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The Effects of Product Placement on<br />

Consumer Behavior<br />

Dissertation<br />

Author: Mgr. Steven Van Wichelen<br />

<strong>Thesis</strong> Supervisor: doc. Ing. Jana Turčínková, Ph.D.<br />

Brno, 2018


Mendel University in Brno<br />

Faculty of Business and Economics<br />

The Effects of Product Placement<br />

on Consumer Behavior<br />

Dissertation<br />

<strong>Thesis</strong> Supervisor:<br />

doc. Ing. Jana Turčínková, Ph.D.<br />

Author:<br />

Mgr. Steven Van Wichelen<br />

Brno 2018


I would firstly and foremost like to thank my supervisor doc. )ng. Jana Turčínková,<br />

Ph.D. for her guidance, inspiration and patience in the completion of this thesis. Secondly,<br />

I would like to thank prof. )ng. Jana Stávková, CSc. and doc. )ng. Lea Kubíčková,<br />

Ph.D. for providing me with the countless resources and opportunities allowing me<br />

to complete this work. Thirdly, I would like to thank all my colleagues at Faculty of<br />

Business and Economics, within the department of Marketing and Trade and beyond,<br />

for their advices and suggestions. Finally, I would like to thank my wife Nataliia,<br />

who against all odds, has been my greatest supporter in the completion of this<br />

work.


Declaration<br />

I hereby declare that the thesis: The Effects of Product Placement on Consumer<br />

Behavior has been written by me and all sources, references and literature used or<br />

excerpted during the elaboration of this work are properly cited and listed in the list<br />

of literature. I agree that my work will be published in accordance with the Section<br />

47b of Act No. 111/1998 Coll. on Higher Education as amended thereafter and in<br />

accordance with the Guidelines on the publishing of University Student Theses.<br />

I am aware of the fact that my thesis is subject to Act. No. 121/2000 Sb., the<br />

Copyright Act, and that the Mendel University in Brno is entitled to close a license<br />

agreement and use the results of my thesis as the School Work under the terms of<br />

Section 60 par. 1 od the Copyright Act.<br />

Before closing a license agreement on the use of my thesis with another person<br />

(subject) I undertake to request for a written statement of the university that the<br />

license agreement in question is not in conflict with the legitimate interests of the<br />

university, and undertake to pay any contribution, if eligible, to the costs associated<br />

with the creation of the thesis, up to their actual amount.<br />

In Brno, August 28, 2018<br />

_______________________________


Abstract<br />

VAN WICHELEN, Steven. The Effects of Product Placement on Consumer Behavior.<br />

Brno, 2018. Dissertation thesis. Mendel University in Brno, Faculty of Business and<br />

Economics, Department of Marketing and Trade.<br />

The thesis focuses on the cognitive, affective and conative responses from consumers<br />

to product placement. It wishes to research how attention, brand recall, attitude,<br />

brand personality, product preference and purchase intention are influenced by different<br />

types of product placement. In order to do so, it made use of a survey (n =<br />

164), an eye tracking research (n = 80), an interview comparing 2 experiment<br />

groups with different stimuli (n = 80) and an interview comparing an experiment<br />

group to a control group (n = 55). The result of this work are aimed at evaluating<br />

which effects marketing practitioners can expect from product placement across different<br />

product categories and comparing these findings with the theory and propose<br />

recommendations applicable in practice.<br />

Keywords<br />

Product placement, consumer behavior, branding, eye tracking<br />

Abstrakt<br />

VAN WICHELEN, Steven. Vliv product placementu na chování spotřebitelů. Brno,<br />

. Disertační práce. Mendelova univerzita v Brně, Provozně ekonomická fakulta,<br />

Ústav marketingu a obchodu.<br />

Práce se zaměřuje na kognitivní, afektivní a konativní reakce spotřebitelů na product<br />

placement. Zkoumá, jak pozornost, vybavení si značky, postoje, osobnost<br />

značky, preference produktu a nákupní záměr jsou ovlivněny prostřednictvím<br />

různých typů produkt placementu. Ke sběru primárních dat bylo využito dotazníkové<br />

šetření n = 4, eyetrackingový výzkum n = , hloubkové rozhovory se <br />

skupinami ’častníků experimentů s různými podněty n = a hloubkové rozhovory<br />

s kontrolní skupinou n = . Výsledky této práce hodnotí, které důsledky<br />

působení product placementu mohou firmy v praxi očekávat napříč různými produktovými<br />

kategoriemi. Výsledky jsou srovnány se současnými teoretickými poznatky<br />

a jsou formulována doporučení využitelné v praxi.<br />

Klíčová slova<br />

Product placement, chování spotřebitele, branding, eye tracking


Content<br />

1 Introduction 13<br />

2 Objectives 14<br />

2.1 Effects on cognitive responses .........................................................................................14<br />

2.2 Effects on affective responses...........................................................................................14<br />

2.3 Effects on conative responses...........................................................................................15<br />

3 Literature Survey 16<br />

3.1 Brand equity ..............................................................................................................................16<br />

3.1.1 The definition of a brand and brand equity ....................................................16<br />

3.1.2 The marketing effects of brand equity...............................................................17<br />

3.1.3 Building brand associations through the communication process .....20<br />

3.1.4 Sender, receiver, media and message characteristics ................................21<br />

3.2 Product placement .................................................................................................................22<br />

3.2.1 Product placement definition ................................................................................22<br />

3.2.2 Product placement origins and evolution ........................................................24<br />

3.2.3 Product placement media types ...........................................................................24<br />

3.2.4 Product placement types ..........................................................................................25<br />

3.2.5 Product placement regulations, ethics and criticism .................................26<br />

3.2.6 Product placement effectiveness..........................................................................27<br />

3.2.7 Product placement as endorsement process ..................................................27<br />

3.2.8 The self-concept ............................................................................................................30<br />

3.2.9 Personality traits as components of meaning transfer ..............................31<br />

3.3 Consumer behavior................................................................................................................33<br />

3.3.1 Attention ..........................................................................................................................36<br />

3.3.2 Comprehension and memory .................................................................................38<br />

3.3.3 Beliefs, attitudes and preferences ........................................................................39<br />

3.3.4 Intention judgment and behavior ........................................................................40<br />

4 Methods and materials 42<br />

4.1 Theoretical background of methods used ..................................................................42<br />

4.1.1 Questionnaires ..............................................................................................................42<br />

4.1.2 Eye-tracking....................................................................................................................43<br />

4.1.3 Interviews ........................................................................................................................45<br />

4.2 Overview of the samples .....................................................................................................46


4.3 Self-reported effects of product placement ............................................................... 48<br />

4.3.1 Sample description...................................................................................................... 48<br />

4.3.2 Research design and procedure............................................................................ 48<br />

4.3.3 Research questions and hypotheses ................................................................... 49<br />

4.4 Differences in effects between visual and audiovisual product<br />

placements .............................................................................................................................................. 49<br />

4.4.1 Sample description...................................................................................................... 49<br />

4.4.2 Research design and procedure............................................................................ 49<br />

4.4.3 Research questions and hypotheses ................................................................... 53<br />

4.5 Differences in effects between exposure and non-exposure to product<br />

placement ................................................................................................................................................ 54<br />

4.5.1 Sample description...................................................................................................... 54<br />

4.5.2 Research design and procedure............................................................................ 54<br />

4.5.3 Research questions and hypotheses ................................................................... 58<br />

4.6 Statistical methods used ..................................................................................................... 58<br />

4.6.1 Pearson Chi-square statistic ................................................................................... 58<br />

4.6.2 Fischers Exact Test ..................................................................................................... 59<br />

4.6.3 Shapiro-Wilk Test ........................................................................................................ 59<br />

4.6.4 Box-Cox Transformation .......................................................................................... 60<br />

4.6.5 Levenes Test .................................................................................................................. 60<br />

4.6.6 Analysis of variance .................................................................................................... 60<br />

4.6.7 Mann–Whitney U test ................................................................................................ 60<br />

4.7 Software used ........................................................................................................................... 61<br />

5 Results 62<br />

5.1.1 Self-reported effects of product placement..................................................... 62<br />

5.1.2 Product category recall ............................................................................................. 62<br />

5.1.3 Brand recall..................................................................................................................... 62<br />

5.1.4 Attitude ............................................................................................................................. 65<br />

5.2 Differences in effects between visual and audiovisual product<br />

placements .............................................................................................................................................. 67<br />

5.2.1 Brand recall..................................................................................................................... 67<br />

5.2.2 Attitude ............................................................................................................................. 70<br />

5.2.3 Product preference ..................................................................................................... 73<br />

5.2.4 Attention .......................................................................................................................... 79<br />

5.3 Differences in effects between exposure and non-exposure to product<br />

placement ................................................................................................................................................ 88


5.3.1 Brand recall .....................................................................................................................88<br />

5.3.2 Attitude .............................................................................................................................90<br />

5.3.3 Purchase intention ......................................................................................................98<br />

5.4 Practical implications ........................................................................................................ 100<br />

5.4.1 Cognitive responses ................................................................................................. 100<br />

5.4.2 Affective responses .................................................................................................. 101<br />

5.4.3 Conative responses .................................................................................................. 102<br />

6 Discussion 104<br />

7 Benefits of the thesis 108<br />

7.1 Benefits for the theory and science ............................................................................. 108<br />

7.2 Benefits for practice ........................................................................................................... 108<br />

7.3 Benefits for pedagogy ........................................................................................................ 108<br />

8 Conclusion 110<br />

9 References 113<br />

A Questionnaire survey 130<br />

B Questionnaire interview experiment 1 131<br />

C Questionnaire interview experiment 2 136


12 Introduction<br />

x


Introduction 13<br />

1 Introduction<br />

An increasing number marketers have warned companies about the changing consumer<br />

responses to advertising. Interruption-based marketing models are claimed<br />

to soon become obsolete (Godin, 1999). Some go one step further in asserting that<br />

the traditional 30-second spot on television could die all together in its current form<br />

(Jaffe, 2005). Whether these claims will prove to be true remains yet to be seen: advertising<br />

spending in the US continues to grow year after year (Nanji, 2017). Drawing<br />

attention is no easy task due to the hundreds of messages consumers are confronted<br />

with on a daily basis (Foxall, Brown and Goldsmith, 1998) and their limited<br />

ability to handle large quantities of information (Miller, 1956).<br />

Yet the amount of alternative types of marketing approaches and tools are<br />

plenty, ranging from viral marketing to gaming or social media to name a few. This<br />

thesis will focus in particular on product placement (for definition, see chapter<br />

3.2.1) as a marketing practice. As a response to consumers increasingly skipping advertising<br />

breaks (Russell and Belch, 2005), advertisers are diverting their spending<br />

to this form of promotion: product placement spending in 2017 in the US only is<br />

estimated at $8.78 billion (PRWeb, 2018). With its legalization on the 1 st of June<br />

2011 in the Czech Republic, the product placement practice is still rather recent and<br />

therefore relevant for the Czech market (Kalista, 2011). This increased spending has<br />

also resulted in increases in sales across various product categories (Russell and<br />

Stern, 2006). In addition, product placements in successful films have a positive effect<br />

on stock prices (Wiles and Danielova, 2009). Qualitative advantages of product<br />

placement include its potential for specific targeting and heightened exposure frequency<br />

(Russell and Belch, 2005).<br />

Product placement as a marketing practice is, however, not new: it has been<br />

around since the beginning of the last century (Turner, 2004). However, research<br />

on the effects of product placement remains limited. This will be the focus of this<br />

thesis. In particular, the thesis wishes to determine the impact of this form of promotion<br />

on cognitive, affective and conative responses (Foxall, Brown and Goldsmith,<br />

1998). Which outcomes can be expected from product placement and how can marketers<br />

improve their product placement efforts?


14 Objectives<br />

2 Objectives<br />

The general research objective of the thesis is to determine the effects of product<br />

placement on consumer behavior through the scientific method by describing, predicting,<br />

controlling and explaining behavioral phenomena (Kardes, 1999). Particularly,<br />

the thesis wishes to determine which cognitive, affective and conative reactions<br />

(Foxall, Brown and Goldsmith, 1998) are to be expected from this form of promotion<br />

as a source of brand equity Keller, Apéria and Georgson, 2008). It aims to<br />

tackle these issues within the following research conditions:<br />

• Determining the cognitive and affective responses to brands resulting from exposure<br />

to product placement;<br />

• Determining the differences in cognitive and affective responses to brands between<br />

exposure to visual and audiovisual types of product placement;<br />

• Determining the differences in affective and conative responses to brands between<br />

exposure to product placement and non-exposure to product placement.<br />

By effect studied, this breaks the research objective down into the following partial<br />

objectives:<br />

2.1 Effects on cognitive responses<br />

In terms of cognitive responses, the thesis firstly wishes to describe how much attention<br />

is given to product placement and test if there are differences in attention to<br />

visual product placement between product preferences. Secondly, it wishes to test<br />

if product category recall and brand recall are dependent on each other given exposure<br />

to product placement. Thirdly, it wishes to test if brand recall and product<br />

placement type are dependent on each other.<br />

2.2 Effects on affective responses<br />

In terms of affective responses, the thesis firstly wishes to test if attitude towards<br />

brands and brand recall are dependent on each other given exposure to product<br />

placement. Secondly, it wishes to describe the differences in attitude towards<br />

brands between visual and audiovisual types of product placement and the qualitative<br />

reasons for attitudinal change. Thirdly, it wishes to test if there is a difference<br />

in attitude between exposure and non-exposure to product placement. Fourthly, it<br />

wishes to test the dependency between product preference and product placement<br />

type and describe the qualitative reasons for preference. Finally, it wishes to describe<br />

in which way brand personality is influenced by character personality traits.


Objectives 15<br />

2.3 Effects on conative responses<br />

The thesis wishes to test if there is a difference in purchase intention between exposure<br />

and non-exposure to product placement.


16 Literature Survey<br />

3 Literature Survey<br />

The literature survey has as a goal to clarify the theoretical foundations of study relevant<br />

to the research objectives of this thesis. These fields of study are threefold:<br />

branding, product placement and consumer behavior.<br />

Firstly, the literature survey will describe branding as a marketing discipline<br />

and overarching thematic of this thesis. In particular, the concept of brand equity<br />

will be defined as well as the types of marketing effects companies can draw from<br />

brand equity. The following three brand equity effects will be focused on: brand<br />

identity, brand meaning and brand response.<br />

Secondly, the literature survey will describe product placement as an advertising<br />

form which could serve as a stimulus to achieve desired brand equity effects<br />

as described above. In particular, it will describe briefly the evolution of this advertising<br />

form through time, the currently existing types of product placement, the<br />

available media vehicles which can be used for it, some concerns in terms of ethics<br />

and regulations in applying this advertising form and the most important academic<br />

advances in terms of product placement, and in particular, the effects which can be<br />

expected. This section will also describe endorsement processes as a component of<br />

product placement and personality traits as meaning transferred through this process.<br />

Thirdly, the literature survey will link up the two fields of study above by describing<br />

which cognitive, affective and conative processes exist on the level of consumer<br />

behavior to transform these product placement stimuli as input into brand<br />

equity effects as output. This part will cover the theoretical concepts of processes<br />

regulating attention, comprehension and memory, beliefs, attitudes and preferences<br />

as well as intention judgment and behavior.<br />

3.1 Brand equity<br />

3.1.1 The definition of a brand and brand equity<br />

A brand can be defined as a cluster of emotional and functional values that enables<br />

organizations to make a promise about a unique and welcomed experience. (De Chernatony,<br />

2010, p. 31). The following functions of a brand for consumers can be discerned:<br />

the identification of the source of the product, the assignment of responsibility<br />

to the product maker, a risk reducer, a search cost reducer, a promise, bond or<br />

pact with the maker of the product, a symbolic device and a signal of quality (Keller,<br />

Apéria and Georgson, 2008). Such perceived quality is the most essential predicator<br />

of profitability. In addition, perceived quality can have a stronger impact than objectively<br />

measured quality (Jacobson and Aaker, 1987). Brand positioning can be defined<br />

in this context as the act of designing the company's offer and image so that it<br />

occupies a distinct and valued place in the target customer's mind Keller, Apéria and<br />

Georgson, 2008, p. 35). As this position is one of the most crucial factors of the<br />

brand's success, brand positioning is a crucial marketing task (Foxall, Brown and<br />

Goldsmith, 1998).


