann is by far my favorite<br />

Anime because it spoke to<br />

me about chasing your dreams,<br />

standing up for what you believe in...


TION: ty hanson<br />

even if sometimes you find it hard<br />

to believe in yourself. I won’t go on<br />

to rant about the show too much<br />

but if you are a fan of Anime then<br />

you owe it to yourself to watch the<br />

series at least once :P<br />

Although I love purchasing, opening<br />

and gazing upon new figures and<br />

collectibles, what I really enjoy the<br />

most is the ability to contribute and<br />

support the amazing industry that<br />

made such a massive difference in<br />

my life.<br />

We live in a day and age where<br />

media is so easily downloaded and<br />

stolen, that I think we often take the<br />

shows / music we love for granted.<br />

Anime saved me from my darkest<br />

days and I hope that one day, I too<br />

can move people and entertain<br />

others with Millennium Exile.


YOUR RETROSAY<br />

The Gamer<br />

THE CONTINUING STORY<br />

In the final lead up to the year 2000<br />

I wasn’t exactly sure where my<br />

life was going to lead, though that<br />

could be said of a lot of people<br />

once they hit their early 20s... or any<br />

age actually...<br />

I was pretty much going through the<br />

motions, going to work and going to<br />

TAFE. Seeing Amy on the weekends,<br />

and hunting for video games<br />

and Star Wars figures filled the void<br />

during weekends, or times I wasn’t<br />

working or studying. It would be another<br />

year and a bit before something<br />

big happened.<br />

I was still regularly checking out<br />

eBay for my retro goodies, but I had<br />

noticed a trend among video rental<br />

stores. It wasn’t uncommon for the<br />

tables in the middle of the store to<br />

be filled with ex rental VHS tapes<br />

and DVDs, but I was finding that<br />

many of them would have video<br />

games scattered around the movies.<br />

I would find the odd game in<br />

these bargain bins, but most of the<br />

time they were packed with sports<br />

titles that no one wanted to rent, let<br />

alone buy.<br />

Just down the road from my old<br />

school, St Paul’s College, on Paul’s<br />

Drive is a collection of shops. Up<br />

until recently there was a Network<br />

Video. I’m not sure if it’s still there,<br />

but it was when I last checked. Back<br />

in 1999 they were clearing out their<br />

Super Nintendo selection, though<br />

there were still a few games left on<br />

the shelf. Clinton and I decided to<br />

check the store out, possibly to hire<br />

some movies. Clinton didn’t usually<br />

accompany me on my retro hunts,<br />

so that was probably why we were<br />

there. I checked out the ex rental<br />

bins and wasn’t too impressed with<br />

what I was seeing. On the shelf<br />

however I found some very desirable<br />

SNES titles, including:<br />

Castlevania 5: Vampire’s Kiss<br />

Terranigma<br />

Secret of Mana<br />

Megaman X2<br />

Final Fight 3<br />

I couldn’t believe my eyes! Here<br />

were some of my holy grail titles just<br />

sitting on a shelf. I eagerly grabbed<br />

them and took them to the counter.<br />

I asked the female clerk how much<br />

these games were, as they didn’t<br />

have prices on them. She informed<br />

me that they weren’t for sale. For<br />

a minute I felt stuck. In my hands<br />

were five games that I absolutely<br />

had to own but she wasn’t prepared<br />

to sell them to me. As Clinton turned<br />

to leave my internal filter switched<br />

off for a second and I found myself<br />

blurting out:<br />

“What about if I hire them and<br />

don’t return them? What would<br />

the penalty be?”<br />

Clinton turned back around, eyes<br />

wide open in shock. I was equally<br />

as stunned that I had actually said<br />

that. The clerk showed no sign of


OF RETRO EDITOR, PAUL MONOPOLI’S GAMING JOURNEY...<br />

diaries:<br />

surprise and simply sighed. She<br />

said to give her 5 minutes, grabbed<br />

the shop phone and disappeared.<br />

Clinton went back to browsing the<br />

shelves while I eagerly waited at<br />

the counter for her to return. After<br />

a couple of minutes she emerged<br />

from the back area and informed<br />

me that I could buy the games for<br />

$15 each.<br />

Yes, I purchased the five games<br />

listed above for $15 each! Boxed!<br />

They were in surprisingly good condition,<br />

considering they were ex<br />

rentals. Even back in 1999 it was<br />

unheard of to find those titles so<br />

cheap. I whipped my card out of my<br />

wallet and paid for them as quickly<br />

as I could, before she changed her<br />

mind. As we left the store Clinton<br />

turned to me and said:<br />

“I can’t believe you just<br />

did that.”<br />

I couldn’t believe it either, but I<br />

couldn’t stop smiling. I’m not sure<br />

if Clinton remembers it any differently,<br />

but as a game collector it’s<br />

one of my favourite tales of being<br />

on the hunt, so I have told it often<br />

over the years.<br />

Clinton didn’t show much interest<br />

in playing the games with me, so I<br />

had to wait until I got home before<br />

I could test them out. I had heard<br />

generally negative things about<br />

Castlevania 5, so that was the first<br />

game I tried. As a Castlevania title<br />

1999 - 2000


it does the job, the controls feel<br />

steady, and the audio and graphics<br />

are serviceable. However, the<br />

game does feel rather average.<br />

Years earlier, before I owned one,<br />

Clinton had hired a Super Nintendo<br />

with Castlevania 4, and that was<br />

a much better game in terms of<br />

spooky ambience and level design.<br />

Castlevania 5 isn’t BAD, and if it had<br />

been released before Castlevania 4<br />

then it probably wouldn’t be seen in<br />

such a negative light. As the laws of<br />

numeracy goes however, Castlevania<br />

4 was released before 5, and it<br />

was the better game.<br />

James and I had played Secret of<br />

Mana, Final Fight 3 and Megaman<br />

X2 years earlier, so I just tested<br />

those games to make sure they<br />

were working. However, Terranigma<br />

was a title I had never played, but<br />

had read good things about. I knew<br />

that it was never released in the US,<br />

and that many US gamers were dying<br />

to get their hands on a copy of<br />

the PAL release so they could play<br />

it in English. A semi-overhead action<br />

RPG, Terranigma is about rebuilding<br />

a world that was ravaged in a war<br />

between God and the Devil. There<br />

is a real sense of achievement<br />

when you discover a new area, and<br />

the combat mechanics feel precise.<br />

I played through the game twice,<br />

and wouldn’t mind running through<br />

it again when I get the time.<br />

On the internet I was becoming involved<br />

in online gaming communities,<br />

and was learning a lot about<br />

retro oddities, as well as new systems<br />

and games that would clearly<br />

never see a release in Australia.<br />

One system that grabbed my interest<br />

was the Neo Geo Pocket. Already<br />

established in the US, UK and<br />

Japan, the Neo Geo Pocket was<br />

one of those systems that would


never be available in an Australian<br />

department store. It was one of a<br />

few systems I was eyeing off, but<br />

the Neo Geo Pocket had a game<br />

coming out that I needed to play!<br />

SNK vs Capcom: Match of the Millennium.<br />

I was already more than a little familiar<br />

with Capcom’s stable of warriors,<br />

and had dipped my toes in the<br />

world of SNK a few times over the<br />

years. This was the first of several<br />

planned crossover fighters, and I<br />

scoured the internet, trying to find a<br />

place I could order this game when<br />

it became available. I found a small<br />

import store in Brisbane called<br />

Blade Electronics, and they had the<br />

game available for pre-order. I sent<br />

them my payment details and the<br />

game arrived a couple of weeks after<br />

its release. If you’ve been keeping<br />

up with the story so far you will<br />

have noticed one big flaw in my<br />

plan. I didn’t own a Neo Geo Pocket<br />

system!<br />

My Uncle had recently gotten married<br />

and moved to Brisbane, and<br />

when I expressed interest in going<br />

there for a holiday (to visit Blade<br />

Electronics, though I didn’t mention<br />

this) he happily allowed me to<br />

stay with him. Amy was a bit disappointed<br />

that she wouldn’t be able<br />

to see me for a few weeks while I<br />

was there, but I had owned a mobile<br />

phone for a couple of years, being<br />

an early adopter of the technology,<br />

so we would be able to keep<br />

in touch.<br />

My holiday was a few months away<br />

anyway, and before then the world<br />

was gearing up for the new millennium.<br />

Would it be a big disaster?<br />

Would every piece of technology<br />

turn on us, a la The Terminator movies?<br />

Not really... it ended up being<br />

a big build up to a non event. Amy<br />

and I celebrated the new year at<br />

Semaphore beach, watching the<br />

fireworks.<br />

In these Gamer Diaries I frequently<br />

discuss my fandom of Street Fighter,<br />

particularly the Alpha series.<br />

Being a Nintendo 64 owner, I was<br />

really disappointed that the Alpha<br />

games had been released on the<br />

Saturn and Playstation, but that<br />

Nintendo’s Silicon Graphics wonder<br />

was not going to be receiving Capcom’s<br />

latest addition to the Street<br />

Fighter saga. During the new year<br />

sales I saw that Toys R Us were discounting<br />

Playstation games, and<br />

that Street Fighter Alpha was one<br />

of the titles mentioned in the catalogue.<br />

I figured that my console<br />

collection was growing and that<br />

I would and up with a Playstation<br />

eventually. I journeyed down to the<br />

Toys R Us store at Tea Tree Plus<br />

and purchased the last copy. Little<br />

did I know that it would actually be<br />

a number of years before I owned a<br />

Playstation.<br />

During the later half of 1999 my<br />

interest in studying IT had waned<br />

considerably. I decided to exit the<br />

course with a certificate 4. When<br />

I look back I was only a couple of<br />

subjects off completing the full diploma.<br />

While a part of me thinks<br />

that I should have just stuck it out,<br />

if you look at how my life has turned<br />

out so far you would probably say<br />

that it wouldn’t have made much<br />

difference.<br />

I had a problem with the Virtual<br />

Boy, and it’s a common problem<br />

that many VB users have. That is,<br />

the 6 batteries used to power the<br />

device don’t tend to last very long<br />

during long gaming sessions, so I<br />

was constantly buying new packs<br />

1999 - 2000


of Duracels to replace them. I had<br />

to find a way of powering it without<br />

batteries, but that was easier said<br />

than done. The Virtual Boy not only<br />

needs an AC adapter, it also needs<br />

an attachment that allows it to use<br />

the adapter. This is called an ‘adapter<br />

tap’. I saw that spare parts could<br />

be ordered on Nintendo’s website,<br />

so I called Nintendo Australia only to<br />

be asked:<br />

“What’s a Virtual Boy?”<br />

After being put on hold for a long<br />

time I was eventually told that Nintendo<br />

Australia would be unable<br />

to help me. I tried Nintendo Japan<br />

next, and after finding someone<br />

who spoke English I was told that<br />

they were unable to ship spare<br />

parts overseas. Nintendo of America<br />

gave me the same response, so<br />

all I could do was hit up eBay and<br />

see what I could find.<br />

Eventually I parted with $40 for a<br />

loose adapter tap, which was far<br />

more than the official Nintendo<br />

AC adapter ended up costing me.<br />

For the record, the US Virtual Boy<br />

adapter tap uses the same AC<br />

adapter as the US Super Nintendo,<br />

which is different to both the PAL<br />

and Japanese versions of the console.<br />

So if you purchase a US Super<br />

Nintendo you won’t be able to<br />

use your PAL or Super Famicom AC<br />

adapters. This would end up being<br />

a blessing in disguise however, as I<br />

ended up needing that AC adapter<br />

for something else.<br />

In early 2000 my grandparents decided<br />

to go on a holiday, and I was<br />

asked to house sit for them. I was<br />

quite excited about this, being able<br />

to live away from home for the first<br />

time, even if it was only for a couple<br />

of weeks. I decided to take my<br />

Nintendo 64 to keep me company,<br />

and wanted to buy a new game for<br />

it. The Legend of Zelda: Ocarina<br />

of Time had been marked down to<br />

$49, and was on sale at Electronics<br />

Boutique (before it was called<br />

EB Games). I went into the Arndale<br />

store and grabbed a copy off the<br />

shelf. As I was browsing through the<br />

rest of the store I noticed that it was<br />

also available in a double pack with<br />

Star Wars: Pod Racer for the same<br />

price. I ended up buying the double<br />

pack, which gave me two games to<br />

play while I was house sitting. The<br />

problem was one of them wasn’t<br />

very good... No prizes for guessing<br />

which one!<br />

After purchasing these games I<br />

ventured across the road, to the<br />

Cash Converters. Sitting on a lonely<br />

shelf was an American Super Nintendo,<br />

and it was only $5! I asked<br />

the store person about it and he<br />

said that they had no AC adapter,<br />

so there was no way for them to<br />

test it. I grabbed it and took it home.<br />

I had plugged it into the AC adapter<br />

I was using for my Virtual Boy and<br />

the red light on the front came on.<br />

I didn’t have any US games at this<br />

stage, but I was confident my $5<br />

purchase was a win.<br />

As for Pod Racer, well it’s a game<br />

that people tend to either love or<br />

hate. I fall into the latter category,<br />

though not being a fan of racing<br />

games probably helped there,<br />

though I thought a Star Wars<br />

themed racer might be more appealing.<br />

I mean, it worked for Mario<br />

Kart! Sadly it wasn’t to be. Yes, the<br />

Star Wars music and graphics are<br />

all pretty decent, but the controls<br />

are too fluid and loose. I always<br />

complain about controls that was<br />

too tight or restricting. This game<br />

has the exact opposite problem,<br />

plus I just simply don’t find it much<br />

fun.<br />

Ocarina of Time is a different story.<br />

What can I say about that game<br />

that hasn’t been said already? The<br />

story is brilliant, the graphics are<br />

beautiful and the audio is so atmospheric.<br />

I did have a long time adjusting<br />

to Link’s auto jump, but that was<br />

my only gripe with the game. Once I<br />

got the hang of it I didn’t even think<br />

about it anymore. While I was house<br />

sitting Amy would come to stay on<br />

weekends and Clinton visited a few<br />

times. The three of us rented some<br />

movies during one of the weekends,<br />

but the rest of my downtime<br />

was dedicated to Ocarina of Time.<br />

I was so engrossed in the game...<br />

until I discovered the horrors of the<br />

water temple.<br />

The water temple is the end point<br />

for a lot of gamers, and I grew more<br />

and more frustrated with the rising<br />

and dropping water levels. My frustration<br />

towards the game, and my<br />

time house sitting coming to an end<br />

saw me abandon Ocarina of Time...<br />

at least for now.<br />

That’s all I have time for this issue. If<br />

you want to check out what’s happening<br />

in my world then I can be<br />

found on Twitter @Dizrythmia<br />

I am also part of the Retrospekt<br />

crew, and the website has been<br />

relaunched at:<br />

www.retrospekt.com.au


1999 - 2000<br />

WRITTEN BY PAUL MONOPOLI


YOUR INTERVIEW SAY<br />

AVCON INTER<br />

Paul: Joining me now for AVCon<br />

<strong>2017</strong>, I have Jen Taylor sitting<br />

across from me. Thanks for joining<br />

me.<br />

Jen: Thanks for having me!<br />

Paul: Take a drink of water, that’s<br />

alright.<br />

Jen: I’m taking a drink of water.<br />

Paul: So, the voice of Cortana.<br />

Jen: Indeed.<br />

Paul: The voice of Princess Peach...<br />

formerly!<br />

Jen: Yes, formerly.<br />

Paul: So what was your story getting<br />

into voice acting? Cos everyone’s<br />

got a different story about getting<br />

into voice acting. I love hearing... the<br />

origins of.<br />

Jen: I studied theatre in school at<br />

university, and when I came home,<br />

unsure of how to move forward in<br />

the theatre world my best friend<br />

at the time said, ‘I really think you<br />

should do voice over’, and I said<br />

‘what’s that?’ *laughs* And she said<br />

‘you know, like The Simpsons.’ And<br />

I said, ‘oh, cartoons’. And she said,<br />

‘but there’s a whole other world that<br />

exists outside of that as well.’ And<br />

she got me an audition.<br />

Paul: Wow, OK.<br />

Jen: She was working at a kids<br />

radio station, and they had inhouse<br />

voices that they needed and<br />

she got me an audition for them,<br />

and that was the beginning. And I<br />

started working there, I did in-house<br />

stuff there and then I became a<br />

radio DJ. Then I left the kids station<br />

and I was DJing at an independent<br />

rock station in Seattle, and they<br />

started to sort of groom me to<br />

become... I was working weekends,<br />

I was subbing for people, and they<br />

had a new morning guy coming<br />

in, and they started to groom me<br />

to do the morning show, and I had<br />

this realisation of, ‘Oh, I’m going<br />

to become a radio DJ if I continue<br />

doing this and... I don’t want to do<br />

that.’ So I left. I left because I wanted<br />

to be an actor, I wanted to still be<br />

able to do voice over work in a way<br />

that I didn’t feel like it was... I don’t<br />

want to disparage radio, because<br />

radio is awesome and it’s fun, but<br />

it felt to me more like a job, and the<br />

work that I do doesn’t feel like a job.<br />

Paul: And it allows you to travel.<br />

Jen: *laughs* And yeah, I’m here in<br />

Adelaide, yay!<br />

Paul: So what was your first voice<br />

acting role?<br />

Jen: My first gig, that they gave me,<br />

I played a hassled mom in a car,<br />

trying to get her kids into some car.<br />

It was an ad for a Dodge I think, or<br />

something. So I played a mom at<br />

the ripe old age of 22 who was all<br />

upset. But, do you mean my first<br />

video game role?<br />

Paul: No, just first role in general.<br />

Jen: Oh yeah, it was for a<br />

commercial. I do a lot of commercial<br />

work as well.<br />

Paul: We were saying before the<br />

interview started that I interviewed<br />

Charles Martinet earlier in the year...<br />

Jen: Charles lovely Martinet...<br />

Paul: He can’t speak highly enough<br />

of you.<br />

Jen: He’s a dream!<br />

Paul: So, how did you get your<br />

role with Nintendo? He tells his<br />

story, famously, where he crashed,<br />

or... doesn’t like to use the word<br />

‘crashed’, but came into an audition<br />

at the last minute.<br />

Jen: Oh. I don’t think I’ve heard that<br />

story. I’ll have to have him tell me that<br />

story. They were having auditions<br />

in Seattle to replace people who<br />

had been doing... I’m not sure if we<br />

were supposed to sound like the<br />

actors who had been performing<br />

it in Japan. As I recall that’s what<br />

we were doing. So I was asked to<br />

mimic the voices of the people


VIEW WITH


“...Toad is my favourite,<br />

because Toad was so silly and fun<br />

and crazy, but they’re all so cute and<br />

charming that it’s... I paused because<br />

I thought, ‘I don’t know, how can I?’<br />

But Toad!”<br />

Jen Taylor


who’d done it before me, and that’s<br />

how I got it. Because I could mimic<br />

those voices.<br />

Paul: And you voiced Princess<br />

Peach...<br />

Jen: Mm hmm<br />

Paul: Princess Daisy...<br />

Jen: and Toad...<br />

Paul: And Toadette.<br />

Jen: I guess. You know, I did so much<br />

so many times I don’t *laughs*.<br />

We’d come in and those sessions<br />

are pretty short, frankly.<br />

Paul: They are?<br />

Jen: Yeah. You’ve got 4 hours and<br />

you crank out... at least for me, I<br />

don’t know about Charles, but for<br />

me I had smaller roles that I would<br />

crank an entire game out in a 4 hour<br />

session.<br />

Paul: Wow<br />

Jen: It was quick, and yeah, those<br />

are the roles I played.<br />

Paul: (The voice of) Princess Daisy<br />

got replaced by Deanna Mustard<br />

a little bit later on and gave her a<br />

bit more of a tomboyish feel to the<br />

character.<br />

Jen: I know Deanna Mustard. I love<br />

that. She’s actually a friend of mine<br />

completely outside of voice over<br />

work, so yes.<br />

Paul: Oh OK. I thought there was a<br />

reason they gave you for replacing<br />

you as Daisy.<br />

Jen: I didn’t even know at the time,<br />

no.<br />

Paul: And Charles said that you<br />

ended up leaving because you<br />

moved away from the area.<br />

Jen: I moved to LA, because we<br />

were recording it in Seattle and I<br />

moved to LA, and they moved on.<br />

Paul: Fair enough. So who was the<br />

favourite out of the characters you<br />

did voice?<br />

Jen: ... Toad is my favourite, because<br />

Toad was so silly and fun and crazy,<br />

but they’re all so cute and charming<br />

that it’s... I paused because I thought,<br />

‘I don’t know, how can I?’ But Toad!<br />

Paul: What was it like working with<br />

Charles? Because he seems like<br />

he could be a bit wacky, a little bit<br />

prankstery at times.<br />

Jen: I never got to work with him.<br />

Paul: It was all individual sessions?<br />

Jen: Oh yeah. Nope, never got to<br />

work with him.<br />

Paul: So you only ever met him at<br />

conventions?<br />

Jen: We met at a convention, and<br />

that was... oh goodness... 3 or 4<br />

years ago now probably. I can’t<br />

