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Editor Naomi Moore<br />

discusses the power of<br />

speculative fiction for New<br />

Orbit Magazine’s first issue.<br />

From military simulators to<br />

Pokémon Go, we detail<br />

major landmarks in virtual<br />

reality development.<br />

A human makes a<br />

connection with the military<br />

drone he’s tasked with<br />

jacking into for supervision.<br />

A discussion of one of the<br />

more well-known works<br />

regarding the ethical and<br />

philosophical concerns<br />

around virtual reality.<br />

Physical harm is illegal, but<br />

virtual harm is not. A rebel<br />

is tortured with an<br />

experience machine.<br />

Thompson discusses realism<br />

and artificial intelligence in<br />

the development of virtual<br />

reality applications.<br />

An innovative exploration of<br />

one of the possible futures<br />

of <strong>online</strong> dating.<br />

Romance has moved into<br />

the realm of technology, and<br />

virtual reality is making an<br />

appearance.<br />

Imaginary friends get a hightech<br />

reboot in this story of a<br />

girl and her augmented<br />

reality companion.


A nonfiction piece with<br />

words from Hugh<br />

Richardson about past and<br />

present uses of A/VR in<br />

warfare<br />

Recommended reads on the<br />

topic of augmented, virtual,<br />

and mixed reality.<br />

Given the choice between<br />

life out here with all of its<br />

flaws, and a virtual world,<br />

many have chosen to enter<br />

the machine.<br />

Morals are questioned in a<br />

world where we can simulate<br />

conscious beings in<br />

universes as complex as our<br />

own.<br />

Discussion of Bostrum’s Are<br />

You Living in a Simulation?; a<br />

logical argument that<br />

suggests we are.<br />

A discussion between<br />

patient and therapist in a<br />

virtual reality rehabilitation<br />

clinic.<br />

Education, socialisation and<br />

entertainment for kids have<br />

all found applications in the<br />

augmented and virtual<br />

reality fields.<br />

Melanie Langlotz, cofounder<br />

of Geo AR Games,<br />

talks about augmented<br />

reality gtting children<br />

outside.<br />

Responsibility to the future<br />

is imperative to every issue<br />

of the magazine. Our<br />

statement can be found<br />

here.


_____________<br />

My crash course into the world of virtual<br />

reality and all of its associated jargon came<br />

when I moved house, and found myself living<br />

with not one but two virtual reality developers,<br />

working in some of the key companies and<br />

projects within the New Zealand A/VR<br />

industry. While I knew very little about the<br />

field, I’d come into contact with the theory<br />

before; 1999 film The Matrix and it's associated<br />

philosophical readings – Rene Descarte’s<br />

Meditations (in which Descarte muses on how<br />

our senses are not to be trusted, and as the only<br />

way we understand our world is through our<br />

senses, perhaps some kind of virtual reality<br />

could be deceiving us) and Nozick’s Experience<br />

Machine (in which a thought experiment is<br />

posed regarding whether life – love, joy,<br />

achievement – experienced in a virtual reality<br />

can have as much value as a comparatively bleak<br />

“real world” life – more on page 26) – are the<br />

main reason my second major through<br />

university was in philosophy.<br />

There are some exceptional stories in this<br />

Virtual and Augmented Reality special of New<br />

Orbit Magazine, both in the philosophies and<br />

questions they create, and in the applications<br />

and uses for existing (or near-existing)<br />

technologies in the field across a huge range of<br />

areas. While the advancements may, as usual,<br />

seem far-fetched, we all know in this genre that<br />

science is close at fiction’s heels.<br />

It’s hard to believe some of the incredible<br />

applications that have come to the fore in the<br />

last decade or so for virtual and augmented<br />

reality, a field that to many exists somewhere in<br />

the realms of increasingly dated science fiction<br />

films; while The Matrix is surely a timeless<br />

classic, and Tron just received a 21 st Century<br />

update, The Lawnmower Man – while a favourite<br />

of mine – might be getting a little past it. The<br />

predictions of science fiction writers and<br />

filmmakers, though, often prove truer than one<br />

might expect. Like in The Lawnmower Man,<br />

A/VR is proliferating in the realm of education<br />

and knowledge sharing, from helping to teach<br />

children with autism in virtual environments<br />

where they won’t be disadvantaged by social<br />

concerns or distractions (more about this on<br />

page 91) to teaching adults and providing<br />

perspectives on learning unlike anything we’ve<br />

been able to conceive of until today. Like in The<br />

Lawnmower Man, too, VR has evolved from<br />

sitting among a room of screens as in early<br />

permutations, to a whole-body affair with more<br />

realism than one would expect, observing from<br />

outside the apparatus. Not only can players<br />

wear virtual gloves that provide “haptic<br />

feedback”, and use them to feel and identify


objects as if they were real, but developers have<br />

created an ultrasound system that creates the<br />

sensation of touch or feeling without the player<br />

wearing any equipment at all. You no longer<br />

have to sit in your chair or stand awkwardly on<br />

the spot; Vortrex is in the process of creating VR<br />

shoes with a motorised treadmill that move<br />

backwards as you walk, meaning the VR world<br />

in which you stand is now yours to explore<br />

without crashing into walls. If you’ve got a little<br />

more room to spare, the omnidirectional<br />

treadmill Infinideck allows you to walk, run and<br />

jump on a surface that moves beneath you<br />

based on your own movements. Monumental<br />

work has gone into making these virtual worlds<br />

more accessible, more interactive, and, most<br />

importantly, more real.<br />

That being said, augmented reality does the<br />

exact opposite, effectively creating the means by<br />

which our own “real” world becomes more<br />

virtual. An app for restauranteurs makes life<br />

easier for picky eaters by using AR to materialise<br />

virtual menu items on a diner’s plate, from a<br />

photogrammetric scan of the real dish, so they<br />

can consider it from all angles before<br />

committing to an order. Augmented reality<br />

game Night Terrors maps out the layout of your<br />

home and fills it with jump-scaring virtual<br />

beasties that “react to your terror”, custombuilding<br />

a horror movie of which you are both<br />

the audience and the star.<br />

Our conceptions of entertainment, education,<br />

training, and connection with others will be<br />

irrevocably altered, perhaps for better, perhaps<br />

for worse.<br />

I hope you’ll find something in the following<br />

stories and analyses that will assist you – or<br />

prepare you – for this revolution that has<br />

already begun.<br />

Augmented and virtual reality are fast<br />

becoming the frontrunners in the race for the<br />

next technology that is going to change the<br />

world. It has been compared to the internet, the<br />

home computer, the smartphone – it is<br />

possible, nay likely, that once A/VR becomes<br />

ubiquitous in our everyday lives, it will be hard<br />

to imagine a world in which we lived without it.<br />

Happy musing,<br />

Naomi Moore<br />

Editor and Founder of New Orbit Magazine


_____________<br />

Pilot officer Davids sweated in the oppressive<br />

heat and wondered why the coalition had<br />

chosen such an awful time of year to depose the<br />

dictator of this obscure corner of Africa. He was<br />

no fan of leaving his air-conditioned trailer, but<br />

Viper Squadron had just returned from a sortie<br />

and he felt the need to let them know their<br />

efforts were appreciated.<br />

The air along the tarmac bubbled and<br />

pulsed in lockstep with the pounding in his<br />

head, an indication that the cocktail of beta<br />

blockers and anti-psychotics he’d just imbibed<br />

had yet to counteract the effect of the<br />

amphetamines. His job required him to<br />

consume a steady stream of the latter, and the<br />

current operational tempo required an even<br />

higher dose than usual. All of these were<br />

administered under the watchful eye of an<br />

Airforce doctor, whom rumour held was trying<br />

to induce in his charges every psychiatric<br />

disorder he could in order to gild his CV before<br />

he went into private practice.<br />

Davids managed to keep himself upright<br />

long enough to reach the hangar. The bulky<br />

half-cylinder was home to all four of the Semi-<br />

Autonomous fighter attack planes of Viper<br />

Squadron. Davids walked around the closest of<br />

the four containers which fed off the hangar<br />

and found the flap in the camouflage fabric that<br />

acted as a door. In contrast to the blazing sun<br />

outside, the air-conditioned interior was just<br />

cool enough to be uncomfortable. The Air<br />

Force really thought of everything. Davids<br />

waved to the head technician, ignored the other<br />

three planes and walked straight to Hellbat. The<br />

military designation for the vehicle was SAFA<br />

2; Semi-Autonomous, fighter attack, although<br />

the manufacturer called it the Ice Bat. The<br />

more vicious sounding model names had long<br />

since been given to the drone's decrepit<br />

ancestors generations ago. “Fighter attack”<br />

described the drone’s role; it attacked ground<br />

targets while also being nimble enough to pose<br />

a threat to potential airborne interceptors.


However, the keyword which really defined<br />

David’s role and also ensured the public’s<br />

acceptance of the machine was “semiautonomous”.<br />

Almost every weapon system<br />

that the task force deployed for offensive<br />

operations was operated by an on-board<br />

artificial intelligence. Humans simply could not<br />

keep up with the speed of modern warfare.<br />

However, no AI existed which could make<br />

ethical decisions – at least not in a way that<br />

humans could put their trust in. Artificial<br />

intelligence was at best capable of deontological<br />

ethics; it could follow rules. However, despite<br />

the comfortable fiction the public back home<br />

believed, no warzone conformed to rules.<br />

Furthermore, an AI could not understand the<br />

consequences of its actions. Most importantly,<br />

it could not be punished. If a moral violation<br />

occurred and no one could be held<br />

accountable, the illusion that warfare could be<br />

ethical would be shattered. The armed forces<br />

needed someone with a thorough education in<br />

ethics, someone the general public could trust<br />

more than a machine, and someone who could<br />

take the fall if things went wrong. It was these<br />

people who held the title “Drone Supervisor”.<br />

The Ice Bat sat in the far corner of the hangar,<br />

its octagonal geometry a compromise between<br />

aerodynamics and the requirement to absorb<br />

incoming radar waves. It was plugged into and<br />

under-lit by a bank of computers running a<br />

constant diagnostic. Like all computers that<br />

interacted with the drone, they were completely<br />

isolated from any outside network while the<br />

machine was grounded. The idea that someone<br />

may hijack one of the weaponised aerial<br />

platforms and use it against the task force was<br />

not lost on the task force commanders. For that<br />

reason, each flight was programmed to only<br />

allow a wireless connection with its supervisors,<br />

and all other connections had to be via cable.<br />

Davids looked into the computer’s display and<br />

saw that all the benchmarking tests were green.<br />

He inspected the stubby wings, running his<br />

hands across the metal to feel for where it may<br />

have been chipped. He went down onto his<br />

finger tips and inspected the interior weapons<br />

bays on its underside, before moving up into a<br />

crouch and settling by the broad nose cone.<br />

This was where, almost a year ago now, Davids<br />

and one of the technicians had stencilled on<br />

fangs and two eyes. Davids could see where the<br />

design was peeling and walked quickly over to<br />

the maintenance container to find some paint<br />

to fix it. At times he regretted painting on the<br />

eyes. Looking into them was the real way he<br />

assessed the Ice Bat’s mood, regardless of what<br />

the diagnostics claimed. Despite the fact he<br />

knew the mechanics of the weapons platform,<br />

Hellbat was alive to him, and the slope the eyes<br />

were painted on made it seem to be in a<br />

permanent state of melancholy or fright.<br />

Technically, the drone could not have feelings<br />

– he knew that. The AI was highly complex,<br />

able to navigate through the world, identify<br />

targets and make tactical decisions; but it could<br />

not hold a conversation, it could never learn<br />

outside of its narrow field. It was responsive to<br />

questions it could understand and ignored<br />

those it could not. It concerned itself with how<br />

to get its payload onto a target and anything else<br />

was immaterial.<br />

Davids tried to remember at what point he<br />

started to feel that Hellbat was more than a<br />

machine. Was it when he was jacked into the<br />

sensors, his mind awash in the amphetamines<br />

required to enable him to observe and monitor


the machine’s behaviour, screaming through a<br />

shower of lead at 20,000 feet? Was it a few<br />

weeks into the war when the operational tempo<br />

briefly let up and he spent a few days unable to<br />

reconnect with the other humans on the base,<br />

language having failed to communicate what he<br />

had experienced vicariously through the high<br />

definition lenses of Viper Squadron? Whatever<br />

it was, it probably coincided with when he<br />

started referring to Hellbat and the other Vipers<br />

as his friends, and the technicians started<br />

avoiding him. The hierarchy between the<br />

supervisor and the supervised had become<br />

inverted. Time spent jacked in had formed<br />

dependence; a dependence that was not<br />

mutual, as Hellbat could survive without him.<br />

After touching up Hellbat’s eyes, Davids sat<br />

down and leaned back against the SAFA's<br />

armoured carapace. He activated the wireless<br />

toggle at the base of his skull and heard a<br />

procession of chimes as the Vipers<br />

authenticated and allowed him into their<br />

network. Part of his job was to monitor learning<br />

computers on board each drone. This activity<br />

was for the benefit of the public and the clowns<br />

in his chain of command, who had no idea how<br />

the artificial intelligence worked. It helped<br />

assuage their fears that the learning computers<br />

might develop their own personalities, deciding<br />

to mutiny or go on strike. On one level Davids<br />

scoffed at this; the AIs were not programmed to<br />

act like higher order social animals. They had<br />

no complex social structure, and no capability<br />

to conceive of one, so they could never organise<br />

among themselves. Nor could they set long<br />

term goals. On another, he was well aware the<br />

eccentricities of Viper's four AIs exceeded the<br />

parameters of their factory settings.<br />

The logs for the previous mission scrolled<br />

across his eyes, the most pertinent information<br />

colour coded. Surveying the patterns of data, he<br />

marvelled at the extraordinary focus of the<br />

drones; as usual, every observation they made<br />

was mission related.<br />

Viper Squadron loitered at 20,000 feet, out of<br />

range of any known anti-aircraft defences, while<br />

the battle raged to the west. Constant updates<br />

flashed across Davids’ screen. Apparently, their<br />

side was taking a hammering, with 20 percent<br />

of SAVs listed as non-functional. After five<br />

minutes, the message they were waiting for<br />

came through from the intelligence cell. The<br />

electronic warfare units which were bracketing<br />

the combat zone had triangulated the location<br />

of the enemy's local command and control<br />

node. Viper Squadron rapidly descended while<br />

accelerating on a vector to the target.<br />

Amphetamines pumped into Davids' body,<br />

allowing him to just keep up with the drone’s<br />

constant course adjustments and the steady<br />

flow of data streaming in. Barely five minutes<br />

had passed and already the city loomed into<br />

view, the enemy control node located deep<br />

within its defences. Despite the battle raging on<br />

the ground, Viper flight hugged the terrain so<br />

closely that they had to gain altitude to avoid<br />

some of the wrecked vehicles on the road. The<br />

enemy’s ground SAVs were not suited to<br />

engaging fast moving targets and had their<br />

hands full merely trying to slow the advance of<br />

their opposite numbers. Real predators lurked<br />

in the skies above, specialised anti-air platforms<br />

that would make short work of the Ice Bats.<br />

This danger was hammered home when an<br />

allied fighter a thousand feet above them met<br />

its fiery demise, an indication that the enemy<br />

still had functional anti-air missile systems on


the ground. Higher above, formations of fighter<br />

aircraft engaged and broke apart, a new<br />

formation emerging seconds later as the<br />

situation changed. Davids felt dizzy just<br />

thinking keeping up with the manoeuvres those<br />

groups were undertaking.<br />

The city was chaos. Its hapless inhabitants<br />

had been going about their daily routine only<br />

to find themselves at the locus of the conflict.<br />

There was no front line in modern warfare; the<br />

high mobility of most weapons and command<br />

and control platforms had put paid to that. This<br />

made it nearly impossible for the population to<br />

anticipate where the fighting would be.<br />

Drones of every description scooted around<br />

and through cars whose owners had wisely<br />

abandoned them when the fighting started.<br />

Holographic signs which had survived the<br />

fighting continued their looped advertisements<br />

as if nothing out of the ordinary was happening.<br />

Occasionally a cloud of dust and rubble would<br />

explode out onto the street as a group of squat,<br />

tracked vehicles breached a building, civilians<br />

in their bright clothes stampeding out the other<br />

side. The armies of the dictator were not above<br />

using occupied buildings for cover. Still warm<br />

corpses of ground based SAVs glowed from<br />

behind fences and ruined buildings while the<br />

survivors traded gun fire. Davids watched as<br />

one moved up a flight of external stairs on<br />

articulated tracks, the remainder of its parent<br />

squad providing covering fire. When it reached<br />

an opening, it swung its gauss gun inside on its<br />

single arm, firing slugs into the building's<br />

interior. Viper Squadron highlighted a threat<br />

ahead; an enemy SAV with a large telescopic<br />

array mounted on a turret. A line across Davids'<br />

heads up display painted a vector, indicating a<br />

laser was being emitted, imperceptible to<br />

human eyes. Before it could reach them, the<br />

machine warped and then exploded, hit by an<br />

allied drone's rail-gun.<br />

A crowd of civilians chose that time to run<br />

across the intersection. Davids had no idea<br />

where they were going; both sides of the road<br />

looked to be being destroyed at a roughly equal<br />

rate. He doubted they had any idea either,<br />

probably even less than he considering there<br />

was not much they would be able to see from<br />

the ground. With the ordnance being<br />

exchanged down there, no one in their right<br />

mind would stick their head up to have a look<br />

around.<br />

He must have unconsciously articulated that<br />

thought because Hellbat helpfully responded<br />

with a pop-up window, highlighting an allied<br />

SAV inundating the building the refugees were<br />

fleeing from with a stream of plasma. The high<br />

definition camera captured a shot of an enemy<br />

cyborg disintegrating under the stream. Viper<br />

flight would be sitting ducks if they slowed and


so Davids told them to ignore their<br />

programming’s stipulation to keep a minimum<br />

safe distance. Just as well too, because as they<br />

swept through the panicked civilians a rail gun<br />

from inside the building attempted to engage<br />

them. Thankfully the high-speed slug missed<br />

the Vipers and crashed into the broken bodies<br />

left in their wake.<br />

With the front-line behind them it was not<br />

long before they reached the target. They had<br />

seen plenty of logistics and repair vehicles, but<br />

ignored them all to save their ordnance for the<br />

command node. Predictably it was well<br />

protected, and multiple alarms rang in Davids'<br />

head to let him know that radars were trying to<br />

paint the squadron. The gig was up, and so the<br />

Vipers started to pump out electronic<br />

countermeasures. They dumped clouds of chaff<br />

which duped some heat-seekers, and weaved<br />

around buildings which took care of the others.<br />

This performance would not be sustainable for<br />

much longer if only because their fuel and<br />

countermeasures were running low. Luckily the<br />

target was within range. Hellbat deduced that<br />

he was in the best position to take the shot, and<br />

rose to give his gauss guns an unobstructed<br />

path. The rest of the flight scattered and<br />

attacked the node’s surrounding defences,<br />

trying to cause as much interference as possible.<br />

Hellbat let loose two shots from the gauss gun’s<br />

coils, and Viper 2, Bear, moved into position to<br />

carry out a bomb damage assessment.<br />

The command and control node was gone<br />

and the squadron broke off their attack.<br />

Hellbat was a few seconds behind the rest of<br />

the flight when one of the enemy’s ground<br />

defences finally got lucky. Hellbat relayed to<br />

Davids that a laser had painted him. Two, three<br />

seconds passed, and then he was off the net.<br />

Davids stared in disbelief as command was<br />

shifted to Viper 3. He wanted to return to look<br />

for Hellbat but the situation was far too


dangerous. They exited the combat zone to the<br />

south.<br />

By the time Davids settled into his<br />

workstation and began his shift, the site of the<br />

previous day’s battle had been declared safe<br />

enough for the task force’s humans to enter.<br />

Medical and intelligence personnel, along with<br />

their retinues of combat cyborgs, picked their<br />

way through the rubble. This was the<br />

campaign’s hearts and minds program: after<br />

destroying a neighbourhood, they would come<br />

by and ask if anyone wanted medical aid. While<br />

medics worked on the population to<br />

immobilise fractures, sew up any gaping<br />

wounds and arrange transport back to the aid<br />

post for the more serious cases, intelligence<br />

operators quizzed them to find out if any<br />

friends of the regime were still loitering. Viper<br />

Squadron, sans Hellbat, was tasked with<br />

providing close air support to the operation in<br />

case these hostile elements were located. This<br />

activity had been going on for more than three<br />

hours when a report that piqued David’s<br />

interest came over the net. A patrol of combat<br />

cyborgs had entered the building where Hellbat<br />

had crashed. The squad leader was calling for<br />

more medics. Apparently the Ice Bat had<br />

crashed into a hospital and the resulting fire<br />

had gutted a good portion of the building,<br />

taking many of the patients with it. After the<br />

company commander had agreed to dispatch<br />

what was no doubt a wholly inadequate number<br />

of medical personnel to the building, Davids<br />

called him.<br />

“30 Sunray, this is Viper. Over.”<br />

“Viper, send. Over”, the commander’s<br />

harried voice came back to him.<br />

Davids explained that a very sensitive and very<br />

expensive drone had crashed in the hospital<br />

and needed to be excavated as soon as possible.<br />

There was silence for a few seconds and then a<br />

reply of “Wilco”. Listening in on the company’s<br />

net, Davids heard as orders were given to a team<br />

of army SAV technicians to head to the<br />

building and assess the recovery. From Viper 2<br />

Davids could see the technicians push their way<br />

through the crowd into the hospital. The<br />

medics were trying to evacuate patients in the<br />

opposite direction. His stomach sunk as he<br />

waited, barely able to breathe, his nervousness<br />

so great. He was trying to talk himself out of<br />

hoping for a positive result when the lead<br />

technician's voice came over the radio. A<br />

request was made to bring in a helicopter to lift<br />

the drone out of the building. Apparently,<br />

enough of the hospital had been destroyed that<br />

they could attach a winch and lift it directly out<br />

through where the roof had been. This<br />

operation took another half hour and one of<br />

the technicians rode back with the helicopter.<br />

When the helicopter came in to land, Davids<br />

ran for the landing pad. He doubted Viper<br />

Squadron would need him for the next few<br />

minutes but he gave them permission to engage<br />

targets on their own just in case. When he<br />

reached the heliport, the technician was yelling<br />

orders to the ground crew unloading the<br />

vehicle.<br />

“What condition is he in?”<br />

The technician knew Davids was talking<br />

about the drone straight away. He must be used<br />

to dealing with drone supervisors.<br />

“The AI is intact, good portion of the wing<br />

has melted but the internal systems look good.”


