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Getting Started

7 • ARENA VISUAL

7 • ARENA VISUAL DESIGNER will allow you to specify where and in what direction the entity resides while in a particular position in the queue. You drag a level from the Toolbox into the scene and then use the Properties box to define its behavior. Transfer Animation Objects The Transfer Animation Objects in the Toolbox can be used to place distance, intersection, station, storage, transporter, and path objects in the 3D scene. This method places generic instances of an animated object, meaning that the associated Arena element or expression must be defined by the user. This is the only method to place any path. To place an object, simply drag and drop the generic icon from the Toolbox into the scene. The scene can be in either perspective or orthogonal view. The existing distances, intersections, networks, segments, stations, storages and transporters defined in the model will be listed in the Editor Explorer in the Transfer Animation Objects folder. You can also drag and drop these specific instances of your objects into the scene. Once you drag your specific stations and connect them using the Path from the Toolbox, the Path will appear in the Paths folder in the Editor Explorer. Static Objects Static objects (such as trees, building structures, flooring and furniture) are not linked to the model logic but are useful to help make the scene animation appear more realistic. From the Toolbox, the Static Objects tools are used to place static 2D and 3D objects into the scene. To place a 3D static object, simply drag and drop the generic default icon (cone) from the Toolbox into the scene in either the orthogonal or perspective view. After placing the object, use the File Name drop-down box to replace the default image with an appropriate graphic. You can select any object already defined or you can browse through your picture libraries or computer folders for a desired image. Then continue to define the remaining object characteristics in the Property fields for size, position, and more. The Static Objects folder in the Editor Explorer contains all of the static images you place in the scene. Once an object is listed in the folder, you can simply drag and drop the graphic object directly into the scene to create duplicate instances. If you save the animation with the default names of multiple placements, you will notice that the 149

system automatically appends the name with a number to create a unique name for each instance. The View > Find Object in Scene menu item can help locate animated objects in any view (orthogonal, perspective, or split) in the scene. To use this feature, select the desired object in the scene Editor Explorer. In the View menu, select “Find Object in Scene.” If necessary, the current camera view will adjust to include the object specified, and the object will be highlighted in red and displayed in vector graphics. This menu item is enabled when an appropriate object is placed in the scene and the scene is the active window. This method allows you to locate all objects in the scene Editor Explorer with the exception of Lights or Views. Lights The Lights folder contains all the lighting sources used in the scene. The amount and type of lighting is defined by the scene’s Light Theme property. There are three light theme choices: three lights, two lights, and sun. If you select three lights or two lights, the lights folder of the Scene Editor Explorer will display two or three lights. The characteristics of each light can be modified using the Properties tool window. Views Arena Visual Designer permits you to display your animation scene in one or more windows using orthogonal or perspective views. Each view is displayed as if it were observed through a camera’s lens. As you create your animation and position a camera with a view you would like to save, you can select View > Save View from the menu, or click the Save View icon from the toolbar, to save and name each desired camera snapshot. This allows you to recall and display any saved view quickly and easily. Details on views, view settings and camera views can be found in the online help.

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