Literature Survey 17<br />

One of the benefits yielded by brands is the profitability through added value<br />

which motivates consumers into purchases (De Chernatony, 2010). Creating strong<br />

brands is not easy task due to the many challenges marketers face in the current<br />

marketing landscape: savvy customers, media fragmentation, increased competition,<br />

increased costs and greater accountability Keller, Apéria and Georgson, 2008).<br />

In the light of the difficulties associated with brands, the importance of brand planning<br />

needs to be emphasized: brands play a variety of roles and for a number of reasons<br />

satisfy many different needs. They are the end result of much effort and by implication<br />

represent a considerable investment by the organization. (De Chernatony,<br />

2010, p. 56). Brand planning goes further than merely focusing on tactical aspects<br />

of promotion and design: companies need to have a clear vision and strategy in order<br />

to achieve their branding objectives (De Chernatony, 2011). In this light the strategic<br />

brand management process was introduced, which involves four steps: identifying<br />

and establishing the brand positioning, planning and implementing brand<br />

marketing campaigns, measuring and interpreting the brand performance and<br />

growing and sustaining brand equity Keller, Apéria and Georgson, 2008).<br />

Brand equity refers to the marketing effects which can be attributed to the<br />

brand Keller, Apéria and Georgson, and its added value Kardes, . )n<br />

other words, the differences in results if the product was marketed with or without<br />

the brand. This brand equity is positive when consumers have a favorable reaction<br />

to a product and how it is marketed when the brand is identified than when it is not<br />

Kardes and Allen , Keller, Apéria and Georgson, .<br />

Brand equity was the basis for the development of the customer-based brand<br />

equity model Keller , Keller, Apéria and Georgson, 2008) as a framework to<br />

develop strong brands across product categories (Pappu, Quester and Cooksey,<br />

2005). The model states companies should build brands according to the steps described<br />

in the next section.<br />

3.1.2 The marketing effects of brand equity<br />

Strong brands are built by creating brand identity, giving brand a meaning, evoking<br />

brand responses and fostering brand relationships Keller, Apéria and Georgson,<br />

2008), as shown in figure 1.<br />

Fig. 1 Customer-based brand equity model<br />

Source: Keller, Apéria and Georgson, , p.57 (own adaptation)<br />

Firstly, the brand needs to be identified with the customer and ensure that the customer<br />

associates the brand to a certain product category or a customer need


18 Literature Survey<br />

through brand awareness. This is reflected by the depth and breadth of awareness.<br />

The depth of awareness refers to how likely and how easily a consumer will think of<br />

a brand in a particular usage situation. The breadth of the awareness refers to various<br />

situations when the brand might come to mind Keller, Apéria and Georgson,<br />

2008). This largely depends existing brand knowledge in the mind of the consumer<br />

(Cowley and Mitchell, 2003) according to the product category structure in memory<br />

Keller, Apéria and Georgson, . The power of advertising to inform and persuade<br />

are very important at this stage (Foxall, Brown and Goldsmith, 1998). Brand<br />

awareness refers in this context to the extent to which a consumer can recognize<br />

and recall the brand (Rossiter, 1987; Keller 1993; Keller, Apéria and Georgson,<br />

2008), as part of a certain category of products (Keller, 1993; Aaker, 2009). The importance<br />

of either brand recall or brand recognition will depend on the product category<br />

and whether or not purchase decisions are made at the point of purchase or<br />

not, the latter being a situation where brand recognition is more important given<br />

the multitude of brand stimuli presented (Ross, 1979).<br />

Secondly, brand meaning must be created in the minds of the consumers by<br />

linking a set of primary, brand associations Keller , Keller, Apéria and<br />

Georgson, 2008). A brand association refers to anything which is connected to a<br />

brand in the memory of a consumer (Aaker, 2009). According to the Associative Network<br />

Memory Model (Anderson, 2013) such knowledge is stored as information in<br />

the memory of a consumer through nodes where links represent the strength of association<br />

between information. Such a memory function will be discussed later on.<br />

Brand associations are crucial for buying decisions (Foxall, Brown and Goldsmith,<br />

1998). These consist of both logical as well as rational components, respectively<br />

brand associations related to performance and brand associations related to imagery<br />

Keller, Apéria and Georgson, . Tough it requires significant investments<br />

to achieve this, strong brands instantly trigger many essential associations which<br />

are stored in the memory of a consumer (Kardes, 1999). Companies attempt to create<br />

such associations as a basis for a positive brand image. To do so the chosen associations<br />

need to be strong, favorable and unique. A consumer can have knowledge<br />

structures about a brand which are sourced from the brand or product itself through<br />

for instance its brand elements, such as its logo, or marketing mix elements, such as<br />

its price. The marketing mix will be defined further on. Such knowledge can also be<br />

built through secondary brand associations. In this situation, a brand borrows information<br />

from another entity which has its own knowledge structure in the mind of<br />

the consumer. Examples of sources of secondary brand associations include: the<br />

company itself and its other brands, the country of origin and other geographical<br />

areas, the channels of distribution, licensing, sporting, cultural and other events,<br />

third party sourcing and celebrity endorsements Keller, Apéria and Georgson,<br />

2008).<br />

These associations, communicated as message factors, can be either rational<br />

or emotional in nature, where rational appeals tend to be more effective for a target<br />

audience which has high cognition needs and contrarily, emotional appeals are more<br />

effective for a target audience which experiences a low cognition need (Cacioppo<br />

and Petty, 1982, Kardes, 1999). These appeals relate to brand performance and


Literature Survey 19<br />

brand imagery Keller, Apéria and Georgson, . Brand performance is about<br />

how a product wishes to answer the functional needs of a consumer. It refers to<br />

product quality and its dimensions are primary product characteristics, features, reliability,<br />

conformance, durability, serviceability, aesthetics and perceived quality<br />

(Garvin, 1984; Zeithaml, 1988) to which price can be added. Brand imagery on the<br />

other hand refers to how a brand wishes to answer the consumers psychological<br />

and social needs and regards the intangible benefits of a brand. These intangibles<br />

regard the types of profiles of the user, purchase and usage situations, brand personality<br />

and the brands history Keller, Apéria and Georgson, 2008).<br />

Thirdly, the meaning given to brands leads to a brand response, expressed as<br />

brand judgements and brand feelings. Brand judgements regard the rational opinions<br />

and evaluations of customers regarding the brand quality, brand credibility,<br />

brand consideration and brand superiority. Brand feelings on the other hand are<br />

about the emotional responses of a customer regarding a brand. This does not<br />

merely affect how the customer feels about the brand but also about himself and<br />

others Keller, Apéria and Georgson, 2008). Such feelings evoked might even change<br />

the experience of the actual usage or consumption of the product through an advertising<br />

process which is known as transformational advertising: through the exposure<br />

to the advertising of this nature, a consumer might associate a unique set of<br />

psychological characteristics to the usage of a product, which might not be available<br />

to the brand without exposure to the advertising (Puto and Wells, 1984). Brand feelings<br />

evoked within the consumer can be broken down into warmth, fun, excitement,<br />

security, social approval and self-respect (Kahle, Poulos and Sukhdial, 1988).<br />

Finally, the previous three stages in building brand equity lead to brand resonance<br />

or the relationship the company fosters with the consumer through the<br />

brand. This leads to various levels of relationships in depth and intensity: behavioral<br />

loyalty, attitudinal attachment, sense of community and active engagement. When a<br />

consumer feels behavioral loyalty, his purchasing behavior is not necessarily motivated<br />

by positive attitudes shaped through the brand. This happens only in case of<br />

altitudinal attachment, when purchasing behavior is driven by such positive attitudes,<br />

potentially leading to repeat purchases. Sense of community refers to a situation<br />

where using a brand makes a consumer feel part of or associated to a larger<br />

group associated to the brand. Activate engagement is a situation when a consumer<br />

feels such a strong bound with a brand that he is willing to invest time himself to<br />

support the brand by specific behaviors such as promoting the brand actively (Keller,<br />

Apéria and Georgson, . Through being loyal to a brand, the consumer commits<br />

itself to a consistent repeat purchase of the product, despite eventual causes<br />

for switching behavior (Busch and Houston, 1985; Oliver, 2014). An overview of<br />

these stages are summarized in figure 2.


20 Literature Survey<br />

Fig. 2 Sub-dimensions of brand building blocks<br />

Source: Keller, Apéria and Georgson, , p. 58<br />

A way how to create favorable brand associations to build brand equity Keller, Apéria<br />

and Georgson, 2008) and to change attitude is through marketing communication<br />

and promotion (Foxall, Brown and Goldsmith, 1998). The next section will describe<br />

promotion and the communication process that goes along with it and the<br />

characteristics of its components.<br />

3.1.3 Building brand associations through the communication process<br />

Promotion is defined as as communicating information between seller and potential<br />

buyer or others in the channel to influence attitudes and behavior (Perreault and<br />

McCarthy, 2002, p. 392). Though other categorizations exist, promotion can be broken<br />

down into the following subcategories: personal selling, sales promotion and<br />

advertising (Foxall, Brown and Goldsmith, 1998). From a brand perspective, promotion<br />

or marketing communications can be defined as the means by which firms attempt<br />

to inform, persuade and remind consumers – directly or indirectly – about the<br />

brands that they sell (Keller, Apéria and Georgson, 2008, p. 223). For communications<br />

of any kind to be effective in terms of its potential to persuade, they need to be<br />

attention drawing, easily understood, convincing and memorable, to be the basis for<br />

the Message Learning approach (Hovland, Janis and Kelly, 1953). Communication<br />

objectives are however not limited to persuasion: these might also include aim to


Literature Survey 21<br />

inform or remind (Kotler, 2012). These processes of the Message Learning approach<br />

are in turn affected by the following independent variables: the sender (the source<br />

of the message), the message (the content of the message), the receiver (the one who<br />

receives the message) and the medium (through which medium the message is sent)<br />

(Kardes, 1999; Kotler, 2012). These are the building blocks of the communication<br />

process, see figure 3, a way how meaning of brands is communicated (Foxall, Brown<br />

and Goldsmith, 1998; Kotler, 2012) where the sender first encodes the message using<br />

a medium which is then decoded by the receiver. The channel or media refers to<br />

the means through which the message is transferred which can be formal or informal<br />

(Foxall, Brown and Goldsmith, 1998). This can result in a certain response and<br />

possibly feedback towards the initial sender. This entire process is subject to noise,<br />

which may negatively affect the communication objectives (Kotler, 2012).<br />

Fig. 3 Elements in the communication process<br />

Source: Kotler, 2012, p. 414 (own adaptation)<br />

The key components of the communication process are thus the sender, the receiver,<br />

the message and the media. The next section describes how the characteristics of<br />

each of these components affects the communication process.<br />

3.1.4 Sender, receiver, media and message characteristics<br />

The effectiveness of communication in terms of persuasion is affected by the various<br />

characteristics of the sender, the receiver, media and message (Kardes, 1999). The<br />

sender or source of the communication regard the communicator's characteristics<br />

in terms of expertness/credibility and attractiveness (Hovland and Weiss, 1951;<br />

Foxall, Brown and Goldsmith, 1998; Kardes, 1999) and is essential for how a message<br />

is received by an audience (Kardes, 1999). Through his level of expertise, the<br />

endorser is more likely to change the attitude of a consumer than a non-expert (Foxall,<br />

Brown and Goldsmith, 1998). It is noteworthy that the persuasiveness and trustworthiness<br />

of a message tends to be higher when the source argues against its own<br />

interests (Pechmann, 1992). Another characteristic of an endorser as communicator<br />

is his attractiveness: the source attractiveness model states that for a message to be<br />

effective the source depends on its familiarity, likability, similarity, physical appearance<br />

and presentation style (McGuire, 1985; Kardes, 1999). A disliked source can


22 Literature Survey<br />

bring about greater message processing than a liked source (White and Harkins,<br />

1994).<br />

The message is affected by various factors such as its complexity, the usage<br />

of either one-sided or two-sided messages, rational and emotional appeals, the order<br />

of presentation, etc. (Kardes, 1999). The message can be executed utilizing various<br />

styles: slice of life, mood or image, technical expertise, lifestyle, musical, scientific<br />

evidence, fantasy, personality symbol or testimonial and endorsement (Kotler,<br />

2012).<br />

Receiver characteristics also play a role in persuasion and can be explained<br />

through the theory of personality and persuasion (McGuire, 1976). This theory puts<br />

forth that there is a relation between personality on the one hand and reception and<br />

yielding as mediators on the other. Reception stands for a subjects capacity to perceive<br />

and comprehend a message whereas yielding stands for a subjects likeliness<br />

to succumb to the persuasiveness of a message. It is shown that persuasion is optimal<br />

at average levels of reception and yielding (McGuire, 1976; Kardes, 1999). Medium<br />

characteristics can influence the persuasiveness of a message depending on<br />

the usage of either audiovisual, audio or written media and depending on the message<br />

complexity. Persuasion tends to be high either when using a simple message<br />

through audiovisual or audio-only media or when using a complex message through<br />

a written medium (Chaiken and Eagly, 1976).<br />

The next segment will specifically describe the endorsement process as a<br />

message style to transfer meaning through a message.<br />

3.2 Product placement<br />

3.2.1 Product placement definition<br />

Product placement is by most authors perceived as a type of promotion which is a<br />

component of the promotion mix. Advertising can be defined as any paid form of<br />

non-personal presentation and promotion of ideas, goods or services by an identified<br />

sponsor (Keller, Apéria and Georgson, 2008, p. 230). The types of media used in<br />

advertising include among others television, radio and magazines. It is specifically<br />

within this advertising context that the concept of product placement will be clarified<br />

as a means to communicate and persuade as well as how the communicators<br />

characteristics can be employed within this communication process.<br />

Product placement can be defined as the paid inclusion of branded products<br />

or brand identifiers, through audio and/or visual means, within mass media programming<br />

(Karrh, 2003, p. 138). Product placement or embedded marketing is defined<br />

by the European Union as any form of audiovisual commercial communication<br />

consisting of the inclusion of or reference to a product, a service or the<br />

trademark thereof so that it is featured within a program, in return for payment or<br />

for similar consideration.<br />

The usage of product placement by marketers as an advertising form is attributed<br />

to the fragmented and oversaturated media landscape. A context in which<br />

these communication types might be more impactful than usual advertisements on


Literature Survey 23<br />

the condition that viewer does not have the feeling he is being persuaded through<br />

these communications (Balasubramanian, 1994). The reason for this can be found<br />

in the nature of the medium selected movies, television, …: as these are considered<br />

to be entertainment and not persuasive communications, it is less likely the audience<br />

will develop counterarguments which in turn will strengthen the persuasive<br />

impact of the communication (Solomon and Englis, 1994). Moreover, when taking<br />

the example of movies, product placement can potentially reap additional rewards<br />

from using such an arousal-inducing medium to obtain higher levels of attention intensity<br />

(Kardes, 1999).<br />

It is claimed that there is no consensus regarding what is considered to be<br />

product placement (Scott and Craig-Lees, 2006). It is questioned if just showing a<br />

product is considered as promotion (Rothenberg, 1991). Such differences are about<br />

the types of media which are counted as platforms for product placement, if the advertiser<br />

paid for the placement and the execution of the product placement. For example,<br />

it happens that product placement is a result from a trade or is not being paid<br />

for. Examples include Nike which has been known to provide products to the production<br />

companies, potentially appearing in the entertainment types at no added<br />

product placement fee (Keller, Apéria and Georgson, and FedEx featured in<br />

the movie Castaway, merely due to creative requirements in terms of story, equally<br />

without product placement fee (Lippman and Brooks, 2000). It might thus be that<br />

one assumes that a product which appears in entertainment was paid for though in<br />

reality it was just a prop giving the setting a higher degree of realism.<br />

The European Union (2012) further indicates that product placement, in<br />

contrast to sponsorship messages, is built into the action of a program whereas<br />

sponsor references may be shown during the program but are not part of the plot.<br />

It is challenging to distinguish product placement from sponsorship, endorsement<br />

and advertainment. For example: is an actor using a brand in a certain context to be<br />

considered product placement or an endorsement? Solving a part of the confusion,<br />

it is suggested to classify product placement and advertainment in one category,<br />

brandcasting (Scott and Craig-Lees, 2006). Following this definition, product placement<br />

regards the usage of a product in support of content. Advertainment on the<br />

other hand is about content in support of a product or brand.<br />

Product placement is not restricted to movies and television (Keller, Apeŕia<br />

and Georgson, 2008). According to Ferraro and Avery (2000) one of the main reasons<br />

why advertisers are directing their attention to product placement is the level<br />

of commercial clutter. Product placement has the benefit that it is subtler and less<br />

intrusive than other types of advertising. The consumer considers traditional advertisements<br />

also to be less trustworthy. Various media, which can be used for the purpose<br />

of product placement, will be discussed further on.<br />

Product placement is not new however. The next section will briefly cover its<br />

origins.


24 Literature Survey<br />

3.2.2 Product placement origins and evolution<br />

First examples of product placement originate from the nineteenth century (Lehu,<br />

2007). It was usual for dancers at cabarets to use some makeup brands for their<br />

performances. Literature was also a platform for product placement: the novel<br />

Around the World in Eighty Days by Jules Verne was known to contain product<br />

placement. Painter Éduard Manet showed the brand Bass Pale Ale in his work A Bar<br />

at the Folies-Bergére. In 1949, Camel sponsored the series Man against Crime<br />

(Turner, 2004). Such product placement was not limited to entertainment shows:<br />

news programs were also known to use this type of advertising. For example, Camel<br />

News Caravan news commentator John Cameron Swayze promoted Camel. Moreover,<br />

a cigarette was visible on the desk during the entire show. One of the first movies<br />

to use product placement was Lumiere films, containing the name of British soap<br />

manufacturer Lever brothers (Lehu, 2007). Around the 1930s product placement<br />

became more common and movie studios and marketers joined forces to look for<br />

promotional opportunities (Galician and Bourdeau, 2004). One of the biggest product<br />

placement successes is attributed to Reeses Pieces product placement in Steven<br />

Spielbergs blockbuster E.T. in 1982. Sales was reported to have increased dramatically<br />

resulting from the placement (Buss, 1998). Ever since the amount of media<br />

types available to product placement have increased in numbers.<br />

3.2.3 Product placement media types<br />

It is expected by practitioners that media available for product placement will further<br />

broaden (Russell and Belch, 2005). What follows is a non-exhaustive list of media<br />

types which can be used for product placement.<br />

One of such media are movies. A main benefit of product placement in movies<br />

compared to television, lies in its higher level of attention due to lesser sources of<br />

distraction dAstous and Chartier, 2000). Such involvement is further strengthened<br />

as consumers need to do a financial effort to view a movie in a cinema. Furthermore,<br />

movies benefit from additional exposure through pay-per-view, sales or rental of<br />

videos, as well as from television and cable reruns (Yang and Roskos-Ewoldsen,<br />

2007).<br />

Another common platform for product placement these days are music videos.<br />

Placements in music videos are not restricted to visual forms: brands are also<br />

being used in the lyrics of certain songs (Lehu, 2007). For example, rap-artists are<br />

particularly known to feature brand names in their lyrics. Considering this music<br />

category, 93% of hip-hop music videos are claimed to contain branded products<br />

(Burkhalter and Thornton, 2014).<br />

Video games are also known to feature product placement, a practice which<br />

became more common as from the mid-nineties (Nelson, 2002). Videogames have<br />

an increased potential to involve consumer with the brand due to the engagement<br />

in an active experience, the ability to perform micro-targeting as well as a longer<br />

shelf-life due to the time consumers spend playing video games. Games are a fast<br />

growing entertainment form, increasing by 25% every year (Kretchmer, 2004).


