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Getting Started

7 • ARENA VISUAL

7 • ARENA VISUAL DESIGNER When an object is selected that does not have associated properties, the properties window displays the message: “No properties associated with this object.” Individual dashboard windows, controls (e.g., plots, levels), and the project itself are examples of objects that have properties associated with them that can be customized. An undefined container is an example of an object that does not have any properties associated with it. SCENE PROPERTIES Select Scene Layout in the Editor Explorer or Scene in the Project Explorer for their properties to become visible in the Properties window. Use the Scene Properties to adjust the background color or add a user-defined texture such as clouds in the sky or a sunset view. These properties also allow such changes as grid sizing, display measurement and lighting. Characteristics of the objects in the scene (e.g. resources, queues, etc.) can be customized by altering the properties that are associated with the selected objects. Toolbox The Toolbox is a context-sensitive tool window that provides a listing of objects and controls used for inserting objects into the current active editor window (either a Dashboard, the Scene, the Views Config, or a Style Class). If there is no editor window open and active for a project, this window displays the message “There are no suitable items available.” DASHBOARD CONTROLS When a dashboard is the active editor, two categories of tools are shown: Dashboard and Containers, each with a sub-list of available controls. An existing control may be redefined as another control type. After a control has been placed in a container and its properties defined, the control type can be changed by dragging and dropping a new control over the existing one. Visual Designer will then attempt to inherit all properties from the old control type into the new control type. To place a new control without inheriting any of the defined properties, press the Shift key while dragging and dropping the new control on top of the existing one. This action is equivalent to deleting the old control and placing a new one. Refer to “Dashboard Controls” in the online help for examples. 127

GETTING STARTED WITH ARENA Bar control Column control Histogram control The histogram provided with Visual Designer is based on observational data values; the histogram available in Arena is based on observations, but those observations are time weighted. If looking at the number in queue, the histogram in Visual Designer will graph just the individual observation values. In Arena, the histogram will time weight the observed values, which means that the longer an expression holds a certain value, the greater the weight it is given. For example, if the observed values for the number in queue range from 0 through 8, the Visual Designer histogram will update the bins with the number of instances at the observed value. In Arena, the amount of time spent at each observed value is factored in as part of the observation. If the majority of the time the number in queue is equal to 3, then that observation will have a greater precedence and be weighted accordingly. Level control The Bar control is used to display one or more series of model data (variables and expressions) in a bar chart. The Column control is used to display one or more series of model data (variables and expressions) in a column chart. The Histogram control is used to assess the probability distribution of a given variable by depicting the frequencies of observations occurring in certain ranges of values. The Level control is used to display a single model variable or expression as a column or bar. Picture control The Picture control is used to display a graphic image inside a dashboard. The following types of image files are supported: • Bit mapped picture (.bmp) • Graphics interchange format (.gif) • Joint photographic Experts group (.jpg, .jpeg) 128

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