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PR-6171R Science A STEM Approach - Primary 2

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<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (1st Class)<br />

Published by Prim-Ed Publishing 2018<br />

Copyright © R.I.C. Publications ® 2017<br />

ISBN 978-1-912760-15-2<br />

<strong>PR</strong>–6171IR<br />

Titles in this series:<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (Infants)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (1st Class)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (2nd Class)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (3rd Class)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (4th Class)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (5th Class)<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (6th Class)<br />

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Foreword<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong> (Infants to 6th Class) is a series of copymasters written to support the science<br />

curriculum, while offering a way to introduce a <strong>STEM</strong> Project based on the concepts taught.<br />

Each book is divided into sections on Living Things, Energy and Forces, Materials, and Earth and the<br />

Environment. Linkage between the sections is present, where relevant. The last section, Earth and the<br />

Environment, recognises the close integration between the science curriculum and the geography<br />

curriculum. Content for this section in particular adheres to the SESE principle that “much learning in<br />

science, geography and history will take place through the integrated themes or topics that teachers<br />

use to organise their work” (<strong>Primary</strong> <strong>Science</strong> Curriculum, Introduction, page 9).<br />

The <strong>STEM</strong> Project at the end of each section also develops this integrated, cross-curricular approach,<br />

drawing on skills and understanding from other curricular areas (such as geography, mathematics,<br />

SPHE and visual arts).<br />

Introduction.............................................................. iv<br />

Unit Description ..................................................iv–vi<br />

Living Things:<br />

Creature Features in Different Places........... 1–54<br />

Overview...........................................................2–3<br />

Lesson 1............................................................4–6<br />

Lesson 2..........................................................7–12<br />

Lesson 3....................................................... 13–18<br />

Lesson 4....................................................... 19–30<br />

Lesson 5....................................................... 31–34<br />

Lesson 6....................................................... 35–38<br />

Lesson 7....................................................... 39–43<br />

Assessment................................................. 44–46<br />

<strong>STEM</strong> Project............................................... 47–54<br />

Energy and Forces:<br />

Now You See It! Now You Hear It!..............55–92<br />

Overview...................................................... 56–57<br />

Lesson 1....................................................... 58–60<br />

Lesson 2....................................................... 61–63<br />

Lesson 3....................................................... 64–68<br />

Lesson 4....................................................... 69–72<br />

Lesson 5....................................................... 73–76<br />

Lesson 6....................................................... 77–79<br />

Assessment................................................. 80–82<br />

<strong>STEM</strong> Project............................................... 83–92<br />

Contents<br />

Series Overview ...............................................vii–viii<br />

Materials:<br />

It’s a Stretch..................................................93–130<br />

Overview...................................................... 94–95<br />

Lesson 1..................................................... 96–100<br />

Lesson 2...................................................101–105<br />

Lesson 3...................................................106–109<br />

Lesson 4...................................................110–113<br />

Lesson 5...................................................114–116<br />

Lesson 6...................................................117–120<br />

Assessment.............................................121–122<br />

<strong>STEM</strong> Project...........................................123–130<br />

Earth and the Environment:<br />

In the Sky and on the Land..................... 131–166<br />

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Overview..................................................132–133<br />

Lesson 1...................................................134–136<br />

Lesson 2...................................................137–140<br />

Lesson 3...................................................141–143<br />

Lesson 4...................................................144–148<br />

Lesson 5...................................................149–151<br />

Lesson 6...................................................152–154<br />

Assessment.............................................155–156<br />

<strong>STEM</strong> Project...........................................157–166<br />

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CLASS<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH


Introduction<br />

What is <strong>STEM</strong>?<br />

<strong>STEM</strong> is the integration of science, technology,<br />

engineering and mathematics concepts using<br />

project-based and cooperative learning. Teachers<br />

have been integrating learning areas since the<br />

beginning of time, so although the idea behind<br />

<strong>STEM</strong> is not new, this series aims to make it easier<br />

for you to execute learning integration in the<br />

classroom.<br />

There has been much discussion about the importance of <strong>STEM</strong> skills, both in Ireland and around<br />

the world. The future workforce will require current pupils to be creative and critical thinkers who<br />

can collaborate and design solutions to problems. The skills utilised in <strong>STEM</strong> have never been more<br />

valued.<br />

<strong>STEM</strong> education aims to prepare pupils for the roles of the future with skills such as innovation,<br />

creativity, reasoning, problem-solving and technical science skills such as questioning, observing,<br />

systematic experimentation, and analysis and interpretation of data.<br />

Format of this Book<br />

This series focuses on delivering a comprehensive and contemporary science programme,<br />

culminating in a <strong>STEM</strong> project which applies the scientific knowledge acquired during the science<br />

lessons. The series incorporates the use of online resources, digital devices and tablet computer<br />

applications where appropriate, in order to enhance the use of information technology in the<br />

classroom.<br />

The Units<br />

This book is divided into four units: Living Things, Energy and Forces, Materials, and Earth and<br />

the Environment. At the start of each unit, keywords, a unit overview and a curriculum scope and<br />

sequence chart are provided, as shown below.<br />

Each unit contains six or seven lessons, a summative assessment of the science knowledge with<br />

teacher notes, and a <strong>STEM</strong> Project.<br />

Unit Overview<br />

Living Things<br />

CREATURE FEATURES IN<br />

living thing<br />

feature<br />

habitat<br />

plant<br />

animal<br />

DIFFERENT PLACES<br />

Keywords<br />

leaf<br />

stem<br />

flower<br />

seed<br />

root<br />

seeds<br />

fruit<br />

roots<br />

survive<br />

eat<br />

breathe<br />

move<br />

protection<br />

flower<br />

petal<br />

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stem<br />

leaf<br />

Unit Overview<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>Science</strong> Learning Concepts:<br />

• Observe, identify and explore a variety of living things from local and wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Appreciate that living things have essential needs for growth.<br />

Pages<br />

Lesson 1<br />

Pupils recall prior knowledge to establish what they 4–6<br />

Where are living things found<br />

know about what living things need, the features of living<br />

and what external features<br />

things and where they live.<br />

do they have to help them<br />

survive?<br />

Lesson 2<br />

Pupils explore four different habitats (pond, desert, 7–12<br />

Where do animals live and<br />

woodland and coast) and the animals that live there<br />

what external features do they<br />

through an interactive website. They learn about the<br />

have that help them survive?<br />

body parts of the animals that live there and how they<br />

help them survive.<br />

Lesson 3<br />

Pupils investigate animals that live at the beach and 13–18<br />

What animals live in the ocean<br />

underwater. The external features of fish, sharks and sea<br />

and what body parts do they<br />

turtles are explored and labelled, with the aid of research<br />

have that help them survive?<br />

via QR codes that link to videos.<br />

Lesson 4<br />

Pupils observe and investigate common footprints made 19–30<br />

What animals live in Irish<br />

by Irish woodland animals, including the rabbit, squirrel,<br />

woodlands and what body<br />

badger and fox. Pupils then focus on the rabbit and<br />

parts do they have that help<br />

create a fact minibook, labelling the rabbit’s external<br />

them survive?<br />

features and investigating how it uses its body parts to<br />

live in the woodland.<br />

Lesson 5<br />

Pupils explore creatures found in the garden by playing 31–34<br />

What insects live in the garden<br />

an interactive game. Pupils then explore by themselves<br />

and what body parts do they<br />

by photographing an insect from their own locality and<br />

have to help them survive?<br />

finding information about it. Pupils create a ‘creature fact<br />

file’ to present their information and include a labelled<br />

photograph.<br />

Lesson 6<br />

Pupils examine the common parts of a plant and use 35-38<br />

What are the parts of a plant<br />

an interactive game to label a plant and understand<br />

and what does each part do?<br />

the function of its features. Pupils then observe and<br />

investigate an actual plant and prepare an alien report<br />

explaining the parts of a plant and their functions.<br />

Lesson 7<br />

Pupils think about what plants belong in the desert and 39–43<br />

Why do plants from different<br />

the rainforest. They focus on leaves and the function of<br />

habitats look different?<br />

leaves to observe and investigate a cactus and a leaf from<br />

a rainforest plant and explain why the leaves are different.<br />

Summative Assessment Pupils draw an animal in its habitat and label the body 44–46<br />

parts, as well as draw a regular garden plant and its<br />

features and compare it to a desert or rainforest plant.<br />

<strong>STEM</strong> Project<br />

Pupils apply their knowledge of animal features and 47–54<br />

Alien Animals<br />

functions to create an alien animal using a website<br />

game. Pupils then design and make a 3-D display model<br />

suitable for the animal.<br />

2 <strong>Science</strong>: 1st<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH CLASS<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Curriculum Scope and Sequence Chart<br />

Unit Overview<br />

Lesson 1 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

• Appreciate that living things have essential needs for growth.<br />

Lesson 2 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Linkage: Strand: Environmental awareness and care – Strand unit: Caring for my locality<br />

• Observe and develop an awareness of living things in a range of habitats in local and wider environments.<br />

• Observe similarities and differences among plants and animals in different local habitats.<br />

Lesson 3 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Lesson 4 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Lesson 5 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Lesson 6 Strand: Living Things – Strand unit: Plants and animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Recognise that trees are plants.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Lesson 7 Strand: Living Things – Strand unit: Plants and animals<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Recognise that trees are plants.<br />

• Appreciate that living things have essential needs for growth.<br />

• Investigate how plants respond to light.<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>:<br />

CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 3<br />

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iv<br />

Title Page Unit Overview Curriculum Scope and<br />

Sequence Chart<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com<br />

<strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS


Unit Description<br />

Lessons<br />

The lessons are based on scientific knowledge and skills and provide a wide range of opportunities<br />

for pupils to work scientifically. The lessons contain a page of teacher notes, outlining the inquiry<br />

questions, science strands and any links to technology and mathematics concepts followed by a<br />

suggested lesson plan. Any resource sheets required for the lesson follow on.<br />

Lesson 1<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

Where are living things found and what external features do<br />

they have to help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Analysing<br />

<strong>Science</strong> Learning Outcome:<br />

• Ask questions about the needs of living things, the<br />

features of living things and where they live.<br />

Technology/Engineering/Mathematics Links:<br />

• Using an interactive game to sort living and non-living<br />

things.<br />

• Using a digital mind map tool to present class questions.<br />

• Using a digital timer to create awareness of minutes and<br />

seconds.<br />

Background Information<br />

• A living thing is either a plant or an animal. Living<br />

things are sometimes easily visible (dog) and at other<br />

times it is hard to tell (seed).<br />

• All living things are made up of one or more cells<br />

and exhibit the seven main life functions of: growth,<br />

movement, reproduction, sensitivity, respiration,<br />

elimination and nutrition. Pupils at this age generally<br />

need to know the more simple characteristics of growth<br />

and change, reproduction, breathing and eating.<br />

• Living things make a home in various environments,<br />

called their habitat. Plants and animals are specific to<br />

their environments because they are best suited for<br />

survival in those conditions.<br />

• The basic needs of living things include air, water and<br />

food. Animals’ needs also include shelter. Different<br />

animals have different needs.<br />

4 <strong>Science</strong>: 1st<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH CLASS<br />

Assessment<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Assessment Focus:<br />

• Use the six posters as a diagnostic<br />

assessment to gauge the pupils<br />

level of understanding regarding<br />

the six questions posed about<br />

living things, their external features<br />

and how they meet their needs<br />

where they live.<br />

Resources<br />

• Living or Not game <br />

• Discussion cards from page 6<br />

• A3 paper<br />

• Online timer <br />

• Online mind map <br />

Note: Teachers may wish to<br />

familiarise themselves with how<br />

to use the online mind map<br />

prior to the lesson. Simply type<br />

text into the blue box, then click<br />

‘insert child node’ from the menu<br />

bar at the top and add text. For<br />

additional text you need to add,<br />

click back on the centre text box<br />

and ‘insert child node’ again.<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Teacher Notes Lesson Plan Resource Sheets<br />

A teacher page is provided outlining the assessment indicators and answers for the following<br />

assessment pages. The assessment pages cover the science knowledge explored in the previous<br />

pages.<br />

Assessment<br />

Teacher Notes<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>Science</strong> Learning Concepts<br />

• Observe, identify and explore a variety of living things from local and wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Appreciate that living things have essential needs for growth.<br />

Indicators<br />

• Draws an animal and depicts the features of its home.<br />

• Identifies and labels the external features of an animal and describes what the body parts do.<br />

• Draws a plant and labels the common features.<br />

• Draws a plant that lives in the desert or rainforest.<br />

• Describes the difference between a common garden plant and one that lives in the desert or<br />

rainforest by referring to the leaf size.<br />

Answers<br />

Pages 45–46<br />

1.–3. Teacher check—Pupils should choose an animal explored in previous lessons, including a fish,<br />

shark, sea turtle, rabbit or insect.<br />

4.–5.<br />

seeds<br />

flower<br />

petal<br />

fruit<br />

roots<br />

stem<br />

leaf<br />

6. Teacher check—Pupils should draw either a cactus or large-leafed plant.<br />

7. Teacher check—The difference between a common garden plant and either a desert or<br />

rainforest plant is the leaf size. This is because of the different amount of sunlight in each<br />

environment.<br />

Lesson 1<br />

Introduction:<br />

1. Recall what living things are by conducting an interactive sorting activity of Living or Not . Discuss any things pupils are unsure about. How do you know something is<br />

living? Ensure pupils have a correct understanding that a living thing is a plant or an animal. (The<br />

sorting activity can be printed and used as the basis for the creation of a working wall.)<br />

Development:<br />

2. Pupils form six groups and discuss the discussion card at each station. Encourage pupils to draw or<br />

write their responses on A3 paper that has a discussion card stuck in the centre. Allow pupils five<br />

minutes at each station. Display an online countdown timer to ensure pupils stay on task . Pupils then rotate to the next discussion card station and<br />

must read/look at the previous group’s responses before adding their own. They cannot write or<br />

draw the same response. Allow one minute on the timer for reading time, then start the five-minute<br />

timer. Continue until groups return to their original station.<br />

Note: This lesson is to establish pupils’ prior knowledge, so it is important to not correct their<br />

responses at this stage.<br />

Differentiation<br />

• Some pupils could be grouped with an adult who could write or help with reading or<br />

prompting discussion at each station.<br />

• Challenge pupils to write detailed explanations.<br />

• Mixed ability groupings would stimulate discussion and help with reading and in the scribing of<br />

answers from the group. More able pupils can write more detailed responses or take the role of<br />

scribe.<br />

• Alternatively, the activity may be done as a whole class discussion with the teacher scribing<br />

responses or entering them into an online mind map .<br />

Reflection:<br />

3. Choose a pupil at random to play a guessing game. The pupil thinks of a plant or animal, and the<br />

class asks questions about what parts it has, where it lives or what it needs to survives. The class can<br />

guess what the living thing is based on the answers. The pupil who guesses correctly becomes the<br />

next interviewee.<br />

4. As a class, think of questions pupils would like to explore about the parts of plants and animals,<br />

where they live or what they need to survive. Compile the questions in an online mind map such as<br />

, which can be printed and displayed on the working wall.<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>:<br />

CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 5<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

1. Draw an animal in its home.<br />

2. Label its body parts.<br />

3. Describe how it uses one of its body parts.<br />

Assessment<br />

Lesson 1<br />

What do plants<br />

need?<br />

What are the<br />

parts of a plant?<br />

Where do plants<br />

live?<br />

6 <strong>Science</strong>: 1st<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH CLASS<br />

Discussion Cards<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

What do animals<br />

need?<br />

What are the<br />

parts of an<br />

animal?<br />

Where do<br />

animals live?<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com<br />

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44 <strong>Science</strong>: 1st<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH CLASS<br />

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Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>:<br />

CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 45<br />

Teacher Notes<br />

Assessment Page(s)<br />

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CLASS<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH


Unit Description<br />

<strong>STEM</strong> Project<br />

The <strong>STEM</strong> Project provides pupils with the opportunity to apply what they have learned in the<br />

previous science lessons while incorporating cross-curricular concepts where possible. The project<br />

entails group collaboration and an extended learning period of between three and four weeks.<br />

This gives pupils a real-life experience of working with ‘colleagues’ to share ideas and test various<br />

solutions. Each <strong>STEM</strong> Project contains a complete overview of what the project entails, teacher notes,<br />

a group assessment rubric, and a project brief and checklist for pupils. Any resource sheets required<br />

are also provided, as well as a self-assessment sheet.<br />

Living Things <strong>STEM</strong> Project<br />

<strong>STEM</strong> Project<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>STEM</strong> Project Overview<br />

Alien Animals:<br />

Pupils imagine they are an astronaut being sent to a planet to explore living things. They must<br />

recreate an alien animal using an interactive website and build a 3-D display model of its habitat.<br />

Pupils then create a report to send back to Earth describing the animal, its features and how it<br />

uses them, and its preferred habitat.<br />

Concepts Overview:<br />

<strong>Science</strong><br />

• Apply knowledge of living things and where they live.<br />

• Apply knowledge of external features of animals and their functions.<br />

• Conduct an investigation of different animals’ external features and what they do.<br />

• Sort and present information using a table.<br />

• Communicate findings in the form of a video.<br />

Technology/Engineering<br />

• Plan steps collaboratively.<br />

• Design an animal from composite animal parts using a digital program.<br />

• Print from a website.<br />

• Generate a design plan of the habitat.<br />

• Evaluate diorama and refine.<br />

• Select appropriate materials to represent the components of the habitat.<br />

• Use a digital recording device.<br />

Mathematics<br />

• Measure materials required to create a habitat.<br />

Alternative Project Ideas:<br />

• Explore how parts of plants or animals are used to create medicines, clothing, jewellery, houses<br />

and so on. Choose one area to focus on.<br />

• Pupils create a plant or animal out of modelling clay and verbally explain its features, what the<br />

features do and where you would likely find the plant, using an application like ShowMe.<br />

• Pupils photograph their pet and create a digital book about it using . They must include a diagram of its body parts, what each part helps them do and where it<br />

lives.<br />

• Pupils conduct an interview with the school caretaker or gardener to find out about the different<br />

types of plants and their different features, and where the plants prefer to live. Pupils write some<br />

questions, design a set and record the interview.<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>:<br />

CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 47<br />

<strong>STEM</strong> Project Overview<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Project Steps<br />

<strong>STEM</strong> Project<br />

Investigate<br />

Research animal parts and suitable habitats.<br />

Learn how to use the website .<br />

Learn about the animal parts you have chosen.<br />

Learn about what the animal parts do.<br />

Learn what home is suitable for the animal based on its body parts.<br />

Complete the My Animal Description table.<br />

Design, plan and manage<br />

Plan your habitat and collect materials.<br />

Sketch what your habitat will include and plan where you will place<br />

the animal.<br />

Make a list of the materials you want to use to make your habitat.<br />

Make<br />

Create your animal and its habitat.<br />

Print your animal creation, cut it out and glue it onto card, ready to<br />

be placed in the habitat scene.<br />

Use a cardboard box or shoebox as the shell and create a home for<br />

the animal to live.<br />

Check and make changes<br />

Think about the body parts of your animal creation and check if their<br />

home suits its needs. Use your My Animal Description table to check<br />

your animal has what it needs and will be cared for properly.<br />

Make changes to your habitat if something isn’t right.<br />

<strong>STEM</strong> Project<br />

Body part<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Teacher Notes<br />

Teacher Notes<br />

<strong>STEM</strong> Project<br />

<strong>STEM</strong> Project:<br />

Create an alien animal and design and build a 3-D display model showing its habitat.<br />

Report back by recording a video explaining the animal, its body parts and functions, and its<br />

requirements for a home.<br />

Estimated duration: 2–4 weeks<br />

1. Introduce the project<br />

• Go to and<br />

click on the images to read the poems from<br />

the book Cock-A-Doodle Moooo! by Keith<br />

DuQuette. Ideally read the whole book if<br />

you have access to it.<br />

• Display page 50 to read to the class and<br />

introduce the problem and task.<br />

• Clarify any details pupils do not<br />

understand.<br />

• Demonstrate to the class how to go to the<br />

website and then demonstrate how to create<br />

an animal of yourself.<br />

• Explore some of the different body parts<br />

and discuss what purpose they might have.<br />

2. Investigate<br />

• Pupils will explore the website individually<br />

to create their animal and then print it.<br />

• Pupils can explore the website to research<br />

the functions of each body part they<br />

selected.<br />

• They must address how they will move, eat<br />

and breathe, and what features assist with<br />

these things.<br />

• Pupils should complete the table on page<br />

52 describing their chosen body parts,<br />

using the information from the website as<br />

well as their own research.<br />

3. Design, plan and manage<br />

• Pupils form groups of three and design a<br />

habitat for all team members, by sketching<br />

a plan first.<br />

• Pupils ensure the sketch includes a suitable<br />

place for each animal creation to live,<br />

considering their body parts and how they<br />

move, eat and breathe.<br />

4. Make<br />

• Pupils cut out and glue their animal<br />

creations onto card in order to place them<br />

into the 3-D habitat scene to be created.<br />

• Pupils build the 3-D display model.<br />

5. Evaluate and refine<br />

• Pupils will check that their habitat diorama<br />

suits their alien animals.<br />

• Adjustments can be made to the parts of<br />

the habitat; for example, does it need a<br />

lake for an animal with fins to live in? Does<br />

it need to be cold for a furry animal to live<br />

in?<br />

6. Communicate<br />

• Pupils record a video explaining their alien<br />

animal and the habitat they designed for<br />

it to live comfortably so it can use its body<br />

parts to move, eat and breathe.<br />

• The video can be shared via email or<br />

uploaded to the school website for friends<br />

and family to watch.<br />

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CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 49<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

My Animal Description<br />

What animal does<br />

it belong to?<br />

The body part<br />

is used to<br />

breathe move<br />

eat protect<br />

breathe move<br />

eat protect<br />

breathe move<br />

eat protect<br />

breathe move<br />

eat protect<br />

breathe move<br />

eat protect<br />

breathe move<br />

eat protect<br />

A fact about the<br />

body part<br />

CRITERIA<br />

<strong>STEM</strong> Project<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Project Brief<br />

ALIEN ANIMALS<br />

The problem<br />

You are an astronaut being sent to a new planet to explore the strange<br />

animal life and present your findings to the people of Earth.<br />

The task<br />

1. Your report will include a picture of an animal that you spot on<br />

the new planet.<br />

You will need to go to to<br />

create your animal. Think about how the animal moves, eats and<br />

breathes.<br />

2. You will also need to design a habitat for the animal.<br />

You will create a 3-D display model that shows a suitable habitat<br />

for the animal, depending on the body parts and what it needs to<br />

live.<br />

3. You will then make a video describing the animal and where it<br />

needs to live so it is cared for properly.<br />

Important things you need to do!<br />

• You must work in groups of 2–3 pupils.<br />

• You must design your animal body first and then complete the<br />

table listing your body parts and their functions.<br />

• You will need to draw a design of your habitat on paper before<br />

building it.<br />

• You will need to use a cardboard<br />

box or shoebox to hold the habitat<br />

and animal, and other materials<br />

available from your classroom.<br />

• You must think about the needs of the animal and the body parts<br />

it uses to move, eat and breathe.<br />

50 <strong>Science</strong>: 1st<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH CLASS<br />

<strong>STEM</strong> Project<br />

Group members:<br />

Project task:<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com<br />

Project Brief<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Self-assessment<br />

Pupil name:<br />

<strong>STEM</strong> Project: Alien Animals<br />

Create an alien animal and design and build a display model showing its habitat. Record<br />

a video explaining the animal, its body parts and functions, and its requirements for a<br />

home.<br />

<strong>Science</strong> knowledge<br />

I listened to the ideas of others.<br />

I gave ideas.<br />

Understands that animals have external features that perform various functions.<br />

Understands that animals live in different places and use their external features to help<br />

them survive.<br />

<strong>Science</strong> skills<br />

Conducts some research or investigation to understand the functions of their selected<br />

body parts.<br />

Organises information effectively using a table.<br />

Communicates science knowledge successfully using a display model and a digital video<br />

which explains the animal, its parts, how it uses the parts and where it lives.<br />

Technology/Engineering skills<br />

Sketches a design of a habitat display model.<br />

Builds an appropriate display model based on the sketch.<br />

Evaluates and revises the display model or video to achieve a better result.<br />

Successfully uses digital technology to create an animal and print out the image.<br />

Successfully uses digital technology to film accompanying video.<br />

Mathematics<br />

Accurately measures materials required for construction of a 3-D display model.<br />

Understands the creation of a 3-D representation from a 2-D sketch.<br />

Group skills<br />

Group Assessment Rubric<br />

Each group member contributed equally to the project and had a clear role.<br />

Each group member collaborated and worked well together to solve problems.<br />

Each group member communicated positively and listened to others.<br />

Living Things<br />

<strong>STEM</strong> Project<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

1 = Below expectations<br />

2 = Meeting expectations<br />

3 = Above expectations<br />

Viewing sample<br />

I helped to research.<br />

I helped collect materials.<br />

I helped with the design plan.<br />

I helped create the design.<br />

The project was easy hard .<br />

The part of the project I liked best was<br />

because<br />

I could improve my work next time by<br />

Date:<br />

.<br />

Communicate<br />

Record your video as a group, explaining the animal’s body parts<br />

and what kind of home suits it best.<br />

breathe move<br />

eat protect<br />

I think my work on this project was excellent good<br />

<strong>Science</strong>: 1st<br />

54 A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

CLASS<br />

fair poor .<br />

.<br />

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52 <strong>Science</strong>: 1st<br />

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CLASS A <strong>STEM</strong> AP<strong>PR</strong>OACH 53<br />

Project Steps<br />

Resource Sheets<br />

Self-assessment and<br />

Group Assessment Rubric<br />

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<strong>STEM</strong> Teaching<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong>: Series Overview<br />

Teaching for <strong>STEM</strong> can be achieved through a cross-curricular approach to existing subject areas<br />

of the Irish curriculum. While science provides the dominant focus here, other curricular areas<br />

can be used to enhance pupil learning and reinforce concepts. Despite the fact that, at present,<br />

neither ‘Technology’ nor ‘Engineering’ are discrete subject areas in the Irish curriculum, teachers are<br />

constantly incorporating these areas in an informal fashion. Tablet computers, digital cameras and the<br />

Internet are commonly used by teachers in their classrooms to keep teaching and learning up-to-date<br />

with a constantly changing technological society.<br />

Mastery of a <strong>STEM</strong> <strong>Approach</strong> to <strong>Science</strong><br />

A mastery curriculum is based on the fundamental belief that all pupils are capable of learning<br />

anything if the learning is presented in the right way. Many pupils will experience barriers to learning<br />

that might prevent them from achieving the learning goal. A mastery approach allows teachers to<br />

really challenge pupils to solve problems whilst supporting them to overcome barriers in their way.<br />

Throughout this book, the term differentiation is used to provide guidance to teachers on different<br />

approaches to accommodate different abilities and learning preferences. Differentiation is not about<br />

lowering expectations of what ‘less able’ pupils can achieve, about simplifying activities or removing<br />

the challenge, it is about ensuring that all pupils have equal and fair access to the curriculum. Pupils<br />

who readily achieve the learning goal can be encouraged to work at greater depth through further<br />

research, learning and challenging activities.<br />

Some strategies for differentiation in this book include:<br />

• Changing the way pupils need to show their observations or their learning.<br />

• Using a range of different resources to overcome pupil difficulties.<br />

• Learning through collaboration, enabling pupils to support each other in the learning process.<br />