remember when we did that.<br />

Paul: That recent?<br />

Jen: Yeah. Well same with, I’m going<br />

to jump to, Steve Downes who plays<br />

Masterchief. We only met in 2011, 6<br />

years ago.<br />

Paul: Now going into that series,<br />

you go from the light, happy, poppy<br />

Mario series to something quite<br />

gritty. What’s it like for you going<br />

from one to the other? Do you have<br />

a preference over... Do you prefer<br />

the light and fluffy, or do you prefer<br />

the gritty, more realistic style?<br />

Jen: No, you need dessert after you<br />

eat your heavy meal, don’t you?<br />

Paul: Well, that’s true! So they say.<br />

Jen: No, I really love doing all<br />

different types of games, because<br />

it gives you a... it’s a different kind<br />

of outlet.<br />

Paul: Most of the other games<br />

you’ve done have been a bit...<br />

Jen: Darker?<br />

Paul: Darker! I mean, we have Left<br />

4 Dead, Halo, games like that, so<br />

that’s what I was wondering.<br />

Jen: Drama!<br />

Paul: Ah, drama! The dramatic<br />

actress.<br />

Jen: *laughs* It’s fun to do the silly,<br />

fun things. And I don’t get asked to<br />

do that very often, and it’s interesting<br />

to me because I started my career<br />

playing little kids, and anymore I<br />

don’t really get asked to do that,<br />

because I think they hear Cortana<br />

and they don’t imagine that a little<br />

kid voice can come out of there I<br />

guess. But one of the first things I<br />

did was called Backyard Baseball,<br />

and I played a whole bunch of<br />

different little kids. I played Sunny<br />

Day and it was really fun. I had a<br />

great time doing that. Someone


was just interviewing me about the<br />

Backyard Baseball games, so it’s on<br />

my mind.<br />

Paul: So Halo was an audition for<br />

you?<br />

Jen: Halo was an audition! Yep. In<br />

2000 or 2001. Maybe the beginning<br />

of 2001, I can’t remember.<br />

Paul: The voice of Cortana obviously<br />

went across to the Microsoft<br />

operating systems.<br />

Jen: Yeah. Do you have it in<br />

Australia? Can you hear me?<br />

Paul: I believe it is your voice. We do<br />

have a different Siri, for the Apple<br />

products, but I think it is you for<br />

Cortana.<br />

Jen: OK. Well, if it’s an American<br />

voice then it would be me I’m<br />

guessing, yeah.<br />

Paul: I don’t know, because this<br />

(computer I’m recording on) is an<br />

Apple Mac.<br />

Jen: *gasps*<br />

Paul: I know...<br />

Jen: *laughs*<br />

Paul: So what is it like, voice acting<br />

for a video game vs voice acting for<br />

the Cortana system?<br />

Jen: It is entirely different. It is<br />

completely different, and even<br />

the character is a little different. In<br />

the beginning they said, ‘we love<br />

Cortana, and there is a place for<br />

her... the Cortana of games, but this<br />

is a slightly different Cortana.<br />

Paul: That’s what I wasn’t sure<br />

about. Is it a different character<br />

altogether or just a slight variation?<br />

Jen: Well, it’s just Cortana on her<br />

very best, happiest day.<br />

Paul: A little less sassy?<br />

Jen: Yeah, a little more helpful<br />

*laughs*. And a little brighter.<br />

Because we thought about the fact<br />

that if somebody asked Cortana to<br />

sing them a song, the Cortana of<br />

the games would be like, ‘are you<br />

kidding Chief? I’m not gonna sing<br />

you a song. Forget it.’ Or, ‘tell me<br />

a joke.’ So yeah, we’ve decided it’s<br />

Cortana on her very best day, so it’s<br />

slightly different. I make her a little<br />

different.<br />

Paul: So what are the voice over<br />

session like? Is it a case of, you<br />

have to read the same thing over<br />

and over in different ways?<br />

Jen: It’s really technical, and with<br />

the Cortana of the games I’m telling<br />

a story. For the phone it’s much<br />

more technical than that, and what<br />

I do is I read a lot of different things.<br />

A lot of it is directly addressing, you<br />

know, ‘sing me a song,’ I’ll record a<br />

song. ‘Tell me a joke’ and I’ll do that.<br />

‘What’s going on?’ I’ll tell you what<br />

happened a hundred years ago<br />

today or whatever it is. Whatever<br />

news you want, there’s a lot of<br />

direct response. Then they also<br />

have to, so that they can make me<br />

say whatever they want me to say, I<br />

read random sentences. I think they<br />

get them off the internet, I don’t<br />

know, but they have a collection of<br />

sounds they want. So it’s not words<br />

they pick out or it would sound all<br />

chopped up, it’s a collection of<br />

sounds.<br />

Paul: So they take the sounds and<br />

formulate the words around them?<br />

Jen: Mmm, hmm.<br />

Paul: OK. Because I was wondering<br />

every time they do a little bit of an<br />

upgrade to the operating system<br />

are you then called back to talk<br />

about those upgrades, or do they<br />

just move those sounds around to<br />

formulate new sentences?<br />

Jen: They’re constantly working on<br />

the new technology, and frankly, I<br />

don’t know very much about the<br />

technology. I should learn more<br />

about it. But they bring me in when<br />

they’re working on new stuff, to see


if they can upgrade things, but they<br />

also bring me in just to do new silly<br />

stuff, because they’re constantly<br />

trying to figure out what people<br />

are looking for and to give them<br />

what they’re looking for, so what<br />

kind of questions are you asking?<br />

What information do you want?<br />

What can Cortana give you that we<br />

don’t already give you? So they’re<br />

paying attention to what people<br />

are asking for. When you ask the<br />

phone something and I don’t have<br />

a response, they note that because<br />

they want me to. So they’ll come<br />

back and say, ‘OK Jen, we need you<br />

to give an answer.’<br />

Paul: OK. Well you’ve done many<br />

roles over the years. What role do<br />

you wish you’d had?<br />

Jen: I want to do animation.<br />

Paul: More animation?<br />

Jen: I want to do animation. And<br />

I live in Seattle, so we don’t have<br />

the opportunity to do animation in<br />

Seattle. At least, I haven’t had the<br />

opportunity to do it there.<br />

Paul: That happens in Texas and LA<br />

I believe.<br />

Jen: Yeah. And I really feel like we<br />

were talking about with some of<br />

the other voice actors recently, we<br />

were talking about in LA, they want<br />

you to live in LA.<br />

Paul: Mmm<br />

Jen: And I don’t want to live in LA.<br />

*laughs* I don’t like LA. It’s not my<br />

town. I love the people! I’ve met so<br />

many wonderful people in LA, and I<br />

like to go and visit, then I like to go<br />

home where it’s green and raining.<br />

The constant sunshine’s a little hard<br />

on me. Isn’t that weird?<br />

Paul: I’ve got pale skin and red hair,<br />

so I understand that.<br />

Jen: So yeah, you hear me. I grew<br />

up in the Pacific Northwest, and<br />

so the moisture, the darkness, the<br />

greenery, and the coffee... it’s my<br />

world!


Paul: Any future projects you’re<br />

working on that you’re allowed to<br />

tell me about?<br />

Jen: *shakes head* Mmm, mmm.<br />

Nope<br />

Paul: OK, fair enough...<br />

Jen: Actually, that’s not true. I<br />

did some stuff on film that I can<br />

talk about. I did something called<br />

Automata for Penny Arcade. You<br />

guys have PAX that comes here?<br />

Paul: We do. *Shows Jen the PAX T<br />

shirt I can currently wearing.<br />

Jen: Oh, OK. Yeah, see. There ya<br />

go! Wearing your PAX shirt, good<br />

for you. They did some online...<br />

cartoons I guess you’d call them?<br />

And they have bought one of them<br />

to life, and it’s called Automata, and<br />

I’m in that. It’s set in the early part of<br />

the 20th century, the 1920s, 1930s,<br />

and there are Automata that exist.<br />

So it’s a different kind of reality. It’s<br />

a different kind of history basically,<br />

and so they’re trying to... I don’t want<br />

to say rewrite, but they are, they’re<br />

sort of rewriting history as if, what<br />

would have happened if this... And I<br />

play a madam!<br />

Paul: *laughs*<br />

you and I’m the madam there. I also<br />

worked on a Netflix show called<br />

Everything Sucks, which is set in<br />

the 90s and that comes out in 2018<br />

and I have a very small part in that.<br />

Blink and you miss me, but I play a<br />

teacher.<br />

Paul: Any particular episode we<br />

should watch out for?<br />

Jen: I’m in episode 1 and episode<br />

4. I’m in 2 episodes. I think, unless<br />

they switch it around and then I’m in<br />

episode 1 and episode 6.<br />

Paul: That’s true. Because it’s...<br />

what do they call it? Not filming<br />

order... Production order!<br />

Jen: Yeah.<br />

Paul: It can be very different to<br />

broadcast order.<br />

Jen: Yeah.<br />

Paul: So we look forward to seeing<br />

that. Thanks very much Jen Taylor,<br />

it’s been a pleasure speaking with<br />

you.<br />

Jen: It’s so nice to speak to you.<br />

Thank you.<br />

Paul: Thank you.<br />

Jen: It’s true, I play a madam of a...<br />

I don’t want to call it a whorehouse<br />

but yeah... that are peopled by<br />

Automata. So they will pleasure<br />

INTERVIEWED BY PAUL MONOPOLI


YOUR INTERVIEW SAY<br />

AVCON INTER<br />

Paul: Joining me here at AVCon<br />

<strong>2017</strong>, it is Chris Pope. Pleasure to<br />

be speaking with you.<br />

Chris: Hey, you too Paul, Great to be<br />

here.<br />

Paul: Now, you are a man of many<br />

talents...<br />

Chris: *laughs*<br />

Paul: ...you are a PR person, you<br />

are a social media guru, and<br />

you like exploring new forms<br />

of entertainment. So, explain<br />

to me how these new forms of<br />

entertainment are slowly overtaking<br />

more traditional forms, like your TV,<br />

your movies and things like that.<br />

Chris: Oh yeah, definitely. Over the<br />

years you’ve seen this huge shift,<br />

say, in the last 10 years especially. In<br />

the last 10 years you’ve gone from<br />

most media being on TV, to pure<br />

social media driven, through Twitter,<br />

Facebook, Instagram, all these other<br />

different platforms that people are<br />

just consuming, non stop. You know,<br />

walking around with their gadgets,<br />

interacting with each other, and it<br />

allows everybody all over the world<br />

to quickly get feedback on the stuff<br />

they’re producing and the things<br />

they’re working towards, and it’s<br />

really been an amazing shift. I’m<br />

thrilled to death just to be a small<br />

part of this whole thing, as I’m sure<br />

you are, because you’re doing this<br />

yourself...<br />

Paul: That’s true<br />

Chris: Doing this sort of<br />

entertainment industry work. It really<br />

is amazing to see it explode. This<br />

power shift, actually, has occurred,<br />

away from the normal PR strategies<br />

of getting the word out to now,<br />

anybody can throw their project out<br />

there and get the word out. It’s an<br />

exciting time, it really is, just to see<br />

where everything’s going.<br />

Paul: What was your personal<br />

background getting into it. When did<br />

you start?<br />

Chris: It was one of those things, I<br />

guess I started about 10 years ago.<br />

Well, I guess you could say it started<br />

around 15 years ago. I did a really<br />

geeky thing, as they say. I decided<br />

to go after the Pacman Turbo world<br />

record, right?<br />

Paul: From Twin Galaxies?<br />

Chris: Yes. ‘Cause I used to collect<br />

arcade machines, so I had one in my<br />

garage and I was like, “I think I can<br />

do this”, and I ended up breaking the<br />

Pacman (Turbo) world record and it<br />

kinda slung my name out there. So<br />

I got my name out there a little bit<br />

doing that, and when podcasting<br />

got popular I really took interest in<br />

that, ‘cause I could definitely see<br />

the shift I was talking about, like, I<br />

could kinda force it happening. Like,<br />

‘this is gonna be huge, people are<br />

going to be able to get out there<br />

and interact with people all over the<br />

world using the internet, not using<br />

traditional advertising methods, and<br />

all of that.’ And sure enough, I started<br />

doing all these different podcasts,<br />

and I started my own network called<br />

the Tech Jives Network at one point<br />

and we had something like, 15<br />

different shows going on all of the<br />

time. Of course I eventually realised<br />

I couldn’t do it all myself, so I started<br />

having people working with me on<br />

all of it, and kinda fell into it I guess<br />

you could say, and having my name<br />

out there with that whole Pacman<br />

thing really kinda helped launch<br />

things a little bit.<br />

Paul: What kind of commitment<br />

did you need to have to get a high<br />

score on Twin Galaxies? Because<br />

that would be a colossal effort I<br />

would imagine.<br />

Chris: Well, I wasn’t going up against<br />

people like Billy Mitchell. He holds<br />

Ms Pacman all of those scores...<br />

Paul: Donkey Kong on and off...<br />

Chris: Oh yeah. So I wasn’t going<br />

after someone like him, but it was<br />

one of those things. At the time my<br />

wife was pregnant, and she thought<br />

I was insane. She’s like, ‘are you<br />

kidding? We’re about to have a baby<br />

and you’re gonna try to...?’ And I was<br />

like, ‘I can do it, I know I can do it!’ It


VIEW WITH


took a couple of weeks, because<br />

I was already getting some pretty<br />

high scores on there, just playing it.<br />

It took a couple of weeks and sure<br />

enough I broke it, and finally, I set up<br />

the video camera and videoed it,<br />

and away we go.<br />

Paul: Is it still the current high score?<br />

Chris: No, no, somebody’s broken it.<br />

Actually, I was telling my wife about<br />

this recently. I ended up, about 12-<br />

13 years ago, selling off the arcade<br />

machine because was a rough<br />

time of year, we didn’t have a lot<br />

of money coming in, and we were<br />

like, ‘how are we gonna pay for<br />

Christmas, for our daughters?’ So<br />

I sold it, and so everybody always<br />

asks me, ‘are you gonna take it<br />

back?’ I’ve thought about it.<br />

Paul: That was my next question...<br />

Chris: Yeah, getting another<br />

machine and going. I definitely<br />

think I could probably do it, it just...<br />

it would take time. You know, to get<br />

back into the swing of things, and all<br />

that stuff.<br />

Paul: Do you get sick of playing the<br />

same game over and over again?<br />

Chris: You really do yeah... you really<br />

do. I was actually thinking about<br />

doing Joust and a few, I had a few<br />

other cabinets as well. I had Joust<br />

and Crystal Castles, and Galaga and<br />

a few other things. I thought about<br />

going for high scores on those as<br />

well, and I started practising. I broke<br />

the Pacman (Turbo) world record<br />

and my daughter was born, and<br />

fatherhood kicked in and I’m like,<br />

‘OK, I really can’t do this anymore.’<br />

Paul: No, that’s fair. Now the<br />

nickname ‘SpacePope’. Where<br />

does that come from?<br />

Chris: So ‘SpacePope’ was given<br />

to me... my last name is Pope<br />

obviously, so yeah. It was given to<br />

me by some of the fans of video<br />

game I’m involved in. So, about 5<br />

years ago I teamed up with these<br />

guys. They’re called ‘The 2 guys<br />

from Andromeda’.<br />

Paul: Space Quest<br />

Chris: Yeah! Known for making<br />

the Space Quest series, and<br />

myself, Mark Crowe and Scott<br />

Murphy teamed up and we<br />

formed a company. From there<br />

we Kickstarted the SpaceVenture<br />

game, and we raised something<br />

like $547,000 on Kickstarter. And<br />

so, I was kinda the face of the<br />

company, getting the thing out<br />

there and getting it Kickstarted<br />

using my background with social<br />

media and all that, so a lot of the<br />

fans... I don’t know specifically who<br />

came up with it, but one day I woke<br />

up and the next thing you know<br />

everyone’s calling me SpacePope,<br />

so just kinda embraced it. People<br />

are like ‘Are you Catholic?’ No, I just<br />

kinda embraced the name and you<br />

know, just kinda run with it since<br />

that’s what everybody calls me.<br />

But, you know, they’ve got a sense<br />

of humour.<br />

Paul: Do they have any plans to<br />

bring another Space Quest game<br />

out?


Chris: Well, we...<br />

Paul: And you could be the third guy<br />

from Andromeda!<br />

Chris: *laughs* Well, I’ve always<br />

said I don’t want to necessarily<br />

step on any toes there and try to...<br />

you know because I wasn’t part of<br />

the original Space Quest series,<br />

I was just a fan of the series. In<br />

fact growing up I always wanted to<br />

work for Sierra Online, that was like,<br />

my big dream, and as I graduated<br />

high school I was actually about<br />

to go to college to work towards<br />

becoming a game developer at<br />

Sierra and that was right at the time<br />

the company took a nosedive. So, I<br />

found another outlet into the whole<br />

thing by getting hooked in with the<br />

2 guys. And I’m sorry, what was the<br />

original question you were asking?<br />

Paul: Oh, you’ve pretty much<br />

answered it. That’s fine. Now,<br />

you’ve had a lot of involvement with<br />

Rob Paulsen, who I’ve interviewed<br />

before. Lovely, lovely man.<br />

Chris: Oh yeah, one of the greatest<br />

guys on the planet!<br />

Paul: Oh, he is!<br />

Chris: Yep, yep.<br />

Paul: And he’s happy to just snap<br />

out voices.<br />

Chris: Yep.<br />

Paul: How did you get involved<br />

working with him?<br />

Chris: He was on a podcast I was<br />

doing. I had him on a podcast with<br />

me, and after the podcast we were<br />

talking about social media and he<br />

was, ‘man, I’m just really impressed<br />

with all you know about social<br />

media, and I don’t know anything.’<br />

And so we just kinda teamed up, and<br />

I flew out to LA. I did this whirlwind<br />

LA trip where I was meeting with<br />

some people from a web series,<br />

and then I had a friend who invited<br />

me to meet with some people from<br />

Disney, and while I was there we met<br />

up for dinner one night. And I was


talking to him, and I was like, ‘you<br />

know, Rob, with all these people<br />

you know you should do a podcast.’<br />

And he just kinda ran with it, and we<br />

started his podcast, I hosted it... I’m<br />

still hosting it really, well actually,<br />

he’s moved to the Nerdist now, the<br />

Nerdist network with his podcast<br />

but for the longest time I hosted it<br />

on the Tech Jives Network for him,<br />

and it just exploded. He gets tens of<br />

thousands of listeners a month on<br />

the show and Chris Hardwick, the<br />

Nerdist Network, just picked it up<br />

and now he’s doing this live thing,<br />

but we just kinda built a friendship<br />

from that original podcast thing I did<br />

with him about 6 or 7 years ago.<br />

Paul: Now you’ve been involved in<br />

a little bit of voice acting. I see you<br />

tend to do more of the behind the<br />

scenes stuff...<br />

Chris: Yep.<br />

Paul: ... how do you find voice acting?<br />

For someone who is normally being<br />

the scenes, taking the role of the<br />

actor.<br />

Chris: Well, it is just another one<br />

of those things you fall into. You<br />

don’t really set out to... I’ll always<br />

tell people I only know a couple<br />

of different types of voices; the<br />

southern dialect and the redneck<br />

dialect, that’s pretty much it ya<br />

know. *laughs* But it is one of<br />

those thing you kinda fall into,<br />

there’s a need there and you’re like,<br />

‘ya know, I could do that!’ And you’re<br />

in a position where, you know, I was<br />

talking to my partner. For example,<br />

I did the newscaster voice on the<br />

Cluck Yegger video game, and I was<br />

talking to my partner and I’m like,<br />

‘you know, I think I could pull that<br />

off.’ I recorded an example of it and<br />

he said, ‘that’s fantastic, yeah’. And<br />

we recorded the voice for it and put<br />

it out there. I’m probably going to do<br />

a couple of things in SpaceVenture<br />

as well and we have an area of the<br />

game called The Holotube where<br />

the main character, basically he<br />

lays down on the couch and he can<br />

watch this holographic TV. It’s really<br />

all just audio, you don’t see what’s<br />

happening on the screen, but I’m<br />

gonna do my own SpacePope<br />

channel, and it’s gonna be like, ‘No<br />

donations, no salvation’ kinda thing.<br />

You know, ‘give us your money’...<br />

Paul: Sort of the televangelist?<br />

Chris: *laughs* right, exactly, yeah!<br />

And I think my southern accent’ll<br />

work great for that, so I’ll work on<br />

that as well. But yeah, it is just one<br />

of those things you just kinda fall<br />

into. I know a lot of voice actors, I’m<br />

friends with lots and lots of voice<br />

actors so...<br />

Paul: You represent some of them<br />

as well, don’t you?<br />

Chris: Yeah, and that’s yet another<br />

thing you just kinda fall into. Like, I<br />

represent Rob Paulsen as his agent,<br />

so that’s another thing you fall into<br />

from the standpoint of one day<br />

somebody says, ‘you know, I don’t<br />

have anybody representing me<br />

doing that particular job. Would you<br />

do it?’ And I’m like, ‘I’ve never done<br />

it, but yeah, I’ll give it a shot.’ And<br />

next thing you know, they introduce<br />

you to another person and then you<br />

get introduced to another person<br />

and next thing you know, with me<br />

I’m representing something like 60<br />

or 70 people, something like that.<br />

Paul: Who represents you?<br />

Chris: *laughs* For now I just<br />

represent myself for the most part.<br />

Paul: Well thanks very much for your<br />

time Chris. It’s been an absolute<br />

pleasure talking to you.<br />

Chris: Oh, you too Paul, it’s been my<br />

pleasure.