Literature Survey 25<br />

However, one must distinguish product placement in video games from advergames.<br />

In the case of product placement, the video game exists not because of the<br />

product placement: the brand is just a part of experience of the game. Advergames<br />

however, are created for the purpose of promoting the brand. Advergames have the<br />

advantage that they can include brand interactivity, higher traffic and the ability to<br />

obtain market information through the character selected and the psychographic<br />

and demographic information about the gamer.<br />

Finally, novels are also known to contain product placement though it is difficult<br />

to assess to which extent these placements are commercial in nature (Brennan,<br />

2008). In certain cases, the author is known to have received a financial compensation<br />

for including a brand in the story. Fay Weldon indicated having received a fee<br />

from the brand Bulgari to include its product in the novel The Bulgari Connection. It<br />

is claimed that such practice is on the rise (Lehu, 2007).<br />

Other than the types of media available to product placement, a company<br />

needs to make choices regarding the way the message is encoded into the product<br />

placement.<br />

3.2.4 Product placement types<br />

There are several ways how to define types of product placement. As will be shown<br />

below, the various definitions of these types contain quite some similarities among<br />

each other. A first way to categorize product placements is through how the brand<br />

is being communicated, the modality of the message (Kardes, 1999): visually, verbal<br />

or a combination of these two (Karrh, 2003). A more specific description of these<br />

product placement types are screen placements visually presenting the brand in<br />

the background, script placements mentioning the brand verbally and plot placements<br />

where the brand is an actual part of the storyline (Russell, 1998). A similar<br />

description of such types are background, concerning placements shown with the<br />

character but lacking interaction between brand and the character, used by character<br />

where the character does interact with the product and story connection where<br />

the brand is an active component of the storyline (Yang and Roskos-Ewoldsen,<br />

2007). Such differences in types of stimuli can have an impact on the level of involvement<br />

and learning process among consumers. In this regard, product placement<br />

types as described previously respectively represent lower and higher levels of involvement.<br />

Low-level involvement product placement is expected to be insufficient<br />

to result in changes in persuasion or attitude, despite its ability to overcome a resistant<br />

attitude, and merely reinforce existing attitudes over time through repetition<br />

(Krugman, 1965). Message source characteristics as previously described, carried<br />

by the endorser, are particularly important when the source is highlighted (Andreoli<br />

and Worchel, 1978, Kardes, 1999), which is common for television, a medium using<br />

product placement. In particular, in terms of message modality, the source attractiveness<br />

is important for audiovisual or audio-only media whereas it is not important<br />

for a written medium (Chaiken and Eagly, 1983). This will be further on<br />

elaborated when describing the endorsement process.<br />

Another categorization of product placement can be based on the nature of<br />

the information being transferred (Gupta and Lord, 1998): visual only (VIS), audio


26 Literature Survey<br />

only (AUD) and combined audio-visual (AV). The first type (VIS) refers to a situation<br />

where the brand is shown but without any audio support to attract attention to<br />

the brand. In this case, when repeated, iconic rote memory learning takes place<br />

(Foxall, Brown and Goldsmith, 1998). The second type (AUD) refers to a situation<br />

where the brand is being communicated through audio directly or when a character<br />

communicates messages related to the brand. For example, this could be the case<br />

when a character mentions the brand name of a product and/or refers to its product<br />

benefits, without showing the product or brand in a visual way. The third type, combined<br />

audio-visual (AV) refers to a situation where the brand is being presented in<br />

a visual way and in the same time through a brand mention or by communicating a<br />

message relevant to the brand through audio. It is noteworthy that studies indicated<br />

incongruence in visual and audio stimuli could lead to increased learning (Krugman,<br />

1965).<br />

Implicit, integrated explicit and non-integrated explicit product placements<br />

are another way of categorizing product placement dAstous and Séguin,<br />

1999). An implicit product placement refers to a situation where the brand is presented<br />

in the program but not expressed in a formal way. )n this way its merely<br />

passive, contextual. For example, a scene happens to take place in a branded clothes<br />

shop or the character wears clothes of a certain brand. In this situation the product<br />

benefits are not explicitly communicated. In the case of integrated explicit product<br />

placement, there is a formal expression and its role is active. This could be when the<br />

character resorts to the clothes of a certain brand in order to make a good impression<br />

during a job interview. In this case there is a direct link between showing the<br />

product and communicating the products advantages. Lastly, non-integrated explicit<br />

product placement refers to a situation where the brand is expressed in a formal<br />

way without integrating it in the plot or content of the program. Following the<br />

aforementioned example, this could be the preceding announcement that a fashion<br />

program is being sponsored by brand of clothes or that the brand name is incorporated<br />

in the programs name.<br />

The level of involvement of a product regarding the plot a story can have a<br />

downside: the more important the role a product plays in this way, the more likely<br />

the audience might find its presence suspicious, undermining the naturalness of<br />

product placement, giving the viewers the feeling they are being influenced on purpose.<br />

As a result, this might evoke counterarguments similar to the ones common<br />

for traditional advertising messages (Russell, 2002).<br />

3.2.5 Product placement regulations, ethics and criticism<br />

The ethicality of product placement has been a long-time concern. Attempts to force<br />

on-screen disclosure of products advertised in movies date back to the previous century<br />

(Rothenberg 1991). One study by showed that American consumers believe<br />

that brands visible in movies are usually part of an advertising campaign (Karrh,<br />

Frith, and Callison, 2001). Americans are usually more accepting to product placement<br />

than other nationalities (Gould, Gupta, and Grabner-Krauter, 2000).


Literature Survey 27<br />

Ethically-charged products, such as cigarettes, alcohol and weapons, evoke<br />

less favorable levels of acceptance than other product categories (Gupta and Gould,<br />

1997).<br />

A study performed by DeLorme and Reid (1999 indicated that consumers<br />

foster positive attitudes to product placement due to its increased level of realism.<br />

However, an excessive amount of repetition as well as blatant commercial motives<br />

has a negative influence on consumers attitudes towards the practice (Belch, 1982).<br />

3.2.6 Product placement effectiveness<br />

It is claimed that it is difficult to assert the effectiveness of product placement due<br />

to the dynamic nature of this field of advertising (Yang and Roskos-Ewoldsen, 2007).<br />

Research regarding the effectiveness of product placement has often relied on intuitive<br />

categories (Scott and Craig-Lees, 2006; Roskos-Ewoldsen, 2007). Fearing accountability<br />

for potentially bad results of product placement effectiveness, some<br />

product placement practitioners shy away from establishing objective measurement<br />

tools (Russell and Belch, 2005).<br />

Past research regarding the effectiveness product placement is oftentimes<br />

aimed at determining brand responses such as brand awareness and brand recall.<br />

Little attention is given to conative responses (Kozary and Baxter, 2010). Commonly<br />

accepted factors affecting brand recall are prominence, modality and plot connection.<br />

Analyzing the relationships between the characters, the products and the<br />

consumers are also key in evaluating the effectiveness of product placement (Russell<br />

and Stern, 2006). Product placement strategies link up products with pleasing<br />

characters who might endorse these products in an explicit (by their actions or verbally)<br />

or implicit way (in the case the product is included in the set) (Solomon and<br />

Englis 1994). This is important from a branding viewpoint: brands are concepts that<br />

exist in the minds of the consumers that are made up from various characteristics<br />

associated with the brand (Keller, 2008). How do the relations between characters<br />

and the product they use, as well as the relations between the characters and the<br />

consumers, affect the relationship between the products and the consumers? How<br />

do the associations made to a character transfer onto the brand and how does this<br />

in turn influence the perception of the consumer? The next section will describe the<br />

role characters play in product placement as celebrity endorsements and how product<br />

placement serves as an endorsement process.<br />

3.2.7 Product placement as endorsement process<br />

Product placement can help create positive associations with a brand, for instance<br />

through the choice of a spokesperson who carries the message (Foxall, Brown and<br />

Goldsmith, 1998). This is a common practice for a celebrity endorsement, which is<br />

defined as "using well known and admired people to promote products" Keller, Apéria<br />

and Georgson, 2008, p. 330). The benefit of such practice is that a celebrity can<br />

attract attention to the brand and create impressions about the brand through inferences<br />

that one makes based on the existing knowledge about the celebrity (Keller,


28 Literature Survey<br />

Apéria and Georgson, . Models and spokespeople are commonly chosen for<br />

such endorsements based on their attractiveness or based on their similarity as target<br />

audiences can relate to similar people (Kardes, 1999). Familiarity and appeal<br />

play a role in the selection of the appropriate celebrity for endorsements and can be<br />

measured by certain scoring mechanisms (Keller, Apéria and Georgson, . Associating<br />

brands with such famous people can result in higher levels of arousal<br />

among the consumer (Foxall, Brown and Goldsmith, 1998). Using celebrities as<br />

spokespeople is a practice common across various cultures, both collectivistic and<br />

individualistic (Praet, 2001). Such endorsements are often seen on TV commercials:<br />

for instance, according the Independent (2011), tennis champion Roger Federer,<br />

golfer Tiger Woods and former footballer Thierry Henry are known to have endorsed<br />

the Gillette Fusion Power razor. Such a type of environmental stimulus helps<br />

in reaching focal attention from the consumer (Foxall, Brown and Goldsmith, 1998).<br />

Using celebrity endorsements to create brand associations comes with certain challenges:<br />

firstly, if a celebrity endorses too many products, it can lead to loss of meaning<br />

or even create negative associations due to perceived insincerity Keller, Apéria<br />

and Georgson, 2008). Another issue regards the compatibility between the celebrity<br />

and the brand: a mismatch might exist between despite high levels of familiarity and<br />

appeal, due to conflicting associations between the intended knowledge structures<br />

of the brand and source knowledge structures of the celebrity (Misra and Beatty,<br />

1990). In addition, celebrities might lose familiarity or appeal, for instance due to<br />

scandals altering the celebritys existing knowledge structures in the minds of the<br />

consumer negatively, in turn potentially negatively impacting the brands associated<br />

with the celebrity. In order to avoid such unwanted meaning transfers, companies<br />

have been known to abruptly terminate long-lasting celebrity endorsement agreement<br />

(Wei 2010, Rotunno 2012). On a side note, media owners and entertainment<br />

creators themselves have been known to terminate such contracts to avoid negative<br />

associations (Kaplan, 2018). Finally, a mismatch might also exist in the recall generated<br />

on the level of the celebrity and on the level of the brand: in certain cases, the<br />

recall of the celebrity is much higher than the recall of the brand Keller, Apéria and<br />

Georgson, 2008).<br />

Given the character-product interaction, which is typical for the used by<br />

character type of product placement (Yang and Roskos-Ewoldsen, 2007), product<br />

placement of this type carries a lot of resemblance to the definition of a celebrity<br />

endorsement. In this way, brand equity can be built through secondary associations:<br />

this is the process where primary brand associations are connected to entities having<br />

associations of their own. A brand association can thus be created through the<br />

linkage of the brand to memory which transmits meaning to consumers. In short:<br />

the brand borrows associations to complement its own in order to build brand equity<br />

Keller, Apéria and Georgson, . It is stated the endorsement process depends<br />

on the symbolic properties of the celebrity endorser (McCracken, 1989).<br />

Through a meaning transfer perspective, the properties are a part of the celebrity<br />

and transfer from the celebrity to the product and in turn from the product to the<br />

consumer.


Literature Survey 29<br />

It is important to note that the initial attitude consumers have towards the<br />

communicator, the endorser in this case, strongly affects the effectiveness of the<br />

communication, product placement in this case (Hovland and Weiss, 1951). However<br />

it is not explained why some endorsers are more or less successful in achieving<br />

the communication objectives in the endorsement process: they do not unveil the<br />

underlying meanings of the endorsers with which the consumers identify themselves.<br />

This will be further elaborated on later on through the source attractiveness<br />

model. The aforementioned meanings are diverse, ranging from status, class, gender<br />

and age to personality and lifestyle. Examples of personality types included John<br />

Cleese as the irritable incompetent or David Letterman as the irascible. The meaning<br />

and personality of a character cannot, however, be stereotyped and brought down<br />

to one feature only as exemplified previously: characters are made up from a connected<br />

set of meanings. An endorsement is successful in this regard when the meanings<br />

contained within the character are transferred onto the product and in turn<br />

onto the consumer (McCracken, 1989). This process starts by identifying which cultural<br />

meanings the advertiser wishes to be transferred to the product, see figure 4.<br />

As part of this stage, the advertiser will search for objects, persons and contexts<br />

which inherently contain such meanings and combine these through the endorsement<br />

process. The usage of celebrities as persons instead of anonymous models<br />

does not limit the advertiser to relatively imprecise, demographic meanings (gender,<br />

age, status) but also lifestyle and personality meanings. Next, depending on how<br />

successfully the advertiser encodes these meanings into the communication, the<br />

consumer will, or will not, identify the same cultural meanings within the objects,<br />

persons and contexts in the product. Finally, these meanings transfer to the consumer<br />

himself, in an attempt to complete ones self-view and contribute to how the<br />

consumer feels about himself through the brand (McCracken, 1986; Mooij, 2011).<br />

Owning a product will transfer this meaning from the product to the consumer, becoming<br />

part of the extended self, contributing to the consumers self-concept (Barone,<br />

Shimp and Sprott, 1999).<br />

Fig. 4 Meaning movement and the endorsement process<br />

Source: McCracken, 1989, p. 315 (own adaptation)<br />

A similar interaction between character, consumer and product, particular to product<br />

placement as an advertising practice, has been identified through the Balance<br />

Model of Product Placement Effects (Russell and Stern, 2006), see figure 5. Using<br />

this model, the authors attempt to predict the relationship between the consumer<br />

and the product through the relationship between the character and the consumer


30 Literature Survey<br />

and the character and the product. The model draws from the balance theory (Heider,<br />

1958) and showed that if the consumer has a liking to a character and if the<br />

character has a liking to a product, the consumer will also align its liking to the product.<br />

Fig. 5 Balance Model of Product Placement Effects<br />

Source: Russell and Stern, 2006, p. 8 (own adaptation)<br />

The attributes of a character can serve as source of secondary brand associations in<br />

support of brand equity. The way these attributes affect existing brand knowledge<br />

depend on awareness and knowledge of the character, the meaningfulness of the<br />

knowledge of the character and the transferability of the knowledge of the character<br />

Keller, Apéria and Georgson, . The awareness and knowledge of the character<br />

refers to whether or not the character is known to the subject: if the character is not<br />

known, it is not possible for a transfer of meaning to take place. The meaningfulness<br />

of the knowledge of the character refers to how relevant the knowledge about the<br />

character is to the brand, depending on the context. The transferability of the<br />

knowledge of the character refers to the extent to which the knowledge will create<br />

strong, favorable and unique band associations.<br />

Self-view plays thus an important role in the effects of product placement as<br />

an advertising form and will be further described in the next section.<br />

3.2.8 The self-concept<br />

The self-concept is both important to brand equity as to consumer behavior (Mooij,<br />

2011). The self-concept is defined as all the thoughts and feelings about the self; it<br />

combines self-esteem and self-image (the knowledge an individual has about himself<br />

or herself). Self-esteem is the evaluative aspect of the self-concept; it concerns how<br />

worthwhile and confident an individual feels about himself or herself (Eysenck, 2000,<br />

p. 458). This self-concept regards in what terms people describe themselves, their<br />

personalities, traits, and identities (Mooij, 2011, p. 109) and is the basis for behavior.<br />

Using certain products enable consumers to distinguish themselves from others<br />

through the unique attributes of these products and enable them to improve their<br />

ideal self-concept (Mooij, 2011). The better the brand is presented in such a fashion<br />

that it aligns with the self-concept of a consumer, the more positive the attitudes<br />

towards the brands which will be created (Wang, Bristol, Mowen and Chakraborty,<br />

2000). It is important to note that cultures tend to differ quite a lot, for instance in


Literature Survey 31<br />

their individualistic or collectivistic nature (Hofstede, 2003): in collectivistic cultures<br />

advertising highlighting in-group benefits have shown to be more effective,<br />

contrarily to individualistic countries where highlighting individual benefits are<br />

more effective (Han and Shavitt, 1994). On a similar line, individualistic cultures<br />

value self-enhancement and self-esteem more than collectivistic cultures (Twenge<br />

and Crocker, 2000). As for how one can reach self-enhancement, it is noteworthy<br />

that differences exist within individualistic cultures (Mooij, 2011).<br />

The next section will describe personality and personality traits as a type of<br />

meaning which can be transferred through product placement as an endorsement<br />

process.<br />

3.2.9 Personality traits as components of meaning transfer<br />

Personality concerns the totality of characteristics and qualities of an individual<br />

which results in stable and lasting responses to the environment (Mooij, 2011) and<br />

the person is an independent self-contained, autonomous entity who comprises a<br />

unique configuration of internal attributes (e.g., traits, abilities, motives, and values)<br />

and who behaves primarily as a consequence of these internal attributes (Mooij,<br />

2011, p. 120). The study of personality can be used to predict and control behavior<br />

(Mooij, 2011).<br />

The study of personality traits has been the subject of numerous researches<br />

dating back to the first half of the 20th century in search of universal trait dimensions<br />

(Church and Lonner, 1998). A trait can be defined as dimensions of differences<br />

in tendencies to show consistent thought patterns and behavior (Allport, 1937;<br />

McCrae and Costa, 2003). However, the ways to describe a person are numerous: in<br />

an attempt to scope the available traits, Allport and Odbert (1936) derived from the<br />

, terms in Websters New )nternational Dictionary . terms which was<br />

able to distinguish human behaviors. These terms were classified in four categories<br />

of traits. Building on these results and in an attempt to deal with its size and complexity,<br />

various studies came to similar results in establishing an overarching taxonomy.<br />

Five personality factors were discovered remaining relatively invariant across<br />

various analyses and thus proper criteria when studying differences in personality<br />

(Tupes and Christal, 1958). Further research of trait categories showed significant<br />

alignment (Cattell, Eber and Tatsuoka, 1970; Costa and McCrea, 1992; Goldberg,<br />

1992) and became known as the Five-Factor Model (FFM) and is one of the models<br />

which is the most often used in the organization of personality traits (Mooij, 2011),<br />

see the table 1.