• Recognising that pupils have different ways in which they learn.<br />

• Coaching children through questioning, providing clues or comments, enabling them to reveal<br />

their own knowledge, skills and understanding.<br />

• Ongoing assessment that allows the teacher to adapt and modify activities to ensure maximum<br />

learning growth for all.<br />

Children learn most effectively when their experiences are based around their interests and are<br />

filled with activities that are both relevant, engaging and meaningful. This book aims to ensure<br />

that by providing such activities, teachers are able to support pupils to achieve mastery of science,<br />

technology, engineering and mathematics.<br />

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<strong>Science</strong> Floor Books<br />

<strong>Science</strong>: A <strong>STEM</strong> <strong>Approach</strong>: Series Overview<br />

Each unit of work contains many opportunities for practical learning and for working scientifically.<br />

They challenge pupils to apply their science skills, knowledge and understanding to a <strong>STEM</strong> Project.<br />

We recommend that each class creates a ‘Floor Book’ that acts as a record of the whole class learning<br />

in science and the <strong>STEM</strong> subjects. It can record the practical activities and investigations that are a<br />

key part of the series. In addition, there are many opportunities for activities to be photographed and<br />

drawings to be labelled. Pupils are involved in producing a range of tables, charts and graphs. All<br />

these can be included in a floor book. If updated regularly, it provides a running record of evidence of<br />

learning in these subjects. At the end of each year, pupils will have created their own <strong>STEM</strong> textbook<br />

to showcase their learning.<br />

Working Walls<br />

There are many references throughout each unit to the creation and development of a working wall<br />

in science. Each classroom should have a focus science area that contains books about the unit of<br />

work being studied and a working wall. Working walls are interactive science displays that can be<br />

used to record, visualise and assist learning. A key component of effective teaching and learning in<br />

science is to build upon and consolidate previous learning. A working wall can contain keywords and<br />

vocabulary, mind maps, concept cartoons, photographs and diagrams as well as records of previous<br />

work and investigations. Part of the working wall can be a WAGOLL (What A Good One Looks Like)<br />

where exemplar work and learning can be displayed. Pupils should be encouraged to use the working<br />

wall as a source of information as each unit progresses, particularly during the <strong>STEM</strong> project at the<br />

end of each unit.<br />

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Living Things<br />

CREATURE FEATURES IN<br />

DIFFERENT PLACES<br />

Keywords<br />

seeds<br />

fruit<br />

roots<br />

living thing<br />

feature<br />

habitat<br />

plant<br />

animal<br />

leaf<br />

stem<br />

flower<br />

seed<br />

root<br />

survive<br />

eat<br />

breathe<br />

move<br />

protection<br />

flower<br />

petal<br />

leaf<br />

stem<br />

Viewing sample<br />

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Unit Overview<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>Science</strong> Learning Concepts:<br />

• Observe, identify and explore a variety of living things from local and wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Appreciate that living things have essential needs for growth.<br />

Lesson 1<br />

Where are living things found<br />

and what external features<br />

do they have to help them<br />

survive?<br />

Lesson 2<br />

Where do animals live and<br />

what external features do they<br />

have that help them survive?<br />

Lesson 3<br />

What animals live in the ocean<br />

and what body parts do they<br />

have that help them survive?<br />

Lesson 4<br />

What animals live in Irish<br />

woodlands and what body<br />

parts do they have that help<br />

them survive?<br />

Lesson 5<br />

What insects live in the garden<br />

and what body parts do they<br />

have to help them survive?<br />

Lesson 6<br />

What are the parts of a plant<br />

and what does each part do?<br />

Lesson 7<br />

Why do plants from different<br />

habitats look different?<br />

Summative Assessment<br />

<strong>STEM</strong> Project<br />

Alien Animals<br />

Pupils recall prior knowledge to establish what they<br />

know about what living things need, the features of living<br />

things and where they live.<br />

Pupils explore four different habitats (pond, desert,<br />

woodland and coast) and the animals that live there<br />

through an interactive website. They learn about the<br />

body parts of the animals that live there and how they<br />

help them survive.<br />

Pupils investigate animals that live at the beach and<br />

underwater. The external features of fish, sharks and sea<br />

turtles are explored and labelled, with the aid of research<br />

via QR codes that link to videos.<br />

Pupils observe and investigate common footprints made<br />

by Irish woodland animals, including the rabbit, squirrel,<br />

badger and fox. Pupils then focus on the rabbit and<br />

create a fact minibook, labelling the rabbit’s external<br />

features and investigating how it uses its body parts to<br />

live in the woodland.<br />

Pupils explore creatures found in the garden by playing<br />

an interactive game. Pupils then explore by themselves<br />

by photographing an insect from their own locality and<br />

finding information about it. Pupils create a ‘creature fact<br />

file’ to present their information and include a labelled<br />

photograph.<br />

Pupils examine the common parts of a plant and use<br />

an interactive game to label a plant and understand<br />

the function of its features. Pupils then observe and<br />

investigate an actual plant and prepare an alien report<br />

explaining the parts of a plant and their functions.<br />

Viewing sample<br />

Pupils think about what plants belong in the desert and<br />

the rainforest. They focus on leaves and the function of<br />

leaves to observe and investigate a cactus and a leaf from<br />

a rainforest plant and explain why the leaves are different.<br />

Pupils draw an animal in its habitat and label the body<br />

parts, as well as draw a regular garden plant and its<br />

features and compare it to a desert or rainforest plant.<br />

Pupils apply their knowledge of animal features and<br />

functions to create an alien animal using a website<br />

game. Pupils then design and make a 3-D display model<br />

suitable for the animal.<br />

Pages<br />

4–6<br />

7–12<br />

13–18<br />

19–30<br />

31–34<br />

35-38<br />

39–43<br />

44–46<br />

47–54<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Unit Overview<br />

Curriculum Scope and Sequence Chart<br />

Lesson 1<br />

Lesson 2<br />

Lesson 3<br />

Lesson 4<br />

Lesson 5<br />

Lesson 6<br />

Lesson 7<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

• Appreciate that living things have essential needs for growth.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Observe and develop an awareness of living things in a range of habitats in local and wider environments.<br />

• Observe similarities and differences among plants and animals in different local habitats.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Viewing sample<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Recognise that trees are plants.<br />

• Group and sort living things into sets according to certain characteristics.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Recognise that trees are plants.<br />

• Appreciate that living things have essential needs for growth.<br />

• Investigate how plants respond to light.<br />

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Lesson 1<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

Where are living things found and what external features do<br />

they have to help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Analysing<br />

<strong>Science</strong> Learning Outcome:<br />

• Ask questions about the needs of living things, the<br />

features of living things and where they live.<br />

Technology/Engineering/Mathematics Links:<br />

• Using an interactive game to sort living and non-living<br />

things.<br />

• Using a digital mind map tool to present class questions.<br />

• Using a digital timer to create awareness of minutes and<br />

seconds.<br />

Background Information<br />

• A living thing is either a plant or an animal. Living<br />

things are sometimes easily visible (dog) and at other<br />

times it is hard to tell (seed).<br />

• All living things are made up of one or more cells<br />

and exhibit the seven main life functions of: growth,<br />

movement, reproduction, sensitivity, respiration,<br />

elimination and nutrition. Pupils at this age generally<br />

need to know the more simple characteristics of growth<br />

and change, reproduction, breathing and eating.<br />

• Living things make a home in various environments,<br />

called their habitat. Plants and animals are specific to<br />

their environments because they are best suited for<br />

survival in those conditions.<br />

• The basic needs of living things include air, water and<br />

food. Animals’ needs also include shelter. Different<br />

animals have different needs.<br />

Assessment Focus:<br />

• Use the six posters as a diagnostic<br />

assessment to gauge the pupils<br />

level of understanding regarding<br />

the six questions posed about<br />

living things, their external features<br />

and how they meet their needs<br />

where they live.<br />

Resources<br />

• Living or Not game <br />

• Discussion cards from page 6<br />

• A3 paper<br />

• Online timer <br />

• Online mind map <br />

Note: Teachers may wish to<br />

familiarise themselves with how<br />

to use the online mind map<br />

prior to the lesson. Simply type<br />

text into the blue box, then click<br />

‘insert child node’ from the menu<br />

bar at the top and add text. For<br />

additional text you need to add,<br />

click back on the centre text box<br />

and ‘insert child node’ again.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 1<br />

Lesson Plan<br />

Introduction:<br />

1. Recall what living things are by conducting an interactive sorting activity of Living or Not . Discuss any things pupils are unsure about. How do you know something is<br />

living? Ensure pupils have a correct understanding that a living thing is a plant or an animal. (The<br />

sorting activity can be printed and used as the basis for the creation of a working wall.)<br />

Development:<br />

2. Pupils form six groups and discuss the discussion card at each station. Encourage pupils to draw or<br />

write their responses on A3 paper that has a discussion card stuck in the centre. Allow pupils five<br />

minutes at each station. Display an online countdown timer to ensure pupils stay on task . Pupils then rotate to the next discussion card station and<br />

must read/look at the previous group’s responses before adding their own. They cannot write or<br />

draw the same response. Allow one minute on the timer for reading time, then start the five-minute<br />

timer. Continue until groups return to their original station.<br />

Note: This lesson is to establish pupils’ prior knowledge, so it is important to not correct their<br />

responses at this stage.<br />

Differentiation<br />

• Some pupils could be grouped with an adult who could write or help with reading or<br />

prompting discussion at each station.<br />

• Challenge pupils to write detailed explanations.<br />

• Mixed ability groupings would stimulate discussion and help with reading and in the scribing of<br />

answers from the group. More able pupils can write more detailed responses or take the role of<br />

scribe.<br />

• Alternatively, the activity may be done as a whole class discussion with the teacher scribing<br />

responses or entering them into an online mind map .<br />

Reflection:<br />

3. Choose a pupil at random to play a guessing game. The pupil thinks of a plant or animal, and the<br />

class asks questions about what parts it has, where it lives or what it needs to survives. The class can<br />

guess what the living thing is based on the answers. The pupil who guesses correctly becomes the<br />

next interviewee.<br />

4. As a class, think of questions pupils would like to explore about the parts of plants and animals,<br />

where they live or what they need to survive. Compile the questions in an online mind map such as<br />

, which can be printed and displayed on the working wall.<br />

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Lesson 1<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Discussion Cards<br />

What do plants<br />

need?<br />

What are the<br />

parts of a plant?<br />

Where do plants<br />

live?<br />

What do animals<br />

need?<br />

What are the<br />

parts of an<br />

animal?<br />

Viewing sample<br />

Where do<br />

animals live?<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 2<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

Where do animals live and what external features do they have<br />

that help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Make observations about the habitats animals live in and how<br />

their body parts help them survive in that environment.<br />

Technology/Engineering/Mathematics Links:<br />

• Participating in and using online interactive tools.<br />

• Using technology to conduct research.<br />

Background Information<br />

• Living things make a home in various environments,<br />

called their habitat. Plants and animals are specific to their<br />

environments because they are best suited for survival in<br />

those conditions.<br />

• The basic needs of living things include air, water and<br />

food. Animals’ needs also include shelter. Different<br />

animals have different needs; for example, a badger<br />

needs leaves and grass to create a sett.<br />

• The external features (body parts) of animals help them<br />

survive in their environment. Different animals have<br />

different body parts, but some may be the same. Their<br />

body parts serve a purpose; for example, a giraffe’s long<br />

neck allows it to graze on leaves at the tops of trees which<br />

other animals cannot reach.<br />

Assessment Focus:<br />

• Use the resource sheets on<br />

pages 9 to 12 as a formative<br />

assessment of the pupil’s<br />

understanding of the concept<br />

that animals live in places and<br />

have certain body parts to help<br />

them survive.<br />

• Observe the pupil’s ability to<br />

research information using<br />

technology.<br />

Resources<br />

• Animal Body Parts Quiz<br />

<br />

Habitats and the Environment<br />

(BBC Bitesize)<br />

Viewing sample<br />

• Woodland <br />

• Desert <br />

• Pond <br />

• Coast <br />

• Computer access<br />

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Lesson 2<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Introduction:<br />

1. What body parts do animals have? Are they the same as humans? Take this quiz as a class to explore<br />

various basic body parts of animals. Click on the ‘start’ button at: .<br />

Development:<br />

2. Why do you think different animals have different body parts? Does where they live have anything to<br />

do with it? Why?<br />

3. As a class, explain that they are going to explore different places where animals live. Ask the pupils<br />

to think about a pond and what animals live in a pond. (If you have a school pond or one nearby,<br />

take the opportunity to visit the pond). Allow pupils to think-pair-share about animals in and around<br />

a pond. Prompt discussion through questions such as Which animals live in the water? Which<br />

animals might live on the edge of the pond? Do any animals live on the surface of the pond?<br />

4. Discuss the definition of a habitat and ask children if they know other habitats where animals might<br />

live. (The definition and other types of habitat can be added to the working wall).<br />

5. Visit the BBC Bitesize website on Habitats and the Environment (model how to type in the URL for<br />

the pond section) . As a class, watch the introductory animation on<br />

What is a pond habitat? Then as a class, complete the follow-up activity, choosing the animals that<br />

live in a pond habitat. Once completed, pupils complete page 9 by drawing animals that live in<br />

the pond and labelling their body parts. (Challenge pupils to add further animals that live in and<br />

around the pond). Pupils can then write how each animal uses their body parts in their science<br />

book.<br />

Differentiation<br />

• Challenge pupils to add multiple animals to the habitat and write about how each animal uses<br />

their body parts. They can complete all four habitats.<br />

• Guided group work with adult support will allow all pupils to complete each habitat, add<br />

animals and write short phrases about how each animal uses their body parts. Pupils can be<br />

given sentence starters to help complete this activity.<br />

• Alternatively, the class can be divided into groups and each pupil completes one habitat and<br />

shares their learning with other pupils.<br />

Reflection:<br />

6. Individually, pupils complete pages 10-12. Pupils access a computer or tablet computer to visit<br />

pages for woodland, desert and pond to help them complete the pages.<br />

Page 10: Coast <br />

Page 11: Desert <br />

Page 12: Woodland <br />

7. Pupils can also discuss if they learnt something that was different to what they thought at the<br />

beginning of the lesson. An example of each habitat can be added to the working wall.<br />

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Living Things<br />

Lesson 2<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

What is a Pond Habitat?<br />

Use a computer to help you find the answers. Type in .<br />

In the pond and on the bank of the pond live .<br />

Draw the animals in their habitat and label as many body parts as you can.<br />

Write sentences about how they use their body parts.<br />

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Lesson 2<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

What is a Coastal Habitat?<br />

Use a computer to help you find the answers. Type in .<br />

On the sand next to the sea live .<br />

Draw the animals in their habitat and label as many body parts as you can.<br />

Write sentences about how they use their body parts.<br />

Viewing sample<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 2<br />

What is a Desert Habitat?<br />

Use a computer to help you find the answers. Type in .<br />

In a desert behind a rock lives a .<br />

Draw the animals in their habitat and label as many body parts as you can.<br />

Write sentences about how they use their body parts.<br />

Viewing sample<br />

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Lesson 2<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

What is a Woodland Habitat?<br />

Use a computer to help you find the answers. Type in .<br />

In the woodland live .<br />

Draw the animals in their habitat and label as many body parts as you can.<br />

Write sentences about how they use their body parts.<br />

Viewing sample<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 3<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What animals live in the ocean and what body parts do<br />

they have that help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Make observations about where ocean animals live and<br />

how their body parts help them survive underwater.<br />

Technology/Engineering/Mathematics Links:<br />

• Using QR code readers and technology to conduct<br />

research.<br />

• Participating in the use of interactive games.<br />

Background Information<br />

• There is a variety of animals that live at the beach,<br />

including water and land animals. This lesson focuses<br />

on ocean animals in order to investigate the external<br />

features particular to these animals.<br />

• Fish have fins and a tail to help them move, gills to<br />

help them breathe, and a mouth (some also have<br />

teeth, like the shark and parrot fish) to help them eat.<br />

• Other underwater animals like the sea turtle have<br />

flippers to help them swim and a beak-like mouth to<br />

help them eat. They are not fish, so they do not have<br />

gills; instead, they use their lungs to hold their breath<br />

underwater for up to seven hours. They come to the<br />

surface to take in air. They are classified as reptiles.<br />

Assessment Focus:<br />

• Use pages 17 and 18 as a formative<br />

assessment of the pupil’s ability to<br />

conduct an investigation, process<br />

information to label a diagram and<br />

communicate it effectively in writing.<br />

• Observe the pupil’s verbal<br />

responses in the Reflection to make<br />

anecdotal notes about their level<br />

of understanding that underwater<br />

animals have special features to help<br />

them survive.<br />

Resources<br />

• Coral reef habitat interactive<br />

game at <br />

• Digital Y-chart or scan page 15<br />

• Fish video <br />

• Interactive fish diagram <br />

• Copy of page 16<br />

• Sufficient copies of pages 17 and<br />

18 for pupils<br />

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Lesson 3<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Introduction:<br />

1. View the coral reef habitat at and, as a class, select the animals pupils<br />

think are appropriate. Which animals belong in the ocean? How do you know?<br />

2. What animals have you seen at the beach? (Encourage pupils to use their prior knowledge from<br />

lesson 2.) What body parts do these animals have? Which body parts help them survive in the<br />

ocean? Write class suggestions to the questions in a Y-chart. Use an online chart here and type in the questions, or display an enlarged copy of the template on<br />

page 15.<br />

Development:<br />

3. As a class, watch a video of which body parts a fish uses to eat, move and breathe at .<br />

4. Together, practise labelling an interactive diagram of a fish at . Click<br />

the red arrow until you see a fish.<br />

5. Complete page 16 as a class on the whiteboard.<br />

6. In pairs, conduct an investigation into a shark and sea turtle. Pupils scan the QR code to watch a<br />

video which discusses the body parts of the animal, then label a diagram and write what the part<br />

does. It should look something like this:<br />

mouth, to eat<br />

Differentiation<br />

• Challenge pupils to write more detailed responses. Guided group work with an adult supporting<br />

should allow pupils to discuss and complete the worksheet. (Stopping videos at certain points<br />

for note taking and discussion). Some children can be given word cards with the answers to<br />

label the diagrams and match the descriptions of what each body part is used for.<br />

Reflection:<br />

gills, to breathe<br />

fin, to steer<br />

mouth, to eat<br />

flippers, to swim<br />

tail, to steer<br />

shell, to protect<br />

Viewing sample<br />

7. Look back at the responses on the Y-chart and discuss. Did you correctly predict the body parts that<br />

help your animal breathe, move or eat? What was different to your predictions? What body parts did<br />

you find out are special to ocean animals? Does where they live have anything to do with their body<br />

parts? Pupils should be able to identify fins, flippers and gills.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 3<br />

Animals in the Ocean<br />

What animals have you seen in the ocean?<br />

What body<br />

parts do ocean<br />

animals have?<br />

Which body<br />

parts help<br />

them breathe,<br />

move or eat?<br />

Viewing sample<br />

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Lesson 3<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Fish Diagram<br />

tail<br />

fin<br />

head<br />

eye<br />

gills<br />

mouth<br />

1. A fish moves using its .<br />

2. A fish eats using its .<br />

3. A fish breathes using its .<br />

4. What do its other body parts do?<br />

Viewing sample<br />

5. Where does a fish live?<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 3<br />

Diagram – 1<br />

Watch the shark video at or scan the QR code.<br />

(a) Where does a shark live?<br />

(b) Label the body parts and write what they are used for.<br />

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Lesson 3<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Diagram – 2<br />

Watch the sea turtle video at or scan the QR code.<br />

(a) Label the body parts and write what they are used for.<br />

(b) Where does a turtle live?<br />

Viewing sample<br />

(c) A sea turtle is not a fish and does not have gills. How could you find out how a<br />

sea turtle breathes? Write the name of a book or website that could help.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What animals live in Irish woodlands and what body<br />

parts do they have that help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Make observations about where woodland animals<br />

live and how they use their body parts to survive.<br />

Background Information<br />

• Irish woodlands are home to a wide variety of<br />

living things. Each of these living things have<br />

adapted to living in a woodland area. The pupils<br />

can make a comprehensive list of living things that<br />

live in a woodland area.<br />

• In this lesson, pupils will learn to recognise and<br />

describe the parts of some living things. The<br />

particular focus of this lesson is on the animal’s<br />

footprint, though other external features are to be<br />

discussed.<br />

• This lesson allows pupils to focus on and research<br />

external features of a rabbit and how it uses its<br />

body parts to live in the woodlands. The pupils<br />

will make a fact minibook showing what they have<br />

learned about the rabbit.<br />

Technology/Engineering/Mathematics Links:<br />

• Using a digital camera to photograph<br />

footprints.<br />

• Research images and information<br />

about various animals from the Internet.<br />

• Designing and constructing a minibook.<br />

Assessment Focus:<br />

• Observe the pupil’s ability to<br />

investigate and use technology to<br />

record observations of the footprints,<br />

as well the pupil’s ability to research<br />

information about rabbits.<br />

• Use pages 27 to 30 as a formative<br />

assessment of the pupil’s<br />

understanding of how a rabbit’s<br />

external features help it survive in<br />

woodlands.<br />

Resources<br />

• Cut out footprints from pages<br />

21–24 and animal images from<br />

pages 25–26<br />

• Woodland animals video<br />

(start the<br />

video at 0.43 seconds)<br />

• Digital camera or tablet computer<br />

camera<br />

• Close-up video of a wild rabbit in<br />

the woods .<br />

Discuss the rabbit’s ears, eyes and<br />

colour. Explain what camouflage is.<br />

• Rabbit video <br />

• Sufficient A3 copies of pages 27–30<br />

for pupils to create their minibook<br />

or use a simple digital book creator<br />

at <br />

for pupils to enter the text from<br />

pages 27–30 (search in storyjumper<br />

for a rabbit image)<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Prior to the start of the lesson, stick sets of footprints around the classroom before pupils arrive.<br />

Introduction:<br />

1. Ask pupils to discuss with partners or in small groups which animals are found in a woodland<br />

habitat. As a class, make a list of woodland animals for the working wall.<br />

2. Show the video and add any other animals<br />

from the video to the list.<br />

Development:<br />

3. Display the four animals from pages 25–26 at the front of the class. Draw pupils’ attention to the<br />

footprints around the room and direct them to investigate them and take photographs of the four<br />

different animal prints. Once completed, challenge pupils to match the photographs to the animals<br />

displayed at the front of the class.<br />

4. Once the class has completed the task, collect the footprints and display them under the animal<br />

that made them on the working wall. Discuss if pupils made the same observations. Ask pupils to<br />

name the animals. Explore images online, or refer to the introductory video. if pupils need more<br />

help visualising the animals.<br />

5. Discuss the different shapes of the feet and ideas of what they are useful for. Display close-up<br />

images of each foot by conducting an image search.<br />

6. Pupils explore the rabbit in greater detail and, as a class, watch the video about the rabbit. Discuss<br />

how the rabbit moves and what body parts it uses, how it eats, the role its eyes and ears play in<br />

keeping the rabbit safe and how it protects itself. Demonstrate how pupils can find out further<br />

information by using non-fiction books and by using a simple search engine. Encourage pupils to<br />

work in groups to find out more information using these sources.<br />

7. Pupils create a rabbit fact minibook using pages 27–30. Alternatively, pupils may create a digital<br />

book using a website like . The last page of the minibook allows<br />

pupils to write their own question and research the answer.<br />

Differentiation<br />

• Challenge pupils to research information about the rabbit and write a detailed fact minibook<br />

with illustrations and information using the storyjumper software.<br />

• Some pupils can work in groups, guided by adults, to create a group minibook. They can be<br />

provided with prompts, keywords and a structure for the book.<br />

• Pupils can work individually to create the minibook using pages 27-30 that is structured and<br />

requires key information to be inserted.<br />

Reflection:<br />

Viewing sample<br />

8. At the front of the class (or working wall), display a large printed image of a rabbit and together<br />

label the body parts. Using the completed rabbit diagram as a guide, allow pupils to share their<br />

minibooks with each other. Ask pupils to check whether the books they are reading have the<br />

correct body parts listed. Ask pupils to share their questions from the last page of their minibook<br />

and allow the class to answer their questions.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Rabbit Footprints<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Fox Footprints<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Badger Footprints<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Squirrel Footprints<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Woodland Animals – 1<br />

Cut out these images and stick them at the front of the classroom for pupils to refer to.<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Woodland Animals – 2<br />

Cut out these images and stick them at the<br />

front of the classroom for pupils to refer to.<br />

Viewing sample<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Rabbit Fact Minibook – 1<br />

How a Rabbit<br />

Uses its Body<br />

Parts<br />

Where do rabbits live?<br />

Rabbits can be found<br />

in woodlands all<br />

over Ireland.<br />

Staple here<br />

Staple here<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Rabbit Fact Minibook – 2<br />

How do rabbits move?<br />

How do rabbits eat?<br />

Rabbits can run at great speed.<br />

They have very strong<br />

to run very fast.<br />

which help them<br />

This allows them to escape from<br />

any enemies.<br />

Label the parts of a rabbit’s body.<br />

Rabbits like to eat ,<br />

and .<br />

They do not eat any<br />

because they can<br />

only eat plants.<br />

They have big front .<br />

Staple here<br />

Staple here<br />

These help them to break off<br />

food and to chew the food.<br />

Draw a picture of<br />

a rabbit’s teeth and<br />

draw some things<br />

that they like to eat.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 4<br />

Rabbit Fact Minibook – 3<br />

Where do rabbits live?<br />

Rabbits love to dig. They have<br />

sharp nails that let them dig big<br />

holes in the ground. The home of<br />

a rabbit is called a .<br />

It keeps them safe from predators,<br />

such as foxes. Lots of burrows that<br />

are joined together are called a<br />

warren.<br />

This is a picture of what a rabbit’s<br />

burrow looks like.<br />

How do rabbits protect<br />

themselves?<br />

Rabbits have very good hearing<br />

because of their big<br />

, which can turn to<br />

the front and back of their head.<br />

They also use their<br />

to smell any predator. Their<br />

Staple here<br />

Staple here<br />

are able to see<br />

predators from any direction.<br />

This picture shows<br />

a rabbit’s ears, its<br />

eyes and its nose.<br />

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Lesson 4<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Rabbit Fact Minibook – 4<br />

Interesting rabbit facts<br />

Here are my top three interesting<br />

facts about rabbits!<br />

1.<br />

2.<br />

3.<br />

Write your own question then<br />

find out the answer!<br />

Staple here<br />

Staple here<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 5<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What insects live in the garden and what body parts do<br />

they have that help them survive?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Pupils observe insects in their daily life in their garden<br />

and answer questions about how insects move, eat,<br />

breathe and protect themselves.<br />

Technology/Engineering/Mathematics Links:<br />

• Participating in an interactive game.<br />

• Using the Internet to search for information.<br />

• Designing and creating a tri-fold board.<br />

• Folding paper into thirds while creating a tri-fold<br />

board.<br />

Background Information<br />

• Various animals can be found in a garden, but this lesson<br />

focuses on insects, arachnids, annelids and other creepy<br />

crawlies.<br />

• Insects have six legs, a three-part body (head, thorax,<br />

abdomen), compound eyes, a set of antennae and an<br />

exoskeleton. Some also have wings which are part of<br />

the thorax. Some insects therefore are able to fly, while<br />

others may hop or walk. They use their antennae to feel<br />

and taste things, and eat with their mouth. They protect<br />

themselves with their hard exoskeleton. Insects breathe<br />

through small holes in their abdomen called spiracles.<br />

See more information here .<br />

• Insects live in a variety of habitats within the garden.<br />

Spiders sit on their spiderwebs, worms live underground<br />

in the soil, ants make anthills in the sand, beetles like to<br />

live under rocks or dead logs and so on.<br />

Assessment Focus:<br />

• Use the tri-fold board as a<br />

formative assessment of the<br />

pupil’s ability to conduct an<br />

investigation, sort information<br />

and communicate their findings.<br />

Resources<br />

• Interactive Garden Detective<br />

game <br />

• Pupil access to a digital<br />

camera and ability to SMS or<br />

email the photograph with<br />

parent help<br />

• Sufficient copies of page 33<br />

(optional)<br />

• Large pieces of card<br />

• Sufficient copies of page 34<br />

(optional)<br />

Viewing sample<br />

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Lesson 5<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