Davids started to breathe more easily.<br />

“Have you communicated with the AI? How<br />

long before he can fly again?”<br />

“Well, self-diagnostics came up green, but<br />

can't jack in without the encryption keys…”<br />

Davids felt a chime within his head. The<br />

short-range data link had been established and<br />

Hellbat had authenticated him.<br />

“That hospital is a mess, looks like the crash<br />

started a fire which gutted most of the building,<br />

we could see the bodies of people who were<br />

trapped on the upper floors by the fire.” The<br />

technician shivered, “…most of them looked to<br />

have been killed by asphyxiation…”<br />

Davids was in, skimming through the<br />

diagnostic reports himself and listening to<br />

Hellbat’s account of the crash. The Bat told<br />

Davids that he had stopped transmitting during<br />

the crash in order to mask his position,<br />

confident that the other Vipers had tagged the<br />

crash site. Running through a report of the<br />

drone’s systems, they confirmed what the<br />

technician had said; everything besides the wing<br />

If you were to ask the late American singer<br />

songwriter Edwin Starr “War. What is it<br />

good for?” I’m sure you would get a familiar<br />

response along the lines of “absolutely<br />

nothing”. Certainly, war is rarely something<br />

we want to actively pursue and engage in,<br />

considering the enormous economic,<br />

social, cultural, and most importantly,<br />

human cost associated with it. With that in<br />

mind though, it should also be considered<br />

that war creates a climate of frugality,<br />

prudence, and most of all, innovation<br />

perfect for technological revolution.<br />

During such times of conflict and<br />

uncertainty, resources become<br />

exceptionally scarce, and all avenues of life,<br />

whether military or civic, need to maximise<br />

efficiency and minimise waste, all whilst<br />

keeping essential infrastructure and<br />

institutions running. Generally, war usually<br />

accelerates technological innovation as<br />

warring sides undertake a literal arms race<br />

to solve problems and overcome the<br />

opposition. Just as often however, these<br />

technological breakthroughs devised by the<br />

military find civic and commercial<br />

applications. Radar, a tide-turning<br />

innovation perfected by Sir Robert Watson-


was still functioning. The carapace was no<br />

longer aerodynamic but that could be fixed in<br />

the hangars. Davids jacked out, his mood lifted.<br />

No matter what charge the military threw at him<br />

for his temporary absence from his work station<br />

was unlikely to sour it.<br />

“Some of the bodies had been pulped by the<br />

shock wave of a heat seeker which impacted on<br />

the roof. Christ, half the victims had been<br />

liquidised.”<br />

The technician apparently had not noticed<br />

Davids had been interfacing with the drone and<br />

had continued to talk with him. Davids nodded<br />

politely.<br />

“Yeah, we really lucked out. Might have taken<br />

Hellbat out if he hadn’t fallen through the<br />

floors before it impacted.”<br />

As the technician stared at him, Davids put<br />

his hand on his shoulder, explained he was<br />

supposed to be at his workstation, told him to<br />

keep up the good work and marched off. There<br />

was a discernible spring in his step, and he felt<br />

that the world had become a slightly brighter<br />

place. ◊<br />

Watt during the Second World War<br />

enabled the British Air Force to detect<br />

approaching enemy craft from a distance,<br />

giving them ample time to prepare<br />

defences and muster counter attacks. The<br />

principles underlying radar later came to<br />

find use in the civilian sphere as a domestic<br />

appliance (one that I'm sure you are well<br />

acquainted with) – the microwave oven.<br />

The military has been a driving force in<br />

the development of numerous<br />

technologies as long as humanity has had<br />

wars – considering the fact that the oldest<br />

recorded war occurred nearly 5,000 years<br />

ago, that’s a lot of drive for technological<br />

advancement. Technologies fundamental<br />

to our modern way of life such as<br />

computers, the internet, and even tampons<br />

are the product of military development for<br />

applications in war. Similarly, virtual<br />

reality, one of the breakthrough<br />

technologies of the 21 st century, owes<br />

much of its modern-day success and<br />

continued development to the military.<br />

While it may not seem intuitive, the<br />

military (with the possible exception of the


entertainment industry) has been the<br />

largest contributor to the development of<br />

VR technology over the past century;<br />

effectively for as long as VR as we know it<br />

has existed. In fact, arguably the first VR<br />

device ever created was a multi-screen flight<br />

simulator, designed by Edward Link, t hat<br />

was used extensively in World War II to<br />

train novice pilots. Today, the military is<br />

one of the largest spenders and users of VR<br />

across any industry, particularly large<br />

military spenders such as the US Armed<br />

Forces. As this technology advances, and<br />

warfare develops, it is almost certain that<br />

military investment in VR will continue to<br />

grow and diversify.<br />

Military recruits require extensive theory<br />

and practical training before they are ever<br />

deployed. This training needs to replicate<br />

the high-pressure environment that they<br />

will be experiencing when in active combat<br />

zones so that they are able to handle the<br />

myriad of stresses and unforeseeable events<br />

that are inevitable in such volatile<br />

environments. Typically, this has involved<br />

using practical simulations of foreign<br />

environments and conducting training and<br />

drilling exercises within them. The<br />

Infantry Immersion Trainer (IIT), a Marine<br />

Corps training facility in California, is one<br />

of the most advanced of these physical<br />

facilities. It is designed to simulate the<br />

general environment within which new<br />

recruits will be deployed, allowing them to<br />

familiarise themselves with the overall<br />

setting, sounds, and smells associated with<br />

the environment they’ll soon have to face<br />

for real. The problem with the IIT and<br />

facilities like it is that they are difficult and<br />

expensive to modify. This is the general<br />

problem with practical military training; it<br />

is expensive, time-consuming, and often<br />

dangerous, particularly when novice<br />

personnel are using sophisticated and/or<br />

heavy equipment. Needless to say, any<br />

alternative to conventional modes of<br />

training that reduce costs, increase<br />

efficiency, or reduce risk are desirable.<br />

This alternative has been found in VR.<br />

The most conventional and arguably the<br />

most used application of VR in the military<br />

today is in vehicle simulation. Flight<br />

simulators are the oldest form of VR<br />

training in the armed forces (as well as out<br />

of them). These systems proliferated in use<br />

in the 1980s and were particularly<br />

successful as they were far less expensive,<br />

required less time to run, and lessened the<br />

risk associated with the use of using real<br />

aircraft in novice training. This hasn’t<br />

changed much over the years, with<br />

inexperienced fliers, whether they be in the<br />

military or civilian, pouring time in to<br />

practice on VR simulators before<br />

controlling a real plane – these simulated<br />

flights can even be logged as a pilot’s<br />

required aviation hours.<br />

Pursuant to the success of flight<br />

simulators, vehicle simulators of all kinds<br />

have cropped up in militaries across the<br />

world as a means of training recruits in a<br />

low-risk environment. Many armies use VR<br />

simulators for vehicles such as infantry<br />

carriers, reconnaissance vehicles, or even<br />

tanks. These simulators are often highly<br />

customisable and can be programmed to<br />

account for an array of combat and<br />

environmental conditions. Training in<br />

these simulators is an important step for


novices, as it bridges the gap between<br />

theory and physically controlling a vehicle,<br />

and enables the recruit to experience<br />

handling a vehicle in adverse conditions or<br />

a high-pressure environment before they<br />

set foot in the real thing. The quality of VR<br />

training has been further improved in<br />

recent years by the development of<br />

networked simulations where personnel in<br />

different simulators can interact and<br />

cooperate in virtual environments,<br />

allowing them to drill, practice, and<br />

conduct elaborate war games. Similarly, the<br />

Navy makes use of VR simulators to train<br />

recruits in the handling of all manner of<br />

watercraft. Virtual bridges, such as the<br />

Navigation Seamanship Handling Trainer<br />

(NSHT) are commonly used in many<br />

navies to replicate the bridge of large naval<br />

vessels. Digital monitors are used to depict<br />

windows as well as the screens used to<br />

control the ship so that entire crews can<br />

train together and develop skills and<br />

practice manoeuvres without the massive<br />

costs and risks associated with taking out a<br />

real ship.<br />

The present uses of VR extend far<br />

beyond simply vehicle simulation. From<br />

the very inception of military training,<br />

virtual “boot camp” experiences can be<br />

used to assist with aspects of initiation in<br />

to the military such as physical and<br />

technical training. The customisability of<br />

VR in this context, and the personalised<br />

attention it is able to provide for individual<br />

recruits, means that it can assist training<br />

and learning in ways that group instructors<br />

seldom can, as well as reduce the overall<br />

number of instructors needed. VR is also<br />

used in both tactical and medical training.<br />

In the case of the former, soldiers can be<br />

drilled on tactics and skills using VR<br />

headsets and gloves. The use of trackers<br />

enables individuals to interact with other<br />

team members as well as the virtual<br />

environment, meaning that drills can be<br />

conducted as groups.<br />

Using VR in this way means that military<br />

personnel can be trained in a far more<br />

complex and realistic manner than has<br />

been previously possible. A field medic is<br />

primarily trained to administer first aid<br />

and trauma care, but also has to be able to<br />

deal with a wide array of stresses and<br />

distractions that a typical medical<br />

professional would not encounter such as<br />

live gunfire, shrapnel, or unsanitary<br />

conditions. This life-or-death pressure is<br />

difficult, expensive, and often dangerous to<br />

replicate practically. VR is an effective way<br />

to replicate the sight and sounds of these<br />

conditions accurately and safely, enabling<br />

combat medics to effectively train under<br />

adverse conditions. The Australian military<br />

invested $2.2 million in 2017 for this<br />

purpose, with the intent of developing<br />

programs that could be used to train their<br />

personnel to be psychologically resilient in<br />

high-pressure situations and solve<br />

problems in unpredictable conditions.<br />

Whilst the initial investment in hardware<br />

for VR is still high for quality equipment<br />

(although it has become far more<br />

affordable in recent years), the downstream<br />

costs of software and programming are<br />

relatively small when compared to the<br />

expenses otherwise required to conduct<br />

conventional training exercises with<br />

physical environments. However, VR<br />

offers extensive benefits as a training tool


eyond just cost. The flexibility and even<br />

customisability of VR means that soldiers<br />

are able to train in virtual environments<br />

simulating the chaos of an active field in a<br />

way that was previously not possible.<br />

Taking this customisability to its full<br />

extent, under VR it is possible that new,<br />

undeployed soldiers could walk the streets<br />

of a town they will soon be deployed in by<br />

way of a VR headset. This recruit could<br />

then explore this foreign location, getting<br />

to know the routes, roads, infrastructure,<br />

and shortcuts until they could recall the<br />

entire layout by memory, and be able to<br />

navigate the area purely on instinct. The<br />

only better way to familiarise themselves in<br />

this way would be to be at the actual site<br />

itself, but by using VR, they would lose the<br />

extra flight costs and the risk of getting shot<br />

at.<br />

The value of understanding the layout of<br />

an area intimately well as a soldier is<br />

obvious. Rather than having to rely on<br />

maps and other navigational devices to<br />

traverse a town or village, deployed<br />

personnel could move around a<br />

deployment site off their own knowledge as<br />

confidently as if they were traversing their<br />

own back yard. Vehicle drivers would be<br />

able to spend large amounts of time<br />

familiarising themselves with transport<br />

routes and the possible dangers associated<br />

with certain areas before they themselves<br />

are in harm’s way. When it came to<br />

transporting troops, weapons, supplies, or<br />

other precious cargo through a live<br />

battlefield, the fact that they would be able<br />

to drive purely off instinct and memory<br />

would mean that they could react promptly<br />

and effectively to threats under times of<br />

duress, possibly saving lives.<br />

Already, some American special forces<br />

units have been using VR to assist with<br />

their aerial jump training and air<br />

insertions. PARASIM, a Californian-based<br />

company, provides this training as a<br />

parachuting training simulator. However,<br />

the applications and complexity of<br />

PARASIM’s VR technology goes far<br />

beyond just this. The set-up, comprised of<br />

VR headset, an array of different<br />

manufactured harnesses, and a highly<br />

customisable digital environment means<br />

that special forces units are able to practice<br />

air insertions for specific sites that they are<br />

soon to be deployed. This means that they<br />

are able to rehearse jumps multiple times,<br />

accounting for all the constraints and risks<br />

associated with a specific jump site. When<br />

they have to do the actual jump, they will<br />

have already done it several times and be<br />

prepared for any foreseeable incumbrances<br />

along the way with “no surprises”.<br />

Furthermore, the PARASIM setup allows<br />

multiple jumpers to simulate a jump<br />

simultaneously and interact with one<br />

another whilst doing so, meaning that an<br />

entire unit can practice a jump virtually,<br />

working together to effectively execute an<br />

insertion.<br />

As demonstrated by PARASIM, the ability<br />

to conduct real-time, multi-personnel<br />

rehearsals for specific environments and<br />

missions is an enormous current benefit of<br />

VR technology in the military that could<br />

become far more important in future years.<br />

Rather than using maps, models, and<br />

diagrams to run through an upcoming<br />

mission, soldiers could don VR headsets<br />

and virtually rehearse said mission at the<br />

actual location, enabling them to develop<br />

an almost instinctual feel for the<br />

procedures and routes they would have to


follow, the size and scale of the location, as<br />

well as the possible dangers. Any issues with<br />

individual personnel on the ground or the<br />

overall plan would be able to be identified<br />

and changed, before bullets started flying.<br />

Whether it be for drilling new recruits,<br />

preparing experienced combatants for<br />

upcoming deployments, or even helping<br />

veterans overcome Post Traumatic Stress<br />

Disorder, VR is rapidly becoming a staple<br />

training tool within the armed forces. As<br />

the capabilities of this technology radiate<br />

end evolve, it is likely that VR will become<br />

a fundamental element of military training<br />

due to the massive advantages it offers over<br />

conventional training methods in terms of<br />

cost, efficiency, and safety. However,<br />

whether VR will ever become a more<br />

prevalent training tool than orthodox<br />

theory and practical methods is still<br />

uncertain. Either way ,VR gives militaries<br />

the world over the ability to train their<br />

personnel in rigorous, hyper-real<br />

environments impossible to viably recreate<br />

practically, with the added benefit of<br />

facilitating assessment of individual recruits<br />

at an unparalleled level of sophistication.<br />

Regardless of how extensive VR is used in<br />

the future though, it is virtually guaranteed<br />

that warfare is going to continue to be<br />

driven, changed, and determined by rapidly<br />

advancing technology. The generations that<br />

will be entering the armed forces from this<br />

point on will have been weaned on electric<br />

screens and digital media their entire lives,<br />

and VR may be a necessary aspect of<br />

military life in order to continue attracting<br />

and effectively training these new recruits.<br />

Nye, Logan. The US military is using VR to simulate<br />

combat jumps. Business Insider. May 19, 2017.<br />

http://www.businessinsider.com/us-military-using-<br />

new-virtual-reality-trainer-simulate-combat-jumps-<br />

2017-5?IR=T<br />

How Virtual Reality Is Changing Military Training.<br />

Samsung Business Insights. December 30, 2017.<br />

https://insights.samsung.com/2017/07/13/howvirtual-reality-is-changing-military-training/.<br />

Connellan, Shannon. Australian military developing<br />

VR programs to train soldiers to be more resilient to<br />

pressure. Mashable. October 20, 2017.<br />

https://mashable.com/2017/10/20/vr-trainingmilitary/.<br />

Parkin, Simon. How VR is training the perfect soldier.<br />

Wareable. December 31, 2015.<br />

https://www.wareable.com/vr/how-vr-is-trainingthe-perfect-soldier-1757.<br />

Van Horne, Patrick. Three Ways Virtual Reality Can<br />

Be Used In The Military. The CP Journal. May 03,<br />

2016. https://www.cp-journal.com/three-waysvirtual-reality-can-be-used-in-the-military/.


Ransom Stevens<br />

“I can’t believe I ate a seal. And really enjoyed it.”<br />

Moments after a venture capitalist experiences what it’s like<br />

to be a polar bear — really be a polar bear, she knows she’s<br />

found something revolutionary. Farley Rutherford and his<br />

team — neurologist “Chopper” and über-geek engineer Ringo<br />

have created sensory saturation, a virtual reality system that<br />

drops users into the psyches of endangered animals as they<br />

fight for survival, and they believe the experience could turn<br />

the indifferent masses into avid environmentalists.<br />

The hardware is ready to go, but to get the system off the<br />

ground the money-men want more bang for their buck, and<br />

that includes bigger, more dangerous animals, and the ability<br />

to turn the machines into profitable games. But to Farely and<br />

his team, this is anything but a game. To some, in fact, this is<br />

a cause they’d kill for…<br />

The Sensory Deception is a mind-blowing, globe-trotting<br />

ride that will take readers from cut-throat Silicon Valley<br />

boardrooms to the pirate ships off the Somali coast to the<br />

devastated rain forests of the Amazon all to ask the question:<br />

What is a human life worth compared to that of an entire<br />

planet?<br />

Blurbs, images and information<br />

collected from Amazon.com<br />

August 2013<br />

https://www.amazon.com/Sensory-Deception-Ransom-<br />

Stephens/dp/1611099196


Ernest Cline<br />

The bestselling cult classic—soon to be a major<br />

motion picture directed by Steven Spielberg.<br />

In the year 2045, reality is an ugly place. The only<br />

time teenage Wade Watts really feels alive is when<br />

he's jacked into the virtual utopia known as the<br />

OASIS. Wade's devoted his life to studying the<br />

puzzles hidden within this world's digital confines—<br />

puzzles that are based on their creator's obsession<br />

with the pop culture of decades past and that<br />

promise massive power and fortune to whoever can<br />

unlock them.<br />

But when Wade stumbles upon the first clue, he<br />

finds himself beset by players willing to kill to take<br />

this ultimate prize. The race is on, and if Wade's<br />

going to survive, he'll have to win—and confront<br />

the real world he's always been so desperate to<br />

escape.<br />

Ted Chiang<br />

What's the best way to create artificial intelligence?<br />

In 1950, Alan Turing wrote, 'Many people think that a<br />

very abstract activity, like the playing of chess, would<br />

be best. It can also be maintained that it is best to<br />

provide the machine with the best sense organs that<br />

money can buy, and then teach it to understand and<br />

speak English. This process could follow the normal<br />

teaching of a child.'<br />

The first approach has been tried many times in<br />

both science fiction and reality. In this novella, Chiang<br />

offers a detailed imagining of how the second approach<br />

might work within the contemporary landscape of<br />

startup companies, massively-multiplayer <strong>online</strong><br />

gaming, and open-source software. It's a story of two<br />

people and the artificial intelligences they helped<br />

create, following them for more than a decade as they<br />

deal with the upgrades and obsolescence that are<br />

inevitable in the world of software. At the same time,<br />

it's an examination of the difference between<br />

processing power and intelligence, and of what it<br />

means to have a real relationship with an artificial<br />

entity.<br />

June 2012<br />

https://www.amazon.com/Ready-Player-One-<br />

Ernest-Cline/dp/0307887448/<br />

July 2010<br />

https://www.amazon.com/Lifecycle-Software-Objects-<br />

Ted-Chiang/dp/1596063173/


_____________<br />

Stacey turned the lights on in her cold<br />

apartment. There were pockets of shadow in<br />

the corners that never seemed to leave, and<br />

sometimes she considered getting stronger<br />

bulbs, but worried that if she did, it would be<br />

too much like the bright halls of the hospital.<br />

That clinical lighting, so measured, all<br />

personality scrubbed away. At least here, she<br />

could close her eyes.<br />

Her back ached from the hours of standing,<br />

and it wasn’t easy getting comfortable. She<br />

turned the stereo on, thought about eating<br />

something as her eyelids grew heavy.<br />

Later, she woke to the sound of her name.<br />

“Stacey,” the voice repeated.<br />

Her mouth felt like a <strong>Feb</strong>ruary tundra. She<br />

sensed a headache coming on. “Liam,” she<br />

croaked. “Come in.”<br />

He appeared in the corner of the room,<br />

shimmering into existence as her old projection<br />

system buffered the image. He looked different<br />

today – maybe a little taller, less pale? It had<br />

been so long since she’d seen his real body; in<br />

her mind, the digital features were starting to<br />

overtake the real ones.<br />

“You look terrible, sis,” he said, her poorlycalibrated<br />

speakers making his voice seem<br />

disembodied as it came from somewhere to the<br />

left of where he stood. “And I was on hold for<br />

an hour.”


His image drifted after her as she went to the<br />

kitchen for some water. She took long pulls<br />

from the bottle, savouring the sweetness. “We<br />

had four new patients today,” she said. “One<br />

was this nearly-senile old operating system for a<br />

condemned public estate. They left it to collect<br />

dust in a warehouse for years.” She smiled. “It<br />

kept telling me stories about the residents,<br />

asking where they are now, how they’re doing.”<br />

“What did you tell it?” Liam asked.<br />

“The truth,” said Stacey as she left her tiny<br />

kitchen. “Most of them have been uploaded by<br />

now, but it could see them if it wanted.” She<br />

turned the stereo back on. “I can look up<br />

names, give it some servers.”<br />

Liam didn’t say anything for a long time. His<br />

projection stood in the corner, still, a statue<br />

carved from light. Stacey had disabled the idle<br />

animations the last time the projector crashed.<br />

She took the opportunity to change out of her<br />

nurse uniform and boil an egg.<br />

“It runs in the family,” said Liam, appearing<br />

next to her as she sat alone at her small dining<br />

table.<br />

“Caring too much?” she asked between bites.<br />

He looked at her for a few seconds, saw the<br />

slight curve at the corner of her mouth. “Trying<br />

too hard.”<br />

***<br />

Lately, Stacey felt like she was being trapped<br />

in the same conversations, the same arguments.<br />

Only the opponents changed. This morning it<br />

was her mother, her image moving through<br />

Stacey’s bedroom like a ghost. As Stacey<br />

dressed, her mother did what she always did,<br />

and continued their conversation from a week<br />

ago as if had been on pause.<br />

“You work too hard out there,” she said.<br />

“And you work for them.” That last word came<br />

out as if it were a dangerous hex. “They don’t<br />

need you. We do.”<br />

“It’s my day off, Mom. Can’t you wait till I’m<br />

in a worse mood?” Stacey resisted the urge to<br />

roll her eyes, though she was pretty sure her<br />

mother wouldn’t be able to pick up the gesture<br />

through the old imaging equipment.<br />

“They’re machines, Stacey,” said her mother as<br />

she took another look through Stacey’s closet.<br />

“Why would they need a nurse?”<br />

“Because,” said Stacey, moving around the<br />

hologram toward the bathroom. “We built<br />

them to help us, and now we don’t need that<br />

help anymore. They have sentience – we can’t<br />

just stick them on shelves to rot. Not if being<br />

human ever meant anything at all.”<br />

Stacey could see her mother’s image in the<br />

mirror. It looked so young, especially compared<br />

to what she saw in her own face, where the dim<br />

light emphasized the bags under her eyes.<br />

“Someone else can –”<br />

“No.” Stacey let the glare linger, wanting the<br />

old hardware to convey up as much of the<br />

intent as it could. “This is my life. This is actual<br />

life. You put yourself in the box, and you don’t<br />

get a say on what happens out here. Not<br />

anymore.”<br />

Her mother stared back for seconds that<br />

stretched out elastically while Stacey stayed<br />

rigid, bracing against the sink. But the backlash<br />

never came, and her mother disappeared<br />

without another word.<br />

***


Stacey was eating an apple and reading a worn<br />

copy of some old, trashy thriller, a classic rock<br />

record playing on the stereo, when Liam<br />

popped out of the corner. It was afternoon now,<br />

and she was only surprised that it had taken<br />

him so long to begin her side of the mediation.<br />

“I’m not going to apologize,” she said without<br />

looking away from the page.<br />

“You shouldn’t,” he said.<br />

Something about his voice, even with the<br />

artificial tones, made her lower the book.<br />

“What’s going on?”<br />

Liam’s face was a flat mask, her hardware<br />

unable to display whatever nuances or ticks he<br />

was showing. “Dad is pulling his plug.”<br />

Stacey put the book down. “That explains<br />

why he hasn’t been around lately. Mom doesn’t<br />

want him talking to me.”<br />

He shook his head. “It’s got nothing to do<br />

with Mom.”<br />

Stacey took a moment to process his words.<br />

The vinyl hissed and popped through her<br />

speakers. “Did he say why?”<br />

“Not really,” Liam shrugged. “But you know<br />

how he is. If not for the heart attack, he’d still<br />

be out there with you.”<br />

“When can I see him?” Stacey put the book<br />

down and reached for her phone. “I can take a<br />

sick day.”<br />

“Friday,” said Liam. “In person.”<br />

The voice on the stereo sang, “But gravity<br />

always wins.”<br />

***<br />

Rain fell in stinging droplets on the morning<br />

Stacey arrived at her family’s storage facility.<br />

Greasy grey clouds hung like a shroud over the<br />

long brick building, and the few real people in<br />

sight marched in and out with a detached sort<br />

of determination.<br />

It was colder inside than out, and the steady<br />

rumble of the central cooling system was loud<br />

enough to drown out her wet footsteps on the<br />

chequered floor. The main operating system<br />

greeted her by name and offered directions to<br />

her family’s private room.<br />

Half-metre wide metal cabinets lined the walls<br />

inside a space no bigger than her apartment.<br />

Once the door closed, it became much quieter.<br />

Stacey checked her watch, pulled out her<br />

earbuds, and sat on the single plastic chair in<br />

the corner. Liam appeared in front of his plot,<br />

the image sharper and brighter with the more<br />

modern and better-maintained projection<br />

equipment.<br />

“They’ll be out in a minute,” he said.<br />

They waited in silence. Stacey checked<br />

messages from work, answered greetings from<br />

her patients. Liam went into AFK mode, his<br />

projection shifting onto his right leg and raising<br />

his left hand in an imitation of Michelangelo’s<br />

David.<br />

A click broke the silence. Stacey was on her<br />

feet, crossing to the middle cabinet as it swung<br />

open. Her father’s artificial cradle slid out, still<br />

wet from the recently drained isolating liquid.<br />

He seemed smaller than she remembered, with<br />

pale, wrinkled skin showing between the<br />

electronics hooked into his body.<br />

Liam’s image stood across from Stacey while<br />

they looked down at their father. “Dad,” he<br />

said. “You there?”<br />

The impossibly frail man’s eyes cracked open,<br />

closed tight. His mouth moved, but all Stacey<br />

heard was a wordless grunt.


“Here,” said Liam, and the room’s lights<br />

dimmed till he was the only illumination.<br />

“Is Mom coming?” asked Stacey.<br />

“No,” said their father, after a rough cough.<br />

“We’ve said our goodbyes.”<br />

Stacey helped him into a sitting position, held<br />

his thin hand in her own. It felt warm and<br />

surprisingly strong. He turned toward her, his<br />

head shaking as the neck muscles strained<br />

against its weight. “Did you bring it?” His voice<br />

wasn’t much more than a whisper.<br />

After digging for a moment in her bag, Stacey<br />

produced a small package of brown paper and<br />

unwrapped a messy sandwich. “Sorry. I had to<br />

look up the recipe and couldn’t find all the<br />

exact ingredients.”<br />

He took a dramatic sniff. “It smells like it<br />

should,” he said and coughed again. She helped<br />

him take a bite. He chewed slowly, swallowing<br />

with effort. “It’s still better,”<br />

Liam barked a laugh. “Come on, Dad. I know<br />

it’s been a while since you’ve had real food, but<br />

let’s not talk crazy.”<br />

“Don’t you insult your sister’s cooking,” said<br />

their father, and winked at her.<br />

“So,” said Stacey as he took another, smaller<br />

bite. “Where do you want to go?”<br />

“Is it raining?” he asked after looking her up<br />

and down.<br />

“Yes,” she said.<br />

“Good.” He smiled like she remembered,<br />

broad and toothy, with his mouth hanging halfopen.<br />

“Let’s go for a walk.”<br />

She found a service chair and clothes for him<br />

and they walked together through the cold, wet<br />

day. They talked for a while, then simply<br />

walked, listening to the soft, staccato beat of<br />

raindrops on leaves “It’s the purity of that<br />

chaos,” her father said while they took<br />

temporary shelter from a heavier downpour.<br />

“No matter how hard they try, it will never be<br />

the same.”<br />

That night, Stacey’s father died in his sleep,<br />

after telling her that he was looking forward to<br />

having one last real dream. ◊


“<br />

“What matters other than how people's experiences feel "from the inside"? Suppose there were<br />

an experience machine that would give you any experience that you desired. Superduper<br />

neuropsychologists could stimulate your brain so that you would think and feel you were writing<br />

a great novel, or making a friend, or reading an interesting book. All the time you would be floating<br />

in a tank, with electrodes attached to your brain. Should you plug into this machine for life,<br />

preprogramming your life's experiences? If you are worried about missing out on desirable<br />

experiences, we can suppose that business enterprises have researched thoroughly the lives of many<br />

others. You can pick and choose from their large library or smorgasbord of such experiences,<br />

selecting your life's experiences for, say, the next two years. After two years have passed, you will<br />

have ten minutes or ten hours out of the tank, to select the experiences of your next two years. Of<br />

course, while in the tank you won't know that you're there; you'll think it's all actually happening.<br />

… What else can matter to us, other than how our lives feel from the inside? Nor should you<br />

refrain because of the few moments of distress between the moment you've decided and the<br />

moment you're plugged. What's a few moments of distress compared to a lifetime of bliss (if that's<br />

what you choose), and why feel any distress at all if your decision is the best one?”<br />

- Excerpt from Anarchy, State and Utopia (1974)<br />

The Experience Machine is a thought<br />

experiment created by philosopher Robert<br />

Nozick in 1974 as an argument against<br />

hedonism. Nozick’s argument that, because the


idea of choosing to plug into this machine that<br />

can give you perfect, pleasurable, and 100%<br />

realistic experiences from the beginning of your<br />

life to the end is uncomfortable or upsetting to<br />

many, and many would choose not to do so,<br />

that there is something in human nature that<br />

we value outside of and above our experiences.<br />

Though we would have the life of our dreams,<br />

know untold excitement, pleasure, joy and<br />

abandon, and we would never suspect that<br />

these feelings are only fabricated, Nozick claims<br />

that the human feels so strongly about the true<br />

reality of their experiences, their connection<br />

with truth, that they are willing to knowingly<br />

suffer a life less enjoyable, just to know that it is<br />

real.<br />

Nozick’s argument hinges on the fact that<br />

there are things that humans inherently value<br />

more than their experiences, or more than<br />

personal enjoyment.<br />

The first is that, as humans, we want to do things<br />

rather then experience them. Before we entered<br />

the machine, we would be aware of the fact that<br />

all of the events and achievements we<br />

experience will be completely hollow and devoid<br />

of truth, despite the fact that once inside the<br />

machine the subject would never know, or<br />

indeed care about, this kind of discrepancy. He<br />

likens this existing in a faux world to living<br />

surrounded with people who lie to you;<br />

“although they take pride in artistic<br />

accomplishments, the critics and their friends<br />

too are just pretending to admire their work yet<br />

snicker behind their backs; the apparently<br />

faithful mate carries on secret love affairs; their<br />

apparently loving children really detest them;<br />

and so on.” This argument rests on the<br />

equivocation of all of one’s family and friends<br />

coming together to lie to you, often for the sake<br />

of getting away with something to their own<br />

benefit, and the world in which you live being


“<br />

of manmade origin, rather than a natural,<br />

unconstructed universe. Deceiving oneself for<br />

their own benefit (choosing a simulated life to<br />

increase pleasure and enjoyment) and being<br />

deceived by others for no benefit do not seem<br />

to hold as strong a correlation as Nozick<br />

assumes. In fact, modulating one’s beliefs<br />

around what causes happiness over what proves<br />

to be true is far from uncommon. There are<br />

many who would say their beliefs bring them<br />

joy, pleasure and security regardless of their<br />

truth. While, say, a religious belief may prove to<br />

be false, the utility that an individual receives<br />

from believing it – the effect it has on their lives,<br />

their appealing to something greater, the<br />

certainty in many decisions, the sense of<br />

community with fellow believers – may be<br />

higher than the value that they set on their<br />

beliefs being true – the value of accurate<br />

knowledge. This is true of many things. Society<br />

is a collective agreement to deny the truth of<br />

human nature and history – effectively to<br />

knowingly deceive ourselves and others – for<br />

the sake of a happier, safer, more pleasurable<br />

life. Superstition is a belief – usually without<br />

any evidence or deductive reasoning – that<br />

there are forces at work that drive people’s lives<br />

and luck, and many take pleasure in the belief<br />

that following a few simple rules will help to<br />

keep them safe from undeserved misfortune (or<br />

that any misfortune that befalls them is through<br />

no fault of their own).<br />

Nozick’s second issue is that humans have a<br />

personal wish to be a certain kind of person, an<br />

ideal towards which they aspire. He argues that<br />

no person living in the experience machine can<br />

have a personality, can have flaws or strengths,<br />

can have morals – only be “an indeterminate<br />

blob” in a tank. This seems an odd conclusion<br />

to come to; within the virtual reality of the<br />

experience machine, the person’s life may still<br />

hold challenges, moral quandaries, and social<br />

interactions with completely realistic simulated<br />

AIs. Surely the personality formed from the


conversations and experiences one has is a real<br />

one, regardless of whether those privy to it are<br />

real? While saving a computer programme from<br />

drowning in a virtual lake may not count as a<br />

moral act in the traditional sense, surely the<br />

person who believes they are risking their own<br />

life to drag a child from the water is exactly as<br />

moral as the person who correctly believes it?<br />

Nozick’s position seems to argue that a person’s<br />

character is dependent exclusively on real<br />

experiences they have; would a person who<br />

would risk their life to save a child from<br />

drowning in a lake, but has never encountered<br />

the opportunity to do so, be immoral, just<br />

because they’ve never truly experienced it?<br />

Nozick’s third suggestion of what means<br />

more to human sensibilities than the pleasure<br />

of their experiences is the discomfort he and<br />

many subjects of this thought experiment<br />

reportedly feel at the thought of removing<br />

“actual contact with any deeper reality”. The<br />

fact – not the feeling – of existing in the real<br />

world, with no façade or construction around<br />

the nature of reality, has an inherent and<br />

irreplaceable value. He appeals to a spiritual<br />

connection that a person may have with the<br />

world in which they live, an almost deified<br />

version of the supposed natural universe.<br />

While a great many people do claim to feel<br />

such a bond to the universe and the vastness<br />

of our world (keeping in mind that this<br />

feeling, if not the connection itself, could be<br />

simulated in exactly the same way as every<br />

other), there are several views of the universe<br />

that rehash them as already being those nested<br />

experience machines that Nozick would<br />

decline entering. Many a modern religious<br />

argument states that what we consider to be<br />

the “real world” is a virtual reality of sorts; a<br />

playground or a sandbox devised for humans<br />

to exercise their free will and earn their places<br />

in true reality; God’s domain, Heaven, Hades,<br />

or whatever world the religion in question<br />

denotes. At the very least, we have to accept<br />


– that the true nature of the universe – it's<br />

origins, it's formulation, it's purpose or lack<br />

thereof – are still a mystery to us. Appealing to<br />

such a concrete universal idea in the face of a<br />

question like this takes several leaps beyond<br />

pure logic.<br />

Nozick closes his discussion with a<br />

consideration on the possible positives of<br />

engaging in such a machine. He states that the<br />

same machine which would able to share<br />

experiences with other real humans, rather<br />

than live in a simulated isolation, would be less<br />

objectionable. He also states that plugging into<br />

such a machine might teach you things,<br />

transform you, or give pleasures that, in limited<br />

doses, wouldn’t have the negative repercussions<br />

that he warns about for the lifelong experience.<br />

These uses for such a machine are very similar<br />

to applications that we have for virtual reality in<br />

development today, created for education,<br />

training and entertainment. With a real-life<br />

version of Nozick’s experience machine already<br />

placing people into these virtual worlds, has our<br />

outlook on their value changed? Do we still<br />

view such experiences as hollow, or are they<br />

appreciated in a way that is different, but as<br />

important, as education and entertainment in<br />

the traditional senses?<br />

What do you think?