32 Literature Survey<br />

Tab. 1 Alignment among the three main five factor models<br />

16PF (Catell) NEO-PI-R Big Five (Goldberg)<br />

Extraversion/Introversion<br />

Low Anxiety/High Anxiety<br />

Tough-Mindedness/Receptivity<br />

Independence/Accommodation<br />

Self-Control/Lack of Restraint<br />

Extraversion<br />

Neuroticism<br />

Openness<br />

Agreeableness<br />

Conscientiousness<br />

Source: Boyle, Matthews and Saklofske, 2008, p. 141.<br />

Surgency<br />

Emotional stability<br />

Intellect or culture<br />

Agreeableness<br />

Conscientiousness or<br />

dependability<br />

These trait factors are comprised of components which give meaning to the multitude<br />

of personality characteristics as shown in table 2.<br />

Tab. 2 Five Factor Model of Personality Traits<br />

Openness to<br />

Neuroticism Extraversion<br />

Experience<br />

Agreeableness<br />

Conscientiousness<br />

Anxiety Warmth Fantasy Trust Competence<br />

Angry hostility Gregariousness Aesthetics Straightforwardness Order<br />

Depression Assertiveness Feelings Altruism Dutifulness<br />

Self-consciousness Activity Actions Compliance Achievement striving<br />

Impulsiveness Excitement seeking Ideas Modesty Self-discipline<br />

Vulnerability Positive emotions Values Tender-mindedness Deliberation<br />

Source: Allik, 2002, p. 203 (own adaptation)<br />

It is noteworthy that in Western culture, personality traits are considered as fixed,<br />

describing persons out of context, whereas Eastern societies tend to view these as<br />

dependent on and variable according to the situation, describing persons in context<br />

(Kashima, Kashima, Kim and Gelfand, 2005).<br />

Brands can also described in terms of having a personality (Plummer, 2000).<br />

Brand personality is defined as the way in which the consumer perceives the brand<br />

on dimensions that typically capture a person’s – extended to the domain of brands<br />

(Singh, 2013, p. 84). In doing so, the personality of a human is used metaphorically<br />

for branding strategies, describing the brand personality in terms of human characteristics<br />

(Mooij, 2011). Brand personality is formed through a multitude of marketing<br />

efforts, but advertising is expected to be particularly of influence because of the<br />

conclusions consumers make regarding the user or situation of usage shown. The<br />

advertising techniques to create such meaning in terms of brand personality range<br />

from anthropomorphization, personification with brand characters, user imagery<br />

Fournier, as well as the usage of the actors and tone and style Keller, Apéria<br />

and Georgson, 2008). However, the problem in using the previous models to describe<br />

personality for the purpose of identifying the transfer of meaning from characters<br />

onto products and its brands to shape brand personality, is that they apply to<br />

the description of the human personality and not products and brands. The lack of


Literature Survey 33<br />

parallel research on brand personality led to another theoretical framework: the Dimensions<br />

of Brand Personality (Aaker, 1997). This model defined the following personality<br />

categories for brands: sincerity, excitement, competence, sophistication<br />

and ruggedness. Three of these dimensions, namely sincerity, excitement and competence,<br />

are similar to dimensions of personality of human personality such as the<br />

Big Five model, respectively in relation to the dimensions agreeableness, extraversion<br />

and conscientiousness (Aaker, Benet-Martinez and Garolera, 2001).<br />

Though such dimensions, both for human personality as for brand personality,<br />

have the benefit to provide a high and broad level of significance, they also are<br />

rather abstract and their significance level in colloquial language is reduced. Aaker<br />

(1997) defined a number of lower-level personality traits, see table 3. As companies<br />

seek out to create strong, long-lasting brands it is possible that through various marketing<br />

activities, the brand personality might be changed to change current brand<br />

knowledge to desired brand knowledge Keller, Apéria and Georgson, . It is<br />

noteworthy in this regard that consumers will have a tendency to more easily accept<br />

and store in memory new trait information if it is congruent with existing, accessible<br />

trait information than when it is incongruent (Johar, Sengupta and Aaker, 2005).<br />

Tab. 3 Five dimensions of brand personality<br />

Name<br />

Traits with the Highest Item-to-Total Correlations<br />

Sincerity<br />

Excitement<br />

Competence<br />

Sophistication<br />

Ruggedness<br />

Source: Aaker, 1997, p. 351 (own adaptation)<br />

Domestic, honest, genuine, cheerful<br />

Daring, spirited, imaginative, up-to-date<br />

Reliable, responsible, dependable, efficient<br />

Glamorous, pretentious, charming, romantic<br />

Tough, strong, outdoorsy, rugged<br />

The next section will explain which cognitive, affective and conative processes in<br />

consumer behavior affect product placement stimuli as inputs into achieving brand<br />

equity effects as outcomes.<br />

3.3 Consumer behavior<br />

In an increasingly competitive market it is imperative for a company to understand<br />

the behavior of its consumers to gain competitive advantage (Foxall, Brown and<br />

Goldsmith, 1998; Kardes, 1999). The theoretical foundations of consumer behavior<br />

theory are based both on psychology as well as sociology, respectively in the study<br />

of human behavior on individual level and group level (Mooij, 2011). Consumer behavior<br />

is defined as the study of human responses to products, services, and the marketing<br />

of products and services (Kardes, 1999, p. 5). This understanding of the market,<br />

through marketing and consumer research comes down to the way, the reason,<br />

the place where and what consumers buy (Foxall, Brown and Goldsmith, 1998). Consumer<br />

behavior goes beyond the buying process itself and includes how consumers<br />

use and dispose not only in terms of physical products, but also of services, ideas


34 Literature Survey<br />

and experiences. In other words, it is a process which includes behavior before, during<br />

and after the purchase Mooij, . Such variations will be referred to as the<br />

product further on.<br />

The marketing of products and services towards a target group utilizes the<br />

marketing mix which is defined as the controllable variables the company puts together<br />

to satisfy this target group (Perreault and McCarthy, 2002, p. 46). The target<br />

group refers to the customers whose wants and needs the marketer attempts to satisfy.<br />

Marketers ought to divide the total market into homogeneous segments, chose<br />

one or more of these segments as a target market and position the brand in the<br />

minds of the consumers of that target market (Ries, 1981) through the effect of the<br />

four Ps of the marketing mix (Foxall, Brown and Goldsmith, 1998). According to Perreault<br />

and McCarthy these Ps are product, price, place and promotion.<br />

Behavioral sciences have been called upon to get a better understanding of<br />

the purchasing behavior of consumers, in particular whether or not psychological<br />

backgrounds and its factors, such as attitudes, motives and personality traits, have<br />

an effect on this behavior (Foxall, Brown and Goldsmith, 1998). This behavior comes<br />

down how people are identified, their attributes and traits and how they feel, think<br />

and learn (Mooij, 2011). The study of consumer behavior is in its finality aimed at<br />

understanding the stages within buying process, from need detection to product<br />

purchase (Foxall, Brown and Goldsmith, 1998). Consumer behavior expressed as<br />

stages of consumption includes the development of a need or want, pre-purchase<br />

planning and decision making, the purchase act itself and post-purchase behavior<br />

which may lead to repeat buying, repeat sales, and disposition of the product after<br />

consumption (Foxall, Brown and Goldsmith, 1998, p. 25) see figure 6.


Literature Survey 35<br />

Fig. 6 The buying process in outline<br />

Source: Foxall, Brown and Goldsmith, 1998, p. 26 (own adaptation)<br />

Consumer behavior is an information processing activity, as described in figure 7,<br />

reflecting cognition-affect-conation hierarchy (Hilgard, 1980, Kardes, 1999, Mooij,<br />

2011, Huitt and Cain, 2015). The aforementioned hierarchy is the source of cognitive<br />

responses (thoughts), affective responses (feelings) and behavioral responses (actions)<br />

(Kardes, 1999). This entails receiving, interpreting and searching eventually<br />

additional external information, evaluating alternatives for satisfying a need, the development<br />

of beliefs, attitudes and intentions related to a purchase, the purchase<br />

itself and finally re-evaluating and storing new attitudes upon consumption of the<br />

good purchased (Foxall, Brown and Goldsmith, 1998). The creation of such<br />

knowledge can happen through information from firsthand experience (product<br />

trial) or secondhand experience through exposure to company-provided and other<br />

sources of information (Kardes, 1999).


36 Literature Survey<br />

Fig. 7 A model of the consumer choice process<br />

Source: Foxall, Brown and Goldsmith, 1998, p. 29 (own adapation)<br />

3.3.1 Attention<br />

Consumer behavior starts thus as a cognitive process where buying decisions are<br />

driven by how our senses pick up perceptions of brands through stimuli shaping<br />

brand characteristics, leading to eventual attitudes and behaviors (Foxall, Brown<br />

and Goldsmith, 1998). These perceptions and our cognitive capacity, which is defined<br />

as the ability to attend to and think about information (Kardes, 1999, p. 38),<br />

depend on attention, in amount and intensity (Kahneman, 1973), is given to a stimulus.<br />

Attention is key to the transfer of information from sensory register to shortterm<br />

memory (Kardes, 1999). The intensity of attention is influenced by the level of<br />

arousal which is defined as a state of wakefulness or alertness (Kardes, 1999, p. 36)<br />

where low arousal results in low attention intensity and high arousal results in high<br />

attention intensity. As arousal increases, it eventually reaches a tipping point where<br />

further increased arousal diminishes the attention intensity due to overstimulation<br />

of the subject (Pavelchak, Antil and Munch, 1988). A marketer therefore aims to<br />

reach a moderate level of arousal resulting in an optimal cognitive capacity the handle<br />

information. Such increased arousal levels can be produced through exciting<br />

events such as for instance movies (Kardes, 1999).<br />

In the case of an advertisement as stimulus, the attention given to, and thus<br />

the importance of, an attribute of the advertisement will depend on the characteristics<br />

of the advertisement, response opportunity factors and the characteristics of the<br />

message recipient (Mackenzie, 1986) as shown in figure 8. For instance, it is proven<br />

that regarding the characteristics of the message recipient, prior knowledge and expertise<br />

increases the information handling capability of the subject (Alba and<br />

Hutchinson, 1987).


Literature Survey 37<br />

Fig. 8 Factors influencing the amount of attention given to an ad<br />

Source: Mackenzie, 1986, p. 177<br />

The interpretation process of these stimuli is influenced by the motives of the consumer<br />

and selective (Hastorf and Cantril, 1954) in the sense that it aims to<br />

strengthen the worldview and self-view of the consumer before being stored in<br />

memory. The social, business, political and economic environment are the basis for<br />

the stimuli in advertisements or interpersonal observations (Foxall, Brown and<br />

Goldsmith, 1998). These stimuli are made up from small, single units of information<br />

such as words, letters, etc. or large, strings thereof (Newell and Simon, 1972).<br />

The consumer goes through stages of preattention, focal attention, comprehension<br />

and elaboration when subjected to advertising stimuli (Greenwald and<br />

Leavitt, 1984) as shown in figure 9.<br />

Fig. 9 Four levels of involvement<br />

Source: Greenwald and Leavitt, 1984, p. 585 (own adaptation)<br />

Preattention uses the lowest amount of attentional capacity and advertising is expected<br />

not to have enduring effects. Focal attention allocates a moderate level of attentional<br />

capacity to decipher the sensory content of the message into categories


38 Literature Survey<br />

(words, objects, … lacking context Greenwald and Leavitt, and partially<br />

store the information obtained into memory (Foxall, Brown and Goldsmith, 1998).<br />

Focal attention can be voluntary, a selective type of attention when the consumer<br />

experiences a need to which the stimulus relates and which thus have relevancy to<br />

current intentions (Foxall, Brown and Goldsmith, 1998, Kardes, 1999). Attention<br />

can also be drawn from the environment in which the message take shape through<br />

different styles of messaging (Kotler, 2012), potentially more disruptive in nature,<br />

which can as such serve as salient, sometimes involuntary, stimuli (Kardes, 1999).<br />

The concepts of comprehension and elaboration will be discussed further on.<br />

The level of consumer involvement in the product strongly affects information<br />

processing (Krugman, 1965): in the case of high involvement, consumers<br />

have a high level of attention and evaluation to arguments proposed through the<br />

message, contrarily to low involvement where little information is being processed<br />

(Foxall, Brown and Goldsmith, 1998).<br />

The next section describes how the consumer gives meaning to the message<br />

which is in turn stored in memory.<br />

3.3.2 Comprehension and memory<br />

Memory is an information processing system (Kardes, 1999) where information<br />

goes from perception to transferal in a sensorial register before eventually being<br />

transferred to short-term memory and long-term memory (Atkinson, 1968) as show<br />

on figure 10.<br />

Fig. 10 Structure of the memory system<br />

Source: Atkinson, 1968, p. 93 (own adaptation)<br />

Information is kept in short-term memory for very short periods of time and that<br />

this tendency to forget information is affected by failure to rehearse (Peterson and<br />

Peterson, 1959). Short-term memory information is acoustically encoded whereas


Literature Survey 39<br />

long- term memory is semantically encoded (Kardes, 1999). Table 4 summarizes<br />

how short-term memory properties differs from those of long-term memory.<br />

Tab. 4<br />

Short-term<br />

memory<br />

Properties of Short-Term Memory and Long-Term Memory<br />

Information<br />

Capacity<br />

Duration<br />

loss<br />

seven plus or minus<br />

two<br />

Long-term<br />

unlimited<br />

memory<br />

Source: Kardes, 1999, p. 63<br />

18 seconds<br />

permanent<br />

rehearsal<br />

failure<br />

retrieval<br />

failure<br />

Coding<br />

acoustic (sound<br />

related)<br />

Semantic (meaning<br />

related)<br />

Contrarily, people can store large quantities of information in long-term memory.<br />

Such information is however not readily available and must be activated in shortterm<br />

memory to be consciously aware of this information and to be utilized. This<br />

conscious awareness is, however, affected by our limited ability to consider large<br />

number of units of information (Kardes, 1999).<br />

Comprehension might happen in different ways, as well as the consumer's<br />

responses to it (Foxall, Brown and Goldsmith, 1998) and can differ from the meaning<br />

intended by the advertiser Keller, Apéria and Georgson, 2008). At the highest level<br />

of attentional capacity, elaboration, the consumer integrates the content of the message<br />

with existing knowledge based on experience (Greenwald and Leavitt, 1984;<br />

Alba and Hutchinson, 1987), creating complex networks of ideas and feelings associated<br />

to the brand (Foxall, Brown and Goldsmith, 1998).<br />

Transferring information from short-term memory to long term memory is<br />

regulated by processes of rehearsal and coding. The first implicates the repetition of<br />

information multiple times in the mind whereas the latter implicates relating shortterm<br />

information and long-term information. As a result, the coding process denotes<br />

a two-way transfer of information between short-term and long-term memory<br />

(Kardes, 1999). Information can be stored in long-term memory through repetition,<br />

symbolic or verbal representations, the organization of information and retrieval<br />

(Foxall, Brown and Goldsmith, 1998). This information is stored in memory as associations,<br />

for instance associations to brands through advertising (Foxall, Brown and<br />

Goldsmith, 1998) as previously discussed.<br />

The next section describes how the information stored in memory serves as<br />

a basis for beliefs, attitudes and preferences.<br />

3.3.3 Beliefs, attitudes and preferences<br />

Information stored in memory through stimuli end up in different cognitive categories,<br />

containing symbols that represent these stimuli. These categories can in turn<br />

be broken down into attributes (Wyer, 1976). Though there are different interpretations<br />

about the overarching category of beliefs, attitudes and preferences, it is<br />

agreed upon that information in memory is the basis for a multidimensional model<br />

which can be broken down into a cognitive component (knowledge and beliefs), an


40 Literature Survey<br />

affective component (a degree of liking or disliking) and a conative component (a<br />

level of intent) (Wyer, 1976; Foxall, Brown and Goldsmith, 1998; Kardes, 1999).<br />

Beliefs, or nonevaluative judgments, apply for instance to product attributes,<br />

and can be expressed as a position on a continuous dimension (Kardes, 1999). Such<br />

beliefs are sometimes also expressed as values (Mooij, 2011). For instance, a consumers<br />

belief about the size of a product can range from not large to very large.<br />

Such beliefs can be descriptive, informational and inferential. The first are based on<br />

firsthand experience, the second on secondhand information and the third on inferences<br />

resulting from missing information (Kardes, 1999).<br />

Based on what the consumer learns, attitudes are created. Attitude is defined<br />

as the overall favorable or unfavorable evaluation of one object and its attributes<br />

(Hughes, 1971; Fazio, 1990; Fiske, Gilbert and Gardner, 1997). Such evaluation has<br />

both direction (e.g. good vs. bad) as well as extremity (Kardes, 1999). Attitudes are<br />

important when it comes to predicting buying decisions as well as for the evaluation<br />

of advertising (Foxall, Brown and Goldsmith, 1998). Attitudes are often described as<br />

the following functions: an instrumental, adjustive or utilitarian function which<br />

serves to develop favorable and unfavorable attitudes to objectives which respectively<br />

support or thwart the satisfaction of needs or reaching goals, an ego-defensive<br />

function which serves to protect oneself from internal conflicts stemming from insecurities<br />

which might affect one's self-view, a value expressive function to express<br />

oneself positively regarding the person he is and a knowledge function to give meaning<br />

to the unorganized world around him (Katz, 1960). This multitude of functions<br />

are ascribed to the fact we are driven by various motives (Foxall, Brown and Goldsmith,<br />

1998).<br />

Preferences differ from attitudes in the sense that it concerns evaluations<br />

about two or more objects put into contrast instead of an evaluation of solely one<br />

object. These preferences can be, but are not always, influenced by attitudes and are<br />

known in this case as attitude-based preferences. This requires of course familiarity<br />

with the object. If there is no such familiarity, the subject will evaluate both objects<br />

on one attribute. This process is known as attribute-based preferences (Kardes,<br />

1999).<br />

The next section describes how intention judgement and behavior is formed<br />

and if and how this is affected by attitudes.<br />

3.3.4 Intention judgment and behavior<br />

Intention judgment regards making predictions of future behavior. Research has<br />

shown however that consumers have difficulties in accurately predicting their own<br />

behavior, one reason among others being oversimplification potentially occurring<br />

as information in support of one prediction can support other predictions as well<br />

(Kardes, 1999). For a long time, it was assumed that attitudes influence purchasing<br />

behavior (Kardes, 1999). Research has however indicated that this effect does not<br />

necessarily exist (Wicker, 1969) and that it depends on the cultural background<br />

(Mooij, 2011). This is because behavior is influenced by not only attitudes but also<br />

by norms, individual differences and personality processes as well as the properties<br />

of attitudes.