This lesson involves pupils investigating a garden or park. This could be green space in the school<br />

grounds or in the local area. Alternatively, you could ask the pupils to investigate their own garden at<br />

home or a green space near to where they live.<br />

Introduction:<br />

1. Recap with pupils what kinds of animals they have looked at so far;<br />

i.e. ocean animals like fish, sharks and sea turtles; and woodland animals<br />

like the rabbit and fox. What kind of body parts did they have? How<br />

are they the same or different? Draw a simple Venn diagram on the<br />

whiteboard to write the class responses in.<br />

Development:<br />

Ocean<br />

Both<br />

Woodland<br />

2. What kind of animals might you find in a garden? Discuss class responses.<br />

3. Show pupils the interactive Garden Detective game , and use it as a<br />

whole class. Pupils take turns to find one of the 24 creatures. Draw attention to the fact card for each<br />

animal that is found in the garden.<br />

4. Pupils become their own garden detective and explore their own garden or the school garden to<br />

find one creature to learn more about. Pupils will need to photograph their chosen creature and<br />

have their parents email or SMS it to the teacher. A parent letter template has been provided on<br />

page 33.<br />

5. Once all photographs have been collected/received, the teacher can print them and save the<br />

digital files. Pupils need to fold a piece of card into thirds and create a tri-fold board. They will glue<br />

their photograph to the centre panel, label all the body parts of their creature and find out how it<br />

uses them to move, eat, drink, breathe and protect itself. A selection of non-fiction books about the<br />

various creatures should be collected from the library, during their library session.<br />

Differentiation<br />

• Challenge pupils to find more information about their creature by searching the Internet for<br />

information.<br />

• Guided group work will enable small groups or pairs to assist each other in creating the creature<br />

fact file. In addition, pupils can use the headings on page 34 to guide their research.<br />

Reflection:<br />

Viewing sample<br />

6. Display the finished fact files around the classroom or on the working wall for pupils to conduct a<br />

gallery walk. Remind pupils they must simply observe and not make any comments.<br />

7. Once pupils have viewed everyone’s work, discuss any observations.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 5<br />

Garden Detective Letter<br />

Dear parents<br />

In science this term, we have been learning about animals and their body parts.<br />

This week, we are learning about the creatures we can find in our own gardens.<br />

Your child will need to search for and take a photograph of a creature. This<br />

can include insects , arachnids or annelids; for example, a fly, beetle, worm,<br />

ladybird, woodlouse, spider, ant, grasshopper, moth, butterfly, dragonfly,<br />

earwig or caterpillar.<br />

You can then either SMS or email the photograph to me at:<br />

Be sure to include your child’s name so I can identify who the photograph<br />

belongs to.<br />

I will require the photograph no later than .<br />

Regards<br />

or<br />

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Lesson 5<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Research Question Guide<br />

Where do I live?<br />

How do I move?<br />

How do I eat and drink?<br />

How do I protect myself?<br />

How do I breathe?<br />

Where do I live?<br />

How do I move?<br />

How do I eat and drink?<br />

How do I protect myself?<br />

How do I breathe?<br />

Where do I live?<br />

How do I move?<br />

Viewing sample<br />

How do I eat and drink?<br />

How do I protect myself?<br />

How do I breathe?<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 6<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What are the parts of a plant and what does each part do?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe the parts of a plant.<br />

• Pupils care for a seedling plant and ensure its needs are met.<br />

Technology/Engineering/Mathematics Links:<br />

• Participating in an interactive plant game to explore information<br />

about features of a plant.<br />

• Using a QR code scanner to access websites and information.<br />

Background Information<br />

• The main parts of a plant include the roots, stem, leaves,<br />

seeds, flowers and fruit.<br />

• The roots anchor the plant in the ground so it does not fall<br />

over. Roots have tiny hairs that help plants absorb moisture.<br />

They take in water and food (minerals) from the soil and can<br />

also store extra food for later use.<br />

• The stems act like straws. They carry water and food from the<br />

roots to the other parts of the plant. Stems hold up the leaves<br />

and flowers. There is usually one main stem and smaller side<br />

stems. Trees have a large stem called a trunk, with side stems<br />

called branches.<br />

• The leaves make food for the plant by capturing sunlight and<br />

using it to make food through a process called photosynthesis.<br />

Different plants have different leaf shapes, but most leaves are<br />

green.<br />

• Different plants have different flowers. The flowers are the<br />

reproductive part of plants where the seeds are made. The<br />

petals and flower scent attract bees and other insects that<br />

pollinate the flower. Flowers contain ovules. After the ovule is<br />

fertilised, it develops into fruit.<br />

• The fruit provides a covering for the seeds. They can be fleshy<br />

like an orange or hard like a nut.<br />

• The seeds contain the new plants. They form inside the fruit.<br />

Seeds contain food which new plants use until the leaves grow<br />

and they can make their own food. Seeds can be spread by<br />

wind, animals and water.<br />

Assessment Focus:<br />

• Use page 37 or the diagram<br />

created in the ShowMe app<br />

as a formative assessment<br />

of the pupil’s ability to label<br />

a diagram, and observe and<br />

describe the parts of a plant<br />

and their functions.<br />

• Use page 38 as an<br />

ongoing assessment of<br />

the pupil’s ability to record<br />

observations.<br />

Resources<br />

• Punnet of six seedlings,<br />

already flowering<br />

• Six plastic trays or large,<br />

plastic plates<br />

• Six large jars, two-litre<br />

plastic bottles with the<br />

tops cut off, to use as<br />

plant pots<br />

• Soil<br />

• Parts of a Plant video<br />

linked to QR code<br />

<br />

Viewing sample<br />

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Lesson 6<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Introduction:<br />

1. Display the simple interactive plant labelling game from and<br />

monitor pupils’ level of prior knowledge by conducting the activity as a whole class.<br />

Development:<br />

2. Play the opening part of the Plant Scan game from to reveal the<br />

pupils’ next mission. They are an alien in charge of testing living things and need to examine the<br />

parts of a plant to report back to their planet. Click through to read the information as a class. The<br />

plant diagram presented is more detailed than the one in the introduction but can be done with<br />

some guidance as a class. At this level, pupils do not need to know about food tubes and water<br />

tubes, only that the stem assists to transport water and food. Leave the labelled plant on screen for<br />

pupils to refer to.<br />

3. In small groups, pupils then examine their own seedling (one seedling per group, maximum of six<br />

groups). They will need to carefully take it out of the punnet and place it on the plate or tray so they<br />

can reveal the roots and other parts. They should be careful, as they will later plant the seedling and<br />

look after it for the rest of the term/year.<br />

4. Pupils use the resource sheet on page 37 to record their observations. Alternatively, pupils may use<br />

an application like ShowMe to take a photograph of their plant, label it and explain the function of<br />

each part.<br />

5. Pupils plant their seedling in a jar or another clear, recycled container and look after it as a group<br />

for the rest of the term/year. What things does your plant need? Where in the classroom will you<br />

place it? Reinforce the needs of a plant such as water, sunlight and air. Pupils check to observe<br />

any changes to the roots, stem, leaves, flower and seeds throughout the term. Pupils may use the<br />

resource sheet on page 38 to record observations.<br />

Differentiation<br />

Challenge pupils to research what role the seeds of a plant play and write a sentence.<br />

• Mixed ability pairs can work together to ensure that they both understand the key features of a<br />

plant and can complete page 37.<br />

• Keywords can be provided or short sentence explanations that pupils must match.<br />

Reflection:<br />

6. In pairs, pupils take turns to give each other a clue about a part of a plant and what it does, without<br />

saying the part name. The other pupil has to guess, and then they swap roles. (Teacher may need to<br />

model this game first to ensure pupils fully understand how to play).<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 6<br />

Plant Experiment<br />

Alien Plant Report<br />

Prepared by<br />

1. Draw the plant and label its features.<br />

2. Scan this QR code to watch a video about plants.<br />

Describe what each part does.<br />

(a) Root<br />

(b) Stem<br />

(c) Flower<br />

Viewing sample<br />

(d) Leaf<br />

(e) Fruit<br />

3. What do you think the seeds of a plant do?<br />

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Lesson 6<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Plant Observation<br />

Date: Stem:<br />

What does it<br />

look like?<br />

Leaves:<br />

What do they<br />

look like?<br />

Flower:<br />

What does it<br />

look like?<br />

Roots:<br />

What do they<br />

look like?<br />

Seeds:<br />

What do they<br />

look like?<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 7<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

Why do plants from different habitats look different?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe the leaves of a plant and describe the difference<br />

between them.<br />

• Describe how plants are different in environments that have too<br />

much sunlight (desert) compared to plants in environments that have<br />

little sunlight (rainforest).<br />

Technology/Engineering/Mathematics Links:<br />

• Observing digital images and comparing observations of the desert<br />

to the rainforest.<br />

• Using a digital recording device to record observations of different<br />

plant leaves.<br />

Background Information<br />

• The main parts of a plant include the roots, stem, leaves, seeds,<br />

flowers and fruit. While all plants have these parts, they do not all<br />

look the same.<br />

• The leaves make food for the plant by capturing sunlight and<br />

using it to make food through a process called photosynthesis.<br />

Different plants have different leaf shapes, but most leaves are<br />

green.<br />

• The needs of a plant are sunlight (food), water, space and air.<br />

In a desert environment, too much sunlight and not enough<br />

water will affect the kinds of plant features found there. In the<br />

rainforest, ample water and heat, with little sunlight reaching the<br />

undergrowth, will affect the plant features found there.<br />

• Desert plants have minimal leaves with little surface area to assist<br />

with minimising water loss. Plants receive maximum sun exposure<br />

so there is no need for large leaves or leaves at all.<br />

• Rainforest plants have larger leaves to maximise the ability to<br />

capture sunlight below the canopy of trees. The plants must<br />

compete for sunlight so are only able to survive by growing tall or<br />

having large leaves.<br />

Assessment Focus:<br />

• Use the video from<br />

Step 3 as a formative<br />

assessment of the pupil’s<br />

ability to observe the<br />

leaves from two different<br />

environments.<br />

• Use the completed<br />

sentences from Step<br />

6 to assess the pupil’s<br />

understanding that the<br />

leaves of a plant in the<br />

desert are different to<br />

the leaves of a plant in<br />

the rainforest in order<br />

for them to be able to<br />

survive with too much or<br />

not enough sunlight.<br />

Resources<br />

• Three small cactus<br />

plants<br />

• Three leaves from<br />

a large-leafed plant<br />

(like a monsteria<br />

– often called a<br />

cheese plant)<br />

• Images of desert<br />

and rainforest<br />

environments to<br />

compare<br />

• Sufficient copies<br />

of page 41<br />

• Digital copy of<br />

pages 42 and 43<br />

Viewing sample<br />

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Lesson 7<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson Plan<br />

Introduction:<br />

1. Display images of the desert and rainforest environments. Establish what pupils know about these<br />

environments. What do you know about the desert/rainforest? What does it feel like in these places?<br />

Is it hot or cold? Wet or dry? What kinds of things live there? What kinds of plants will you find?<br />

Pupils discuss in small groups before recording their prior knowledge on page 41.<br />

Development:<br />

2. Display pages 42–43 for pupils to spot if anything is wrong with the pictures. Do you think you will<br />

find the same plants in both places? Why? Which plants don’t belong in the pictures? Why? How do<br />

you know?<br />

3. In small groups, pupils examine one plant from each environment. Set up six stations—three stations<br />

will have a cactus plant for pupils to observe and the other three stations will have a leaf from a<br />

rainforest type plant to observe (a monsteria or any other large-leafed plant can be used). Groups<br />

record their observations about the leaves by using the video function on a tablet computer,<br />

filming the leaf and describing what they see. Then swap to the other plant and record their<br />

observations again.<br />

4. Discuss the differences observed and create a class Venn diagram. How is the cactus different to<br />

the rainforest plant? What is the same? What did you observe? (Venn diagram can be displayed on<br />

working wall.)<br />

5. Review from the previous lesson what the function of a leaf is. Display the images of the<br />

environments again and recall the knowledge from Step 1. Discuss as a class. Why do you think the<br />

cactus has little needles for leaves? Why do you think the rainforest leaf is so big? Guide pupils to<br />

determine that there is a lot of sunlight in the desert and it is hot so the leaves need to be smaller<br />

(or non-existent), whereas in the rainforest there is little sunlight reaching the plants at the bottom<br />

so they need bigger leaves to catch the sun.<br />

Differentiation<br />

• Mixed ability grouping and targeted adult support should allow all groups to make video<br />

explanations about the leaves of the two different plants.<br />

Reflection:<br />

6. Pupils complete the following sentences in their science book.<br />

A rainforest plant has leaves because .<br />

A desert plant has leaves because .<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 7<br />

Comparing Environments<br />

Desert<br />

Rainforest<br />

Looks like ...<br />

Sounds like ...<br />

Smells like ...<br />

Feels like ...<br />

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Lesson 7<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Spot the Wrong Plant – 1<br />

Desert<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Lesson 7<br />

Spot the Wrong Plant – 2<br />

Rainforest<br />

Viewing sample<br />

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Assessment<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Teacher Notes<br />

<strong>Science</strong> Learning Concepts<br />

• Observe, identify and explore a variety of living things from local and wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Appreciate that living things have essential needs for growth.<br />

Indicators<br />

• Draws an animal and depicts the features of its home.<br />

• Identifies and labels the external features of an animal and describes what the body parts do.<br />

• Draws a plant and labels the common features.<br />

• Draws a plant that lives in the desert or rainforest.<br />

• Describes the difference between a common garden plant and one that lives in the desert or<br />

rainforest by referring to the leaf size.<br />

Answers<br />

Pages 45–46<br />

1.–3. Teacher check—Pupils should choose an animal explored in previous lessons, including a fish,<br />

shark, sea turtle, rabbit or insect.<br />

4.–5.<br />

seeds<br />

fruit<br />

roots<br />

petal<br />

flower<br />

stem<br />

leaf<br />

Viewing sample<br />

6. Teacher check—Pupils should draw either a cactus or large-leafed plant.<br />

7. Teacher check—The difference between a common garden plant and either a desert or<br />

rainforest plant is the leaf size. This is because of the different amount of sunlight in each<br />

environment.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Assessment<br />

1. Draw an animal in its home.<br />

2. Label its body parts.<br />

3. Describe how it uses one of its body parts.<br />

Viewing sample<br />

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Assessment<br />

<strong>STEM</strong> Project<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

4. Draw a common garden plant.<br />

5. Label its parts.<br />

6. Draw a plant that lives in the desert or rainforest.<br />

7. How is it different to a common garden plant?<br />

Common garden plant Desert or rainforest plant<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>STEM</strong> Project<br />

Alien Animals:<br />

<strong>STEM</strong> Project Overview<br />

Pupils imagine they are an astronaut being sent to a planet to explore living things. They must<br />

recreate an alien animal using an interactive website and build a 3-D display model of its habitat.<br />

Pupils then create a report to send back to Earth describing the animal, its features and how it<br />

uses them, and its preferred habitat.<br />

Concepts Overview:<br />

<strong>Science</strong><br />

• Apply knowledge of living things and where they live.<br />

• Apply knowledge of external features of animals and their functions.<br />

• Conduct an investigation of different animals’ external features and what they do.<br />

• Sort and present information using a table.<br />

• Communicate findings in the form of a video.<br />

Technology/Engineering<br />

• Plan steps collaboratively.<br />

• Design an animal from composite animal parts using a digital program.<br />

• Print from a website.<br />

• Generate a design plan of the habitat.<br />

• Evaluate diorama and refine.<br />

• Select appropriate materials to represent the components of the habitat.<br />

• Use a digital recording device.<br />

Mathematics<br />

• Measure materials required to create a habitat.<br />

Alternative Project Ideas:<br />

Viewing sample<br />

• Explore how parts of plants or animals are used to create medicines, clothing, jewellery, houses<br />

and so on. Choose one area to focus on.<br />

• Pupils create a plant or animal out of modelling clay and verbally explain its features, what the<br />

features do and where you would likely find the plant, using an application like ShowMe.<br />

• Pupils photograph their pet and create a digital book about it using . They must include a diagram of its body parts, what each part helps them do and where it<br />

lives.<br />

• Pupils conduct an interview with the school caretaker or gardener to find out about the different<br />

types of plants and their different features, and where the plants prefer to live. Pupils write some<br />

questions, design a set and record the interview.<br />

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<strong>STEM</strong> Project<br />

<strong>STEM</strong> Curriculum Links<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Observe, identify and explore a variety of living things in local habitats and environments.<br />

• Develop some awareness of plants and animals from wider environments.<br />

• Recognise and describe the parts of some living things.<br />

• Group and sort living things into sets according to certain characteristics.<br />

• Appreciate that living things have essential needs for growth.<br />

Skills Development/Working Scientifically<br />

• Questioning<br />

• Observing<br />

• Predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

Designing and Making<br />

• Exploring<br />

• Planning<br />

• Making<br />

• Evaluating<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>STEM</strong> Project<br />

<strong>STEM</strong> Project:<br />

Teacher Notes<br />

Create an alien animal and design and build a 3-D display model showing its habitat.<br />

Report back by recording a video explaining the animal, its body parts and functions, and its<br />

requirements for a home.<br />

Estimated duration: 2–4 weeks<br />

1. Introduce the project<br />

• Go to and<br />

click on the images to read the poems from<br />

the book Cock-A-Doodle Moooo! by Keith<br />

DuQuette. Ideally read the whole book if<br />

you have access to it.<br />

• Display page 50 to read to the class and<br />

introduce the problem and task.<br />

• Clarify any details pupils do not<br />

understand.<br />

• Demonstrate to the class how to go to the<br />

website and then demonstrate how to create<br />

an animal of yourself.<br />

• Explore some of the different body parts<br />

and discuss what purpose they might have.<br />

2. Investigate<br />

• Pupils will explore the website individually<br />

to create their animal and then print it.<br />

• Pupils can explore the website to research<br />

the functions of each body part they<br />

selected.<br />

• They must address how they will move, eat<br />

and breathe, and what features assist with<br />

these things.<br />

• Pupils should complete the table on page<br />

52 describing their chosen body parts,<br />

using the information from the website as<br />

well as their own research.<br />

3. Design, plan and manage<br />

• Pupils form groups of three and design a<br />

habitat for all team members, by sketching<br />

a plan first.<br />

• Pupils ensure the sketch includes a suitable<br />

place for each animal creation to live,<br />

considering their body parts and how they<br />

move, eat and breathe.<br />

4. Make<br />

• Pupils cut out and glue their animal<br />

creations onto card in order to place them<br />

into the 3-D habitat scene to be created.<br />

• Pupils build the 3-D display model.<br />

5. Evaluate and refine<br />

• Pupils will check that their habitat diorama<br />

suits their alien animals.<br />

• Adjustments can be made to the parts of<br />

the habitat; for example, does it need a<br />

lake for an animal with fins to live in? Does<br />

it need to be cold for a furry animal to live<br />

in?<br />

6. Communicate<br />

• Pupils record a video explaining their alien<br />

animal and the habitat they designed for<br />

it to live comfortably so it can use its body<br />

parts to move, eat and breathe.<br />

• The video can be shared via email or<br />

uploaded to the school website for friends<br />

and family to watch.<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Project Brief<br />

ALIEN ANIMALS<br />

The problem<br />

You are an astronaut being sent to a new planet to explore the strange<br />

animal life and present your findings to the people of Earth.<br />

The task<br />

1. Your report will include a picture of an animal that you spot on<br />

the new planet.<br />

You will need to go to to<br />

create your animal. Think about how the animal moves, eats and<br />

breathes.<br />

2. You will also need to design a habitat for the animal.<br />

You will create a 3-D display model that shows a suitable habitat<br />

for the animal, depending on the body parts and what it needs to<br />

live.<br />

3. You will then make a video describing the animal and where it<br />

needs to live so it is cared for properly.<br />

Important things you need to do!<br />

• You must work in groups of 2–3 pupils.<br />

• You must design your animal body first and then complete the<br />

table listing your body parts and their functions.<br />

• You will need to draw a design of your habitat on paper before<br />

building it.<br />

• You will need to use a cardboard<br />

box or shoebox to hold the habitat<br />

and animal, and other materials<br />

available from your classroom.<br />

• You must think about the needs of the animal and the body parts<br />

it uses to move, eat and breathe.<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>STEM</strong> Project<br />

Project Steps<br />

Investigate<br />

Research animal parts and suitable habitats.<br />

Learn how to use the website .<br />

Learn about the animal parts you have chosen.<br />

Learn about what the animal parts do.<br />

Learn what home is suitable for the animal based on its body parts.<br />

Complete the My Animal Description table.<br />

Design, plan and manage<br />

Plan your habitat and collect materials.<br />

Sketch what your habitat will include and plan where you will place<br />

the animal.<br />

Make a list of the materials you want to use to make your habitat.<br />

Make<br />

Create your animal and its habitat.<br />

Print your animal creation, cut it out and glue it onto card, ready to<br />

be placed in the habitat scene.<br />

Use a cardboard box or shoebox as the shell and create a home for<br />

the animal to live.<br />

Check and make changes<br />

Think about the body parts of your animal creation and check if their<br />

home suits its needs. Use your My Animal Description table to check<br />

your animal has what it needs and will be cared for properly.<br />

Make changes to your habitat if something isn’t right.<br />

Communicate<br />

Viewing sample<br />

Record your video as a group, explaining the animal’s body parts<br />

and what kind of home suits it best.<br />

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<strong>STEM</strong> Project<br />

My Animal Description<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Body part<br />

What animal does<br />

it belong to?<br />

The body part<br />

is used to<br />

A fact about the<br />

body part<br />

breathe move<br />

eat protect<br />

breathe<br />

move<br />

eat protect<br />

breathe<br />

move<br />

eat protect<br />

breathe<br />

move<br />

eat protect<br />

breathe<br />

move<br />

eat protect<br />

breathe move<br />

eat protect<br />

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breathe<br />

move<br />

eat protect<br />

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Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

<strong>STEM</strong> Project<br />

Self-assessment<br />

Pupil name:<br />

Date:<br />

<strong>STEM</strong> Project: Alien Animals<br />

I listened to the ideas of others.<br />

I gave ideas.<br />

I helped to research.<br />

I helped collect materials.<br />

I helped with the design plan.<br />

I helped create the design.<br />

The project was easy hard .<br />

The part of the project I liked best was<br />

because<br />

Viewing sample<br />

.<br />

I could improve my work next time by<br />

.<br />

I think my work on this project was excellent good<br />

fair poor .<br />

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<strong>STEM</strong> Project<br />

Group Assessment Rubric<br />

Living Things<br />

CREATURE FEATURES IN DIFFERENT PLACES<br />

Group members:<br />

CRITERIA<br />

Project task:<br />

Create an alien animal and design and build a display model showing its habitat. Record<br />

a video explaining the animal, its body parts and functions, and its requirements for a<br />

home.<br />

<strong>Science</strong> knowledge<br />

Understands that animals have external features that perform various functions.<br />

Understands that animals live in different places and use their external features to help<br />

them survive.<br />

<strong>Science</strong> skills<br />

Conducts some research or investigation to understand the functions of their selected<br />

body parts.<br />

Organises information effectively using a table.<br />

Communicates science knowledge successfully using a display model and a digital video<br />

which explains the animal, its parts, how it uses the parts and where it lives.<br />

Technology/Engineering skills<br />

Sketches a design of a habitat display model.<br />

Builds an appropriate display model based on the sketch.<br />

Evaluates and revises the display model or video to achieve a better result.<br />

Successfully uses digital technology to create an animal and print out the image.<br />

Successfully uses digital technology to film accompanying video.<br />

Mathematics<br />

Accurately measures materials required for construction of a 3-D display model.<br />

Understands the creation of a 3-D representation from a 2-D sketch.<br />

Group skills<br />

Each group member contributed equally to the project and had a clear role.<br />

Each group member collaborated and worked well together to solve problems.<br />

Each group member communicated positively and listened to others.<br />

1 = Below expectations<br />

2 = Meeting expectations<br />

3 = Above expectations<br />

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Energy and Forces<br />

NOW YOU SEE IT!<br />

NOW YOU HEAR IT!<br />

light<br />

white light<br />

natural<br />

Keywords<br />

vibration<br />

low<br />

sun<br />

loud<br />

strike<br />

soft<br />

Viewing sample<br />

man-made/artificial<br />

sound<br />

sense<br />

source<br />

blow<br />

scrape<br />

shake<br />

high<br />

volume<br />

pitch<br />

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Unit Overview<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>Science</strong> Learning Concepts:<br />

• Light and sound come from different sources.<br />

• Light and sound can be sensed and pupils will name and locate parts of the body that do this.<br />

Lesson 1<br />

What is light? What is<br />

sound? What parts of our<br />

body do we use to detect<br />

light and sound?<br />

Lesson 2<br />

What are some sources<br />

of light? What is the<br />

difference between<br />

natural and man-made/<br />

artificial sources of light?<br />

Lesson 3<br />

How does light help us<br />

see? Does light help us<br />

see colours?<br />

Lesson 4<br />

What is sound? How can<br />

we hear or feel sound?<br />

Lesson 5<br />

How can sounds be<br />

made?<br />

Lesson 6<br />

How are sounds<br />

different?<br />

This lesson is used to assess pupils’ level of prior knowledge<br />

regarding light and sound. Pupils will rotate in small groups to<br />

answer six questions about light and sound. Pupils then take a<br />

photograph or record one thing they think relates to light and<br />

one thing they think relates to sound.<br />

Pupils define what light is and watch a video to research and<br />

identify sources of light. Pupils also explore what natural and<br />

man-made light is and sort the sources as a class using an<br />

online T-chart.<br />

Pupils observe that (white) light is made up of different colours,<br />

as demonstrated with their Newton disc. Pupils conduct an<br />

experiment to test whether changing the colour of light will<br />

change how the colour of objects are perceived.<br />

Pupils explore what sound is and identify examples of sound.<br />

Pupils then investigate what sound ‘looks like’ and what<br />

vibrations are, through viewing what happens when hundreds<br />

and thousands are placed on a bowl covered in cling film and<br />

a humming sound is made.<br />

Pupils create sounds made with simple musical instruments by<br />

striking, blowing, scraping or shaking. Pupils record the sounds<br />

and identify what actions caused each sound.<br />

Pupils explore how sounds differ in terms of pitch and volume,<br />

then investigate by comparing sounds made by different<br />

musical instruments. Pupils use vocabulary such as loud, soft,<br />

high, low, pitch and volume, and identify how the sounds are<br />

created and can be changed.<br />

Viewing sample<br />

Pages<br />

58–60<br />

61–63<br />

64–68<br />

69–72<br />

73–76<br />

77–79<br />

Summative Assessment<br />

<strong>STEM</strong> Project<br />

A Sun Chime<br />

Assess pupils' understanding of light and sound by answering<br />

questions and drawing examples of each.<br />

Pupils design and create a product that is a combination of a<br />

sun catcher and a wind chime. Pupils need to use materials<br />

that will ‘catch’ the sun and materials that will make sounds in<br />

the wind.<br />

80–82<br />

83–91<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Unit Overview<br />

Curriculum Scope and Sequence Chart<br />

Lesson 1<br />

Lesson 2<br />

Lesson 3<br />

Lesson 4<br />

Lesson 5<br />

Lesson 6<br />

Strand: Energy and Forces – Strand Unit: Light<br />

• Recognise that light comes from different sources.<br />

• Recognise that light is needed in order to see.<br />

Strand: Energy and Forces – Strand Unit: Sound<br />

• Recognise and identify a variety of sounds in the environment.<br />

Strand: Energy and Forces – Strand Unit: Light<br />

• Recognise that light comes from different sources.<br />

• Recognise that light is needed in order to see.<br />

• Investigate the relationship between light and materials.<br />

• Recognise that the sun gives us heat and light, without which we could not survive.<br />

