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where things shift and the story kicks<br />
into high gear.” The antagonist this time<br />
around is a mind-controlling villain<br />
called Screenslaver. “The landscape has<br />
changed to the point where you start<br />
to go, ‘Oh, man, has every single thing<br />
that can possibly be done already been<br />
done?’ You can get distracted by that.<br />
I’ve always felt that the Parr family was<br />
the point of the movie more than the<br />
superhero stuff.”<br />
Bird continues, “The biggest challenge<br />
always is trying to get the story to work<br />
as good as you can before the clock runs<br />
out. On this film, a year was taken off our<br />
schedule. Toy Story 4 wasn’t quite ready<br />
to go, so we got moved up. If something<br />
didn’t immediately pay off in regards to<br />
the core of the story which is the role<br />
switch [between Helen and Bob] and the<br />
fact that they’re discovering Jack-Jack’s<br />
powers, then I had to be brutal and cut<br />
it. I ended up writing a lot of stuff that<br />
I thought was good but didn’t fit. You’re<br />
always wrestling between clarity and<br />
pace. It’s like Jenga [the block-stacking<br />
and crashing game] with story points.<br />
You have to pull pieces away to keep the<br />
pace going, but if you pull the wrong ones<br />
away, then it starts to fall apart.”<br />
It is important to recognize that the<br />
world can be a threatening place when<br />
telling stories to children. “A lot of people<br />
don’t remember that about fairy tales,”<br />
Bird observes. “The original Brothers<br />
Grimm stuff is dark. Part of the point of<br />
stories is to have you explore things that<br />
life holds for you in one way or another.<br />
Maybe they’re not as dramatic as a witch<br />
trying to eat you, but there are villains<br />
and temptations in the world. There are<br />
things that look scary that you find out<br />
are actually okay and things that look<br />
okay that you should be scared of or at<br />
least wary of. Stories are ways of testing<br />
the water for all the things that life can<br />
potentially bring to you.”<br />
Since the first film, technology has<br />
significantly evolved and improved. “With<br />
the original we were doing everything<br />
that computers were bad at, such as fire,<br />
water, fabric and humans,” Bird recalls.<br />
“There were only a couple of humans<br />
that looked decent—in particular, Geri<br />
in Geri’s Game, who ended showing up<br />
in Toy Story 2 as the guy who sewed<br />
up Woody, and Boo, the little girl in<br />
Savvy siblings and business partners Evelyn and Winston Deavor (voiced by<br />
Catherine Keener and Bob Odenkirk) summon Frozone (Samuel L. Jackson),<br />
Elastigirl (Holly Hunter) and Mr. Incredible (Craig T. Nelson)<br />
to share a plan designed to make Supers legal again.<br />
Monsters, Inc. We were constantly on the<br />
brink of failure through the whole making<br />
of the film. There’s stuff that is still hard,<br />
but you’re not always courting failure. We<br />
could also do this on a larger scale. We<br />
were able to do crowds. In the first film<br />
we were struggling to fill the stands at the<br />
track meet. Our lighting tools are more<br />
sophisticated. People keep on thinking<br />
that it’s going to be cheaper and faster on<br />
the next film because you’ve put all of this<br />
money into R&D, but the thing is, every<br />
time there’s an improvement, artists want<br />
to use it to do something new.”<br />
Aiding the production was the<br />
ability to render lighting much earlier<br />
in the animation process. “You used to<br />
have to light and then wait for renders,”<br />
Bird explains. “Sometimes they would<br />
take a while. You would make your best<br />
guesses. Pixar now has a way to render<br />
lighting at low resolution. It looks like<br />
grainy film but has all of the properties<br />
of light. You can judge a shot quickly,<br />
which is great. Also, everybody on the<br />
team got to show their work whether<br />
or not it was finished at the same time,<br />
© <strong>2018</strong> Disney/Pixar. All Rights Reserved.<br />
which enabled us to spend our effort on<br />
where it was going to matter.”<br />
The designs of the characters were<br />
updated. “We did sculptures of what we<br />
wanted them to be like and got them right<br />
on. As good as our computer rigs were [for<br />
the original], they weren’t good enough<br />
to capture all of the nuances. On this film<br />
we had much better tools and that enabled<br />
us to go back and get how we wanted the<br />
characters to look the first time.”<br />
The setting of the story has not<br />
been altered. “We’re still in that late-<br />
1950s, early-1960s groove,” Bird notes.<br />
“Incredibles 2 is more urban than the last<br />
film.” Despite the shortened production<br />
schedule, time was still made for<br />
incorporating little character moments<br />
like Dash straightening an elderly lady’s<br />
glasses after he rescues her. “If somebody<br />
likes the film enough to see it more than<br />
once, they will be rewarded because<br />
there’s stuff happening all over the place.<br />
Hopefully, it’s done in a way that is not<br />
competing with other things that we want<br />
you to look at.”<br />
Another treat is the music composed<br />
by Michael Giacchino, as well as the<br />
sound design by Ren Klyce. “Seeing it<br />
in Dolby Atmos is going to be a trip<br />
because we’re playing a lot with sound<br />
spatially in the theatre. We’re being crazy<br />
with it in a good way. It’s going to be<br />
immersive. I would encourage anybody<br />
who is interested in the film to see it in<br />
the various high-end formats such as<br />
IMAX and Dolby Vision, because we<br />
take advantage of them.”<br />
“I’m proud of the team and the work<br />
that everyone did,” Bird says. “There are<br />
probably five or six particular things that<br />
I can’t wait for people to see. We have<br />
some killer action sequences but also some<br />
good animation acting. There are a lot of<br />
talented animators at Pixar.”<br />
Asked about the return of the<br />
egocentric, pint-sized fashion designer he<br />
voices, Bird laughs. “Edna is still short<br />
and bossy!”<br />
A nice surprise for Bird was the<br />
appearance of the Iron Giant in Ready<br />
Player One. “Steven Spielberg gave me my<br />
first start in the business as a writer and<br />
director,” he notes.<br />
A passion project remains 1906,<br />
which deals with the massive turn-ofthe-century<br />
earthquake that devastated<br />
San Francisco. “The way that I want to<br />
do it is unusual. At this point, people are<br />
interested in part of it and not interested<br />
or frightened by other parts. Hope springs<br />
eternal. It may happen.” <br />
26 FILMJOURNAL.COM / JULY <strong>2018</strong><br />
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