You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
INTRODUCTION<br />
In m y final pr oject, m y m ain goal is to im pr ove m y char acter m odelling and design<br />
sk ills, as well as exper im ent with differ ent styles. M y chosen r ole is as a char acter<br />
ar tists for gam es, I want to be flexible in ter m s of style so that m y sk ills ar e tr ansfer able<br />
between low poly m obile gam es and m or e r ealistic AAA gam es. M y plan is to cr eate a<br />
var iety of solid char acter pieces for m y por tfolio, including design, m odelling,<br />
textur ing and pr esentation at a gam e-r eady r esolution.<br />
In addition to m y chosen r ole of Char acter Ar tist, I want m y secondar y r ole to be as a<br />
char acter designer , so I intend to wor k on som e char acter s of m y own design. I think<br />
design sk ills ar e im por tant as a char acter ar tist because som etim es even when given a<br />
concept to wor k fr om , you m ay have to fill in the blank s in case you ar e not given a<br />
back view of the char acter as well as having to m ak e design changes to a concept if it<br />
doesn?t tr anslate well into 3D. I also want to wor k on r igging, because it will help with<br />
the posing of the char acter s.<br />
The pr esentation of m y final pieces will include tur ntables, sever al posed beauty shots<br />
and technical br eak downs of the topology and textur es. Each char acter will have a 3D<br />
viewer using either M ar m oset Toolbag or Sk etchfab, m ak ing them inter active so that<br />
the viewer can m ove the m odel ar ound and see it r ender ed in r eal-tim e.<br />
4