Strand: Energy and Forces – Strand Unit: Light<br />

• Recognise that light comes from different sources.<br />

• Recognise that light is needed in order to see.<br />

• Investigate the relationship between light and materials.<br />

• Recognise that the sun gives us heat and light, without which we could not survive.<br />

Strand: Energy and Forces – Strand Unit: Sound<br />

• Recognise and identify a variety of sounds in the environment.<br />

Strand: Energy and Forces – Strand Unit: Sound<br />

• Explore ways of making different sounds using a variety of materials.<br />

• Design and make a range of simple percussion instruments.<br />

Strand: Energy and Forces – Strand Unit: Sound<br />

• Recognise and identify a variety of sounds in the environment.<br />

• Identify and differentiate between high and low sounds, loud and soft sounds.<br />

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Lesson 1<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What is light? What is sound? What parts of our body do we<br />

use to detect light and sound?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask questions<br />

and describe changes in what we see or hear.<br />

• People use science in their everyday lives when exploring<br />

different sounds and lights.<br />

Technology/Engineering/Mathematics Link:<br />

• Using a digital device to take a photograph and record a<br />

video of a sound.<br />

Background Information<br />

• The Oxford English Dictionary defines light as<br />

‘electromagnetic radiation whose wavelength falls within<br />

the range to which the human retina responds’.<br />

• Light is a form of energy. It travels in a straight direction. It<br />

can bounce off shiny surfaces such as mirrors. It can bend<br />

when it moves from one material to another.<br />

• We need light to see. Most of our light comes from the<br />

sun. Some objects, like our sun and often stars, give off<br />

their own light. Other things bounce back light. The moon<br />

bounces back light from the sun. It does not have its own<br />

light to give.<br />

• Other sources of light include light bulbs, torches,<br />

computer screens, projectors, fire and candlelight.<br />

• The Oxford English Dictionary defines sound as ‘Vibrations<br />

that travel through the air or another medium and can be<br />

heard when they reach a person’s or animal’s ear’.<br />

• Sounds come from any object that is struck, plucked,<br />

blown, scraped, shaken or any other action applied. The<br />

sound or vibrations create waves that move outwards from<br />

the source through the air and into our ear.<br />

Assessment Focus:<br />

• Use the posters to gauge class<br />

understanding of the concept of<br />

light and sound. Use the images<br />

and videos to assess individual/<br />

small group understanding of<br />

what light and sound are.<br />

Resources<br />

• Resources to make the<br />

room dark: dark coloured<br />

sheets or cardboard to<br />

cover any places where<br />

light enters; tape, BluTack ,<br />

drawing pins to attach<br />

cardboard or sheets to<br />

walls to cover light entry<br />

points<br />

• Large torch<br />

• Copy of page 60 cut into<br />

strips and glued to poster<br />

paper<br />

• Poster paper × 6<br />

• Digital camera or tablet<br />

computer for each group<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 1<br />

Lesson Plan<br />

Note: This lesson is to establish pupils’ prior knowledge about light and sound.<br />

Introduction:<br />

1. Block out as much light as possible and turn off all the lights. Alternatively, take the pupils into a<br />

dark room such as a storeroom. What can you see? What can you hear? Pupils may respond with<br />

ideas such as ‘nothing’, ‘shadows’ or ‘breathing sounds’. Switch on a large torch and point it to<br />

a number of different objects in the room. What can you see now? How did you see the objects<br />

pointed to? Turn the lights back on. When we see objects, what part of the body is being used?<br />

When we hear things what part of the body is being used?<br />

Development:<br />

2. As a class, brainstorm what pupils know about sound and light and share examples from their<br />

everyday life.<br />

3. In small groups, pupils rotate through six stations, each with a large piece of paper with one of the<br />

questions from page 60 glued to it. (One question per paper. More stations may need to be set up<br />

depending on class size). Pupils draw or write answers to the question using an allocated marker<br />

pen colour, before rotating to the next question. They will need to read the previous group’s<br />

answers before writing their own, as they are not allowed to write the same response.<br />

4. Pupils then use a digital device to take a photo of one thing that relates to light and record one<br />

thing associated with sound.<br />

Differentiation<br />

• Targeted support should allow all pupils to share their ideas and answer the questions at each<br />

station.<br />

Reflection:<br />

5. Display the posters at the front of the class and read through responses together. Completed<br />

posters can be displayed on the working wall or summarised and then added to the working wall.<br />

6. Select groups to share their photo and video that relates to light and sound and give a brief<br />

explanation. These photos can also be added to the working wall.<br />

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Lesson 1<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Light and Sound<br />

What is sound?<br />

What is light?<br />

What things make sound?<br />

What things make light?<br />

What would happen if there was no sound?<br />

What would happen if there was no light?<br />

What is sound?<br />

What is light?<br />

What things make sound?<br />

Viewing sample<br />

What things make light?<br />

What would happen if there was no sound?<br />

What would happen if there was no light?<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 2<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What are some sources of light? What is the difference<br />

between natural and man-made/artificial sources of light?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask questions<br />

and describe sources of light.<br />

• People use science in their everyday lives such as when<br />

using natural or man-made/artificial sources of light.<br />

Technology/Engineering/Mathematics Links:<br />

• Exploring characteristics of light and how it can be used<br />

for clothing design.<br />

• Using a digital device to scan a QR code and viewing a<br />

video.<br />

• Contributing to a digital T-chart.<br />

• Participating in an interactive whiteboard activity to<br />

identify sources of light.<br />

Background Information<br />

• Most of our light comes from the sun. Some objects, like<br />

our sun and often stars, give off their own light. Other<br />

things bounce back light. The moon bounces back light<br />

from the sun. It does not have its own light to give. A<br />

firefly gives off its own light. These are all natural light<br />

sources.<br />

• Artificial light is light created by people. Artificial light<br />

comes from things like light bulbs, candles, fireworks<br />

and lasers.<br />

• Additional simple information about light sources can<br />

be found at .<br />

Assessment Focus:<br />

• As a formative assessment,<br />

observe the pupil’s ability to<br />

name and describe natural and<br />

man-made sources of light during<br />

the Development and Reflection<br />

activities.<br />

Resources<br />

• Light Dancers video <br />

• Video about light energy<br />

<br />

• Sufficient copies of page 63<br />

• Online T-chart <br />

• Interactive whiteboard<br />

activity about sources of light<br />

<br />

• Computer tablets with QR<br />

code reader<br />

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Lesson 2<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson Plan<br />

Introduction:<br />

1. As a class, watch Light Dancers video such as (you don’t need to<br />

watch the entire video). What materials were used to design the dancers’ outfits? What effect did it<br />

give? What kind of light is it? How were you able to see it? Is it natural or man-made light?<br />

Development:<br />

2. Refer to the class posters from the previous lesson with the questions relating to light. What<br />

definition do you think we could write about light? After the class has made some suggestions, refer<br />

to the anchor chart on page 63 and read out the definition.<br />

3. Watch the video about light energy at , or allow pairs or small groups<br />

to watch it on a tablet computer by scanning the QR code on page 63.<br />

4. Pupils complete page 63 by adding examples of light sources as<br />

shown in the video. Encourage pupils to add their own examples.<br />

They may wish to use the computer tablet to research further<br />

examples, or the teacher could provide library books on the subject<br />

for pupils to research.<br />

5. As a class, create an online T-chart at <br />

to list the examples of light. Label the columns with ‘natural’ and<br />

‘man-made’ for pupils to suggest which column their answer belongs<br />

in. Discuss the meaning of the two terms, as referred to in the video<br />

in Step 3, to ensure pupils are able to classify the sources of light.<br />

Differentiation<br />

• Guided group work with an adult pausing the video at key points<br />

and allowing pupils to share their ideas will allow all pupils to<br />

complete the anchor chart.<br />

• Challenge pupils to research more examples of natural and man-made light and to create their<br />

own T-chart in their science books.<br />

Reflection:<br />

Natural Man-made<br />

6. As a class, select individual pupils to take turns in participating in the interactive whiteboard activity<br />

at . Pupils need to correctly identify the light sources in the different<br />

scenes. After identifying the source ask pupils to classify the sources as natural or man-made.<br />

Viewing sample<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 2<br />

Light is a form of<br />

energy that is<br />

detected by our<br />

eyes.<br />

Light is needed for<br />

us to see.<br />

Viewing sample<br />

Scan the QR code to watch the video about light energy.<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>: 63<br />

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Lesson 3<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How does light help us see? Does light help us see<br />

colours?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask<br />

questions and describe different colours and how<br />

they can be seen.<br />

• People use science in their everyday lives such as<br />

when comparing how light sources can be used.<br />

Background Information<br />

• Colour is reflected light. We see colour in one of<br />

two ways: an object can emit light waves in the<br />

frequency of the colour we see; OR the object will<br />

absorb the frequencies of all other colours and<br />

reflect back only the light wave, or combination of<br />

light waves, that produce the colour we see. The<br />

colour of an object depends on the colour of the<br />

light source.<br />

• At this age level, it is sufficient to simply observe<br />

that white light is made up of all the colours and<br />

lets us see objects and their colour. Changing the<br />

colour of light will change the colour we see. This<br />

video also offers more Background Information<br />

.<br />

• The rainbow spinner activity: White light is<br />

composed of all colours of the visible spectrum.<br />

Spinning the circle mixes all the different<br />

wavelengths of coloured light together, creating<br />

white light. The faster the circle moves, the more<br />

white light is visible.<br />

Technology/Engineering/Mathematics<br />

Links:<br />

• Recording results by taking a<br />

photograph with a digital device.<br />

• Using informal measurement to cut/<br />

select appropriately sized pieces of<br />

cellophane.<br />

• Working in a team and following<br />

a sequence of steps to construct a<br />

shoebox viewer.<br />

Assessment Focus:<br />

• Teachers may choose to speak<br />

individually to selected pupils about<br />

how colours are formed while they are<br />

completing their shoebox experiment.<br />

• Teachers may ask pupils to write one<br />

or two sentences (or draw pictures)<br />

to explain that light is made up of<br />

different colours and it helps us see.<br />

Resources<br />

• Copies of page 66 on thick card​<br />

• Scissors and colouring pencils/felt<br />

tips<br />

• Poster paper<br />

• Disappearing colour wheel video<br />

<br />

• Sufficient copies of experiment on<br />

page 67<br />

• Red, green and blue cellophane<br />

squares<br />

• Torch<br />

• Shoebox or small box<br />

• Gobstoppers, bubblegum balls or<br />

aniseed balls<br />

• A3 copy of page 68<br />

Viewing sample<br />

64 <strong>Science</strong>:<br />

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CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 3<br />

Lesson Plan<br />

Introduction:<br />

1. Provide pupils with copies of page 66 on thick card and colouring pencils or felt tips. Pupils colour<br />

the wheel according to the colours on the sheet. They carefully follow the instructions to create the<br />

Newton disc. (This may require guided work and support by adults to ensure that all pupils can<br />

create the Newton disc).<br />

2. Discuss with pupils how they are able to see objects such as the wheel, recall and consolidate<br />

previous learning about light and their eyes as the reason. Ask pupils questions such as What<br />

colours can you see when the wheel is still? What do you think you will see if you spin the wheel very<br />

fast? Write class predictions on poster paper.<br />

Development:<br />

3. Allow the pupils to spin their Newton disc and to observe what happens. Play the disappearing<br />

colour wheel video and discuss what the pupils observed and<br />

compare it to their predictions.<br />

4. Explain to pupils that the colour wheel represents light—it is made up of all of these colours but we<br />

see it as white light. This white light shines onto objects and lets our eyes see colours. What would<br />

happen if we changed the colour of the light? Would we see colours differently?<br />

5. In small groups, pupils conduct the experiment on page 67 to see how light determines how our<br />

eyes see colour (alternatively, this can be conducted as a whole class experiment with one set of<br />

equipment). The teacher may wish to demonstrate how to construct the shoebox, or pre-prepare<br />

the materials by cutting a hole in the shoebox and cutting squares of cellophane. Pupils complete<br />

page 67 individually. As an alternative, pupils may take photographs of the results and print them<br />

to glue into their science books.<br />

Differentiation<br />

• Guided group work will enable all pupils to observe and record what happens when different<br />

light is used.<br />

• Once the experiment is complete, challenge pupils to try using gobstoppers/bubblegum balls<br />

of different colours in the same experiment and observe what happens.<br />

Reflection:<br />

6. Pupils volunteer to read out their conclusions and ensure everyone is in agreement. Discuss any<br />

differing answers.<br />

7. As a class, compile a list of things that pupils learnt about light that they didn’t know before.<br />

Use the resource sheet on page 68 if required. Alternatively, scan the page and display it on the<br />

whiteboard.<br />

Viewing sample<br />

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Lesson 3<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Newton Disc—The Disappearing Colour Wheel<br />

1. Colour each part of the circle using the correct colour.<br />

2. Cut out the circle.<br />

3. Poke a small hole in the centre of the circle with a pin.<br />

4. Insert a bamboo skewer (or pencil) carefully and push circle<br />

halfway down.<br />

5. ‘Wiggle’ skewer a bit so it is not too tight in the hole.<br />

6. Spin the rainbow circle and watch the colours turn ‘whitish’!<br />

VIOLET<br />

RED<br />

PURPLE<br />

ORANGE<br />

YELLOW<br />

Viewing sample<br />

BLUE<br />

GREEN<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 3<br />

Prediction: What will the colour of a bubblegum look like<br />

if a different colour light is used to see the bubblegum?<br />

The colour of the bubblegum will look the same.<br />

The colour of the bubblegum will change.<br />

The colour of the bubblegum will turn white.<br />

Materials:<br />

• red, green<br />

and blue<br />

cellophane<br />

squares<br />

• torch<br />

• shoebox (or<br />

other small<br />

box)<br />

• scissors<br />

• red bubblegum<br />

Procedure:<br />

• Cut a small hole in the top of the shoebox.<br />

• Place a red bubblegum in the shoebox and<br />

place the lid on.<br />

• Place four layers of red cellophane squares<br />

on top of the box to cover the hole. Secure<br />

with Blu-tack .<br />

• Use the torch to shine into the shoebox<br />

though the cellophane and onto the<br />

bubblegum. Record results.<br />

• Repeat for each colour cellophane.<br />

Results: Draw what the red bubblegum looks like.<br />

Red cellophane Green cellophane Blue cellophane<br />

Viewing sample<br />

Conclusion:<br />

When a red light was used the red bubblegum looked .<br />

When a green light was used the red bubblegum looked .<br />

When a blue light was used the red bubblegum looked .<br />

Light lets us see colour. If we change the colour of the light, then<br />

the way we see the colour of objects changes doesn’t change .<br />

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Lesson 3<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

What We Found<br />

Out About Light!<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 4<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What is sound? How can we hear or feel sound?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask<br />

questions and describe different sounds.<br />

• People use science in their everyday lives such as when<br />

making and using sound.<br />

Background Information<br />

• Sound is created by the vibration of an object or air.<br />

The vibrations create waves which move and spread<br />

outwards from the source. The vibrations move<br />

through the air to our ear and we hear sound.<br />

• Sound vibrations cannot be seen but if an object is<br />

making a sound, some part of it is vibrating.<br />

• A sound wave must travel through something in<br />

order to be heard because vibrations must push<br />

against something to travel outwards. Sound can<br />

travel through solids, liquids and gases (like air),<br />

but sound moves faster through liquids and solids<br />

because the particles are packed more closely<br />

together.<br />

• Our ears collect sound waves and filter them<br />

through the ear passage, where it causes the ear<br />

drum to vibrate. The vibration is converted into a<br />

signal by the rest of the ear and sent to the brain.<br />

The brain then identifies the sound.<br />

• While we mostly detect sound using the ears, we<br />

can also feel by touching objects that vibrate; for<br />

example, the vibrations caused when a hand is<br />

banged on a table can be felt by another person<br />

touching the table. It is possible, too, to feel the<br />

vibrations thunder makes through the body while<br />

the ear is hearing the sound.<br />

Technology/Engineering/Mathematics<br />

Links:<br />

• Using a digital device to scan a<br />

QR code and view a video.<br />

• Working in a team and following<br />

a sequence of steps to construct a<br />

‘humming drum’.<br />

Assessment Focus:<br />

• Use pages 71 and 72 as formative<br />

assessment of the pupil’s<br />

understanding of sources of sound<br />

and sound as vibrations.<br />

Resources<br />

• Digital audio files of sound<br />

effects at <br />

• Sufficient copies of page 71 for<br />

pupils; one digital version to<br />

display to the class<br />

• Sufficient copies of page 72<br />

• Video about sound or a<br />

suitable book about sound for<br />

children of this class level<br />

• Vibration experiment—bowl, cling<br />

film, hundreds and thousands<br />

• Video of experiment at <br />

• Tablet computers with QR code<br />

reader<br />

Viewing sample<br />

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Lesson 4<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson Plan<br />

Introduction:<br />

1. Play a series of sound effects such as water drops or an aeroplane taking off, found at . Ask pupils to listen and try to identify what the sound is. How did you hear the<br />

sound? Can you just hear it or can you feel it too?<br />

2. The pupils place a hand gently over their throat and hum a well-known song together as a class.<br />

What can you feel?<br />

Development:<br />

3. Refer to the posters created in Lesson 1 on the working wall about sound to reflect on pupils’ prior<br />

knowledge.<br />

4. Watch a video about sound at or read a factual book about sound.<br />

(If possible provide a range of suitable books about sound close to the working wall for pupils to<br />

read for the duration of the unit of work). Discuss information and highlight important words like<br />

waves and vibrations. Compare any new information to the posters recalled in Step 3 and add to<br />

the working wall.<br />

5. Display page 71 on the whiteboard and read through the definition of sound. Ask pupils to suggest<br />

sources of sound and the action required to make the sound. Complete one example in the<br />

circle; for example, hammer hitting a nail. Pupils then complete page 71 individually, listing other<br />

examples of objects and the action required to make sound. Pupils may watch the video about<br />

sound again by scanning the QR code.<br />

6. In small groups, pupils investigate what sound would ‘look like’ by covering a bowl with cling film.<br />

Explain to pupils they will need to sprinkle hundreds and thousands on top of the container and<br />

simply hum near the bowl. Pupils take turns to hum and move closer or further from<br />

the bowl, or even touch their mouth to the bowl edge while humming.<br />

The teacher may wish to watch a video of the experiment to see the<br />

expected results at . Ask pupils<br />

what they expect to happen during the experiment and<br />

allow them to complete the prediction on page 72.<br />

Pupils then conduct the experiment and complete the<br />

rest of page 72 individually.<br />

7. Discuss observations as a class and whether there were<br />

any differing results.<br />

Differentiation<br />

• Guided group work or mixed ability pairings to ensure that<br />

all pupils participate in the experiment, observe the results and are<br />

able to link sound and vibration.<br />

Reflection:<br />

cling film<br />

Viewing sample<br />

8. Read aloud the sentences from the conclusion as a class. Pupils should have used the word<br />

vibrations to complete the sentences.<br />

9. In small groups, pupils use their bodies to re-enact what happens when a sound is created; for<br />

example, someone playing a guitar would case the strings to vibrate and the air around them until<br />

it reaches someone’s ears.<br />

70 <strong>Science</strong>:<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 4<br />

Sound is<br />

vibrations that<br />

travel in waves<br />

through matter to<br />

our ears. We can<br />

hear and feel the<br />

vibrations.<br />

Viewing sample<br />

Scan the QR code to watch the video about sound.<br />

Prim-Ed Publishing – www.prim-ed.com 978-1-912760-15-2 1st <strong>Science</strong>: 71<br />

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Lesson 4<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Prediction: What will happen to the hundreds<br />

and thousands on the bowl when I hum?<br />

Nothing will happen.<br />

The hundreds and thousands will move and vibrate.<br />

The hundreds and thousands will change colour.<br />

Materials:<br />

• ceramic bowl<br />

• cling film<br />

• hundreds and<br />

thousands<br />

Procedure:<br />

• Place cling film tightly over bowl.<br />

• Sprinkle hundreds and thousands on top.<br />

• Hum near the bowl.<br />

• Try humming at different distances, even<br />

touching the bowl with your mouth.<br />

Results: Draw or write what the hundreds and thousands looked like<br />

when you hummed.<br />

Viewing sample<br />

Conclusion:<br />

When you hum you create<br />

sound.<br />

which make a<br />

The<br />

are invisible but the hundreds and<br />

thousands let us see them.<br />

Finished? Scan this QR code to watch a video and compare<br />

it to your experiment.<br />

72 <strong>Science</strong>:<br />

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CLASS<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 5<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How can sounds be made?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask<br />

questions and describe different sounds.<br />

• People use science in their everyday lives when<br />

using musical instruments and exploring how<br />

different sounds can be made.<br />

Background Information<br />

• Sound is an invisible vibration which travels in<br />

waves, spreading outwards from a source such<br />

as a music player, a car engine or a musical<br />

instrument.<br />

• Musical instruments make sounds by being<br />

struck, blown, plucked or by being played<br />

with a bow. Each of these actions causes part<br />

of the musical instrument to vibrate rapidly;<br />

for example, the column of air inside a wind<br />

instrument, the strings of a piano or violin, or<br />

the skin of a drum all vibrate when played. The<br />

vibration of this part of the musical instrument<br />

produces sound waves in the air, and we hear<br />

these sounds as musical notes.<br />

Technology/Engineering/Mathematics Links:<br />

• Exploring properties of materials used to<br />

design instruments and the sounds they<br />

create.<br />

• Using a digital device to make an audio<br />

or visual recording of sounds made<br />

during the experiment.<br />

Assessment Focus:<br />

• The recording sheet on page 76 may be<br />

used as a formative assessment activity.<br />

Resources<br />

• Magic School Bus clip Sound is<br />

Vibration at <br />

• Pre-prepared instruments:<br />

Striking—large, empty cans;<br />

balloons; rubber bands; pencil;<br />

ruler; small drumstick (optional)<br />

Blowing—plastic straws, scissors,<br />

sticky tape<br />

Scraping/Tapping—plastic drink<br />

bottle with ridges, strong tape to<br />

secure lid, length of ribbon/string,<br />

pencil<br />

Shaking—two clean, recycled<br />

yoghurt containers or large plastic<br />

cups; seeds/rice/dried beans/pasta;<br />

strong tape<br />

Plucking/Strumming—tissue box;<br />

scissors; large, rubber bands<br />

Viewing sample<br />

• Sufficient copies of page 76 or<br />

ShowMe application on computer<br />

tablet instead<br />

• Audio/video recording device or<br />

computer tablet<br />

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Lesson 5<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson Plan<br />

Introduction:<br />

1. Discuss what was learnt in the previous lesson to consolidate learning about sound and vibrations.<br />

Watch The Magic School Bus clip Sound is Vibration at . What<br />

musical instruments can you name? How do they make sound? This list can be added to the working<br />

wall.<br />

Development:<br />

2. Pupils will explore ways sound can be made by playing with simple instruments. What are some<br />

actions that cause a sound? Write ideas on the board to assist pupils to complete their recording<br />

sheet. Explain the different activities as described on page 75. At each activity, pupils identify a way<br />

to make sound.<br />

Note: Almost all of the activities involve easy, home-made musical instruments which will need to be<br />

made before the lesson. Teachers may choose to allow pupils to make their own of one or all of the<br />

home-made musical instruments in class or at home. The objective for this lesson is to experiment<br />

with making sounds with the instruments, rather than make the instruments themselves.<br />

3. Pupils rotate through the activities in small groups. Allow five minutes at each station. At each<br />

activity, pupils work out how to make sound using the material provided. Individually, pupils record<br />

information on the recording sheet on page 76. (NOTE: The pupils are only required to record<br />

words like ‘blowing’, ‘plucking’, ‘striking’ etc.) Pupils use an audio/video recording device to record<br />

the sounds they made with each instrument.<br />

4. After pupils have experimented and recorded their information about the activities, come together<br />

as a class to discuss ideas. How did you make sounds with each of the different objects? Did you<br />

find any new ways? Discuss different ways sounds could be made with the same object. (Some<br />

pupils may blow down into an object; others may blow across the top and so on.)<br />

Differentiation<br />

• Guided group work and mixed ability pairing should enable all pupils to experience making<br />

sounds using the different instruments. Key vocabulary can be provided to ensure that all pupils<br />

are able to complete the recording sheet (page 76).<br />

• Challenge pupils to write additional information on the back of the recording sheet and to<br />

explore different ways of making sounds using the same instrument.<br />

Reflection:<br />

5. Select pupils to explain one way they learnt sound could be made. They can complete the<br />

sentence ‘Sound is made by …’ What are some ways you make sounds at home or at school?<br />

6. The teacher may wish to upload any videos or ShowMe pieces to the class website or e-newsletter<br />

to demonstrate what pupils learnt about actions that create sound.<br />

Viewing sample<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 5<br />

Striking<br />

Materials required:<br />

• large, empty cans or any cylindrical containers;<br />

balloons; rubber bands; pencil;<br />

ruler; small drumstick (optional)<br />

Instructions:<br />

• Cut the opening off each balloon.<br />

• Stretch one balloon over the top of<br />

each can and secure with rubber band.<br />

• Pupils experiment to find different ways to<br />

make sounds with the object. (Note: Pupils<br />

need not strike the drum with an implement—<br />

they may simply hit with the palm of their<br />

hand. They should be encouraged to try<br />

different ways of making sound.)<br />

Scraping/Tapping<br />

Materials required:<br />

• plastic drink bottle with ridges or can with<br />

ridges, strong tape to secure lid, length of<br />

ribbon/string, pencil<br />

Instructions:<br />

• Secure lid to bottle with tape.<br />

• Tape pencil to ribbon and ribbon to<br />

lid.<br />

• Pupils experiment to find different<br />

ways to make sounds with the object.<br />

Plucking/Strumming<br />

Materials required:<br />

• tissue box; scissors; large, rubber bands<br />

Instructions:<br />

• Cut most of the top from the<br />

tissue box.<br />

• Stretch the rubber bands at<br />

intervals around the box.<br />

• Pupils experiment to find different ways to<br />

make sounds with the object.<br />

Music Stations<br />

Blowing<br />

Materials required:<br />

• plastic straws, scissors,<br />

sticky tape<br />

Instructions:<br />

• Cut the straws to different lengths.<br />

• Use the sticky tape to secure them<br />

together to form a simple, flute-like<br />

instrument.<br />

• Pupils experiment to find different ways to<br />

make sounds with the object.<br />

Shaking<br />

Materials required:<br />

• two clean, recycled yoghurt containers or large,<br />

plastic cups (painted and decorated if desired);<br />

seeds/rice/dried beans/pasta; strong tape<br />

Instructions:<br />

• Half fill one container with seeds.<br />

• Attach second container to first with open<br />

tops together and secure well with strong tape.<br />

• Pupils experiment to find different ways to<br />

make sounds with the object.<br />

Viewing sample<br />

Making sounds with the body<br />

Materials required:<br />

• body parts<br />

Instructions:<br />

• Pupils experiment<br />

to find different ways<br />

to make sounds with<br />

their body; for example, clapping, stamping,<br />

clicking tongue and snapping fingers.<br />

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Lesson 5<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Making Sounds Recording Sheet<br />