“In fact growing up I always<br />

wanted to work for Sierra<br />

Online, that was like,<br />

my big dream,<br />

and as I graduated high school<br />

I was actually about to go<br />

to college to work towards<br />

becoming a game developer<br />

at Sierra and that was right at<br />

the time the company took a<br />

nosedive.”<br />

Chris Pope<br />

INTERVIEWED BY PAUL MONOPOLI


YOUR INTERVIEW SAY<br />

AVCON INTER<br />

Paul: So, joining me for interview<br />

number 3 at AVCon <strong>2017</strong> is Steve<br />

Downes.<br />

Steve: Hi Paul, how are you? Nice to<br />

meet you.<br />

Paul: I’m good. It’s a pleasure to<br />

meet you.<br />

Steve: Thanks.<br />

Paul: I find your story very interesting.<br />

A couple of months ago I finished<br />

a bout of radio school, 13<br />

weeks. And you got your start as a<br />

DJ.<br />

Steve: Yes I did.<br />

Paul: You were a DJ for many years,<br />

and still are.<br />

Steve: Well yeah, part time now. I<br />

was full time for 44 years, and now I<br />

still do a syndicated radio show that<br />

actually runs in Australia. Although,<br />

if you ask where I don’t know, because<br />

I didn’t do my homework.<br />

*laughs* But I know it airs in certain<br />

cities in Australia, called The Classics,<br />

which is a 2 hour syndicated,<br />

sort of retrospective on classic rock<br />

kinda thing. It’s all over the United<br />

States, Australia, New Zealand, I<br />

think Ireland, a few places. So I still<br />

do that. I still do some of what we<br />

call promo work for the radio station<br />

I used to work for, but as a full time<br />

DJ I retired about 2 years ago, so<br />

now I play a lot of golf. *laughs*<br />

Paul: I was talking to Jen before,<br />

and she said she had a bit of a stint<br />

doing DJ work. Jon St John, Kyle<br />

Hebert, voice actors who got their<br />

start in radio. How did you get your<br />

start in radio itself?<br />

Steve: Well I was a frustrated musician<br />

as a youngster, and it’s sort of<br />

the classic story. When the Beatles<br />

came out it was like, ‘OK, I want to<br />

do THAT!’ *laughs* Mainly because<br />

of the whole ‘girl action’ thing. It’s<br />

like, ‘oh, that’s how you get girls! OK,<br />

I’ll learn how to play guitar and grow<br />

my hair long and all that.’ When I<br />

was in college, at some point I realised<br />

that maybe being a drummer in<br />

a rock band wasn’t the most secure<br />

career choice one could make, but<br />

I wanted to do something that kept<br />

me close to the music, and originally<br />

I thought being a music producer<br />

would be a good outlet. So,<br />

the closest thing I could get to that<br />

was working at the college radio<br />

station and starting to take some<br />

courses in radio and I just fell in love<br />

with it. Between being close to the<br />

music and satisfying my ever expanding<br />

ego, it just seemed like a<br />

dream come true that I could actually<br />

make a living doing something<br />

that I truly love, and that was really<br />

the beginning of that radio part of<br />

it. It morphed into voice over, again<br />

because of the production element,<br />

because I loved, initially, the technical<br />

hands on producing of a radio<br />

spot, which I would do and also at<br />

the time, voice, and fell in love with<br />

that. Then the voice part of it sort<br />

of took over and I left the producing<br />

part behind. But that’s really how it<br />

began, and I was blessed to have a<br />

very nice career in it for a number<br />

of years, and thoroughly enjoyed it.<br />

Paul: And you must have been good<br />

at it. I mean, you had a drive show<br />

for 9 years. That’s a huge achievement.<br />

Steve: I was actually on The Drive<br />

for 14 years altogether. I was in<br />

Chicago. I came to Chicago in ’97<br />

and worked at a station called “The<br />

Loop”, who eventually bought The<br />

Drive, and then I started on The<br />

Drive when The Drive went on the<br />

air and did that until 2015, and before<br />

that I was in Los Angeles for<br />

quite a long time. So yeah, I’ve been<br />

very fortunate and very blessed to<br />

have that kind of run.<br />

Paul: Now I read that you had a call<br />

in show.<br />

Steve: Yeah, Rockline.<br />

Paul: What were some of the more<br />

memorable calls that you got?<br />

Because I imagine some of them<br />

would have been a bit interesting.<br />

Steve: Well there were a few!<br />

*laughs* My favourite one, the<br />

most infamous one... I mean, we in-


VIEW WITH


terviewed everybody at one point<br />

or another, but the one that I recall,<br />

I would say with fondness, but it’s<br />

more with terror... We were doing an<br />

interview one week. This was a 90<br />

minute call in show, live all over the<br />

United States and Canada, and we<br />

had Slash from Guns ’n Roses on,<br />

and you know, Slash is a bit notorious.<br />

Nice guy, but we were doing<br />

a show, and as we would often do<br />

at some point during the show we<br />

would have, when we could have,<br />

the next week’s guest call in. Anyway,<br />

it would sort of be setup as a<br />

surprise, ‘oh, look who it is. It’s Eddie<br />

Van Halen. Hey Eddie, how’re<br />

ya doin? We’re gonna have you on<br />

next week.’ It was a way of promoting<br />

the following show. So in this<br />

particular case it was KISS. Paul<br />

Stanley and Gene Simmons were<br />

going to be the guests next week.<br />

So I’m talking with Slash and we go<br />

to commercial break, and then the<br />

producer talked to me in my headphones<br />

so that only I could hear it<br />

and he said, ‘ OK Steve. The next<br />

call coming out of the break will be<br />

Paul Stanley from KISS. Say hello,<br />

we’re gonna welcome him for next<br />

week, blah blah blah.’ Fine! Well, unbeknownst<br />

to anybody, me, the producer,<br />

the engineer, or Slash, the<br />

accidentally had left Paul Stanley’s<br />

line open so he could hear everything<br />

that we were talking about<br />

from that moment on in the break.<br />

So Slash hears this (and says) ‘Oh,<br />

Paul Stanley. I hated that guy. He<br />

was such an a-hole, such a jerk<br />

and KISS wanted to produce us<br />

and you know, I think the guy’s a<br />

homosexual.’ And all this stuff, and<br />

unbeknownst to us, Paul Stanley is<br />

hearing all of this and nobody knew<br />

it. So we come back out of the<br />

break and, ‘OK, we’re back. Let’s<br />

take our next caller. Oh my god! It’s<br />

Paul Stanley. Paul, how are you?’ He<br />

goes, ‘fine Steve, I was just enjoying<br />

your conversation with Slash.’ And I<br />

went white as a sheet. I mean, you<br />

talk about seeing your career flash<br />

before your eyes, because not only<br />

had he heard all this stuff. Next week<br />

he’s going to be sitting right where<br />

Slash is sitting, along with Gene<br />

Simmons, and they’re gonna slice<br />

and dice me for days! Plus, I’m trying<br />

to think, ‘what did I say?’ I can’t<br />

control what Slash is saying, but did<br />

I agree with him? Because personally<br />

I was never a big fan of KISS. I<br />

mean, you know, I appreciate who<br />

they are but I was never a big fan<br />

of their music. Did I chime in? Did I<br />

say they suck? You know, what did<br />

I do? Slash, who at this point was<br />

stoned out of his mind, literally rears<br />

back on his chair and falls over, and<br />

this is all live on the air. He’s rolling<br />

around on the floor laughing! I’m dying<br />

a thousand deaths, but I will say<br />

that Paul Stanley was an absolute,<br />

consummate gentleman. He didn’t<br />

do what he could have done, which<br />

is repeat what was said on the<br />

air, refuse to be on the show next<br />

week. There’s all kinds of things he<br />

could have done. He did none of<br />

those, and my respect for him went<br />

way up, because he not only was a<br />

gentleman then. The next week he<br />

came in and I’m apologising up and<br />

down, and he says, ‘Steve, don’t<br />

worry about it. It’s nothing, forget it.’<br />

Paul: It’s rock n roll.<br />

Steve: Exactly. You know what? I<br />

believe that may have been his exact<br />

quote. But I will never, ever forget<br />

that moment when my career<br />

went aaaaaand over! But we had a<br />

lot of good times and a lot of great<br />

moments. We had Howard Stern on<br />

the show once, we had all of the<br />

Van Halen guys. We had a lot of<br />

cool experiences that I was lucky to<br />

have.<br />

Paul: Do you miss it?<br />

Steve: I miss Rockline. I don’t miss<br />

the day to day of radio. I mean,<br />

as I said, I did it for 44 years, and<br />

the vast majority of that time was<br />

spectacular, but the business has<br />

changed to a point where the things<br />

that got me into it no longer exist,<br />

and by that I mean the creative aspects<br />

of it. When I first started you’d<br />

bring your own music in. And that’s<br />

the way it was when radio was in its


infancy. The DJ came in and had a<br />

stack of albums, usually a joint, and<br />

you’d sit there and boom! You did a<br />

radio show. You’d take calls and all,<br />

but you decided what music was<br />

going to be played, and that made<br />

it fun, as it would for anybody. You<br />

get to turn other people on to the<br />

music and that’s fun,. Who doesn’t<br />

like to do that? The bigger that genre<br />

became the more corporatised it<br />

became, and so the less input the<br />

DJ had into what was being played<br />

until now, as far as terrestrial radio<br />

is concerned, the DJ has no control.<br />

The good news is that with the rise<br />

of the internet, and podcasts and<br />

all that, that sort of stuff is returning<br />

for men and women who want to<br />

do that kind of work. The problem is<br />

you don’t get paid for it. *laughs* Or<br />

you don’t get paid very much. So it’s<br />

hard to make a living out of it, but at<br />

least there is now an outlet for people<br />

who are excited about the creative<br />

aspects of the job and not just<br />

the fame and fortune part of it... so<br />

the short answer is no, I don’t miss<br />

it. *laughs*<br />

Paul: And I believe you were recognised<br />

on radio. That’s what got you<br />

your first voice acting gig?<br />

Steve: Surprisingly, and that never<br />

happens. You would think that being<br />

on the radio would help a voice<br />

over career. Now Jon St John may<br />

have a different opinion and others,<br />

but it was my experience that it actually<br />

worked against me, because<br />

with radio you develop a certain<br />

style, that in my case I would do 5<br />

hours a day, 5 or 6 days a week,<br />

and then you get out of that and go<br />

to auditions to sell power tools, or<br />

whatever, and you have to do a different<br />

delivery, and it was hard for<br />

me to disconnect the radio guy and<br />

set that aside, and be able to put on<br />

another hat that would come from<br />

a different place. So often times I<br />

found that it got in the way, with the<br />

one exception of Halo. Strangely<br />

enough, Marty O’Donnell, who was<br />

part of the original Bungie team<br />

that put Halo on, and he cast all


the voices. Well he lived in Chicago<br />

at the time where I was on the air<br />

and he heard me on the radio, and<br />

was a fan. He thought that my voice<br />

would be the right voice for Master<br />

Chief. So I obviously say that it’s the<br />

biggest gig of my career and the<br />

only one I never auditioned for. He<br />

just called me and said, ‘go! Here<br />

we are. Let’s do it.’<br />

Paul: Are you surprised at the level<br />

of fandom the game series has?<br />

Steve: Shocked! I don’t think any of<br />

us, even the Bungie people were<br />

going to have any idea it was going<br />

to become what it became.<br />

The massive, immediate success<br />

of Halo: Combat Evolved, and then<br />

the subsequent games after that,<br />

not only was it a huge success for<br />

Bungie. It was a game changer, to<br />

use a coin of phrase, of the entire<br />

industry, and it changed the way<br />

video games are produced and<br />

marketed and presented, and we<br />

had no idea. When I did Halo 1, the<br />

day after the session if you were to<br />

ask me the name of the character<br />

I did I probably couldn’t tell you. Because<br />

you move on, always looking<br />

at what’s next. It was months later<br />

that I realised that the game had<br />

become what it was, and then we<br />

were called in for Halo 2 and the<br />

subsequent games after that. It just<br />

became a run that, here we are 16<br />

years later talking about it, so it’s<br />

pretty amazing.<br />

Paul: How do you feel about the<br />

isolation of recording in a booth,<br />

compared to recording in a radio<br />

station where you can bounce off<br />

people?<br />

Steve: Well you can, although for<br />

most of my career I worked alone.<br />

The latter half I had a partner and we<br />

would work together, but for most of<br />

it, it is an isolating experience, and<br />

voice over is a completely isolating<br />

experience most of the time. You’re<br />

usually by yourself. Sometimes I’m<br />

recording at home and I am literally<br />

by myself, and there’s just someone<br />

on the other end in my headphones.<br />

But even in a studio you may have<br />

an engineer, you might have a director<br />

or a writer on the other side of<br />

the glass who’s directing you but it<br />

is an isolating experience and I think<br />

that’s where you have to draw on...<br />

it’s not just enough to have a good<br />

voice. In fact I often say the quality,<br />

the technical quality of your voice<br />

sometimes has nothing to do with it.<br />

It’s ‘can you get those words off the<br />

page?’ Is what we say. ‘Can you get<br />

them off the page and into somebody’s<br />

head or heart?’ Depending<br />

on what it is you’re trying to convey.<br />

Many times you have to do that<br />

alone and be able to draw on things,<br />

and that’s where voice workshops,<br />

acting workshops come into play as<br />

to help to teach you to be able to<br />

tap something without somebody<br />

telling you how to do it. You have to<br />

create those characters and sometimes<br />

you’re creating something for<br />

Master Chief and sometimes you’re<br />

trying to sell a drill bit, but you gotta<br />

figure out what voice is, that will get<br />

you on the other end to buy that<br />

drill bit, because that’s your job. But<br />

that’s what also makes it exciting<br />

and fun, is that every day, every job<br />

is a new experience. It taps something<br />

different in you every time, and<br />

that’s exciting to be able to come in<br />

and be like, wow, OK. I get to try on<br />

this shirt, or these boots or whatever.<br />

In fact, when I do Halo I have a<br />

specific pair of cowboy boots that<br />

I only wear when I’m recording for<br />

Master Chief.<br />

Paul: Really?<br />

Steve: Because I learned this from<br />

a voice coach years ago who said,<br />

‘whatever it is that helps you get<br />

into character. If it’s a hat, if it’s a<br />

shift, if it’s a pair of shoes. Whatever<br />

it is that helps to give you a<br />

physical cue to be in the place you<br />

want to be, use it.’ And so for me it<br />

was this pair of cowboy boots that<br />

I had for 10-15 years before I ever<br />

did Halo, but I happened to have<br />

them on the first time, and maybe<br />

part of it’s a good luck thing. I don’t<br />

know. Maybe it’s superstition but it<br />

helps but helps me. It’s just like the<br />

character putting on his armour.<br />

For me it’s a physical cue that reminds<br />

me of where I’m going, and<br />

so whatever works, that’s what I do.<br />

I’m just glad it’s not a tutu! *laughs*<br />

It could have been that! At least it’s<br />

cowboy boots.<br />

Paul: Exactly. Any future projects<br />

you can tell us about, or is it NDAs<br />

(non disclosure agreements) and<br />

all of the rest of it that prevent you<br />

from...<br />

Steve: Yeah, unfortunately none<br />

that I can tell you about. When people<br />

ask I say, ‘well I can tell ya, but<br />

I’ll have to kill ya.’ Unfortunately I get<br />

way too many fans who will take me<br />

up on that and say, ‘fine!’ *laughs*<br />

But yeah, with the NDAs being what<br />

they are you’re not really at liberty<br />

to discuss it. All I can tell you is that<br />

I believe that there will be a future,<br />

and I hope I will be part of it, and it<br />

will be exciting to continue this sort<br />

of amazing journey that we’ve been<br />

on with Halo.


“It taps something different in you every time, and that’s exciting<br />

to be able to come in and be like, wow, OK. I get to try on this shirt,<br />

or these boots or whatever. In fact, when I do Halo I have a specific<br />

pair of cowboy boots that I only wear<br />

when I’m recording for Master Chief.”<br />

Steve Downes<br />

Paul: Fantastic. Thank you very<br />

much for your time Steve.<br />

Steve: Thank you Paul.<br />

Paul: It’s been an absolute pleasure.<br />

Steve: I appreciate it. Thank you<br />

very much. Thanks for having me.<br />

Paul: Thank you<br />

INTERVIEWED BY PAUL MONOPOLI


YOUR INTERVIEW SAY<br />

AVCON INTER<br />

Paul: OK, joining me for interview<br />

number four at AVCon <strong>2017</strong>, it is<br />

Quinton Flynn. Thanks for joining<br />

me.<br />

Quinton: It’s my pleasure. How are<br />

you?<br />

Paul: I’m good thanks. You?<br />

Quinton: I’m well mate.<br />

Paul: Enjoying Adelaide?<br />

Quinton: Oh, loving it.<br />

Paul: Now, you’ve been involved in<br />

so many things. I interviewed Vic<br />

Mignogna earlier this year who has<br />

been involved in over three hundred<br />

series and I was struggling to pick<br />

things to talk to him about, and I had<br />

the same problem with you. So we’ll<br />

just cover the broad spectrum as<br />

much as we can.<br />

Quinton: Sure, that’s fine.<br />

Paul: Now starting out you’ve got<br />

a BA in Telecommunications, concentrating<br />

on film and theatre I believe<br />

I read that somewhere.<br />

Quinton: Yes, that’s correct. I graduated<br />

cum laude from Kent State<br />

University.<br />

Paul: Did that lead to any stage<br />

work initially?<br />

Quinton: Well actually before that,<br />

as a child, I was on a show called<br />

Romper Room on TV for a week.<br />

Paul: We had a version of that here.<br />

Quinton: Did you? Yeah! Then I did<br />

drama in school. In high school, in<br />

four years I performed in eleven of<br />

twelve plays, and did production<br />

on one. I formed a rock band that<br />

played around the local clubs. I was<br />

lead singer for that. Did promotions<br />

and marketing for that, and then got<br />

into university where, yeah. I did radio,<br />

TV, film and theatre. I was a DJ,<br />

I was also a VJ which was a video<br />

jockey or video host for an alternative<br />

video music program called<br />

The Alternate Beat.<br />

Paul: Sort of an MTV kinda thing?<br />

Quinton: Exactly. We were out at<br />

Cleveland at the time. Then I found<br />

an ad for taking voice over workshop<br />

classes, which I didn’t know<br />

there was a such a thing. I started<br />

taking them and that led to more<br />

skills I could use my acting for, and<br />

I’d started doing impressions from<br />

the time I was a child. And basically,<br />

once I got out of university, for a career<br />

in show business a degree can<br />

help but it doesn’t give you a fast<br />

track unless you know someone. So<br />

I picked one of three places to go,<br />

either Chicago, New York or Los Angeles,<br />

which was where a majority<br />

of the work was going, and I moved.<br />

And it just so happened that after<br />

checking out New York City and<br />

Chicago, it seemed I knew a few<br />

more people in Los Angeles, and<br />

if I was going to be struggling and<br />

maybe homeless in the beginning, it<br />

would be better to do it somewhere<br />

warm. *laughs* And that’s why I<br />

went to LA. I went there for a vacation<br />

and it turned into a permanent<br />

residency, and from the get go I just<br />

got a steady job and I started doing<br />

everything else that anybody else in<br />

the business has done. I did extra<br />

work, I did stand in work, I worked as<br />

a production co-ordinator, and yet I<br />

got all of these jobs through people<br />

instead of through my degree.<br />

Now, it helped with the degree, that<br />

I have a broad spectrum of knowledge<br />

and experience, but it didn’t<br />

lead to any job in particular in the<br />

industry, no.<br />

Paul: OK. You worked with Burt<br />

Reynolds I read.<br />

Quinton: I did actually, yeah. I performed<br />

on a gameshow called “Win,<br />

Lose or Draw” and it was a Burt and<br />

Bert production. Burt Reynolds and<br />

Bert Convy put that game together,<br />

and because Burt always wanted<br />

to have good guests, or somebody<br />

sharp to play with, I had auditioned<br />

for that and they called me up and<br />

asked me. They said, ‘Burt Reynolds<br />

is coming in this week. Would<br />

you be up to playing with him?’ And<br />

I was like, ‘are you kidding?’ I was<br />

a huge fan, and so yeah, I’m sitting


VIEW WITH<br />

“I love playing Axel<br />

in Kingdom Hearts<br />

who has more of a slow and<br />

deliberate speech, and he’s<br />

probably more human than any<br />

of the other roles that I’ve ever<br />

played, and he’s closer to me.”


on a couch all of a sudden in a TV<br />

studio in Los Angeles next to Burt<br />

Reynolds, and I was so nervous, I<br />

was terrified, because I’d only been<br />

out there a few months, and I was<br />

kinda running around looking for<br />

jobs and getting on a gameshow<br />

where you can make some quick<br />

cash would be a way to stay afloat<br />

and keep your apartment. So I was<br />

in heaven, and he was the nicest<br />

guy, and he said to me, ‘Quinton, I<br />

like that name. It reminds me of the<br />

journalist Quinton Reynolds. You<br />

know him?’ And I said, ‘no.’ Then<br />

he goes, ‘I’m gonna name my son<br />

Quinton, just like yours.’ And he did.<br />

Paul: I did read about that. I didn’t<br />

know if it was a true story or not.<br />

Quinton: True story, yeah. Then I ran<br />

into his ex wife Loni Anderson about<br />

two years ago and asked her about<br />

their son, Quinton, and she said, ‘he<br />

is now directing.’ So crazy. And I told<br />

her how Burt and I met and she said,<br />

‘oh yeah, and did you know Burt<br />

was on Gunsmoke (which was a TV<br />

show in America in his early days)<br />

and he played a character named...<br />

I don’t know if it was Quinn or Quint.’<br />

I didn’t know that!<br />

Paul: I didn’t know that either. I’ve<br />

never seen Gunsmoke. So you obviously<br />

left an impression on him.<br />

Quinton: Apparently, yeah.<br />

Paul: You’ve also worked with Will<br />

Ferrel.<br />

Quinton: Yes, that was our early<br />

days of improv and sketch comedy<br />

in Los Angeles.<br />

Paul: I think that was before he was<br />

on SNL.


