StreeTALK_adigard-mcshane_M-A-D
StreeTALK what is your dream city? a project by M-A-D
- Page 3 and 4: StreeTALK what is your dream city?
- Page 5 and 6: ARE THEY? activities from our relat
- Page 7 and 8: PLAY BUILD REGULATE StreeTALK what
- Page 9 and 10: 1 choose a sticker to write or draw
- Page 12: 12
- Page 16: 16
- Page 20: 20
- Page 24: CATEGORIES
- Page 28: 28 MOVE
- Page 32: 32 BEAUTIFY
- Page 36: 36 PLAY
- Page 40 and 41: 40 CITIZENS WANT MORE PUBLIC AMENIT
- Page 42 and 43: 42 FACTUAL AXIOMS housing is a key
- Page 44 and 45: 44 USAGE BUILD PLAY REGULATE BEAUTI
- Page 46 and 47: 46
<strong>StreeTALK</strong><br />
what is your dream city?<br />
a project by<br />
M-A-D
<strong>StreeTALK</strong><br />
what is your dream city?<br />
a project by<br />
M-A-D
4 CITIES ARE THE REALM OF CITIZENS, OR<br />
THE AMERICAN<br />
CITY IS MADE<br />
OF STREETS,<br />
PARKING LOTS,<br />
RESIDENTIAL<br />
AND COMMERCIAL<br />
BUILDINGS, AND<br />
PARKS, AND THE<br />
CITY IS GREATLY<br />
OCCUPIED BY<br />
CARS, BUSES,<br />
TRUCKS, AND<br />
SIGNAGE.<br />
How do humans and their pets fit in this<br />
environment? Where does the city start and<br />
where does it end? City centers traditionally<br />
cater to pedestrians, workers and visitors<br />
while the periphery is designed for housing,<br />
cars, shopping centers, and industry. In past<br />
decades investments migrated outward, but<br />
more recently they are returning to downtown<br />
corridors. Who controls these patterns and who<br />
stands to benefit most?<br />
Democratic processes and economic patterns<br />
are giving elements of answers, but these are<br />
often reactive and predicated on immediate<br />
needs and speculative schemes.<br />
We all use and experience urban life in<br />
different ways and on different rhythms. To<br />
start with, we cannot dissociate our physical
ARE THEY?<br />
activities from our relationship with urban<br />
commodities like cars and all goods found in<br />
local stores. More importantly, we also often<br />
live in very vibrant social media communities.<br />
Living in urban centers demands adaptive<br />
skills. Since the formation of the first known<br />
city in 6,500 BCE, the city has remained<br />
full of demands, expectations, and emotive<br />
tensions.<br />
Citizens know how to adapt, but what do<br />
they dream about? What do they really need,<br />
not just today, but over the course of their<br />
lives?<br />
Cities have proven to be more ecologically<br />
and economically sustainable than most other<br />
human environments, but that has happened at<br />
a human cost that cannot be sustained.
6 <strong>StreeTALK</strong>: WHAT IS YOUR DREAM CITY?*<br />
<strong>StreeTALK</strong> is a participatory installation of<br />
commentaries and drawings on the future of<br />
the city. A street corner is re-staged as a<br />
space for creative placemaking for residents,<br />
visitors, commuters, or students passing by.<br />
Framed by a basic set of rules, they are<br />
invited to address the simple prompt, what is<br />
your dream city? The ensuing responses become<br />
a conversation rooted in the intersection of<br />
thoughts, ideas, concerns and suggestions. The<br />
street corner turns into a lively universal<br />
agora. The final piece stands as an information<br />
tree and an unpredictable collective artwork in<br />
its own right.<br />
Today more than ever, the merging of walls,<br />
people and play is an invitation for our<br />
imagination to further revitalize the urban<br />
fabric and make it more organic.<br />
<strong>StreeTALK</strong> is also a design experiment in<br />
which we are exploring the dynamics of creative<br />
control. In both city planning and individual<br />
creations, we enter into a set of relationships<br />
where the contextual demands are often too<br />
great to allow the free flow of solutions.<br />
Cities can be as inherently dysfunctional as<br />
they appear extraordinary. Paradoxically, it<br />
may be the very nature of these tensions that<br />
promotes vitality in our cities.<br />
The rules of making and usage are<br />
contingent on conditions that must be<br />
controlled by a collective body. Somewhere<br />
between order and entropy everyone has an<br />
opportunity to find a place of coherence.