Name<br />

Objects used<br />

How did you make sound?<br />

Did you record<br />

the sound?<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 6<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How are sounds different?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils act like scientists when they observe, ask questions<br />

and describe changes in sound.<br />

• People use science in their everyday lives such as when<br />

listening to music or playing a musical instrument.<br />

Background Information<br />

• Sound is an invisible vibration which travels in waves,<br />

spreading outwards from a source such as a music<br />

player, a car engine or a musical instrument.<br />

• The frequency of a sound is how high or low it is.<br />

Some animals hear at frequencies higher or lower than<br />

humans. Sounds lower than human hearing are called<br />

infrasound, while sounds higher than human hearing<br />

are called ultrasound.<br />

• When vibrations are fast, a high note is heard. When<br />

vibrations are slow, a low note is created.<br />

• Musical instruments make sounds by being struck,<br />

blown, plucked or by being played with a bow. Each of<br />

these actions causes vibrations—sound.<br />

• A musical instrument produces sound when part of it<br />

vibrates rapidly; for example, the column of air inside a<br />

wind instrument, the strings of a piano or violin, or the skin<br />

of a drum all vibrate when played. The vibration of this<br />

part of the musical instrument produces sound waves in<br />

the air and we hear these sounds as musical notes.<br />

• For the purposes of this lesson, it is sufficient for pupils<br />

to acquire knowledge of the pitch (high or low) and<br />

volume (loud or soft) of sounds of musical instruments.<br />

Technology/Engineering/Mathematics<br />

Links:<br />

• Researching ideas using a website.<br />

• Using a digital device to scan a QR<br />

code to take an online quiz.<br />

• Exploring properties of materials<br />

used to design instruments and<br />

the sounds they create.<br />

• Referring to a simple tally or show<br />

of hands to see which category<br />

had the most responses.<br />

• Using a Venn diagram to sort the<br />

sounds that musical instruments<br />

produce.<br />

Assessment Focus:<br />

• The recording sheet on page<br />

79 may be used as a formative<br />

assessment activity.<br />

• The quiz used in Step 5 of the<br />

lesson can be used as a summative<br />

assessment activity.<br />

Resources<br />

• Demonstration experiment:<br />

eight identical glasses or<br />

glass jars, jug of water, metal<br />

teaspoon<br />

• BBC Bitesize website about<br />

sound at <br />

• Musical instruments:<br />

xylophones, tambourines,<br />

triangles, bells, castanets,<br />

cymbals, scrapers<br />

• One copy of the worksheet on<br />

page 79 for each pupil<br />

• Tablet computer for pupils<br />

(optional)<br />

• A selection of books about<br />

sound (suitable for 1st/2nd<br />

Class) would be useful<br />

• Sound quiz questions at<br />

<br />

Viewing sample<br />

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Lesson 6<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson Plan<br />

Introduction:<br />

1. Demonstrate how different sounds are made using the following experiment. Fill eight identical<br />

glasses or glass jars with varying amounts of water; i.e. 1 , 1 , 3 , 1 8 4 8 3<br />

full and so on to completely full.<br />

Use a metal teaspoon (or select pupils) to gently tap each glass to hear the difference in sound.<br />

Which glass makes the highest sound? Which glass makes the lowest sound? Is it a loud sound or<br />

a soft sound? Place the glass jars out of pitch order so the pupils can order them by the highest to<br />

lowest sound.<br />

Development:<br />

2. Read through the BBC Bitesize information about sound at , also<br />

linked to the QR code on page 79. What words describe sounds? Write ideas on the board, or<br />

working wall, to assist pupils to complete their investigation. Reinforce the word pitch to describe<br />

high and low sounds, and volume to describe loud and soft sounds.<br />

3. Pupils then investigate how sounds are different. It is sufficient for this activity if pupils can identify<br />

high, low, loud and soft sounds. Pupils rotate through the activities in small groups. At each activity,<br />

there is one or more of the same instrument. Pupils take turns making a sound with the instrument.<br />

Before they play each instrument, pupils verbally predict what the sound will be like. They then<br />

record on their copy of page 79 what the sounds are like. They can also experiment with playing<br />

each one loudly or softly to hear the difference.<br />

4. After pupils have experimented and recorded their information, come together as a class to discuss<br />

conclusions. Pupils can indicate by a show of hands the instruments they thought produced high,<br />

low, loud and soft sounds, and discuss any differing responses. The teacher may wish to construct a<br />

tally chart to record the show of hands for each instrument. How can you make an instrument play a<br />

soft sound or a loud sound? Can some instruments play high and low sounds?<br />

Differentiation<br />

• Guided group work and mixed ability pairs should enable all pupils to complete the experiment<br />

and to record whether the instruments make a high or low sound and whether they make a loud<br />

or soft sound.<br />

• Challenge pupils to create a Venn diagram to show the results of the experiment and investigate<br />

other instruments and add them to the Venn diagram.<br />

Reflection:<br />

5. Complete the quiz questions about sound at as a class on the<br />

whiteboard. Use the free version, where no answers are provided, as they are quite obvious. Clarify<br />

any questions or problems the pupils may have.<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Lesson 6<br />

How are Sounds Different?<br />

What kind of sound does the instrument make?<br />

Tick high, low or both. Tick loud, soft or both.<br />

Pitch<br />

xylophone<br />

Volume<br />

high low loud soft<br />

tambourine<br />

high low loud soft<br />

triangle<br />

bells<br />

castanets<br />

high low loud soft<br />

high low loud soft<br />

high low loud soft<br />

Viewing sample<br />

cymbal<br />

high low loud soft<br />

scraper<br />

high low loud soft<br />

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Assessment<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Teacher Notes<br />

<strong>Science</strong> Learning Concepts<br />

• Light and sound come from different sources.<br />

• Light and sound can be sensed and pupils will name and locate parts of the body that do this.<br />

Indicators<br />

Page 81 (Light)<br />

• Draws and labels one natural and one manmade<br />

source of light.<br />

• Identifies and names the different colours of<br />

the rainbow.<br />

• Identifies that sunlight is ‘white’ light.<br />

• Draws a diagram to show how we see objects.<br />

Page 82 (Sound)<br />

• Identifies that vibrations of an object create<br />

sound.<br />

• Identifies the body part used for hearing.<br />

• Recognises that vibrations can be felt as well<br />

as heard.<br />

• Identifies differences in sounds.<br />

• Identifies one way to make a sound.<br />

• Draws and labels how sound travels from an<br />

object to the ear.<br />

Answers<br />

Page 81<br />

1. Teacher check<br />

2. Includes seven colours of the rainbow — red,<br />

orange, yellow, green, blue, indigo/purple,<br />

violet/pink<br />

3. (a) True<br />

(b) Teacher check<br />

Page 82<br />

1. vibrates<br />

2. ears<br />

3. Yes<br />

4. All should be ticked.<br />

5. Answers will vary.<br />

6. Pupils are expected to draw an instrument and<br />

sound waves coming from it, moving through<br />

the air to an ear.<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Assessment<br />

Light<br />

1. Draw and label:<br />

one natural source of light one man-made source of light<br />

2. Draw the colours that make up white light.<br />

Viewing sample<br />

3. (a) Light lets us see colour. The colour of the<br />

light affects the colour that we see. true false<br />

(b) Write or draw an example.<br />

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Assessment<br />

<strong>STEM</strong> Project<br />

Sound<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

1. Sound is made when an object v .<br />

2. We hear sounds using our e .<br />

3. We can feel vibrations of sound. yes no<br />

4. Tick the correct words.<br />

Sound can be ...<br />

high low loud soft<br />

5. Write one way to make sound.<br />

6. Draw and label a diagram to show how we hear sound.<br />

(You will need to draw a body part and an object that makes<br />

sound.)<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>STEM</strong> project Project<br />

A Sun Chime:<br />

<strong>STEM</strong> Project Overview<br />

Design and make a new decoration for the school garden that is a combination of a sun catcher<br />

and a wind chime—a sun chime.<br />

Concepts Overview:<br />

<strong>Science</strong><br />

• Recall that light is needed to see things.<br />

• Recall that light is provided by a number of sources, including sunlight.<br />

• Explore how different sounds are created by different materials when a physical action occurs,<br />

such as blowing or banging in the wind like a wind chime.<br />

• Pupils communicate science knowledge by creating a short video.<br />

• Pupils observe and describe the materials used in sun catchers and wind chimes.<br />

• Know that science is used in everyday life, making objects that produce different sounds and use<br />

sunlight.<br />

Technology/Engineering<br />

• Plan steps collaboratively.<br />

• Record design ideas by drawing a sketch and writing a plan.<br />

• Use a digital device to scan a QR code and conduct research using ICT.<br />

• Produce a product as required for the school grounds.<br />

• Explore the characteristics of different materials, discovering which are the best to catch sun and<br />

create sound.<br />

• Create a video to share online or with the school.<br />

• Evaluate and revise the sun chime design and/or the video.<br />

Mathematics<br />

• Identify and incorporate 2-D shapes into the design of the sun chime.<br />

Alternative Project Ideas:<br />

Viewing sample<br />

• Read the story about Sleeping Beauty to the class. The challenge for pupils is to create a house<br />

or bedroom for her that doesn’t let any light or sound in. Pupils will explore the properties of<br />

materials and how they help or hinder light and sound from travelling.<br />

• Pupils explore a simple telephone and create their own using string and plastic cups. Pupils can<br />

use them to communicate in class, but will also need to work out a way to signal to their partner<br />

that they wish to talk by using light from a torch. Pupils will explore SOS signals and how light can<br />

be used to communicate.<br />

• Explore hearing aids and how they are used to help people who have a hearing impairment.<br />

Using this idea, can pupils create a simple hearing aid that ‘collects’ the most amount of sound<br />

waves?<br />

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<strong>STEM</strong> Project<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Strand: Energy and Forces – Strand Unit: Light<br />

• Recognise that light is needed in order to see.<br />

<strong>STEM</strong> Curriculum Links<br />

• Investigate the relationship between light and materials.<br />

• Recognise that the sun gives us heat and light, without which we could not survive.<br />

Strand: Energy and Forces – Strand Unit: Sound<br />

• Explore ways of making different sounds using a variety of materials.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

• Group materials according to their properties.<br />

Skills Development/Working Scientifically<br />

• Questioning<br />

• Observing<br />

• Predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

Designing and Making<br />

• Exploring<br />

• Planning<br />

• Making<br />

• Evaluating<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>STEM</strong> project Project<br />

<strong>STEM</strong> Project:<br />

Teacher Notes<br />

Design and create a new product that is a combination of a sun catcher and a wind chime for the<br />

school garden—a sun chime.<br />

Estimated duration: 4 weeks<br />

1. Introduce the project<br />

• Display images of wind chimes/sun<br />

catchers on Pinterest (also linked to the first QR<br />

code on page 87 for pupils to explore<br />

individually). Ask pupils if they know what<br />

the items are called. Discuss what a sun<br />

catcher is and what a wind chime is.<br />

• Introduce the project brief on page 86 to<br />

create a sun chime for the school grounds.<br />

2. Investigate<br />

• Watch videos of wind chimes and sun<br />

catchers (linked to the QR codes on<br />

pupil page on 87): , , and . Do they make light? What<br />

source of light do they use? Do they make<br />

sound? How do they make sound?<br />

• Discuss sources of light learnt from<br />

previous lessons. What source of light<br />

do sun catchers use? Discuss what kinds<br />

of materials were used that used the<br />

sunlight. How do CDs use the sun? How<br />

does coloured glass use the sun? How do<br />

coloured beads or crystals use the sun?<br />

• Discuss what kinds of materials were used<br />

in the wind chimes and sun catchers. Why<br />

is glass used? Why is metal used? Why is<br />

wood used? What kind of sounds do they<br />

make? Pupils complete page 88.<br />

• Allow pupils time to investigate the<br />

properties of different materials before<br />

deciding which ones to use in their design.<br />

The following materials can be provided<br />

for the class: keys, washers, bottle tops,<br />

marbles, plastic beads, glass beads, craft<br />

bells, tin cans, CDs, sequins, craft gems and<br />

jewels, different-coloured plastic bottles,<br />

cellophane and pieces of metal rod. Pupils<br />

will also need fishing line or something<br />

similar to hang their sun chimes.<br />

• Other resources such as books about<br />

making sun catchers or actual examples of<br />

teacher-made or bought sun catchers can<br />

also be provided: Paper Suncatchers Kit or<br />

Origami Suncatchers: Create 20 Dazzling<br />

Stars for your Windows by Christine<br />

Gross-Loh.<br />

3. Design, plan and manage<br />

• Groups discuss ideas for different sun<br />

chime designs and the materials they want<br />

to use. Pupils design and label a plan of<br />

their design. They also make a list of the<br />

materials they would like to use and decide<br />

who will complete each component of the<br />

design. Use the plan template on page 89<br />

if required.<br />

4. Make<br />

• Groups collect resources and create their<br />

design cooperatively.<br />

5. Evaluate and refine<br />

• Pupils re-read the project brief to<br />

ensure they have included all required<br />

components and make changes if<br />

necessary.<br />

6. Communicate<br />

• Pupils create a brief video showing their<br />

design in the school grounds and how it<br />

makes sound and uses light.<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

The task<br />

Project Brief<br />

A SUN CHIME<br />

The problem<br />

The school gardener wants a new product to decorate the school<br />

grounds with. He doesn’t just want a sun catcher or a wind chime,<br />

but a combination of both —a sun chime.<br />

1. You need to design and make a<br />

sun chime made from materials<br />

that will catch the sunlight and look<br />

dazzling, and materials that will<br />

make a pleasant sound when the<br />

wind blows.<br />

2. You will then make a short video<br />

showing the sun chime in the<br />

school grounds, demonstrating that<br />

it catches the sun and that it makes<br />

a sound in the wind.<br />

Important things you need to do!<br />

• You must work in groups of<br />

2–3 pupils.<br />

• You will need to think about what<br />

materials can be used to catch<br />

sunlight and what materials can be<br />

used to make sound.<br />

• You need to use at least four different 2-D shapes in your<br />

design.<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>STEM</strong> Project<br />

Investigate<br />

Learn about sun catchers and wind<br />

chimes, and their materials.<br />

As a class, discuss what sun<br />

catchers and wind chimes look<br />

like.<br />

Look at images and videos of<br />

different designs of sun catchers<br />

and wind chimes, or use a tablet<br />

computer to scan these QR<br />

codes.<br />

Make a list of materials and<br />

explore what the materials do,<br />

using the materials T-chart.<br />

Design, plan and manage<br />

Plan your sun chime and collect your<br />

materials.<br />

Decide which materials you want<br />

to use from the ones provided<br />

by your teacher and make a list.<br />

What materials will work best?<br />

Draw a sketch of what your sun<br />

chime will look like, including at<br />

least four different 2-D shapes.<br />

Think about how you will hang it<br />

in the school grounds.<br />

Project Steps<br />

Make<br />

Create your sun chime.<br />

Check and make changes<br />

Check that you have included at<br />

least four 2-D shapes in your sun<br />

chime.<br />

Check that you have included<br />

something that catches the<br />

sun and something that makes<br />

a sound when blowing in the<br />

wind. Test it out and change<br />

your design or the materials if it<br />

isn’t working.<br />

Is there anything else you can<br />

add to make your sun chime<br />

better?<br />

Communicate<br />

Record a short video showing<br />

your sun chime in the school<br />

grounds and how it catches the<br />

sun and makes a sound when<br />

the wind blows.<br />

Share the video with the school<br />

caretaker/gardener, or with the<br />

whole school so they know that<br />

the sun chimes will be displayed<br />

for other pupils to look at.<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Materials T-chart<br />

What materials are wind chimes and sun catchers made from?<br />

How do the materials use light or create sound?<br />

Wind chimes<br />

Sun catchers<br />

Materials used<br />

How the material uses<br />

light or creates sound<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>STEM</strong> Project<br />

Sun Chime Plan<br />

List of materials:<br />

Sketch:<br />

Viewing sample<br />

Our sun chime catches the sun by<br />

.<br />

Our sun chime creates sound by<br />

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.


<strong>STEM</strong> Project<br />

Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

Self-assessment<br />

Pupil name:<br />

Date:<br />

<strong>STEM</strong> Project: A Sun Chime<br />

I listened to the ideas of others.<br />

I gave ideas.<br />

I helped to research.<br />

I helped collect materials.<br />

I helped with the design plan.<br />

I helped create the design.<br />

The project was easy hard .<br />

The part of the project I liked best was<br />

because<br />

Viewing sample<br />

.<br />

I could improve my work next time by<br />

.<br />

I think my work on this project was excellent good<br />

fair poor .<br />

90 <strong>Science</strong>:<br />

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Energy and Forces<br />

NOW YOU SEE IT! NOW YOU HEAR IT!<br />

<strong>STEM</strong> Project<br />

Group Assessment Rubric<br />

Group members:<br />

CRITERIA<br />

Project task:<br />

Pupils design and create a sun chime that contains elements that use the sunlight and<br />

create sound.<br />

<strong>Science</strong> knowledge<br />

Sun chime includes materials that ‘catch’ the sunlight effectively.<br />

Sun chime includes materials that create sound effectively, using a blowing motion from<br />

the wind.<br />

<strong>Science</strong> skills<br />

Observes and describes designs of sun catchers and wind chimes.<br />

Conducts an investigation into materials used for sun catchers and wind chimes.<br />

Communicates science knowledge successfully using a digital video to demonstrate how<br />

the sun chime works.<br />

Technology/Engineering skills<br />

Draws a sketch of appropriate designs.<br />

Plans which materials to use.<br />

Explores and researches ideas using ICT successfully.<br />

Evaluates and revises the design to achieve a better result.<br />

Successfully uses digital technology to film a short video.<br />

Mathematics<br />

Includes and can identify and describe four different 2-D shapes used in the design.<br />

Group skills<br />

Each group member contributed equally to the project and had a clear role.<br />

Each group member collaborated and worked well together to solve problems.<br />

Each group member communicated positively and listened to others.<br />

1 = Below expectations<br />

2 = Meeting expectations<br />

3 = Above expectations<br />

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Materials<br />

IT’S A STRETCH<br />

material<br />

bend<br />

twist<br />

squash<br />

stretch<br />

crush<br />

break<br />

Keywords<br />

cut<br />

whip<br />

melt<br />

beat<br />

cool<br />

dice<br />

warm<br />

slice<br />

cook<br />

mix<br />

freeze<br />

fold<br />

ice<br />

press<br />

Viewing sample<br />

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Unit Overview<br />

Materials<br />

IT’S A STRETCH<br />

<strong>Science</strong> Learning Concepts:<br />

• Exploring properties and characteristics of common materials in the immediate<br />

environment.<br />

• Knowing that everyday materials can be changed in a variety of ways, especially by<br />

heating, cooling and mixing.<br />

Lesson 1<br />

What are materials and how<br />

do they change?<br />

Lesson 2<br />

How can the shape of an<br />

object be changed? Does it<br />

change back to its original<br />

shape?<br />

Lesson 3<br />

What happens when some<br />

materials are heated?<br />

Lesson 4<br />

What happens when some<br />

materials are cooled?<br />

Lesson 5<br />

What other physical changes<br />

can be made to an object?<br />

Does an object go back to its<br />

original shape after a change is<br />

made or does it stay changed?<br />

Lesson 6<br />

How do materials change<br />

when cooking?<br />

Summative Assessment<br />

Assessing prior learning lesson. This lesson is to<br />

establish pupils’ prior knowledge about materials and<br />

how they change by looking at a space hopper toy<br />

and an elastic hair tie.<br />

Pupils explore shapes made with playdough by<br />

playing a brief challenge game. Pupils then compare<br />

the shapes that can be made with playdough and a<br />

rubber band.<br />

Pupils observe and compare what happens to<br />

playdough and chocolate when they are placed<br />

in an oven, and how cooked playdough can’t<br />

be manipulated in the same way that uncooked<br />

playdough can. Pupils create playdough jewellery<br />

from the hardened playdough balls.<br />

Pupils investigate how water, juice, milk and oil<br />

change when cooled. Pupils take before and after<br />

photographs and record their observations in a table.<br />

Pupils explore what kinds of changes can be made<br />

to a cracker by breaking it in half, cutting it, crushing<br />

it, mixing it with water and then drying it out using a<br />

novelty shape mould. Pupils reinforce the concept that<br />

some objects can be changed and stay changed and<br />

other objects return to their original shape.<br />

Pupils undertake a real-life application of changing<br />

materials by making a cheesecake. This involves<br />

physical processes such as crushing, slicing, mixing,<br />

cooling, warming, whipping and beating different<br />

materials.<br />

Viewing sample<br />

Pupils communicate what they have learnt about how<br />

materials such as a rubber band, water, playdough,<br />

juice and a cracker can be physically changed.<br />

Pages<br />

96–100<br />

101–105<br />

106–109<br />

110–113<br />

114–116<br />

117–120<br />

121–122<br />

<strong>STEM</strong> Project<br />

A Chair for a Bear<br />

Based on the book A Chair for Baby Bear, pupils<br />

design and make a chair by physically manipulating<br />

newspaper by rolling, twisting, folding, weaving,<br />

scrunching etc. The chair must be strong enough to<br />

hold a toy bear. Pupils then record a video explaining<br />

what is unique about how they used the newspaper.<br />

123–130<br />

94 <strong>Science</strong>:<br />

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1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Unit Overview<br />

Curriculum Scope and Sequence Chart<br />

Lesson 1<br />

Lesson 2<br />

Lesson 3<br />

Lesson 4<br />

Lesson 5<br />

Lesson 6<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

• Group materials according to their properties.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

• Begin to distinguish between natural and manufactured materials.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

Strand: Materials – Strand Unit: Materials and Change<br />

• Explore the effects of heating and cooling on a range of liquids and solids.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

Strand: Materials – Strand Unit: Materials and Change<br />

• Explore the effects of heating and cooling on a range of liquids and solids.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

Strand: Materials – Strand Unit: Materials and Change<br />

Viewing sample<br />

• Begin to investigate how materials may be changed by mixing.<br />

• Investigate the characteristics of different materials when wet and dry.<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate<br />

environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

Strand: Materials – Strand Unit: Materials and Change<br />

• Explore the effects of heating and cooling on a range of liquids and solids.<br />

• Begin to investigate how materials may be changed by mixing.<br />

• Investigate the characteristics of different materials when wet and dry.<br />

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Lesson 1<br />

Materials<br />

IT’S A STRETCH<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What are materials and how do they change?<br />

Skills Development/Working Scientifically:<br />

• Questioning<br />

• Investigating and experimenting<br />

• Analysing<br />

• Estimating and measuring<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Pupils observe the properties of everyday objects and<br />

materials and describe how they can change.<br />

Technology/Engineering/Mathematics Link:<br />

• Using a QR code reader to access information.<br />

Background Information<br />

• Everyday materials include things such as water,<br />

chocolate, paper, wood, plastic, rubber, glass, clay, stone,<br />

fabric, metal, cork and so on. Objects are made from one<br />

or more materials; for example, space hopper toys are<br />

made from rubber, while hair ties are made from rubber,<br />

elastic or stretchy cotton.<br />

• Materials and objects can change shape, size, colour and<br />

temperature.<br />

• Materials can be changed in a variety of physical ways<br />

such as bending, stretching, squashing, crushing,<br />

breaking, cutting, warming and cooling.<br />

Assessment Focus:<br />

• Use the T-chart as a diagnostic<br />

assessment to establish prior<br />

knowledge.<br />

• Note any observations from the<br />

discussion at Step 6 about what<br />

pupils know about materials and<br />

how they can be changed.<br />

Resources<br />

Viewing sample<br />

• Digital copy of pages 98–99<br />

• Sufficient copies of page<br />

100 for pupils<br />

• Space hopper video<br />

<br />

• Tying a ponytail with hair tie<br />

video <br />

• Space hopper (optional)<br />

• Hair tie (optional)<br />

96 <strong>Science</strong>:<br />

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1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 1<br />

Lesson Plan<br />

Note: This lesson is to establish the pupils’ prior knowledge, so it is important to not correct them at this<br />

stage.<br />

Introduction:<br />

1. Display page 98 on the whiteboard and ask pupils to think about what is odd about these pictures.<br />

Using a think-pair-share, pupils explain what is unusual about the image based on prior knowledge.<br />

Pupils then share their thoughts as a whole class.<br />

Development:<br />

2. Show pupils a space hopper toy and a hair tie. Select a pupil to demonstrate how each object is<br />

used. Alternatively, display the images on page 99 (the correct objects).<br />

3. In pairs, pupils complete the T-chart on page 100 by viewing a video of a space hopper and a hair<br />

tie in action, then describing the observable properties of each object and how they can change<br />

shape. Pupils explore if each object returns to its original shape or not before answering the<br />

discussion questions on page 100.<br />

Differentiation<br />

• Guided group work can support pupils in discussing the object and how it changes, with the<br />

adult questioning and prompting pupils to create a group T-chart.<br />

• Challenge pupils to write sentences to describe the object and how it changes using scientific<br />

words where they can.<br />

Reflection:<br />

4. Display the T-chart from page 100 on the whiteboard. Pupils share some of their descriptive words<br />

with the class, while the teacher writes the class responses. This is an opportunity to create a word<br />

wall for this unit of work.<br />

5. Discuss the following questions: What kind of materials are used to make things bouncy and<br />

stretchy? Is a piece of wood or a metal ruler bouncy or stretchy? What other words can be used to<br />

describe those objects? Do all objects return to the same shape after they have been changed? Can<br />

all objects have their shape changed?<br />

Viewing sample<br />

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Lesson 1<br />

Materials<br />

IT’S A STRETCH<br />

Materials Cartoon<br />

What’s odd about these pictures?<br />

Viewing sample<br />

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CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 1<br />

