StreeTALK_adigard-mcshane_M-A-D

adigard

StreeTALK

what is your dream city?

a project by

M-A-D


StreeTALK

what is your dream city?

a project by

M-A-D


4 CITIES ARE THE REALM OF CITIZENS, OR

THE AMERICAN

CITY IS MADE

OF STREETS,

PARKING LOTS,

RESIDENTIAL

AND COMMERCIAL

BUILDINGS, AND

PARKS, AND THE

CITY IS GREATLY

OCCUPIED BY

CARS, BUSES,

TRUCKS, AND

SIGNAGE.

How do humans and their pets fit in this

environment? Where does the city start and

where does it end? City centers traditionally

cater to pedestrians, workers and visitors

while the periphery is designed for housing,

cars, shopping centers, and industry. In past

decades investments migrated outward, but

more recently they are returning to downtown

corridors. Who controls these patterns and who

stands to benefit most?

Democratic processes and economic patterns

are giving elements of answers, but these are

often reactive and predicated on immediate

needs and speculative schemes.

We all use and experience urban life in

different ways and on different rhythms. To

start with, we cannot dissociate our physical


ARE THEY?

activities from our relationship with urban

commodities like cars and all goods found in

local stores. More importantly, we also often

live in very vibrant social media communities.

Living in urban centers demands adaptive

skills. Since the formation of the first known

city in 6,500 BCE, the city has remained

full of demands, expectations, and emotive

tensions.

Citizens know how to adapt, but what do

they dream about? What do they really need,

not just today, but over the course of their

lives?

Cities have proven to be more ecologically

and economically sustainable than most other

human environments, but that has happened at

a human cost that cannot be sustained.


6 StreeTALK: WHAT IS YOUR DREAM CITY?*

StreeTALK is a participatory installation of

commentaries and drawings on the future of

the city. A street corner is re-staged as a

space for creative placemaking for residents,

visitors, commuters, or students passing by.

Framed by a basic set of rules, they are

invited to address the simple prompt, what is

your dream city? The ensuing responses become

a conversation rooted in the intersection of

thoughts, ideas, concerns and suggestions. The

street corner turns into a lively universal

agora. The final piece stands as an information

tree and an unpredictable collective artwork in

its own right.

Today more than ever, the merging of walls,

people and play is an invitation for our

imagination to further revitalize the urban

fabric and make it more organic.

StreeTALK is also a design experiment in

which we are exploring the dynamics of creative

control. In both city planning and individual

creations, we enter into a set of relationships

where the contextual demands are often too

great to allow the free flow of solutions.

Cities can be as inherently dysfunctional as

they appear extraordinary. Paradoxically, it

may be the very nature of these tensions that

promotes vitality in our cities.

The rules of making and usage are

contingent on conditions that must be

controlled by a collective body. Somewhere

between order and entropy everyone has an

opportunity to find a place of coherence.


PLAY

BUILD

REGULATE

StreeTALK

what is your

dream city?

BEAUTIFY

MOVE

EXCHANGE

* StreeTALK was commissioned by The City of Palo Alto for the

Code:ART festival on June 1-3, 2017. Code:ART had the support of

an Art Works grant through the National Endowment for the Arts

(NEA) and support from local corporate sponsors.


conversation

multiculturalism

planning

legislation

participation

efficiency

commons

governance

integrity

justice

mobility

transportation

accessibility

walkability

bikes

momentum

speed

convenience

information

economy

entrepreneurship

transactions

currencies

shopping

commerce

jobs

income

pop-ups

street markets

environment

sustainability

parks

parklets

benches

art

housing

architecture

density

technology

parkings

sprawl

preservation

land use

affordability

technology

people

community

culture

creation

performance

pleasure

comfort

networks

celebration

sharing

education

REGULATE

MOVE

TRADE

BEAUTIFY

BUILD

PLAY

8 SIX CATEGORIES


1 choose a sticker to write or draw what

you want in your dream city

2 place it near a related axis or sticker

AND/OR

place a star on your favorite dream(s)


10


12


PROJECT

DETAILS


16


18


20


22


CATEGORIES


26 REGULATE


28 MOVE


30 TRADE


32 BEAUTIFY


34 BUILD


36 PLAY


TAKE AWAY


40

CITIZENS

WANT MORE

PUBLIC

AMENITIES

TO IMPROVE

THEIR CITY

“…less


injustice…”

_Ignacio Valero, StreeTALK video


42 FACTUAL AXIOMS

housing is a key concern

kids prefer to draw

cars are not popular

drawings illustrate notes


notes build in sequence

green spaces are needed

shapes & colors coalesce

drawing+stickers together


44 USAGE

BUILD

PLAY

REGULATE

BEAUTIFY

TRADE

MOVE


INTERFACE PREDICTED USE

1 The engagement phase will last 6 hours,

and art will cover 90% of the wall space.

2 Entries start from the center.

3 Entries will run along the relevant category

axis.

4 Colors will coalesce regardless of category.

5 Entries will grow around similar topics.

6 Drawing on the wall will also be popular.

FINDINGS

1 The engagement phase lasted 18 hours over

three days with periods of high activity

and inactivity when foot traffic was low.

2 Entries started from the center with few

peripheral random placements.

3 Relevancy of category axis was ignored.

4 Colors did coalesce regardless of topics.

5 Topics did coalesce around popular stickers.

6 Applying stickers was more popular than

drawing on the wall.


46


StreeTALK

©M-A-D 2017

erik adigard & patricia mcshane

with ivan chen + bonny qianying guo

additional photos:

nadya chuprina + jim colton

(pages 12,16,18,20,22)

info + video:

www.StreeTALK.space

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