Literature Survey 41<br />

Regarding the first influence, it is possible that, for instance, despite a favorable<br />

attitude towards a product, both personal as social norms might incite the subject<br />

not buy a product. Regarding the second influence, sensitivity to either social or<br />

internal cues, differences in locus of control and other personality variables might<br />

impact behavior. Finally, regarding the third influence, the stronger the attitude, the<br />

greater the impact on behavior (Kardes, 1999).<br />

Moreover, in the activation of attitudes, motivation and opportunity play an<br />

important role. Motivation concerns the extent to which behavior is personally relevant<br />

whereas opportunity concerns the extent to which one can take the time and<br />

carefully think about an action. If both are low, attitudes are activated when exposed<br />

to the object (Fazio, 1990).


42 Methods and materials<br />

4 Methods and materials<br />

This chapter describes the theoretical background, samples, research designs and<br />

procedures used as part of this thesis. It also describes the research questions and<br />

hypotheses as stated in the objectives of the thesis.<br />

4.1 Theoretical background of methods used<br />

In order to meet its research objectives, the thesis engages in both descriptive and<br />

causal research (Kotler, 2012). In terms of descriptive research, it aims to describe<br />

the effects of product placement and its possible causes. Survey research, which is<br />

elaborated on further on, is considered a proper method to engage in descriptive<br />

research. In terms of causal research, it aims to test hypothesis and cause-and-effect-relationships.<br />

Experimental research is considered a proper method to obtain<br />

causal information: this regards the selection of matched groups of subjects, subjecting<br />

them to various treatments, the control of factors which are not related, and<br />

verifying differences in responses of the groups (Kotler, 2012).<br />

In order to do so, the thesis utilizes several research methods to obtain primary<br />

data. Primary data concerns information which is gathered for a specific research<br />

goal, contrarily to secondary data which regards already existing data, which<br />

was gathered to meet a different goal (Kotler, 2012).<br />

The theoretical background of the methods used to obtain the primary data<br />

needed to comply with the thesis research objectives will be briefly described below.<br />

4.1.1 Questionnaires<br />

A questionnaire is a research instrument used in survey research. Survey research<br />

regards collecting data through asking people question regarding the knowledge,<br />

attitudes, preferences, and buying behavior, by asking them questions directly related<br />

to these aforementioned matters (Kotler, 2012). It is considered the most commonly<br />

used method to collect primary data, particularly suited to obtain information<br />

which is descriptive in nature. Advantages of this research can be found in its flexibility<br />

as it can be utilized to gather different kinds of information in varying situations:<br />

questionnaires can employ both open-end questions and close-end questions.<br />

Open-end questions allow the subject to answer to questions in their own words<br />

and thus there are no limitations imposed as to what the subject answers. Closedend<br />

questions on the other hand have a pre-defined set of answers defined among<br />

which the subject can choose to respond to the questions. The wording and ordering<br />

of questions is key in using questionnaires: these ought to be simple, unbiased and<br />

direct. Questionnaires can be conducted through various media, ranging from<br />

phone, to e-mail, to personal contact or event through the internet (Kotler, 2012).<br />

Survey research also comes with its disadvantages. These include an unwillingness<br />

to respond to interviewers they are not familiar with or due to the fact the responses<br />

queried might be too personal for the subject. The quality of the data might also be


Methods and materials 43<br />

negatively influenced by subjects answering the questions without knowing the answers<br />

or answering to appear more knowledgeable than they are. Time is also oftentimes<br />

a constraint why surveys are not filled out properly (Kotler, 2012).<br />

4.1.2 Eye-tracking<br />

Eye-tracking is a research instrument which is part of the mechanical instruments<br />

of research, utilized for the monitoring of consumer behavior. This is part of neuromarketing,<br />

where researchers measure the activity within a brain to get insights in<br />

how subjects feel and respond. Other mechanical instruments utilized in neuromarketing<br />

include MRI scans and EEG devices, which specifically track brain electrical<br />

activity and blood flow (Kotler, 2012).<br />

Though utilizing neuromarketing techniques provide the benefit of measuring<br />

the involvement of consumers and their emotions, it provides the challenge in<br />

interpreting these data. It is therefore common to combine this research with other<br />

types of research (Kotler, 2012). Eye-tracking, as a research instrument part of neuromarketing,<br />

has the additional benefit of measuring behavior (what people do) instead<br />

of goals and attitudes (what people say) (Portigal, 2013), behavior which is<br />

not easily controllable (by the subjects of the study themselves) or observable (by<br />

the researchers) (Bojko, 2013).<br />

Eye tracking specifically is the process of identification of where a person is<br />

looking and how this person is looking. Particularly, it is the measurement of eye<br />

movement characteristics and the eye itself (Bojko, 2013). Eye tracking happens<br />

with a mechanical instrument called an eye tracker. It operates by shining infrared<br />

light onto the face of a subject followed by two measurements: firstly, it records the<br />

reflection of the infrared from the retina in order to locate the center of the eye pupil.<br />

Secondly, it records the reflection of the infrared light from the cornea, also known<br />

as corneal reflection. In order to do so, an eye tracker contains a near-infrared light<br />

source, creating the reflection on the eye, as well as camera which has a focus on the<br />

eye of the subject, recording the reflection. Eye tracking software consequently calculates<br />

the gaze location, superimposing it on a stimulus the subject was looking at<br />

(Bojko, 2013).<br />

There are three types of eye trackers: firstly, static eye trackers, putting both<br />

illumination and camera on the table, before the subject. This category further<br />

breaks down in tower-mounted eye trackers, which utilize a headrest, fixating the<br />

head of the subject and limiting movement and remote eye trackers, which have limited<br />

or no tools to put the head in a fixed position. Secondly, head-mounted eye<br />

trackers, putting both illumination and camera on the subjects head through for instance<br />

a helmet or glasses. Thirdly, a head-tracker, which can be added to the headmounted<br />

eye tracker to calculate the position of the head in space (Holmqvist et al.,<br />

2011). As such this last category will be considered a part of the head-mounted eye<br />

tracker type.<br />

Static eye trackers differ from head-mounted eye trackers, in terms of setup,<br />

application, obtrusiveness, freedom of movement and ease of analysis. Regarding<br />

their application, static eye trackers are best suited for research where the subject


44 Methods and materials<br />

can stand or sit in one place and the stimulus is shown on a stationary surface. Examples<br />

include websites, images and videos. Head-mounted eye trackers on the<br />

other hand, are best suited for research where subjects need to have freedom of<br />

movement or are required to interact with their environment. Examples include<br />

wayfinding and shopping experiences (Bojko, 2013).<br />

Further exploring the application of static eye trackers, the main advantage<br />

of tower-mounted eye trackers is that they provide data of better quality in terms of<br />

accuracy and precision. This goes at the expense of a less natural experience as the<br />

subject is strongly aware of the presence of the eye tracker. Contrarily, remote eye<br />

trackers have the disadvantage of providing data of lower quality. The benefit is that<br />

this mechanical instrument provides a more natural experience as the subject is less<br />

aware of the eye trackers presence Holmqvist et al., 2011). The choice between one<br />

of the two mechanical instruments comes down to a trade-off between ecological<br />

validity and scientific control and ease of analysis. The first relates to attempting to<br />

create a study environment which is as similar as possible to a real-life situation,<br />

allowing the results to be more generalized to a real world setting. Scientific control<br />

on the other hand allows to modify the study environment in such a way to minimize<br />

the effect of undesired variables on the results (Bojko, 2013).<br />

An area of interest (AOI) is a region within the stimulus presented to the subject<br />

which is of particular interest to the research to gather data about. This can uncover<br />

whether or not the subject looked at the area, which properties the eye movements<br />

had and define specific events taking place. AOIs are created through an AOI<br />

editor, a tool for spatial segmentation (Holmqvist et al., 2011). The minimum size of<br />

an AOI is dependent on the accurateness and precision of the eye tracker. It is advised<br />

that the minimum AOI size is at least 2,54 cm x 2,54 cm. To further compensate<br />

lack of accuracy and precision, it is advised to use padding when applying an AOI.<br />

This is an additional margin in terms of size of the AOI around the region of interest,<br />

so that fixations which might have fallen out of the region of interest, due to imperfect<br />

accuracy offset, would be captured. This amount of padding is considered arbitrary<br />

due to degrees of variety of available whitespace around the stimulus (Bojko,<br />

2013).<br />

A non-exhaustive list of aforementioned events or KPIs an eye tracker can<br />

measure are shown in table 5 below (SMI, 2014, p. 281):


Methods and materials 45<br />

Tab. 5 AOI KPIs<br />

KPI name unit Description<br />

Dwell Time ms and % Dwell time average ms = sum (all fixations and<br />

saccades within an AOI for all selected subjects) /<br />

by number of selected subject.<br />

Dwell time average % = dwell time average * 100<br />

/ (current time - start time).<br />

Hit Ratio count and % How many subjects out of the selected subjects<br />

looked at least one time into the AOI - "total hit<br />

count" / "number of selected subjects"<br />

Revisits count Average Revisits = Number of revisits divided by<br />

number of selected subjects with at least one<br />

glance<br />

Glances = Increments the counter each time a<br />

fixation hits the AOI if not hit before<br />

Revisitors count Revisitors is a number n out of m subjects (e.g. 3<br />

revisitors out of 7 visitors) where:<br />

- n is the number of subjects with more than one<br />

visit in an AOI<br />

- m is the total number of subjects with at least one<br />

visit into an AOI<br />

Source: SMI, BeGaze Manual, p. 281 (own adaptation)<br />

Eye tracking software also utilizes different ways how to visualize data. Two of<br />

such visualization techniques are heat maps and focus maps. Heat maps uses various<br />

color levels to indicate the amount or duration of eye fixations to which focus<br />

maps are an alternative visual representation (Bergstrom and Schall, 2014).<br />

4.1.3 Interviews<br />

Interviews are part of the personal interviewing methods. These break down in two<br />

types of interviewing: individual interviewing and group interviewing. Such interviewing<br />

can be conducted in various places, ranging from the interviewees homes,<br />

offices, on the street or even shopping malls (Kotler, 2012). Interviews provide qualitative<br />

information (insights specifically about subjects goals and attitudes. )nterviewing<br />

entails a few specific steps in a process: firstly, regarding a profound study<br />

of people. Secondly, it regards not just the exploration of the behavior of subjects,<br />

but also what behaviors mean. Thirdly, it regards understanding the data through<br />

interfering, interpreting, analyzing and synthesizing these data. Finally, it concerns<br />

the utilization of these data at the benefit of a product, service or another solution<br />

(Portigal, 2013). Group interviewing in particular consists in inviting up to ten people<br />

to discuss a certain matter, for instance a product. This process is guided by a


46 Methods and materials<br />

moderator, who aims at focusing the discussion, and is therefore also known as focus<br />

group interviewing. One of the advantages of interviewing lies in its flexibility:<br />

the interviews can be guided, offering a possibility to explain complicated questions<br />

or even show actual stimuli in the form of products or advertisements (Kotler,<br />

2012). The challenges presented in using both individual interviewing and group<br />

interviewing are the inability to generalize results due to low sample sizes (Kotler,<br />

2012, Portigal, 2013) and the focus on measuring current buying behavior and a<br />

weaker ability to predict future buying behavior as well as the research taking place<br />

in an unnatural context (Portigal, 2013). A particular issue with group interviewing<br />

is that subjects are not always willing to be open and honest, in particular towards<br />

other subjects of the focus group interview (Kotler, 2012).<br />

4.2 Overview of the samples<br />

Table 6 summarizes the various samples used in the practical part in terms of age,<br />

gender and nationality. These will be detailed further on.


Methods and materials 47<br />

Tab. 6 Summary samples<br />

Sample 1: self-reported effects of product placement (n = 164)<br />

Demographic Categories # of respondents<br />

Age spread 20 years 11<br />

21 years 107<br />

22 years 40<br />

23 years 5<br />

25 years 1<br />

Gender spread Male 29<br />

Female 135<br />

Country of origin Czech Republic 125<br />

Slovakia 32<br />

Other 7<br />

Sample 2: differences in effects between visual and audiovisual product placements (n = 80)<br />

Demographic Categories # of respondents<br />

Age spread 20 years 4<br />

21 years 26<br />

22 years 38<br />

23 years 9<br />

25 years 3<br />

Gender spread Male 61<br />

Female 19<br />

Country of origin Czech Republic 64<br />

Slovakia 14<br />

Other 2<br />

Sample 3: differences in effects between exposure and non-exposure to product placement (n = 55)<br />

Demographic Categories # of respondents<br />

Age spread 19 years 2<br />

20 years 6<br />

21 years 7<br />

22 years 7<br />

23 years 19<br />

24 years 9<br />

25 years 2<br />

26 years 1<br />

31 years 2<br />

Gender spread Male 25<br />

Female 30<br />

Country of origin Czech Republic 17<br />

Slovakia 4<br />

Other 34<br />

Source: questionnaire survey and experiments, 2014 - 2015


48 Methods and materials<br />

4.3 Self-reported effects of product placement<br />

4.3.1 Sample description<br />

The convenience sample of the research was sourced from a pool of 368 students<br />

enrolled in the Marketing Communication course at Mendel university in the academic<br />

year 2014–2015. As the research was conducted on three different moments<br />

in time, the sample size varied: the first, second and third part of the experiment had<br />

a sample size of respectively 214, 296 and 291 subjects. The final dataset contained<br />

only subjects which gave complete answers to all three instances of the research,<br />

amounting to a total sample size of 164 subjects. The age from the subjects varied in<br />

between the range of 20 years old and 25 years old, respectively born in between<br />

1994 and 1989, which is in line with the age ranges typically defined for Generation<br />

Y (Finn and Donovan, 2013, Yu and Timmerman, 2014, Shugerman, 2018). The gender<br />

of the subjects was predominantly female with 135 female and 29 male subjects.<br />

The spread in nationality was predominantly Czech with 125 subjects.<br />

4.3.2 Research design and procedure<br />

The research took place in an auditorium of Mendel university on 3 separate occasions<br />

from October to November 2014. The subjects were not informed about the<br />

research objective in advance. The subjects were asked to view a video clip projected<br />

on the auditoriums screen. The clips chosen for each of the 3 occasions had<br />

sound support in their original English language. The video clips were clips from<br />

their original full-length versions, to avoid view fatigue. Three video clips in total<br />

were shown, each containing a brand shown as product placement. The sequence in<br />

which the video clips were shown across the 3 occasions as well as their description<br />

can be found in table 7.<br />

Tab. 7 Questionnaire survey: overview of video clips<br />

Sequence Video clip name Type Category Brand<br />

1 Heart to heart Music video<br />

Consumer<br />

electronics<br />

Sony<br />

2 Skyfall Movie Beer Heineken<br />

3 The Big Bang Theory Television series Yoghurt Activia<br />

Source: questionnaire survey, 2014, n = 164<br />

Upon viewing each of the video clips, the subjects were handed over a printed questionnaire,<br />

were asked to complete it and to hand it back over to the course lecturer<br />

at the end the course as incentive. As an incentive, the subjects were informed by<br />

the lecturer that the completion of the questionnaire would contribute to their<br />

course credits. Due to a predominantly Czech audience and as the subjects were all<br />

part of the Czech study program, the questionnaire was provided in the Czech language.<br />

The answers would later on be translated into their English equivalents as a<br />

part of the data analysis.


Methods and materials 49<br />

The questionnaire was kept brief on purpose in an attempt to gather as many<br />

responses as possible and contained therefore only 4 questions. The first two questions<br />

were aimed to measure the cognitive responses to the product placements as<br />

stimuli shown in the video clips. It firstly evaluated if the subjects were able to identify<br />

the product category to which the brand placed belonged. Secondly, it evaluated<br />

if the subjects were able to recall the brand itself with its brand name. The third<br />

question was aimed at measuring the conative responses on a 3-point scale: the subjects<br />

could indicate if their opinion about the brand changed positively, negatively<br />

or if it had neither a positive nor a negative effect. Finally, the subjects were asked<br />

to indicate their student ID, which provided a database key to extract demographic<br />

data about the individual subjects. The questionnaire survey can be found in appendix<br />

A.<br />

4.3.3 Research questions and hypotheses<br />

The aim of this research was to understand the relation between product category<br />

awareness and brand awareness. The following null hypothesis to test dependency<br />

was formulated:<br />

H0: Product category recall and brand recall are independent from each<br />

other.<br />

Additionally, the aim of the research was to understand the relation between brand<br />

awareness and brand attitude. The following null hypothesis to test dependency was<br />

formulated:<br />

H0: brand recall and attitudes towards brands are independent from<br />

each other.<br />

4.4 Differences in effects between visual and audiovisual<br />

product placements<br />

4.4.1 Sample description<br />

The convenience sample of this research was sourced from a pool of 114 students<br />

enrolled in the Marketing of Services course at Mendel university in the academic<br />

year 2014–2015. The age range at the subjects varied in between 20 years old and<br />

24 years old, respectively born in between 1991 and 1995, which is in line with the<br />

aforementioned age ranges typically defined for Generation Y. The gender of the<br />

subjects was predominantly female with 61 female and 19 male subjects. The spread<br />

in nationality was predominantly Czech with 125 subjects.<br />

4.4.2 Research design and procedure<br />

An experiment was conducted at Mendel University in Brno, the Faculty of Business<br />

and Economics, in the eye tracking laboratory.