Real Materials<br />

Viewing sample<br />

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Lesson 1<br />

Materials<br />

IT’S A STRETCH<br />

Space hopper toy<br />

Scan this to<br />

see it in action!<br />

Hair tie<br />

Scan this to<br />

see it in action!<br />

1. Do these objects return to their original shape? yes no<br />

Discussion questions:<br />

T-chart<br />

Write some words that describe these objects.<br />

Write how these objects can change their shape.<br />

Viewing sample<br />

2. Do all objects return to their original shape after they have<br />

been changed?<br />

3. Can all objects have their shape changed?<br />

100 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 2<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How can the shape of an object be changed? Does it change<br />

back to its original shape?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Pupils observe and describe changes when manipulating<br />

playdough and a rubber band.<br />

Technology/Engineering/Mathematics Links:<br />

• Designing a picture/object from playdough.<br />

• Working as part of a collaborative team to build an object<br />

from playdough.<br />

• Understanding the duration of ten seconds.<br />

• Using a digital timer/stopwatch.<br />

• Taking digital photographs.<br />

Additional note:<br />

At the end of the lesson, store playdough for future learning<br />

activities.<br />

Background Information<br />

• Materials and objects can change shape, size, colour and<br />

temperature.<br />

• Materials can be changed in a variety of physical ways<br />

such as bending, stretching, squashing, crushing,<br />

breaking, cutting, warming and cooling.<br />

• Some objects can have their shape changed and stay<br />

changed; for example, plasticine, playdough, paper clip,<br />

pipe cleaner.<br />

• Some objects can have their shape changed and then<br />

they return to their original shape; for example, rubber<br />

band, stress ball, sponge, foam, metal ruler.<br />

• Some objects cannot have their shape changed easily by<br />

hand; for example, a metal rod, a screw, a brick.<br />

Assessment Focus:<br />

• Observe the pupil’s actions<br />

during the playdough game<br />

and make anecdotal notes of<br />

their understanding of the terms<br />

bend, twist, squash and stretch.<br />

• Use page 105 to assess<br />

planning and conducting<br />

skills, including their ability to<br />

record observations and form a<br />

conclusion.<br />

Resources<br />

• Homemade playdough<br />

recipe <br />

• Spinner board from<br />

page 104 and one paper<br />

clip per group<br />

• Timer and bell to indicate<br />

ten second rounds<br />

• Copy of page 103 to display<br />

• Copies of page 104 on<br />

board and a paper clip to<br />

create a spinner<br />

• Sufficient copies of page 105<br />

Viewing sample<br />

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Lesson 2<br />

Materials<br />

IT’S A STRETCH<br />

Lesson Plan<br />

Introduction:<br />

1. Display page 103 on the whiteboard. Ask pupils to describe what each action is and what the<br />

action is called. Write the name of the action underneath the pictures; i.e. twist, stretch, bend and<br />

squash. This can be printed out and displayed in the classroom on a word wall so pupils can refer<br />

to it in later lessons. Ask pupils to suggest examples of times they have used one of these actions.<br />

Development:<br />

2. Pupils familiarise themselves with playdough by playing a game of Shape It! using playdough and<br />

the spinner from page 104. Divide the class into small groups and give each pupil in the group<br />

three small balls of playdough each. The aim of the game is to create a picture using playdough<br />

that has been changed by twisting, bending, squashing or stretching.<br />

Explain the game instructions as follows:<br />

• One person from your team spins the spinner and then shapes one piece of their dough using<br />

the action they landed on. Another member of the team is responsible for timing ten seconds.<br />

• Each person will have ten seconds. Listen for the timer or bell.<br />

• Pass the spinner to the next pupil and repeat the steps until all pieces of playdough have had<br />

their shape changed. Another member of the team is responsible for timing ten seconds.<br />

• When all pupils have changed their three pieces of playdough, pupils work together to create a<br />

picture with the changed shapes. Pupils will have three minutes to make a picture/image. At the<br />

end of the activity, each group should take a digital photograph of their picture/image.<br />

3. Pupils can conduct a quick gallery walk to view other groups’ pictures.<br />

4. Divide the playdough so each person receives a piece for individual experimentation. Pupils also<br />

receive one rubber band each. Pupils use the checklist on page 105 to complete the experiment<br />

and record their observations.<br />

Differentiation<br />

• Some pupils will need additional support in understanding the task and recording the results -<br />

support to be provided to ensure that all pupils are able to complete the experiment.<br />

Reflection:<br />

5. Using a class whiteboard or large sheet of paper, as a class construct a Venn diagram about their<br />

observations in order to highlight the differences and similarities between how playdough and a<br />

rubber band change shape. Reinforce that the rubber band is an object that can change shape<br />

but it returns back to its original shape, while the playdough can change shape and stays in its new<br />

shape. Pupils can write something along these lines in their conclusion if they haven’t already done<br />

so. The Venn diagram can be added to the word wall area to begin to create a working wall.<br />

Viewing sample<br />

Consolidation:<br />

Distribute photographs of the Shape It! activity and challenge pupils to label the different ways in<br />

which the playdough has been changed - encourage pupils to use the scientific vocabulary from the<br />

word wall.<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 2<br />

Twist, Bend, Stretch and Squash Poster<br />

Viewing sample<br />

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Lesson 2<br />

Materials<br />

IT’S A STRETCH<br />

Spinner<br />

twist<br />

squash<br />

twist<br />

bend<br />

stretch<br />

bend<br />

Viewing sample<br />

squash<br />

stretch<br />

104 <strong>Science</strong>:<br />

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1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 2<br />

Some materials can be changed by actions like twisting, bending,<br />

squashing and stretching, and some can’t be changed. Record your results<br />

in the table by placing a 4or 7 in each column.<br />

Does it bend?<br />

Does it stay bent?<br />

Does it stretch?<br />

Playdough 4 7 Rubber band 4 7<br />

Does it stay stretched?<br />

Does it twist?<br />

Does it stay twisted?<br />

Does it squash?<br />

Does it stay squashed?<br />

How else can you change its shape?<br />

Write two more ways.<br />

Results Table<br />

Does it bend?<br />

Does it stay bent?<br />

Does it stretch?<br />

Does it stay stretched?<br />

Does it twist?<br />

Does it stay twisted?<br />

Does it squash?<br />

Does it stay squashed?<br />

How else can you change its shape?<br />

Write two more ways.<br />

Viewing sample<br />

Conclusion<br />

The difference between what happens when playdough changes shape and<br />

what happens when a rubber band changes shape is …<br />

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Lesson 3<br />

Materials<br />

IT’S A STRETCH<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What happens when some materials are heated?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe and describe the changes to playdough and<br />

chocolate when it is warmed.<br />

• Pupils use science to make jewellery.<br />

Technology/Engineering/Mathematics Links:<br />

• Using informal measurement to work out the approximate<br />

size of 1 cm.<br />

• Using a timer (electronic or stopwatch).<br />

• Designing a piece of jewellery.<br />

Background Information<br />

• Materials such as chocolate can be warmed and will<br />

melt as a result. They will take on the shape of whatever<br />

container they are in.<br />

• Materials such as playdough can be warmed (cooked<br />

in an oven) and will become hard as a result. Cooked<br />

playdough can no longer be twisted, stretched, bent or<br />

squashed.<br />

• Playdough jewellery activity .<br />

Assessment Focus:<br />

• Use the experiment worksheet<br />

on page 108 as a formative<br />

assessment of the pupil’s<br />

understanding of conducting an<br />

experiment.<br />

• Use the Venn diagram on<br />

page 109 as a formative<br />

assessment of the pupil’s<br />

ability to process and analyse<br />

experiment observations about<br />

how heat can change a material.<br />

Resources<br />

• Mini whiteboards for pairs<br />

of pupils<br />

• Playdough (from previous<br />

lesson)<br />

• Chocolate buttons<br />

• Toothpicks<br />

• Foil bun cases to place<br />

playdough balls and<br />

chocolate in<br />

• Baking trays<br />

• Toaster oven<br />

• Sufficient copies of pages<br />

108 and 109<br />

• String to make jewellery<br />

• Digital timer or stopwatch<br />

Viewing sample<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 3<br />

Teacher Notes<br />

Introduction:<br />

1. Recall what was learnt about playdough and how it can change shape. In pairs, pupils use a mini<br />

whiteboard to list words describing playdough, as discovered in the previous lesson. Pupils then<br />

share with the whole class.<br />

Development:<br />

2. Display a ball of playdough and a piece of chocolate at the front of the classroom. Using think-pairshare,<br />

pupils think about what would happen if the playdough and chocolate were placed in a hot<br />

oven. Individually, pupils use page 108 to write their prediction.<br />

3. In pairs, pupils then conduct the experiment on page 108. Ensure pupils do not touch anything hot<br />

and remind them about using equipment safely. Pupils can set a timer using an electronic timer or<br />

stopwatch.<br />

4. Once the playdough balls are cool to touch, and pupils have made their observations of the<br />

chocolate and playdough, they thread the playdough balls through a piece of string to create a<br />

necklace or bangle, which can later be decorated.<br />

Differentiation<br />

• Guided group work or individual support should be provided to ensure that all pupils have the<br />

opportunity to predict, observe and describe the changes to the playdough and chocolate.<br />

• Challenge: Provide children with names of other materials and ask them to predict what would<br />

happen to them if they were placed in a hot oven for ten minutes.<br />

Reflection:<br />

5. Pupils share their results for the warming and cooling part of the experiment and discuss how the<br />

playdough changed when it was heated compared to how the chocolate changed. What shape was<br />

it? What shape is it now? What happened to the hole? Could you twist the playdough? Squash it?<br />

Can you make it go back to how it was before? Can you make the chocolate go back to its original<br />

shape? How?<br />

6. In pairs, pupils construct a Venn diagram comparing the playdough and chocolate after it has been<br />

heated. Pupils can draw their own diagram based on the previous lesson (using the Venn diagram<br />

on the working wall), or use the template on page 109. Essentially, pupils should be able to state<br />

that playdough became hard and stayed in its ball shape, but the chocolate melted and changed<br />

shape. The hole stayed in the playdough, whereas in the chocolate the hole melted over.<br />

Viewing sample<br />

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Lesson 3<br />

Materials<br />

IT’S A STRETCH<br />

Hypothesis:<br />

When playdough is put in the oven, I<br />

think it will …<br />

Experiment Worksheet<br />

When chocolate is put in the oven, I<br />

think it will …<br />

Procedure:<br />

1. Make small balls from the playdough the size of a blueberry or grape.<br />

2. Use a toothpick to poke small holes in the centre of the playdough balls and<br />

the chocolate buttons. The holes need to be big enough to fit a piece of<br />

string through.<br />

3. Place the playdough and chocolate in bun cases and put them in the oven.<br />

Remove the chocolate after two minutes and leave the playdough in for<br />

5–10 minutes. Make sure the oven is on low heat.<br />

4. Observe!<br />

Chocolate Before being heated After being heated<br />

How did the<br />

chocolate change<br />

after being<br />

heated?<br />

Draw or write what<br />

it looked like.<br />

What happened<br />

to the hole?<br />

Playdough Before being heated After being heated<br />

How did the<br />

playdough<br />

change after<br />

being heated?<br />

Draw or write what<br />

it looked like.<br />

What happened<br />

to the hole?<br />

Viewing sample<br />

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1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 3<br />

Venn Diagram<br />

Playdough Both Chocolate<br />

Viewing sample<br />

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A <strong>STEM</strong> AP<strong>PR</strong>OACH


Lesson 4<br />

Materials<br />

IT’S A STRETCH<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What happens when some materials are cooled?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe and describe what happens when various<br />

materials are cooled in the freezer.<br />

• Pupils observe the difference between the shape that water<br />

can make compared to when it is cooled and forms ice<br />

shapes.<br />

Technology/Engineering/Mathematics Links:<br />

• Indirectly calculating how much of each liquid is required to<br />

fill an ice cube tray.<br />

• Using digital camera to record observations.<br />

Background Information<br />

• Most liquids when frozen become a solid. Oil behaves<br />

differently when cooled because it is a lipid, which means<br />

it can stay in the same state regardless of temperature.<br />

Oil does not have a specific freezing point. Oil may<br />

appear to look somewhat solid when frozen but it<br />

behaves differently and feels different to other truly frozen<br />

substances like ice.<br />

• Water, milk and juice will become solid and freeze in the<br />

shape of the container they are in, and stay this shape until<br />

they melt to liquids again.<br />

Assessment Focus:<br />

• Observe the pupil’s<br />

understanding of the concept<br />

that ice is made from water that<br />

has been cooled in the freezer<br />

during discussions in Step 2.<br />

• Use the experiment worksheet<br />

on page 113 as a formative<br />

assessment of the pupil’s ability<br />

to conduct an investigation and<br />

observe how a material changes<br />

when cooled.<br />

Resources<br />

Viewing sample<br />

• Copy of page 112<br />

• Sufficient copies of page<br />

113 for pupils<br />

• Ice cube trays/shapes – one<br />

per group<br />

• Water, milk, juice, oil<br />

• Access to a freezer<br />

• Pre-prepared frozen ice<br />

cube trays with water, milk,<br />

juice and oil (optional—to<br />

speed up the process)<br />

110 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Materials<br />

IT’S A STRETCH<br />

Lesson 4<br />

Lesson Plan<br />

Introduction:<br />

1. Display different-shaped containers at the front of the classroom, filled with water. What shape does<br />

water have? How has the shape been changed in these examples of water? What other ways can<br />

you change water? What happens when you put water in the freezer? Discuss as a class and write<br />

pupil suggestions to the last question on the whiteboard.<br />

Development:<br />

2. Show pupils the cartoon on page 112 and discuss what it means. Why does the snowman need<br />

ice? What is snow made from? How is ice made? What shape is the snowman? How do you make a<br />

snowman? Pupils turn to a partner and discuss possible answers.<br />

3. Is it just water that turns into ice? What about if juice or milk was put in the freezer? What about oil?<br />

What would happen? As a class, discuss these ideas before forming small groups to conduct the<br />

experiment on page 113 to record their predictions and find out the answers. Pupils print out their<br />

before and after photographs and glue them in their science book.<br />

Note: To speed up the process, teachers may wish to pre-prepare ice cube trays with water, juice,<br />

milk and oil and freeze the night before. This can then be used for pupils to observe, rather than<br />

wait for their trays to freeze. Otherwise the lesson can be commenced at the start of the day and<br />

finished at the end of the day to allow enough time for the freezing to occur (generally a few hours is<br />

required).<br />

Differentiation<br />

• Pupils requiring additional help to complete the experiment can be supported by an adult and<br />

guided through the process and aided with written answers.<br />

• Challenge pupils to think about other materials that can be changed by cooling and to draw<br />

before and after pictures. More able pupils can compile a list of other materials that can be<br />

changed by cooling them, and test it out if appropriate or if time is available.<br />

Reflection:<br />

4. Each small group pairs with another small group and shares their observations and results. As<br />

a whole class, discuss if there were any differing results and what may have caused this. Discuss<br />

pupils’ conclusions and then write a class conclusion on the board, referring to how most materials<br />

become hard when cooled, except oil which changes colour and is not as hard as ice. All materials<br />

will feel cold to touch.<br />

Viewing sample<br />

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CLASS<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH


Lesson 4<br />

Materials<br />

IT’S A STRETCH<br />

Snowman Cartoon<br />

Viewing sample<br />

112 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Materials<br />

IT’S A STRETCH<br />

Lesson 4<br />

Write your prediction.<br />

What will happen when water is put in the freezer?<br />

What will happen when juice is put in the freezer?<br />

What will happen when milk is put in the freezer?<br />

What will happen when oil is put in the freezer?<br />

Procedure:<br />

1. Fill the sections of an ice cube tray with water, juice, milk and oil (one cube<br />

each).<br />

2. Take a photograph and then place in the freezer.<br />

3. After a few hours remove from the freezer, take another photograph and<br />

observe any changes.<br />

Water<br />

Juice<br />

Milk<br />

Oil<br />

Cooling Materials Experiment<br />

What does it look like?<br />

What does it feel like?<br />

Before After Before After<br />

Viewing sample<br />

Conclusion<br />

What happens when materials are cooled?<br />

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Lesson 5<br />

Materials<br />

IT’S A STRETCH<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What other physical changes can be made to an object?<br />

Does an object go back to its original shape after a change<br />

is made or does it stay changed?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe sounds to determine what action is being<br />

made.<br />

• Pupils observe and describe changes that can be made<br />

to a cracker biscuit.<br />

Technology/Engineering/Mathematics Links:<br />

• Participating in an online quiz.<br />

• Observing digital audio files.<br />

• Understanding one half of an object.<br />

Background Information<br />

• Materials and objects can change shape, size, colour<br />

and temperature.<br />

• Materials can be changed in a variety of physical ways<br />

such as bending, stretching, squashing, crushing,<br />

breaking, cutting, warming and cooling.<br />

• Some examples of physical changes include crushing<br />

a can or plastic bottle, breaking a glass, shredding<br />

paper, chopping wood, crumpling a paper bag,<br />

dicing vegetables and mixing crackers with water.<br />

Assessment Focus:<br />

• Use the experiment sheet on<br />

page 116 as a formative assessment<br />

of the pupil’s ability to plan and<br />

conduct a procedure and use digital<br />

technologies to record before and<br />

after observations.<br />

• Use Step 8 as a formative<br />

assessment of the pupil’s<br />

understanding that many physical<br />

actions can cause an object or<br />

material to change, and they cannot<br />

be changed back to their original<br />

shape.<br />

Resources<br />

• Changes to materials quiz<br />

<br />

• Sound effects website<br />

<br />

• Water crackers (or similar)<br />

• Water and droppers<br />

• Sandwich bags<br />

• Novelty ice cube trays<br />

• Digital camera device<br />

• Sufficient copies of page 116<br />

Viewing sample<br />

114 <strong>Science</strong>:<br />

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1st<br />

CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Materials<br />

IT’S A STRETCH<br />

Lesson 5<br />

Lesson Plan<br />

Introduction:<br />

1. Revise with pupils what actions can change a material by answering the Studyladder quiz (free<br />

subscription) questions at , or create a simple true or false quiz that<br />

covers previous learning in this unit of work.<br />

2. Pupils brainstorm in pairs what other actions they can think of that will change a material. Does it<br />

stay changed? Does it go back to its original shape?<br />

Development:<br />

3. Explore other actions by listening to some audio files at using the search<br />

terms ‘plastic bottle crush’, ‘mirror shattering’, ‘plastic wrinkling’, ‘tearing paper’ and ‘chopping<br />

wood’. Play to pupils and ask them to guess what action is making the sound. Be careful not to<br />

show the website on the whiteboard as this will give away the answer.<br />

4. Pupils explore other actions that cause a change by conducting the guided experiment on page<br />

116. Give each pupil a sandwich bag with one large water cracker in it. Pupils make changes to the<br />

water cracker to observe how the shape changes.<br />

5. Ensure pupils do not add too much water as this will affect drying time. This lesson can be<br />

conducted over two sessions to allow for the crackers to dry completely. Continue the lesson from<br />

the What did happen section of the experiment on page 116.<br />

6. Pupils print out their before and after photographs of the cracker.<br />

Differentiation<br />

• Most pupils should be able to complete the cracker experiment independently or in small<br />

groups following the step by step instructions. Adults can support through guided group work<br />

where necessary.<br />

• Challenge pupils to discuss and then compile a list of materials or objects that do not return to<br />

their original shapes after changes have been made.<br />

Reflection:<br />

7. Pupils share their results with a partner and compare their final water cracker shapes and<br />

photographs.<br />

8. Individually, pupils glue their photographs into their science books and write a sentence about the<br />

changes that were made for the cracker to go from the before photograph to the after photograph.<br />

Viewing sample<br />

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Lesson 5<br />

Materials<br />

IT’S A STRETCH<br />

Question: How many ways can you change the shape of a cracker?<br />

Procedure:<br />

1. Leave the cracker inside the bag. Take a photograph of it.<br />

2. Break the cracker in half.<br />

3. Open the bag and cut the cracker into smaller pieces with scissors, keeping<br />

it inside the bag.<br />

4. Leave the cracker inside the bag and crush the cracker with something hard.<br />

5. Add a few drops of water at a time to the bag and swish the cracker around<br />

until all the pieces join together.<br />

6. Put the cracker into a mould and leave it in the sun or a radiator to dry.<br />

7. What do you think will happen? Record your answers below.<br />

Draw what you think will happen.<br />

Cracker Experiment<br />

Write what you think will happen.<br />

What did happen? Take a photograph and describe the shape of the cracker.<br />

Viewing sample<br />

How many ways did you change the shape of the cracker?<br />

Write one more action you could do to change the cracker.<br />

Which sentence is true about the cracker after each of the changes were made?<br />

The cracker changed and then went back to its original shape.<br />

The cracker changed and stay changed.<br />

The cracker could not be changed.<br />

116 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Materials<br />

IT’S A STRETCH<br />

Lesson 6<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How do materials change when cooking?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils describe changes to ingredients after<br />

an action such as crushing, melting, cooling or<br />

slicing has been made.<br />

• Pupils identify that people use science when<br />

cooking.<br />

Technology/Engineering/Mathematics Links:<br />

• Exploring how food is prepared and what tools<br />

and equipment are used.<br />

• Referring to measurement of ingredients and<br />

time needed for cooking.<br />

Background Information<br />

• Cooking can call for many physical changes<br />

to be made to ingredients, such as dicing<br />

vegetables, slicing onions, mincing garlic,<br />

crushing nuts, blending a smoothie, whipping<br />

cream, beating eggs, melting butter, chilling a<br />

cheesecake, rolling out dough, using a cookie<br />

cutter and so on.<br />

• Some of these changes can’t be reversed,<br />

such as dicing vegetables, while others can<br />

be changed back to their original form such<br />

as melting butter which can be cooled to<br />

solidify back to its original shape.<br />

Assessment Focus:<br />

• Observe the pupil’s interaction and<br />

understanding of the results of their actions<br />

during the cooking session, and make<br />

anecdotal notes.<br />

• Use page 119 as a formative assessment of<br />

the understanding of the practical purposes<br />

of making physical changes to objects when<br />

cooking, and that the pupil can correctly<br />

identify an action that causes a physical<br />

change.<br />

Resources<br />

Viewing sample<br />

• No-bake cheesecake recipe<br />

<br />

• Cheesecake ingredients: packet of<br />

biscuits, butter, powdered gelatine<br />

(or gelatine substitute), boiling water,<br />

cream cheese, caster sugar, vanilla,<br />

cream, strawberries<br />

• Baking utensils: 20-cm round<br />

springform cake tin, jug, fork, beater,<br />

spatula, plastic knife, bowls<br />

• Sufficient copies of page 119 for pupils<br />

• Copy of recipe on page 120<br />

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A <strong>STEM</strong> AP<strong>PR</strong>OACH


Lesson 6<br />

Materials<br />

IT’S A STRETCH<br />

Lesson Plan<br />

Introduction:<br />

1. Show pupils a picture of a cheesecake which contains sliced strawberries, whipped cream, a<br />

crushed biscuit base, a chilled cheese centre and so on. (Copy from the No-bake Cheesecake<br />

Recipe) . Ask pupils to describe what actions might have been used<br />

to make this cake. How did the cheesecake become this shape? What was done to the strawberries?<br />

How was the base of the cheesecake made? What other actions are used in cooking that change the<br />

materials? Have you helped out in the kitchen? What job did you get to do?<br />

2. Pupils predict what actions will be required to change the ingredients in a cheesecake by<br />

completing Question 1 on page 119. The actual changes column will be completed after the<br />

cooking lesson. The answers are: crushing, melting, beating, whipping and slicing.<br />

Development:<br />

3. Pupils will take part in a cooking lesson where they will get the opportunity to perform a variety of<br />

actions that change the ingredients. Pupils will need to observe and pay attention to the actions<br />

as they will record them later. Use a simple no-bake cheesecake recipe such as the recipe on page<br />

120. Depending on class size and help available, this could be done with half the class in one<br />

group and the other half with another adult helper, or in three groups if more help is available.<br />

Note: The teacher should prepare the gelatine/boiling water mix before class so that it is able to<br />

cool down for use in the recipe and to avoid children handling boiling water.<br />

Note: If possible, record a video of the cooking session, either by asking an adult assistant or a<br />

responsible pupil. The video can then be replayed to the pupils during the Reflection. Also take<br />

digital photographs of each stage of the cooking process. These too can be referred to in the<br />

concluding part of the lesson.<br />

4. After making the cheesecake, pupils complete the Actual change made column on the table<br />

on page 119 and the remainder of the questions. Discuss any differences between what they<br />

predicted and what actually happened.<br />

Differentiation<br />

• Some pupils may need support to complete the exercise on page 119.<br />

• Challenge pupils to write a short recount describing the changes that they observed throughout<br />

the cooking experience.<br />

Reflection:<br />

Viewing sample<br />

5. While the cheesecake sets, play the video (if recorded) to pupils to remind them of what happened.<br />

As they watch, ask them to call out what changes they were making to an ingredient.<br />

6. Show the photographs of each stage of the cooking process and ask pupils to describe the<br />

physical changes that were being made to the ingredients. Labelled photographs can be added to<br />

the working wall.<br />

118 <strong>Science</strong>:<br />

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1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Lesson 6<br />

1. What actions do you think you will need to use to change some of<br />

the ingredients to make a cheesecake?<br />

Ingredients Change predicted Actual change made<br />

Packet of biscuits<br />

Butter<br />

Cream cheese<br />

Cream<br />

Strawberries<br />

2. I helped by<br />

3. Name two ways that cooling was used in the recipe.<br />

4. Write one way these ingredients can be changed when cooking.<br />

tomato<br />

onion<br />

cheese<br />

chocolate<br />

nut<br />

Cheesecake Recipe<br />

Viewing sample<br />

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CLASS<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH


Lesson 6<br />

Materials<br />

IT’S A STRETCH<br />

INGREDIENTS<br />

• 250 g packet plain digestive biscuits<br />

• 150 g butter, melted<br />

• 3 teaspoons powdered gelatine<br />

(or gelatine substitute)<br />

• 1 1 2 tablespoons boiling water<br />

• 500 g cream cheese, softened<br />

• 130 g caster sugar<br />

• 2 teaspoons vanilla essence<br />

• 300 ml double cream, whipped<br />

• Hulled and halved strawberries, to decorate<br />

METHOD<br />

1. The teacher or adult should pre-prepare the<br />

gelatine mix by sprinkling gelatine over<br />

boiling water in a heatproof jug. Whisk with<br />

a fork until gelatine has dissolved. Set aside<br />

to cool and use later.<br />

2. Ask some pupils to grease the cake tin using<br />

butter and a paper towel. Emphasise the<br />

action of squashing the butter onto the cake<br />

tin.<br />

3. Place biscuits into several sandwich bags for<br />

pupils to crush into fine crumbs. Emphasise<br />

the crushing and ask pupils what action they<br />

are using.<br />

4. Add butter to a small bowl and melt it in the<br />

microwave. Ask pupils how the butter has<br />

been changed.<br />

5. Place biscuits into a large bowl and add the<br />

melted butter. Stir until combined. Reinforce<br />

how the biscuit crumbs changed when the<br />

butter was added. Ask some pupils to press<br />

the biscuit mixture over base and sides<br />

of prepared cake tin. Refrigerate for ten<br />

minutes until it goes hard. Ask pupils how<br />

the biscuit/butter mixture changed in the<br />

refrigerator.<br />

120 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

No-bake Cheesecake Recipe<br />

EQUIPMENT<br />

• 20 cm-round (base) springform cake tin per group<br />

• plastic knives<br />

• electric mixer<br />

• jugs<br />

• forks<br />

• spatula<br />

• paper towel<br />

• rolling pin or similar for crushing<br />

• various bowls<br />

• sandwich bags<br />

• microwave<br />

• refrigerator<br />

6. Remind pupils of safety and ask some to<br />

use an electric mixer to beat the cream<br />

cheese, sugar and vanilla until light and<br />

fluffy. Gradually beat in gelatine mixture<br />

until combined. Ask pupils to describe what<br />

action the mixer is doing (beating) and how<br />

it is changing the ingredients.<br />

7. Ask different pupils to whip the cream in a<br />

bowl and observe how the cream changes<br />

from runny to able to form soft peaks.<br />

Reinforce this action as ‘whipping’.<br />

8. Ask other pupils to fold the whipped cream<br />

into the cream cheese mix, using a spatula.<br />

Demonstrate how it is to be done if necessary.<br />

Describe the action as folding and ensure<br />

pupils observe any changes to the mixture.<br />

9. Ask pupils to pour the mixture into the<br />

prepared cake tin and level the top with a<br />

spatula. Cover. Refrigerate overnight or until<br />

set. Ask pupils how they think the mixture<br />

will change after being cooled.<br />

10. Meanwhile, some other pupils can use the<br />

plastic knives to halve/slice the strawberries,<br />

ready to decorate the cheesecake after it<br />

has set. Ask pupils to describe how they are<br />

changing the strawberries. Store the sliced<br />

strawberries in the fridge until ready to serve.<br />

Viewing sample<br />

1st<br />

CLASS<br />

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Materials<br />

IT’S A STRETCH<br />

Teacher Notes<br />

Assessment<br />

<strong>Science</strong> Learning Concepts<br />

• Exploring properties and characteristics of common materials in the immediate environment.<br />