Quinton: Correct.<br />

Paul: Was he just the same?<br />

Quinton: He was, to be candid...<br />

odd. So I guess the answer would<br />

be, yes! Will was very quiet. His<br />

eyes as you see in the movies, they<br />

kinda move back and forth, left to<br />

right, and he’s got that odd look on<br />

his face where you don’t know what<br />

he’s thinking about, and that’s how<br />

he was in person. I was working with<br />

Will and another guy who’s a comedian<br />

and a radio disc jockey named<br />

Mike Hogan. We were doing a show<br />

in which we had to provide different<br />

voices to do dubbing for this old<br />

movie and make it funny. Mike and<br />

I were both on board and sharp as<br />

a tack and Will just seemed to be<br />

in another world. He really couldn’t<br />

do impressions to save his life, but<br />

he got by and he was OK, but communication<br />

wise we really didn’t<br />

connect, and then he disappeared.<br />

Then I ran into him at a place called<br />

“The Groundlings” in Los Angeles.<br />

So the next time I spoke to him<br />

he was taking classes there and I<br />

asked him, ‘hey, how are things for<br />

you?” And he was like, ‘Oh, good,<br />

fine, yeah, OK, see ya, bye.’ And kinda<br />

ran away the same way he does<br />

in the movies, so it’s not an act.<br />

That’s Will, but he’s a nice, nice guy.<br />

I saw him after his first season on<br />

SNL and I complimented him on a<br />

very obscure scene he did that not<br />

many people would remember. He<br />

was one of three contestants, or<br />

guests on a show. He was playing a<br />

mime in a wheelchair, and I just said<br />

to him, ‘that’s brilliant.’ And he said,<br />

‘Oh, thanks. Thanks.’ So yeah, he’s<br />

a humble guy.<br />

Paul: I had no idea he was just like<br />

his characters.<br />

Quinton: He is. I mean, that’s not an<br />

act, that’s Will. So bizarre, and at<br />

the time we thought, ‘there’s something<br />

wrong with this guy. He’s never<br />

gonna go any place.’ He created<br />

his own brand. There’s no one like<br />

Will Ferrel but Will Ferrel.<br />

Paul: Well that’s true. Now, you’re<br />

musical background led you to play<br />

Paul McCartney, I believe twice?<br />

Quinton: Two movies, yeah. (In the<br />

voice of Paul McCartney) I played<br />

Paul McCartney in two movies, I<br />

also did him as a guest on a radio<br />

show. We kinda pranked these guys<br />

who didn’t know, and then I played<br />

Paul for Jimmy Kimmel and his TV<br />

show and a couple of other things.<br />

Of course as Paul’s gotten older<br />

now he’s got a bit more of a craggy<br />

voice. (In the voice of an older<br />

Paul McCartney) So you put that<br />

on and you say, ‘hey, great to see<br />

ya, be good, go veggie, wingspan,<br />

WOOOO!’<br />

Paul: *laughs* Have you ever actually<br />

met Paul McCartney?<br />

Quinton: Not yet, but that’s my<br />

dream.<br />

Paul: He is coming here later on in<br />

the year I believe.<br />

Quinton: Oh my god! Get me back<br />

stage! Come on, hook me up baby.<br />

Paul: Would that I could.<br />

Quinton: I know, right.<br />

Paul: Getting into voice acting from<br />

there. You had a bit of stage work, a<br />

bit of other work with other people.<br />

Now, getting into voice acting. How<br />

did that start for you?<br />

Quinton: Well, there was a certain<br />

point in my first year, well my first or<br />

second year in Los Angeles... Maybe<br />

it was may first year. There was a<br />

girl I was seeing and she said to me,<br />

‘you’re doing stage work with your<br />

comedy, you’re doing extra work,<br />

you’re doing stand in work, you’re<br />

working in a video store, you’re auditioning<br />

for TV and film roles, you’re<br />

all over the place. Why don’t you<br />

pick one thing and nail it?’ She said,<br />

‘you did that voice over workshop<br />

for characters and animation, and<br />

your teacher, Bob Bergen, told you<br />

how great you were and that’s just a<br />

really good fit for you. What do you<br />

think about focusing on that, and<br />

then later in your career branching<br />

out more? Just do one thing and nail<br />

it.’ And I said, ‘OK.’ So because of<br />

her, that was Terri Ann Phillips, I did<br />

just that. I put everything else aside<br />

, I saved my money to put together<br />

a voice over demo. I got some help<br />

from a director, producer, casting<br />

director who also gave me a list of<br />

referrals, and I literally went around<br />

Hollywood knocking on doors, making<br />

submissions, hoping for a lucky<br />

break, and that break happened.<br />

Paul: And it led you on to being<br />

Mickey Mouse, of all things!<br />

Quinton: Yeah.<br />

Paul: How did that happen? That’s<br />

pretty prestigious.<br />

Quinton: (In Mickey Mouse’s voice)<br />

Oh, it was kinda weird, you know.<br />

Just an audition. Haha!<br />

Paul: Because from what I’ve heard<br />

from Bill Farmer Disney have their<br />

lot of voice actors that they... keep<br />

basically, and they are the voice actors<br />

for those characters.


Quinton: Bill’s right and (Does Goofy<br />

voice) Bill is Goofy, hyuk hyuk (Normal<br />

voice) which I can do, but I will<br />

never be because Bill Farmer is THE<br />

Goofy for them. So with their stable,<br />

unless they go off book like they did<br />

with me for this one Mickey project,<br />

they have certain people who they<br />

want to stick with for their original<br />

branded characters. So that is correct.<br />

That, like many of my roles,<br />

came from many auditions, and I<br />

can’t even remember them, you<br />

know, I’ve done so many. I’ve gotten<br />

fewer jobs than the jobs I’m famous<br />

for, because our jobs as actors is<br />

to be available to audition 5 days a<br />

week, and we might be auditioning<br />

for up to 5 projects a day.<br />

Paul: And of course, those auditions<br />

don’t get you any money either.<br />

Quinton: No.<br />

Paul: Now, video games. Kind of<br />

your specialty area. Looking at your<br />

catalogue of things that you’ve<br />

done, video games are the most<br />

expansive.<br />

Quinton: That’s what it’s turned into.<br />

Paul: It has. So what, we’ve got<br />

Crash Bandicoot, Final Fantasy,<br />

Sonic the Hedgehog.<br />

Quinton: (Silver the Hedgehog<br />

voice) It’s no use!<br />

Paul: So you are Silver the Hedgehog.<br />

Quinton: Yeah.<br />

Paul: How did you get involved in<br />

Sonic? Again, was it just another<br />

audition?<br />

Quinton: Yeah, that was it. I got it.<br />

Paul: Just like Crash Bandicoot and<br />

all the rest of them.<br />

Quinton: Yeah, and I think I Crash<br />

Bandicoot I remember doing... I<br />

think I was doing an announcer for<br />

a race. I seem to remember drawing<br />

upon this 70s sports announcer<br />

in American names, Howard Cosell.<br />

(Impersonates Howard Cosell) Here<br />

he comes, he’s going around the<br />

bend (Normal voice) and actually,<br />

the character was a bird of some<br />

kind in a suit. With a jacket and a<br />

microphone. So I also pull from<br />

impressions for characters. I was<br />

on an animated TV show called<br />

“Billy and Mandy” and this director<br />

bought me in specifically to play<br />

the role of an attorney in court, who<br />

was a snake and she wanted me to<br />

do him as Christopher Walken (Impersonates<br />

Christopher Walken) So<br />

I did him as a snake. Your honour,<br />

you’re out of order.<br />

Paul: *laughs* Everybody loves a<br />

good Christopher Walken impression.<br />

Quinton: Who doesn’t, right?<br />

Paul: Exactly. So, Silver the Hedgehog<br />

is in the Mario Olympic Games.<br />

I think you missed Jen Taylor by a<br />

good six years, so she’d already left<br />

the role of Princess Peach by the<br />

time you were Silver the Hedgehog<br />

in those Mario olympic games. So<br />

how often do you do voice overs?<br />

Is it a case of they reuse your stuff<br />

regularly for those games, or every<br />

time there’s a new game in you are<br />

doing the lines.<br />

Quinton: The latter. If it’s a new game<br />

they have to bring us in because<br />

it’s new lines. Hopefully they’re not<br />

doing anything... side projects and<br />

reuse without my knowledge because<br />

if they are then I wouldn’t be<br />

getting paid for it. So Jen and I have<br />

worked on the same project but not<br />

together, and even though it’s been<br />

years apart you could say we’re<br />

part of the same universe. And this<br />

is the first time we’ve met in person,<br />

and that’s kinda cool.<br />

Paul: I think she said a similar thing<br />

about Steve. She only met him a<br />

couple of years ago, but they’d<br />

been doing Halo since 2000.<br />

Quinton: Yeah, bizarre.


Paul: That’s the voice acting world.<br />

Quinton: Well yeah. Like Jen Hale<br />

and a number of us other actors out<br />

of Los Angeles did a video game<br />

project called Mass Effect. Well,<br />

there’s a gentleman named Mark<br />

Meer who’s in Mass Effect and he’s<br />

from Canada. So I met Mark a number<br />

of years go at a convention and<br />

loved the guy! And just this past year<br />

in Atlanta, at Dragoncon, he and I<br />

and two other gentlemen Dino Andrade<br />

and DC Douglas were called<br />

upon to do an improv show, and so<br />

we have all done improv but not together,<br />

and we did a full hour (to an)<br />

hour and a half show of improv with<br />

again, never having ever worked together<br />

and it was so much fun. So<br />

Mark, who I only knew from guesting<br />

at conventions were suddenly<br />

bonding on stage in the moment<br />

just like this and it was magic.<br />

Paul: Sort of a euphoric moment I<br />

guess, where you have an immediate<br />

connection?<br />

Quinton: Yeah.<br />

Paul: That you can play off.<br />

Quinton: Like you and me.<br />

Paul: Exactly! *laughs* So you’ve<br />

done some cutesy games, the Sonic<br />

series. You’ve done some more<br />

serious ones as well. What’s your<br />

preference? Do you have a preference,<br />

or just whatever the work is?<br />

Quinton: I prefer more dramatic<br />

games like the Metal Gear series,<br />

where I play a character named<br />

Raiden. (Does Raiden’s voice) You<br />

know, I am lightning! The rain transformed!<br />

Now it’s time for Jack to<br />

let ‘er rip! Come on Colonel, we’ve<br />

gotta get this thing going (Normal<br />

voice) I love the dramatic world<br />

that he is in, and there’s also some<br />

comedy, because there’s nothing<br />

I do where I won’t throw in a bit of<br />

comedy. They’re longer, you get to<br />

live with the characters more than<br />

some of the short spin offs, like


the Crash Bandicoots, Sonic the<br />

Hedgehog or Monkey Island, which<br />

was my first video game back in ’97<br />

where I play Mr Fossey. I enjoy Jhin,<br />

a character I play in League of Legends.<br />

I enjoy Prince Kael’thas from<br />

World of Warcraft and League of<br />

Heroes, who should actually have<br />

a bigger part. I love playing Axel in<br />

Kingdom Hearts who has more of<br />

a slow and deliberate speech, and<br />

he’s probably more human than<br />

any of the other roles that I’ve ever<br />

played, and he’s closer to me. Except<br />

for Reno in Final Fantasy who’s<br />

a hot-headed, sarcastic prick! Most<br />

people consider me that.<br />

Paul: Do you actually play any of the<br />

games you’re involved in or games<br />

in general?<br />

Quinton: I don’t. I played games as a<br />

kid, growing up at the arcades. We<br />

didn’t have Playstations or games<br />

consoles in my house growing up,<br />

so I never played that. I was more<br />

of an athlete and I was outside a<br />

lot, running about. I’ve tried a few of<br />

the games as an adult, but I’ve not<br />

taken to them like a fish to water so<br />

mostly I do the acting and I leave<br />

the gaming up to the pros.<br />

Paul: Fair enough. Of all the series<br />

you’ve been involved in; Final Fantasy,<br />

Disney, Star Wars, you’ve been<br />

in the Star Wars series.<br />

Quinton: Yeah!<br />

Paul: Naruto. Do you have a favourite?<br />

Quinton: Whichever one I’m doing<br />

at the time, but you just reminded<br />

me that I played Gollum in the Lord<br />

of the Rings video game, which is<br />

pretty amazing to be a part of the<br />

Lord of the Rings family as well as<br />

the Star Wars family, and the Disney<br />

family. And Marvel! I’ve played Spiderman,<br />

I’ve played Venom...<br />

Paul: Star-Lord? Oh wait, that was<br />

Steve Downes...<br />

Quinton: The Human Torch, Johnny<br />

Storm. Then I’ve played other villains<br />

like Malekith the Accursed who<br />

was in the Avengers, Banshee, Arcade.<br />

So to think growing up I loved<br />

Marvel Comics and read them all<br />

voraciously. Huge Spiderman fan,<br />

BECAME Spiderman, and then his<br />

alternate nemesis, Venom and then<br />

the next think you know I’m doing<br />

Gollum in this world, then I’m over<br />

in Star Wars. It’s just wild, man. It’s<br />

crazy to think, but it’s so amazing,<br />

such a gift.<br />

Paul: Speaking of people who do<br />

Marvel things, I was speaking to<br />

Nolan North who plays Deadpool in<br />

a lot of the Marvel games. Anyone<br />

who does Marvel, they just seem to<br />

love it.<br />

Quinton: I’ve always loved it, and<br />

actually, similar to Nolan I’m currently<br />

playing a version of Deadpool in<br />

a YouTube series called “Cartoon<br />

Hookups”.<br />

Paul: Oh, OK.<br />

Quinton: So if you go to Cartoon<br />

Hookups and put in Deadpool and<br />

Harley Quinn, that’s me. Cartoon<br />

Hookups, Deadpool, and I love it!<br />

Right now he’s one of my favourite<br />

characters to do.<br />

Paul: I’m recording that so I’ll check<br />

it out later on.<br />

Quinton: Yeah, it’s kick ass man!<br />

And I wrote some lines in there that<br />

are kinda naughty, so it’s good.<br />

Paul: Oh, you wrote that as well.<br />

Quinton: No no, I don’t write it, but<br />

the writer allowed me to do some<br />

writing for it because I’m really into<br />

Deadpool and I loved what they<br />

presented in the feature, so I kinda<br />

know the way his mind works and<br />

I’m really good with foul language<br />

so I came up with some good fun<br />

stuff. *laughs*<br />

Paul: And on that note I think we’re<br />

running out of time. Thank you very<br />

much for your time Quinton, it’s<br />

been a pleasure.<br />

Quinton: Your interview was fantastic,<br />

thank you my man.<br />

Paul: Thank you


INTERVIEWED BY PAUL MONOPOLI


YOUR WARGAMING SAY<br />

THE CIRCUS IS COMING<br />

WARBAND: KIN OF T<br />

Warband Creation<br />

My warband is a Viking-inspired,<br />

Ostlanders warband; Kin of The<br />

Ferret-Beast. The Kin are firmly<br />

pro-circus, and are doing all that<br />

they can do bring the circus to<br />

town. As poor folk, as simple farming<br />

folk, they welcome the amazing<br />

entertainment and unbelievable<br />

feats they hope to see. They are<br />

also fond of a healthy street-brawl<br />

or two when they can!<br />

I have almost only used a Witch<br />

Hunter warband, so running Ostlanders<br />

felt like a massive jump out<br />

of my comfort zone! I liked the<br />

themed elements, such as animal<br />

affinity, prayers of Taal, and the<br />

“Nouveau Riche” special rule.<br />

At inception, this warband was<br />

made up of the following:<br />

• Warband Leader, Bekan Ferretstomper,<br />

Ostland Elder<br />

• Stephnir Beastlover, and<br />

Gudrod Grindson, Blood Brother<br />

& Blood Sister<br />

• Plokki Houndsfather, Priest of<br />

Taal<br />

• 2 Jaegers, Daughters of the<br />

Beast<br />

• 3 Ruffians, Drunkards and<br />

Scoundrels<br />

• 2 Kin, Kin of the Beast<br />

The idea was to have a little bit of<br />

shooting, and close with the enemy<br />

to overpower them in combat. Stay<br />

together in groups and survive the<br />

first few games. I wanted some<br />

XP under my belt, grab some warhounds,<br />

and be able to close even<br />

faster/better with the opponent.<br />

“have a little<br />

bit of<br />

shooting,<br />

and close<br />

with the<br />

enemy<br />

to overpower<br />

them in<br />

combat.”