50 Methods and materials<br />

As the aim of the experiment was to analyze the differences in responses between<br />

visual and audiovisual types of product placement, two experiment groups<br />

were created. For both groups, the research conditions were the same, except that<br />

the one group was subjected to visual product placement stimuli whereas the other<br />

to audiovisual ones. Each of the 80 subjects was randomly assigned to one of the two<br />

experiment groups, amounting to a total of 40 subjects for each group.<br />

The subjects were invited into the Eye-tracking laboratory separately. As incentive,<br />

the subjects had been informed in advance that participation in the experiment<br />

would contribute to their course credits. The subjects were not informed<br />

about the nature and the goal of the research. This was due to the importance of<br />

subjects not to be preconditioned upon starting the experiment and avoiding bias<br />

throughout the experiment.<br />

The subjects were requested to be seated in front of a computer screen. The<br />

subjects were explained that the computer screen was equipped with an eye tracker<br />

which would record the eye movements of the subjects as they would watch the<br />

stimuli. It was decided to use a static eye tracker for this research, specifically a remote<br />

eye tracker. This choice was motivated by the conditions under which the subjects<br />

usually would be subjected to the entertainment media stimuli outside of a research<br />

context: movies, music videos and TV serials are often watched on a screen.<br />

This does not require the subject to be mobile (Holmqvist et al., 2011). In addition,<br />

the choice of a remote eye tracker was motivated by a desire to improve the ecological<br />

validity of the research (Bojko, 2013).<br />

Next, the subjects were informed about the procedure of the experiment and<br />

its duration, which was estimated at 20 minutes in total. The procedure of the experiment<br />

was as follows: each subject was shown the video clip as stimulus corresponding<br />

to the experiment group to which he or she belonged. Both clips were composed<br />

of different clips of videos within the entertainment categories music videos,<br />

TV shows and movies. The choice for using clips instead of full-length videos was to<br />

avoid viewer fatigue which might negatively influence the sitting position of the subject<br />

in which in turn, the data captured by the eye-tracker (Bojko, 2013). To avoid<br />

the subject from being over-subjected to product placement messages, which might<br />

not reflect a real-life setting, the video clip was composed of 3 videos containing<br />

product placement messages and 10 videos without product placement messages,<br />

see table 8.


Methods and materials 51<br />

Tab. 8 Experiment 1: video clips<br />

Scenario 1: visual product placements<br />

Videos with product placement<br />

Captain America - Winter Soldier (movie)<br />

James Bond - Skyfall (movie)<br />

Dexter (TV series)<br />

Scenario 2: audiovisual product placements<br />

Videos with product placement<br />

Modern Family (TV series)<br />

Twin Peaks (TV series)<br />

Yes Man (movie)<br />

Video without product placement<br />

Birdman (movie)<br />

Breaking bad (series)<br />

Californication (series)<br />

Carly Rae Jespen - Call Me Maybe (music video)<br />

Eminem - The Monster (music video)<br />

Herbar (commercial)<br />

Avicii - Wake me up (music video)<br />

Kamenak 3 (movie)<br />

Transformers (movie)<br />

Nicki Minaj (Starships)<br />

Psy - Gangnam Style (Music video)<br />

Brand<br />

Apple<br />

Heineken<br />

Red Bull<br />

Brand<br />

Apple<br />

Heineken<br />

Red Bull<br />

Source: experiment visual and audiovisual product placements, 2015, n = 80<br />

Brands placed in these videos and their respective product categories were as<br />

shown in table 9. These brands presented as product placements had to comply with<br />

the aforementioned types: visual or audiovisual, respectively also defined as visual<br />

only (VIS) or/and combined audio-visual (AV) (Gupta and Lord, 1998).<br />

Tab. 9<br />

Experiment 1: brands<br />

Product category 1:<br />

Consumer electronics<br />

Product category 1:<br />

Beers<br />

Product category 1:<br />

Energy drinks<br />

Source: experiment visual and audiovisual product placements, 2015, n = 80<br />

Thus, the two versions of the video clip were identical except in terms of video excerpt<br />

sequence, the filler music videos used, but were not identical in terms of the<br />

videos containing product placement.


52 Methods and materials<br />

Before exposing each subject to the video clips, the subjects gaze was calibrated<br />

during three calibration rounds from which the optimal values were kept. If<br />

for a subject each of the three rounds reported unusable calibration values, the subject<br />

would not be included in the final dataset.<br />

Upon completion of watching the video clip, the subjects participated in a<br />

guided interview. The answers to the questions of these interview were introduced<br />

to a questionnaire form on the computer by the subject, see appendix B. This interview<br />

started by asking the subjects which brands they remembered from the video<br />

clip to measure brand recall. This allowed to measure the extent to which the subject<br />

could recall a brand excluding clues to brands in question (Foxall, Brown and Goldsmith,<br />

1998). It is important to note however that brand recall was measured in this<br />

case without presenting the subject with a purchase or usage situation relevant to<br />

the brand, a required mentioned in some definitions of brand recall Keller, Apéria<br />

and Georgson, 2008).<br />

This contrasts with the second question, where the subjects were given cues<br />

to the brands shown by subjecting them to a consecution of 12 brand images, to<br />

measure brand recognition. These images were randomized to avoid primacy and<br />

recency effects on recall due to systematic early or late serial positioning of items in<br />

a list of brands (Kardes, 1999). These brand images each belonged to one of the<br />

three aforementioned product categories: one brand per product category appeared<br />

as product placement (total 3) and three brands per product category didnt appear<br />

as product placement (total 9). The aim of showing brand images which did not appear<br />

in the video clip was to avoid guessing on behalf of the subjects in case true<br />

brand recall was not achieved. Recognition, a method through which a consumer is<br />

presented with an advertisement after a certain time period and asked whether or<br />

not he remembers it, was not used during the study as a measure of recall due to<br />

potential confusion with similar advertisements (Foxall, Brown and Goldsmith,<br />

1998).<br />

Thirdly, the subjects were shown an image of actual products from the product<br />

categories from the brands shown in the clips through product placements. This<br />

reflects the reality of the consumer choice where several similar brands exist with<br />

attributes which are difficult to discriminate one from another (Foxall, Brown and<br />

Goldsmith, 1998). For each product category, the subjects were asked to indicate a<br />

product they preferred as a measure of their affect to the brand. In other words,<br />

which product contains a relative advantage over the other by providing more benefits<br />

than the other (Foxall, Brown and Goldsmith, 1998). Only one choice per product<br />

category could be made. This question was followed by an open-ended question<br />

allowing the subject to freely express themselves as to why they preferred one<br />

brand over another.<br />

Fourthly, the subjects were asked to express their attitude about the products<br />

belonging to the product categories from brands shown in the video clip<br />

through product placement as another measure for the consumer's affect within<br />

their attitude (Foxall, Brown and Goldsmith, 1998). To assess such attitudes, it is<br />

common to use rating scales, allowing the subject to express his feeling within a continuum<br />

of ordered categories of feelings (Foxall, Brown and Goldsmith, 1998;


Methods and materials 53<br />

Kardes, 1999). Such semantic differential scales, or bipolar adjective scales, describe<br />

adjectives from one evaluative extreme (positive) to another (negative) (Kardes,<br />

1999). An alternative to such scale is the Likert scale (Likert, 1932), which allows a<br />

subject to indicate the extent to which one agrees or disagrees with a statement.<br />

Scale interpretations can be hampered, however, as values on such a scale offer a<br />

challenge from the viewpoint of perspective theory as one subject may interpret one<br />

value differently than another (Kardes, 1999) and due to alignment with answers to<br />

previous questions (Feldman and Lynch, 1988). For this purpose, the subjects were<br />

able to indicate their opinion through a semantic differential scale. Such scale is validated<br />

as measure which suits survey research (Foxall, Brown and Goldsmith, 1998).<br />

For this research the following statements were utilized: very good, good, neither<br />

good, nor bad, bad and very bad. This question was followed by an open-ended<br />

question allowing the subject to freely express themselves on the reasons behind<br />

their attitude towards the brands.<br />

Fifthly, the subjects were asked about their past consumption behavior by<br />

indicating which brand they previously consumed or own. The subjects could indicate<br />

only one brand per product category.<br />

Finally, the subjects were asked to fill-out personal data including name, surname,<br />

gender, age, postal code and nationality.<br />

In order to avoid subjects who took part in the experiment to influence and<br />

raise expectations among the subjects who did not take part in the experiment<br />

through suggestions (Maier, 1965), they were asked not to disclose the nature and<br />

the goal of the research upon completing the individual experiment.<br />

4.4.3 Research questions and hypotheses<br />

The aim of this research was to understand the differences in brand recall, attitude<br />

and preference to brands between exposure to visual and audiovisual types of product<br />

placement. Additionally, it aimed to understand if product preference has an effect<br />

on attention to product placement. Regarding the relation between dwell time<br />

and product preference, the following null hypothesis was formulated:<br />

H0: There is no significant difference in dwell time between product<br />

preferences.<br />

Regarding the relation between brand recall and product placement type, the following<br />

null hypothesis was formulated:<br />

H0: Brand recall and product placement type are independent from<br />

each other.<br />

In terms of attitude, the research wished to describe if there are differences in attitude<br />

between visual and audiovisual types of product placement as well as its causes<br />

on a qualitative level.<br />

In terms of preference, the research wished describe if there are differences<br />

in product preference between visual and audiovisual types of product placements


54 Methods and materials<br />

and its causes on a qualitative level. Regarding the relation between product placement<br />

type and product preference, the following null hypothesis was formulated:<br />

H0: Product placement type and product preference are independent<br />

from each other.<br />

4.5 Differences in effects between exposure and non-exposure<br />

to product placement<br />

4.5.1 Sample description<br />

The convenience sample of this research was sourced from a pool of 63 students<br />

enrolled in the Marketing II course at Mendel university in the academic year 2014–<br />

2015. The age range from the subjects varied between 19 years old and 26 years old,<br />

respectively born in between 1990 and 1997, which is in line with the aforementioned<br />

age ranges typically defined for Generation Y, with the exception of one outlier<br />

of 31 years old. In total, 25 males and 30 females participated in the experiment.<br />

The sample was composed of various nationalities, predominantly from European<br />

countries with 46 subjects (92% of the total sample size) and the largest national<br />

segment originating from the Czech Republic with 17 subjects (31% of the total sample<br />

size).<br />

4.5.2 Research design and procedure<br />

The procedure of the experiment was planned as follows: to avoid influence from<br />

individual differences among subjects, each subject was randomly assigned to either<br />

the experiment group or the control group. These groups would be subjected to respectively<br />

a randomized sequence of videos containing product placement stimuli<br />

or a randomized sequence without product placement stimuli.<br />

Both clips were composed of different clips of videos within the entertainment<br />

categories music videos, TV shows and movies. The choice for using clips instead<br />

of full-length videos was to avoid viewer fatigue which might negatively influence<br />

the sitting position of the subject in which in turn, the data captured by the eyetracker.<br />

To avoid the subject from being over-subjected to product placement messages,<br />

which might not reflect a real-life setting, the video clip was composed videos<br />

containing product placement messages and videos without product placement<br />

messages. To compensate for any U-curve learning process, where stimuli first and<br />

last shown in a sequence would result in higher recall, the sequence of the movie<br />

clips was randomized for each subject (Krugman, 1965).<br />

The characters chosen for the clips used in the experiment had to fulfill the<br />

following conditions: either being famous for one particular role, to which they bring<br />

"the creation of a self that is new or innovative", or being famous for various roles<br />

for which they were typecast. After all, typecasting is the very reason why celebrities<br />

are such strong vehicles in transferring meaning to products: a celebrity which is<br />

deprived of typecasting is not able to provide unambiguous and clear meanings to


Methods and materials 55<br />

products (McCracken, 1989). Another criteria was the popularity of the chosen movies<br />

or series: given the fact the sample contained subjects with various national<br />

backgrounds, the movies or series had to be previously broadcast internationally,<br />

increasing the likelihood the subjects were exposed to these series. Such prior exposure<br />

would enable them to make judgments about personality trait associations<br />

of the characters concerned based on long-term memory. Table 10 provides an overview<br />

of the movies or series and their respective characters.<br />

Tab. 10 Experiment 2: movies/series and characters<br />

Movie/Series 1 Movie/Series 2 Movie/Series 3<br />

Title: The Big Bang Theory Title: Breaking Bad Title: Captain America<br />

Character: Sheldon Cooper Character: Walter White Character: Black Widow<br />

Movie/Series 4 Movie/Series 5 Movie/Series 6<br />

Title: Skyfall Title: Yes Man Title: Sex and the City<br />

Character: James Bond Character: Carl Allen Character: Carrie Bradshaw<br />

Source: experiment exposure and non-exposure to product placement, 2015, n = 55<br />

Such international deployment is a common practice in terms of international product<br />

development where the product, in this case the movie or series, must appeal to<br />

an audience larger than the domestic market to recuperate the production cost.<br />

Brands themselves as well are increasingly being advertised internationally. Doing<br />

so in a standardized way could be beneficial in terms of cost reduction, quality control<br />

and consistency, but less effective as consumer values and behavior tend to dif-


56 Methods and materials<br />

fer across cultures (Mooij, 2011). It is interesting to note that this provides the producers<br />

of movies and series to fund their productions with product placement of<br />

brands which are not only marketed in the domestic market or dont appeal to the<br />

domestic market at all, in favor of a target market.<br />

The experiment started by welcoming in the subject and explaining the purpose<br />

and procedure of the experiment. As incentive, the subjects had been informed<br />

in advance that participation in the experiment would contribute to their course<br />

credits.<br />

The subject was asked to participate in the first part of a guided interview, see<br />

appendix C (this excludes the measures regarding aided and unaided brand recall,<br />

which were embedded in the eye tracking software). This started with asking the<br />

subject to fill out his or her student identification from Mendel University. This<br />

would serve to gather general data about the subjects student profile in the university<br />

database. Next for each of the 6 aforementioned series or movies, the three<br />

questions were asked.<br />

The first question asked the subject which of the 6 movies and series previously<br />

mentioned he or she knew. These movies and series were visualized through a<br />

presentation poster as well as the name of the movie or TV series. This was a closeended<br />

question which could be answered with answer options yes or no.<br />

The second question asked the subject which of the characters from the respective<br />

movies or series the subject liked, as an indicator of affection expressed for a<br />

certain character. This was a close-ended question which could be answered with<br />

answer options yes, no or ) do not know this character.<br />

The third question asked the subject to describe the personality features by arranging<br />

10 personality traits which the subject deemed the most descriptive for a<br />

character by order of importance, from high to low. The personality traits presented<br />

to the subjects were based on the five personality trait categories for brand personality<br />

(Aaker, 1999): sincerity, excitement, competence, sophistication and ruggedness.<br />

To increase their descriptive value, these five categories were broken down<br />

into sets of two lower-lever personality traits which are descriptive for each of the<br />

5 respective categories (Aaker, 1999): honest, daring, reliable, glamorous, tough,<br />

genuine, imaginative, responsible, charming and strong. These traits serve as attributes<br />

to categorize the stimulus, being the character. It was expected that subjects<br />

will assign stimuli to different subsets of attributes (Wyer, 1974). Though some<br />

studies agree (Raad, 2006) and some disagree (Paunonen et al., 1992) language and<br />

culture have an impact on the reliability of personality traits, it was decided for this<br />

research to validate the meaning given to each of the personality traits by each student,<br />

to account for eventual discrepancies in meanings, as the sample of subjects<br />

contained a variety of national backgrounds: firstly, the subject was asked if the English<br />

variants of the traits presented were understandable. When the subject answered<br />

negatively for one or more of the traits, he or she was presented with a list<br />

of respective translations of the traits in his or her native language. In this case, upon<br />

viewing the translated list, the subject was asked to describe the personality trait or<br />

traits in his or her own words to validate their meaning. If a discrepancy remained


Methods and materials 57<br />

between the intended meaning and the perceived meaning of a trait or traits, the<br />

researcher would clarify and validate the meaning with the subject.<br />

The benefit of the breakdown of the previous questions is that it allowed to<br />

filter out subjects which had either no previous long-term memory information<br />

(Kardes, 1999) of the movies or series or of its characters, not enabling them to<br />

make elaborate by associating this long term information with newly acquired<br />

knowledge in short-term memory (Foxall, Brown and Goldsmith, 1998) through the<br />

Balance Model of Product Placement Effects (Russell and Stern, 2006).<br />

Once this first part of the survey was concluded, the subjects were asked to<br />

watch a series of video clips as previously described. The first group of subjects, the<br />

experimental group, would view a series of video clips in random order containing<br />

the product placements. The product placements paired one of the previously described<br />

characters with a brand as shown in table 11.<br />

Tab. 11 Experiment 2: pairing characters and brands<br />

Brand 1 Brand 2<br />

Activia<br />

Coca-Cola<br />

Paired with character 1 Paired with character 2<br />

Sheldon Cooper<br />

Walter White<br />

Brand 3 Brand 4<br />

Apple<br />

Heineken<br />

Paired with character 3 Paired with character 4<br />

Black Widow<br />

James Bond<br />

Brand 5 Brand 6<br />

Red Bull<br />

Starbucks<br />

Paired with character 5 Paired with character 6<br />

Carl Allen<br />

Carrie Bradshaw<br />

Source: experiment exposure and non-exposure to product placement, 2015, n = 55


58 Methods and materials<br />

The second group, the control group, would view a series of video clips in random<br />

order not containing the product placement. The clips containing product placements<br />

not shown to the control group, were replaced with clips containing the same<br />

characters performing the same actions: for instance, if the experimental group was<br />

exposed to a clip showing a character consuming a beverage from one brand, the<br />

control group would see another clip with the same character consuming a beverage<br />

from another brand.<br />

Upon completion of watching the sequence of video clips, the subjects were<br />

asked to complete the second part of the survey on the computer. The subjects<br />

would first be asked which brands they remembered from the video as a measure<br />

of unaided of brand recall. Secondly, they were presented with the various brands<br />

placed and ask to describe the personality of the brands in a similar fashion as they<br />

were asked previously for the characters. Thirdly, they were asked to give their<br />

opinion about the various brands on a 5-point scale ranging from very positively to<br />

very negatively. Fourthly, they were asked to express their buying intention on a -<br />

point scale ranging from very much to not at all. The experiment was concluded<br />

by asking the subjects about their consumer behavior toward the product categories.<br />

