05.02.2018 Views

vr mag feb 2018

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Interview with<br />

Wang Xin<br />

Wang Xin (b. 1983, Hubei, China)!<br />

!<br />

When did you initiate the VR<br />

project and why?!<br />

!<br />

I initiated the VR at the end of<br />

2015. My first VR headset is<br />

oculus dk2. Although its quality is<br />

not as good as today’s VR<br />

equipment, it gave me my very<br />

first experience of VR. A main<br />

reason I am so interested in VR is<br />

that, as a lucid dreamer I see<br />

dreams as a naturally borne ‘VR<br />

experience’ which is produced by<br />

human brains, and I've been<br />

greatly interested in it since a<br />

young age. Now VR technology<br />

can produce lucid dream-like<br />

experiences, which can be<br />

shared with others. This expands<br />

my art expression. Therefore, as<br />

soon as I could I started to use VR<br />

in my art creation. !<br />

!<br />

This work collected is about the<br />

past, present and future of your<br />

artist’s studio. How often are<br />

you going to update the<br />

present work to mirror this<br />

concept? !<br />

!<br />

Maybe every 1-3 years. It<br />

depends on my art development<br />

and life experiences. When I feel it<br />

is the right time to update is when<br />

I will update. !

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