vr mag feb 2018
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Interview with<br />
Wang Xin<br />
Wang Xin (b. 1983, Hubei, China)!<br />
!<br />
When did you initiate the VR<br />
project and why?!<br />
!<br />
I initiated the VR at the end of<br />
2015. My first VR headset is<br />
oculus dk2. Although its quality is<br />
not as good as today’s VR<br />
equipment, it gave me my very<br />
first experience of VR. A main<br />
reason I am so interested in VR is<br />
that, as a lucid dreamer I see<br />
dreams as a naturally borne ‘VR<br />
experience’ which is produced by<br />
human brains, and I've been<br />
greatly interested in it since a<br />
young age. Now VR technology<br />
can produce lucid dream-like<br />
experiences, which can be<br />
shared with others. This expands<br />
my art expression. Therefore, as<br />
soon as I could I started to use VR<br />
in my art creation. !<br />
!<br />
This work collected is about the<br />
past, present and future of your<br />
artist’s studio. How often are<br />
you going to update the<br />
present work to mirror this<br />
concept? !<br />
!<br />
Maybe every 1-3 years. It<br />
depends on my art development<br />
and life experiences. When I feel it<br />
is the right time to update is when<br />
I will update. !