Last issue you met Ben and Will, here are their warbands...<br />

HE FERRET-BEAST<br />

Models and Inspiration<br />

I watched a lot of Vikings in the leadup.<br />

It’s a great show! I even found<br />

some minis inspired by Ragnar and<br />

Lagertha at Hasselfree, and a few<br />

other appropriate minis, as well<br />

as the best warhound! I sourced<br />

a bunch of other stuff from Blood<br />

Rage (the board game) for the rest.<br />

I went through and converted most<br />

of the warriors, so that they had the<br />

correct weapons or slightly different<br />

posing. I added drinking vessels<br />

to each of the ruffians, and<br />

cut off a lot of the ‘fancy’ stuff on<br />

a few of the sculpts, just replacing<br />

it with fur. I wanted to make sure<br />

there were apple cores, and fish,<br />

on every base. This was part of<br />

the old Mordheim that I loved and<br />

wanted to maintain. I didn’t feel like<br />

there was quite enough weird in the<br />

warband, so that was a little way I<br />

could connect with the strangeness<br />

of Mordheim. The rest of the<br />

base elements were cobblestones,<br />

ruined walls from acrylic sheet, and<br />

exposed floorboards sculpted from<br />

putty.<br />

Painting-wise I kept the colours muted,<br />

natural tones, keeping to a limited<br />

pallette of browns and greens,<br />

with metallic silvers. I did choose a<br />

dulled purple as a statement colour<br />

to use sparingly throughout the<br />

warband just whenever I felt the<br />

model needed it. I really enjoyed<br />

including the lantern and the torch,<br />

just another way of tying them into<br />

the City of the Damned.<br />

BY BEN


The Journey So-Far...<br />

Well things didn’t go entirely to plan.<br />

Over the course of the first 6 campaign<br />

games, and a few extra twoplayer<br />

and multiplayer games, I<br />

have seen almost every member<br />

of my warband die. It really began<br />

when we were having a friendly<br />

all-on-all, and Sean (my ally in the<br />

campaign) casually decided to take<br />

a friendly pot shot at my Captain,<br />

with a friendly crossbow. The shot<br />

hit Bekan Ferretstomper, took him<br />

out of action, and killed him. It was<br />

a friendly death. Friendly fire. As<br />

seasoned veterans of Mordheim<br />

would know, it’s hard once you get<br />

down to three heroes, and if you actually<br />

can’t buy a fourth, then you’re<br />

in a tight spot.<br />

Then we randomly played a beast<br />

hunt scenario, and I went in with<br />

two objectives; destroy a building<br />

with Earthshudder, and survive. I<br />

achieved BOTH! When it came to<br />

rolling up the hoard we found, my<br />

partner shared her blessing upon<br />

the die and we rolled up a Magical<br />

Artefact! Sean took all the gold, and<br />

equipment, and in return I took ownership<br />

of the All-Seeing Eye of Numas.<br />

I gave the artefact to Plokki,<br />

and painted an information symbol<br />

on his forehead! And so it was that<br />

I was able to get a better income<br />

with only three heroes.<br />

However I am fortunate that Stephnir,<br />

Plokki, and Gudrod have all<br />

survived, providing a solid core of<br />

experience, skills, and gear. One<br />

hench(wo)man survives from the<br />

original warband; Yelga, Daughter<br />

of the Beast. I recruited some warhounds,<br />

but none survived.<br />

I had to up the my shooting in<br />

response to Jamie and Will’s<br />

warbands having so much shooting.<br />

Jamie is running Middenlanders<br />

and has a group of Halflings who<br />

achieved BS5 very early on in the<br />

campaign. They’re the object of<br />

much hate. It also doesn’t help<br />

that Jamie has a supernatural<br />

ability to roll critical hits... So speedy<br />

movement, lots of hiding, and<br />

shooting back, have all come in<br />

handy. It’s been amazing how much<br />

the warband tactics were forced<br />

to change in response to having a<br />

small group of hairy-foot snipers<br />

gain such notoriety.


Reflections on the<br />

warband choice<br />

Neuveau Riche has been more of a<br />

challenge than I envisioned. Often<br />

because of the item costs not tessellating<br />

well. It has been a minor<br />

issue though, as mostly I’ve been<br />

on a continual ‘“buying replacement<br />

warriors” journey. The prayers of<br />

Taal have been fantastic, and the<br />

skills have been thematic as I had<br />

hoped. I have also missed using<br />

hired swords, which are not allowed<br />

as part of the ‘Self Sufficient’ rule.<br />

Where we’re at now, and<br />

The Plan?<br />

Looking back I was lucky and things<br />

could have been so much worse.<br />

To put you in the picture going forward,<br />

the warband is currently this:<br />

• Gudrod Grindsson (who assumed<br />

leadership) - Combat<br />

Powerhouse who hates Volpe.<br />

• Stephnir Beastlover - Employes<br />

finesse in combat<br />

• Plokki Houndsfather - The All-<br />

Seeing<br />

• Sonofa (Ruffian) - Great to have<br />

a hero Ruffian<br />

• Harald - Lanterbearer<br />

• 4 Jaegers with Bows and Axes -<br />

I needed up up the shooting<br />

• 2 Kin with Spears<br />

• 2 Ruffians<br />

Moving forward I really want to add<br />

in a pack of dogs again, I’m going<br />

to keep bolstering my ranged numbers,<br />

and hoping to get that last<br />

hero!<br />

Wish me luck!


YOUR WARGAMING SAY<br />

WARBAND: MESSERS GREIFSW<br />

This warband changed several<br />

times over the course of its inception.<br />

Originally it was planned as a<br />

noble’s quest to earn enough gold<br />

to revive the realm of Solland (only<br />

recently destroyed when Mordheim<br />

was set). The noble was some descendant<br />

of the last Elector, and<br />

he’d finally built up the courage to<br />

search Mordheim for the funds to<br />

set himself up in Solland. There<br />

were certain elements of this that<br />

I couldn’t nail down sufficiently, so<br />

the warband evolved into its current<br />

form.<br />

The main elements I wanted in<br />

there were feathers and hats, and<br />

pride in the uniform. These are<br />

grizzled fighters, but they are grizzled<br />

fighters who look fashionable<br />

doing it.<br />

They are fervently anti-circus, for<br />

such a rampant display of uncouth<br />

and downright dirty performers<br />

should not be allowed to earn a<br />

living with uncivilised and vulgar<br />

displays. These traveling infestations<br />

appeal to the lowest common<br />

denominator and overshadow the<br />

works of greater artists.<br />

So I introduce the Messers Greifswald<br />

& Schleck Proprietors, a<br />

Marienburger warband led by Otto<br />

Greifswald and his business partner<br />

Gottfried Schleck.<br />

Greifswald is a pompous, arrogant<br />

man, not a dandy by any means, but<br />

still very particular in how he is received<br />

by others, whereas Schleck<br />

is a canny ex soldier turned merchant,<br />

happy to let Greifswald be<br />

the face of the company. They and<br />

a small retinue of guards were in<br />

Mordheim prior to its destruction on<br />

work purposes. Greifswald saw the<br />

chaos and mayhem that followed<br />

as an opportunity to build a reputation<br />

as an heroic figure holding to<br />

the ideals of the empire, while also<br />

increasing his wealth. At the time of<br />

the catastrophe that befell the city,<br />

Greifswald had his children with<br />

him, they now stay with the warband<br />

lending their help where they<br />

can. Sveltan is young and strong<br />

and sees in himself a great warrior,<br />

Clara and Eben, twins barely<br />

8 summers old are argumentative<br />

and mischievous. As a father, Greifswald<br />

is outwardly cold and distant<br />

with his children, everything is a<br />

lesson, and both Clara and Eben will<br />

have ‘built a lot of character’ by the<br />

end of their travels.<br />

The starting warband consists of:<br />

Captain: Otto Greifswald (dueling pistol,<br />

sword and helmet)<br />

Champion: Gottfried Schleck (brace<br />

of pistols)<br />

Champion: Luthor von Jaunt (sword<br />

and pistol)<br />

Youngblood: Clara and Eben Greifswald<br />

(spear)<br />

Youngblood: Sveltan “Not Valten”<br />

Greifswald (2x hammers)<br />

Warriors (2): Greifswald House Guard,<br />

Rudi and Gaert (halberd)<br />

Warrior (1): Sparring partner, and<br />

tutor, Stonespine Strauss (great<br />

hammer)<br />

Marksmen: Dubrek’s Sureshots, Starn<br />

and Emil (crossbow)


ALD & SCHLECK PROPRIETORS<br />

BY WILL<br />

“I’ve had many,<br />

many warbands<br />

over the<br />

years,<br />

but none have<br />

been painted<br />

to completion<br />

(with extra<br />

models ready<br />

for expansion),<br />

plus white and<br />

yellow was a<br />

pain to paint!”<br />

The plan is to let Sveltan and Clara<br />

& Eben grow quickly and earn some<br />

cool skills. Youngbloods are so great<br />

in campaigns, they learn quickly and<br />

can easily outshine the rest of the<br />

warband. Seeing two young children<br />

sprinting, diving charging, pulling off<br />

amazing trick shots, or Sveltan clobbering<br />

people and taking a tonne of<br />

punishment, would be awesome.<br />

For the rest, they support and protect<br />

Clara & Eben – providing the fatherly<br />

care that is somewhat lacking, and<br />

look good doing it. I’ve got the engineer<br />

with long rifle model ready to go,<br />

so hopefully one of my marksmen<br />

can get ‘Lads got talent.’<br />

I’ve never really played more than 5<br />

or so games with a warband, so I’m<br />

keen to watch this one grow and<br />

change over 14 plus scenarios. I love<br />

the post game side of mordheim<br />

and how characters evolve with<br />

both skills and injuries. I’m keen to try<br />

and model injuries for this warband,<br />

and by the end I’ll take a before and<br />

after shot. I also had a rather ambitious<br />

plan to model small vignettes<br />

for each character’s death scene,<br />

these will then be grouped together<br />

in a diorama showing the story of<br />

my warband.<br />

Just quietly, I’m quite impressed<br />

with this warband. I’ve had many,<br />

many warbands over the years, but<br />

none have been painted to completion<br />

(with extra models ready for expansion),<br />

plus white and yellow was<br />

a pain to paint!<br />

Now, let’s put a stop to this horrible<br />

excuse for entertainment (the circus<br />

I mean - not the article)


So, how’s it going?<br />

So, Messers Greifswald & Schleck<br />

Proprietors are 9 campaign scenarios<br />

and 3 side-battles in, and things<br />

don’t look too grand... For one, the<br />

company should now be called<br />

Schleck Proprietors, since the entire<br />

Greifswald line has ended.<br />

From my original warband, I have<br />

lost all but one starting character<br />

including a lad with talent from<br />

game 2, Gaert. All except Gottfried<br />

Schleck, the wily weasel. His leadership<br />

(of 7, making route tests difficult)<br />

has seen the warband limp<br />

from battle to battle.<br />

But things were starting to look up.<br />

While Jamie and I were only winning<br />

the odd game here or there, I<br />

had stopped losing characters, and<br />

spending all my earnings trying to<br />

bring them back. I had an ogre, who<br />

died in his first battle, and I hired<br />

the flamboyant Luca Dondalo, duelist<br />

supreme of Tilea, who died in<br />

his first battle, his death however<br />

served a purpose, slaying the foul<br />

goat beast that killed Otto. I have<br />

since hired a wizard, and Gotfried<br />

Schleck has forbidden anyone<br />

to discuss the fate of other hired<br />

swords. Then in the recent game<br />

I had three characters all suffer injuries<br />

that cause them to miss the<br />

next game (or three).<br />

So the Greifswald line has ended,<br />

Gotfried Schleck has taken control<br />

of the business and made a<br />

few changes. He has promoted<br />

Dubrek to the position of champion<br />

and hired some swordsmen,<br />

going for quality over quantity. I’ve<br />

found swordsmen to be worth their<br />

weight, re-roll attacks on the charge<br />

is handy, double parry with sword<br />

and buckler helps keep them alive a<br />

little longer and they have received<br />

a WS and Attack upgrade, taking<br />

them to WS5. To top it all off, one of<br />

their number has been recognised<br />

for his prowess and become a hero.<br />

So Mathias the Broad Swordsman<br />

joins the board of directors at Greifswald<br />

and Schleck Proprietors. I’m<br />

hoping Mathias will build up his skills<br />

in the combat sphere with a view<br />

to creating a strong and dynamic<br />

young swordsman.<br />

So after Scenario 9, the warband<br />

now looks like this:<br />

Gotfried Schleck Champion<br />

Dubrek Champion on Crutches<br />

Mathias The Broad Swordsman -<br />

Up-and-coming hero<br />

Millie Starker Youngblood<br />

Ulf Froschstock<br />

Dubrek’s Sureshots - 2 Marksmen<br />

Greifswald Houseguard - 2 warriors<br />

Parry Brothers - 2 swordsmen<br />

Zorn Night-Wing - Wizard<br />

Gryph (Wardog)<br />

ONLINE:<br />

www.instagram.com/rad_heim<br />

www.radheim.tumblr.com


YOUR WARGAMING SAY<br />

BIOS<br />

PLAYER<br />

SEAN<br />

Sean has been involved with<br />

tabletop wargaming since 2003.<br />

After spending his youngest years<br />

peering longingly through the<br />

windows at Games Workshop Liffey<br />

Street (Dublin, Ireland) at the “blue<br />

space-men” in the early 90s he’d<br />

eventually get his first taste of the<br />

hobby almost a decade later. The<br />

extremely popular “Battle Games<br />

in Middle-Earth” magazines would<br />

be his entry-point and he has been<br />

actively engaged with the hobby<br />

since...<br />

...Understandably, the range of miniatures<br />

and games he collects have<br />

diversified since then. He spent<br />

many of his teen years working<br />

for Games Workshop in Adelaide,<br />

where he met, and was inspired<br />

by, some wonderful hobbyists and<br />

great friends. Ironically enough he<br />

has still never painted a Space Marine<br />

army for Warhammer 40K - an<br />

achievement he’s stubbornly proud<br />

of. Instead, the majority of his focus<br />

would turned to Warhammer Fantasy,<br />

Blood Bowl and, of course, Mordheim.<br />

His other passions include<br />

Exploitation cinema, independent<br />

music, board gaming, history & literature<br />

and whiskey.<br />

Keep up-date with Sean’s latest goings-on<br />

on Instagram :@essenjay75


JAMIE<br />

Jamie is lover of anything geeky,<br />

sci-fi, fantasy or downright unusual!<br />

Whether it’s computer gaming,<br />

board gaming or tabletop wargaming,<br />

Jamie will be there to immerse<br />

himself in the rich backgrounds of<br />

the various universes out there!<br />

Jamie was first introduced to<br />

Games Workshop almost 19 years<br />

ago from a classmate which then<br />

kick-started his enthusiasm of the<br />

hobby, to even work for Games<br />

Workshop for 3 years under BenSquig.<br />

Converting and painting models<br />

is a large part of the hobby that<br />

Jamie really enjoys, but at heart he<br />

is a gamer that really takes pleasure<br />

in the challenge of overcoming<br />

an obstacle against all odds. In<br />

addition, his hobby room at home<br />

is filled with bookshelves stacked<br />

with painting guides, lore books,<br />

and countless novels. From there<br />

you can find a portal that will lead<br />

you to almost any realm!<br />

His favourite pastime is sitting<br />

down reading a good book based<br />

on some far away land or extra terrestrial<br />

world, and drawing inspiration<br />

to be used elsewhere. Whether<br />

that’s creating a themed army, a<br />

character with a cause, or a warband<br />

in Mordheim on a mission to<br />

defend the innocent and defenceless,<br />

there are countless stories out<br />

there to be discovered.


WARBAND: PFUNGZ<br />

I have the great honour of using the<br />

Pfungzig Island Foxes for this campaign.<br />

Once they were a seasoned<br />

fighting regiment defending the land<br />

against Orc incursions. Now a little<br />

past their prime, they were diverted<br />

to Pfungzig to defend the River Aver<br />

against any Orcs that may think of<br />

pillaging the local villages. To reflect<br />

this esteemed posting their new<br />

uniforms incorporated a wide use<br />

of green to hide all of the Orc guts<br />

(plus black material is for the young<br />

fighting men). However Orc pirates<br />

were few and far between and they<br />

ended up capturing more litter than<br />

anything else. To this point, time<br />

stretched along and the men stationed<br />

in Pfungzig spent more time<br />

helping farmers with their troubles.<br />

To make matters worse they had to<br />

watching the younglings run amok<br />

with lute music, horrible sense of<br />

fashion, and blind bravado! The<br />

youth of today. Hmpf!<br />

Mind you, it’s not all bad. Due to close<br />

proximity to the Moot the more adventurous<br />

Halflings travel the road<br />

to Pfungzig to trade. They tend to<br />

stay a few days bartering with the<br />

locals and some of them help the<br />

local Inn dish out some meals to the<br />

stationed soldiers. Some even enjoy<br />

the compliments so much that a<br />

few of them decide to stick around<br />

sometimes. Ahh, the Halflings make<br />

a mean stew that would make your<br />

mammas taste like cold gruel (but<br />

don’t tell her that!). The Halflings are<br />

also fiercely proud of their cookbooks.<br />

Many a ruffian has tried to<br />

steal a peak of the famous Halfling<br />

cookbooks, and many of those<br />

leave after they receive a frypan<br />

to the face, or an arrow in their buttocks!<br />

So who are the Pfungzig Island<br />

Foxes? Loyal sons of Empire, great<br />

warriors, but a little past their prime,<br />

coupled with a few Halflings to make<br />

the day just that bit more bearable.<br />

They are firmly Anti-Circus as those<br />

colourful fools just cause too much<br />

trouble. And the noise! By Sigmar, 2<br />

hours past nightfall and they are still<br />

making a ruckus. No respect. Hmpf!<br />

Okay look, these old bears mean<br />

well. They are set in their ways, but<br />

they are fantastic fighters. I envision<br />

these brave men as possessing<br />

great knowledge, honour, integrity,<br />

and the will to do what is right. Also<br />

being older men not quite satisfied<br />

with their posting at the backwater<br />

village of Pfungzig, I see them<br />

as grumbling and grumpy guys with<br />

far too much free time and not alot<br />

of action to keep them entertained.<br />

This is where the Halflings fit in<br />

nicely and bring some light-hearted<br />

fun to the group.<br />

My Aspirations<br />

The Averlanders Warband runs<br />

under the guise of a generic human<br />

warband. However there is<br />

one major exception. Halflings! The<br />

Averlanders themselves start with<br />

a higher weapon skill than the average<br />

fighter, which is great early on<br />

to get some extra hits in. My hope is<br />

that with a better chance to hit with<br />

my guys, and some high strength<br />

weapons to follow through, I should<br />

be able to whack my way through<br />

most things without too much of a<br />

challenge early on. That’s the plan<br />

anyway!<br />

The Halflings themselves are quite<br />

the opposite. They are neither<br />

strong nor tough. They are pathetic<br />

fighters and couldn’t save themselves<br />

against a stray dog, let alone<br />

an opposing fighter. But, they are<br />

fantastic archers, and my aim with<br />

them is to take out anyone that<br />

should threaten the rest of the warband.


Now here are Jamie and Sean’s Warbands<br />

IG ISLAND FOXES<br />

Current play<br />

So after several battles, my warband<br />

has suffered a few deaths<br />

along the way, but thankfully all of<br />

my heroes have been protected<br />

by Sigmar. Except my Youngblood<br />

Wisanger who became too impetuous<br />

and found himself peppered<br />

by arrows when he launched an attacked<br />

single handedly, in the open,<br />

with no cover... He will be missed.<br />

The theory of throwing strong<br />

weapons on skilled fighters seems<br />

to be paying off. Together with Will<br />

we have had some mixed success.<br />

However we have been struggling<br />

to close at the end, so unfortunately<br />

the circus has gained more traction<br />

than what we would like. Thankfully<br />

The Three Cooks have survived unscathed<br />

so far. They have proven to<br />

be the superiour fighting force of my<br />

warband. To that end, even though<br />

in combat they are a bit soft, they<br />

have taken out a number of overconfident<br />

soldiers. They may be<br />

short, but daggers to the knees and<br />

groin will still hurt!<br />

After playing for many months, this<br />

is where our warband currently<br />

stands:<br />

• Captain Zaniros Sartor- Blinded in<br />

his left eye, but capable of scaling<br />

large buildings<br />

• Sergeant Gilberto Volpe – horribly<br />

scarred, blessed by Sigmar,<br />

and really hates that dastardly dog<br />

Gudrod Grindsson<br />

• Berjaegers Vixia and Shoal –<br />

Trappers and back-up Archers to<br />

the Halflings<br />

• Newly promoted hero, Itas the<br />

Mountainguard<br />

• The Three Cooks – Halfling archers<br />

of much renown<br />

• The Distant Familiars – Halberdiers<br />

of great merit<br />

• Zaniros’s Skewerers – Excellent<br />

pokers.<br />

From here we need to make back<br />

some ground and evict these foul<br />

smelling freaks fromSigmars great<br />

land before the grand finale. Together<br />

with our skilled fighters, and<br />

strong resolve, we will bring order<br />

back to our people and they can focus<br />

on more important things, like<br />

honest work, and going to bed early.<br />

Hmpf!<br />

BY JAMIE


WARBAND: THE PROCLAMATION<br />

Warband Creation<br />

The spoils of Mordheim attract<br />

bands of adventurers not only from<br />

the numerous states of The Empire,<br />

but also from foreign lands. The affluent<br />

seek glory and renown, whilst<br />

the poor simply seek to make their<br />

riches. My warband draws inspiration<br />

from the latter: a struggling<br />

band of Bretonian peasants who’ve<br />

cast aside the shackles of feudalism<br />

and abandoned their lands (and<br />

Lords) in search of a better life.<br />

Lead by the gutsy (yet mildly incompetent)<br />

Sylvain D’Fleur, they would<br />

become The Proclamation of Peasant<br />

Emancipation! As there is no exclusively<br />

Bretonnian Peasant list for<br />

Mordheim, I felt that the Reiklanders<br />

Mercenary list (from the main rulebook)<br />

would best suit my needs.<br />

This list offers add ballistic ability for<br />

the cowardly peasants whose preference<br />

to remain at a distance; and<br />

added leadership range for Sylvain<br />

D’Fleur whose orations of rebellious<br />

agitation are enough to inspire<br />

hope in his empowered comrades.<br />

The initial rag-tag warband would<br />

look like this:<br />

• Sylvain D’Fleur, Mercenary Captain<br />

w/ Bow, sheild, sword.<br />

• Jaurn D’Large, Mercenary Champion<br />

w/Bow, two-handed mace.<br />

• Pierre Chagnon, Mercenary Champion<br />

w/Sword, mace, sword.<br />

• Fat Jacque, Youngblood w/Bow,<br />

mace.<br />

• Laurent Le Migoux, Youngblood w/<br />

Spear, shield.<br />

• Stiffon and Hardon, the Axemen<br />

of Mourning Wood, Mercenaries w/<br />

Axes.<br />

• Cross-eyed Clement, Crossbowman<br />

of Mourning Wood, Marksman<br />

w/Crossbow and mace.<br />

• Gaston R’Tract, Blunderbussman<br />

of Mourning Wood, Marksman w/<br />

Blunderbuss and mace.