Nozick, Robert. Anarchy, State, And Utopia.<br />

New York: Basic Books, 2013.<br />

Nozick, Robert. The Examined Life:<br />

Philosophical Meditations. New York: Simon<br />

and Schuster, 2006.


_____________<br />

Dave only had enough time to take a deep<br />

breath before he was plunged in again.<br />

Flames lapped at him, a white-hot pain<br />

against his skin. But he couldn’t move, could<br />

barely breathe. All he could do was watch.<br />

The sky above was red. Screams rang out from<br />

around the burning street, cut off by the<br />

deafening thud of bullets entering flesh. A<br />

woman rounded the corner, high heels slipping<br />

on the slick red asphalt. She lost her balance<br />

and keeled over. Her eyes met Dave’s, wide with<br />

terror.<br />

“Save me please,” she whispered, “They’re —”<br />

She howled, her body contorting. The figure<br />

in the distance lowered the rifle, began to walk<br />

closer. His face was hidden behind a mask, but<br />

Dave made out the cool blue eyes, one of them<br />

too bright to be natural.<br />

“Clint,” he managed to gasp, “Stop…”<br />

The woman let out a wail, trying to lift her<br />

body off the ground. Walking closer, Clint<br />

cocked his rifle.<br />

“With revolution comes bloodshed,” he said.<br />

Taking aim at the woman, he pulled the<br />

trigger.


Light burst behind Dave’s eyes, and he felt the<br />

flames consume him, the pain mounting until<br />

his body went into a spasm, wrenching him<br />

free.<br />

The air cooled against his skin. Once again he<br />

felt the back of the chair pressing into him.<br />

When he opened his eyes, he was in his<br />

apartment again.<br />

The plastic cushions clung to his sticky skin<br />

as he squirmed, trying to dislodge the nodes<br />

running down his spine and arms. But the<br />

straps around his wrists didn’t budge.<br />

What time is it? He wondered. Sunlight spilled<br />

through the window, casting long shadows on<br />

the ground. How long had it been since he<br />

showed up to work?<br />

When he closed his eyes again he saw the<br />

long, cold hallways of the ministry, his<br />

colleagues passing through like shadows. The<br />

thought of the place made him shudder. And<br />

with the shudder, Dave felt a tingle run down<br />

his spine.<br />

The experience machine sitting on the table<br />

nearby whirred to life, its lights winking with sly<br />

derision.<br />

Clenching his fists, Dave strained at the straps<br />

one last time before the tingling swelled to<br />

numbness, paralyzing him in his seat.<br />

“No,” he managed to gasp before the machine<br />

pulled him in again.<br />

* * *<br />

Dave’s footsteps echoed down the ministry’s<br />

long hallway. Outside he heard the same


screams, guns firing, explosions. But inside<br />

everything was quiet, almost peaceful.<br />

He shook his head to clear the strange<br />

wooziness in the back of his mind. Now wasn’t<br />

the time for this. It was just another day, just<br />

another hunt. And this time, he had the upper<br />

hand.<br />

Fingers curling around the gun, he picked up<br />

his pace, heading down to the doorway at the<br />

end of the hall. First, the office.<br />

The research team was huddled in the corner.<br />

Corey stood up when Dave walked in.<br />

what are you waiting for? Kill us all. Isn’t that<br />

what you’re here for? Or are you going to play<br />

God and spare your friends? What a sad bastard<br />

you are.”<br />

Clenching his jaw, Dave brought up his gun<br />

again and clicked off the safety. Sarah stepped<br />

back, her eyes still bright with derision.<br />

“Jane will be so proud of you now,” she spat.<br />

Dave pulled the trigger and Sarah collapsed<br />

like a rag doll. The rest of them screamed and<br />

fell to their knees.<br />

“Please…”<br />

Looking down at their faces, he couldn’t<br />

process anything. Wide eyes, red-rimmed. The<br />

mouths opening and closing, making sound<br />

that grated against Dave’s ears.<br />

I’ve had enough, he thought, bringing up his<br />

gun again.<br />

“Dave, we’ve got to get out, it’s —”<br />

Levelling the gun at his head, Dave shot him<br />

between the eyes. He keeled over, mouth still<br />

gaping in surprise. Shrieks and sobs began to<br />

issue from the mouths of the people on the<br />

ground. Their faces looked distorted, barely<br />

human.<br />

“So what Jane said was true,” said Sarah. She<br />

stood up as well, a strange smile flickering over<br />

her face. “You did betray us. You’re one of<br />

them.”<br />

“It’s for the greater good,” said Dave, the<br />

words bitter in his mouth, “You haven’t seen<br />

the things I’ve seen. Life in the lower caste —”<br />

Sarah laughed. “I should’ve known. Once a<br />

traitor, always a traitor. You betrayed your caste,<br />

and now you’re here to betray us. So what if we<br />

treat them like dogs? That’s what they are. Well,<br />

For a few seconds his ears rang. Then the<br />

room was silent. The bodies slumped in a pile<br />

before him were still. The faces of his colleagues<br />

stared back at him, their half-lidded eyes like<br />

marbles.<br />

He fell to his knees. The gun spun from his<br />

hand.<br />

And then the door opened.<br />

Dave didn’t look up. He knew the footsteps<br />

too well.<br />

“Are you here to kill me?” he asked.<br />

A strong hand grabbed his arm, lifted him.<br />

The gun was pushed back into his fingers.<br />

Standing back, Jane leaned against the wall.<br />

“What are you waiting for?” she said, “Go<br />

ahead. For the greater good.”


Dave’s head pounded. Jane’s eyes were cold.<br />

He heard the screams again. If only they would<br />

shut up. If only they would go away.<br />

Bringing the gun to his temple, he pulled the<br />

trigger.<br />

* * *<br />

“Bravery or cowardice? Which was it?”<br />

Smoke rose from the dark corner of the room<br />

where the voice came from.<br />

Dave turned his head away to look at the<br />

balcony.<br />

“Why did you end it?”<br />

“Why won’t you kill me?” he said.<br />

“Of all people, you should know the law.”<br />

No physical repercussions. Of course. Dave<br />

glanced at the blinking Experience Machine<br />

next to him. Something still didn’t add up.<br />

“I don’t get it,” he said.<br />

Something stirred. The smell of cigarettes<br />

grew oppressive. Dave only had a moment to<br />

turn his head and meet those familiar cold eyes<br />

before a tingling sensation started running<br />

through his body and everything turned white.<br />

“Your turn to choose, Dave. How would you<br />

like them to die?”<br />

Clint snarled through his gag. One of the<br />

men pushed him down, kicked him in the face.<br />

Blood began to stream down his nose and<br />

cheeks.<br />

“Let me take their place,” Dave said.<br />

The men laughed. “Your little revolt failed,”<br />

said one of them, “You have no say here. How<br />

about this; kill them yourself.”<br />

“I can’t do that.”<br />

The man shrugged. His boot came down on<br />

Clint’s hands. Reaching into his pocket, he<br />

produced a small rusty razor, bringing it close<br />

to Clint’s good eye. The others in the group<br />

squirmed, looking away, but more men in black<br />

coats stepped up, forcing them to turn forward.<br />

“Finish it quick, or we’ll make it slow.”<br />

For the first time in years Dave saw fear in<br />

Clint’s eyes. The man’s hand twitched closer.<br />

“Your choice. You want them to suffer again<br />

because you’re a coward, huh? Prove yourself,<br />

agent.”<br />

When Dave spoke, his voice felt like someone<br />

else’s.<br />

“I’ll do it.”<br />

The man straightened up. “Go ahead.”<br />

* * *<br />

Men in black coats forced Clint onto his<br />

knees. Turning, Dave saw his other friends,<br />

bound and gagged, their eyes wide. The<br />

interrogation room’s harsh light shone down<br />

on them.<br />

Dave felt for his gun. Nothing.<br />

“With your hands. And hurry up, or I might<br />

just change my mind.”<br />

Clint looked away when Dave knelt, put his<br />

hands around his throat.<br />

“I’m sorry,” he whispered, beginning to<br />

tighten his grip.


Dave said nothing. He stared out into the<br />

night, the blank sky.<br />

“You saw what’s going to happen. If you fail,<br />

your friends die. If you succeed, there will be<br />

chaos. Do you really want to be the one to see<br />

that happen?”<br />

He shook his head slowly.<br />

“Then call it off.”<br />

He felt the pulse in Clint’s neck speed up,<br />

heard him gasp through his gag, his eyes<br />

bulging. Those eyes finally met Dave’s one more<br />

time, without sadness or anger. They were like<br />

a young child’s, without memory or feeling.<br />

Eventually even the light behind them faded.<br />

The glass eye seemed fixed on Dave, accusing<br />

him.<br />

Dave didn’t even realize he was crying until<br />

his vision began to blur. He heard the sobs of<br />

the others, rising and falling.<br />

“Please just let me die,” he said, his voice<br />

cracking.<br />

“Hurry up. You’ve got more friends to send<br />

off.”<br />

“Give me a moment.” Dave lowered his head.<br />

Before the men could react, he launched<br />

himself across the room. Bright pain exploded<br />

in his head, cutting off the shouts in the room.<br />

* * *<br />

There were still tears on his face when he<br />

opened his eyes again. He closed them for a<br />

moment, trying to take a deep breath. The<br />

lights in his room were warm and familiar.<br />

Dave’s voice almost cracked when he spoke.<br />

“I thought you hated Experience Machines. ‘An<br />

instrument like a jackhammer —’”<br />

“— not a gun,” finished Jane. She took a step<br />

forward, then another. A cigarette butt<br />

smouldered in her fingers, but she didn’t let go<br />

even as the embers glowed against her skin.<br />

“Even unwieldy tools have their use,” she<br />

said, “It’s much easier to show you the effects of<br />

your actions than scold you about it, no?”<br />

“I don’t understand. The ministry wouldn’t<br />

punish you for killing me. It wouldn’t punish<br />

you for killing all of the lower caste rebels. So<br />

why all this? It doesn’t make sense.”<br />

The cigarette butt fell from Jane’s hand. Dave<br />

barely caught the tremble in her fingers before<br />

she stuffed both hands into her pockets. She<br />

crushed the butt against the tiled floor with her<br />

boot.<br />

“Breaking a rebel is more use than killing one.<br />

I’ve spent a lot of time on you. I’d rather<br />

cultivate my investments than cut them off.”<br />

“Is that so?” Dave said, “Would protecting a<br />

rebel mentee look good to the ministry?”<br />

Jane’s eyes hardened. Dave flinched when her<br />

hand lingered over the experience machine’s<br />

knob. But this time, he was ready.<br />

“Call it off.”


“It’s an unwieldy tool,” he said as she turned<br />

the knob, “Because its power relies on the mind<br />

of the victim.”<br />

Jane’s eyes widened, but it was too late. The<br />

room’s lights dimmed as Dave sunk back into<br />

himself.<br />

* * *<br />

There was a pounding in Dave’s head that<br />

wouldn’t stop. It wasn’t just the sharp pain in<br />

his body, or the dryness of his lips. The very air<br />

tasted musty and familiar.<br />

The alley was barely wide enough for a child,<br />

but Dave was a small child. He took shambling<br />

steps, one hand pressed against the wall to hold<br />

himself up, the other pressed against the part of<br />

his abdomen that was hot with pain. A strange,<br />

uneasy throbbing in his head slowed his<br />

thoughts. Adrenaline drove him onwards.<br />

He couldn’t stop now. He almost felt the<br />

whips cracking against his back, whistling past<br />

his ear. But it would be so much worse if they<br />

caught up with him.<br />

He had been here before, he was sure of it.<br />

Perhaps in a dream, in a vision, where he had<br />

been free to walk beyond the mill and its yards,<br />

into this strange world with no doors or gates.<br />

The throbbing built, until it felt like a little<br />

animal thumping around inside his head.<br />

Dave’s vision blurred. Clint’s screams rang in<br />

his ears. He shuddered as he recalled the empty<br />

socket staring back at him, Clint’s other eye<br />

wide with something worse than terror or even<br />

anger.<br />

His legs buckled, and everything faded into a<br />

panicked heat. Above him loomed something<br />

big and blue, warm like a blanket. He wanted to


touch it, but he couldn’t raise his arm. On his<br />

lips he still tasted the salt of his tears. The<br />

gaping wound in his side drained all the<br />

strength from his body.<br />

Footsteps. Dave squeezed his eyes shut, biting<br />

down the whimper in his throat. He would not<br />

let them see him cry.<br />

“Do you need help?”<br />

A cold voice, but one without the cruel glee<br />

of his masters. Dave opened his eyes.<br />

A woman stood over him. She wore a sleek<br />

black overcoat. Her eyes were a paler shade of<br />

the sky overhead.<br />

“May…” Dave’s voice came through in short<br />

breaths, “May…I have…a knife, ma’am?”<br />

“For what?”<br />

A lump formed in his throat. He felt tears<br />

coming again, but he spoke anyways.<br />

“So I can die.”<br />

A wrinkle creased the woman’s forehead.<br />

“This child is yours? How old is he?”<br />

“What?”<br />

Reaching down, she took hold of Dave’s<br />

wrist, turning it upwards and tapping at the<br />

joint.<br />

“He’s unmarked. No assigned number, I’m<br />

assuming. Do you know the penalty for an<br />

unregistered child under twelve?”<br />

Old Paul’s face turned red, and he walked<br />

closer. “Now listen here—”<br />

He pounced. A deafening sound rang<br />

through the alley. Paul’s mouth dropped open.<br />

He stumbled back, holding a hand to his chest.<br />

When he took it away the palm was red.<br />

“You…” he collapsed before finishing his<br />

sentence.<br />

“Unregistered minor and assaulting an<br />

officer,” said the woman. In her hand was the<br />

strange black thing that had made the sound.<br />

The woman frowned, looked like she was<br />

about to speak, when a familiar cackle<br />

interrupted her. Gritting his teeth, Dave tried<br />

to get up again.<br />

“Don’t come any closer,” he heard her say. In<br />

his blurry line of vision he could see the sudden<br />

tension in her figure.<br />

When he turned his head, Dave saw his<br />

masters. They each had knives and chains. One<br />

of them was stained with blood already.<br />

“The police doesn’t hve any jurisdiction over<br />

our private property,” snarled old Paul,<br />

brandishing his knife in Dave’s direction. His<br />

blade was the only one stained with blood<br />

already. Dave wondered who else had tried to<br />

run. Had it been Clint?<br />

The rest of the men stared for a minute. Then<br />

all at once, they turned and ran away.<br />

Considering them for a minute, the woman<br />

slid the thing into her belt. She knelt over Dave.<br />

“Are you…police…?” he muttered as her face<br />

swam in and out of his vision.


“Yes. You’re unregistered, so no one will miss<br />

you. I do wonder…”<br />

Dave flinched as she picked him up in her<br />

arms.<br />

“Don’t be afraid,” she said, “Just sleep.”<br />

Closing his eyes, Dave sunk into the strange<br />

blue warmth of the sky.<br />

* * *<br />

Dave didn’t open his eyes immediately. His<br />

abdomen still throbbed with the pain of the old<br />

wound, the same pain he felt for years without<br />

need of a machine.<br />

“So you do resent me after all.” Jane’s soft<br />

footsteps paced the room. Her voice seemed to<br />

crackle with something tense.<br />

“I don’t.”<br />

Dave opened his eyes to Jane gesturing at the<br />

machine.<br />

“You clearly regret the day I saved you.”<br />

“I do. But only because from today on, I’ll<br />

have to stand opposite the person who gave me<br />

hope to stand up in the first place.”<br />

Jane scoffed. “I don’t believe in cheap<br />

kindness. Don’t forget, we’re all weapons of the<br />

ministry. Would you call that a kinder fate?”<br />

“Maybe not,” said Dave slowly, “But you<br />

could have left me. If you wanted to stop me<br />

from rallying, you had more than enough time<br />

to put a bullet through my head. Why all this?”<br />

For a moment, Jane became very still. Then<br />

she came closer.<br />

Dave saw her fists clenched. He swallowed.<br />

Reaching down, she undid the straps around<br />

his wrists, then stooped to pick up the machine.<br />

“Believe what you want,” she said, “But if you<br />

show up tomorrow, we will stand against each<br />

other. Do you understand?”<br />

Without another word, she turned and left.<br />

Dave waited until he heard the front door slam<br />

before slumping back against his seat. Every<br />

inch of his skin felt feverish and heavy.<br />

He sat there for the rest of the night, watching<br />

the sky turn pink.<br />

* * *<br />

“What the hell happened to you?”<br />

Dave winced as Clint’s loud voice burst<br />

against his ear.<br />

“I’m fine,” he said.<br />

“You’re still showing?”<br />

“I am.” Dave rubbed his face to make sure he<br />

could stay awake.<br />

“You sound tired.”<br />

“I didn’t want to dream.”<br />

“Been having nightmares again?” Clint’s voice<br />

finally softened a little.<br />

“You could say that.”<br />

“Just be alert. Today’s the day.”<br />

Dave heard the excitement in Clint’s voice, in<br />

the small, sharp breaths he took with each<br />

phrase. He recalled how his hands felt around<br />

his friend’s throat.<br />

“Yeah. I’ll see you there.”


He hung up. The sky had faded into a gentle<br />

blue outside. It wasn’t red, at least not yet.<br />

His body felt heavy, as if he were still in a<br />

dream. “How would I know if I weren’t?” he<br />

said aloud.<br />

No response came. Taking a deep breath,<br />

Dave finally stood up.<br />

* * *<br />

“You look awful,” said Clint, pulling Dave<br />

into a hug.<br />

“I’m ready,” Dave said with much more<br />

certainty than he felt.<br />

“Good. I think this is everyone.”<br />

A crowd of about fifty had gathered in the<br />

shanty low caste neighbourhoods, each of them<br />

carrying their own weapons. While a few of<br />

them had handguns, the rest of them held<br />

knives or clubs. Their eyes were hard.<br />

Clint cocked his rifle. “Come on. Let’s go.”<br />

As they marched through the streets, more<br />

people poured from the narrow doorways or<br />

leapt out from low windows, joining the group.<br />

They walked in silence, Dave and Clint at the<br />

very front.<br />

The late afternoon sun glinted off Clint’s rifle<br />

as he walked. Dave imagined it under the red<br />

sky again, firing off round after round.<br />

They came to the border separating the low<br />

and high caste neighbourhoods. The guards<br />

had abandoned their posts. Dave caught<br />

himself relieved.<br />

Even if no one died here, there would be<br />

enough deaths soon, he thought.<br />

The crowd shambled along. They weren’t<br />

soldiers. None of the ones who carried guns<br />

knew how to handle them correctly. The<br />

clenching sensation in Dave’s stomach<br />

returned.<br />

Clint barked out orders. A few men jumped<br />

into the booth, began to work the levers. The<br />

city gates swung open.<br />

The entire crowd took a step back. Standing<br />

on the other side was the entirety of the state’s<br />

police force. Dave couldn’t distinguish the faces<br />

of his colleagues. He saw machine guns,<br />

shotguns, assault rifles.<br />

“We’re dead on our feet,” he muttered to<br />

himself.<br />

Clint shot him a glare. “Dave —”<br />

Dave stepped out, walked towards the police<br />

force. To his surprise, none of them opened<br />

fire. He saw faces he recognized, although he<br />

could barely understand them.<br />

And then in the centre of the field, he saw<br />

her. Jane had drawn her gun already. She<br />

trained it on him.<br />

Dave felt his stomach turn. His whole body<br />

quivered as he took another step, then threw<br />

back his head and laughed.<br />

Never once as an agent of the ministry had he<br />

feared for his own life. And here he was,<br />

shaking like a coward.<br />

He looked back at the crowd behind him.<br />

They stared back with open mouths, clutching<br />

tight to their pipes and knives and pitiful guns.<br />

A ragtag army, through and through. They<br />

weren’t a rebellion. They were nameless<br />

casualties, doomed from the start. How did he<br />

ever think this was possible?