• Knowing that everyday materials can be changed in a variety of ways, especially by heating,<br />

cooling and mixing.<br />

Indicators<br />

• Identifies a physical change that can be made to a material.<br />

• Describes what effect the physical action has on the material.<br />

• Identifies when warming and cooling can be used.<br />

• Describes the effect that warming or cooling has on a material.<br />

Answers<br />

Page 122<br />

Pupils should write their answers on the assessment sheet. Support can be provided through clear<br />

explanation, prompting or scribing answers for those pupils who experience difficulty. Suggested<br />

answers include:<br />

Material One way it can be changed What happens after it is changed?<br />

rubber band<br />

water<br />

playdough<br />

It can be stretched.<br />

It can be twisted.<br />

It can be bent.<br />

It can be squashed.<br />

It can be cooled in the freezer (frozen).<br />

It can be stretched.<br />

It can be bent.<br />

It can be twisted.<br />

It can be squashed.<br />

It can be heated/cooked.<br />

It goes back to its original shape.<br />

It goes hard and frozen.<br />

It stays changed.<br />

It goes hard (if cooked).<br />

Viewing sample<br />

It can be frozen.<br />

It goes hard and frozen.<br />

juice<br />

It can be broken.<br />

It makes smaller pieces.<br />

It can be cut.<br />

It makes crumbs.<br />

It can be crushed.<br />

It makes a mushy mix.<br />

It can be squished with water.<br />

It can be made into a new shape.<br />

cracker<br />

It can be dried in the sun.<br />

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Assessment<br />

<strong>STEM</strong> Project<br />

Material<br />

One way it can<br />

be changed<br />

Materials<br />

IT’S A STRETCH<br />

What happens after<br />

it is changed?<br />

rubber band<br />

water<br />

playdough<br />

juice<br />

Viewing sample<br />

cracker<br />

122 <strong>Science</strong>:<br />

A <strong>STEM</strong> AP<strong>PR</strong>OACH<br />

1st<br />

CLASS<br />

978-1-912760-15-2 Prim-Ed Publishing – www.prim-ed.com


Materials<br />

IT’S A STRETCH<br />

<strong>STEM</strong> Project<br />

A Chair for a Bear:<br />

<strong>STEM</strong> Project Overview<br />

Pupils imagine they are a furniture designer who only works with newspaper. They must design<br />

and create a chair that can hold the weight of a small bear or doll. Pupils must bend, twist, fold,<br />

scrunch, weave or change the newspaper in some way to make the chair.<br />

Concepts Overview:<br />

<strong>Science</strong><br />

• Apply physical changes to newspaper to change its shape and create something suitable to<br />

construct a chair.<br />

• Create a video to communicate the chair’s features with reference to how the newspaper’s shape<br />

was changed.<br />

• Know that people use science in their everyday lives to understand how to use materials to make<br />

objects like furniture.<br />

Technology/Engineering<br />

• Plan steps collaboratively.<br />

• Design a chair and plan the physical changes that will be made to the newspaper to meet the<br />

design structure and shape.<br />

• Evaluate and revise the chair design and/or the video.<br />

• Use a digital application to record a video.<br />

Mathematics<br />

• Use informal measurement to construct chair legs and components that are even and balanced.<br />

• Use informal measurement to gauge whether the weight of a toy can be supported by the chair.<br />

Alternative Project Ideas:<br />

Viewing sample<br />

• Design and make a bridge of straws that can hold the weight of a toy car. Pupils will need to<br />

work out how to best manipulate the shape of the straw to create a sturdy structure. Pupils could<br />

then create a bridge using a different material (like lollipop sticks) to compare the experience of<br />

manipulating both types of materials.<br />

• Use a selection of recycled materials and work out how to change their shape so they can be<br />

re-purposed. Pupils can start by exploring how a two-litre plastic bottle can be cut and re-used as<br />

a plant pot and then explore other materials, how they can be changed and what other possible<br />

uses there are for them.<br />

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<strong>STEM</strong> Project<br />

<strong>STEM</strong> Curriculum Links<br />

Materials<br />

IT’S A STRETCH<br />

Strand: Materials – Strand Unit: Properties and Characteristics of Materials<br />

• Identify and investigate a range of common materials used in the immediate environment.<br />

• Describe and compare materials, noting the differences in colour, shape and texture.<br />

• Begin to distinguish between natural and manufactured materials.<br />

• Group materials according to their properties.<br />

• Begin to explore how different materials may be used in the construction of homes suited to their environments<br />

(models, structures).<br />

Skills Development/Working Scientifically<br />

• Questioning<br />

• Observing<br />

• Predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

Designing and Making<br />

• Exploring<br />

• Planning<br />

• Making<br />

• Evaluating<br />

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Materials<br />

IT’S A STRETCH<br />

<strong>STEM</strong> Project<br />

<strong>STEM</strong> Project:<br />

Teacher Notes<br />

Pupils design and create a chair made only from newspaper. Pupils must bend, twist, fold,<br />

scrunch, weave or change the newspaper in some way to make the chair.<br />

Estimated duration: 2–4 weeks<br />

1. Introduce the project<br />

• Read the book A Chair for Baby Bear by Kaye Umansky, or watch a reading of it on YouTube at<br />

or .<br />

• Display page 126 to read to the class and introduce the problem and task.<br />

• Clarify any details pupils do not understand.<br />

2. Investigate<br />

• Watch the PBS Kids video at . It is about how paper can be used<br />

to make structures. It goes through ways to fold the paper into an accordion shape, a triangular<br />

prism and a cylinder. This video is flash based so can only be viewed on a computer, not an<br />

iPad ® .<br />

• In small groups, pupils search for images on the Internet using the keywords ‘chair designs’.<br />

Demonstrate how this is done to the class first.<br />

• Pupils can then experiment with newspaper and explore how to manipulate it.<br />

3. Design, plan and manage<br />

• Pupils draw a design of a chair.<br />

• Pupils plan how they will manipulate the newspaper and where it will be used on the chair; for<br />

example, roll the newspaper into a cylinder for the legs. They should write how they are going<br />

to change the newspaper on to their design of a chair.<br />

4. Make<br />

• Pupils construct the elements of the chair, using some form of manipulation or physical change<br />

to the newspaper.<br />

• Pupils piece the chair together using sticky tape.<br />

5. Evaluate and refine<br />

• Pupils check that their chair has used at least five different methods to change the newspaper<br />

in some way, and that no newspaper is used as is. If needed, they make appropriate changes.<br />

• Pupils check if the chair can hold the weight of the toy bear and change as needed.<br />

6. Communicate<br />

• Pupils record a video explaining their chair design and the ways they used the newspaper to<br />

create the chair.<br />

• Play the video to the class for all to see the different designs and point out any unique ways the<br />

newspaper was manipulated or any unique shapes that the newspaper was changed into.<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Materials<br />

IT’S A STRETCH<br />

The problem<br />

Project Brief<br />

A CHAIR FOR A BEAR<br />

Goldilocks broke Baby Bear’s chair.<br />

Luckily, Goldilocks bought him a new<br />

one, but what if she hadn’t? Could you<br />

design one for Baby Bear? What kind<br />

of chair would you make if the only<br />

materials you had were newspaper and<br />

sticky tape to put it together?<br />

Important things you need to do!<br />

• You must work in groups of 2–3 pupils.<br />

• You can only use newspaper and a small<br />

amount of sticky tape.<br />

• You must change the shape of the<br />

newspaper using at least five methods.<br />

• You cannot use the newspaper as it is; it<br />

must be changed somehow.<br />

• It must hold the weight of a toy bear.<br />

You can listen to the story again<br />

by scanning the QR code.<br />

The task<br />

1. You need to work out how you can change newspaper into a<br />

chair. What actions can be made to the newspaper to change its<br />

shape? How can you use the newspaper for decoration as well?<br />

2. You need to design a chair for Baby Bear, using newspaper.<br />

3. You will then make a video selling its features to Baby Bear.<br />

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Materials<br />

IT’S A STRETCH<br />

<strong>STEM</strong> Project<br />

Investigate<br />

Learn about chair designs and<br />

how to change paper.<br />

As a class, watch the video<br />

about paper structures at this<br />

website .<br />

Look at other chair designs<br />

on the Internet.<br />

Learn about other ways to<br />

change the shape of paper,<br />

and how to change it into<br />

something else that can be<br />

used. List all the ways and<br />

see if you can use them to<br />

make some part of the chair.<br />

Start with the ways you have<br />

learned about, like twisting,<br />

bending and crushing.<br />

Design, plan and manage<br />

Plan your chair and how you will<br />

change the newspaper.<br />

Draw a picture of what your<br />

chair will look like.<br />

Using the worksheet, record<br />

how you will change the<br />

newspaper and how you will<br />

use it to make the chair.<br />

Discuss who will build each<br />

part of the chair and which<br />

part to start on first.<br />

Project Steps<br />

Make<br />

Build your chair.<br />

Start creating the structure<br />

of your chair and putting it<br />

together using sticky tape.<br />

Use the newspaper to create<br />

decorations or make the<br />

chair more comfortable.<br />

Check and make changes<br />

Test if your chair can hold the<br />

weight of your toy bear.<br />

Check that you changed the<br />

newspaper using at least<br />

five methods and that the<br />

newspaper was not used<br />

as is.<br />

Communicate<br />

As a group, record a video to<br />

Baby Bear, selling the chair<br />

to him and describing all the<br />

wonderful ways newspaper<br />

was used to make the chair.<br />

How did you make all the<br />

parts of the chair? Why would<br />

Baby Bear want your chair?<br />

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<strong>STEM</strong> Project<br />

Materials<br />

IT’S A STRETCH<br />

Newspaper Changes Table<br />

What change was made<br />

to the newspaper?<br />

How will it be used in<br />

the chair design?<br />

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Materials<br />

IT’S A STRETCH<br />

<strong>STEM</strong> Project<br />

Self-assessment<br />

Pupil name:<br />

Date:<br />

<strong>STEM</strong> Project: A Chair for a Bear<br />

I listened to the ideas of others.<br />

I gave ideas.<br />

I helped to research.<br />

I helped collect materials.<br />

I helped with the design plan.<br />

I helped create the design.<br />

The project was easy hard .<br />

The part of the project I liked best was<br />

because<br />

Viewing sample<br />

.<br />

I could improve my work next time by<br />

.<br />

I think my work on this project was excellent good<br />

fair poor .<br />

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<strong>STEM</strong> Project<br />

Group Assessment Rubric<br />

Materials<br />

IT’S A STRETCH<br />

Group members:<br />

CRITERIA<br />

Project task:<br />

Design a chair for Baby Bear by making physical changes to newspaper and using sticky<br />

tape to put it together.<br />

<strong>Science</strong> knowledge<br />

Uses newspaper that has been physically changed in five different ways.<br />

<strong>Science</strong> skills<br />

Conducts an investigation into all the ways newspaper can be changed and incorporates<br />

this into the design features of the chair.<br />

Records information and observations from the investigation using a table.<br />

Communicates science knowledge successfully using a digital video and includes an<br />

explanation of any unique methods used to manipulate the paper.<br />

Technology/Engineering skills<br />

Draws a plan of an appropriate chair suitable for a toy bear.<br />

Discusses how they will execute the creation of the chair and allocates roles to team<br />

members.<br />

Evaluates and revises the chair design to achieve a better result or to withstand the<br />

weight of the toy bear.<br />

Successfully uses digital technology to film a short video.<br />

Mathematics<br />

Uses informal measurement to ensure the chair is constructed with legs of the same size<br />

and is balanced and even.<br />

Uses knowledge of 3-D shapes to make structures with newspaper.<br />

Group skills<br />

Each group member contributed equally to the project and had a clear role.<br />

Each group member collaborated and worked well together to solve problems.<br />

Each group member communicated positively and listened to others.<br />

1 = Below expectations<br />

2 = Meeting expectations<br />

3 = Above expectations<br />

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Earth and the<br />

Environment<br />

IN THE SKY AND ON THE LAND<br />

spring<br />

autumn<br />

sun<br />

moon<br />

star<br />

day<br />

night<br />

summer<br />

winter<br />

Keywords<br />

weather<br />

season<br />

spring<br />

summer<br />

autumn<br />

day<br />

night<br />

sunny<br />

cloudy<br />

rainy<br />

windy<br />

Viewing sample<br />

winter<br />

landscape<br />

natural feature<br />

managed feature<br />

constructed feature<br />

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Unit Overview<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>Science</strong>/Geography Learning Concepts:<br />

• Exploration of day and night and the changes in the sky and on the landscape.<br />

• Changing weather and seasons and their effects.<br />

• Natural, managed and constructed features in a landscape.<br />

Lesson 1<br />

What changes do we see in the<br />

sky and on the landscape during<br />

the day and at night-time?<br />

Lesson 2<br />

What changes do we see in<br />

the night sky and the day sky?<br />

Do the stars and moon only<br />

appear in the night sky?<br />

Lesson 3<br />

What other changes do we<br />

see in the sky? How does the<br />

weather affect the appearance<br />

of the sky?<br />

Lesson 4<br />

What changes do we see in<br />

the landscape? How do the<br />

seasons affect the appearance<br />

of the land?<br />

Lesson 5<br />

What are natural, managed<br />

and constructed features in a<br />

landscape?<br />

Lesson 6<br />

How do natural, managed and<br />

constructed features change?<br />

Predicting and discussing prior knowledge about the<br />

concepts of day and night. Pupils predict what changes<br />

they might expect to see in the sky and on the land<br />

between day and night and over longer periods of time.<br />

Pupils investigate why the stars are able to shine<br />

brighter in the night sky by conducting a simple<br />

experiment using a torch. Pupils then explore the<br />

misconception that the moon is only visible in the night<br />

sky by observing digital photographs and a moon<br />

timetable.<br />

Pupils discuss common weather descriptions and icons<br />

and how they indicate what can be seen in the sky.<br />

Pupils observe the day sky and predict what the weather<br />

will be like based on how the clouds look, how the<br />

wind feels and how much sunshine can be seen. Pupils<br />

should create a brief daily weather report video or class<br />

weather chart.<br />

Pupils define what a landscape is and explore how it<br />

changes throughout the seasons. Pupils recall what they<br />

have seen during each season and then draw a familiar<br />

scene during a chosen season.<br />

Pupils explore the difference between natural, managed<br />

and constructed features and then investigate and<br />

observe examples of these features in the school<br />

grounds. Pupils use a digital camera and create a table<br />

to sort their printed photographs. They also predict the<br />

changes that could occur to these features.<br />

Pupils use the photographs of natural features from the<br />

previous lesson and an interactive game to explore the<br />

impact of human activity on the natural landscape.<br />

Viewing sample<br />

Pages<br />

134–136<br />

137–140<br />

141–143<br />

144–148<br />

149–151<br />

152–154<br />

Summative Assessment<br />

Assess pupils’ understanding of observable changes<br />

that occur in the sky and landscape of a school scene by<br />

listing changes in a table.<br />

155–156<br />

<strong>STEM</strong> Project<br />

A Scene for a Day and Night<br />

Video Game<br />

Design a day and night scene for a video game, and use<br />

video to explain the scenes and how the video game<br />

character interacts with the scenes.<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Unit Overview<br />

Curriculum Scope and Sequence Chart<br />

Lesson 1<br />

Lesson 2<br />

Lesson 3<br />

Lesson 4<br />

Lesson 5<br />

Lesson 6<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Cross-curricular Learning: Geography: Strand: Natural Environments – Strand Unit: Planet<br />

Earth in Space<br />

• Recognise the sun as a source of heat and light.<br />

• Identify the sun, the moon, stars, day and night.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Cross-curricular Learning: Geography: Strand: Natural Environments – Strand Unit: Planet<br />

Earth in Space<br />

• Identify the sun, the moon, stars, day and night.<br />

• Develop familiarity with the spherical nature of Earth.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Cross-curricular Learning: Geography: Strand: Natural Environments – Strand Unit:<br />

Weather<br />

• Observe and record varying weather conditions using appropriate vocabulary and simple<br />

equipment.<br />

• Begin to associate cloud cover and other conditions with different types of weather.<br />

• Begin to make and test simple weather predictions.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Strand: Living Things – Strand Unit: Plants and Animals<br />

• Understand that seasonal changes occur in living things and examine the changes in plant<br />

and animal life during the different seasons.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Viewing sample<br />

• Develop an awareness that air, water, soil, living and non-living things are essential to the<br />

environment.<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

• Realise that there is both an individual and a community responsibility for taking care of<br />

the environment.<br />

• Identify, discuss and implement simple strategies for improving and caring for the<br />

environment.<br />

• Become aware of ways in which the environment can be polluted or harmed.<br />

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Lesson 1<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What changes do we see in the sky and in the landscape<br />

during the day and at night-time?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Analysing<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils predict changes in the sky and landscape from day<br />

to night and over a longer period of time.<br />

• Pupils develop questions about the changing sky and<br />

landscape.<br />

Technology/Engineering/Mathematics Links:<br />

• Using a QR code reader to access information.<br />

• Describing durations of time in days, months and years.<br />

Background Information<br />

• Landscape can be defined simply as ‘a view or prospect<br />

of natural scenery, or that part of an area that can be<br />

viewed at one time from one place’. This can include<br />

natural features like trees and man-made features such as<br />

a park bench.<br />

• Day generally conjures up images of the sun, blue sky,<br />

clouds, rainbows and other visible features.<br />

• Night generally conjures up images of the moon, stars<br />

and black sky.<br />

• Common misconceptions include that the clouds are only<br />

visible in the day and the moon is only visible at night.<br />

Assessment Focus:<br />

• Use the T-chart and page 136<br />

as a diagnostic assessment to<br />

establish prior knowledge.<br />

Resources<br />

• Day and night bottles<br />

(image at ). Use<br />

coloured water, silver<br />

pompoms (clouds), glitter<br />

(stars) and a permanent<br />

black marker pen to label<br />

the bottles.<br />

• Image of landscape in<br />

day linked to QR<br />

code on page 136<br />

• Sufficient copies of page<br />

136 for pupils<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 1<br />

Lesson Plan<br />

Note: This lesson is to establish pupils’ prior knowledge, so it is important to not correct them at this<br />

stage.<br />

Introduction:<br />

1. Before the lesson, prepare the sensory bottles representing ‘day’ and ‘night’. (Refer to ‘Resources’.)<br />

2. Shake up the bottles and ask pupils what they think the bottles are supposed to represent (day and<br />

night). Use a black marker pen to label each bottle.<br />

Development:<br />

3. Individually, pupils draw a picture on a sticky note, one that represents day and one that represents<br />

night. Draw a T-chart on a large piece of paper, with columns labelled ‘day’ and ‘night’, for pupils to<br />

glue their pictures in the appropriate columns. Pupils view the drawings and discuss What does the<br />

sky look like in the day? What does the sky look like at night-time? What changes from day to night?<br />

(This can be used to start your working wall on this unit of work).<br />

4. What other things can you see in the sky or on the land that change over time? Display an image of<br />

a park scene, with the sun shining and trees and a bench in the landscape such as the one shown at<br />

. In pairs, pupils discuss and answer questions about changes that<br />

might occur in the sky and on the land, using the table on page 136. Pupils can access the image<br />

by scanning the QR code on the page.<br />

5. In the space provided in the table, pupils think of one question they want answered about the<br />

changes in the sky or on the land.<br />

Differentiation<br />

• Mixed ability pairings will allow both pupils to discuss ideas and ensure that page 136 can be<br />

completed by both pupils.<br />

• Guided group work with an adult leading a discussion and supporting individual pupils to<br />

complete page 136.<br />

• Challenge pupils to think of other objects they can see in the sky or on the land and predict how<br />

they might change over time. They can record their predictions on the back of page 136 or in<br />

their science books.<br />

Reflection:<br />

6. In round robin style, pupils share the question they want answered and check if anyone knows the<br />

answer and can share with the class.<br />

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Lesson 1<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Scan the QR code and look at the picture.<br />

What things can you see in the sky or on the land?<br />

What changes do you think could happen?<br />

Answer the questions in the table.<br />

Things in<br />

the sky or<br />

landscape<br />

Sun<br />

Trees<br />

Clouds<br />

Bench<br />

Water<br />

Will it change at night?<br />

If so, how?<br />

Will it change in a month?<br />

If so, how?<br />

Viewing sample<br />

Write one question you want answered about changes in the<br />

sky and land over time.<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 2<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What changes do we see in the night sky and the day sky? Do the stars<br />

and moon only appear in the night sky?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils predict changes in the sky and land from day to night and over a<br />

longer period of time.<br />

• Pupils develop questions about the changing sky and landscape.<br />

Technology/Engineering/Mathematics Links:<br />

• Observing digital photographs.<br />

• Conducting a simple tally.<br />

Background Information<br />

• Landscape can be defined simply as ‘a view or prospect of natural<br />

scenery, or that part of an area that can be viewed at one time<br />

from one place’. This can include natural features like trees and<br />

man-made features such as a park bench.<br />

• Day generally conjures up images of the sun, blue sky, clouds,<br />

rainbows and other visible features. Night generally conjures up<br />

images of the moon, stars and black sky.<br />

• Common misconceptions include that the clouds are only visible<br />

in the day, the moon is only visible at night and the stars only shine<br />

at night.<br />

• Stars shine constantly, they just appear to not shine in the day<br />

because the sun’s light is stronger.<br />

• The moon rises and sets according to its own timetable, so<br />

sometimes it rises during the day and is visible in the day sky. It<br />

does not produce its own light like a star does, it merely reflects<br />

the light from the sun.<br />

• This video explains why the moon is visible during the day<br />

, or for a thorough but simple<br />

explanation of how the moon changes, go to .<br />

Assessment Focus:<br />

• Use the experiment<br />

on page 140 as a<br />

formative assessment<br />

of the pupil’s ability<br />

to conduct a simple<br />

experiment, record<br />

observations with a<br />

drawing and write a<br />

conclusion.<br />

• During Step 7, observe<br />

if any pupils have not<br />

grasped the concept<br />

that the moon is visible<br />

in a day sky, not just at<br />

night. These pupils will<br />

need further assistance.<br />

Resources<br />

• Concept cartoon<br />

on page 139<br />

• Image of day<br />

sky with a visible<br />

moon <br />

Viewing sample<br />

• Image of day<br />

sky with moon<br />

and sun visible<br />

<br />

• Sufficient copies<br />

of page 140 for<br />

pupils<br />

• Moonrise<br />

timetable<br />

<br />

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Lesson 2<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson Plan<br />

Introduction:<br />

1. Show the cartoon on page 139 to the class and read aloud. In small groups, pupils discuss the<br />

cartoon and why they think stars aren’t visible in the day sky.<br />

Development:<br />

2. Pupils write their predicted answer on page 140. As a class, conduct a vote and tally how many<br />

pupils agree with each child in the concept cartoon.<br />

3. Pupils then conduct a simple torch experiment which illustrates what happens to the stars in the<br />

day, outlined on page 140. Pupils complete page 140.<br />

4. Discuss as a class, to ensure everyone has arrived at the same conclusion that the stars are always<br />

shining but during the day the sun shines brighter, so they appear to not be shining. Review<br />

the concept cartoon and take another class tally to compare their initial predictions with their<br />

observations.<br />

5. Ask pupils about the moon. Can you only see the moon in the night sky? Take a quick show of<br />

hands tally and record the results on a mini whiteboard.<br />

6. Show pupils this image of the day sky with the moon in it . Is it day<br />

or night in this photograph? How can you be sure? Show another image with both the sun and<br />

moon and discuss. Explain to pupils that the moon does not always<br />

disappear when the sun appears in the day. It does not make its own light like the stars. The moon<br />

has its own timetable and rises and sets like the sun, but not at the same time.<br />

7. Display the image again at and ask again if the moon can only<br />

be seen at night. Take another quick show of hands to tally the results. Pupils compare it to the<br />

predictions tally from Step 5 and explain any differences between the two tallies.<br />

Differentiation<br />

• During the lesson, adult focused support to ensure that all pupils are able to understand the<br />

concept cartoon exercise and complete the star experiment on page 140.<br />

Reflection:<br />

8. Individually, pupils write in their science copybook one thing they learnt about the stars and one<br />

thing they learnt about the moon.<br />

Viewing sample<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 2<br />

Concept Cartoon<br />

Don’t the stars look amazing<br />

at night? It’s a shame they<br />

disappear in the day.<br />

Do you know why they<br />

disappear? Because they are<br />

like lights, they only turn on at<br />

night, otherwise they save their<br />

energy and turn themselves<br />

off during the day.<br />

I don’t think that’s<br />

right. It’s because<br />

they hide behind<br />

the sun in the day.<br />

I think it’s because the<br />

sun appears in the day<br />

and its brighter than<br />

everything, so it just looks<br />

like the stars aren’t shining,<br />

but they really are.<br />

Viewing sample<br />

Child 1 Child 2 Child 3 Child 4<br />

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Lesson 2<br />

Star Experiment<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Prediction: Where do you think the stars go in the daytime? Which child do you<br />

agree with from the cartoon?<br />

Materials:<br />

• Torch<br />

• Well-lit classroom<br />

or room<br />

Observations:<br />

Write/Draw what you could see from<br />

the torch when you were outside in<br />

the sunshine.<br />

Procedure:<br />

1. Go outside (on a sunny day if you can).<br />

2. Turn on your torch and see if you can see the<br />

light coming from it.<br />

3. Turn off the torch. Go to a dark room inside<br />

(like a storeroom).<br />

4. Switch on the torch and observe the light<br />

coming from it.<br />

Write/Draw what you could see from the<br />

torch when you were in the dark room.<br />

Conclusion:<br />

Where did the torch appear brighter—outside or inside? Why?<br />

Viewing sample<br />

What happens to the stars during the day? Which child in the cartoon was<br />

right?<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 3<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What other changes do we see in the sky? How does the<br />

weather affect the appearance of the sky?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Pupils observe changes in the sky to predict the weather.<br />

Technology/Engineering/Mathematics Links:<br />

• Participating in an interactive game as a class.<br />

• Designing a weather icon.<br />

• Using a digital recording device to observe the sky and film a<br />

weather report.<br />

Background Information<br />

• Weather reports include descriptions such as rainy, cloudy,<br />

sunny, partly cloudy, partly sunny, thunderstorms, showers,<br />

rain, heavy rain, windy, snowing, blizzard, foggy, cold, hot,<br />

warm, humid and so on. These conditions can be seen in<br />

the sky and can often be judged based on the amount of<br />

cloud coverage, the type of clouds, height of the clouds,<br />

colour of the clouds and the amount of sunshine.<br />

• Other observable weather indicators such as air pressure,<br />

amount of moisture in the air and amount of rainfall are<br />

observed using specialist equipment.<br />

• More information on how to predict weather and what to<br />

look for can be found at ,<br />

or .<br />

• The weather patterns can be observed daily, while seasonal<br />

patterns are observed over longer periods of time and<br />

include daily weather.<br />

Assessment Focus:<br />

• Use the daily weather video or<br />

weather chart as a formative<br />

assessment of the pupil’s<br />

ability to observe the sky and<br />

how it relates to the type of<br />

weather, such as clouds, sun,<br />

rain and so on.<br />

Resources<br />

• Interactive day sky and<br />

night sky game <br />

• Online weather chart<br />

tool <br />

• Larry the Chicken<br />

meteorologist video<br />

<br />

• Sufficient copies of<br />

page 143 for pupils<br />

Viewing sample<br />

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Lesson 3<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson Plan<br />