OF PEASANT EMANCIPATION<br />

Models and Inspiration<br />

BY SEAN<br />

I have a massive range of Games<br />

Workshop bits and pieces lying<br />

around so there was no real requirement<br />

to venture outside of my<br />

bits box. Sylvain, Jaurn and Jacque<br />

were the only new additions; I managed<br />

to score the old out of production<br />

Bertrand Brigand, Gui Le<br />

Grux and Hugo Le Petite models<br />

from Games Workshop’s Bretonnian<br />

range on eBay for a reasonable<br />

price. I’d been looking for an excuse<br />

to buy and paint them for a long<br />

time so this project offered some<br />

justification.<br />

The remained of the models were<br />

sourced from the plastic Bretonnian<br />

peasant bowmen range with some<br />

Empire bits and pieces thrown in<br />

here and there. Whilst Bretonnians<br />

don’t usually use crossbows or<br />

black-powder weapons, I felt such<br />

items would be appropriate for a<br />

band of revolutionaries who have<br />

rejected Bretonnia’s chivalric ideals<br />

and become a little bit more pragmatic<br />

in their approach... however<br />

not everyone has gotten the hang<br />

of things: the arrow jammed in Gaston’s<br />

blunderbuss is a testament to<br />

that.<br />

I wanted each model to be individual,<br />

yet easily identifiable as part of<br />

the group. For this reason, the size<br />

and shape of everyone is different.<br />

Some are fatter than others; Laurent<br />

is a little person; Jaurn is massive;<br />

there’s a range of poses. To<br />

tie them all together I chose a common<br />

paint scheme: green, white<br />

and brown to reflect the mundane<br />

carnalities of the land they once<br />

worked. Additionally, there’s a subtle<br />

hint of red running through the<br />

warband... they’re Marxists after<br />

all! Finally, I added some farm-yard<br />

animal iconography and imagery<br />

to emphasis their class origins. Instead<br />

of the exotic animals found<br />

on the shields and livery of Knights<br />

and Lords, these guys bear depictions<br />

of pigs, sheep, rabbits and<br />

rats!<br />

“I wanted each<br />

model to be<br />

individual,<br />

yet easily<br />

identifiable<br />

as part of the<br />

group.”


The Journey so far...<br />

We’ve played a number of games<br />

now and overall things have been<br />

positive. Whilst henchmen have<br />

come and go, overall the core of<br />

the warband has survived and gathered<br />

valuable experience. Sylvain<br />

has become a combat machine:<br />

gaining attacks, strength and finding<br />

valuable Gromil armour! Pierre<br />

bought a dog, Spot L’Melanoma,<br />

and he’s been an invaluable member<br />

of the warband. Quite early on<br />

they managed to afford two Hired<br />

Swords: a Warlock and an Ogre...<br />

both have proved to be rather useless...<br />

but I painted the models so<br />

they’re not going anywhere!<br />

By far the stand-out performer of<br />

the Warband has been Cross-eyed<br />

Clement who, after a copping a<br />

splintered arrow shaft to the left<br />

eye, has become One-eyed Clement.<br />

Despite his mild injury the guy<br />

is an amazing sniper and is responsible<br />

for an incredible 14 Out of Actions<br />

in 7 games – including 5 in his<br />

last outing!<br />

Lessons Learned...<br />

If I’ve learned one thing from this<br />

warband it’s that I don’t have<br />

enough “bums-on-seats”, and it<br />

makes combat difficult. I spent too<br />

many Gold Crowns early in the campaign<br />

on Hired Swords who haven’t<br />

performed. Their “up-keep” cost after<br />

each game has made it difficult<br />

to grow the warband, and without<br />

the numbers to engage in combat I<br />

miss out on a lot of the campaign’s<br />

action. I suppose, in short, I future<br />

I’ll look to build a warband which is<br />

more aggressive – relying less on<br />

key character’s shooting with an<br />

emphasis on taking the game to my<br />

opponent. This has been our first<br />

campaign for almost 15 years, so<br />

naturally there was always going to<br />

be growing pains!


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NEW SOUTH WALES<br />

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GAMETRADERS LIVE PENRITH<br />

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INGLE FARM<br />

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Casual events on Saturdays! Check our Facebook page for details.<br />

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ameS<br />

MICROSOFT<br />

EXPLAINS THE PRICE<br />

OF THE XBOX ONE X<br />

TOP 10 GAMEPLAY<br />

TRAILERS OF<br />

E3 <strong>2017</strong><br />

IO INTERACTIVE NOW AN<br />

INDEPENDENT STUDIO,<br />

KEEPS RIGHTS TO HITMAN IP<br />

5 ORIGINAL<br />

XBOX GAMES<br />

THAT NEED TO<br />

COME TO<br />

XBOX ONE


KINGS GAMING<br />

CLUB REMAINS<br />

UNDEFEATED IN<br />

COUNTER-<br />

STRIKE:<br />

GLOBAL<br />

OFFENSIVE<br />

AN INTERVIEW WITH<br />

RAINBITE ON THEIR<br />

UPCOMING<br />

VITA GAME ‘REVERIE’


NEWS<br />

MICROSOFT EXPLAINS<br />

THE PRICE OF THE<br />

XBOX ONE X<br />

Microsoft’s corporate vice president<br />

of Xbox and Windows Gaming<br />

Mike Ybarra in an interview with<br />

Polygon explained why the Xbox<br />

One X will launch at $499 on November<br />

7.<br />

Microsoft talked with developers<br />

and they provided a long list of<br />

what they wanted in the box.<br />

“When we created this box we<br />

weren’t thinking about price,” said<br />

Ybarra. “We said ‘What’s the technology<br />

we need to deliver real 4K<br />

experiences in the living room?’<br />

We could have come out with<br />

something last year similar to what<br />

a PlayStation 4 Pro is today, but<br />

that value proposition to us wasn’t<br />

clear at all. It isn’t true 4K in the<br />

sense of what we’re delivering and<br />

the power that developers told us<br />

they need.<br />

“When we talked to developers,<br />

they said, ‘We need the following.’<br />

It was a long list. We had to figure<br />

out when can we could come out<br />

with that box at a price point that<br />

made sense. This was the best<br />

product.<br />

“The Xbox One S is something that<br />

we’re still 100 percent behind, because<br />

as we introduce hardware<br />

more often, not only the games,<br />

even 15 years ago with original<br />

back compat, but all the games, all<br />

the hardware, the look and the feel<br />

of this box ... for us it’s a choice.<br />

You have $249, $499. I you want


VGCHARTZ.COM<br />

FROM VGCHARTZ.COM<br />

to go spend $1500 or whatever on<br />

a PC, rock and roll. Gaming is gaming<br />

to us.<br />

“And I hope much like Minecraft<br />

announced yesterday, we can get<br />

to a point where it doesn’t matter<br />

what glass you’re on, people are<br />

playing together and sharing those<br />

experiences together.<br />

We feel good<br />

about the price<br />

points we’re<br />

hitting.”<br />

BY WILLIAM D'ANGELO<br />

FROM VGCHARTZ.COM


NEWS<br />

IO INTER<br />

INDEP<br />

KEEPS RIGHT<br />

IO Interactive is now an independent<br />

studio and has retained full<br />

control over the Hitman IP, announced<br />

CEO Hakan Abrak.<br />

Read the full blog post from Abrak<br />

below:<br />

“In its 19 years of history, Io-Interactive<br />

has brought you original<br />

and exciting entertainment; from<br />

Mini Ninjas and Freedom Fighters<br />

to gaming’s most notorious criminals<br />

Kane & Lynch and of course<br />

our beloved Agent 47. With our latest<br />

game, we have not only transformed<br />

Hitman, but also moved our<br />

entire studio into the AAA digital<br />

era. Our live product has disrupted<br />

the video game business and has<br />

received recognition and praise<br />

from press, community and our<br />

fans.<br />

There are many tales of hope,<br />

dreams, hardship and joy within<br />

these walls. We have never strived<br />

for the expected or predictable.<br />

Instead, we are always in pursuit<br />

for what feels original and real. Our<br />

passion and determination has<br />

never been greater and so that<br />

is why we have decided it is not<br />

the time to stop as we have many<br />

more exciting and original tales to<br />

tell.<br />

Therefore I am proud to announce<br />

today that IOI is now officially an<br />

independent studio. We have successfully<br />

concluded our negotiations<br />

with Square Enix and have<br />

agreed to a management buyout.<br />

Crucially, we will keep all of the<br />

rights to the Hitman IP.<br />

This is a watershed moment for<br />

IOI. As of today, we have complete<br />

control over the direction for our<br />

studio and the Hitman IP – we’re<br />

about to forge our own future and<br />

it’s incredibly exciting. We are<br />

now open to opportunities with<br />

future collaborators and partners<br />

to help strengthen us as a studio<br />

and ensure that we can produce<br />

the best games possible for our<br />

community.<br />

I would like to say a big and sincere<br />

thank you to all of our players,<br />

community, friends in the media<br />

and everyone else connected<br />

to the studio for the messages of<br />

support that we have received in<br />

the last few weeks. I would also<br />

like to thank Square Enix; it has<br />

been a great family to be a part of<br />

and we are proud of what we have<br />

achieved together in the last eight<br />

years. IOI started as an independent<br />

studio and we will now return to<br />

those roots with an extremely passionate<br />

and talented team.<br />

We are counting on the continued<br />

support of all our players; simply by<br />

having fun with everything we’ve<br />

released so far for HITMAN – and<br />

we want to encourage more of you<br />

to try our game. We have more details<br />

to come on our plans for that<br />

next week.”


VGCHARTZ.COM<br />

ACTIVE NOW AN<br />

ENDENT STUDIO,<br />

S TO HITMAN IP<br />

FROM VGCHARTZ.COM<br />

BY WILLIAM D'ANGELO<br />

FROM VGCHARTZ.COM


YOUR gaming SAY<br />

TOP 10 GAM<br />

FROM E3...<br />

THESE GAME<br />

It’s that time of the year again. E3<br />

has come and gone and now fans<br />

are left sifting through the good,<br />

the bad, and the ugly. Well, I’m here<br />

to help. Welcome to the third annual<br />

“Top 10 Gameplay Trailers of<br />

E3.”<br />

For reference, here’s last year’s list:<br />

vgchartz.com/article/264675/top-10-gameplay-trailers-of-e3-2016/.<br />

As always, only gameplay trailers<br />

are eligible. So don’t expect Beyond<br />

Good & Evil 2 to make the list.<br />

This E3 was arguably the weakest<br />

in recent memory, but it did provide<br />

a few surprises, a couple of plot<br />

twists, and a whole lot of interesting<br />

game footage. My picks for the<br />

top ten gameplay trailers are as<br />

follows. Please enjoy!


VGCHARTZ.COM<br />

EPLAY TRAILERS<br />

CAN’T WAIT FOR<br />

S TO COME OUT!<br />

FROM VGCHARTZ.COM<br />

BY EVAN NORRIS<br />

FROM VGCHARTZ.COM


Monster Hunter<br />

World<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

https://www.youtube.com/watch?v=i7oI4ixJCm0<br />

One of the more buzz-worthy gameplay reveals of E3 <strong>2017</strong> belongs to Monster Hunter World, which is coming<br />

to PS4, XOne, and PC next year. The game looks to keep the core mechanics of the series intact, while bringing<br />

in larger, more open worlds with no loading screens. In World, monsters can provoke and attack each other,<br />

and apparently some monsters will only appear if a rival enters its territory. Capcom has confirmed that Monster<br />

Hunter World will support cross-region online multiplayer.


Dragon Ball<br />

FighterZ<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

https://www.youtube.com/watch?v=oBI0MU73nlc<br />

Developed by Arc System Works, the studio behind Guilty Gear and BlazBlue, Dragon Ball FighterZ looks to be<br />

another excellent 2D fighter. The game will support 3 vs. 3 tag-team matches and will include many famous<br />

scenes from the Dragon Ball anime. In addition, it will feature destructible stages and 60 FPS action. Characters<br />

announced so far include Goku, Vegeta, Gohan, Cell, and Frieza.


kirby<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

https://www.youtube.com/watch?v=Cc3PAAije0Y<br />

Nintendo’s hot hybrid saw several new announcements at E3, including a brand new Kirby game with the unimaginative<br />

working title Kirby. The trailer showed the pink hero fighting with melee weapons, inhaling enemies,<br />

and even transforming into an adorable curling stone. One of the more interesting mechanics in the game allows<br />

Kirby to befriend and recruit enemies, who will fight alongside him.


A Way Out<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

https://www.youtube.com/watch?v=yGZGSdgJVPM<br />

EA’s conference at E3 was one of the weaker events, but there was a stand-out game: A Way Out. Developed<br />

by the makers of Brothers: A Tale of Two Sons, A Way Out is a split-screen co-op prison-break adventure. It tells<br />

the story of Leo and Vincent, two convicts who need to work together to escape prison and live life on the run.<br />

“I wanted to make another game that pushed the boundaries on how to tell stories without compromising on<br />

gameplay,” said creator Josef Fares.


Shadow of the<br />

Colossus<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

https://www.youtube.com/watch?v=pdZQ98mWeto<br />

Sony made waves at E3 when it announced a remake of one of its most celebrated games, Shadow of the<br />

Colossus. The game won’t feature any new content but it will include remade assets and an optional “modernized”<br />

control scheme. Bluepoint, the studio behind the PS3 remaster of Ico and Shadow of the Colossus, is<br />

responsible for the remake.


Spider-Man<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

https://www.youtube.com/watch?v=K4zm30yeHHE<br />

Fans have been waiting patiently for new footage of Insomniac’s Spider-Man since last year’s E3, and this week<br />

their patience was rewarded. The game looks gorgeous and dynamic, although a little heavy on scripted quicktime<br />

events. Spider-Man promises to allow many different gameplay choices, including stealth and high-flying<br />

action. Insomniac also hinted at an upgrade system whereby Peter Parker can create new gear.


Far Cry 5<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

https://www.youtube.com/watch?v=WX_h8rneDxU<br />

Ubisoft promises Far Cry 5 is the “largest, most customizable” Far Cry game ever. Set in rural Hope County,<br />

the game pits players against a fanatical and deadly cult called Eden’s Gate. Based on footage from the trailer,<br />

players will be able to recruit guns-for-hire to help do their dirty work. They can even recruit fangs-for-hire in the<br />

form of dog companions. One of the highlights of the Far Cry 5 demo shows a loyal canine attacking a cultist<br />

and then returning to his master with gun in mouth.


Metroid: Samus<br />

Returns<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

https://www.youtube.com/watch?v=UhOx-FpEAQk<br />

Nintendo fans have been clamoring for a new mainline Metroid game for a long time. This E3, they got two! While<br />

Metroid Prime 4 is still just a glimmer in Kensuke Tanabe’s eye, Metroid: Samus Returns is ready for primetime.<br />

A remake of Metroid II, Samus Returns will include a structure similar to the original game but with new controls,<br />

graphics, and gameplay. Among other additions, Samus can now perform a melee counter attack against enemies.


Metro: Exodus<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

https://www.youtube.com/watch?v=7cTJKH1-_sE<br />

The gameplay trailer for Metro: Exodus was one of the more explosive revelations of this year’s E3. Viewers saw<br />

classic Metro gameplay woven into huge, non-linear levels. The game pledges to provide opportunities for both<br />

stealth and deadly combat, in addition to scavenging and crafting opportunities. Moreover, player choices will<br />

affect the fates of fellow survivors.


Super Mario<br />

Odyssey<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

https://www.youtube.com/watch?v=wGQHQc_3ycE<br />

As the first sandbox-style Super Mario in 15 years, Super Mario Odyssey is a major event. The footage shown<br />

this E3 only made it look more consequential. The game seems exceptionally ambitious and extraordinarily<br />

weird, with wacky transformations and levels that include a frozen desert and an urban landscape — which<br />

seems to share more in common with Grand Theft Auto than Super Mario.<br />

BY EVAN NORRIS<br />

FROM VGCHARTZ.COM


AN I<br />

RAINBITE ON TH<br />

VITA<br />

YOUR gaming SAY<br />

Starting with my interview last<br />

week with Nitoris Media, I was interested<br />

in seeing whether I could<br />

start a series of articles interviewing<br />

the developers that are continuing<br />

to make Vita content, as it<br />

provides a fascinating insight into<br />

the minds of these teams. Among<br />

my first choices was Rainbite, developers<br />

of the upcoming 2D topdown<br />

RPG Reverie, who jumped at<br />

the chance to respond to my interview<br />

request.<br />

I was interested in finding out what<br />

made them choose Vita and why<br />

they love the platform so much,<br />

what inspired Reverie’s New Zealand<br />

setting, and what we can expect<br />

from their upcoming game.<br />

First off, tell me a bit about yourselves!<br />

Who makes up Rainbite<br />

and what do you all do?<br />

Rainbite consists of three recent<br />

Software Engineer graduates. Although<br />

we all did the same degree<br />

we have all picked up other skills<br />

that have helped us through the<br />

process of building Reverie. Daniel<br />

does all of the art and business<br />

management, Jared does the vast<br />

majority of the programming, and<br />

Tom does all of the marketing and<br />

promotions. We all contribute to<br />

the design process and help each<br />

other out with our respective jobs<br />

if possible.<br />

I’ve been following the development<br />

of Reverie across social media<br />

for some time and you have an<br />

extremely high level of engagement<br />

with your fans. How difficult<br />

has it been pushing forward development<br />

while taking fan feedback<br />

on board?<br />

It’s been pretty easy and enjoyable<br />

for us to interact and engage with<br />

the audience. We have been, and<br />

continue to work on Reverie full<br />

time so this makes taking feedback<br />

onboard quite easy as we<br />

can make changes on the fly. We<br />

try and respond to all Twitter messages<br />

and replies as we appreciate<br />

the interest in us and the game.<br />

Have you managed to raise awareness<br />

of the game in the broader<br />

gaming media, given a large<br />

amount of outlets no longer cover<br />

Vita news?<br />

Many large video game sites don’t<br />

tend to report much Vita news. Our<br />

main source of raising awareness<br />

is through Twitter where we try to<br />

post content consistently. From<br />

this, niche Vita specific sites have<br />

picked up on Reverie and have<br />

been publishing articles on us. We<br />

also get some of our Twitter followers<br />

posting some content on<br />

Reddit where we have reached the<br />

top post multiple times.<br />

How has the feedback from the<br />

Vita community been to your project<br />

so far?<br />

Getting feedback from others is al-


VGCHARTZ.COM<br />

NTERVIEW WITH<br />

EIR UPCOMING<br />

GAME ‘REVERIE’<br />

FROM VGCHARTZ.COM


ways appreciated in game development<br />

and it’s hard to get a fresh<br />

look at the game with only a 3 man<br />

team. The feedback itself is really<br />

good, we try to take all of it into<br />

consideration and it often leads to<br />

good group discussions about a<br />

certain mechanic or feature.<br />

Aside from people like Gio Corsi, it<br />

seems like Sony have all but given<br />

up on Vita at this point. Did this<br />

public withdrawal of support deter<br />

your development?<br />

We only started developing Reverie<br />

at the end of November 2016 so<br />

we already knew Sony wouldn’t be<br />

releasing more first-party titles. At<br />

that stage we had all but finished<br />

with university and were dedicated<br />

to the idea of creating a game for<br />

the Vita. This was the ideal time for<br />

us as recent graduates to make a<br />

game that we wanted to make, for<br />

a console that we all love.<br />

How has the support from Sony<br />

been in bringing your game to the<br />

handheld?<br />

Sony still has a strong Vita development<br />

support team. The process<br />

has been smooth so far and<br />

we’re sure it’ll stay that way when<br />

we move into the approval process.<br />

Reverie is a 2D Zelda-esque game<br />

which is a genre that is sorely lacking<br />

on Vita. Was this genre choice<br />

a reaction to that or a natural decision<br />

for the team?<br />

A bit of both. The three of us love<br />

the 2D Zelda games and we wanted<br />

to fill the gap for this type of<br />

game on the Vita. We are proud<br />

with what we have managed to<br />

accomplish with Reverie so far and<br />

are pleased to see the Vita audience<br />

has been so receptive of the<br />

project.<br />

You seem to have based the game<br />

heavily on New Zealand culture<br />

and folklore. What inspired you to<br />

use this setting and how easy was<br />

it to adapt this into a game world?<br />

We were inspired to set the game<br />

in New Zealand as we were born<br />

and raised here. Any environmental<br />

or cultural aspects in Reverie<br />

are easy for us to implement as<br />

we have been exposed to it for<br />

the majority of our lives. We also<br />

have used a lot of our own memories<br />

and experiences of summer<br />

holidays as children to influence<br />

some of the buildings, people and<br />

environments you explore on the<br />

island.<br />

You previously worked on a student<br />

project named Slick: Ruff Justice.<br />

How did the lessons learned<br />

from that game affect the development<br />

of Reverie?<br />

Nearly every aspect of development<br />

has been improved since<br />

Slick. We all improved our individual<br />

skill sets in different fields during<br />

the development of Slick which<br />

has led each of us to be more proficient<br />

in our roles while creating<br />

Reverie. Also we’ve found that a<br />

smaller team is easier to manage<br />

in some ways, especially with a<br />

very focused title like Reverie. We<br />

could list each lesson learned but<br />

there are too many to count!<br />

How far along in development are<br />

you at present?<br />

We are well past the halfway mark<br />

in development. Setting up the<br />

base mechanics of the game took<br />

some time out of creating the content<br />

but at this stage we are all focused<br />

on finishing the world.