PLAY<br />
BUILD<br />
REGULATE<br />
<strong>StreeTALK</strong><br />
what is your<br />
dream city?<br />
BEAUTIFY<br />
MOVE<br />
EXCHANGE<br />
* <strong>StreeTALK</strong> was commissioned by The City of Palo Alto for the<br />
Code:ART festival on June 1-3, 2017. Code:ART had the support of<br />
an Art Works grant through the National Endowment for the Arts<br />
(NEA) and support from local corporate sponsors.
conversation<br />
multiculturalism<br />
planning<br />
legislation<br />
participation<br />
efficiency<br />
commons<br />
governance<br />
integrity<br />
justice<br />
mobility<br />
transportation<br />
accessibility<br />
walkability<br />
bikes<br />
momentum<br />
speed<br />
convenience<br />
information<br />
economy<br />
entrepreneurship<br />
transactions<br />
currencies<br />
shopping<br />
commerce<br />
jobs<br />
income<br />
pop-ups<br />
street markets<br />
environment<br />
sustainability<br />
parks<br />
parklets<br />
benches<br />
art<br />
housing<br />
architecture<br />
density<br />
technology<br />
parkings<br />
sprawl<br />
preservation<br />
land use<br />
affordability<br />
technology<br />
people<br />
community<br />
culture<br />
creation<br />
performance<br />
pleasure<br />
comfort<br />
networks<br />
celebration<br />
sharing<br />
education<br />
REGULATE<br />
MOVE<br />
TRADE<br />
BEAUTIFY<br />
BUILD<br />
PLAY<br />
8 SIX CATEGORIES
1 choose a sticker to write or draw what<br />
you want in your dream city<br />
2 place it near a related axis or sticker<br />
AND/OR<br />
place a star on your favorite dream(s)
10
12
PROJECT<br />
DETAILS
16
18
20
22
CATEGORIES
26 REGULATE
28 MOVE
30 TRADE
32 BEAUTIFY
34 BUILD
36 PLAY
TAKE AWAY
40<br />
CITIZENS<br />
WANT MORE<br />
PUBLIC<br />
AMENITIES<br />
TO IMPROVE<br />
THEIR CITY<br />
“…less
injustice…”<br />
_Ignacio Valero, <strong>StreeTALK</strong> video
42 FACTUAL AXIOMS<br />
housing is a key concern<br />
kids prefer to draw<br />
cars are not popular<br />
drawings illustrate notes
notes build in sequence<br />
green spaces are needed<br />
shapes & colors coalesce<br />
drawing+stickers together
44 USAGE<br />
BUILD<br />
PLAY<br />
REGULATE<br />
BEAUTIFY<br />
TRADE<br />
MOVE
INTERFACE PREDICTED USE<br />
1 The engagement phase will last 6 hours,<br />
and art will cover 90% of the wall space.<br />
2 Entries start from the center.<br />
3 Entries will run along the relevant category<br />
axis.<br />
4 Colors will coalesce regardless of category.<br />
5 Entries will grow around similar topics.<br />
6 Drawing on the wall will also be popular.<br />
FINDINGS<br />
1 The engagement phase lasted 18 hours over<br />
three days with periods of high activity<br />
and inactivity when foot traffic was low.<br />
2 Entries started from the center with few<br />
peripheral random placements.<br />
3 Relevancy of category axis was ignored.<br />
4 Colors did coalesce regardless of topics.<br />
5 Topics did coalesce around popular stickers.<br />
6 Applying stickers was more popular than<br />
drawing on the wall.
46
<strong>StreeTALK</strong><br />
©M-A-D 2017<br />
erik <strong>adigard</strong> & patricia <strong>mcshane</strong><br />
with ivan chen + bonny qianying guo<br />
additional photos:<br />
nadya chuprina + jim colton<br />
(pages 12,16,18,20,22)<br />
info + video:<br />
www.<strong>StreeTALK</strong>.space