Introduction:<br />

1. Review and consolidate the previous learning by reading through the interactive game Day Sky,<br />

Night Sky at . As a class, construct a day sky scene by clicking on the<br />

options on the right-hand side. Ask pupils questions such as What other things might you see in the<br />

sky, like the clouds? What if it was raining? What if there was a storm?<br />

Development:<br />

2. Display the online weather chart tool at . Click on the red button to<br />

display the weather icons. In pairs, pupils discuss<br />

each icon and write what they think it means on a<br />

mini whiteboard; for example, sunny, sunny with<br />

some clouds, rain, snow and so on. Discuss the<br />

possible descriptions and what they mean, and how<br />

they relate to the sky’s appearance.<br />

3. Complete the online weather chart as a class, by<br />

selecting today’s weather. Pupils will need to observe<br />

the sky before deciding on an appropriate icon for<br />

the weather.<br />

4. Discuss what other icons might be needed to<br />

describe the sky’s appearance. In pairs, pupils draw<br />

another weather icon that would help show how the<br />

sky looks during certain weather. How many different<br />

types of clouds have you seen? What might you see if<br />

the weather is dark and gloomy? What might you see<br />

during a light shower? Have you ever seen a foggy morning?<br />

5. Pupils share their creations with the class for others to decipher.<br />

6. For the remainder of the week or up until the next science lesson, pupils work in pairs to record<br />

a brief weather report video each day using a tablet computer. Like a meteorologist, they should<br />

focus on cloud coverage and the amount of sunshine in the sky. Ensure they film what the sky looks<br />

like and describe the clouds and sunshine to predict what kind of weather this might mean for the<br />

day. Use page 143 as a guide. Alternatively, a class weather chart can be set up on the working wall<br />

and a rota devised so that a different pupil updates it every day.<br />

Differentiation<br />

• Challenge pupils to include more detail into their weather observation such as temperature<br />

and the chance of rain during the day. Pupils can participate in guided group work to make the<br />

videos or mixed ability groups where each member takes turns in predicting the weather and<br />

appearing in the video.<br />

Reflection:<br />

Viewing sample<br />

7. Pupils view each other’s videos daily and compare if they all predicted the same weather. Did you<br />

all see the same things in the sky? What did the clouds look like? What did the sunshine look like?<br />

Who saw something different? Why?<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 3<br />

How do the clouds look? How much sun is there? Does it feel hot or cold? How does the wind feel?<br />

Viewing sample<br />

Friday Thursday Wednesday Tuesday Monday<br />

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Lesson 4<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What changes do we see in the landscape? How do the seasons<br />

affect the appearance of the land?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils predict changes in the landscape based on the seasons.<br />

• Pupils recall observations of a familiar landscape and draw the<br />

features.<br />

Technology/Engineering/Mathematics Links:<br />

• Describing duration of seasons using months.<br />

• Viewing and discussing a time-lapse video.<br />

• Designing a scene for a particular season.<br />

Background Information<br />

• A season generally contains certain weather patterns. Winter is<br />

typically cold, cloudy, rainy, stormy and with a chance of snow.<br />

Spring is typically warming up and getting wetter with rain.<br />

Summer is hotter, with less cloud, more blue skies and less rain.<br />

Autumn is windy, with cooler temperatures and mainly cloudy.<br />

• The weather is predicted daily, based on the pattern of changes<br />

during the day that are observed and recorded. Weather<br />

indicators include air pressure, amount of moisture in the air<br />

and amount of rainfall, which are measured using specialist<br />

equipment.<br />

• Changes in the landscape can include leaves falling from the<br />

trees, new leaves growing, flowers blooming or dying, trees<br />

growing and getting taller, soil being washed away during a<br />

rainstorm, streams filling up with water after heavy rain or drying<br />

up during long periods of hot weather.<br />

Assessment Focus:<br />

• Observe the pupil’s<br />

suggestions about the<br />

aspects of a landscape<br />

that change throughout<br />

the seasons.<br />

• Use the drawing of a<br />

landscape as a formative<br />

assessment of the pupil’s<br />

understanding that the<br />

view of a particular area<br />

changes with the seasons.<br />

Resources<br />

• Image of a landscape<br />

in all seasons<br />

(first<br />

image)<br />

• Mini whiteboards<br />

• Seasons video and<br />

sequence activity at<br />

<br />

Viewing sample<br />

• Time-lapse video<br />

of Earth’s changing<br />

seasons <br />

• Four large pieces of<br />

poster paper<br />

• Sticky notes<br />

• Sufficient copies<br />

of pages 146–148<br />

(optional)<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 4<br />

Lesson Plan<br />

Introduction:<br />

1. Show the images of a landscape at . Discuss what a landscape<br />

is and add a definition to a word wall—’an area of land that can be viewed at one time from one<br />

place’. What season do you think it is in each picture? How do you know? How does each landscape<br />

change? In pairs, pupils write their thoughts on a mini whiteboard.<br />

Development:<br />

2. Show the video reviewing what the seasons are and then as a class,<br />

complete the simple sequencing activity. You may want to display the months and seasons on the<br />

working wall. As a class, discuss what a season is and the pattern it follows. What season are we in<br />

now? What season will come next? What was before? Does it always go in this pattern? What kind of<br />

weather do you see in each season?<br />

3. Write a class definition for season and reinforce how it is different to the weather; for example,<br />

each season has certain weather patterns, like in the winter you can expect it to be cold, rainy and<br />

cloudy.<br />

4. Watch a time-lapse video of Earth over a year, showing the changes in the landscape through the<br />

seasons . With a partner, pupils discuss the seasonal changes they<br />

viewed.<br />

5. Set up four large pieces of paper at the front of the classroom, labelled with each season. Ask<br />

pupils the following questions for each season, and instruct pupils to write or draw an answer on a<br />

sticky note and place it on the appropriate season poster for the class to see. What things do you<br />

see out on the street? What do the trees look like? What animals do you see? What colours do you<br />

see? What does the sky look like? What does the land look like? How many people do you see and<br />

what are they doing? What places do people visit? What are people wearing? What kind of weather<br />

do you see?<br />

6. Individually, pupils choose a season and a landscape they are familiar with. It could be the view<br />

out of the classroom window, a view of the playground or a view of the school street. Their task is<br />

to draw the scene and include all the things they have observed and would expect to see in that<br />

area during that season. In summer there may be lots of children wearing T-shirts in the sunshine,<br />

but in winter there may be less children because it is raining, cloudy and windy. Encourage them<br />

to capture every detail and how it changes (page 146 provides a template to draw a view from<br />

a window). Alternatively, pupils may choose one of the scenes on pages 147–148 to draw the<br />

appropriate details.<br />

Differentiation<br />

• Challenge pupils to write a few accompanying sentences for their landscape view from a<br />

window in their science books.<br />

• Some pupils can be provided with keywords associated with all seasons and choose which<br />

ones apply to their season. They use these keywords to help them with their pictures and also to<br />

complete simple sentences to describe their picture.<br />

Reflection:<br />

Viewing sample<br />

7. The artwork can be displayed around the classroom and working wall, grouped according to the<br />

seasons. Pupils can compare the landscapes and discuss any drawings that may have features that<br />

are not typical for that season or are different from the other drawings.<br />

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Lesson 4<br />

Season Landscapes – 1<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 4<br />

Season Landscapes – 2<br />

Viewing sample<br />

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Lesson 4<br />

Season Landscapes – 3<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 5<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

What are natural, managed and constructed features in a<br />

landscape?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Investigating and experimenting<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcomes:<br />

• Pupils observe natural, managed and constructed features in<br />

the school grounds.<br />

• Pupils predict changes to natural, managed and constructed<br />

features.<br />

Technology/Engineering/Mathematics Links:<br />

• Using a digital camera to observe a landscape.<br />

• Printing digital images for use in a table.<br />

Background Information<br />

• Natural features are untouched by humans. They can<br />

include rivers, lakes, oceans, waterfalls, streams, mountains,<br />

islands, cliffs, forests and hills.<br />

• Constructed features are created by humans. They include<br />

houses, buildings and transport infrastructure such as<br />

motorways and roads.<br />

• Managed environments are those looked after by humans.<br />

Farms and plantations are managed, as are parks and<br />

national forests. On a smaller scale, a front or back garden<br />

are also managed features.<br />

• A vast number of changes to features may occur in<br />

a landscape. These may be simple like a change in<br />

appearance from day to night or a tree being planted, or a<br />

change may be large like the clearing of a large area for a<br />

housing development.<br />

Assessment Focus:<br />

• Use the chart created in<br />

Step 4 as a formative<br />

assessment of the pupil’s<br />

ability to sort information into<br />

a table and predict changes to<br />

familiar natural, managed and<br />

constructed features.<br />

Resources<br />

• Image of a landscape in all<br />

seasons <br />

• Copy of page 151<br />

• Video about natural,<br />

managed and constructed<br />

features at <br />

• Digital cameras<br />

Viewing sample<br />

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Lesson 5<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson Plan<br />

Introduction:<br />

1. Revise and consolidate previous learning about how seasons change the view of a certain area<br />

throughout the year. Show the image again of the landscape in different seasons . Point out three features of the landscape—the house, the garden in front of the<br />

house and the hills in the background. Display page 151 showing these three features in separate<br />

columns and some extra images that are similar. Pupils think-pair-share about why the images have<br />

been sorted into these groups. What do they have in common? What heading could you give each<br />

column? How are they sorted?<br />

Development:<br />

2. Show pupils the video about natural, managed and constructed features at . Stop the video at 2.05, as it explains things that can be classified as more than one<br />

category. Pupils should now be able to label the columns on page 151 as constructed, natural and<br />

managed. Write class definitions for a word wall if required.<br />

3. With their knowledge of what each type of feature is, pupils pair up and conduct a school walk,<br />

using a digital camera to capture at least one feature of each type.<br />

4. Pupils print the images and sort them into a column chart, with labels for natural, managed and<br />

constructed. Underneath each picture, pupils predict and write one change that could happen.<br />

Differentiation<br />

• Challenge pupils to write more than one sentence predicting possible changes that could occur<br />

to the photographed feature. Guided group work allows pupils to discuss and agree upon the<br />

changes that they think may occur.<br />

Reflection:<br />

5. Pairs of pupils present their chart to the class and discuss the suggested changes that may occur to<br />

the features. Pupils who have the same photograph can compare their suggested changes. Ensure<br />

all features are sorted correctly and ask pupils if they agree with each group’s chart.<br />

Viewing sample<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Concept Attainment<br />

Lesson 5<br />

house<br />

hills<br />

buildings<br />

forest<br />

garden<br />

Viewing sample<br />

park<br />

ocean<br />

road<br />

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Lesson 6<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Teacher Notes<br />

<strong>Science</strong> Inquiry Focus:<br />

How do natural, managed and constructed features change?<br />

Skills Development/Working Scientifically:<br />

• Questioning and predicting<br />

• Observing<br />

• Analysing<br />

• Recording and communicating<br />

<strong>Science</strong> Learning Outcome:<br />

• Pupils observe and describe how humans have impacted the<br />

natural, managed and constructed features in a landscape.<br />

Technology/Engineering/Mathematics Link:<br />

• Participating in an interactive game.<br />

Background Information<br />

• Natural features are untouched by humans. They can<br />

include rivers, lakes, oceans, waterfalls, streams, mountains,<br />

islands, cliffs, forests and hills.<br />

• Constructed features are created by humans. They include<br />

houses, buildings and transport infrastructure such as<br />

motorways and roads.<br />

• Managed environments are those looked after by humans.<br />

Farms are managed, as are national parks and forests. On<br />

a smaller scale, gardens and local parks are also managed<br />

features.<br />

• It is important to be aware and understand how changes<br />

to the landscape impact the environment. Humans change<br />

the landscape to suit their purposes and needs. This could<br />

include clearing forests for a housing development or<br />

building a tunnel into the side of a mountain. These actions<br />

can have good and bad consequences. The learning<br />

activities in this lesson have strong cross-curricular links with<br />

geography, as pupils have to develop an awareness for the<br />

environment and how to properly care for it.<br />

Assessment Focus:<br />

• Use the table on page 154 as<br />

a formative assessment of the<br />

pupil’s ability to identify and<br />

describe changes to natural<br />

and constructed features<br />

due to human impact and<br />

development.<br />

Resources<br />

• Image of a New York<br />

streetscape ‘before’ and<br />

‘after’ at <br />

• New developments game<br />

from Splash ABC <br />

• Sufficient copies of<br />

page 152 for pupils<br />

• The Lorax video <br />

Viewing sample<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Lesson 6<br />

Lesson Plan<br />

Introduction:<br />

1. Display the image of a New York streetscape ‘before’ and ‘after’ at . In<br />

small groups, pupils observe and discuss. What kind of features are shown in this landscape view—<br />

constructed, natural or managed? What changes do you notice from before to after? How did these<br />

changes happen? What caused the changes?<br />

Development:<br />

2. Refer to pupils’ photographs of natural features, collected in the previous lesson. Read through the<br />

predicted changes as written on pupils’ charts. Decide whether any are considered the result of<br />

human activity and list them in a table on the board.<br />

3. Pupils suggest any other ideas they have about how humans might change the land and add them<br />

to the list. Discuss possible reasons humans might have to change the landscape.<br />

4. As a class, explore the impact of development by playing the interactive game New Developments<br />

at . Click ‘next’ and look at the features of the landscape. Click ‘next’<br />

to show how the landscape changes after humans develop the area. Ask pupils to name what<br />

type of feature houses, shops, roads, wetlands, national parks, farmhouses, creeks etc. are. Are<br />

they natural, managed or constructed? Click ‘back’ and ‘next’ to move between images so pupils<br />

can spot the differences. These include the road, buildings, bridge, polluted sewerage tank area,<br />

houses, swimming pool, national forest cleared, old farmhouse removed and creek extended.<br />

Note: The last page of this interactive game goes into details about how animals are impacted, but<br />

this is not necessary to include in this lesson, so the last part of the interactive does not need to be<br />

included.<br />

5. In pairs, pupils play the game again using tablet computers or computers. Note: As the interactive<br />

game is not available on iPads ® , it may be useful to load the images in two separate Internet<br />

windows and display them side by side on the interactive whiteboard for pupils to refer to.<br />

Differentiation<br />

• Challenge pupils to discuss any areas in the locality that have changed recently due to<br />

constructed features. Where did this happen? What natural features changed? What constructed<br />

features were added?<br />

• Guided group with an adult support/prompting with questions and directing the activity will<br />

enable pupils to complete the game. Keywords can be provided to help in completing page<br />

154.<br />

Reflection:<br />

Viewing sample<br />

6. Watch a short video about The Lorax and stop around 1.50. Pupils<br />

discuss the natural and constructed features and discuss the topic—Should humans remove all trees<br />

and replace them with plastic trees like in The Lorax? Why? Why not?<br />

7. Ask children to share their experiences of when the local area has been changed by development<br />

and prompt them to state which natural features changed and what constructed features were<br />

added.<br />

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Lesson 6<br />

Concept Attainment<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Which natural features changed?<br />

How did they change?<br />

Which constructed features<br />

were added?<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Assessment<br />

Teacher Notes<br />

<strong>Science</strong>/Geography Learning Concepts<br />

• Exploration of day and night and the changes in the sky and on the landscape.<br />

• Changing weather and seasons and their effects.<br />

• Natural, managed and constructed features in a landscape.<br />

Indicators<br />

• Identifies weather changes in a location by comparing images.<br />

• Identifies seasonal changes to natural features in a landscape.<br />

• Identifies changes to constructed features of a landscape by comparing images.<br />

Answers<br />

Page 156<br />

Pupils should indicate that Picture 1 has the sun (so may be summer), the child is wearing cool clothes,<br />

the tree has lots of leaves; Picture 2 shows a winter day with rain and wind, the leaves have fallen from<br />

the trees and they are bare, the child is wearing warm clothes because of the cold weather, there is a<br />

new fence at the front of the school.<br />

Note 1: If available, teachers should use coloured, digital photographs of changes to the school<br />

buildings or playground taken during the year. Even plants growing in different seasons in a school<br />

vegetable garden may be used as assessment activities.<br />

Note 2: Teachers may enlarge page 156 before photocopying to allow plenty of space for pupils to<br />

write. Alternatively, teachers may scan the two images and display them on the whiteboard. Pupils may<br />

then write on A4 paper which has two columns—one titled ‘sky/in the sky’ and the other titled ‘land/on<br />

the land’.<br />

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Assessment<br />

<strong>STEM</strong> Project<br />

What Changes can you See?<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

In the sky<br />

SCHOOL<br />

SCHOOL<br />

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On the land<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> project Project<br />

A Scene for a Day and Night Video Game:<br />

<strong>STEM</strong> Project Overview<br />

Pupils design a day and night scene for a video game using a website called Toondoo. Pupils<br />

will need to consider the features in the sky as well as natural and constructed features in a<br />

landscape. Pupils also create a video to explain the features in the scenes and how the video<br />

game character interacts with the features.<br />

Concepts Overview:<br />

<strong>Science</strong><br />

• Recall observable features of the night and day sky.<br />

• Recall observable natural and constructed features of a landscape.<br />

• Create a video to describe night and day scenes in a video game.<br />

• Observe and describe changes to the sky or landscape.<br />

Technology/Engineering<br />

• Plan steps collaboratively.<br />

• Learn how to correctly enter a URL into a web browser.<br />

• Design a day and night background scene for a video game using a website program (Toondoo).<br />

• Become familiar with a website program and understand the functionality.<br />

• Evaluate and revise the scene designs and/or the video.<br />

• Use a digital application to record a video.<br />

Mathematics<br />

• Give directions that a video game character needs to follow in order to interact with the features<br />

in a designed scene.<br />

• Use Venn diagrams to sort and classify information.<br />

Alternative Project Ideas:<br />

Viewing sample<br />

• Design and make a playground incorporating constructed and managed features. Pupils think<br />

about how the playground would look in the day and at night, and design features accordingly.<br />

• Read the book Window by Jeannie Baker. Pupils design and build a diorama view from a window,<br />

showing how natural or constructed features can change over time in a local landscape.<br />

• Create a night and day art wheel, as demonstrated in this Art Attack video .<br />

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<strong>STEM</strong> Project<br />

<strong>STEM</strong> Curriculum Links<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Strand: Environmental Awareness and Care – Strand Unit: Caring for my Locality<br />

• Identify, discuss and appreciate the natural and human features of the local environment.<br />

Cross-curricular Learning: Geography: Strand: Natural Environments – Strand Unit: Planet Earth in<br />

Space<br />

• Recognise the sun as a source of heat and light.<br />

• Identify the sun, the moon, stars, day and night.<br />

Skills Development/Working Scientifically<br />

• Questioning<br />

• Observing<br />

• Predicting<br />

• Investigating and experimenting<br />

• Estimating and measuring<br />

• Analysing<br />

• Recording and communicating<br />

Designing and Making<br />

• Exploring<br />

• Planning<br />

• Making<br />

• Evaluating<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> project Project<br />

<strong>STEM</strong> Project:<br />

Teacher Notes<br />

Pupils design a day and night scene for a video game using Toondoo and use a video to explain<br />

the scenes and how the video game character interacts with the scenes.<br />

Estimated duration: 2–4 weeks<br />

1. Introduce the project<br />

• Pupils share what video games they have<br />

played. Can you describe what scenes<br />

are in the game? Are they in the day or<br />

the night? What kind of features are in the<br />

scenes? Natural? Constructed?<br />

• Make a T-chart of natural and constructed<br />

features as suggested by the pupils.<br />

• Read the project brief on page 160.<br />

2. Investigate<br />

• View the website as a class. It will be helpful to set<br />

up a login account and give the password<br />

details to pupils when it is their turn to<br />

explore the website in pairs. You may also<br />

wish to pre-prepare a scene to show pupils<br />

what can be done in Toondoo. You can use<br />

DoodleR to free draw or select appropriate<br />

backgrounds and props from the icon<br />

buttons.<br />

• Allow pupils one or two lessons to play<br />

around with Toondoo and familiarise<br />

themselves with how the program works<br />

and all of the icon buttons so they can view<br />

the images and scenes contained within<br />

the program. It is flash based so will only be<br />

accessible on a computer.<br />

• Teachers may wish to use an alternative<br />

program or application.<br />

3. Design, plan and manage<br />

• Pupils select a character in Toondoo and<br />

sketch a rough plan of what their scene will<br />

look like based on this character; i.e. if they<br />

choose a queen as their character then the<br />

background may include a castle, river and<br />

bridges that they need to cross or collect<br />

gems to earn points. A template is provided<br />

on page 163.<br />

• Pupils list what features they want to<br />

include in their day and night scene using<br />

the Venn diagram on page 162. Will some<br />

of the features used in the day scene be<br />

used in the night scene too?<br />

• Pupils write a brief synopsis for their<br />

game using page 164, including how the<br />

character needs to move and what the<br />

character needs to achieve in the day and<br />

night scenes, in order to aid them with their<br />

description for the video presentation to be<br />

recorded later.<br />

4. Make<br />

• Pupils create a day scene and night scene<br />

using Toondoo. Each scene must include<br />

at least one natural and one constructed<br />

feature.<br />

5. Evaluate and refine<br />

• Pupils check that their morning and night<br />

scenes contain at least one natural feature<br />

and one constructed feature, and are<br />

appropriate for day and night landscapes<br />

and skies. Then they will need to make the<br />

appropriate changes.<br />

6. Communicate<br />

• Pupils save and print out their final version<br />

of their day and night scenes from Toondoo<br />

and glue them onto card.<br />

• Pupils record a video explaining their video<br />

game, character and what they need to do<br />

in the day and night scenes, and what part<br />

the features play in the scene. Alternatively,<br />

they can write a script explaining what<br />

happens in each screen.<br />

• Set up a classroom display of the printouts<br />

of the scenes created in Toondoo, or view<br />

the saved files online in your Toondoo<br />

account. Share the videos with the class<br />

and discuss any unusual features for the<br />

day and night landscape and sky. The video<br />

can also be shared via email or submitted<br />

to the school website for friends and family<br />

to watch.<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Project Brief<br />

A SCENE FOR DAY AND NIGHT<br />

The problem<br />

A computer game company wants to create a new video game for a<br />

character. The game needs a day scene and a night-time scene for the<br />

background.<br />

The task<br />

1. You need to design a day scene and a night-time scene. Each<br />

scene needs to include things that are observable in the sky and<br />

the landscape.<br />

2. You will then make a video explaining your video game idea and<br />

how the character uses the scenes created for day and night.<br />

Important things you need to do!<br />

• You must work in pairs.<br />

• You will need to think about what features to include in the sky and<br />

what features to include in the landscape for both scenes.<br />

• Landscape—Each scene must contain at least one natural feature<br />

and one constructed feature.<br />

• Sky—The day scene must include features you would see in the<br />

daytime sky. The night scene must include features you would see<br />

in the night-time sky.<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> Project<br />

Investigate<br />

Learn about video game settings,<br />

and natural and constructed<br />

features.<br />

As a class, discuss various<br />

video games and background<br />

scenes that appear in them.<br />

List natural and constructed<br />

features that may appear in<br />

video game scenes.<br />

Look at images of various video<br />

game scenes and backgrounds;<br />

for example, Angry Birds . Type<br />

‘angry birds backgrounds’ into<br />

a search engine or use a tablet<br />

computer to scan this<br />

QR code.<br />

Explore how to use<br />

the website Toondoo<br />

.<br />

Design, plan and create<br />

Plan your character and your<br />

daytime and night-time scene.<br />

Decide on a character and plan<br />

an idea for a video game. Write<br />

about it in your science book.<br />

List what will appear in your<br />

night-time scene and your<br />

daytime scene using a Venn<br />

diagram.<br />

Draw a sketch of what your<br />

landscape scene will look like.<br />

Project Steps<br />

Make<br />

Create your day and night scene.<br />

Create your day scene and<br />

night scene using Toondoo.<br />

Include all of the features you<br />

planned for your night-time<br />

sky and landscape and your<br />

daytime sky and landscape.<br />

Check and make changes<br />

Check that you have included<br />

at least one natural and one<br />

constructed feature in your<br />

landscape.<br />

Check that you have included<br />

the correct features for a nighttime<br />

sky and a daytime sky.<br />

Is there anything else you<br />

can add to make your scenes<br />

better?<br />

Communicate<br />

Record a video explaining your<br />

video game and describe the<br />

features in your scenes and how<br />

they are used. How does your<br />

character move around or use<br />

the features?<br />

Viewing sample<br />

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<strong>STEM</strong> Project<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

List of Features<br />

Day Night<br />

Both<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> Project<br />

Scene Sketches<br />

Day scene<br />

Night scene<br />

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<strong>STEM</strong> Project<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

1. What is the aim of the game?<br />

Game Outline<br />

2. How does your character move?<br />

3. What does your character do in the day scene?<br />

4. What does your character do in the night scene?<br />

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Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

<strong>STEM</strong> Project<br />

Self-assessment<br />

Pupil name:<br />

Date:<br />

<strong>STEM</strong> Project: A Scene for a Day and Night Video Game<br />

I listened to the ideas of others.<br />

I gave ideas.<br />

I helped to research.<br />

I helped collect materials.<br />

I helped with the design plan.<br />

I helped create the design.<br />

The project was easy hard .<br />

The part of the project I liked best was<br />

because<br />

Viewing sample<br />

.<br />

I could improve my work next time by<br />

.<br />

I think my work on this project was excellent good<br />

fair poor .<br />

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<strong>STEM</strong> Project<br />

Earth and the Environment<br />

IN THE SKY AND ON THE LAND<br />

Group Assessment Rubric<br />

Group members:<br />

CRITERIA<br />

Project task:<br />

Pupils design a day and night scene for a video game using Toondoo and create a video to<br />

explain the scenes and how the video game character interacts with the scenes.<br />

<strong>Science</strong> knowledge<br />

Scenes include correct observable features for a night sky and day sky.<br />

Identifies at least one natural feature and one constructed feature in each scene.<br />

<strong>Science</strong> skills<br />

Conducts an investigation into scenes that appear in a video game and the features that<br />

may be used.<br />

Sorts features using a Venn diagram.<br />

Communicates science knowledge successfully using a digital video and includes an<br />

explanation of the designed scenes.<br />

Technology/Engineering skills<br />

Draws a sketch of appropriate scenes suitable for a video game.<br />

Explores how to execute the creation of the scenes using Toondoo.<br />

Evaluates and revises the scene designs to achieve a better result.<br />

Successfully uses digital technology to film a short video.<br />

Mathematics<br />

Gives directions for a character to interact with features in a video game.<br />

Group skills<br />

Each group member contributed equally to the project and had a clear role.<br />

Each group member collaborated and worked well together to solve problems.<br />

Each group member communicated positively and listened to others.<br />

1 = Below expectations<br />

2 = Meeting expectations<br />

3 = Above expectations<br />

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