What engine is the game built in<br />

and have you had any difficulties<br />

getting things running on Vita?<br />

Reverie is being built in Unity, which<br />

we understand has some negative<br />

connotations in the Vita community.<br />

We’re confident that we<br />

can provide a quality experience.<br />

We’ve been working hard to make<br />

sure the game is as efficient as it<br />

can be, and at this stage the game<br />

is 60fps with no drops.<br />

What elements are you adding to<br />

ensure Reverie remains unique in<br />

the genre?<br />

The main difference is the setting<br />

and time period. Reverie is<br />

set on an island off the coast of<br />

New Zealand in the early 2000s.<br />

Most games in the action/adventure<br />

genre are in a fantasy world,<br />

however, Reverie is set in more<br />

modern times. This influences the<br />

design of the items, dungeons and<br />

other areas of the map.<br />

What is the estimated length of<br />

the game going to be? Anything to<br />

encourage multiple playthroughs?<br />

We’re looking at 5-8 hours for the<br />

main story, and 7-10 hours for<br />

completionists. There aren’t extra<br />

difficulties, but there is some postgame<br />

content for players to enjoy.<br />

If we get a platinum trophy we<br />

want it to be achievable in a single<br />

playthrough.<br />

Will the game be PlayStation TV<br />

compatible?<br />

Yes absolutely. It looks great both<br />

on the Vita screen and on a big TV.<br />

With the advent of physical indie<br />

releases through publishers like<br />

Limited Run Games, will you be<br />

looking towards a physical release<br />

of Reverie?<br />

We’d certainly love to do a physical<br />

release, we hope to have something<br />

to announce in this area over<br />

the next few months!<br />

Is there a chance we will see more<br />

Vita games from you beyond Reverie?<br />

There’s definitely a chance! It’s a<br />

fantastic console and we all love<br />

handhelds, so if we can, we will.<br />

What are some of your favourite<br />

games that you’ve played on Vita?<br />

Let’s go by person for this one!


Daniel:<br />

I’ve been playing Tales of Hearts<br />

R and Muramasa recently, which<br />

are both great fun. World of Final<br />

Fantasy, Ys Celceta, Yomawari and<br />

Disgaea 4 are on my backlog to<br />

finish, and I’m anticipating the release<br />

of Demon Gaze 2 this year.<br />

My all-time favourite is Persona 4<br />

Golden though. Hatoful Boyfriend<br />

needs a special mention too!<br />

Jared:<br />

My overall favourite Vita games<br />

are Severed, Uncharted: Golden<br />

Abyss, Tearaway. Recently I have<br />

been playing some of the more realistic<br />

racing games which I have<br />

been enjoying quite a lot. My most<br />

recent platinums are Need for<br />

Speed: Most Wanted and WRC4.<br />

Tom:<br />

I like playing some of the trilogies<br />

that come out like Ratchet and<br />

Clank and Jak and Daxter. Recently<br />

though I have been playing Bastion<br />

and I’m really enjoying it.<br />

Finally - which of Vita models is<br />

your favourite (LCD or OLED)?<br />

The team is split on what we think<br />

is the best version. We wish we<br />

could take the screen of the OLED<br />

with the design of the slim model!<br />

Any Vita is a good Vita though!<br />

I want to thank Daniel, Jared, and<br />

Tom for agreeing to hold this interview<br />

with me. You can follow updates<br />

on the game via the developer’s<br />

Twitter account as they get<br />

closer to release.<br />

BY ADAM CARTWRIGHT<br />

FROM VGCHARTZ.COM


YOUR gaming SAY<br />

At E3 <strong>2017</strong>, Microsoft announced<br />

that Xbox Original games would<br />

soon be compatible with Xbox One.<br />

The announcement was met with<br />

unanimous praise, with Xbox’s Phil<br />

Spencer going on to say that the<br />

Xbox Original games would “look<br />

better and play better across the<br />

Xbox family”. Unfortunately, Microsoft<br />

also went on to say that the<br />

Xbox Original library on Xbox One<br />

would be smaller than the Xbox<br />

360 library on Xbox One. We here<br />

at Sticky Trigger love the original<br />

Xbox, and have chosen the OG<br />

Xbox games we feel need to be<br />

playable on Xbox One.<br />

5 XBOX<br />

ORIGINAL<br />

GAMES<br />

THAT<br />

NEED TO<br />

COME TO<br />

XBOX<br />

ONE<br />

ARTICLE THANKS TO<br />

STICKYTRIGGER.COM


SID MEIER’S PIRATES!<br />

- Nick Getley<br />

Xbox and Rare’s upcoming Sea of<br />

Thieves looks like it’s going to be a<br />

massive hit, and what better way to<br />

get people excited for the swashbuckling<br />

MMO than by releasing Sid<br />

Meier’s Pirates! On Xbox One? With<br />

a fantastic mix of sailing, plundering,<br />

trading, sword-fighting, cannon-fire<br />

and festive dancing (yep, you heard<br />

that right), Pirates! Has something to<br />

offer everyone.<br />

Players are cast a young boy on a<br />

quest to avenge the murder of his<br />

father and kidnapping of his mother<br />

and sister. After overthrowing<br />

the cruel captain of a ship, players<br />

are able to become career pirates,<br />

pirate-hunters, traders, treasurehunters<br />

and more. They’re also able<br />

to solve mysteries and reunite their<br />

family, if they’re able to locate and<br />

defeat the infamous Bartholomew<br />

“Black Bart” Roberts.<br />

speak almost identically to the language<br />

spoken in The Sims, and the<br />

game’s animation and art style is<br />

bright and charming. It’s very easy to<br />

get sucked into the game, and it isn’t<br />

long before players find themselves<br />

capturing more powerful ships, upgrading<br />

them, hiring rare crew members<br />

and acquiring rare loot. It’s also<br />

refreshingly non-linear in its design –<br />

you can complete the main quest in<br />

your own time or leave it all together.<br />

After all, having a family means having<br />

to share all that loot, right?<br />

As serious as Pirates! Narrative is<br />

though, the game itself is very accessible<br />

and humorous. Characters


THE ELDER SCROLLS III:<br />

MORROWIND<br />

- Nick Getley<br />

Many people regard The Elder Scrolls<br />

III: Morrowind as the finest entry in<br />

the series, and the game that put<br />

Bethesda on the map. Cast as an<br />

outlander who would go on to save<br />

the entire continent of Vvardenfell,<br />

players will experience a mix of exploring,<br />

combat, magic and mystery<br />

that only an Elder Scrolls title can<br />

deliver. With people experiencing<br />

what made Morrowind so special in<br />

the latest Elder Scrolls Online expansion,<br />

‘The Elder Scrolls Online:<br />

Morrowind’, there’s no better time to<br />

jump into the original and experience<br />

what made it so special.<br />

In a time when RPGs were very<br />

similar and even then, quite rare,<br />

Bethesda dared to create a first<br />

and third-person RPG that reflected<br />

real-life social issues such as politics<br />

and racism. It had a unique art style,<br />

massive sense of scale, almost 200<br />

fully readable books, a massive set<br />

of skills and abilities, and it was quite<br />

challenging. It was the perfect openworld<br />

game that didn’t hold your<br />

hand every step of the way – for<br />

some quests you were simply given<br />

notes on how to get to your destination,<br />

there weren’t any magic compasses<br />

or quest markers, you had to<br />

learn the environment and trust your<br />

instincts.<br />

While Oblivion and Skyrim were thoroughly<br />

enjoyable games, many gamers<br />

hold a special place in their heart<br />

for Morrowind. It was harsh and unforgiving,<br />

but that’s what many gamers<br />

crave. Perhaps even more so<br />

these days.


TIMESPLITTERS 2 AND<br />

TIMESPLITTERS: FUTURE<br />

PERFECT<br />

- Nick Getley<br />

Xbox and Rare’s upcoming Sea of<br />

Thieves looks like it’s going to be a<br />

massive hit, and what better way to<br />

get people excited for the swashbuckling<br />

MMO than by releasing Sid<br />

Meier’s Pirates! On Xbox One? With<br />

a fantastic mix of sailing, plundering,<br />

trading, sword-fighting, cannon-fire<br />

and festive dancing (yep, you heard<br />

that right), Pirates! Has something to<br />

offer everyone.<br />

Players are cast a young boy on a<br />

quest to avenge the murder of his<br />

father and kidnapping of his mother<br />

and sister. After overthrowing<br />

the cruel captain of a ship, players<br />

are able to become career pirates,<br />

pirate-hunters, traders, treasurehunters<br />

and more. They’re also able<br />

to solve mysteries and reunite their<br />

family, if they’re able to locate and<br />

defeat the infamous Bartholomew<br />

“Black Bart” Roberts.<br />

As serious as Pirates! Narrative is<br />

though, the game itself is very accessible<br />

and humorous. Characters<br />

speak almost identically to the language<br />

spoken in The Sims, and the<br />

game’s animation and art style is<br />

bright and charming. It’s very easy to<br />

get sucked into the game, and it isn’t<br />

long before players find themselves<br />

capturing more powerful ships, upgrading<br />

them, hiring rare crew members<br />

and acquiring rare loot. It’s also<br />

refreshingly non-linear in its design –<br />

you can complete the main quest in<br />

your own time or leave it all together.<br />

After all, having a family means having<br />

to share all that loot, right?


THE ELDER SCROLLS III:<br />

MORROWIND<br />

- Nick Getley<br />

Many people regard The Elder Scrolls<br />

III: Morrowind as the finest entry in<br />

the series, and the game that put<br />

Bethesda on the map. Cast as an<br />

outlander who would go on to save<br />

the entire continent of Vvardenfell,<br />

players will experience a mix of exploring,<br />

combat, magic and mystery<br />

that only an Elder Scrolls title can<br />

deliver. With people experiencing<br />

what made Morrowind so special in<br />

the latest Elder Scrolls Online expansion,<br />

‘The Elder Scrolls Online:<br />

Morrowind’, there’s no better time to<br />

jump into the original and experience<br />

what made it so special.<br />

In a time when RPGs were very<br />

similar and even then, quite rare,<br />

Bethesda dared to create a first<br />

and third-person RPG that reflected<br />

real-life social issues such as politics<br />

and racism. It had a unique art style,<br />

massive sense of scale, almost 200<br />

fully readable books, a massive set<br />

of skills and abilities, and it was quite<br />

challenging. It was the perfect openworld<br />

game that didn’t hold your<br />

hand every step of the way – for<br />

some quests you were simply given<br />

notes on how to get to your destination,<br />

there weren’t any magic compasses<br />

or quest markers, you had to<br />

learn the environment and trust your<br />

instincts.<br />

While Oblivion and Skyrim were thoroughly<br />

enjoyable games, many gamers<br />

hold a special place in their heart<br />

for Morrowind. It was harsh and unforgiving,<br />

but that’s what many gamers<br />

crave. Perhaps even more so<br />

these days.


TIMESPLITTERS 2 AND<br />

TIMESPLITTERS: FUTURE<br />

PERFECT<br />

- Nick Getley<br />

After the success of GoldenEye 64,<br />

many of Rare’s designers left the<br />

company and founded a new studio,<br />

Free Radical Design. Free Radical<br />

are possibly best known for the<br />

Timesplitters series of games, two<br />

of which were available on the original<br />

Xbox.<br />

Timesplitters see players fighting in<br />

a war that takes place throughout a<br />

number of different time periods and<br />

locations. The titular Timesplitters<br />

are a race of aliens (or are they?)<br />

that wreak havoc as they travel<br />

through time using the Time Crystals.<br />

While the original Timesplitters<br />

cast players as a number of different<br />

characters, Timesplitters 2 saw<br />

players cast as Sergeant Cortez and<br />

Corporal Hart, who leap through time<br />

portals in order to recover the Time<br />

Crystals and end the war. It also introduced<br />

a number of different objectives<br />

that players must complete<br />

in order to beat a level.<br />

Timesplitters 2 has a fantastic<br />

cartoon-like art style that perfectly<br />

compliments its sense of humour.<br />

While fans certainly appreciated the<br />

campaign, the series was all about<br />

multiplayer, and featured a staggering<br />

192 different characters to unlock<br />

– each with their own unique<br />

voice acting and dialogue! There<br />

was also a map editor included, as<br />

well as the ability for 16 player multiplayer<br />

through LAN.<br />

Timesplitters: Future Perfect somehow<br />

had even better multiplayer<br />

features (including online play), but<br />

also had a much improved campaign<br />

mode. Instead of Cortez and<br />

Hart blending into different time periods<br />

with disguises, Cortez partners<br />

up with people from different time<br />

periods, making for some hilarious<br />

interactions.<br />

Timesplitters 2 and Timesplitters:<br />

Future Perfect are two of the best<br />

FPS games that were on the Xbox<br />

Original. We desperately need a new<br />

game in the series (don’t even get<br />

me started on how impossible that<br />

would be) but re-living all that addictive<br />

multiplayer and brilliant singleplayer<br />

on the Xbox One will definitely<br />

suffice.


STAR WARS: KNIGHTS<br />

OF THE OLD REPUBLIC<br />

- Caleb Whelan<br />

Bioware’s smash hit Star Wars:<br />

Knights of the Old Republic has<br />

become a cornerstone for not only<br />

RPG’s but all games that wish to<br />

captivate and inspire their audience.<br />

KOTOR’s well written story and beautiful<br />

environments still hold merit in<br />

today’s gaming community but it isn’t<br />

just the incredible environments and<br />

excellent narrative that made KO-<br />

TOR an instant hit, building from the<br />

Star Wars mythos Bioware built on<br />

and introduced new concepts within<br />

the Star Wars narrative, this in turn<br />

inspired a sequel, a MMORPG and<br />

countless books.<br />

and interesting character development<br />

make it a must have game to<br />

be on the Xbox original backwards<br />

compatibility list, it was also my entry<br />

point into the exciting and everchanging<br />

worlds of RPG’s and will<br />

always remain a title I continue to go<br />

back to.<br />

All this being said, the characters<br />

are what truly make this a hit, the<br />

introduction of favourites like Bastila<br />

and Darth Revan and showing their<br />

development throughout the story is<br />

what truly captured the hearts and<br />

minds of so many who played this<br />

title. KOTOR not only inspired people<br />

to explore and expand upon its own<br />

narrative, but it would later help inspire<br />

the Epic space adventure franchise,<br />

Mass Effect.<br />

It is without any doubt in my mind that<br />

without the introduction of Knights of<br />

the Old Republic the gaming industry<br />

would not be what it is today and we<br />

as gamers would have missed many<br />

of the franchises we hold dear today.<br />

Knights of the Old Republic with<br />

its immense story, beautiful scenery


JET SET RADIO FUTURE<br />

- Hope Corrigan<br />

Jet Set Radio Future is the best<br />

game on the original Xbox and I will<br />

straight up graffiti anyone who argues<br />

otherwise.<br />

If you haven’t guessed it Jet Set Radio<br />

Future is a game about graffiti,<br />

rollerblades, and sweet street soul.<br />

The game was an Xbox exclusive<br />

made by Sega and is the sequel to<br />

Jet Set/Grind Radio on the Dreamcast.<br />

Opinions are quite divisive on<br />

which is the better game, but I feel<br />

that the Xbox’s JSRF blows the original<br />

out of the water due to its incredible<br />

flow and more open world.<br />

Set in a futuristic re-imagining of<br />

Tokyo you play as a street punk<br />

equipped with rocket skates and<br />

spray cans. Along with your crew full<br />

of unlockable characters you take<br />

to the streets to bring down a harsh<br />

regime and corrupt police by covering<br />

their propaganda with street<br />

art. A complex series of grinds, wall<br />

rides, and jumps are often required<br />

to reach all the targets and unlock<br />

all the secrets in the world and no<br />

game for me has ever matched that<br />

feeling of accomplishing the perfect<br />

combination of moves.<br />

Along with fighting the man other<br />

street gangs can get in your way, so<br />

races, ball games, and literal tag battles<br />

also come into play as you explore<br />

the world. Accompanied by the<br />

funkiest soundtrack ever to grace<br />

the Xbox and levels as crazy and<br />

beautiful as an actual rollercoaster<br />

or pyramid city JSRF never fails to<br />

entertain.<br />

It would be a real shame for this<br />

game not to make it to backward<br />

compatibility with its unique style,<br />

unbeatable flow, and fairly large cult<br />

following. Additionally, I would probably<br />

cry.