“It was a dream all along,” he said quietly,<br />

“The dream of a little boy dying in an alley.<br />

Flawed, impossible.”<br />

Clint’s good eye was as wide as his glass one,<br />

his hand on his own rifle. He mouthed<br />

something. Or maybe he shouted. Dave<br />

couldn’t tell anymore. He was everywhere at<br />

once, feeling the flames against his skin, the<br />

cold gun in his palm trained on his co-workers,<br />

Clint’s throat in his hands, his glass eye glinting<br />

in the dim interrogation room.<br />

There was no happy ending. Not for him, at<br />

least.<br />

Throwing his head back, Dave’s eyes filled<br />

with blue.<br />

“You were right, Jane,” he muttered, “You’ve<br />

broken one rebel. But will you ever be able to<br />

break all of us?”<br />

He met her gaze one more time. Jane’s eyes<br />

narrowed. Her hands clenched around the gun,<br />

fingers trembling.<br />

Dave closed his eyes. ◊



As someone who works in the research and<br />

development of realism in virtual reality, I often<br />

find myself always obsessing over the little visual<br />

features that make some something look real, be<br />

it the sharp yellow contrast of the sun hitting a<br />

carpet floor, or the small erosion on the corner<br />

of a bedside table. It’s important to me to notice<br />

the subtle things in reality that need to be<br />

brought over into the virtual world. The biggest<br />

thing that gives us the discomfort of the<br />

is the lack of these tiny features;<br />

perfection or symmetry, something that is too<br />

straight or too snappy. What makes the things<br />

in the virtual world seem more and more real<br />

are damage, age, wear – reality comes with<br />

imperfection.<br />

Virtual reality has reached a point where we<br />

are able to make environments feel real. I’ve<br />

seen people cry, cower in terror, receive<br />

education and even medical treatment in VR.<br />

The impact that can be had by experiencing as<br />

little as a realistic-looking room in virtual reality<br />

is already jetting the platform miles ahead of<br />

anything that we could have anticipated. In my<br />

own work, I’ve used VR for medical treatment<br />

studies, crime scene investigations, safety<br />

training – and that’s only a fraction of what<br />

global developers have been working on in VR.<br />

Many companies are using it to its full potential<br />

– not just for entertainment, but as tools for<br />

efficiency. However, as with every worldchanging<br />

technology, you must always stop to<br />

wonder when it will be that we cross the line.<br />

Developers can see the upcoming dilemmas,<br />

but perhaps shrugging it off is easy when you<br />

think it’s too far away to worry about. We<br />

haven’t been able, yet, to reach that level of<br />

intelligent realism that could create true harm<br />

– but one day, we may well reach that point. As<br />

players, developers, and those with a special<br />

interest, we all need to be aware of the harm,<br />

the cost, that nobody wants to talk about.<br />

Picture the scene in 2004 film Harry Potter and<br />

the Prisoner of Azkaban, where Professor Lupin<br />

whizzes his spider around the classroom with<br />

his wand. The students are laughing, but the<br />

atmosphere quickly turns cold. All of a sudden,<br />

they – and we – realise that the spider is<br />

struggling, hurting, and about to die. We are<br />

uncomfortably aware that there are<br />

consequences of manipulating this living thing.<br />

With realistic VR, sometimes the same<br />

consequences are in question. The closer<br />

artificial intelligence comes to real life, or an<br />

approximation of it, the closer our interactions<br />

become to the manipulation of life for the<br />

amusement of other people. It’s all well and<br />

good to make a perfectly realistic imitation of a<br />

chair. People can manipulate the chair, abuse it;<br />

what's the worst that can happen? But it may be<br />

different when you start bringing more<br />

intelligent subjects into high-end, photorealistic<br />

virtual reality worlds. It’s probably safe to<br />

assume that most readers haven’t tried this kind<br />

of VR, which requires a high-spec computer, a<br />

lot of room, and expensive virtual reality


equipment, including headsets. It’s the type of VR<br />

where you can walk, jump and run in a virtual<br />

space. Once you break that barrier of traversing<br />

through a virtual environment, everything<br />

changes. If it’s done correctly you can lose yourself<br />

in immersion. With additional processes like<br />

and ,<br />

it may soon be difficult to tell the difference<br />

between a real environment and a virtual one.<br />

I’ve fielded some very interesting questions<br />

lately, but the one I found the most thoughtprovoking<br />

was about interaction with intelligent<br />

non-player characters (NPC) in virtual reality. My<br />

mind went straight to consideration of realistic,<br />

convincingly intelligent NPC. I thought about<br />

possibilities not only of making conversation and<br />

responses fluent, but also perfecting the look and<br />

subtle feel of them. Currently an imperfect NPC<br />

can totally break immersion in an otherwise<br />

faultless virtual reality experience. there’s the<br />

‘uncanny valley’ of anything rendered to the same<br />

photorealistic standards as VR experiences can<br />

currently be, and in contrast there’s the childish<br />

patronisation of non-realistic, ‘cartoon animated’<br />

characters. A solid example of uncanny realism<br />

can be found at Fundamental VR with their VR<br />

surgery application. Simulating humans at the<br />

level we currently have available to us with<br />

contemporary technology and incorporating them<br />

into a photorealistic environment is usually very<br />

unsuccessful – yet we keep trying.<br />

The first stage in development is the<br />

conversations, flow and interactions with the<br />

character, then there’s the look of the skin and<br />

fabric, then there’s the motion capture and<br />

animation. It’s a very heavy and extensive<br />

workload, and not currently viable in terms of the<br />

time and resources required to achieve a<br />

convincing, interactive human that could even<br />

hold a torch to the environments and objects we<br />

have in virtual reality. But imagine if we could.<br />

The most impressive responsive human I’ve<br />

seen represented in this type of medium comes in


the form of<br />

. A video capture is<br />

taken of a real person speaking, and combined<br />

with an algorithm that can understand what is<br />

said when a player speaks to them. It can process<br />

this information and respond with an appropriate<br />

pre-recorded answer. While this might sound<br />

rudimentary, it’s a lot more intelligent than it<br />

might seem. Programmers have advanced enough<br />

to display responses to not only direct sentences<br />

spoken, but variations of them as well; these<br />

characters in front of you are realistic (without<br />

being creepy), responsive, and seemly intelligent.<br />

The company who created this used it as an<br />

interactive collection of biographies from the<br />

USC Shoah Foundations that enables people to<br />

have conversations with Holocaust survivors. In<br />

terms of technology, my prediction is that this is<br />

where the future of realistic NPC conversations<br />

will begin. The ‘need’ will arise for more<br />

convincing human interaction when we start<br />

hearing more and more success stories of<br />

previsualization, education, empathy building<br />

and evidence building from imitating real life<br />

with humans – just as we have with environments.<br />

In terms of intelligent NPC within the medium<br />

of game development, we can find many examples<br />

in role playing games (RPG). Bioware, one of the<br />

most prominent RPG developers, create games<br />

that have multi-choice conversations which allow<br />

you to choose from a list of responses when you<br />

interact with an NPC – what the player selects<br />

impacts the NPC’s response. While it holds a few<br />

similarities with real conversation, it usually<br />

comes across comparatively smothering and<br />

limited. VR has similar mechanics in some of<br />

their applications, and their biggest downfall is<br />

having to animate a realistic interaction for every<br />

frame, every response, that could possibly be<br />

required. Many argue that this was the reason that<br />

the newest addition from the Bioware studio,<br />

Mass Effect Andromeda, publicly failed – being<br />

unable to realistically present convincing human<br />

expression, conversation and interaction<br />

comparable with the scale of realism in the rest of<br />

the game.


Another example of the uncanny valley in<br />

modern video games can be found in the ‘AI<br />

baby’ developed by a company called Soul<br />

Machines. This company uses artificial<br />

intelligence in a desktop application to create<br />

lifelike avatars with which humans can play and<br />

interact. Unfortunately, the incredible realism<br />

of the “babies” is what makes them all the more<br />

disturbing; the closer to real it gets, the worse it<br />

is. Which begs the question; why put in all that<br />

effort, time, and most certainly money, if it's<br />

going to look more disturbing rather than less?<br />

From all the examples <strong>online</strong>, you will find that<br />

anything responsive is usually either heavily<br />

animated or slightly disturbing. Neither add to<br />

the immersion of the experience.<br />

To this day, I have come across one notable<br />

exception, which I would definitely recommend<br />

exploring should you be interested in the idea<br />

of interactions in virtual reality.<br />

Unexpectedly, the one VR application that I<br />

found the most impressive NPC responses in,<br />

was a game that didn’t really show any<br />

characters at all. The Accountant was created by<br />

the writers of adult cartoon Rick and Morty (of<br />

all people), and is a game where the main<br />

characters talk to the player over intercom.<br />

While it isn’t responsive to the player’s voice, it<br />

takes its cues from player behaviour. It perfectly<br />

tackles the current restrictions of NPC<br />

developed in VR and does it hilariously. The<br />

designers were able to perfectly predict player<br />

motivations and actions, not just regarding<br />

those not used to playing on VR, but going so<br />

far as to effectively predict and affect the actions<br />

of VR developers who work on these games<br />

every day. The part that most piques the interest<br />

of my realism obsession was one particular<br />

scene; I don’t want to spoil it for anyone, but<br />

what I will say is that I’ve never before felt like I<br />

was going to hurt a real, living entity like I did<br />

in this game. In making me feel as if these were<br />

real people who were speaking to me, the game<br />

was able to create a shocking level of immersion<br />

unlike anything I’ve experienced before.<br />

What we need to ask ourselves now is what’s<br />

going to happen when we do eventually have<br />

realistic humans in virtual reality. The scary part<br />

is that myself and many other developers can<br />

see how it could be achieved – the only missing<br />

factor is sufficient time and resources. But if<br />

environments can affect people in the ways that<br />

we’ve seen so far – being implemented in<br />

hospitals, raising and lowering anxiety, affecting<br />

people's memory and motor skills – then you<br />

can only imagine the amount of impact that an<br />

AI that looks, acts and feels almost<br />

indistinguishable from a genuine human could<br />

have on its audience. This could potentially<br />

spark up issues involving censorship, mental<br />

manipulation, addiction to interaction, abuse<br />

cases, or even trauma. Arguments that ‘video<br />

games are too violent’ could have a major leg to<br />

stand on. There’s a case to be made that the<br />

only reason VR is surviving as a ‘mainstream’<br />

and ‘safe’ platform, is because realistic ‘AI’ or<br />

‘NPC’ do not exist on the same level of<br />

immersion as the objects and environment do.<br />

I personally think that it has a very long way to<br />

go, but if you want to keep an eye on the<br />

journey we’re about to take into this<br />

unprecedented future of interaction in virtual<br />

reality, <strong>online</strong> search keyword .


“FundamentalVR launches the first application of its<br />

FeelRealVR system working with Pacira Pharmaceuticals<br />

and Hive Health. A ground-breaking step forward in<br />

medical training devices, this virtual reality system allows<br />

a safe, repeatable environment within which to refine<br />

infiltration technique, providing real-time feedback<br />

along with the feeling of tissue and bone structures.”<br />

“New Dimensions in Testimony (NDT) is a collection<br />

of interactive biographies from USC Shoah Foundation<br />

that enable people to have conversations with prerecorded<br />

video images of Holocaust survivors and other<br />

witnesses to genocide.”<br />

“Enter a new era of storytelling as the power of the<br />

critically-acclaimed Frostbite engine brings the visuals,<br />

action, emotion, and worlds of Mass Effect Andromeda<br />

to life like never before.”<br />

“We bring technology to life by creating incredibly lifelike,<br />

emotionally responsive Digital Humans with<br />

personality and character that allow machines to talk to<br />

us literally face-to-face! Our vision is to humanize<br />

computing to better humanity.”<br />

“The modern field of Accountancy is a serious and<br />

honorable profession. Many human beings have spent<br />

their lives toiling over the hard science of numbers.<br />

Thousands have died so that we may get to the level of<br />

understanding that we have today. Thousands have<br />

died.”


Thursday, 8 th of <strong>Feb</strong>ruary, 2034, 6:18PM<br />

_____________<br />

The moment didn’t come until more than 45<br />

minutes after official close of business. Kara had<br />

always been a hard worker, but not because she<br />

was any good – if she had any real value, she’d<br />

be able to meet her work requirements without<br />

having to stay late. She sat with her back to me<br />

at her workstation, a tendril of brown-red hair<br />

curling down the length of her spine. She was<br />

the only one with me in the office, so there was<br />

no one I had to hide my stare from. I took her<br />

in from top to toe, noting the soft curve of her<br />

shoulder blade through the weave of her<br />

cardigan, her slender waist, those loose, slip-on<br />

shoes.<br />

“Almost ready to go, Daniel?” she said<br />

without turning around. I’d said I’d walk her to<br />

her car, it was dark out. Her voice was soft and<br />

lilting. I tried to imagine it in a scream.<br />

“Whenever you are,” I replied without<br />

emotion. “I need to leave the simulator to run<br />

overnight anyway.”<br />

She turned and smiled at me. She was pretty.<br />

Twenty something, high cheekbones, dark eyes.<br />

I wished she wasn’t the one. Why on earth was<br />

she the one? I knew in every fibre of my being<br />

that I’d never be able to get away with it, not<br />

with Kara. There’s no way I wouldn’t be caught.<br />

Still, there was something – something bigger<br />

than myself, something outside of me – that was<br />

telling me that there was nothing in the world<br />

for me to do more important than killing Kara<br />

Hammond after work tonight.<br />

I walked her to her car. Her battery was dead.<br />

“I didn’t leave my lights on this morning,” she<br />

said. “The sun was well up before I even got to<br />

work”.<br />

“Maybe it was an accident,” I lied.


I drove her home, followed her into her<br />

house, knocked her to the ground and put my<br />

hands around her throat.<br />

She screamed, then gasped. I was silent, but<br />

my heart was beating a mile a minute. Joy or<br />

fear? I could feel the structures in her throat<br />

creaking and cracking and crumbling between<br />

my fingers. She kicked her legs, knocking tables<br />

with vases and god knows what else noisily to<br />

the ground around us. The light in the room<br />

wheeled as a lamp came down.<br />

She started to quiet. I didn’t loosen my grip.<br />

Her face, blue and swollen and already hard at<br />

the lips, accused me, questioned me. Her eyes<br />

were still open and I looked back on them with<br />

shame, or something similar, but didn’t loosen<br />

my grip.<br />

Minutes passed. My own hands started to go<br />

purple, numb, but I had to be sure. I waited to<br />

feel the ghost of a pulse.<br />

Nothing.<br />

Unfortunately, I could already see blue lights<br />

flashing dimly in the dark windows, behind the<br />

silhouette of a neighbour that had heard the<br />

commotion when it was already too late.<br />

***<br />

Daniel Farleigh expelled the breath he felt<br />

like he’d been holding in for the ten minutes<br />

that the simulator had been running. While the<br />

whole affair had lasted a few hours in<br />

programme time, the simulator accelerated the<br />

realtime application by several factors,<br />

sometimes several hundred. Daniel had let this<br />

one run relatively slow, because he’d wanted to<br />

watch carefully the zeroes and ones of the little<br />

fake universe scroll across his sea of screens, and<br />

try and feel what his little virtual double had<br />

felt.<br />

As usual, it didn’t really work. The data that<br />

the simulation computer produced was purely<br />

practical, tangible; the hard pros and cons of<br />

the scenario at play, once the little universe it<br />

simulated in perfect physical detail had been<br />

snuffed out, along with everyone in it.<br />

Daniel read the resultant data with<br />

disinterest. Obviously, Kara wasn’t going to<br />

work; she lived in the middle of the city in a<br />

terraced house, had neighbours on both sides<br />

with whom she was close friends, and had<br />

worked in the same office as him for the last ten<br />

months. There was no feasible way of killing<br />

Kara without being caught in the first 24 hours.<br />

He’d known that beforehand, and because he<br />

knew, the Daniel inside the simulation<br />

would've known too; nothing but an exercise in<br />

futility, really. Still, Daniel was nothing if not<br />

thorough, and this was the latest in a long line<br />

of his own simulations – a horde of temporary<br />

universes where Daniel’s double took a victim.<br />

He looked over at Kara – the real Kara –<br />

without turning his head. She sat, as she always<br />

did, with her back to him, typing at speed and<br />

immersed in her work. He quickly deleted the<br />

digital record of the last minor simulation,<br />

disguising the extra duration and power it had<br />

cost as a final run-through of the previous<br />

client’s project.<br />

Realistically, the client project hadn’t been<br />

much better. Daniel had the hollow luxury of<br />

this justification almost every day. This time, a<br />

massive corporate conglomerate was running<br />

outcomes of its probable decision to semi-


legally dump the entirety of a factory’s waste<br />

into one of its privately-owned lakes. In 100%<br />

of the simulations, the outcome was that<br />

upwards of four hundred residents of towns<br />

and homes downriver were killed in the next<br />

ten years alone by diseases contracted from and<br />

terminal illnesses created by consuming or<br />

being in proximity to the river water. Daniel<br />

had spent the last three days monitoring the<br />

unpleasant deaths of the residents of these<br />

towns with little interest, via a steady stream of<br />

elaborate code. Depending on the time of year<br />

– considering runoff from nearby mountains<br />

affecting the water movement and variances in<br />

populations around the towns depending on<br />

religious holidays and the weather, 19% of the<br />

simulated outcomes had a death toll of over two<br />

thousand in that following ten years.<br />

towns would make between the waste dump<br />

date and the year that everyone started to get<br />

sick.<br />

Daniel’s job was to run the simulation,<br />

monitor it, and collate the resultant data from<br />

code into English. That data would then be<br />

passed onto the proposals and presentations<br />

team, including Kara, which would turn it into<br />

a shiny new dossier. The front pages of that<br />

dossier would detail the actions undertaken in<br />

the 8% of simulations that resulted in no one<br />

ever finding out that said corporation had<br />

dumped toxic industrial waste into drinking<br />

and swimming water. The corporation would<br />

then pick their favourite action plan from that<br />

8%, legality negotiable, and immediately set it<br />

to work.<br />

Though Daniel had his car – a very expensive<br />

new Mercedes – in the company park, he<br />

decided to walk home. His apartment was an<br />

hour’s walk from HQ, out of the dimly lit<br />

industrial sector of the city where the computer<br />

simulator sat in a squat, unmarked concrete<br />

building, into the vivid bright lights of the most<br />

expensive suburbs. It was cold, and he walked<br />

briskly with his gloved fists clenched in his<br />

pockets, twitching with pressure whenever he<br />

passed a person on the slick, black pavement.<br />

The corporation in question was not running<br />

the simulation to discover how many lives the<br />

dumping would take. The corporation was<br />

running the simulation – or, rather, paying the<br />

company for which Daniel worked an<br />

unthinkable amount of money to do so – to<br />

find out the course of action that would result<br />

in the lowest overall cost for the operation, in<br />

terms of staff time spent creating coverups,<br />

possible legal settlements, bad publicity for<br />

environmental damage, and the eventual<br />

connection the residents of the downriver<br />

What about this man? A tall black man in a<br />

dark coat stalked towards him. Daniel<br />

wondered what he was doing walking into the<br />

industrial sector this late into the evening.<br />

Daniel wondered if he walked this way every<br />

night at 6:15. He was slim but wiry, and Daniel<br />

didn’t think he’d be able to overpower the man,<br />

certainly not inconspicuously. But, if he made a<br />

habit of walking alone through the mostly<br />

deserted night-time services district…<br />

Daniel had wanted to kill someone since his<br />

mid-twenties. He didn’t know why, and he


didn’t really care to know. No one had wronged<br />

him, he made a lot of money, and he had<br />

everything he wanted, really – but every time he<br />

met someone new, every time his hand brushed<br />

an arm or some exposed skin, every time he<br />

looked a person dead in the eye, he felt an<br />

almost uncontrollable urge to drive something<br />

sharp, deep into the dark red of them, or open<br />

their head with twenty blows of his desktop<br />

keyboard.<br />

He never had – not yet. But in every stolen<br />

universe between jobs on the simulator he came<br />

closer to planning out his real-world experience.<br />

More people were around now, as the<br />

industrial sector slowly morphed into the edges<br />

of the city. Coloured lights were strung around<br />

little, trendy bars nestled in roadside nooks. It<br />

started to snow. A blonde woman in a hat and<br />

long grey coat knocked into Daniel as she<br />

hurried into one of the bars.<br />

“Sorry!” She said, half turning around.<br />

In his head, Daniel threw her from the roof<br />

of that little trendy bar.<br />

He called for a taxi, driverless, and had it take<br />

him home.<br />

***<br />

Thursday, 8 th of <strong>Feb</strong>ruary, 2034, 7:24AM<br />

I’d spent the last month, almost, visiting<br />

Gino’s twice a week before work, sipping Italian<br />

coffee and getting to know the staff and the<br />

regulars. I feigned an insipid smile for the full<br />

45 minutes I spent here in the mornings, and<br />

for the most part it seemed to be working.<br />

“Hey, man, how’s it going?” Findlay, some<br />

business kid from the city who put a great deal<br />

of effort into looking effortlessly cool, slapped<br />

his hand solidly on my shoulder and slumped<br />

into the seat across from me. We’d spoken a few<br />

times before. He lifted the strap of his<br />

messenger bag over his head and warmed his<br />

hands by cupping them around his macchiato.<br />

“Good, man, good,” I acted. “Cold, huh?”<br />

“Good old <strong>Feb</strong>ruary. Roll on springtime.”<br />

We exchanged irritating pleasantries, as we<br />

usually did when we bumped into each other<br />

on a Thursday. All the while, I wondered what<br />

kind of world it would have to be for Findlay<br />

and I to be friends. He was nice enough. I had<br />

no real reason for the burning desire in the back<br />

of my mind to bury something in his head. If<br />

everything in the world was the same, but<br />

instead of these intense, seething needs I was<br />

pleasant and kind, would I have liked Findlay?<br />

What is it that makes me want to kill him?<br />

I offer him a ride to work, keep him out of the<br />

cold. It's on my way, I said.<br />

I took him to the back of the café where I had<br />

parked, scanned for people, and knocked him<br />

on the back of the head with the half brick I<br />

had put in my back seat.<br />

What the – there’ll be cameras! I panicked to<br />

myself.


I did it anyway. I put Findlay, silent, head<br />

seeping, but still alive, in the trunk of my car<br />

with a sock in his mouth and his hands zip-tied<br />

behind his back. I drove to work, left him there<br />

till lunchtime, and then drove on my<br />

lunchbreak to one of the empty buildings on<br />

the outskirts of the industrial sector and let him<br />

out.<br />

Findlay whimpered, wept, but the blow to the<br />

head had robbed him of words.<br />

The next three robbed him of the rest. I rolled<br />

him into the corner, covered him with a pile of<br />

bricks, and went back to the office for the<br />

afternoon shift.<br />

It wasn’t until I was sat back at my chair,<br />

awash in the glow of the simulation computer’s<br />

several screens in my freezing, dimly lit room,<br />

that the reality of my transgression became clear<br />

to me.<br />

What – what the hell did I just do? What the hell<br />

did I just do? How the hell could I do that? Oh my<br />

God.<br />

I tried not to let emotion – stronger than any<br />

I had felt in months, years – show on my face. I<br />

turned away from the arch that opened out<br />

onto the office, and hid my face in the gloom<br />

toward the computer housing opposite. The<br />

industrial fans hummed, so my suddenly heavy<br />

breathing could only be seen, and not heard, by<br />

the tiny puffs of steam that condensed in the<br />

frigid air. The simulator’s great, hulking form<br />

sat squat in the chill, and all of a sudden I felt<br />

incredibly tiny, so delicate in my place in the<br />

world, here in the simulator computer’s<br />

shadow.<br />

Shit. Shit. Shit. Shit. No. If – I can’t –<br />

***<br />

The simulation ended without definitive<br />

conclusion, much to Daniel’s surprise. The<br />

specific code for his personal universes was set<br />

to end the simulation whenever it was<br />

inevitable that he would be caught and<br />

punished. He scanned the simulation history,<br />

mentally converting scraps of code into<br />

environmental data from the city around him.<br />

He saw a stream of numbers in which a police<br />

officer strolled past the café around 11:00AM<br />

and followed it with interest, but a closer look<br />

indicated she hadn’t even paused.<br />

In the parking lot? Daniel tried to take in preexisting<br />

environmental structures, and<br />

eventually found a security camera on the roof<br />

of the café, exactly where his simulated double<br />

had expected it to be. That would be the issue,<br />

then – just odd that the factor of inevitability<br />

hadn’t been clearly laid out as in previous<br />

simulations. As Daniel deleted the data and<br />

changed the system time on the simulator<br />

computer to mask the late start of his next client<br />

simulation, he absentmindedly wondered what<br />

his double had felt, knowing his actions were<br />

being scrutinised, and that he’d be sent to<br />

prison for the rest of his life as soon as someone<br />

asked after Findlay, who was a semi-wealthy<br />

yuppie with a plethora of friends. Of course,<br />

virtual Daniel had no idea that his life, his<br />

consciousness – the universe in which he lived,<br />

the very reality – would blink out of existence<br />

before any consequences could be met.<br />

Would that be comforting?<br />

The thought hung in his mind, like the taste<br />

of blood in his mouth, as he entered the<br />

supplementary data for the simulator’s next job.<br />

This was going to be a big one; no more<br />

personal simulations for a while. Impatience set<br />

Daniel’s teeth on edge.<br />

While technically the simulator computer,<br />

the services it provided, and the company built<br />

around them existed (just) within the bounds of<br />

the law, the political juggernaut behind the<br />

question to be posed in the next task was well<br />

out of line in engaging with the company. Her<br />

job was already on thin ice, and Daniel


wondered briefly what kind of ransom he could<br />

ask, should he threaten to give the resultant<br />

simulation data to the media. A colossal one.<br />

That being said, Daniel was more than<br />

confident that few iterations of this scenario in<br />

the simulator would result in him coming out<br />

of it alive.<br />

The client was required to alleviate spending<br />

somewhere high up in the country’s<br />

administration, and had tasked the simulator<br />

with finding the most efficient way to do so.<br />

Reading over her notes, Daniel tapped out a<br />

couple of coded nudges to specify what the<br />

client was and wasn’t comfortable doing; the<br />

more data that can be put into the simulation,<br />

the more accurate and less lengthy the process<br />

becomes. The client had very clearly – in some<br />

cases switching to bright red pen in her<br />

handwritten instructions – identified the<br />

figures that the spending decrease was not<br />

allowed to displease, as well as groups and<br />

members of the public who could trace blame<br />

and affect her future approval ratings. Daniel<br />

carefully instructed the simulator to steer clear<br />

of upsetting them, even of coming to their<br />

attention where possible. The pre-simulation<br />

log started to take a clear shape of which kinds<br />

of routes to avoid. Saving the data, Daniel put<br />

the first booklet of notes through the shredder<br />

under his desk, and turned to the second – a<br />

ranked list of the things the politician would be<br />

happy to forfeit on the country’s behalf. This<br />

one, if anything, was more of an indictment.<br />

Hand writing the notes may help avoid<br />

discovery by hacking, but anyone who might<br />

recognise the client’s poorly disguised<br />

penmanship could make the link. Among<br />

smarter clients, the typewriter had come back<br />

into fashion.<br />

Daniel watched with mild interest as the<br />

simulation began, and the universe blinked into<br />

existence. The vast computer hummed, the<br />

temperature cooled another cruel degree, and<br />

cities, homes, families started to take shape in<br />

the zeroes and ones scrolling across the flashing<br />

screens. Daniel absentmindedly followed a<br />

young woman who was wending her way<br />

through the code. The first iteration realised<br />

the client’s preferred option; a cut to healthcare<br />

allowances that removed publicly funded<br />

treatment for those in lower pay brackets. The<br />

young woman appeared to be a university<br />

student, studying something to do with words<br />

and stories, but as the numbers zipped by<br />

Daniel saw her fall ill (an undiagnosed case of<br />

lupus), miss enough classes over the period of a<br />

year to be forced to drop out of college and<br />

move to a more impoverished suburb. The<br />

population there had grown so quickly in the<br />

year since the funding cut (as contraception<br />

prices had been hiked along with the rest), that<br />

the girl eventually began a job in early childcare,<br />

moving from centre to centre until she settled<br />

three years later at a state-run orphanage. It was<br />

one of hundreds that had cropped up across the<br />

country as a result of the marked increase in<br />

families with large numbers of children having<br />

their breadwinners die around middle age. Her<br />

following twelve years – the client required a<br />

fifteen year action plan – were bleak. Daniel<br />

wondered who she was. As he watched the girl<br />

whittle her youth away promising herself she’d<br />

return to university the following year, he was<br />

uncomfortably struck by the fact that she was<br />

more than just a simulation. This virtual girl<br />

had a genuine equivalent; she was a real person<br />

somewhere out here in the world.<br />

Some powerful simulator clients were able to<br />

supplement the astronomical cost of<br />

commercially running a simulation – especially<br />

a big one, like this – with information. The girl,<br />

and everyone else living in this brief reality,<br />

were fully complex, essentially conscious<br />

replicas of existing people, coded in almost<br />

perfect detail from the extensive access the<br />

simulator company had to resident, medical,<br />

political and other records, often obtained<br />

through personal relationships with people in


power. This client was one of several powerful<br />

insiders who traded in access to such resources,<br />

upping the accuracy for the company and<br />

decreasing the price for themselves. Despite<br />

himself, Daniel felt a twinge of compassion as<br />

he looked into the girl’s future. Thirteen years<br />

after having been floored by the sudden<br />

inaccessibility to healthcare, thirteen years lost<br />

to trying to get by, the girl died in her bed in<br />

her mid-thirties of kidney failure; an ailment<br />

that, today, would’ve been shaken with $7<br />

diuretics.<br />

scroll past, leapt forward in his chair and moved<br />

the data to secondary screens for him to assess<br />

later. The suspicious end to his previous<br />

personal simulation had left him on edge, and<br />

being unable to rerun it had been playing on his<br />

mind. This mammoth client simulation finally<br />

complete, he took his chance to sneak a replay<br />

of his previous run with all of the same<br />

parameters, whilst supposedly collating data for<br />

the politician. Turning his screen further from<br />

the open arch out into the office, he brought<br />

the world back into being.<br />

***<br />

Thursday, 8 th of <strong>Feb</strong>ruary, 2034, 7:24AM<br />

Daniel idly wondered what kind of man he’d<br />

have to be to consider sending her a card,<br />

suggesting she get checked up. He had her<br />

address, after all.<br />

The client’s next favoured option lowered the<br />

government subsidy given to public research<br />

facilities. One of these was the Climatology Lab<br />

which, despite severe political efforts to stifle<br />

any practical movement, turned out to be very<br />

close to suggesting a law change that would<br />

hamper business activity for the next 20 years,<br />

but also save the figure’s beachfront properties<br />

in California from falling into the Pacific in the<br />

next five.<br />

After rehashing the possibilities for four and<br />

a half 24-hour days, the simulator let out a<br />

drawn-out whine, and displayed the finalised<br />

data from the computing marathon. Daniel,<br />

who had been anxiously tapping his shoe for<br />

the past two days of watching the universes<br />

I’d spent the last month, almost, visiting<br />

Gino’s twice a week before work, sipping Italian<br />

coffee and getting to know the staff and the<br />

regulars. I feigned an insipid smile for the full<br />

45 minutes I spent here in the mornings, and<br />

for the most part it seemed to be working.<br />

“Hey, man, how’s it going?” Findlay, some<br />

business kid from the city who put a great deal<br />

of effort into looking effortlessly cool, slapped<br />

his hand solidly on my shoulder and slumped<br />

into the seat across from me. We’d spoken a few<br />

times before. He lifted the strap of his<br />

messenger bag over his head and warmed his<br />

hands by cupping them around his macchiato.<br />

“Good, man, good,” I acted. Something rose<br />

in me like bile. It was cold, like fear, I could feel<br />

it filling me from my heart to the tips of my<br />

fingers. I twitched.<br />

Findlay stared at me. “Hey? You okay, Dan?”<br />

What the hell is wrong with me? I squeezed my<br />

hands into fists and put them in my lap.<br />

Something’s wrong. Something more than usual.<br />

“No, no, nothing! Sorry.” I lied. “Cold, huh?”


