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VFX Voice - Fall 2017

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ANIMATION<br />

MARTIAL (BRICK) ARTS:<br />

THE MAKING OF THE LEGO<br />

NINJAGO MOVIE<br />

By IAN FAILES<br />

When Animal Logic first embarked on the computer-animated<br />

The LEGO Movie, released in 2014, it wasn’t clear how an entire<br />

world and its characters could be made in CG from the famous<br />

plastic bricks. But the studio invested heavily in a dedicated<br />

pipeline and new tools and techniques to pull it off, and then took<br />

things even further for <strong>2017</strong>’s The LEGO Batman Movie.<br />

Now with The LEGO Ninjago Movie, inspired by the line of<br />

martial arts toys from LEGO, Animal Logic has had to once again<br />

re-think its approach to animating bricks and take on several fresh<br />

challenges, including animating kung fu action, rendering natural<br />

environments and even – spoiler alert – crafting a photorealistic cat.<br />

TOP: Garmadon (Justin Theroux)<br />

and Master Wu (Jackie Chan) battle<br />

it out among one of the natural<br />

environments made by Animal Logic.<br />

All images copyright © <strong>2017</strong><br />

Warner Bros. Pictures.<br />

All rights reserved.<br />

NINJA STYLE, IN LEGO FORM<br />

Early on in production, LEGO Ninjago director Charlie Bean<br />

tasked Animal Logic with imbuing this new adventure with a particular<br />

style that combined the genres of kung fu, monster movies and<br />

the films of director John Hughes.<br />

On top of that, LEGO Ninjago had to feel – just as in the previous<br />

films – like it was made by hand and with a stop-motion feel reminiscent<br />

of ‘brick films’. Animal Logic had established that look and<br />

feel in its approach to animation, for example, by not rendering<br />

motion blur on the minifigures (minifigs) and by adhering to a<br />

number of clear rules; most importantly, that almost everything<br />

was made from ‘legal’ LEGO bricks.<br />

Indeed, Animal Logic’s pipeline for these LEGO films is built<br />

entirely around the brick. It begins with the use of LEGO Digital<br />

Designer (LDD), a product anyone can use to construct LEGO<br />

forms from legal LEGO bricks. These are then brought into<br />

Autodesk’s Maya for further modeling and surfacing. Rigging,<br />

animation and layout are done in Softimage XSI, and effects made<br />

possible in Side Effects Software’s Houdini. Shading and rendering<br />

is handled in Animal Logic’s proprietary path tracer Glimpse,<br />

32 • <strong>VFX</strong>VOICE.COM FALL <strong>2017</strong>

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