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10. Smaller Than Normal: This makes a possibly large dangerous plant very small and<br />
therefore very unnoticeable. Example: bamboo which is one inch tall growing among normal<br />
grasses and having a deadly poison barb.<br />
11. Dissolving Juices: This is an acid coming from the plant that speeds decomposition of the<br />
body that is trapped in its grasp. It causes 4 dice of acid type damage per melee turn and no type<br />
of covering is protection.<br />
12. Mobility: The power to move at varying speeds. This does not necessarily that the plant is<br />
intelligent.<br />
13. Increased Senses: These are new powers of detection given to the plant, such as sight,<br />
hearing, smell, etc.<br />
14. Manipulation Vines: These are appendages that act as hands for the with little of the<br />
strength of the squeeze vine but much more grasping and texture control.<br />
15. Texture Change: This mutation makes the plant surface different. Example: a plant having<br />
metal scales, shelled, or with a type of mineral armor.<br />
16. Radiation Sensitivity and Imitation: This is much like the shapechange mutational power<br />
of the humanoids. It allows the plant to blend in with the damaging power of any given radiation<br />
and not be affected. The plants can activate color band machinery by matching radiation types.<br />
17. Divisional Body Segments: These are vines, or limbs, or anything on a plant that can have<br />
mobility all their own under the primary control of the main plant These things could grab,<br />
poison, or trap other beings for the main plants benefit.<br />
18. Symbiotic Attachment: Same as the animal trait (#32).<br />
19. Radiated Plant Fiber: Parts of the plant emit radiation without harming the whole plant.<br />
This radiation may not go higher than an intensity level of 15.<br />
20. Electrical or Heat Generation: Same as the human trait (#13)<br />
21. New Plant Parts: This is the plant having things like eyes, human type arms, etc.<br />
22. New Senses: Same as one of the human mutations dealing with heightened senses.<br />
23. Sonic Power: Same as the human trait (#14).<br />
24. Physical Reflection: Same as the human trait (#16).<br />
25. (Defect) Stasis in Periods of Darkness: This forces a plant to be totally inactive while light<br />
does not shine on its sensing organs.