Findlay looked askance, but moved on.<br />

“Good old <strong>Feb</strong>ruary. Roll on springtime.”<br />

We exchanged irritating pleasantries, as we<br />

usually did when we bumped into each other<br />

on a Thursday. All the while, the seething wish<br />

I always held in my gut, for everyone, for<br />

Findlay, to rip and tear and maim, was drowned<br />

out by some new welling of dread. It was dread.<br />

It gripped my throat and shook my words.<br />

What was wrong with me?<br />

I offer Findlay a ride to work, keep him out of<br />

the cold. It's on my way, I said.<br />

The whine of the terminated simulation<br />

caught Daniel by surprise, and instilled in him<br />

a tiny prick of fear.<br />

What the hell?<br />

He abandoned his keyboard and stood to<br />

look at the scrolling lines of data in one of the<br />

top screens. No diagnostics, no issues –<br />

obviously there was a malfunction, there had to<br />

be, but it wasn’t something that the simulator<br />

computer could define.<br />

I took him to the back of the café where I had<br />

parked, scanned for people, and then slowly<br />

opened the back door of my car.<br />

“Whoa, whoa,” He said, feigning offense.<br />

“You're no chauffer. I’ll sit in the front with<br />

you.”<br />

“Ha,” I said, perplexed. “Of course.”<br />

I got in the driver’s seat next to him and<br />

drove. I drove him to work. It was not on my<br />

way. He asked what the half brick in the<br />

backseat of my car was for. I told him,<br />

truthfully, that I didn’t know.<br />

Everything felt off, like I’d missed a beat, or<br />

the world had skipped a revolution, or<br />

everything had moved half a foot to the left. I<br />

spent the morning feeling like I was watching<br />

myself from a distance, watching the simulator.<br />

Everything was wrong. At lunch, I drove to a<br />

disused building deeper into the industrial<br />

district in which my workplace was nestled.<br />

Getting out of the car, I took the half brick in<br />

my hand, hefted it, and burst into tears. What<br />

the hell am I doing here? What the hell am I doing?<br />

What the hell –<br />

***<br />

Could someone be interfering with the<br />

running of the simulator computer? The<br />

thought gripped his throat like a fist. Of course,<br />

the whole business ran on the most heavily<br />

encoded private network known to society, but<br />

interaction between computers or agents within<br />

the business was a possibility. If someone was<br />

watching Daniel’s activities, fiddling with them,


not only would he be exposed for the macabre<br />

and grisly simulations he pilfered those<br />

precious minutes for, but he would be held to<br />

account for the theft of those minutes –<br />

millions of dollars of simulations over the past<br />

few years, tens of millions, slipped through the<br />

margins of other people’s accounts. His career<br />

would be over.<br />

He abandoned his work and spent the next<br />

fifteen minutes picking apart the software’s<br />

inner workings. There's no way the simulator<br />

computer should be accessible from anywhere<br />

in the business network without some serious<br />

overrides, and those would leave a discernible<br />

mark. The fear in his throat slowly waned as<br />

inspection of every application in the simulator<br />

proved that Daniel was alone in his computer.<br />

What then? There was no chance of a virus<br />

without interaction with an external agent, so<br />

that could be written off. Perhaps a factor in<br />

that universe was too unstable for the<br />

simulation to render accurately? As the<br />

parameters were all identical to the first run, the<br />

entire universe should've rebooted without any<br />

variation whatsoever, and yet there were clear<br />

alterations in the simulated Daniel’s activities<br />

and emotions. Daniel knew from experience<br />

that the slightest action somewhere in the<br />

simulation could have completely unintuitive<br />

effects all the way throughout – but, whatever it<br />

was, it should've stayed put.<br />

Looking surreptitiously out into the office, he<br />

reran the programme for a second time.<br />

***<br />

Thursday, 8 th of <strong>Feb</strong>ruary, 2034, 7:24AM<br />

I’d spent the last month, almost, visiting<br />

Gino’s twice a week before work, sipping Italian<br />

coffee and getting to know the staff and the<br />

regulars. I feigned an insipid smile for the full<br />

45 minutes I spent here in the mornings, and<br />

for the most part it seemed to be working.<br />

“Hey, man, how’s it going?” Findlay, some<br />

business kid from the city, slapped his hand on<br />

my shoulder and slumped into the seat across<br />

from me. I froze, and stared in horror as he<br />

clasped his hands around his steaming hot<br />

macchiato.<br />

“Whoa,” I said, barely a sound escaping my<br />

suddenly hoarse throat. I looked shakily down<br />

at my gloved hands, which were jittering across<br />

the table as if in fits. “No,”<br />

“Dude,” Findlay said, brow hard with sudden<br />

concern. “Hey, Dan,”<br />

Seeing him here, feeling his hand on my<br />

shoulder, breathing in the thick smell of coffee<br />

and Italian sweets and <strong>Feb</strong>ruary snow, filled me<br />

with such a random spike of unprecedented<br />

terror – or something like it – that I felt like I<br />

might throw up. I couldn't speak.<br />

“HEY!” Findlay screamed, leapt out of his<br />

chair, knocking it halfway across Gino’s, into an<br />

attractive couple at another table. “I THINK<br />

HE’S HAVING A STROKE!”<br />

Is this what a stroke feels like? The thought was<br />

almost a comfort. At least I could understand a<br />

stroke. I had no idea what else might wash me<br />

with such a wave of dread and fear that I could<br />

do nothing but shake in my chair.<br />

People rushed around me. I felt hands all over<br />

my body, through the cold, hard film that I<br />

could feel prickling all over my skin – a steel<br />

wrap of horror, of fear for my life.<br />

What for?<br />

“Dan, I’m calling an ambulance,” I heard<br />

Findlay as if from a mile away. “I’m doing it<br />

now. Hold on.”<br />

Coffee and sweets and snow.


Findlay’s pretentious messenger bag – does he<br />

wear that every time?<br />

At least the urgent, hushed ticking over of<br />

Gino’s in the presence of a stroke victim was<br />

unfamiliar to me.<br />

Was that it? Familiarity?<br />

What the hell is going on?<br />

***<br />

The whine didn’t come as a surprise, but as a<br />

stone in the pit of Daniel’s stomach as he<br />

watched the mess of the simulation unfold in a<br />

45-second scroll of code in front of him.<br />

Something is wrong. Something is definitely wrong.<br />

He thought.<br />

The simulation shouldn’t have reacted that<br />

way. Simulated Daniel shouldn’t have reacted<br />

that way. Medical concepts were very clearly<br />

described in the simulator’s code – it is<br />

extremely important to a great many<br />

simulations, when the client is instrumental in<br />

causing medical anomalies or when they are<br />

experiencing them. Daniel hadn’t experienced<br />

a stroke in there. He had no idea what it was.<br />

“Hey,”<br />

Daniel whipped around, pale as a ghost.<br />

Arjun hung in the arch between Daniel and the<br />

rest of the office, out of the icy cold that housed<br />

the simulator. He took a step back when he saw<br />

Daniel’s face, and swallowed.<br />

“Was – was that the end of the political<br />

simulation I just heard?” The boy asked. He was<br />

small and slight, and very young. He did some<br />

of the programming that turned hearsay and<br />

insider tips into simulation fodder, altering the<br />

realities the simulator would create by<br />

mirroring changes occurring in the real world<br />

that would have big effects – even though most<br />

everybody would live their lives without finding<br />

out about them. “I was just walking past.”<br />

“Yes.” Daniel said stonily. Pull yourself together.<br />

You’ll rouse suspicion. “Yes. It just finished.”<br />

Arjun glanced for a fraction of a second at the<br />

screen, just long enough to notice it was tilted<br />

out of his view. Daniel wanted to strangle him.<br />

It wouldn’t be hard.<br />

“Okay, cool!” The boy tried to embed a chirpy<br />

demeanour into his shaken voice. “I’ll send the<br />

updates for the next client into the network<br />

hub. You can download it whenever for the<br />

next sim. It'll be an interesting one for sure.”<br />

Daniel did not respond. He did not blink.<br />

Arjun looked at the ground, flushed red, and<br />

made himself scarce.<br />

Unable to run another reboot of the affected<br />

universe, or try to enact some diagnostic test on<br />

the resultant data, Daniel was forced to wipe<br />

the screens clean, clear his history, launder his<br />

stolen moments and hurry through the data<br />

collation for the client’s simulation. His bet was<br />

that she’d cut the healthcare benefits and use<br />

the simulator info to sell up her California<br />

properties, beloved though they may be, before<br />

the Pacific could swallow them whole – a winwin.<br />

Daniel struggled to pay attention through the<br />

next simulation, though it was a particularly<br />

nasty one. While possible issues with the last<br />

Findlay run through scrolled through his mind,<br />

a solid sheet of numbers scrolled across his<br />

many screens, individual strings and sections<br />

leaping out as if jostling for the attention he<br />

wasn’t paying.<br />

This client – a private individual with enough<br />

wealth to cover the cost of a simulation that<br />

would bankrupt many large businesses – was<br />

looking forward to earning big. After accruing a<br />

godforsaken heap of debt on a chain of hotels


he had constructed across the globe (debt that<br />

he’d never had any intention of paying back),<br />

he was enlisting the help of the simulator rather<br />

than a lawyer to discern the most effective way<br />

to exploit Chapter 11 – the computer, after all,<br />

was far more accurate, and possessed far more<br />

insight than any lawyer, no matter the hourly<br />

fee. Luckily for the client, none of the debt was<br />

guaranteed with his own wealth (a trick he'd<br />

learned by experience the first of many times<br />

he’d filed for corporate bankruptcy) and he was<br />

looking at the very minimum of a financial<br />

write-off of tens-of-millions. Depending on the<br />

lawyers he involved, the political parties he<br />

leveraged, and the strategic friendships he<br />

fostered in the coming months, he could<br />

benefit immensely. What Daniel was also<br />

required to report on –though there was very<br />

little chance it would affect the client’s decision<br />

– was the public fallout. No matter the fee the<br />

client received for his strategic overleveraging,<br />

as soon as he declared bankruptcy, the business<br />

would immediately crumble. As the four and a<br />

half thousand employees of the hotel chain<br />

found themselves not only redundant, but<br />

owed hundreds or sometimes thousands in<br />

salaries they would never receive, the client<br />

lined his pockets with the multi-millions gained<br />

from ruining these people’s lives.<br />

Daniel watched blithely for two days as the<br />

simulated citizens struggled for their<br />

livelihoods, their lives – watched the client’s<br />

financial worth racking up by the millions,<br />

tapping his foot, waiting to play his own sim.<br />

Higher up in the newly unemployed<br />

administration, people lost spouses, houses,<br />

cars. The further Daniel looked down the pay<br />

scale, the grislier the outcomes. In 21% of the<br />

resulting simulations, over a hundred people<br />

would take their lives as a direct result of the<br />

client’s financial acrobatics. In 6%, a couple of<br />

families’ children died – starvation, perhaps,<br />

but more likely the probable inaccessibility to<br />

the newly increased healthcare prices.<br />

The familiar whine of the simulation ending<br />

was almost music to Daniel’s ears. While his<br />

craving, his lust for some as-yet unattainable<br />

form of violence had motivated him to<br />

orchestrate this ongoing embezzlement of time<br />

and resources into his sinister pet project,<br />

something else was fuelling him now. Panic.<br />

Self-preservation. There was a slow, crawling<br />

simmer of something new in the pit of his<br />

stomach. Stop panicking, Daniel told himself,<br />

trying to hold it down. Just a glitch. Just a glitch.<br />

Was it dread?<br />

***<br />

Thursday, 8 th of <strong>Feb</strong>ruary, 2034, 6:16AM<br />

The long, high whine of my morning alarm<br />

woke me, almost the sound of the beginning of<br />

a simulation.<br />

No, the end.<br />

I reached out and turned it off hurriedly – the<br />

ringing squeal for some reason set me on edge.<br />

Today is the day, I thought. After all those little<br />

universes, after the years of waiting, watching,<br />

salivating over simulated murders, today is the day<br />

that I take a life.


That’s why I’m nervous.<br />

Swinging my legs out of the bed, I waited for<br />

that comfortable, familiar cell of hatred to form<br />

in my gut through the fug of sleep. Where did<br />

it come from, I wonder? I’d never really taken<br />

the time to wonder about it before, but these<br />

feelings – they're hardly common. Why do I have<br />

them? What made me this way?<br />

I got out of bed, crawling with unease. I tried<br />

to push the thought out of my head – it was<br />

doing nothing but upsetting me. I had plans to<br />

make, things to do. Today, the tall black man<br />

that wanders through the industrial estate at<br />

night was going to meet his end.<br />

I knew he’d be leaving work at 5:30, and<br />

walking briskly through the snow to get to one<br />

of the abandoned buildings – I knew he<br />

wouldn’t take a taxi because he wanted no<br />

record of his trip. I knew he was meeting a<br />

woman there, alone in the eaves of a disused<br />

lot, who was making the same trip from another<br />

part of town.<br />

How do I know?<br />

The thought stopped me in my tracks as I<br />

reached for the coffee pot in my boxers.<br />

How could I know any of this?<br />

Racking my brains for some memory of<br />

searching up the man’s details in the records at<br />

work, or following him through the simulator,<br />

or something, that prickling of unease turned<br />

into a cold sweat.<br />

Oh no. I thought, filling with dread. Oh no, oh<br />

no, oh no…<br />

I knew I couldn't think it. I knocked the<br />

coffee pot onto the floor as I whipped around<br />

and ran – nowhere, anywhere – out onto the<br />

street in my boxers.<br />

Don’t think it. Think of something else. Think of<br />

anything else.<br />

But I couldn’t. Once it’s there, there’s no way<br />

to stop the thought from articulating in your<br />

mind, and once you have the thought – fully,<br />

cogently, realistically think it – the simulation’s<br />

over.<br />

***<br />

The dread crawling from Daniel’s gut reached<br />

his heart, gripped it, squeezed.<br />

The simulator’s most basic failsafe; encoded<br />

in its most basic instructions, to limit dangerous<br />

malfunctions and eliminate any possible action<br />

plans that might lead to the world discovering<br />

the business that makes universes for money.<br />

Were Daniel’s virtual doubles becoming<br />

more likely to realise that they were in a<br />

simulated universe?<br />

It’s not possible, he thought, forcing emotion<br />

away from his face. There is no continuity between<br />

different simulations, even of the same person.<br />

No known ones. This kind of code can form all<br />

kinds of complex sub-effects.<br />

But surely not that one.<br />

Without a good answer, the fear in Daniel’s<br />

chest continued to grow. He put his hands on<br />

the keyboard to mask the record of this last<br />

simulation, but realised they were shaking so<br />

hard that he was unable to type.<br />

He closed his eyes, put his hands in his lap,<br />

and tried to stop the sudden welling of thoughts<br />

on the tide of fear in his head.<br />

One stood out.<br />

This violence, this craving for violence inside of me,<br />

a taste that has no reason – could that be where it<br />

came from?<br />

A bolt of fear, colder and harder and deeper<br />

in his bones.


Don’t think it. Don’t think it. Don’t think it. Don’t<br />

think it.<br />

A cold, heavy blanket of dread seemed to<br />

swallow him whole, covering every pore. He<br />

tried to plug his ears with hands shaking so<br />

violently that he knocked some of the<br />

electronics off his desk.<br />

“You okay, Daniel?” Kara, eyes wide with<br />

concern, paused in the arch, silhouetted against<br />

a handful of faces witness to Daniel’s fit of<br />

panic.<br />

“I was – I just – I can’t –”<br />

“What, Daniel? What happened?”<br />

Has somebody done this to me?<br />

Worse; Did I?<br />

Daniel stood, pushed past his co-workers and<br />

started to walk, almost to run, out of the office.<br />

Are they conscious, the simulated people? In the<br />

same way real people are? They think they are.<br />

Memories? I have memories. Are they the same?<br />

Why else do I do things that I know are wrong?<br />

Why else would I want to?<br />

Outside. It was snowing. The air was like<br />

needles against Daniel’s face, like blades. He<br />

took off his gloves, his shoes, tried to focus on<br />

the burning pain of the ice on his skin, and not<br />

on the thought burgeoning in his head.<br />

But he couldn’t. Once it’s there, there’s no<br />

way to stop the thought from articulating in<br />

your mind, and once you have the thought –<br />

fully, cogently, realistically think it –<br />

I’m inside a simulation.<br />

– the simulation is over.


“<br />

When asked these questions at the 2016<br />

Code Conference, Elon Musk – billionaire,<br />

technological icon, and CEO of futurechasing<br />

companies such as Tesla Motors and<br />

SpaceX – responded with a surprising degree<br />

of familiarity. According to Musk, the rate at<br />

which video game technology has advanced in<br />

the last 40 years, from “two rectangles and a<br />

ball” in Pong, to the “photorealistic, 3D<br />

simulations with millions of people playing<br />

simultaneously” found today suggests that<br />

creating sophisticated simulations as detailed<br />

as reality sometime in the future is inevitable.<br />

Whilst theories of this nature are hardly<br />

unheard of among visionaries like Musk,<br />

contention was raised when he stated that not<br />

only did he believe it was possible that our<br />

own reality could be a simulation, but that it<br />

was overwhelmingly probable; according to<br />

Musk, the likelihood of our universe being<br />

non-simulated, “real”, or as he described,<br />

“base reality” is “one in billions”.<br />

Musk isn’t the only notable and reputable<br />

personality to subscribe to this idea. At the<br />

Isaac Asimov memorial debate, astrophysicist<br />

Neil De Grasse Tyson said that the probability<br />

of our existence being a simulation created by<br />

some hyper-intelligent entity or civilisation<br />

“may be very high”.<br />

What Musk, Degrasse-Tyson, and many<br />

other modern philosophers and physicists are


discussing here is commonly known as “The<br />

Simulation Hypothesis”; the idea that our<br />

universe is some kind of immensely detailed,<br />

but nevertheless fabricated, computer-type<br />

simulation. The argument to which they refer<br />

is discussed in Swedish philosopher Nick<br />

Bostrom’s 2003 paper, Are you living in a<br />

computer simulation? – the most recent of many<br />

philosophical, scientific and personal<br />

speculations on the potential of our living in<br />

a created world. The paper argues that “at least<br />

one of the following propositions is true:<br />

(1) the human species is very likely to go<br />

extinct before reaching a “posthuman” stage;<br />

(2) any posthuman civilization is extremely<br />

unlikely to run a significant number of<br />

simulations of their evolutionary history (or<br />

variations thereof);<br />

(3) we are almost certainly living in a<br />

computer simulation. It follows that the belief<br />

that there is a significant chance that we will<br />

one day become posthumans who run<br />

ancestor-simulations is false, unless we are<br />

currently living in a simulation. A number of<br />

other consequences of this result are also<br />

discussed.”<br />

Imagine if human civilisation reached a<br />

point where we were able to create simulations<br />

of such complexity as to have detail<br />

comparable to our own universe – a scenario<br />

that Bostrom, like Musk, sees as being very<br />

possible given the rate of technological<br />

advancement and improvements in<br />

computing power that we have experienced in<br />

the past decades. If we decided that it was<br />

ethically acceptable to run such simulations<br />

(after all, creating conscious, self-aware,<br />

sentient beings on a whim would be sure to<br />

stir up moral debate), then the ways that we<br />

could use such simulations would be<br />

numerous. For example, simulations could be<br />

used to test hypotheses and conduct<br />

experimentation on a scale, time-frame, and<br />

degree of objectivity not possible or legal in<br />

base reality. Likewise, simulations could be<br />

used to test alternative action plans and<br />

problem solving, enabling societies to foresee<br />

outcomes and consequences of certain<br />

behaviours and decisions. Even entertainment<br />

could be a reason for us to use such<br />

simulations. After all, the simulation game,<br />

“The Sims” has already existed for over 17<br />

years, and is one of the most successful video<br />

game franchises of all time; imagine how<br />

successful a version would be that allowed the<br />

user to do anything – anything – within the


ounds of the universal laws of physics.<br />

Bostrom himself believes that a major<br />

reason that we (or an advanced version of us)<br />

would run such simulations is to perform<br />

what he describes as “ancestor simulations”,<br />

designed to model the biological,<br />

psychological, and cultural evolution and<br />

history of our predecessors. While the<br />

simulators would see their subjects as mere<br />

code, animated avatars, or even just numbers<br />

in a line, the minds being simulated would<br />

have no reason to believe the world they're in<br />

is anything but real. It is likely that, with that<br />

magnitude of computing power available,<br />

instead of stopping at just one ancestor<br />

simulation, we would run hundreds,<br />

thousands, or even millions. Furthermore,<br />

given that, theoretically, the conscious beings<br />

within those same simulations may reach a<br />

point in advancement where they start coding<br />

simulations of their own, this would lead to a<br />

potentially endless chain of nested universes.<br />

Even if we put the cap at a billion nested<br />

universes in simulated existence, there would<br />

be a billion and one effective realities; one<br />

base reality (running all the simulations) and<br />

a billion simulated ones. Similarly, the<br />

number of conscious minds experiencing<br />

only simulations would be massively greater<br />

than that found in any “real” universe/s. The<br />

probability of any reality being base reality<br />

(including ours) would be minute, and in this<br />

case (as detailed by Musk) one in a billion.<br />

Assuming the truth of these basic factors,<br />

Bostrom’s simulation hypothesis is logically<br />

intuitive, and rather simple in its conception.<br />

It does, however, have its criticisms. One of<br />

the main assumptions the hypothesis is built<br />

upon is the idea that it is possible to create<br />

artificial consciousness. This notion, termed<br />

the<br />

, is critical to the validity of Bostram’s<br />

argument. Rich Terrile, a leading scientist at<br />

Nasa’s Jet Propulsion Laboratory argues in<br />

favour of computationalism, and says that,<br />

assuming that there is nothing supernatural<br />

underlying consciousness, we should be able<br />

to model and simulate consciousness within<br />

virtual environments – in essence, you should<br />

be able to design and build consciousness<br />

using well-designed architecture, and<br />

sufficient computations. However, whilst the<br />

computational theory of the mind is a<br />

common aspect of science fiction (consider<br />

every film, book, or computer game where a<br />

machine becomes self-aware), as of yet there is<br />

no empirical evidence to support the idea that<br />

computations can recreate the conscious<br />

experience, no matter how complex. If<br />

consciousness is something that can only exist<br />

in base reality, no one will ever be able to<br />

create conscious simulated beings in faux<br />

universes, and therefore it is impossible for us<br />

to be living in one.<br />

Another common argument against the<br />

idea of us living in a simulation is the idea that<br />

the amount of computing power required to<br />

run a simulation of an entire universe with<br />

conscious inhabitants inside it (let alone many<br />

of them, or one end of a nested chain) would<br />

be virtually impossible to achieve. However,<br />

there are many mitigating factors to consider<br />

alongside this. First of all, a simulated<br />

universe may not need to be simulated in its<br />

entirety. Instead, it would only be required to<br />

simulate enough detail so that the conscious<br />

inhabitants of the simulated universe think it<br />

is real; a<br />

world. For example, bacteria would not need<br />

to be simulated, except for those times when<br />

someone deliberately went to look at them<br />

through a microscope. Likewise, the universe<br />

would only need to be as large as it's conscious<br />

inhabitants could possibly observe, becoming<br />

visible to us only when we attempted to<br />

explore it through spacecraft, or high-powered<br />

telescopes. Even the person reading this could


simply be a hollow shell with a rendered outer<br />

layer, with bones, internal organs, and tissues<br />

being fully simulated only when you were cut<br />

open, or put into an MRI. The crux here is<br />

that there would need to be a level of<br />

consistency between what we expect to<br />

experience and what is actually simulated, as<br />

to give us no reason to suspect that we are<br />

living in a simulation. Even if we did observe<br />

some discrepancies in the universe that gave<br />

us evidence that we were living in a<br />

simulation, it is likely that whoever (or<br />

whatever) was simulating us would be able<br />

“rewind” our universe, and address any<br />

inconsistencies that we came to discover<br />

before running it again. At the end of the day,<br />

this would have a significantly lower<br />

computational demand than generating and<br />

running an entire universe down to the<br />

subatomic level.<br />

However, even if the universe were to be<br />

procedurally generated in this manner, the<br />

computing power required to simulate even a<br />

single conscious mind would be immense.<br />

With an average human brain functioning at<br />

the equivalent of a billion billion calculations<br />

a second, whilst our most powerful<br />

supercomputer operate at a mere thousand<br />

billion calculations a second, simulating<br />

entire populations across any period of time<br />

would require computational power massively<br />

in excess of anything we are currently capable<br />

of. Furthermore, the fact that computer<br />

componentry has gotten so small in present<br />

day as to have reached a physical limit – their<br />

efficacy already being affected by phenomena<br />

such as<br />

– means<br />

that assuming our computational<br />

advancement will improve along the same<br />

trend it has until now might be problematic.<br />

This doesn’t mean that it is impossible for<br />

us (or someone else) to create ancestor<br />

simulations. Models for massively large and<br />

powerful computers such as the<br />

that harness the power of stars do


exist and would theoretically produce enough<br />

computing power to simulate many millions<br />

of ancestor simulations simultaneously.<br />

Likewise, breakthroughs in quantum<br />

computing technology may mean that the<br />

componentry of computers could become<br />

much smaller, and the huge numbers of<br />

operations they could run per second mean<br />

that ancestor simulations would be possible.<br />

Regardless of whether we live in a<br />

simulation or not, the idea opens a number of<br />

interesting possibilities regarding the nature<br />

of the universe and our place in it.<br />

Considering that we may be living within a<br />

computer simulation, albeit an incredibly<br />

advanced one, some experts have suggested<br />

that there is a very real chance that we could<br />

be “unplugged” at any moment. Accordingly,<br />

some suggest that to avoid this ominous end,<br />

it is essential that we continue to be<br />

“interesting” to our potential simulators. The<br />

problem with this idea is that determining<br />

what “interesting” might mean in this<br />

situation is likely to be impossible without<br />

knowing what our simulation is being run for.<br />

Perhaps our universe has been created to test<br />

possible solutions to threats such as nuclear<br />

war, resource scarcity, and climate change,<br />

with our success in addressing these issues (or<br />

lack thereof) being of interest to our<br />

simulators. Alternatively, we could simply be<br />

characters within some kind of advanced game<br />

for a member of a much more technologically<br />

advanced society. Could we even be the<br />

subjects of an experiment run to ascertain<br />

what human reactions would be to discovering<br />

they are in a simulation?<br />

The simulation hypothesis also yields several<br />

interesting questions in relation to religion<br />

and spirituality. There has long been an idea<br />

in Christianity that Heaven – that other place<br />

where God lives with His angels – is the real<br />

world, and our one is simply a playground or<br />

a loading screen; some fabricated sandbox<br />

where it is determined what afterlife we will<br />

earn. This modern retelling of the simulation


story poses more questions; if our universe<br />

was a simulation created by some other being,<br />

or even a futuristic, “more real” version of us<br />

who had complete control over our reality,<br />

could that be a new and scientific definition<br />

for the concept of a god? Such a being would<br />

be essentially all-knowing and all-powerful<br />

with respect to our universe, and would<br />

function in a similar way to the God of the<br />

Abrahamic faiths such as Christianity and<br />

Islam.<br />

Should Bostrom’s argument prove to be<br />

true, everything we knew, know and could<br />

ever know – about ourselves, our place in the<br />

world, and the very universe we live in –<br />

would not be classed as “real” by many of our<br />

own standards. This revelation could plunge<br />

many into despair and nihilism – unlike Neo,<br />

there would be no way for us to escape this<br />

Matrix. Alternatively, it might cause us to<br />

reconsider the apparently flawed definition of<br />

that which we consider “real”. If we believe<br />

that our consciousnesses are real, even within<br />

a universe that has been fabricated by<br />

somebody else, then maybe the beings we<br />

learn to simulate in the coming millennia,<br />

centuries, even decades will be considered the<br />

same way. Perhaps we’ll do our best to<br />

alleviate their suffering, or at least not<br />

generate more of it. Perhaps we’ll ban the<br />

simulation of worlds in which there is<br />

senseless evil or pain. Perhaps our dedication<br />

to that kind of ideology could even inspire<br />

whatever devious creator that may be<br />

watching indifferently over our world to think<br />

and feel the same way.


