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Film Journal July 2018

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where things shift and the story kicks<br />

into high gear.” The antagonist this time<br />

around is a mind-controlling villain<br />

called Screenslaver. “The landscape has<br />

changed to the point where you start<br />

to go, ‘Oh, man, has every single thing<br />

that can possibly be done already been<br />

done?’ You can get distracted by that.<br />

I’ve always felt that the Parr family was<br />

the point of the movie more than the<br />

superhero stuff.”<br />

Bird continues, “The biggest challenge<br />

always is trying to get the story to work<br />

as good as you can before the clock runs<br />

out. On this film, a year was taken off our<br />

schedule. Toy Story 4 wasn’t quite ready<br />

to go, so we got moved up. If something<br />

didn’t immediately pay off in regards to<br />

the core of the story which is the role<br />

switch [between Helen and Bob] and the<br />

fact that they’re discovering Jack-Jack’s<br />

powers, then I had to be brutal and cut<br />

it. I ended up writing a lot of stuff that<br />

I thought was good but didn’t fit. You’re<br />

always wrestling between clarity and<br />

pace. It’s like Jenga [the block-stacking<br />

and crashing game] with story points.<br />

You have to pull pieces away to keep the<br />

pace going, but if you pull the wrong ones<br />

away, then it starts to fall apart.”<br />

It is important to recognize that the<br />

world can be a threatening place when<br />

telling stories to children. “A lot of people<br />

don’t remember that about fairy tales,”<br />

Bird observes. “The original Brothers<br />

Grimm stuff is dark. Part of the point of<br />

stories is to have you explore things that<br />

life holds for you in one way or another.<br />

Maybe they’re not as dramatic as a witch<br />

trying to eat you, but there are villains<br />

and temptations in the world. There are<br />

things that look scary that you find out<br />

are actually okay and things that look<br />

okay that you should be scared of or at<br />

least wary of. Stories are ways of testing<br />

the water for all the things that life can<br />

potentially bring to you.”<br />

Since the first film, technology has<br />

significantly evolved and improved. “With<br />

the original we were doing everything<br />

that computers were bad at, such as fire,<br />

water, fabric and humans,” Bird recalls.<br />

“There were only a couple of humans<br />

that looked decent—in particular, Geri<br />

in Geri’s Game, who ended showing up<br />

in Toy Story 2 as the guy who sewed<br />

up Woody, and Boo, the little girl in<br />

Savvy siblings and business partners Evelyn and Winston Deavor (voiced by<br />

Catherine Keener and Bob Odenkirk) summon Frozone (Samuel L. Jackson),<br />

Elastigirl (Holly Hunter) and Mr. Incredible (Craig T. Nelson)<br />

to share a plan designed to make Supers legal again.<br />

Monsters, Inc. We were constantly on the<br />

brink of failure through the whole making<br />

of the film. There’s stuff that is still hard,<br />

but you’re not always courting failure. We<br />

could also do this on a larger scale. We<br />

were able to do crowds. In the first film<br />

we were struggling to fill the stands at the<br />

track meet. Our lighting tools are more<br />

sophisticated. People keep on thinking<br />

that it’s going to be cheaper and faster on<br />

the next film because you’ve put all of this<br />

money into R&D, but the thing is, every<br />

time there’s an improvement, artists want<br />

to use it to do something new.”<br />

Aiding the production was the<br />

ability to render lighting much earlier<br />

in the animation process. “You used to<br />

have to light and then wait for renders,”<br />

Bird explains. “Sometimes they would<br />

take a while. You would make your best<br />

guesses. Pixar now has a way to render<br />

lighting at low resolution. It looks like<br />

grainy film but has all of the properties<br />

of light. You can judge a shot quickly,<br />

which is great. Also, everybody on the<br />

team got to show their work whether<br />

or not it was finished at the same time,<br />

© <strong>2018</strong> Disney/Pixar. All Rights Reserved.<br />

which enabled us to spend our effort on<br />

where it was going to matter.”<br />

The designs of the characters were<br />

updated. “We did sculptures of what we<br />

wanted them to be like and got them right<br />

on. As good as our computer rigs were [for<br />

the original], they weren’t good enough<br />

to capture all of the nuances. On this film<br />

we had much better tools and that enabled<br />

us to go back and get how we wanted the<br />

characters to look the first time.”<br />

The setting of the story has not<br />

been altered. “We’re still in that late-<br />

1950s, early-1960s groove,” Bird notes.<br />

“Incredibles 2 is more urban than the last<br />

film.” Despite the shortened production<br />

schedule, time was still made for<br />

incorporating little character moments<br />

like Dash straightening an elderly lady’s<br />

glasses after he rescues her. “If somebody<br />

likes the film enough to see it more than<br />

once, they will be rewarded because<br />

there’s stuff happening all over the place.<br />

Hopefully, it’s done in a way that is not<br />

competing with other things that we want<br />

you to look at.”<br />

Another treat is the music composed<br />

by Michael Giacchino, as well as the<br />

sound design by Ren Klyce. “Seeing it<br />

in Dolby Atmos is going to be a trip<br />

because we’re playing a lot with sound<br />

spatially in the theatre. We’re being crazy<br />

with it in a good way. It’s going to be<br />

immersive. I would encourage anybody<br />

who is interested in the film to see it in<br />

the various high-end formats such as<br />

IMAX and Dolby Vision, because we<br />

take advantage of them.”<br />

“I’m proud of the team and the work<br />

that everyone did,” Bird says. “There are<br />

probably five or six particular things that<br />

I can’t wait for people to see. We have<br />

some killer action sequences but also some<br />

good animation acting. There are a lot of<br />

talented animators at Pixar.”<br />

Asked about the return of the<br />

egocentric, pint-sized fashion designer he<br />

voices, Bird laughs. “Edna is still short<br />

and bossy!”<br />

A nice surprise for Bird was the<br />

appearance of the Iron Giant in Ready<br />

Player One. “Steven Spielberg gave me my<br />

first start in the business as a writer and<br />

director,” he notes.<br />

A passion project remains 1906,<br />

which deals with the massive turn-ofthe-century<br />

earthquake that devastated<br />

San Francisco. “The way that I want to<br />

do it is unusual. At this point, people are<br />

interested in part of it and not interested<br />

or frightened by other parts. Hope springs<br />

eternal. It may happen.” <br />

26 FILMJOURNAL.COM / JULY <strong>2018</strong><br />

024-068.indd 26<br />

5/23/18 3:38 PM

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