NEWS<br />

VGCHARTZ.COM<br />

RISE OF THE TOMB<br />

RAIDER XBOX ONE<br />

X ENHANCEMENTS<br />

REVEALED<br />

FROM VGCHARTZ.COM<br />

Square Enix and Crystal Dynamics<br />

have released the list of Xbox One<br />

X enhancements for Rise of the<br />

Tomb Raider.<br />

Xbox One X players can choose<br />

from one of three visual modes,<br />

including:<br />

• Native 4K: (full 3840 by 2160)<br />

for highest fidelity resolution<br />

• Enriched Visuals for stunning<br />

graphic upgrades<br />

• High Frame Rate for the<br />

smoothest possible gameplay<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

https://www.youtube.com/watch?v=2TvYAlSNEk8<br />

New Xbox One X tech enhancements<br />

for Rise of the Tomb Raider<br />

include:<br />

• HDR display support for more<br />

vibrant and accurate color representation<br />

technology<br />

• Spatial audio support, including<br />

Dolby Atmos, for true 3D audio<br />

• Enhanced texture resolution<br />

for Lara Croft, NPCs, and environments,<br />

leveraging additional<br />

memory offered by the Xbox<br />

One X<br />

• Improved anti-aliasing for immersive<br />

realistic details<br />

Additional visual enhancements<br />

include:<br />

• Improved volumetric lights<br />

• Improved reflections<br />

• Enhanced foliage<br />

• Upgraded polygonal detail<br />

• Amplified texture filtering<br />

Rise of the Tomb Raider is available<br />

now for the PlayStation 4, Xbox<br />

One and Windows PC.<br />

BY WILLIAM D'ANGELO<br />

FROM VGCHARTZ.COM


YOUR gaming SAY<br />

KINGS GAMING<br />

CLUB REMAINS<br />

UNDEFEATED IN<br />

COUNTER-STRIKE:<br />

GLOBAL OFFENSIVE


August 23, <strong>2017</strong> – After forming<br />

as an organization less than two<br />

months ago, Kings Gaming Club’s<br />

male Counter-Strike: Global Offensive<br />

(CS:GO) team has already<br />

scooped up two titles to their<br />

name.<br />

This past weekend the team took<br />

out both the Unikrn Australian<br />

Showdown and the ESL AU/NZ<br />

<strong>2017</strong> Season 2 CS:GO Championship,<br />

picking up over $7,500 in<br />

prize money in the process. In addition,<br />

the men’s team remains undefeated<br />

across every tournament<br />

they’ve entered, winning 33 maps<br />

and only dropping 7. The team did<br />

not drop a single match over the<br />

course of the two tournaments.<br />

These results have not gone unnoticed<br />

by the international community,<br />

with Kings rocketing from<br />

180th to the 69th ranked team in<br />

the world.<br />

In the Unikrn Australian Showdown,<br />

Kings beat Athletico and<br />

the number-one-ranked Australian<br />

team Chiefs to qualify for the finals.<br />

In the finals Kings once again<br />

beat Athletico two maps to one in<br />

order to pick up the title and the<br />

AU$5,000 top prize.<br />

At the ESL Seasons 2 Championships,<br />

Kings had the highest number<br />

of points and won the most<br />

maps throughout the qualifying<br />

stages, and went directly to the<br />

tournaments finals. In the finals,<br />

it was a tense best-of-five series<br />

against Avant Garde, with Kings<br />

managing to take the title three<br />

maps to two and taking home over<br />

$2,500 in prize money.<br />

The team is hoping to continue<br />

this success across 3 more tournaments<br />

that they have entered,<br />

which includes the Extremesland<br />

<strong>2017</strong>, which the team has already<br />

qualified for the ANZ finals and a<br />

chance to attend the tournament<br />

finals in China, and the ISEF Australian<br />

Finals, which is for a chance<br />

to represent Australia in the International<br />

e-Sports Federation finals<br />

in South Korea.<br />

Celebrating this incredible achievement,<br />

Annabelle Harper, Kings<br />

Gaming Club Founder and CEO<br />

said, “The team has been performing<br />

better than I could’ve hoped for<br />

and this is only the beginning. Only<br />

seven weeks after forming the org<br />

and already taking home two titles<br />

is amazing, and I can’t wait to see<br />

what the future holds.”<br />

Follow Kings Gaming at:<br />

www.facebook.com/kingsgamingclub/<br />

https://twitter.com/kingsgclub


The first new Dragon Ball TV series<br />

in nearly 20 years!<br />

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SEPTEMBER 6TH.<br />

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©BIRD STUDIO/SHUEISHA, TOEI ANIMATION


C O S P L


AY


COSPLAY<br />

Photographer: Straight 8 Photography


Welcome back to LIVE <strong>Magazine</strong><br />

Sara! You’ve been cosplaying for a<br />

while now- what, if anything, have<br />

you seen change in cosplay?<br />

More than anything, I’ve just seen<br />

growth. There’s no stereotype of<br />

what the average cosplayer is or<br />

looks like anymore. That, I love!<br />

What about cons, have they<br />

changed?<br />

Cons are getting bigger and bigger<br />

and they’re looking more and<br />

more the same. This is unfortunate<br />

because before each event had its<br />

own unique spin. I’d like for that to<br />

come back.<br />

Just on change, many cosplayers<br />

buy wigs, are they better then when<br />

you first started??<br />

I learned to understand the importance<br />

of a good wig as I started<br />

moving along. The quality ones were<br />

always there, I just didn’t want to<br />

shell out the cash!<br />

Ok on to your costumes, what’s<br />

been your favourite cosplay so far?<br />

Probably Silk because it’s so easy<br />

and comfortable!<br />

And your least favourite?<br />

Probably Gamora because the paint<br />

to take so long and costs me money<br />

every time I wear it! But I love being<br />

her so it’s hard to pick!<br />

Let’s talk about social media for a<br />

minute, you’ve got a large following,<br />

what social media channels are you<br />

using and what do you feel suits you<br />

best?<br />

Since Facebook has limited their organic<br />

reach so drastically, Instagram<br />

has become my new go to. I never<br />

really had a presence on Twitter, but<br />

I’m seeing an increase there as well.<br />

Are you doing many self portraits?<br />

We hear you’ve got your own camera<br />

and have been experimenting?<br />

I’ve been trying, but it’s so hard for<br />

me to carve out time. I really want<br />

to get to a point where I can shoot<br />

all of my costumes and not have to<br />

worry about scheduling with photographers<br />

and getting print rights etc. I<br />

want to be my own woman!<br />

One thing we see many cosplayers<br />

do is open a print store, how difficult<br />

is that and do you feel it’s generating<br />

many sales for you?<br />

It isn’t difficult so much as it can be<br />

time-consuming. I work on it a little<br />

bit each week if need be. I have<br />

never pushed sales since that was<br />

never my goal for getting into costuming.<br />

People kept asking for prints,<br />

so I open the store. Everything I get<br />

from prints just goes back to the<br />

craft fund.<br />

One question we get is - do cosplayers<br />

make an income from their art?<br />

What would you say?<br />

Some can. As far as full-time goes,<br />

there are very few that can do that<br />

successfully. Usually it’s supplemented<br />

by other types of modeling.<br />

Costuming full-time would be the<br />

dream for me, but I don’t think my<br />

style would be as lucrative as some<br />

of the others out there.<br />

Talk to us about the Arizona Avengers...<br />

I’m coming up on my fifth year of being<br />

a member! It’s so exciting and are<br />

growing so much in the Phoenix area<br />

and in Tucson. Our busy season for<br />

events is coming up and I can’t wait<br />

to meet all of our new recruits from<br />

Phoenix Comicon.<br />

If people want to know more about<br />

you or the Arizona Avengers group<br />

where should they go?<br />

Saramonicosplay.com<br />

IG @saramonicosplay<br />

Twitter @krayolakid<br />

ONLINE:<br />

www.saramonicosplay.com<br />

www.instagram.com/saramonicosplay<br />

www.twitter.com/krayolakid


Photographer: Tony Julius Photography


Photographer: M3 Photography


Photographer: Courtex Studios


COSPLAY<br />

AMAZON<br />

Mandy<br />

Photographer: Patrick Sun


Welcome back to <strong>Live</strong> <strong>Magazine</strong>, it’s<br />

been a while since we caught up, tell<br />

us what you’ve been up to?<br />

Thank you so much for revisiting<br />

me! It has been a little while! I have<br />

been sewing nonstop, both for my<br />

business and for myself! With that<br />

and a bit of a move, I’ve been going<br />

nonstop! I hope you guys have been<br />

doing great, as well!<br />

Now just in case a reader missed our<br />

first interview, where are you based<br />

and what do you do with regard to<br />

cosplay and costuming?<br />

Well, now I’m based back in the<br />

northeastern US...I think during our<br />

last interview I was still in Florida?<br />

I have been cosplaying for almost<br />

15 years now, and I am a full time<br />

seamstress! I make costumes,<br />

gowns, and anything else clients<br />

need full time. I love it, honestly.<br />

Being a costume designer and<br />

cosplayer, have you ever had a<br />

commission that turned out so well<br />

you wanted to keep it?<br />

There’s definitely been a few that<br />

I was like “Ahhhhh man, I kind of<br />

want to wear this!!”, but it’s honestly<br />

probably more rewarding to see<br />

someone else get to wear it, and see<br />

how much fun they have in it! Seeing<br />

someone feel strong, sexy, beautiful<br />

or cute in something I made for them,<br />

and how it changes how they carry<br />

themselves...there’s nothing like it. I<br />

LOVE seeing that.<br />

....but there’s still some that’d be fun<br />

to wear! *laughs*<br />

What’s been some of your favourite<br />

cosplays you’ve done?<br />

This is always such a tough question.<br />

I love the ones that are a challenge<br />

to make (like my Queen of Hearts or<br />

Armored Wonder Woman, but those<br />

ones also tend to be really difficult<br />

to wear! I also just love the ones that<br />

REALLY change my appearance:<br />

like painting myself to be Hera the<br />

Twi’lek, or my Draenei! But truthfully,<br />

I’ll always be partial to bad-ass<br />

women!!<br />

What about commissions, what’s<br />

some highlights?<br />

This is going to sound so silly, but<br />

probably my favorite one this year<br />

was a K2SO Motion Capture suit I<br />

made for RobbyIdol, since he looks<br />

so much like Alan Tudyk! It was<br />

amazing to see people respond to it<br />

at Star Wars: Celebrations!<br />

​<br />

Other than that? All of the Yuri On<br />

Ice costumes I’ve been able to make<br />

for people! I just love the costumes<br />

in that show, and my customers look<br />

SO GOOD in them!!!<br />

Is this a full time role for you or a part<br />

time passion?<br />

Oh, full time! I have always worked<br />

for myself doing creative and<br />

productive jobs (before this I owned<br />

a business as a decorative painter/<br />

faux finisher/restoration). Stepping<br />

into doing sewing full time just<br />

seemed natural, I loved to sew so<br />

much, and as soon as I started<br />

taking commissions, it took off to<br />

the point where I was overwhelmed.<br />

I feel really grateful to be able to do<br />

this full time, even if owning your own<br />

business is nonstop!<br />

Tell us about your Ms Marvel costume,<br />

you had some reservations right?<br />

I did! I hadn’t really seriously<br />

considered doing her, though my<br />

friend Yaya kept encouraging it. I<br />

kept making excuses to put it off--<br />

until she literally mailed me fabric<br />

to make it *laughs* she’s kind of<br />

amazing like that! So I made it, and<br />

the response shocked me. People<br />

seem to really like it, and I love the<br />

character’s designs so much I made<br />

a second outfit of hers, as well,<br />

putting more of my own personal<br />

spin on it!​<br />

What’s coming up for the rest of the<br />

year, anything you can share with<br />

us?<br />

I have a few I’ve announced, and a<br />

few I hope to do but haven’t in case<br />

I don’t have time in the next few<br />

months *laughs*<br />

I’ve got Captain Phasma from Star<br />

Wars: The Force Awakens well under<br />

way, as well as the Flowerstorm King<br />

Danaan from Berserk (a fairy with<br />

way too many wings everywhere!!),<br />

and the beautiful Hippolyta from the<br />

Wonder Woman movie. I post lots of<br />

progress photos on my Instagram<br />

(AmazonMandy) if anyone wants to<br />

see how they’re going, as well as<br />

tutorials!


Photographer: Robby Idol


a financial priority. If you have to<br />

choose between fabric and eating,<br />

please eat!!! Cons and cosplay can<br />

always wait.<br />

5) Sounds cheesy, but follow your<br />

heart, in cosplay & in life. If it feels<br />

uncomfortable or bad, don’t do it. If<br />

your cos-pals make you feel bad,<br />

time to step back. If you feel unsafetime<br />

to remove yourself. Cosplay<br />

should be a positive experience.<br />

Don’t lose sight of yourself.<br />

​<br />

We’d love to share more of your<br />

work, where can readers see more?<br />

What about some tips for readers<br />

who are working on costumes, can<br />

you share say 5 quick tips?<br />

1) Practice, practice, practice! It<br />

takes years of different techniques<br />

and experiments to learn skills!<br />

2) Use tutorials & follow directions!<br />

There’s so many more resources out<br />

there now than there were just a few<br />

years ago...take advantage of that!<br />

Thank you so much! I post just<br />

about everything on my Instagram:<br />

AmazonMandy!<br />

I’m easiest to contact for commissions<br />

by messaging on my Facebook:<br />

CommissionsByAmazonMandy<br />

And to just chat and see what is going<br />

on in my day: Twitter: AmazonMandy<br />

Thank you so much for the chance<br />

to talk with you again! I hope more<br />

and more people come to fall in love<br />

with this quirky hobby I love so much!<br />

Mandy<br />

3) Don’t get discouraged! We ALL<br />

make mistakes, still do! It’s the only<br />

way to learn and improve!<br />

4) Prioritize. I have customers who<br />

tell me how tight their budget is,<br />

or they can’t afford this or that...<br />

that’s OK!! I tell them: Cosplay isn’t<br />

ONLINE:<br />

www.instagram.com/amazonmandy<br />

www.twitter.com/amazonmandy<br />

www.facebook.com/CommissionsByAmazonmandy


Photographer: Robby Idol


AMAZON<br />

Mandy<br />

Photographer: Robby Idol


Photographer: Robby Idol


COSPLAY<br />

JATSTV


This interview is very much overdue.<br />

When you think of cosplay video you<br />

think of artists like JATSTV - who’ve<br />

been creating brilliant videos for a<br />

while now- Adem, tell us how it all<br />

began.<br />

It all began in March 2014, I met my<br />

business partner Carl through our<br />

day job. He pitched an idea to create<br />

an episodic gaming and tech news<br />

show called JATSTV, which stood<br />

for ‘Just Another Tech Show TV’. I<br />

got excited for the opportunity and<br />

we were trying to figure out when<br />

to have our debut. Since Oz Comic<br />

Con was in April 2014, I suggested<br />

we should go there, make our first<br />

episode, interview people and make<br />

a cosplay music video. We had<br />

checked out other cosplay videos<br />

on Youtube in the US, figured with<br />

our skill set, we could something<br />

similar or better, here in Australia.<br />

Once we got there, I quickly realised<br />

I wasn’t cut out to be an interviewer<br />

or a news reporter, so we quickly<br />

switched our focus towards the<br />

cosplay music video. On April 11<br />

2014, we released our first video<br />

and it was a hit locally. We were<br />

surprised at the positive reaction<br />

and clear lack of this kind of media<br />

in the cosplay community, so we<br />

decided drop acronym and focus on<br />

gaming and cosplay content.<br />

You do video and still - what’s the<br />

main media you favour?<br />

We live for video! Although we’re not<br />

media racists, the photos are nice<br />

too. I asked James, who I also knew<br />

from our day job, if he would like to<br />

take photos for us and has been<br />

with us since. I personally have been<br />

dabbing into photo manipulation<br />

myself to develop my skills and help<br />

bring characters to life.<br />

Video is a very different medium<br />

for cosplay - you see dozens of<br />

photographers at cons and then<br />

sharing on social media, but video<br />

not so much... why is that do you<br />

think?<br />

Video is both more expensive to<br />

produce (the gear costs more,<br />

unless your doing it on the cheap,<br />

and the results reflect this), and time<br />

consuming in post production. A<br />

photo can be taken in an instant, but<br />

video is 25 or 50 photos a second,<br />

each and every one having to be<br />

perfect. Videography in general is<br />

more of an aquired skill as opposed<br />

to picking up a (photo) camera and<br />

giving it a shot. If you look at our<br />

very first video vs our recent work,<br />

you will probably notice we’ve been<br />

learning!<br />

Tell us a bit about your gear - what<br />

do you use to create your videos<br />

and what software?<br />

We primarily shoot with a Sony A7s<br />

MKii body, various lenses, a Ronin-M<br />

for nice smooth shots, a Phantom<br />

4 Pro for nice smooth aerial shots,<br />

a Sony RX10ii for additional angles<br />

or super-slow-mo shots. We put it<br />

all together in Adobe Premiere Pro<br />

CC and use Adobe After Effects for<br />

special effects.<br />

How long does a video take to<br />

create?<br />

Depends on the amount of footage,<br />

how much special effects are<br />

required and if we’re away. The<br />

PAX 2016 video was done in about<br />

an hour, back at the hotel room in<br />

Melbourne and our most recent<br />

video for Supanova Perth <strong>2017</strong> was<br />

overnight. We have been leaning<br />

a bit away from special effects in<br />

favour of releasing videos in a timely<br />

manner.<br />

What’s been your favourite project<br />

so far?<br />

Carl and I are really happy with our<br />

latest video for Supanova Perth<br />

<strong>2017</strong>. We only decided the music<br />

track the night before the convention<br />

and had no idea what to expect at<br />

the convention. While we had plans<br />

for the type of shots we wanted, we<br />

pretty much winged it on Saturday.<br />

When we checked the footage that<br />

night, we knew we had something<br />

really special coming together and<br />

this was our 2nd time trying lip<br />

syncing, which added another layer<br />

of difficulty. The Perth community<br />

was very passionate and supportive<br />

about the idea, which made it much<br />

easier to edit and release overnight.<br />

Ok the big question - why do you<br />

spend so much time and money<br />

doing this? Is there an income here?<br />

You could say it’s a passion project<br />

of ours. As a cosplayer myself, we<br />

know the amount of time and effort<br />

is put into cosplay, with very little<br />

return. So we wanted give back to


the community a montage of their<br />

hard work, a sense of recognition. It<br />

is also a good way for a community<br />

to get together for a common cause<br />

and have fun. A cosplayer from<br />

Perth named Terranous has the line<br />

‘It’s called CosPLAY because it’s<br />

meant to be FUN’ on the back of<br />

his cosplay card, we couldn’t agree<br />

more and believe video is the best<br />

way to capture and represent that.<br />

2 years ago, Carl and I started a<br />

company together called AC Films,<br />

JATSTV is a brand of that. We bought<br />

our own equipment and get income<br />

from wedding videos, covering 4WD<br />

events and making corporate videos,<br />

such as adverts and real estate.<br />

The problem with video production<br />

industry, it’s not consistent income<br />

and there are times where things get<br />

tight. This obviously has an effect of<br />

which conventions we can go to,<br />

since Carl lives in Perth, managing<br />

the business, while I live in Adelaide<br />

focusing on JATSTV.<br />

What’s coming up for you guys in<br />

<strong>2017</strong>?<br />

Now that Supanova Perth is done and<br />

dusted, we believe our next project<br />

will be PAX again. We are looking<br />

forward to going to other states<br />

such as Sydney and Queensland<br />

sometime soon.<br />

Finally where can readers go and<br />

see your work?<br />

www.facebook.com/JATSTV<br />

www.youtube.com/JATSTV<br />

Instagram @JATSTV<br />

From a business point of view, we<br />

are treating these cosplay videos as<br />

advertising for what we are capable<br />

of and bring positive attention to<br />

conventions and cosplay. It has lead<br />

us to amazing opportunities, such as<br />

filming/editing a local indie short film<br />

Are We Heroes last year and getting<br />

Carl’s flights covered to come to<br />

Adelaide and film cosplayers for<br />

advertising purposes.<br />

In an ideal world, we would love to<br />

travel Australia and maybe even<br />

internationally, making cosplay<br />

videos full time, quit our day jobs. The<br />

only way we could see this working,<br />

would be if there was some sort of<br />

sponsorship or advertising write offs<br />

from conventions or expos.<br />

ONLINE:<br />

www.facebook.com/JATSTV<br />

www.youtube.com/JATSTV<br />

www.instagram.com/JATSTV


COSPLAY<br />

WRAP UP BY CHATTY ANNY<br />

International cosplay guests:<br />

Jin (behindinfinity) www.facebook.com/Jin.behindinfinity<br />

Miguel (merkymerx) www.facebook.com/miguel.merkymerx<br />

All photos by Charmaine Morgan Photography<br />

www.facebook.com/charmaine.morgan88


When I was invited as a panelist<br />

and guest this year at NexusCon in<br />

Coffs Harbour, I wasn’t sure what to<br />

expect. Previously known as Level<br />

UP!, it was NexusCon’s third year<br />

running and they brought a warm,<br />

inclusive and fun atmosphere to the<br />

table.<br />

With a range of activities on display<br />

including a cosplay competition,<br />

video game tournaments, tabletop<br />

games, archery, LARP, Quidditch, a<br />

children’s costume parade, zombie<br />

extraction run, artist alley, cosplay<br />

and photography booths, and<br />

various guest panels.<br />

Supported by Mid Coast<br />

Communities and Headspace<br />

Coffs Harbour, NexusCon is one of<br />

the most inclusive cons I’ve ever<br />

attended. With an area by Coffs<br />

Harbour Autism set aside for chilling<br />

out and recharging, as well as<br />

toys to stim or charge your phone,<br />

NexusCon made an effort for every<br />

attendee to be able to enjoy it.<br />

With international cosplay guests<br />

Jin (behindinfinity) and Miguel –<br />

merkymerx all the way from the<br />

Philippines judging the cosplay<br />

competition this year, the cosplay<br />

was inspirational this year. Armour,<br />

fabrics and glitter were all out in full<br />

force as the community dressed up<br />

in costume to celebrate their nerdy<br />

side.<br />

Thank you NexusCon for inviting me<br />

this year, and I can’t wait to attend<br />

again soon! #NexSquad<br />

Chatty Anny<br />

www.facebook.com/ChattyAnny


COSPLAY<br />

WRAP UP BY CHATTY ANNY<br />

AVCon: Adelaide’s Anime & Video Games Festival truly showed off the cosplay<br />

abilities of its visitors last July. With friendly crowds, a welcoming atmosphere and<br />

interesting entertainment, AVCon is a must-see for any local (and I heavily recommend<br />

travelling if you love good, good cosplay).<br />

Chatty Anny<br />

www.facebook.com/ChattyAnny<br />

All photos by:<br />

Creed Photography - www..facebook.com/creedphotography<br />

SFX Images - www.facebook.com/SFXImages<br />

Ellen Lily Photo - www.facebook.com/ellenlilyphoto<br />

Quackpot Media - www.facebook.com/QuackpotMedia


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