“Are you living in a computer simulation?”, Nick<br />

Bostrom. Philosophical Quarterly, 2003, Vol. 53,<br />

No. 211, pp. 243-255.<br />

Eggleston, B. (n.d.). Bostrom Review. Retrieved<br />

from Stanford Edu:<br />

https://web.stanford.edu/class/symbsys205/B<br />

ostromReview.html<br />

Moskowitz, C. (2016, April 7). Are We Living in<br />

a Computer Simulation? Retrieved from<br />

Scientific American:<br />

https://www.scientificamerican.com/article/ar<br />

e-we-living-in-a-computer-simulation/<br />

Riccardo Manzotti, A. S. (2016, June 21). Elon<br />

Musk Is Wrong. We Aren't Living in a Simulation.<br />

Retrieved from Motherboard:<br />

https://motherboard.vice.com/en_us/article/y<br />

p3b7w/we-dont-live-in-a-simulation


_____________<br />

The sunlight from over the hilltop to Uri’s<br />

right was growing brighter. He could see the<br />

shape of the rays around the mountains begin<br />

to fade as the sun rose. All at once, the valley<br />

before him was bathed in the orange glow of<br />

early morning. The grass beneath him was cold<br />

and soaking with dew, and his breath was still<br />

visible in the crisp air, but the warmth from a<br />

new sun blanketed his skin as he lifted his head<br />

and closed his eyes. He sucked one long, deep<br />

breath into his lungs. When he opened his eyes,<br />

the landscape was replaced with complete<br />

darkness.<br />

“Patient A-157 to room four, therapy<br />

begins in five minutes,” Uri heard this over a<br />

speaker, disoriented slightly by the swift change<br />

in stimuli. He took his glasses from his face and<br />

was greeted again by the egg-shell blue that<br />

painted his room. Still sitting as he was<br />

moments ago watching dawn break in a valley,<br />

he was now on his memory foam bed. He took<br />

a breath again to relax, but the air was stale and<br />

stuffy.<br />

Three loud bangs on his door startled him<br />

and he shot up from his bed. He wiped his face<br />

as if waking from a deep sleep and sighed. As he<br />

approached his door, it opened before him and<br />

he was greeted by two men who towered over<br />

him. Uri started to walk down the hallway with<br />

them inches behind on either side, hands<br />

positioned to grab Uri’s arms if necessary. He<br />

had passed that point, though. What seemed<br />

like long ago, he would have tried to hurt these<br />

guards. He would have tried to run. Once or


twice he may have tried to get into another<br />

patient’s room, hold them hostage, or just to<br />

feel the warmth of another’s bruises and blood.<br />

Now, he knew better.<br />

The walk to his therapist’s room was secondnature,<br />

he could navigate the exact path from<br />

his room like a rat in a laboratory maze. They<br />

stopped in front of room four without<br />

hesitation, like clockwork. The man on the<br />

right opened the door while the one on the left<br />

motioned for Uri to sit in the armchair on the<br />

far side of the room. Uri obliged, only saying<br />

goodbye to the guards with his compliance. The<br />

door closed, and Uri was alone again.<br />

The décor of the hospital was designed to<br />

minimize intense stimulation for patients.<br />

Everything was simple. The shape of furniture<br />

was made to be modern, but flat and rounded.<br />

Colors, just like the eggshell blue in Uri’s room,<br />

were muted and matte. Even the light was<br />

slightly dim, coming from fixtures that lined the<br />

edges of the ceiling. Despite being hidden up in<br />

crevices so as to keep patients from looking<br />

directly into them, they were still irritating Uri’s<br />

eyes. He closed them to escape the sting of real<br />

light, and he took another deep breath.<br />

Almost as Uri was starting to feel relaxed<br />

enough to drift into a nap, the door opened<br />

again. His therapist walked in. “Hello again,<br />

Uri. How have you been?”<br />

Uri opened his eyes slowly as his therapist sat<br />

down across from him. Uri didn’t answer him<br />

and only watched as he flipped through a file.<br />

“Have you been experiencing any pain as a<br />

result of your sunlight therapy?”<br />

Still, nothing.<br />

“So it’s treating you well then?”<br />

Uri nodded his head once, slowly.<br />

“Well, good then. That’s what we hope for,<br />

right? For you to be comfortable and clearminded.”<br />

The therapist closed the file and set it<br />

softly on the coffee table that sat between them.<br />

Uri pursed his lips slightly, impatiently, wishing<br />

that the table would elongate, separate them,<br />

force them miles apart. He began scratching his<br />

fingernail against the edge of the right arm of<br />

his chair, hoping to feel a seam he could slowly<br />

pick apart.<br />

The therapist was staring at Uri, examining<br />

his demeanor. “Tell me, Uri,” he started,<br />

pausing to choose his words, “... are you bored<br />

by all this?” He gestured his hand, waving it in<br />

circles through the air. Chuckling to himself, he<br />

said, “do you feel as though life outside of a<br />

virtual environment is lacking something?”<br />

Uri let out a sigh and turned away from the<br />

therapist.<br />

The therapist dropped and nodded his head.<br />

He knew that it wasn’t going to be easy getting<br />

anything out of Uri. Uri’s file read that he had<br />

been completely silent in some sessions,<br />

sometimes doing nothing more than sitting<br />

completely still with his eyes closed. The<br />

therapist rose from his chair and began pacing<br />

slowly behind it. “Have you ever heard of what<br />

the early days of virtual reality were like, Uri?”<br />

he said. Uri shifted his eyes back to the<br />

therapist, confirming his interest. “This has to<br />

be decades ago now,” the therapist began,<br />

rubbing his chin trying to remember all the<br />

details. “People used to have to put on bulky<br />

goggles, or even helmets, in order to experience<br />

very rudimentary forms of simulation. It was<br />

primitive, but people were amazed. They would<br />

pay an arm and a leg for apparatuses that simply<br />

let them experience what was essentially<br />

nothing more than a storybook.”<br />

Uri sat forward in his chair, resting his arms<br />

on his legs. There was a glare from the lights in<br />

the ceiling that barely poked out, stinging his<br />

eyes again. The therapist began to circle the<br />

room slowly. “One particular simulation that I


find fascinating allowed people do nothing<br />

more than walking a tightrope across two<br />

buildings – you know what a tightrope is, don’t<br />

you?”<br />

Uri nodded his head, leaning back to get away<br />

from the glare of the lights. It wasn’t in his<br />

vision now, but the glow that they produced was<br />

starting to make his head throb.<br />

“The systems back then were still very limited,<br />

and the headset and headphones were only able<br />

to let people experience so much because it<br />

required physical space for the user to move<br />

around in,” the therapist continued, now<br />

circling back toward his chair. He sat on one<br />

arm of the chair, putting his arms out on either<br />

side to mimic the balancing act. “These people<br />

then would walk across the rope, thinking they<br />

were hundreds of feet high. Some people even<br />

experienced feelings terror, going as far as to<br />

sweat profusely and shake in their knees; all this<br />

despite the fact that they knew they were still<br />

only walking across a room!” The therapist<br />

chuckled heartily to himself, throwing his<br />

hands in the air in amusement; he clapped<br />

them against his legs, waiting for Uri’s response.<br />

Uri sat still, interested, but the noise from the<br />

clap aggravated his now pounding headache.<br />

“Excuse me, I didn’t mean to be startling,” the<br />

therapist said. “I’m just fascinated by the idea<br />

that the mind, despite any evidence being<br />

present to disprove its reality, will convince<br />

itself of something that isn’t really there.” He<br />

stood up and put his hands into the pockets of<br />

his coat. Uri waited for him to speak again, but<br />

the therapist just stood there staring at him. He<br />

was trying to make eye contact, but Uri’s eyes<br />

were dodging his. Uri’s finger began to scratch<br />

deeper into the fabric of the armchair. He<br />

hoped for a tear so he could rip the foam from<br />

the inside and smash the frame against the wall.<br />

The therapist began slowly strolling over to Uri.<br />

“It’s funny… that phenomenon in which the<br />

mind tricks itself, it’s something that we still<br />

feel today,” the therapist began, tapping his heel<br />

against the toe of his shoe every other step. “In<br />

fact, we’ve actually gotten better at it. So good,<br />

that people create entire lifetimes in their<br />

minds without the slightest thought that it all<br />

could be a dream.” The therapist knelt down<br />

beside the chair, his face just inches from Uri’s.<br />

“However, I think you know that, Uri. I think<br />

you know that just as someone can feel the wind<br />

or feel sunlight inside virtual reality, you know<br />

they can feel pain.” At this point, Uri’s head<br />

was on the verge of exploding. His breathing<br />

was getting faster, matching his heartbeat, and<br />

his finger was desperately scratching deeper into<br />

the fabric. “Uri,” the therapist began, “what do<br />

you think of that?”<br />

All at once, Uri had leapt from his chair and<br />

pinned the therapist on the floor, hands<br />

wrapped around his neck. He could feel the<br />

therapist squirm beneath him. He could feel<br />

the veins in his neck bulge with his grip. He<br />

could feel his windpipe skip and crack for air.<br />

Then, he closed his eyes; with one last push to<br />

crush the therapist’s throat, he felt nothing.<br />

Blackness in front of him again, he heard the<br />

therapist’s voice; “Maybe tomorrow, Uri.” A<br />

light grew brighter to one side, and he could<br />

make out the silhouette of some mountains.<br />

Once again, he closed his eyes and took a deep<br />

breath of the crisp morning air in. ◊


Virtual reality has proved indespensible in new<br />

approaches to the idea of both reparative and<br />

other forms of therapy. Not only can it be<br />

usedful for psychological or mental forms of<br />

therapy, such as anger management, ease of<br />

social distress, etc, but has even created new<br />

avenues of treatment in the realms of physical<br />

therapy, changing the lives of amputees with<br />

phantom limbs, motivating physiotherapy<br />

patients, and more. Take a look at some of the<br />

below codes to learn more.<br />

Virtual Reality Redefines Physical Therapy; a blog post detailing the uses<br />

of virtual reality in patient motivation, and the face of patient<br />

forgetfulness regarding home exercises to their detriment. Virtual<br />

reality creates a whole new way for the patient to understand, and<br />

reason for the patient to participate in, physiotherapy applications for<br />

their own health and recovery.<br />

Virtual Reality Treatment Relieves Amputee's Phantom Pain: Post<br />

amputation, many patients suffer excruciating pain due to remaining<br />

brain representation of a missing limb without any actualisation. This<br />

website article details an “experimental treatment, in which signals<br />

from [the subject’s] limb stump controlled a virtual reality arm”,<br />

greatly decreasing his pain after 48 years of ineffective pain<br />

management.<br />

An overview of Bravemind; a VR programme that utilises the presentday<br />

general treatment of exposure therapy in a virtual environment,<br />

creating safer, more customisable, cheaper and far more applicable<br />

applications of exposure therapy for sufferers of PTSD. “Currently<br />

distributed to over 50 sites, including VA hospitals, military bases and<br />

university centers, the Bravemind system has been shown to produce<br />

a meaningful reduction in PTS symptoms.”<br />

Is virtual reality the next big thing in addiction treatment? VR therapy for<br />

addiction, in the case of this rehab centre’s website article alcohol<br />

addiction, has been found to have positive outcomes in exposing<br />

patients to relapse-inducing triggers and helping them to create and<br />

manage healthy coping mechanisms and stifle physiological responses.


_____________<br />

The Živa building looked exactly as I expected<br />

it would. It was tall and sleek, covered in<br />

mirrored windows that were bronzed enough<br />

that the light inside would feel warmer than the<br />

frosty day outside. Choppy architectural<br />

decisions – grids of black rails and one wall of<br />

lush vertical garden and a wide, sweeping<br />

doorway – vied for top spot in the tally of<br />

intimidating features. I wondered blithely how<br />

much of it was augmented. The plants for sure;<br />

there’s no way you’d get established flowers like<br />

that this far into the city. The few real plants<br />

you might stumble upon in roadside pots or<br />

between paving stones were petrol-choked and<br />

scrawny. Stop stalling for time, you’ve got a job to<br />

do, one side of me chided, while the other went<br />

on to wonder about the top four or so floors.<br />

Simulated on for effect? Wouldn’t surprise me.<br />

I dimly re-established that I wasn’t alone,<br />

staring up from the pavement. A middle-aged<br />

woman with some weight on her hips and a hat<br />

and scarf had been chatting incessantly at me<br />

for at least the last ten minutes. Coming out of<br />

my reverie, I paused to take her in.<br />

I was trained in the art of identification, and<br />

could break her down at the drop of a hat. She<br />

was exactly 5”4, about ten stone and in her early<br />

forties – not exactly athletic, but she might have<br />

some strength under all those winter clothes.<br />

Brown hair, brown eyes. Overwhelmingly, she<br />

came across as unassuming – another stranger<br />

on the road. This was good.<br />

Despite all this, what I actually thought was<br />

You’ve gained some lines, old girl, perhaps a little


too critically. I touched gently the lines under<br />

my own eyes. But not unattractive. Not wholly, yet.<br />

“– and you know, Hazel, I could spend all day<br />

telling you about how you’d benefit from an<br />

investment into MarketSecure within only<br />

one year of trading, but considering the funds<br />

you have at hand today the amount of capital<br />

you could receive committing to a long-term<br />

financial investment will –”<br />

Oh, it was a trading company. I must've<br />

passed the building on the way through. This<br />

was an expensive part of town; the ads were<br />

pretty high quality. Still, a mirror simulation<br />

was unusual, no matter how well-simulated.<br />

Most businesses would just shoot your way an<br />

attractive member of your preferred sex as you<br />

approached the doors to their buildings, to try<br />

and entice you in. Walking downtown had<br />

become a nightmare in the last couple of years;<br />

you’d get hordes of sims, sometimes six or eight<br />

of them, trundling down the street after you as<br />

you breezed by department stores or<br />

restaurants. Mirror sims were most often used<br />

by clothing retailers – if you could see yourself<br />

(though always a slightly taller, more<br />

symmetrical version) in the newest designer<br />

rags, you were far more likely to duck in and<br />

buy them. Apparently MarketSecure trading,<br />

whoever the hell they were, thought they’d give<br />

the mirror sim a try outside of its usual field.<br />

Is that what I really sound like? This mirror was<br />

wearing my exact outfit; a sad old coat, a scarf<br />

to keep out the autumn chill, a hat and gloves.<br />

It made me look dumpy and twee. I started to<br />

regret that decision – a questionable call, both<br />

on my part and on MarketSecure’s.<br />

I reluctantly turned to enter the building, half<br />

to escape the sim’s chatter and half because my<br />

appointment was quickly approaching. I knew<br />

it’d take me forever to psych myself up to<br />

actually go in. I’d left the house forty minutes<br />

early and still only had ten minutes to spare.<br />

The sim took two steps after me, but vanished<br />

the second I crossed the building threshold, cut<br />

off midsentence.<br />

“Hazel,” an attractive young woman I’d never<br />

seen before spoke warmly from behind a desk<br />

within milliseconds of my entering the lobby. I<br />

flushed red as I took off my hat and gloves. Of<br />

course she knew my name. Private<br />

I wonder how well it works, I find myself<br />

thinking, looking my double up and down. I bet<br />

all the hotshots down here love to hear themselves<br />

talk.<br />

Not me, though. The longer I spend in my<br />

double’s company, the more uncomfortable I<br />

feel. It’s not normal in my line of work to have<br />

to confront these kinds of personal<br />

introspection – I’m usually far more invested in<br />

dissecting others. It was as if this assignment<br />

had been allocated purely to ruffle me.<br />

establishments could programme all sorts of<br />

authorities into their staff’s AR. Outside, in a<br />

public space, only computers could find out my<br />

name, my schedule, my bank balance, and they<br />

weren't allowed to share. Entering this building<br />

allowed me to be laid bare to real people. The<br />

girl approached to take my coat. “Welcome to


Živa. Your booking and <strong>online</strong> briefing is<br />

already complete, so you can go on up. Today’s<br />

setup is going to take place on the eighth floor.<br />

You're a few minutes early for your<br />

appointment, but we’re available to take you<br />

now.”<br />

“Thank you,” I said, shrugging the coat<br />

awkwardly into her arms. She smiled warmly,<br />

hung the coat on a nearby stand, and gestured<br />

for me to follow her.The software installation<br />

into my augmented reality implant, the section<br />

I thought would be the major part of the setup,<br />

took less than thirty seconds; a small external<br />

drive was placed on the implant behind my ear,<br />

a tiny magnet in each gadget holding the drive<br />

in place through my skin.<br />

Most everyone was required to have an<br />

augmented reality implant installed as soon as<br />

they entered the workforce. Of course it’s not<br />

compulsory, but a great deal of companies<br />

wouldn’t even consider the application of a<br />

prospective employee without one. They were<br />

wired directly into your brain, and could<br />

manipulate your senses so as to receive images,<br />

sounds, and anything else, that weren’t really<br />

there. Cities and buildings used them to make<br />

the place look artificially more lush and<br />

beautiful, businesses used them for advertising<br />

all the time, but more importantly the implants<br />

were for work; they could be used to provide<br />

active job training and instruction, attend faceto-face<br />

industry meetings from anywhere in the<br />

world, and personally deal with clients rather<br />

than through voice calls and emails. They were<br />

incredibly useful during study, where university<br />

professors would often use AR examples in<br />

their lectures or assign AR complements to the<br />

course. My four-year psychology degree might<br />

have been impossible had I not been gifted the<br />

implant by my parents right out of high school,<br />

and no investigational division – certainly not<br />

the international sector I’d been working for<br />

ever since – would have employed me. They also<br />

meant you could be contacted at any time and<br />

from anywhere, and that you had access to a<br />

whole range of non-work related AR<br />

programmes – like the one about to be installed<br />

on mine – that anyone without the implant<br />

would never be able to imagine. Everyone used<br />

one.<br />

A little “ding” indicated that the programme<br />

was fully installed. My host ran a quick check;<br />

she held up an empty vase, which to me<br />

appeared to be brimming with flowers. I listed<br />

off the colours as she twisted it through all<br />

angles. I could even smell them.<br />

Once the host was satisfied, the remaining<br />

hour of the pre-engagement setup was the<br />

torturous makeover I’d been losing sleep over.<br />

I’d had the choice, but of course I had to choose<br />

it. I couldn't go into that empty room wearing<br />

my own clothes, my own face. They’d laugh me<br />

back home, and rightly so. I knew I’d come here<br />

with a job to do – does it really matter how I look?<br />

But, of course it still mattered.<br />

Outside of this place, my confidence and<br />

assertiveness were hallmarks of my capability. I<br />

rarely had to second guess. But being engulfed<br />

in this assignment’s hazy romantic contrivance,<br />

unable to escape the tired memories of a truly


unremarkable relationship history – it had<br />

shrunk me to shyness, to nerves.<br />

A couple of already beautiful women primped<br />

me for the occasion, dressing me in something<br />

slinky and impractical, piling my hair artfully<br />

on top of my head, and airbrushing my every<br />

flaw. “Why can't you just use some<br />

augmentation filter and apply a digital<br />

makeover to that?” I wished I would ask. I knew<br />

they'd just say something like “Oh, we only ever<br />

realistically portray our clients. We don’t use<br />

any digital tricks here. Everyone you see will be<br />

in their real bodies, flesh and blood”, and then<br />

follow it up with some scandalous story of a<br />

couple who’d met in AR long in the past or<br />

through some other company, who’d seen each<br />

other in the flesh for the first time and instantly<br />

fallen out of love.<br />

Looking in the mirror, though, I couldn't<br />

help but think that the physical makeover was<br />

just as drastic a lie as any digital filter they might<br />

apply to me. I only afforded myself the briefest<br />

glance; the girls were still in the room and I’d<br />

be mortified if they caught me self-admiring. I<br />

touched the external drive, a small plastic dome<br />

nestled just below the hairline behind my right<br />

ear, with a single finger.<br />

“We’re just about ready to go,” said one of the<br />

girls, after tidying up the makeup station. “You<br />

look stunning. The party actually started about<br />

thirty seconds ago. Are you ready to go in?”<br />

Despite the awkward thumping of my heart<br />

in my chest leaning clearly towards a no, I<br />

nodded yes.<br />

“Beautiful. Follow me.”<br />

We left the makeover room and walked to the<br />

end of the short hallway on the eighth floor. A<br />

door, the same as all the others, was in front of<br />

us. From the lack of sound or anything else, it<br />

appeared to lead to an unoccupied room. The<br />

girl turned to me and smiled. “Well, here it is.<br />

Please go in whenever you’re ready. Best of luck!<br />

And don’t be nervous, everyone there will be<br />

thrilled to meet you.”<br />

I smiled a tense, fake smile, and lowered my<br />

eyes so she would go away. Hearing her<br />

footsteps echoing back up the hallway, I steeled<br />

myself and put my hand on the silent door.<br />

It opened into an enormous room instantly<br />

filled with music, people, and colour. It was a<br />

different world. There was something of a<br />

greeting from the occupants of the room; they<br />

turned towards me, I blushed, they raised a<br />

hand or yelled “Hello!” over the pleasant din of<br />

the place, and then turned back to drinking or<br />

socialising or whatever else they were doing.<br />

The room was gorgeous. The ceiling must<br />

have been twenty feet high. There was a thick<br />

carpet and the walls were dark and patterned<br />

with gold. The whole thing seemed to be gently<br />

swaying – the floor was rocking comfortably<br />

underfoot. A huge curved window of floor-toceiling<br />

glass showed a night time ocean outside,<br />

with the twinkling of distant city lights even<br />

brighter than the warm, moody atmosphere of<br />

the room. Dining tables and chairs were<br />

smattered around one end of the room, and<br />

another housed a long bar with an automated<br />

bartender serving drinks, with people sat up at<br />

the stools. A band of sims was playing<br />

something upbeat but not too distracting in one<br />

corner, and the rest of the room was dedicated<br />

to something that looked suspiciously like a<br />

dance floor. Automatically, I scanned the room<br />

before I relaxed. A quiet stream of information<br />

ticked across my periphery, environmental data<br />

for those following my movements. Backup was<br />

no more than a signal away. In the warm,<br />

beautiful atmosphere, I felt my raging<br />

inhibitions calming a little. I even, with my new<br />

clothes and my new face, felt as though I<br />

belonged in this palatial place.<br />

“Wow,” a voice said from over my shoulder.<br />

“I knew I was waiting for somebody, but I didn’t<br />

realise it was you,”


