Getting Started
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GETTING STARTED WITH ARENA<br />
Prompt<br />
Queue Type<br />
Queue Name<br />
Set Name<br />
Set Index<br />
Attribute Name<br />
Expression<br />
Description<br />
Type of queue used to hold the entities while waiting to access<br />
the transporter, either an individual Queue, a queue Set, an<br />
Internal queue, or an Attribute or Expression that evaluates to<br />
the queue’s name.<br />
Name of the individual queue.<br />
Name of the queue set.<br />
The index into the queue set. Note that this is the index into the<br />
set and not the name of the queue in the set. For example, the<br />
only valid entries for a queue set containing three members is an<br />
expression that evaluates to 1, 2, or 3.<br />
The attribute name that will be evaluated to the queue name.<br />
Expression evaluated to the queue name.<br />
Transport module<br />
DESCRIPTION<br />
The Transport module transfers the controlling entity to a destination station. After<br />
the time delay required for the transport, the entity reappears in the model at the<br />
Station module. Free-path transporters are always moved to the same station<br />
destination as the entity. Guided transporters may be moved to a different network<br />
location than the entity’s station destination using the Guided Tran Destination Type.<br />
If a free-path transporter is being used, then the time delay to move the entity and<br />
transporter from one station to the next is based on the velocity of the transporter and<br />
the distance between the stations (specified in the Distance module). If a guided<br />
transporter is being used, then the time delay to transport the entity depends not only<br />
on the velocity and distance to the guided transporter’s destination, but also the<br />
transporter’s acceleration, deceleration, and any traffic it encounters on the way.<br />
When an entity enters the Transport module, its Station attribute (Entity.Station) is set<br />
to the entity’s destination station. The entity is then transported to the destination<br />
station.<br />
If the station destination is entered as By Sequence, the next station is determined by<br />
the entity’s Sequence and Jobstep within the set (special-purpose attributes<br />
Entity.Sequence and Entity.Jobstep, respectively).<br />
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