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Warden Process Book

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WARDEN<br />

PROCESS BOOK • BIBIANA BAUER<br />

ADVANCED VISUAL IXD • SPRING 2018 • ERIN MALONE


TABLE OF CONTENTS<br />

1. Project Brief<br />

6. Ideation<br />

2. Concept<br />

7. Design<br />

3. Clickable Prototype<br />

8. Prototyping<br />

4. <strong>Process</strong><br />

9. Outcomes<br />

5. Research


PROJECT BRIEF<br />

Using no words, design an app for a<br />

professional who relies on weather<br />

for their job on a daily basis.<br />

COURSE<br />

Advanced Visual IxD<br />

TIMELINE<br />

3 weeks<br />

Erin Malone<br />

PRIMARY SKILLS<br />

TEAM<br />

Individual<br />

UX + UI<br />

Iconography<br />

Prototyping


<strong>Warden</strong> is a mobile app which<br />

provides park rangers with<br />

personalized weather forecasts<br />

and daily field communication.


Clickable Prototype


RESEARCH


Inspired by all the great times and<br />

experiences I’ve had visiting parks,<br />

I decided to design a weather app<br />

for Park Rangers for this project.


PARK RANGER<br />

•Protect park lands<br />

•Patrol campgrounds & trails<br />

•Conduct tours & hikes<br />

•Answer questions from guests<br />

•Perform Search & Rescue<br />

•Enforce fire & safety codes<br />

https://study.com/articles/<br />

Park_Ranger_Salary_Duties_and_Requirements.html


WEATHER FACTORS<br />

TEMPERATURE PRECIPITATION HUMIDITY WIND


Extreme weather can cause<br />

hazards which risk the safety<br />

of park lands and visitors.


WILDFIRES


FLOODS


MUDSLIDES


DUST STORMS


TORNADOS


AVALANCHES


BLIZZARDS


HURRICANES


IDEATION


I began ideating by mapping<br />

the app flow, then sketching<br />

out some initial interactions,<br />

and wireframing key screens.


APP FLOW DIAGRAM


1<br />

2<br />

3<br />

4<br />

12°<br />

5<br />

6<br />

7


DESIGN


I explored three very different<br />

visual design directions each<br />

inspired by existing weather<br />

services, maps, and nature.


STYLE TILE EXPLORATION #2


STYLE TILE EXPLORATION #3


STYLE TILE EXPLORATION #1


STYLE TYLE<br />

#00792F<br />

#959595<br />

#FFFFFF


The iconography I used was<br />

designed from the ground up<br />

and tested with users to<br />

validate their understanding<br />

of each symbol and its use.


I started off with three variations on a set of icons. Through peer review, it<br />

was evident that the second set was the most promising to move forward.


Second iteration on the icon set using the traditional icon grid resulting in<br />

more natural forms with changes or additions made for location pin,<br />

messages, temperature, bell, bookmark, heart, and satellite icons.


Through user testing I found<br />

that the main point of confusion<br />

for people was differentiation<br />

between the icons for<br />

“precipitation” and “humidity”.<br />

Users weren’t immediately sure<br />

about the calendar, satellite,<br />

and temperature icons, but<br />

understood after a second look.


I updated the calendar and humidity icons to be more recognizable.<br />

The bookmark and bell icons were retired because their functionality<br />

would be redundant with that of the heart and message icons respectively.


PROTOTYPING


For the first prototype iteration<br />

I used a paper prototype to<br />

validate the screen flow and<br />

iconography in context.


Second Prototype<br />

<br />

Screens Export


Final Prototype<br />

Screens Export


OUTCOMES


WHAT I LEARNED<br />

A major component of this project that lay outside of the brief was the<br />

fact that I was using a new prototyping software, Adobe XD. Over the<br />

course of the project it was my goal to gain mastery of the program as<br />

something I could add to my designer toolkit, however, by the end of<br />

the project I found that while there were perks to the software I spent<br />

more time figuring out how to use each feature than actually using it.<br />

This slowed down my design process and taught me that while there<br />

is always value in learning something new, it may not be the best idea<br />

to try it over the course of an entire project.


WHAT I WOULD DO DIFFERENTLY<br />

One thing that did not become apparent to me until after the final<br />

critique of this design project was my use of color—or lack thereof. I<br />

have a tendency towards minimalism and so I was initially attracted to<br />

the challenge of designing with a sparse color palette and honing in on<br />

the principles I had seen with material design on Android devices. If I<br />

were to go back and do another iteration of this design I would<br />

experiment with more variation of color in the UI of the screens.

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