StreeTALK_adigard-mcshane_M-A-D

<strong>StreeTALK</strong><br />

what is your dream city?<br />

a project by<br />

M-A-D


<strong>StreeTALK</strong><br />

what is your dream city?<br />

a project by<br />

M-A-D


4 CITIES ARE THE REALM OF CITIZENS, OR<br />

THE AMERICAN<br />

CITY IS MADE<br />

OF STREETS,<br />

PARKING LOTS,<br />

RESIDENTIAL<br />

AND COMMERCIAL<br />

BUILDINGS, AND<br />

PARKS, AND THE<br />

CITY IS GREATLY<br />

OCCUPIED BY<br />

CARS, BUSES,<br />

TRUCKS, AND<br />

SIGNAGE.<br />

How do humans and their pets fit in this<br />

environment? Where does the city start and<br />

where does it end? City centers traditionally<br />

cater to pedestrians, workers and visitors<br />

while the periphery is designed for housing,<br />

cars, shopping centers, and industry. In past<br />

decades investments migrated outward, but<br />

more recently they are returning to downtown<br />

corridors. Who controls these patterns and who<br />

stands to benefit most?<br />

Democratic processes and economic patterns<br />

are giving elements of answers, but these are<br />

often reactive and predicated on immediate<br />

needs and speculative schemes.<br />

We all use and experience urban life in<br />

different ways and on different rhythms. To<br />

start with, we cannot dissociate our physical


ARE THEY?<br />

activities from our relationship with urban<br />

commodities like cars and all goods found in<br />

local stores. More importantly, we also often<br />

live in very vibrant social media communities.<br />

Living in urban centers demands adaptive<br />

skills. Since the formation of the first known<br />

city in 6,500 BCE, the city has remained<br />

full of demands, expectations, and emotive<br />

tensions.<br />

Citizens know how to adapt, but what do<br />

they dream about? What do they really need,<br />

not just today, but over the course of their<br />

lives?<br />

Cities have proven to be more ecologically<br />

and economically sustainable than most other<br />

human environments, but that has happened at<br />

a human cost that cannot be sustained.


6 <strong>StreeTALK</strong>: WHAT IS YOUR DREAM CITY?*<br />

<strong>StreeTALK</strong> is a participatory installation of<br />

commentaries and drawings on the future of<br />

the city. A street corner is re-staged as a<br />

space for creative placemaking for residents,<br />

visitors, commuters, or students passing by.<br />

Framed by a basic set of rules, they are<br />

invited to address the simple prompt, what is<br />

your dream city? The ensuing responses become<br />

a conversation rooted in the intersection of<br />

thoughts, ideas, concerns and suggestions. The<br />

street corner turns into a lively universal<br />

agora. The final piece stands as an information<br />

tree and an unpredictable collective artwork in<br />

its own right.<br />

Today more than ever, the merging of walls,<br />

people and play is an invitation for our<br />

imagination to further revitalize the urban<br />

fabric and make it more organic.<br />

<strong>StreeTALK</strong> is also a design experiment in<br />

which we are exploring the dynamics of creative<br />

control. In both city planning and individual<br />

creations, we enter into a set of relationships<br />

where the contextual demands are often too<br />

great to allow the free flow of solutions.<br />

Cities can be as inherently dysfunctional as<br />

they appear extraordinary. Paradoxically, it<br />

may be the very nature of these tensions that<br />

promotes vitality in our cities.<br />

The rules of making and usage are<br />

contingent on conditions that must be<br />

controlled by a collective body. Somewhere<br />

between order and entropy everyone has an<br />

opportunity to find a place of coherence.


PLAY<br />

BUILD<br />

REGULATE<br />

<strong>StreeTALK</strong><br />

what is your<br />

dream city?<br />

BEAUTIFY<br />

MOVE<br />

EXCHANGE<br />

* <strong>StreeTALK</strong> was commissioned by The City of Palo Alto for the<br />

Code:ART festival on June 1-3, 2017. Code:ART had the support of<br />

an Art Works grant through the National Endowment for the Arts<br />

(NEA) and support from local corporate sponsors.


conversation<br />

multiculturalism<br />

planning<br />

legislation<br />

participation<br />

efficiency<br />

commons<br />

governance<br />

integrity<br />

justice<br />

mobility<br />

transportation<br />

accessibility<br />

walkability<br />

bikes<br />

momentum<br />

speed<br />

convenience<br />

information<br />

economy<br />

entrepreneurship<br />

transactions<br />

currencies<br />

shopping<br />

commerce<br />

jobs<br />

income<br />

pop-ups<br />

street markets<br />

environment<br />

sustainability<br />

parks<br />

parklets<br />

benches<br />

art<br />

housing<br />

architecture<br />

density<br />

technology<br />

parkings<br />

sprawl<br />

preservation<br />

land use<br />

affordability<br />

technology<br />

people<br />

community<br />

culture<br />

creation<br />

performance<br />

pleasure<br />

comfort<br />

networks<br />

celebration<br />

sharing<br />

education<br />

REGULATE<br />

MOVE<br />

TRADE<br />

BEAUTIFY<br />

BUILD<br />

PLAY<br />

8 SIX CATEGORIES


1 choose a sticker to write or draw what<br />

you want in your dream city<br />

2 place it near a related axis or sticker<br />

AND/OR<br />

place a star on your favorite dream(s)


10


12


PROJECT<br />

DETAILS


16


18


20


22


CATEGORIES


26 REGULATE


28 MOVE


30 TRADE


32 BEAUTIFY


34 BUILD


36 PLAY


TAKE AWAY


40<br />

CITIZENS<br />

WANT MORE<br />

PUBLIC<br />

AMENITIES<br />

TO IMPROVE<br />

THEIR CITY<br />

“…less


injustice…”<br />

_Ignacio Valero, <strong>StreeTALK</strong> video


42 FACTUAL AXIOMS<br />

housing is a key concern<br />

kids prefer to draw<br />

cars are not popular<br />

drawings illustrate notes


notes build in sequence<br />

green spaces are needed<br />

shapes & colors coalesce<br />

drawing+stickers together


44 USAGE<br />

BUILD<br />

PLAY<br />

REGULATE<br />

BEAUTIFY<br />

TRADE<br />

MOVE


INTERFACE PREDICTED USE<br />

1 The engagement phase will last 6 hours,<br />

and art will cover 90% of the wall space.<br />

2 Entries start from the center.<br />

3 Entries will run along the relevant category<br />

axis.<br />

4 Colors will coalesce regardless of category.<br />

5 Entries will grow around similar topics.<br />

6 Drawing on the wall will also be popular.<br />

FINDINGS<br />

1 The engagement phase lasted 18 hours over<br />

three days with periods of high activity<br />

and inactivity when foot traffic was low.<br />

2 Entries started from the center with few<br />

peripheral random placements.<br />

3 Relevancy of category axis was ignored.<br />

4 Colors did coalesce regardless of topics.<br />

5 Topics did coalesce around popular stickers.<br />

6 Applying stickers was more popular than<br />

drawing on the wall.


46


<strong>StreeTALK</strong><br />

©M-A-D 2017<br />

erik <strong>adigard</strong> & patricia <strong>mcshane</strong><br />

with ivan chen + bonny qianying guo<br />

additional photos:<br />

nadya chuprina + jim colton<br />

(pages 12,16,18,20,22)<br />

info + video:<br />

www.<strong>StreeTALK</strong>.space

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