4.5.3 Research questions and hypotheses<br />

The aim of this research was to understand the differences in attitude, brand personality<br />

and purchase intention to brands between exposure to product placement<br />

and in the absence of product placement. The relation between attitude and exposure<br />

to product placement, the following null hypothesis was formulated:<br />

H0: There is no significant difference in attitude between exposure and<br />

non-exposure to product placement.<br />

In terms of brand personality, the research wished to describe if there are differences<br />

in perceived brand personality between exposure to product placement and<br />

in absence of product placement.<br />

Regarding the relation between purchase intention and product placement<br />

exposure, the following null hypothesis was formulated:<br />

H0: There is no significant difference in purchase intention between exposure<br />

and non-exposure to product placement.<br />

4.6 Statistical methods used<br />

4.6.1 Pearson Chi-square statistic<br />

The chi-square statistic is part of the method to analyze dependency within categorical<br />

data. These regard to counts of frequencies regarding various categories which<br />

are nominal in nature. Such data is shown in the r (rows) x c (columns) contingency<br />

table. The cell frequency, pertaining the number of observations, is nij, i = , …, r, j =


62 Results<br />

5 Results<br />

In this section, the results for the questionnaire survey and the two experiments will<br />

be presented with an outcome for the research questions and data regarding the<br />

hypothesis testing. These findings will be summarized per partial objective at the<br />

end of this section, breaking the data down in findings regarding cognitive, affective<br />

and conative responses to product placement.<br />

5.1.1 Self-reported effects of product placement<br />

5.1.2 Product category recall<br />

Across product categories, a higher percentage of subjects reported to recall the<br />

product category related to the product placements than the percentage of subjects<br />

which could not. Figure 11 summarizes product category recall across product categories<br />

in percentages.<br />

It is interesting to note that despite the stimuli were presented on three different<br />

occasions in time, and thus a learning effect could have taken place as the<br />

marketing agent was known to the audience by the 2 nd occasion (Friestad, Marian<br />

and Wright, 1995), no increase in product category recall was observed. Contrarily,<br />

recall decreased for each occasion. It is more likely however that recall was influenced<br />

by for instance the variation in execution style of the product placement (type,<br />

duration, visibility, … rather than the sequence in which the stimuli were presented<br />

over time.<br />

100%<br />

80%<br />

60%<br />

40%<br />

20%<br />

0%<br />

85% 82% 78%<br />

15% 18% 22%<br />

Sony Heineken Activia<br />

Aware<br />

Not aware<br />

Fig. 11 Product category recall<br />

Source: questionnaire survey, 2014, n = 164<br />

5.1.3 Brand recall<br />

Across product categories, a higher percentage of subjects reported to recall the<br />

brand related to the product placements than the percentage of subjects which<br />

could not. Figure 12 summarizes brand recall across product categories in percentages.


Results 63<br />

Overall, brand recall was lower than product category recall. These results<br />

seem to indicate that recalling a product category does not necessarily result in recalling<br />

the brand. Contrarily, in certain cases, the subjects which could not recall the<br />

brand, often attributed the product placement to a competing brand. In terms of execution<br />

style, it is noteworthy that the product placement styles of all stimuli were<br />

visual only (VIS) lacking the extra audio dimension and interaction with the visual<br />

which is typical for the combined audio-visual (AV) type (Gupta and Lord, 1998).<br />

Moreover, among the three stimuli, only for the consumer electronics product<br />

category, the brand name was shown and readable. Both the results of this research<br />

as well as theory (Keller, Apéria and Georgson, indicate that the visibility of a<br />

brand name is not the only determinant of brand recall. In addition to brand names,<br />

brands are after all also made up from logos, packaging, etc. as brand elements. Despite<br />

the visibility of the brand name for the consumer electronics category only, the<br />

difference in brand recall compared to the categories yoghurt and beer seem respectively<br />

limited and non-existent.<br />

As the data for brand recall were gathered in a self-reported manner, it is however<br />

not possible to ascertain if the subjects gaze was indeed on the brand name or<br />

another brand element instead.<br />

80%<br />

60%<br />

40%<br />

63% 63%<br />

37% 37%<br />

59%<br />

41%<br />

20%<br />

0%<br />

Sony Heineken Activia<br />

Aware<br />

Not aware<br />

Fig. 12 Brand recall<br />

Source: questionnaire survey, 2014, n = 164<br />

Across product categories, the following null hypothesis was stated regarding the<br />

dependency of brand recall and product category recall:<br />

H0: Product category recall and brand recall are independent from each<br />

other.<br />

A Chi-square test using two nominal variables was applied to test this dependency.<br />

Table 12 summarizes the respective crosstabulation with the counts and expected<br />

counts of category awareness and brand awareness.


64 Results<br />

Tab. 12 Crosstabulation: product category recall x brand recall<br />

Sony<br />

Brand recall<br />

No Yes Total<br />

Category awareness No Count 26.0 0.0 26.0<br />

Expected count 9.7 16.3 26.0<br />

Yes Count 35.0 103.0 138.0<br />

Expected count 51.3 86.7 138.0<br />

Total Count 61.0 103.0 164.0<br />

Expected count 61.0 103.0 164.0<br />

Heineken<br />

Brand recall<br />

No Yes Total<br />

Category awareness No Count 30.0 0.0 30.0<br />

Expected count 11.0 19.0 30.0<br />

Yes Count 30.0 104.0 134.0<br />

Expected count 49.0 85.0 134.0<br />

Total Count 60.0 104.0 164.0<br />

Expected count 60.0 104.0 164.0<br />

Activia<br />

Brand recall<br />

No Yes Total<br />

Category awareness No Count 29.0 7.0 36.0<br />

Expected count 14.7 21.3 36.0<br />

Yes Count 38.0 90.0 128.0<br />

Expected count 52.3 75.7 128.0<br />

Total Count 67.0 97.0 164.0<br />

Expected count 67.0 97.0 164.0<br />

Source: questionnaire survey, 2014, n = 164<br />

With an α value lower than .05 across all product categories, the null hypothesis<br />

was rejected, accepting the alternative hypothesis that product category recall and<br />

brand recall are dependent on each other, see table 13.<br />

Tab. 13 Chi-square test: product category recall x brand recall<br />

Brand Value df Asymptotic Significance (2-sided)<br />

Pearson Chi-Square Sony 30.1 1 0.001<br />

Heineken 63.6 1 0.001<br />

Activia 52.2 1 0.001<br />

Source: questionnaire survey, 2014, n = 164<br />

To assess the level of significance of the association between product category recall<br />

and brand recall, the Phi value of the respective Chi-square test was calculated, as<br />

shown in table 14. Both brands Sony and Heineken showed a value higher than 0.5,


Results 65<br />

indicating a medium to large magnitude of effect size. Activia showed a value between<br />

0.3 and 0.5, indicating a small to medium magnitude of effect size (Murphy,<br />

2014). This might be because unlike the brands Sony and Heineken, the name of the<br />

Activia brand was not clearly shown in the video. Therefore, brand name knowledge<br />

purely relied on associating the shape of the product packaging to the brand name<br />

and to the actor description of the product. Regarding the latter, it is noteworthy<br />

that despite not having a brand name visible, the Activia product placement was the<br />

only one that had a story connection: the character explicitly mentioned both the<br />

product category and the product benefit as an essential part of the storys script.<br />

Tab. 14 Phi values: product category recall x brand recall<br />

Brand Value<br />

Phi Sony 0.564<br />

Heineken 0.623<br />

Activia 0.428<br />

Source: questionnaire survey, 2014, n = 164<br />

5.1.4 Attitude<br />

Across product categories, a higher percentage of subjects reported to feel a positive<br />

attitude to the brand related to the product placements than the percentage of subjects<br />

which did not. Figure 13 summarizes attitude towards brands across product<br />

categories in percentages.<br />

It seems not possible to attribute these results merely to the exposure to the<br />

product placement as previous exposure to the brand, for instance through previous<br />

brand communications or product ownership, could influence the attitude.<br />

80%<br />

60%<br />

60%<br />

51%<br />

48%<br />

40%<br />

20%<br />

24%<br />

32% 29%<br />

16% 17%<br />

23%<br />

0%<br />

Sony Heineken Activia<br />

Positive Neutral Negative<br />

Fig. 13 Attitude towards brands<br />

Source: questionnaire survey, 2014, n = 164<br />

Across product categories, the following null hypothesis was stated regarding the<br />

dependency of attitude towards brands and brand recall:<br />

H0: Attitude towards brands and brand recall are independent from<br />

each other.


66 Results<br />

A Chi-square test using two nominal variables was applied to test this dependency.<br />

Table 15 summarizes the crosstabulation with the counts and expected counts of<br />

brand recall and attitude towards brands.<br />

Tab. 15 Crosstabulation: brand recall x attitude towards brands<br />

Sony<br />

Attitude towards brands<br />

Negative Neutral Positive Total<br />

Brand recall No Count 10.0 24.0 27 61.0<br />

Expected count 9.7 14.9 36.5 61.1<br />

Yes Count 16.0 16.0 71 103.0<br />

Expected count 16.3 25.1 61.5 102.9<br />

Total Count 26.0 40.0 98.0 164.0<br />

Expected count 26.0 40.0 98.0 164.0<br />

Heineken<br />

Attitude towards brands<br />

Negative Neutral Positive Total<br />

Brand recall No Count 7.0 35.0 18 60.0<br />

Expected count 10.2 19.0 30.7 59.9<br />

Yes Count 21.0 17.0 66 104.0<br />

Expected count 17.8 33.0 53.3 104.1<br />

Total Count 28.0 52.0 84.0 164.0<br />

Expected count 28.0 52.0 84.0 164.0<br />

Activia<br />

Attitude towards brands<br />

Negative Neutral Positive Total<br />

Brand recall No Count 17.0 32.0 18 67.0<br />

Expected count 15.5 19.6 31.9 67.0<br />

Yes Count 21.0 16.0 60 97.0<br />

Expected count 22.5 28.4 46.1 97.0<br />

Total Count 38.0 48.0 78.0 164.0<br />

Expected count 38.0 48.0 78.0 164.0<br />

Source: questionnaire survey, 2014, n = 164<br />

With an α value lower than .05 for all product categories, the null hypothesis was<br />

rejected accepting the alternative hypothesis that brand recall and attitudes towards<br />

brands are dependent on each other, see table 16.<br />

Tab. 16 Chi-square test: brand recall x attitude towards brands<br />

Brand Value df Asymptotic Significance (2-sided)<br />

Pearson Chi-Square Sony 12.8 2 0.002<br />

Heineken 31.1 2 0.001<br />

Activia 23.7 2 0.001<br />

Source: questionnaire survey, 2014, n = 164


Results 67<br />

To assess the level of significance of the association between brand awareness and<br />

brand attitude, the Cramers V value was calculated as shown in table 17. Heineken<br />

and Activia showed a medium to large magnitude of effect size with Cramers values<br />

between 0.3 and 0.5. Sony showed small to medium magnitude of effect size with a<br />

Cramers value between 0.1 and 0.3 (Murphy, 2014). It is not possible to conclude<br />

however from these results if one product placement was more successful than another<br />

in evoking positive affective responses as the initial affection towards the<br />

product category and brand was not known. It is noteworthy however, that of the<br />

three product placements, the Sony product placement was the brand most prominently<br />

placed both in terms of size and duration.<br />

Tab. 17 Cramers V values: brand recall x attitude towards brands<br />

Cramers V Sony 0.280<br />

Heineken 0.435<br />

Activia 0.380<br />

Source: questionnaire survey, 2014, n = 164<br />

5.2 Differences in effects between visual and audiovisual<br />

product placements<br />

5.2.1 Brand recall<br />

Across product categories, visual types of product placement elicited a higher unaided<br />

brand recall than audiovisual types. Figure 14 summarizes unaided brand recall<br />

across product categories for both visual and audiovisual types of product placement<br />

in absolute numbers.<br />

40<br />

30<br />

20<br />

24<br />

21<br />

26<br />

32<br />

22<br />

10<br />

8<br />

0<br />

Heineken Apple Red Bull<br />

Visual<br />

Audiovisual<br />

Fig. 14 Unaided brand recall<br />

Source: experiment 1, 2015, n = 80<br />

A higher amount of subjects recalled the brands upon presenting them with cues for<br />

the respective brands. Figure 15 summarizes aided brand recall across product categories<br />

for both visual and audiovisual types of product placement in absolute numbers.


68 Results<br />

50<br />

40<br />

30<br />

20<br />

10<br />

0<br />

39<br />

34<br />

31<br />

32<br />

32<br />

18<br />

Heineken Apple Red Bull<br />

Visual<br />

Audiovisual<br />

Fig. 15 Aided brand recall<br />

Source: experiment 1, 2015, n = 80<br />

The following null hypothesis was stated regarding the relation between brand recall<br />

and product placement types:<br />

H0: Brand recall and product placement type are independent from<br />

each other.<br />

A Chi-square test using two nominal variables was applied to test this dependency.<br />

Table 18 summarizes the crosstabulation with the counts and expected counts of<br />

product placement type and brand recall.


Results 69<br />

Tab. 18 Crosstabulation: product placement type x brand recall<br />

Heineken<br />

Brand recall<br />

No Yes Total<br />

Product placement type Visual Count 16.0 24.0 40.0<br />

Expected count 17.5 22.5 40.0<br />

Audiovisual Count 19.0 21.0 40.0<br />

Expected count 17.5 22.5 40.0<br />

Total Count 35.0 45.0 80.0<br />

Expected count 35.0 45.0 80.0<br />

Apple<br />

Brand recall<br />

No Yes Total<br />

Product placement type Visual Count 14.0 26.0 40.0<br />

Expected count 23.0 17.0 40.0<br />

Audiovisual Count 32.0 8.0 40.0<br />

Expected count 23.0 17.0 40.0<br />

Total Count 46.0 34.0 80.0<br />

Expected count 46.0 34.0 80.0<br />

Red Bull<br />

Brand recall<br />

No Yes Total<br />

Product placement type Visual Count 8.0 32.0 40.0<br />

Expected count 13.0 27.0 40.0<br />

Audiovisual Count 18.0 22.0 40.0<br />

Expected count 13.0 27.0 40.0<br />

Total Count 26.0 54.0 80.0<br />

Expected count 26.0 54.0 80.0<br />

Source: experiment 1, 2015, n = 80<br />

The null hypothesis stated that across product categories, brand recall is independent<br />

from product placement type. With an α value lower than , for the product<br />

categories consumer electronics and energy drinks, the null hypothesis was rejected<br />

accepting the alternative hypothesis that brand recall and product placement type<br />

are dependent on each other. The null hypothesis could not be rejected however for<br />

the product category beer. See table 19.<br />

Tab. 19 Chi-square test: product placement type x brand recall<br />

Brand Value df Asymptotic Significance (2-sided)<br />

Pearson Chi-Square Heineken 0.46 1 0.499<br />

Apple 16.57 1 0.001<br />

Red Bull 5.70 1 0.017<br />

Source: experiment 1, 2015, n = 80<br />

To assess the level of significance of the association between product placement<br />

type and brand recall, the Phi value was calculated as shown in table 20. Apple


70 Results<br />

showed a medium to large magnitude of effect size with Phi values between 0,3 and<br />

0,5. Red bull showed a small to medium magnitude of effect size with a Phi value<br />

between 0,1 and 0,3.<br />

Tab. 20 Phi values: product placement type x brand recall<br />

Brand Value<br />

Phi Apple 0.455<br />

Red Bull 0.267<br />

Source: experiment 1, 2015, n = 80<br />

The results are peculiar as brand recall was expected to be higher for audiovisual<br />

types than for merely visual types as in the case of the former the message appeals<br />

to two senses (visual and hearing) instead of one (visual). Regarding the brand recall<br />

of visual product placements, the lack of dependency for the beer product category<br />

could be explained by the execution style: lacking the visibility of the brand name,<br />

the Heineken product placement merely relied on recognizing the product category<br />

and having it evoke the brand in the mind of the consumer. This contrarily to the<br />

product categories consumer electronics and energy drinks, which showed clearly<br />

the brand name of respectively Apple and Red Bull.<br />

5.2.2 Attitude<br />

To determine the effect of product placement type on attitude towards brands, the<br />

results only took into account subjects who recalled the brand (unaided).<br />

Across product categories, the results seem to indicate no extreme changes<br />

in attitude, neither positive nor negative, for both types of product placement: with<br />

the exception of one, none of the subjects indicated either the very positive or<br />

very negative attitude. Respectively 71%, 88% and 64% of the subjects attitudes<br />

towards the brands of the product categories beer, consumer electronics and energy<br />

drinks remained unchanged after exposure to audiovisual product placements. Similar<br />

results can be observed for visual types of product placements with 58%, 77%<br />

and 88% of subjects indicating no change in attitude.<br />

The product categories beers and consumer electronics seem to indicate a<br />

slightly more positive attitude for visual versus audiovisual product placements<br />

with respectively 38% and 19% indicating a positive change towards beers and consumer<br />

electronics versus 24% and 13% indicating a more negative attitude. Given<br />

the small sample sizes it is however not possible to generalize these findings for the<br />

entire population. There is a chance the results are influenced by other variables<br />

such as previous exposure to advertising or consumption patterns.<br />

Figure 16, 17 & 18 summarize attitude respectively for the product categories<br />

beer, consumer electronics and energy drinks for both visual and audiovisual<br />

types of product placement in absolute numbers.