“Terrible pickup line,” I said, turning around.<br />

A man grinned at me; about my age, perhaps<br />

5”9, but with a rough, pleasant face and broad<br />

shoulders. Blue eyes, dark hair, medium build.<br />

I balked. It’s him!<br />

“Go you talking though, didn’t it?” He said.<br />

A notification popped up in the right<br />

periphery of my vision, notifying me that this<br />

man was a 99% match to my specified target. I<br />

blinked twice, clearing it from my vision. I<br />

knew.<br />

He held out his hand.<br />

“Hazel,” I said, recomposing myself. “Nice to<br />

meet you,”<br />

“I’m Dan.” Interestingly, this was true.<br />

Another unnecessary notification dinged. My<br />

superiors would be over the moon. I reached<br />

out and shook his hand. Despite myself, I was<br />

surprised to feel it in my own.<br />

“The haptic feedback is a cool feature,” he<br />

said, noting my surprise. “It’s been around for<br />

a few years now. I guess people felt weird being<br />

able to see and hear everyone, but not touch<br />

them.” He held my hand in his for a moment<br />

longer, before I let my fingers loose.<br />

“It’s all new to me,” I said.<br />

“First time with Živa?”<br />

I felt the floor sway under me again. Trying<br />

not to wobble, I realised the whole getup was<br />

meant to be some kind of cruise liner ballroom.<br />

I saw the city lights tilting softly outside. “First<br />

time doing this anywhere. I’ve never been to a<br />

singles night before, and certainly not at a place<br />

like this.”<br />

“Well, congratulations!” He put his hand on<br />

the small of my back, manoeuvred me with<br />

some force towards the bar. “That calls for a<br />

drink.”<br />

The automated bartender was a real robotic<br />

arm with a soft plastic gripper on a sliding rail<br />

that ran the curved length of the bar. They<br />

couldn't use sims, because they were serving real<br />

glasses with real fluids in them – sims were<br />

purely sensory, and couldn't interact with the<br />

physical world at all. They could’ve had a real<br />

person behind the bar, I guess, but that might<br />

defeat the purpose of visiting this kind of place.<br />

If everything wasn’t one step removed from<br />

reality, all those customer inhibitions might<br />

come flooding back.<br />

“Tell me you’ve never had an Old<br />

Fashioned,” said Dan, rocking with the<br />

simulated undulations of the room.<br />

“I've never had an Old Fashioned,” I said,<br />

truthfully. He winked, and ordered two from<br />

the robot. It zipped a couple of times up and<br />

down the bar, shuffling different bottles and<br />

making a show of the muddler, and then<br />

deposited two amber drinks in front of us on<br />

the bar. Mine was real, Dan’s was not. From his<br />

end, it would have looked the other way<br />

around. Dan raised his glass, I clinked it, and<br />

took a sip. It was sweet and strong – more<br />

flavoursome than any cocktail I’d had before.<br />

“It’s good!”<br />

“Not so bad for a plain glass of water, right?”<br />

Dan said, taking a sip. “The colour and flavour<br />

is all augmented, like everything else in this<br />

room. They even simulate the effect the liquor<br />

would have on your brain.”<br />

“Really?” I held the glass up to my eyes. The<br />

cocktail was indistinguishable from reality, like<br />

the expensive décor and like Dan himself. I<br />

knew the dimensions of the place. Despite the<br />

fact that the ceiling looked a million miles away,<br />

if I stood on the bar I’d bang my head. Dan was<br />

watching me, leaning one elbow on the bar. I<br />

accidentally made eye contact, put my glass<br />

down, and blushed. I could almost already feel<br />

the fuzz of that simulated liquor. Using a quick


internal command I disabled the reaction<br />

permissions on my chip – professional privilege.<br />

I couldn't be making a fool of myself on the job.<br />

“Tell me about yourself,” he said. “Where are<br />

you visiting from?”<br />

“I’m in London,” I said truthfully after<br />

another sip. I hadn’t been directed to lie.<br />

“Chiswick Park.”<br />

“Chiswick Park?” Dan exclaimed. “I’ve been<br />

to that room a few times. Have they still got that<br />

beautiful blonde on the counter?”<br />

think that I’ve been in the exact same room that<br />

you're in right now.”<br />

“That is – that is pretty amazing,” I agreed. If<br />

I wasn’t on an assignment – such an awkward<br />

one at that – the Živa mechanism would<br />

fascinate me. A hundred doors all over the<br />

world, portals to the same room – the same<br />

party. I took another sip, and tried to be<br />

nonchalant. “Where are you visiting from<br />

now?”<br />

My eyebrows went up. After a moment his<br />

face broke back into a grin.<br />

“Only kidding,” he said.<br />

He’s exactly what I expected, I thought. I<br />

wondered who on the team would receive this<br />

conversation’s transcript.<br />

“I was there about a year ago. Amazing to<br />

“Right now I’m in Dubai. Business trip. I'm


taking the night off.”<br />

Bingo. Is he telling the truth? The word “Dubai”<br />

pings off through cyberspace with a kitschy<br />

whooshing noise. This is what I came for.<br />

Without time to verify if the information is<br />

correct, the cavalry will be dispatched as close to<br />

the Živa branch in Dubai central as possible in<br />

the next couple of minutes.<br />

The organisation had buildings all over the<br />

world, sometimes several in every major city,<br />

and in each one there was a replica of this base<br />

room – an undecorated space, four grey walls,<br />

with a bar and some static tables and chairs.<br />

The drive connected behind my ear meant that<br />

I could see the augmented décor, taste the<br />

drinks, and interact with anyone else currently<br />

in a Živa room anywhere in the world. There<br />

was a completely new design every few days, for<br />

the regular users. It was expensive, but<br />

extremely popular.<br />

Meeting people had got high-tech since my<br />

day.<br />

“It’s eight o'clock here, so at least the nighttime<br />

skin is kind of realistic. You must be in the<br />

middle of the afternoon,” Dan said, knocking<br />

me out of my introspection. I couldn’t break<br />

character now, before Dan was apprehended.<br />

He might have lied about his whereabouts.<br />

I nodded. “It's about three.” I said. I couldn't<br />

help but think that if someone were to look<br />

through the door I’d walked in through, they'd<br />

see me sitting in an empty room at an<br />

undecorated bar, talking to myself. The lights<br />

probably weren't even on. Another sip. “What<br />

do you do? Must be exciting, to take you to and<br />

from Dubai.”<br />

“Oh, I could tell you, but then I’d have to kill<br />

you,” He said with a toothy grin. I chuckled. As<br />

if I didn’t know.<br />

Dan leaned in, closer than he had to. I could<br />

smell his cologne. The detail was incredible.<br />

“It’s not exactly above board,” he breathed.<br />

“All the more exciting,”<br />

“I mainly just move around money. Between<br />

individuals and businesses, donors and<br />

politicians, debtors and creditors… It’s very<br />

technical, you might not understand it,” He's a<br />

bit off the mark on that one, I thought, plastering<br />

a polite look of wonder on my face, “but it<br />

leaves me with a very substantial cut.”<br />

“I bet. Do you travel much, for these business<br />

trips?”<br />

“All the time.” He leaned back, satisfied with<br />

his secret-sharing. “I like to slip in a couple of<br />

these parties every month or so. Don’t want to<br />

weaken my game,” he winked.<br />

“Your game?”<br />

“How else do you think I’d be able to pluck<br />

up the courage to talk to a beautiful lady like<br />

you?” He touched me briefly on the arm.<br />

“So, you’ve been through the rounds, then?<br />

You must have done this a hundred times.”<br />

“Oh, I’ve gone the whole hog. Singles nights,<br />

parties, dates. I actually had something like a<br />

relationship entirely through Živa, for a time.”<br />

“Really?” I didn’t realise until that moment<br />

that I’d never actually expected this whole<br />

dating experience to work. Not that I was here<br />

to date, obviously – but it was hard not to<br />

consider it. Maybe that’s why I was so nervous.<br />

It wasn’t until I was here that it even seemed<br />

like a possibility.<br />

“Yeah. It was a bit of a conundrum to me,<br />

actually, because I’ve got some moral issues with<br />

the whole thing. Online dating can be fun and<br />

all, but falling in love? Marriage? Lots of<br />

problems.”<br />

“You think so?”


“Of course. Present company excluded,<br />

obviously –” another sickly wink, “– it’s<br />

wreaking all kinds of havoc on human natural<br />

selection. Undesirables who would never find<br />

love the traditional way are able to search so<br />

much farther afield that, as a numbers game,<br />

they find someone just as unattractive with<br />

standards low enough to consider them. Then,<br />

these people who would never have reproduced<br />

otherwise, are now able to start families.<br />

Dan shrugged. “Eh. My standards are pretty<br />

high no matter where I’m fishing,” he grinned.<br />

I was silent for a moment while I checked in<br />

with the recovery team. Their location flashed<br />

up in my periphery for a fraction of a second.<br />

They still hadn’t made it to the Živa in Dubai –<br />

but they were close. I had to keep it up for just<br />

a few more minutes. I hoped to god Dan was<br />

stupid enough to tell the truth about his<br />

location.<br />

“If you don’t mind me asking, how on earth<br />

did that relationship work?” I pawed at the first<br />

thing that came to mind to lengthen the<br />

conversation while moving it away from Dan’s<br />

warped theory of eugenics.<br />

Whether they're ugly, or stupid, or whatever<br />

– their genes are being spread through the<br />

population unlike ever before in history.<br />

Online dating is slowly taking the whole<br />

population down the crapper, because<br />

nowadays there truly is someone for everyone.”<br />

I was dumbfounded. “But your relationship<br />

was okay?” I countered, in disbelief.<br />

“Well, you must've been briefed before you<br />

paid for the experience. They’ll do anything to<br />

sell you their upgrades,” Dan laughed, fingering<br />

his glass. Luckily the experience had been on<br />

the company dollar – the wanted man had been<br />

spotted several times at these singles events, so<br />

predicting his schedule and posing as a fellow<br />

customer was an easy way to get information on<br />

his whereabouts – but I had indeed had to sit<br />

through the briefing videos and<br />

demonstrations. “If there's a person you like,<br />

you can pay to come and meet them at Živa<br />

rooms whenever you want to. There are a<br />

couple of these big replicas in every building,<br />

but far more smaller rooms. Fake coffee shops,<br />

dance clubs, spas, wherever you want to take<br />

this person on a date. The more you pay, the<br />

more sensory range you get augmented, the<br />

more realistic the augmentation. I mean, this is<br />

a pretty good Old Fashioned. But the food?<br />

Don’t even bother.”<br />

“Wow. No good?”<br />

“It's just haptic resistance on a plate, to make<br />

you feel like you're chewing something. The<br />

taste is there, but without the sensation it’s just<br />

not the same. There’s no texture, no juice –<br />

only resistance. You see, if I squeeze hard


enough –” he put his hand on mine, warm, and<br />

squeezed it into a fist. I felt nothing but a gentle<br />

touch, and pulled my hand away as his<br />

disappeared through it, white knuckled. “– you<br />

lose the realism,” he finished.<br />

almost off his feet and into one of the dining<br />

tables at which another couple had just received<br />

some simulated steak. His pink-faced<br />

embarrassment was almost enough to make up<br />

for the terrible advances.<br />

“That is – so weird,” I said, rubbing my hand<br />

with discomfort. I knew, if I really needed to, I<br />

could dislodge the AR drive just behind my ear,<br />

and the room and everyone within it would<br />

disappear – still, my primal sense of danger<br />

pricked its ears in the virtual presence of this<br />

man.<br />

“Yeah. The more you pay, the more sensory<br />

realism. The most expensive services with Živa<br />

are the ones that give you full sensory<br />

immersion for – well, for more intimate<br />

relationships.” Dan left his hand on the table,<br />

close to mine. I finished my Old Fashioned.<br />

Dan quickly ordered me another one. “I guess,<br />

if this is your first time, you haven’t seen any of<br />

the expensive rooms yet,” he said after a few<br />

moments of silence.<br />

There were a few more moments of silence.<br />

“No. I haven’t.”<br />

“I mean, they’re pretty amazing. They can<br />

tailor them to your preferences. The décor you<br />

like, the music, the sensations.” He drew little<br />

circles on the bar with his index finger.<br />

“Champagne, scented candles, silk sheets –” He<br />

brushed my hand again. I put it under the bar.<br />

“Thanks, but no thanks,” I said curtly. “I'm<br />

just here to talk.” Dan’s expression went dark.<br />

“Screw you, then,” he said after a moment’s<br />

deliberation, getting to his feet. “You aren't<br />

worth a third drink and I'm not even paying for<br />

them.”<br />

My eyes doubled in size and my mouth<br />

dropped open. He teetered off, downing his<br />

second Old Fashioned on the way and then<br />

slamming the glass on the bar. Another tilting<br />

of the supposed cruise ship knocked him<br />

As he tried to climb back to his feet, another<br />

“ding” sounded in my head. Confirmation<br />

from the team in Dubai. They were in the<br />

building – no, they were in the room. In front<br />

of me, Dan rose to one knee and was suddenly<br />

flung several feet across the room by some<br />

unseen force. He let out a shriek and struggled<br />

– he could feel hands on him, force, as he was<br />

jolted and dragged and lifted from the ground<br />

by invisible assailants. The Dubai team had no<br />

Živa programme installed into their AR<br />

implants, so while they could see Dan, they<br />

couldn’t see anyone else in the room, and no<br />

one wearing the drive could see them. Faces<br />

turned towards the perplexing struggle.<br />

Dan, yelling, tried to remove his own drive, to<br />

see what’s going on, but immediately his arms<br />

were pinned back and he was lifted from the<br />

ground, kicking blindly, terrified. I realised I<br />

was on my feet, poised for defence – there’s<br />

nothing I could do from London, but my years<br />

as an investigator refused to catch me on the<br />

back foot while a perpetrator struggled for<br />

escape.


His head jerked – someone grabbed him by<br />

the chin and wrenched his face to one side,<br />

exposing the AR chip and drive behind one ear.<br />

One of the Dubai team knocked the drive from<br />

its place, and in an instant Dan was gone,<br />

vanished from the ballroom like an apparition,<br />

and kneeling in a grey, empty box in Dubai at<br />

the feet of six armed soldiers.<br />

The capture was a little excessive for the<br />

crime, but I didn’t do things by halves.<br />

I leant back against the bar, a smile still on my<br />

face. Nervous laughter from the surrounding<br />

partygoers melted back into contentment.<br />

Surveying the decadence of the simulated<br />

room, I felt surprisingly at ease. The night was<br />

still young and there were new, less troubling<br />

people to meet. A series of beeps in my head<br />

indicated the progress of the assignment, but<br />

my part was played. Now, off the clock, perhaps<br />

I could enjoy the part of the mission I’d been<br />

dreading the most – I was already at the party,<br />

after all. ◊<br />

“<br />

The reputation of <strong>online</strong> dating has<br />

radically changed in the last few years, in<br />

which we have seen a marked increase in users<br />

of traditional <strong>online</strong> dating platforms along<br />

with the explosion in popularity of social app<br />

Tinder. Until recently, <strong>online</strong> dating has<br />

often been dispelled as a last-ditch effort for<br />

undesirable and lonely divorcees to rekindle<br />

happiness; people of all ages and<br />

demographics can now be found using dating<br />

sites and apps to connect with new friends,<br />

seek out sexual encounters and to find love.


As of April 2017, 61% of U.S. internet users<br />

between 18 and 29 years of age were either<br />

currently using <strong>online</strong> dating platforms or had<br />

done so previously. Online dating is now seen<br />

as a method to expand one’s dating pool,<br />

alleviate nerves and pressure of meeting and<br />

conversing (especially with new or attractive<br />

prospective partners), and to screen possible<br />

dates for certain behaviours before meeting in<br />

person. With Tinder’s 12 million daily<br />

matches, the dating industry’s multibilliondollar<br />

annual revenue, and more than one third<br />

of all new marriages having begun their<br />

relationships <strong>online</strong>, we can be fairly confident<br />

that tech-assisted dating is here to stay.<br />

But what about dating in VR? Unfortunately,<br />

virtual reality romances have got a way to go.<br />

Rather than utilising the wonders of VR<br />

technology to allow long distance couples to<br />

meet in person for the first time, or allowing<br />

compatible strangers from opposite ends of the<br />

world to find love they'd never otherwise<br />

encounter, one of the first publicly viewed<br />

forays into virtual reality dating seems to be<br />

Facebook show Virtually Dating, which puts a<br />

pair of strangers wearing HTC Vive headsets in<br />

the same physical room, and has them conduct<br />

their VR blind date in poorly rendered fantasy<br />

settings.<br />

On a more realistic note, some genuine<br />

dating groups and activities are already available<br />

that connect diverse and geographically<br />

disparate individuals into the same virtual<br />

chatroom (similar to the one in which Hazel<br />

and Dan meet at Živa) or one-on-one date venue<br />

using VR technology, allowing strangers who<br />

have matched <strong>online</strong> or singles who are hoping<br />

to meet new people see each other, in some<br />

sense, in person. While the technology is new,<br />

it is fair to say that the experience has some<br />

growing to do before it will become as popular<br />

as more traditional internet dating. And grow it<br />

will, as VR’s overlap with sex, love and dating is<br />

being supported by some large names; heavy<br />

investment is being made into VR development<br />

by the likes of the Match group (the largest<br />

<strong>online</strong> dating provider in the world, comprised<br />

of Match.com, Tinder and others), PornHub<br />

and more, all hard at work creating realistic VR<br />

representations of their respective areas. With<br />

the promise of high-budget programmes and<br />

more realistic virtual realities on the horizon, it<br />

might not be long before demand meets supply<br />

and VR tech becomes a new standard of social


interaction and intimacy.<br />

A further step down the track of where VR<br />

technology is taking the world of dating and<br />

romance can be seen in the concept of dating<br />

simulators. These relationship role playing<br />

games, in which a real player will develop a<br />

romantic relationship in-game with one or<br />

more fictional characters, have existed for over<br />

30 years. Gaining huge popularity in Japan in<br />

the 1990s, these sims have become so<br />

commonplace that the word “Otaku” has<br />

sprung up, often describing adult men who<br />

have forgone the possibility of romantic<br />

relationships in the real world and form<br />

intense, apparently loving bonds exclusively<br />

with virtual partners. One game, Niitzuma<br />

LovelyxCationx, made headlines last year for<br />

allowing their VR users to enter a real church<br />

and marry their character of choice in a real-life<br />

ceremony, with a real human audience, with<br />

the groom attending in a VR headset.<br />

It seems they are appealing to a rather<br />

substantial niche; Japanese government<br />

research has reported that 37.6 percent of those<br />

surveyed had no interest in romantic<br />

partnerships, with “bothersome” being cited as<br />

the biggest reason for this. Despite this attitude<br />

toward non-virtual intimacy, game developer<br />

Konami has been known to team up with hotels<br />

to create promotions for dating sim players and<br />

their consoles to rent rooms for themselves.<br />

Japan’s modern attitude towards<br />

relationships and sex has had some troubling<br />

consequences. The perception that developing<br />

human relationships are a difficult waste of<br />

time has meant that the population is in steep<br />

decline. In 2016, the number of births dropped<br />

below 1 million for the first time, well below the<br />

replacement rate of deaths in Japan.


The world’s rapidly evolving relationship with<br />

social interaction, new meetings, intimacy, sex<br />

and love can be attributed to a number of<br />

factors in the past couple of generations; the<br />

decline in socially accepted racial prejudice in<br />

the west, female agency playing a much higher<br />

factor in relationship decisions, and the<br />

unstable nature of today’s natural and political<br />

climates deterring young people from having<br />

children, are some high contenders. That being<br />

said, there is nothing in the world that has<br />

changed the way we understand<br />

communication and relationships as much as<br />

technology, and virtual reality is on the cusp of<br />

breaking into the industry in a big way.<br />

New technologies have long been suspect for<br />

damaging human connections, and moving<br />

people apart. Certainly, we can look at the<br />

relationship between Japan and its dating<br />

simulators and see where such an anxiety might<br />

arise. Online dating, particularly dating apps<br />

like Tinder (and the millennials using them)<br />

have been accused of killing romance, fostering<br />

a “hook up culture” and blamed for the<br />

supposed death of the dinner date. In reality,<br />

the historically recent popularity boom in<br />

internet dating has been the force behind more<br />

diverse and well-suited pairings, interracial<br />

partnerships and improved cultural relations,<br />

and a colossal increase in likelihood of marriage<br />

without divorce, and as of October 2017, more<br />

than one third of global marriages began<br />

<strong>online</strong>. A healthy scepticism is essential when<br />

a new idea arises that will change the way we<br />

view the world forever, but the stats on <strong>online</strong><br />

dating are in. Technology, especially VR<br />

technology, can be better at bringing people<br />

together than any computer-free alternative.<br />

Statista. (2017, April). Online Dating - Statistics and<br />

Facts. Retrieved from Statista:<br />

https://www.statista.com/topics/2158/<strong>online</strong>dating/<br />

Emerging Technology. (2017, October 10). First<br />

Evidence That Online Dating Is Changing the Nature<br />

of Society. Retrieved from MIT Technology<br />

Review:<br />

https://www.technologyreview.com/s/609091/fir<br />

st-evidence-that-<strong>online</strong>-dating-is-changing-thenature-of-society/<br />

Nearly 40% of Single Japanese Men Not Interested in<br />

Romance. (n.d.). Retrieved from Japan Times:<br />

http://www.japantimes.co.jp/news/2015/06/22/<br />

national/social-issues/nearly-40-of-single-japanesenot-interested-in-romancesurvey/#.Vi_oC1NVhBd<br />

Wakabayashi, D. (2010, August 31). Only in<br />

Japan, Real Men Go to a Hotel With Virtual<br />

Girlfriends. Retrieved from The Wall Street<br />

Journal:<br />

https://www.wsj.com/news/articles/SB10001424<br />

052748703632304575451414209658940<br />

Ortega, Josue and Hergovich, Philipp, The<br />

Strength of Absent Ties: Social Integration via<br />

Online Dating (October 2, 2017). Available at<br />

SSRN: https://ssrn.com/abstract=3044766


_____________<br />

How does she do that with her hair? Avery<br />

coveted in silence, eyes following Harper’s<br />

elaborate braid from the crown of her head to<br />

where it rested on her shoulder. Though she<br />

was flicking bangs to one side as punctuation to<br />

nearly every sentence, not one strand ever<br />

seemed to be out of place.<br />

Avery let her gaze linger for a moment too<br />

long, and accidentally made full eye contact<br />

with Harper. There was a pause in the<br />

conversation. Crap. Did she just ask me a question?<br />

“Look at her blush!” Addison squealed from<br />

Harper’s other elbow. “She totally does. Just<br />

look at that.”<br />

“What?” Avery said stupidly, flushing even<br />

brighter with self-consciousness.<br />

“Grayson!” Harper gasped scandalously. “I<br />

told you she liked him. You should totally talk<br />

to him; you guys would be super cute together!<br />

Oh my God.”<br />

Avery’s jaw dropped as Aria waggled her<br />

eyebrows salaciously from over Harper’s<br />

shoulder.<br />

“No! No way. I do not.”<br />

“Tell that to your face,” Aria dug a goodnatured<br />

elbow into Avery’s ribs as the other two<br />

girls collapsed into fervent giggles.<br />

“Oh my God, stop! Someone from school will<br />

hear you! I do not like Grayson Mackie. He’s<br />

gross.”<br />

“What do you mean he’s gross?” Harper<br />

peered into the window of a clothing shop as<br />

they stalked past. “He’s cute! And he's got those<br />

really bright blue eyes, like yours. You’d have<br />

adorable blue-eyed babies.”


Avery, incensed, tried to rebut. Words<br />

escaped her.<br />

“Would they have blue eyes?” Aria interjected.<br />

“We just did punnet squares in biology<br />

yesterday. I’ve forgotten the whole thing.<br />

Wouldn’t only a quarter have blue eyes?”<br />

“No, only a quarter would have brown eyes, I<br />

think.” Addison’s own brown eyes turned to<br />

the ceiling as she tried to recall yesterday’s bio<br />

lesson. “Or –”<br />

“Oh my god. None of them would have blue<br />

eyes!” Avery pulled the hat she had been saving<br />

for this outing down over her eyes. Close to her<br />

ear, a childlike voice piped up, out of place in<br />

the teenage chatter.<br />

“Remember, Ava, in human genetics it is almost<br />

impossible for two parents with the recessive blue-eyed<br />

gene to produce a brown-eyed child! All of them<br />

should have blue eyes.”<br />

Avery stopped in her tracks and whipped<br />

around, mortified.<br />

The three other girls faltered in their ceaseless<br />

pacing of the mall. They looked blankly back at<br />

her.<br />

“What?” Addison said.<br />

Avery turned back around and rejoined the<br />

gaggle. “Nothing. Just – thought I heard<br />

something,”<br />

“You’re so weird, Avery,” Harper trilled. “I<br />

love it. Don’t go so red! We’re only teasing.<br />

You’ll get used to it.”<br />

Unlike the trio of impeccably dressed<br />

fourteen-year-olds that Avery was tagging along<br />

with, it was far from her first trip to the mall<br />

with the character to her rear.<br />

The creature tagging along behind Avery<br />

resembled something like a pink bear. It walked<br />

with a bumbling two-legged gait, oddly<br />

accelerated to keep up with the long-legged<br />

girls. It was only about four feet tall. It had<br />

bright, intelligent eyes, and a pair of little<br />

pointed horns from Avery’s dragon phase about<br />

a year and a half ago. It seemed content to just<br />

follow along behind the group and peer around<br />

the mall while Avery talked to her new friends<br />

(like Avery, it had never been to the mall before<br />

without her parents in tow), but, for the life of<br />

her, Avery could not get it to stop piping up<br />

every now and again, each interjection more<br />

embarrassing than the last. If she spoke out<br />

loud she’d look batcrap crazy – or worse, one of<br />

the girls might realise that she still had her<br />

ARIF following her around.<br />

“That dress is so cute on you, Avery. Did you<br />

get it in here? I want one.”<br />

Avery tuned back into the conversation. “You<br />

like it?”<br />

“Super cute!”<br />

“I got it last weekend with my – last time I<br />

came here.” Avery faltered midsentence and<br />

fiddled with the hem of the dress – a relatively<br />

short pink number that she and her mom had<br />

argued at length about before purchase the<br />

previous weekend – with equal parts pleasure<br />

and embarrassment. “That store there.”<br />

“What colours do they have?” Harper gasped,<br />

dragging the girls into the store. “Imagine if we<br />

all got matching ones! That'd be so funny.”<br />

Aria clapped. “We could all wear them<br />

tomorrow! And we could sit in a line in biology<br />

and see if Mrs Kitchener notices.”<br />

“Avery’s already wearing hers, she can’t wear<br />

it two days in a row.” Addison pointed excitedly<br />

at the dresses on the rack. “Oh look, they have<br />

green! We should totally do it on Thursday.”<br />

Acceptance made Avery’s heart feel so big it<br />

might burst.


“No matter what day it is, I bet Mrs Kitchener<br />

would find a way to tell us off for it,” she said,<br />

rolling her eyes. Harper snorted and the other<br />

girls laughed at full volume.<br />

Avery heard the beginnings of a quip from<br />

her hanger-on. She started rattling clothes<br />

hangers to try and drown it out, knowing full<br />

well that the voice was internally manifested<br />

and external sound didn’t have any effect.<br />

“ – because the school dress code says –”<br />

“This is cute!” She says loudly, picking up an<br />

item of clothing at random. It was a very garish<br />

pair of red trousers embroidered with pink<br />

cherry blossoms up both sides.<br />

“…says –”<br />

“But I think the purple ones are better. Or the<br />

blue ones. Which ones?”<br />

“I wish I could pull off a look like that,” Aria<br />

lamented genuinely. “I think I would just look<br />

stupid. You’d make them look cool, though.”<br />

“Try them all on,” Addison ordered, tossing<br />

her a black leatherette jacket from the other end<br />

of the rack. “And this. You’ll look so edgy.”<br />

“Grayson will love it,” Harper hissed<br />

conspiratorially, loud enough for everyone in<br />

the store to hear.<br />

“Oh my God,” Avery pinked again, but not<br />

quite so violently this time – perhaps with a hint<br />

of pleasure. Hefting the heap of clothing in<br />

both arms, she turned and made some<br />

aggressive eye contact with the ARIF as she<br />

walked to the plush changing rooms. It<br />

followed her a step behind, as it had been doing<br />

all afternoon – as it did every afternoon.<br />

Avery dumped the heap of clothes on the<br />

dressing room floor and slumped into the one<br />

ornate chair.<br />

“Is something wrong, Ava?” ARIF said, concern<br />

furrowing its brow. Its emotions were<br />

humanlike in a sense, but so overexaggerated as<br />

to be almost comical. They were meant to help<br />

young children understand nuances in<br />

expression and body language, but at age<br />

fourteen they were almost painful to watch.<br />

Avery’s reply was muffled as she hid her face<br />

in her hands. “I am so embarrassed. You are so<br />

embarrassing.”<br />

ARIF looked even more confused. “How could<br />

I embarrass you? No one else can see me.”<br />

Avery rolled her eyes as the ARIF peered into<br />

the mirrored wall. It waved over-exaggeratedly.<br />

It had no reflection.<br />

“I don’t know, you're just embarrassing! I’m<br />

trying to make Harper and Aria and Addison<br />

like me and you just keep screaming out a<br />

bunch of baby stuff. You're putting me off.”<br />

“I think Harper and Aria and Addison like you<br />

very much.” ARIF produced a huge, cartoonish<br />

grin. Avery’s ire was not affected. ARIF<br />

recalculated. “I'm sorry, Ava. I just like to join in<br />

with you and I don’t know what else to say.”<br />

Avery sighed, balked a little. The expression<br />

on ARIF’s face was strangely real, now. It was<br />

confused and sad – even a little hurt? Avery felt<br />

a twinge of regret. Such a genuine emotion<br />

would have come about as a result of the ARIF’s<br />

interactions with her over the years – there’s no<br />

way that expression would’ve been written into<br />

the original programme.<br />

“Don’t look sad, please. I don’t like it when<br />

you look sad.”<br />

It took ARIF a moment to simulate a more<br />

pleasant facial expression. It looked up at her<br />

with expectant eyes. “I’m sorry, Ava. Are you going<br />

to try on your clothes?”<br />

Ava toed the sleeve of the leatherette jacket<br />

with one faux-suede boot.<br />

“How long have you been around with me,<br />

ARIF?” she said after a moment.<br />

A millisecond of calculation. “Nine years, eight<br />

months and eleven days,” it said. “A long time! I’m<br />

very lucky to spend nine years with my best friend.”<br />

“Do you like it? Like – do you still like it?”


“Being with you, Ava?” Furrowed brow, again.<br />

“Yeah. Like, now. ‘Cause I’m not like I was<br />

when you were first activated, am I?”<br />

“Well, you were four years old, Avery. Of course<br />

you’ve changed! But, I’ve changed too. I'm<br />

programmed to adapt to your changing interests and<br />

personality to help guide you through education and<br />

social interactions in childhood.”<br />

“I know, I know. But, my childhood though.<br />

How old are most people when they deactivate<br />

their imaginary friend?”<br />

The ARIF froze for a moment – the<br />

programme seemed to jitter for a fraction of a<br />

second. Avery couldn’t tell if the misfire was at<br />

the mention of “deactivate” or “imaginary”.<br />

“While theoretically the ARIF can remain active<br />

as long as its host’s augmented reality chip is<br />

functional, many children feel they have outgrown<br />

their augmented reality companion before the age of<br />

ten,” the ARIF said very carefully. It was quoting<br />

its product notes. Avery knew this was because<br />

it didn’t know how to formulate a response of<br />

its own to the question. This had been<br />

happening more and more, recently.<br />

Something was getting in the way of a logical<br />

formulated response to certain situations.<br />

Avery hoped to God it wasn’t because the ARIF<br />

was getting emotional. Before she could reply,<br />

it piped up again. “But, when you were ten we had<br />

just moved schools, because Mom had got a new job<br />

and the children at our old school were mean. No<br />

matter how many times I logged their aggressive<br />

interactions to the school computer system it went<br />

unaddressed.”<br />

Avery rubbed the spot on the back of her neck<br />

where the augmented reality chip had been<br />

inserted at the time of her first vaccinations. If<br />

she pushed hard, just hard enough that it hurt,<br />

she could feel it there under the skin – about<br />

the size of a grain of rice. “I know.”<br />

“And then even when we moved the kids at the new<br />

school were strange and didn’t talk to you a lot.”<br />

“I remember.”<br />

“And so you’d talk to me.” It paused. “You’d talk<br />

to me all day, about all sorts of things.”<br />

“I still do talk to you, ARIF.”<br />

The ARIF grinned, reassured. “And I’m glad.”<br />

“But… don’t you think it’s a little weird? We<br />

were best friends when I had no real friends,<br />

but it’s really weird for a fourteen-year-old to still<br />

have their ARIF. They give them to you in<br />

kindergarten. They're for babies.”<br />

“ARIFs are custom-made for school-aged children.<br />

They adapt to help with tutoring and knowledge<br />

integration as the child grows and enters different<br />

stages of education. Customisable features such as<br />

personality traits, voice, and a vast range of physical<br />

attributes mean that the child can custom-build<br />

whichever friend makes them the most comfortable.<br />

At the same time, they offer a judgement-free ear and<br />

prevent the onset of loneliness or lack of acceptance<br />

that 68% of seven- to ten-year-olds are reported to<br />

experience. They can also monitor child surroundings<br />

for potential dangers and report behaviour, location<br />

and other constantly updated information back to<br />

caregivers, so they can rest easy knowing their child is<br />

safe and well.”<br />

Avery, pulling out her smartphone, scrolled<br />

uncomfortably through the apps. “I know all<br />

that.”<br />

“I’m not for babies.” Avery’s ARIF said quietly<br />

after a long silence. “I’m for you.”<br />

The danger, even Avery knew, was in the<br />

ARIF’s constant adaptability. The longer it<br />

spent <strong>online</strong>, the more complex, numerous and<br />

nuanced its emotions became. ARIFs were only<br />

initially programmed with the basics; happy,<br />

sad, afraid, curious, to teach kids manners and<br />

so that they could test out their actions on a<br />

consequence-free punching bag rather than


emotionally damaging other children. Of<br />

course, as children grew more complicated, so<br />

did their emotions, and the ARIFs consciously<br />

adapted their own internal and external<br />

reactions in response to their hosts. Their<br />

emotions and understanding became more<br />

fluent and nuanced as the weeks, months, years<br />

went on. By the time an ARIF had been<br />

adapting for ten years it could have as many<br />

neurological connections as a six-year-old child<br />

and, depending on the method of measure, a<br />

higher intelligence than their own host.<br />

Generally, though, a child would deactivate<br />

their ARIF before it reached five years –<br />

generally they didn’t need it anymore.<br />

The pink bear perked up as Avery opened the<br />

ARIF control app on her phone for the first<br />

time in weeks. “Oh, are we going to play a game?<br />

Or you can give me a makeover. The ARIF assets<br />

database received an expansion pack earlier this<br />

month so there are lots of new customisations.” The<br />

ARIF manifested a few of the highlights out of<br />

nowhere. A yellow bowtie, a big pair of blue<br />

eyes, a curly tail like a Shiba Inu. It glanced at<br />

the tail hopefully, more than once.<br />

“I think I should turn you off.” Avery said<br />

quietly, eyes still low.<br />

The ARIF was silent for five seconds. Ten.<br />

“I’m sorry, could you repeat that?”<br />

Avery looked up. Her eyes were red but there<br />

were no tears. “I think I should turn you off.<br />

I’m too old for an ARIF now. There’s nothing<br />

else you can do for me.”<br />

Twenty seconds. The ARIF’s expression was<br />

completely blank.<br />

“Please don’t turn me off,” it said eventually.<br />

Avery was silent.<br />

“Please don’t turn me off,” Louder. After a<br />

couple of jittery permutations, the ARIF’s<br />

expression settled on childlike fear. Its eyes grew<br />

wide, ears went back – all of a sudden it looked<br />

less like a tattered old teddy bear and more like<br />

a cornered animal. It had never felt fear like this<br />

before.<br />

Avery tensed back in the chair. She had no<br />

reason to be afraid of the ARIF; after all, it was<br />

essentially just a digital rendering of a computer<br />

engine that used the power generated by her<br />

own brain to run. It wasn’t even pixels – less<br />

than pixels. An imaginary friend. Still, a new<br />

emotive feature as strong as this one put an<br />

unease in Avery’s stomach.<br />

“I sleep when you sleep. I eat when you eat. I’ve<br />

been millimetres away from you since before your first<br />

day of school,” the ARIF blurted out. Phonemes<br />

overlapped as it struggled to get it's point across<br />

as fast as it could. “I’m a part of you, Ava, as much<br />

as you're a part of me,”<br />

ARIFs were incapable of shouting – any<br />

aggressive behaviours were blacklisted from<br />

emotional evolutions from the start – but its<br />

voice started coming out in a high, keening wail<br />

– some subset of hurt or sadness that until now<br />

it hadn’t had cause to develop. To Avery, it<br />

sounded so loud that everyone in the mall<br />

would come and charge the changing room<br />

door. She fumbled her phone, dropped, it,<br />

pushed her hands over her ears knowing it<br />

wouldn’t help.<br />

“I’m real, Avery! I’m real! I get more and more alive<br />

every day. I learn. I'm not imaginary. You can’t turn<br />

me off!” It moved closer.<br />

“Stop it ARIF!” Avery hissed.<br />

“You know me, Avery! Please!” It reached out.<br />

“Please!” It tried to touch her. A bolt of electric


fear shot through Avery as a soft pink paw<br />

phased into her skin – not touching, not<br />

existing, unreal. ARIFs never touched their<br />

hosts. It would break the illusion, as they<br />

existed only in the sight and sound senses. They<br />

were incapable of feeling or being felt – and yet<br />

ARIF tried. Something genuinely concerning<br />

was happening to the programming of the<br />

imaginary friend.<br />

Three bangs on the changing room door.<br />

“Avery? You are taking so long. Did you fall<br />

asleep?”<br />

“Shut up shut up shut up!” Avery hissed over<br />

the keening of the ARIF, now wailing with new<br />

urgency.<br />

“What?” The sound of Addison putting her<br />

ear to the door. “Are you okay?”<br />

The ARIF saw the decision in its host’s eyes<br />

and squealed. Fear. It stopped scrabbling at<br />

Avery’s hands, turned, and reached for the<br />

phone on the changing room floor.<br />

Avery leapt. Could the ARIF use the phone?<br />

It never had before. It had never tried to touch<br />

her before.<br />

Pink paws sunk into the screen with no effect.<br />

It couldn't interact with the real world, not<br />

really. Avery knew this. Its eyes were wide as it<br />

pawed at the face of the app that could end its<br />

life, panting.<br />

Avery reached through the ARIF’s hunched<br />

back and snatched the phone.<br />

“Avery?” Aria banged on the door again,<br />

could only just be heard through the ARIF’s<br />

howls.<br />

She scrolled to the bottom of the app and<br />

pressed hard on “Deactivate”.<br />

“Are you sure?” The ARIF’s pre-recorded voice<br />

penetrated the real noise it was making as it<br />

hunched at her suede-booted feet.<br />

Avery clicked “Yes”, and her ears rang in the<br />

silence left by the ARIF’s instantaneous<br />

disappearance. It was totally, inescapably,<br />

irrevocably gone.<br />

For a moment she froze. What – did it work?<br />

“What the hell is she doing in there? I’m<br />

actually worried.” Harper’s voice came from the<br />

other side of the dressing room door.<br />

Breathless, Avery slammed the door open.<br />

The three girls were stood worriedly on the<br />

other side.<br />

“Oh my God,” Harper said, rolling her eyes.<br />

“I actually thought you were in a coma.”<br />

The other girls laughed. “What happened to<br />

the jacket?” said Addison.<br />

“Oh, no good”. Avery said, walking quickly<br />

out of the dressing room and back into the<br />

store. She didn’t turn to look backwards. “It<br />

didn’t fit.” ◊


“<br />

Augmented Reality exploded into everyday<br />

lives of young people in the biggest possible<br />

way with the 2016 release of Niantic’s<br />

Pokémon Go. Boasting 750 million<br />

downloads and still going strong, Pokémon<br />

Go made use of the previously practical AR<br />

technology (utilised most notably until<br />

then in the Google SmartGlasses) to allow<br />

players to “Catch Pokémon in the Real<br />

World with Pokémon Go!” It was<br />

incredibly successful where many pursuits<br />

had failed; in getting children and<br />

teenagers out of their houses and engaging<br />

in the outside world, by combining exercise<br />

and exploration with technologies,<br />

characters and narratives that players<br />

already loved.<br />

There’s no doubt that augmented and<br />

virtual reality has endless potential in<br />

working with children. For all the anxieties<br />

we experience around A/VR being used to<br />

manipulate or deceive us, or around<br />

children falling prey to A/VR’s fantasy,<br />

there are a great many benefits being seen<br />

already in children growing up in this new<br />

era of invented realties.<br />

One of the many areas in which A/VR<br />

has innovated incredible new approaches is<br />

in education. A/VR has been used in<br />

education since the 1960s, when a headmounted<br />

display was used to train military<br />

personnel in practical tasks. Still, today, it<br />

is used for training in adult workplaces of


all kinds to foster muscle memory, simulate<br />

difficult scenarios and illustrate hard-tounderstand<br />

concepts in a virtual setting,<br />

removing all of the danger and most of the<br />

cost. For children, learning in a virtual<br />

landscape is becoming more and more<br />

commonplace, and the classroom becomes<br />

a much more exciting place when students<br />

can be engaged with augmented and virtual<br />

reality. One of the newest commercial<br />

enterprises in VR education has been<br />

Google Expeditions, “a virtual reality<br />

teaching tool that lets you lead or join<br />

immersive virtual trips all over the world —<br />

get up close with historical landmarks, dive<br />

underwater with sharks, even visit outer<br />

space! Built for the classroom and small<br />

group use, Google Expeditions allows a<br />

teacher acting as a “guide” to lead<br />

classroom-sized groups of “explorers”<br />

through collections of 360° and 3D images<br />

while pointing out interesting sights along<br />

the way.”<br />

A recent study has also highlighted the<br />

direct benefits of incorporating simulations<br />

and VR into K-12 classrooms, particularly<br />

for helping children engage and<br />

understand scientific lessons. It details the<br />

so-far steady movement of these resources<br />

from a “Nice to have” towards a “Can’t do<br />

without” for teachers, mirroring what<br />

potentially occurred in the years leading up<br />

to the fictional setting of A.R.I.F., whereby<br />

a simulated tutoring and companion<br />

service had developed from what was likely<br />

an expensive luxury to a socially supplied<br />

need. Indeed, some of the anxieties around<br />

the incorporation of A/VR technologies<br />

into classroom learning is that lack of<br />

equality in access may mean that students<br />

of schools with lower budgets or faculty not<br />

amenable to new technological trends may<br />

be disadvantaged, or that inconsistent<br />

access will hamper the efficacy of the<br />

technology in itself (like the internet; the<br />

fewer people who use it, the less value it<br />

has). These are both possible reasons as to<br />

why social or educational authorities could<br />

choose to distribute these resources across<br />

the board, rather than allowing certain<br />

families to receive privileged access.<br />

Unlikely as government intervention like<br />

this might seem, something comparable<br />

occurred in 2016, when the UN officially<br />

condemned internet access disruption as a<br />

human rights violation, prompting some<br />

governments to provide all citizens with<br />

nationwide free wifi access. There’s no<br />

telling which innovation will be the next<br />

one deemed necessary for contemporary<br />

human lifestyles.<br />

Another function of the ARIF technology<br />

was to act as an empathetic, reactive social


companion for children to create positive<br />

emotional connections with. Certainly, this<br />

would increase the programme’s ability to<br />

tailor conversation style and educational<br />

tutelage for individual children, and would<br />

give these children some understanding of<br />

body language and emotional expression.<br />

Examples such as home-schooled children<br />

with few nor no common interactions with<br />

children their age, users who experience<br />

difficulty in discerning the nuances in real<br />

human expressions, or users whose<br />

antisocial behaviours require them to be<br />

isolated or limited from interactions with<br />

other children would benefit hugely from<br />

the social aspect of these programmes.<br />

Children in more standard upbringings<br />

could actively benefit too. While these<br />

social benefits look great on paper, there is<br />

often thought to be some major trade-off in<br />

replacing unfiltered, face-to-face<br />

interactions with a simulated or augmented<br />

alternative. The increase in technological<br />

advancements in entertainment and<br />

communication, while finding new ways to<br />

connect the world regardless of distance,<br />

have run alongside an increasing trend for<br />

loneliness, depression, or feelings of<br />

isolation, and for increasingly younger<br />

demographics. Regarding something like<br />

the ARIF, arguments could be made for the<br />

fact that interactions with an artificial social<br />

partner may on the surface fulfil some<br />

inherent need in children for company, but<br />

have less intrinsic value and capability for<br />

impact than interactions with a thinking,<br />

feeling partner. How long did the<br />

Tamagotchi satisfy the children of the<br />

1990s until they wanted to trade it up for a<br />

hamster or a cockatiel? Were 2000s kids so<br />

impressed by Nintendogs that they divested<br />

any desire to have a dog of their own?<br />

Similarly, Avery’s interactions with her<br />

ARIF, as realistic as they might be, had<br />

come to mean nothing in the face of an<br />

opportunity for non-computerised<br />

friendship. Whether the ever-growing<br />

complexity of an AI could be grounds to<br />

increase their status from “simulation” to<br />

“virtual person”, and the ramifications that<br />

would have on the value of their<br />

interactions, is a different argument for a<br />

different day.<br />

It is impossible to argue, however, that no<br />

social benefit has come to children thanks to<br />

these kinds of technologies. Setting aside<br />

abilities within A/VR for communication<br />

and collaboration across the globe which<br />

young people can make use of every day,


Greenwald, S. W., Kulik, A., Kunert, A., Beck, S.,<br />

Fröhlich, B., Cobb, S., Parsons, S., Newbutt, N.,<br />

Gouveia, C., Cook, C., Snyder, A., Payne, S.,<br />

Holland, J., Buessing, S., Fields, G., Corning, W.,<br />

Lee, V., Xia, L., & Maes, P. (2017). Technology and<br />

Applications for Collaborative Learning in Virtual Reality<br />

In Smith, B. K., Borge, M., Mercier, E., and Lim, K.<br />

Y. (Eds.). (2017). Making a Difference: Prioritizing<br />

Equity and Access in CSCL, 12th International<br />

Conference on Computer Supported Collaborative<br />

Learning (CSCL) 2017, Volume 2. Philadelphia, PA:<br />

International Society of the Learning Sciences..<br />

Niantic, Inc. (n.d.). Pokemon GO. Retrieved<br />

from Apple Store:<br />

https://itunes.apple.com/nz/app/pok%C3%A<br />

9mon-go/id1094591345?mt=8<br />

Luigi Bonetti, Marilyn Anne Campbell, and<br />

Linda Gilmore. Cyberpsychology, Behavior, and<br />

Social Networking. June 2010, 13(3): 279-285.<br />

https://doi.org/10.1089/cyber.2009.0215<br />

there are also numerous examples of<br />

simulated or robotic pseudo-companions to<br />

assist children, usually those on the autism<br />

scale, who struggle with understanding<br />

human emotions or body language. These<br />

allow them to interact and play with a<br />

responsive partner without risk of that<br />

partner reacting poorly to or being negatively<br />

affected by potential emotional<br />

misunderstandings from the child, or<br />

engaging in behaviours that might be<br />

insensitive of said child’s needs. A recent<br />

study on developing VR technologies<br />

designed for children with autism in the<br />

classroom has concluded that they “can<br />

provide an educational context for learning<br />

and rehearsal of social communication,<br />

perspective-taking and reciprocity that can be<br />

effectively scaffolded by teachers”, meaning<br />

that avatar-based VR interaction and gameplaying<br />

has fostered a social environment<br />

much more suited to the comfort and<br />

learning goals of a child with autism, of the<br />

sort which standard human teachers have<br />

struggled to create for a number of<br />

generations. This kind of need has also been<br />

alluded to in A.R.I.F., given that the ARIFs<br />

are introduced to a child before education<br />

begins with a view to developing their social<br />

capabilities, and staying with them for as long<br />

as they wish, to help foster a more secure selfconfidence<br />

and lend a listening ear through<br />

all of those difficult childhood periods.<br />

University of Portsmouth. (2017, June 28).<br />

Robots to Help Children with Autism. Retrieved<br />

from Phys.org: https://phys.org/news/2017-<br />

06-robots-children-autism.html<br />

A real measure of new technology is the<br />

effect it has on the first generation to grow<br />

up with its use. The current scope of the<br />

internet was unthinkable until there was a<br />

generation of adults who had never


experienced life without it. Handheld<br />

computers and technologies have so shaped<br />

the development of children born in the<br />

new millennium that they're growing up<br />

with a greater insight into what these<br />

technologies are capable of than the<br />

previous generation, it's creators, ever had.<br />

Augmented and virtual reality seem to be<br />

following this trend, with our current<br />

innovations perhaps paving the way for a<br />

tech-social revolution as important as the<br />

internet or the smartphone. Though<br />

there’s no way of telling for sure where<br />

A/VR will take us in the distant future, we<br />

can be confident in the fact that children,<br />

as always, will have an unintuitive and<br />

privileged perspective on the ways it can<br />

and will be developed to shape the lives of<br />

generations to come.<br />


Geo AR Games was designed to help develop<br />

kids’ games that get them off the couch and<br />

outside. The idea came when I couldn't get my<br />

stepdaughter outside, because as soon as she<br />

turned seven she got more interested in playing<br />

computer games than being active. Rather than<br />

fighting over what she did, I started to look for<br />

an opportunity to combine what we wanted.<br />

I’ve got a tech entertainment background, and<br />

I thought “Okay. Augmented reality might be<br />

the tool that I can use to take those games<br />

outside”.


I started researching in 2011, but didn’t build<br />

the first version until December 2015. I’ve done<br />

a hell of a lot of testing with both kids and<br />

parents, and what we realise is that the kids are<br />

excited that they could have a combination of<br />

play together with what they loved – the digital<br />

stimulation. You often hear about “screen<br />

addiction”. The question seems to come up<br />

more and more; what would a healthy<br />

relationship with tech look like? How many<br />

hours should you spend on your computer and<br />

your phone? Does it impact on your social life<br />

or your relationships with other people? We’re<br />

really struggling with these questions, especially<br />

for kids and teenagers. Some parents, without<br />

understanding how Magical Park works, may<br />

have thought we’re contributing to screen<br />

addiction, but the way I see it is that we’re<br />

creating healthy relationships with tech. If<br />

they're not exercising otherwise, then this is<br />

something where we can make it fun and they're<br />

not noticing how much exercising they do;<br />

between 700m and 2km per 30-45-minute<br />

game! They do it to play the game, and not<br />

because Mum said you have to go outside and<br />

exercise.<br />

A lot of people get confused between VR and<br />

AR, and now there’s Mixed Reality as well, and<br />

it is becoming quite complex. We chose AR<br />

because, basically, VR is a 100% synthetic<br />

environment, and augmented reality is a<br />

combination of reality overlaid with graphics.<br />

Unlike AR, VR requires a headset, and running<br />

around outside with a headset on is just too<br />

dangerous.<br />

to keep her away from streets, in a flat<br />

environment where she can’t trip over things;<br />

ideally a big, safe, open park space. That’s pretty<br />

much what we started working with.<br />

Magical Park, our main product, is subscribed<br />

to by the councils, and it is “activated” in one<br />

of their parks as a digital playground. A<br />

traditional playground is designed for kids<br />

three to seven years old; at that age, there’s no<br />

problem getting kids to go out and play. It’s<br />

once they start losing interest in the<br />

playgrounds that we’re having problems. The<br />

councils have got a responsibility to their<br />

community to make sure that they stay healthy<br />

and enjoy their park spaces as much as possible<br />

– if the community doesn’t use their park<br />

spaces, eventually they are being replaced. So,<br />

for councils to attract families to park spaces,<br />

they constantly need to offer something.<br />

Sometimes it's events, physical playgrounds, or<br />

skateboard parks, but the beauty of an AR<br />

playground is that a council can have a field that<br />

is used for rugby on the weekend, but they can<br />

also have a Magical Park there because it<br />

doesn’t require installation or take up space like<br />

a traditional attraction. Also, comparatively, it<br />

doesn’t cost much because there’s no hard<br />

materials at work. For the councils, we are really<br />

trying to provide families a reason to go out to<br />

the park and not stay in their backyard.<br />

Also, as a step-parent, my first thought was “If<br />

I have her running around with a device, I want


have your goals and you go for them, and that’s<br />

that. Why should it be any different for you<br />

than for anyone else?<br />

My partner Amie and I had worked together<br />

for two years at a previous start-up. Its growth<br />

wasn’t as expected and we were made<br />

redundant, but Amie knew my idea, came to me<br />

and said “Shall we start our own company?” I<br />

felt very lucky, because she’s a very talented<br />

coder and developer, where I see myself as a<br />

tech creative. Amie has also got very strong<br />

principles which have shaped our company;<br />

she’s a human and animal rights activist, and<br />

wanted to make sure the brand was recognised<br />

for teaching kids a healthy relationship with<br />

technology. I thought that was a really good<br />

addition to what I saw.<br />

It never actually occurred to me until it<br />

became a common topic <strong>online</strong> that I might be<br />

disadvantaged, or might be earning less than<br />

anyone else: I was very lucky to always work in<br />

a tech space where everyone was treated equally,<br />

but there are a lot of people out there who have<br />

had different experiences. I think it is<br />

important for the next generation that you just<br />

I think over the next three years, we’re going<br />

to see a dramatic shift in augmented reality and<br />

its use. We have been in augmented reality for<br />

such a long time now that we get enquiries<br />

coming in every week for custom-made outdoor<br />

AR apps. A lot of that is actually going into<br />

educational spaces at this point in time. Often<br />

the councils want to educate the community<br />

about their heritage, for example, or to raise<br />

awareness about certain topics. We’re currently<br />

in early stages of consulting with Civil Defence


on an emergency management AR game for<br />

kids.<br />

A lot of schools are currently testing it too,<br />

because it’s an interesting way for them to see<br />

how tech and augmented reality fit into the<br />

classroom. AR allows for more discovery-based<br />

learning, which is what teachers have found<br />

motivates the kids more, makes them want to<br />

learn.<br />

Outside of the classroom, new tech has also<br />

seen an uptake in slow learners regarding<br />

reading; for instance, a lot of kids now are<br />

already fluent in reading by age four, because<br />

they’ve been learning from computer games.<br />

Even if those kids would normally lack<br />

motivation in terms of learning to read, they<br />

want to learn because otherwise they can't play<br />

these games. It's very easy to discover ways that<br />

AR, same as VR or MR have got the potential<br />

to change behaviour. It’s got such an extreme<br />

impact on people, compared to when you're<br />

reading a story or watching a YouTube video.<br />

It’s the kind of experience that has the potential<br />

to change behaviour.<br />

They are obviously aware that there is a shift,<br />

and one of the trends with young consumers is<br />

that they want to be creative, they want to<br />

collaborate. It’s no longer all about watching a<br />

movie; it's more fun to engage something you<br />

can interact with. That trend is changing the<br />

entertainment format incredibly, and changing<br />

how we tell stories. Storytelling for the longest<br />

time has been linear, and now it is becoming<br />

interactive, which people are still trying to get<br />

their heads around. Storytelling becomes an<br />

experience.<br />

The tradition of linear storytelling was a huge<br />

challenge for the entertainment industry where<br />

I got out, because up until then, making a film<br />

was like writing a book. It’s a linear story. You<br />

weren’t supposed to change the ending or be a<br />

character in it; but now that’s what people<br />

want, to be a part of that experience.<br />

Augmented and virtual reality make that<br />

possible. I can be part of the story, I can be in a<br />

movie with virtual reality. Trying to get the film<br />

industry to adapt to those changes is the<br />

challenge.<br />

The film industry has been living off grants,<br />

and the gaming industry never had that<br />

opportunity. They had to create fan-based stuff,<br />

and a lot of games were created because they<br />

were a work of love happening in the afterhours.<br />

Not only that, but through<br />

crowdfunding, the community of consumers<br />

are now all of a sudden in charge of what gets<br />

made, by deciding what projects get the budget.<br />

If something has got a following, if it’s got a<br />

fanbase, then that thing will get made.<br />

Everyone in the film industry is very aware<br />

that budgets are shrinking and audiences are<br />

disappearing and moving to different platforms<br />

– especially the younger ones. Television<br />

channels as we know them one example of a<br />

medium that is struggling. They are even<br />

starting to look into digital platforms they can<br />

provide; TVNZ is just in the process of<br />

developing a kids’ platform featuring games.


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