Results 71<br />

20<br />

15<br />

10<br />

5<br />

0<br />

15<br />

14<br />

9<br />

5<br />

0 0<br />

1 1<br />

0 0<br />

Very positive Positive Neutral Negative Very negative<br />

Heineken audiovisual<br />

Heineken visual<br />

Fig. 16 Product placement prominence: affection (Heineken)<br />

Source: experiment 1, 2015, n = 80<br />

25<br />

20<br />

15<br />

10<br />

5<br />

0<br />

20<br />

7<br />

5<br />

0 1<br />

1<br />

0 0 0 0<br />

Very positive Positive Neutral Negative Very negative<br />

Apple audiovisual<br />

Apple visual<br />

Fig. 17 Product placement prominence: affection (Apple)<br />

Source: experiment 1, 2015, n = 80<br />

30<br />

25<br />

20<br />

15<br />

10<br />

5<br />

0<br />

28<br />

14<br />

4 4<br />

4<br />

0 0<br />

0 0 0<br />

Very positive Positive Neutral Negative Very negative<br />

Red Bull audiovisual<br />

Red Bull visual<br />

Fig. 18 Product placement prominence: affection (Red Bull)<br />

Source: experiment 1, 2015, n = 80<br />

The interviews following the experiment gave an insight in the reasons why the subjects<br />

experienced either a positive or negative attitude change. Due to the low<br />

amount of subjects, these are merely indications and cannot be generalized. For both<br />

product placement types the reasons evoked resulted both from product placement<br />

as a promotion form as well as external reasons not related to this promotion form.


72 Results<br />

For visual types of product placement, positive associations with the character,<br />

the scene or the movie at large seem to determine a positive judgement about a<br />

brand. These associations seem to be the strongest for the Heineken brand, which<br />

placed its product in the movie Skyfall featuring James Bond. This might be explained<br />

by a higher notoriety of the character in comparison to the characters used<br />

by the brands Apple and Red Bull, respectively Black Widow (Captain America) and<br />

Dexter (Dexter), one subject stating: )f James Bond drinks the beer, it must be good.<br />

External factors influencing the positive opinion cannot be disregarded however,<br />

ranging from previous exposure to advertisements to past experiences with the<br />

brand. Table 21 summarizes these findings, indicating the amount of respondents in<br />

absolute numbers who gave an answer of a certain type.<br />

Tab. 21 Interview output attitude visual product placement<br />

Product category beer (Heineken)<br />

Positive<br />

Negative<br />

I associate it with the character. (3) I associate it with the advertising<br />

form. (1)<br />

I associate it to the movie. (3)<br />

I associate it with the scene. (1)<br />

I like the taste of the beer. (1)<br />

Previous exposure to an ad (1)<br />

Product category consumer electronics (Apple)<br />

Positive<br />

Negative<br />

I like with the quality of the brand. (2) No subjects<br />

I associate it to the movie. (1)<br />

I like the design of the brand. (1)<br />

Product category energy drink (Red Bull)<br />

Positive<br />

Negative<br />

I associate it with the character. (1) No subjects<br />

I associate it to the series. (1)<br />

I associate it with the product<br />

performance. (1)<br />

I want to try out the product. (1)<br />

Source: experiment 1, 2015, n = 80


Results 73<br />

Audiovisual types of product placement indicate similar reasons for positive judgements<br />

related to the product placement (character, scene or movie associations).<br />

Character association does not by definition need to have a positive effect as one<br />

subject explicitly indicated not to like Jim Carrey as a typecast actor, a judgement<br />

which potentially spilled over onto a negative attitude towards the brand. It is also<br />

noteworthy that repeating the brand too often might have a negative effect on the<br />

judgement as it might create an unnatural feeling among the subjects. Table 22 summarizes<br />

these findings, indicating the amount of respondents in absolute numbers<br />

who gave an answer of a certain type.<br />

Tab. 22 Interview output attitude visual product placement<br />

Product category beer (Heineken)<br />

Positive<br />

Negative<br />

I associate it to the movie. (2)<br />

Constant repetition of the brand. (1)<br />

I associate it with the character. (1)<br />

I associate it to the fame of the brand.<br />

(1)<br />

I want to try out the product. (1)<br />

Product category consumer electronics (Apple)<br />

Positive<br />

Negative<br />

I associate it to the series. (1)<br />

No subjects<br />

Product category energy drinks (Red Bull)<br />

Positive<br />

Negative<br />

I associate it to the movie. (1)<br />

I associate it with the character. (1)<br />

I associate it with the scene. (1)<br />

I associate it with the product benefit.<br />

(1)<br />

Source: experiment 1, 2015, n = 80<br />

5.2.3 Product preference<br />

Constant repetition of the brand. (1)<br />

The movie shows a negative product<br />

feature. (1)<br />

I do not like the product. (1)<br />

To evaluate differences in product preference among subjects either subjected to<br />

visual or audiovisual types of product placement, the results only took into account<br />

subjects who indicated they recalled the brand. For the product categories beer and<br />

consumer electronics, product preference was higher for subjects subjected to visual<br />

types of product placement. For the product category energy drinks, only a


74 Results<br />

slightly higher preference was elicited by visual types of product placement. However,<br />

the product category energy drinks evoked the highest overall preference,<br />

across product placement types. Figure 19 summarizes preference across product<br />

categories for both visual and audiovisual types of product placement in absolute<br />

numbers.<br />

20<br />

15<br />

10<br />

5<br />

0<br />

16<br />

15<br />

11<br />

4<br />

4<br />

1<br />

Heineken Apple Red Bull<br />

VIS<br />

AV<br />

Fig. 19 Product placement prominence: preference (audiovisual)<br />

Source: experiment 1, 2015, n = 80<br />

The following null hypothesis was stated regarding the relation between product<br />

placement type and product preference:<br />

H0: Product placement type and product preference are independent<br />

from each other.<br />

A Chi-square test using two nominal variables was applied to test this dependency.<br />

Table 23 summarizes the crosstabulation with the counts and expected counts of<br />

product placement type and preference.


Results 75<br />

Tab. 23 Crosstabulation: product placement type x preference<br />

Heineken<br />

Preference<br />

No Yes Total<br />

Product placement type Visual Count 20.0 4.0 24.0<br />

Expected count 21.3 2.7 24.0<br />

Audiovisual Count 20.0 1.0 21.0<br />

Expected count 18.7 2.3 21.0<br />

Total Count 40.0 1.0 45.0<br />

Expected count 40.0 2.3 45.0<br />

Apple<br />

Preference<br />

No Yes Total<br />

Product placement type Visual Count 15.0 11.0 26.0<br />

Expected count 14.5 11.5 26.0<br />

Audiovisual Count 4.0 4.0 8.0<br />

Expected count 4.5 3.5 8.0<br />

Total Count 19.0 15.0 34.0<br />

Expected count 19.0 15.0 34.0<br />

Red Bull<br />

Preference<br />

No Yes Total<br />

Product placement type Visual Count 16.0 16.0 32.0<br />

Expected count 13.6 18.4 32.0<br />

Audiovisual Count 7.0 15.0 22.0<br />

Expected count 9.4 12.6 22.0<br />

Total Count 23.0 31.0 54.0<br />

Expected count 23.0 31.0 54.0<br />

Source: experiment 1, 2015, n = 80<br />

The Chi-square test could not be used for the product categories beers and consumer<br />

electronics as 2 cells (50%) within its contingency tables had expected counts<br />

of less than 5. The exact significance (2-sided of Fishers exact test was therefore<br />

calculated. Table 24 and 25 respectively show the results of the Chi-Square test and<br />

Fishers exact test.<br />

Tab. 24 Fishers exact test: product placement type x preference<br />

Brand Value Exact Sig. (2-sided)<br />

Fisher's Exact Test Heineken 0.352<br />

Apple 1.000<br />

Source: experiment 1, 2015, n = 80<br />

Tab. 25 Chi-square test: product placement type x preference (energy drinks)<br />

Brand Value df Asymptotic Significance (2-sided)<br />

Pearson Chi-Square Red Bull 1.763 1 0.184<br />

Source: experiment 1, 2015, n = 80


76 Results<br />

With a α value higher than .05 for both measures for the aforementioned product<br />

categories, the null hypothesis could not be rejected, concluding product placement<br />

type and preference are not dependent on each other.<br />

Through the interviews with the individual subjects, it was possible to get a<br />

deeper insight in the reasons why a subject preferred one product to another. Overall,<br />

product preference could not be attributed to the product placements to which<br />

the subjects were subjected, both for visual and audiovisual product placements.<br />

This should not be surprising for visual types of product placement as it does not<br />

communicate any of the product benefits as it is limited to showing the product<br />

and/or the brand name. Such brand resonance might be expected however when<br />

subjected to audiovisual types of product placement: not only were these examples<br />

audiovisual in nature but they also fit the criteria of plot placements (Russell, 1998)<br />

where the brands placed contributed to the advancement of the storyline, tapping<br />

into the products benefits. Though the subjects did not actively state their preference<br />

was ignited by the product placement, it is possible to assume that among some<br />

subjects, it served as a form of reminder advertising (Kotler, 2012) deepening the<br />

relationship a customer fosters with a brand.<br />

Only a limited amount of subjects subjected to visual product placements indicated<br />

to prefer Heineken as a beer brand over the alternatives. Interestingly, none<br />

of these subjects actually indicated to (commonly) drink beer themselves. Their responses<br />

were therefore given in a context where they are supposed to buy a beer<br />

for somebody else or if they were to try out the brand. Reasons were quality, taste<br />

and peer referral. The experiment group audiovisual product placement did not<br />

have sufficient subjects to draw conclusions. However, it is noteworthy to mention<br />

that this product placement was embedded in the original series Twin Peaks might<br />

not be sufficiently familiar to the subjects to evoke positive associations. The scene<br />

itself also did not communicate any particular product benefits and mainly relied on<br />

repeating the brand name multiple times.<br />

The amount of positive responses towards the product category consumer<br />

electronics (Apple) was higher for the experiment group subjected to visual product<br />

placements. The most commonly mentioned reasons among this group were quality,<br />

performance, design and the brand notoriety itself, despite a negative brand association,<br />

being its costly price. These qualities could not mainly be attributed to<br />

firsthand experience as only 9% of the subjects indicated to be a brand owner. Peer<br />

referral was oftentimes mentioned as a reason for preference. The experiment<br />

group subjected to audiovisual product placements indicated similar preference<br />

reasons (quality and brand). 25% of this group indicated to be brand owner. Though<br />

at the time a contemporary series, it might be expected that Modern Family as a series<br />

did not to resonate sufficiently to evoke positive associations. Just as it was the<br />

case with the Heineken audiovisual placement, no cues were given in regards to the<br />

products performance.<br />

Though the amount of positive responses towards the energy drinks product<br />

category (Red Bull) were nearly equal for both visual and audiovisual types of product<br />

placement, they did overall evoke the most positive responses. This might be<br />

explained however due to the highest percentages in brand usage, respectively 56%


Results 77<br />

and 60%. The amount of subjects indicating not to consume the product category at<br />

all was lower than for the beer category: respectively 44% and 20%. Firsthand experience<br />

seems to play a crucial role as taste was the most commonly mentioned<br />

reason within the visual product placement category. Other reasons included design,<br />

brand notoriety and advertising. The latter indicating that previous exposure<br />

to advertising types plays an important role in product preference. Similar reasons<br />

were given for the audiovisual product placements. Only within this category the<br />

product performance was evoked as a reason for preference. That is peculiar as<br />

through the way the product placement message was encoded, it heavily invested in<br />

not only repeating the brand name, but also emphasizing the product benefit. It is<br />

therefore possible that this product placement had the ability to evoke or remind<br />

the consumer about the brands performance.<br />

Tab 26 and 27 respectively provide a transcript of qualitative responses<br />

given as a motivation for product preference towards the brands placed.


78 Results<br />

Tab. 26 Product placement prominence: reasons preference (visual)<br />

• Product category beer (Heineken)<br />

• The brand looks good and the product seems to have a high quality.<br />

• From the different options, I would prefer to try out this brand.<br />

• This brand was referred to me by a friend.<br />

• It is the only beer that tastes good to me. ) dont drink other beers.<br />

Product category consumer electronics (Apple)<br />

• The quality and uniqueness of the brand. Working on this laptop is a true experience.<br />

• Despite the cost, its probably worth it due to the quality, even though ) dont own a<br />

laptop of the brand, but I do own a tablet about which I am very satisfied.<br />

• The design, minimalism, production quality and features.<br />

• The brand and style.<br />

• The design.<br />

• My friends recommend it. And I would buy it, if it were not for the cost.<br />

• I prefer it because all my other friends have it but due to the cost I purchased Lenovo.<br />

• The quality, nice design, tradition, renowned brand.<br />

• The quality and company image.<br />

• I already own a mobile phone from this brand and I am convinced a laptop would also<br />

perform well.<br />

• )ts cool to own this brand.<br />

Product category energy drinks (Red Bull)<br />

I tried the brand before and the quality is better than the other brands.<br />

I hate energy drinks, but if I would need to make a choice, it would be Red Bull. I love<br />

their advertising.<br />

Due the brand and taste.<br />

)ts the most famous energy drink. )t has the least amount of sugar.<br />

) dont drink energy drinks myself, but if ) would have to buy it for somebody else, I<br />

would choose this brand. I like the advertising.<br />

I am the most familiar with this brand and trust it the most. The design is interesting.<br />

I know this brand the most due to the advertisements.<br />

Due to the advertising, its embedded in my mind.<br />

) like the taste and the slogan Red Bull gives you wings.<br />

The tradition and friendliness of the brand. Because it sponsors events.<br />

)ts the most famous, though ) have no experience with this brand.<br />

) like the taste and its popular.<br />

It has the best taste.<br />

I tried different brands and this brand tastes the least artificial.<br />

I prefer the taste of Red Bull over the other brands.<br />

Source: experiment 1, 2015, n = 80


Results 79<br />

Tab. 27 Product placement prominence: reasons preference (audiovisual)<br />

Product category beer (Heineken)<br />

• )ts the beer which ) like the most.<br />

Product category consumer electronics (Apple)<br />

• The brand is well-known and offers a high quality.<br />

• The brand offers the highest quality.<br />

• I have a positive experience with the brand.<br />

• The other brands look like plastic.<br />

Product category energy drinks (Red Bull)<br />

• The image of the brand and past experience.<br />

• ) have the best experience with it. )t tastes the best and its effective.<br />

• I know this brand the best.<br />

• )ts the most famous and it has the highest quality.<br />

• It has the best design.<br />

• )f ) had to choose, it would be Red Bull as ) presume its the least disgusting.<br />

• )ts the most well-known to me and I like the ads.<br />

• It has a cool brand.<br />

• I know the brand and I like the taste.<br />

• Due to the packaging and the advertising.<br />

• The brand is well-known. I tasted it before. The quality is high.<br />

• It has the best taste and I trust its effectiveness.<br />

• )ts the most famous energy drink.<br />

• )ts the only energy drink ) tried and ) prefer to keep drinking what I know.<br />

• I like the design and I buy it every time.<br />

Source: experiment 1, 2015, n = 80<br />

5.2.4 Attention<br />

Complementing the date regarding brand recall, the research wanted to also analyze<br />

attention to visual types of product placement. This section will describe the results<br />

of the basic key performance indicators for the AOIs defined for each brand. Firstly,<br />

the visual product placements will be discussed and secondly, the audiovisual product<br />

placements.<br />

The visual Heineken product placement had a 100% hit ratio, as well as 100%<br />

revisitors, indicating all 40 subjects looked at the brand element more than once,<br />

see figure 20. The term brand element is emphasized as due to how the message is<br />

encoded (the actor holds the bottle, partially covering the brands logo with his<br />

hand), it is not possible to say the brand itself was fully visible. However, it is possible<br />

a brand name was deduced from another brand element such as the packaging,<br />

colours or even a partially visible logo. The lack of logo visibility might in part explain<br />

why the hit ratio did not fully translate into brand recall (see above). However,<br />

the data gathered from the interviews revealed that those who did not recall the<br />

brand, also did not wrongly attribute the product category to a competing brand<br />

unlike the results from the questionnaire survey about overall brand recall (see<br />

above). Of all the visible product placements used as part of this experiment, the


80 Results<br />

Heineken brand had the highest dwell time as percentage of the total AOI visibility<br />

(4735,8 milliseconds). This might also be explained through the way the message<br />

was encoded: the particular scene had no dialogue, potentially avoiding the product<br />

placement having to compete with other sources of information. Moreover, the<br />

scene itself contained only one sequence of actions, namely the character lifting up<br />

the bottle, consuming it and putting it back down: as such the product placement<br />

complies with the criteria to be described as the used by character placement (Yang<br />

and Roskos-Ewoldsen, 2007), giving it a higher level of prominence than merely<br />

background placements. This could have contributed to the elevated dwell time. On<br />

a side note, due to the sequence of actions in this particular scene, it would be possible<br />

for the AOI of the bottle to overlap with a fictitious AOI (Bojko, 2013), being<br />

the face of the actor: the heat map, shown on figure 21, shows at lower kernel size<br />

that the gaze is indeed primarily focussed on the bottle as brand element.<br />

Fig. 20 Visual product placement (Heineken) - AOI KPIs<br />

Source: experiment 1, 2015, n = 80


Results 81<br />

Fig. 21 Visual product placement (Heineken)- heat map<br />

Source: experiment 1, 2015, n = 80<br />

The visual Apple product placement was peculiar in the sense that the scene encoding<br />

the message contained two brand elements: the product and the brand name.<br />

Both were shown separately and on different moments: first the product, then the<br />

brand. With 32 subjects having glanced at the brand elements, the Apple brand had<br />

a hit ratio of 80%, see figure 22. The amount of revisitors was however significantly<br />

lower (21 subjects). Despite the fact 26 subjects indicated unaided brand recall (see<br />

above), it does not seem correct to conclude glancing at the AOI significantly results<br />

in recalling the brand. Brand recall might also have been evoked by other elements<br />

of the scene. After all, it was set in an Apple Store, which due to its design contains<br />

brand elements, could potentially evoke the Apple brand. These brand elements include,<br />

but are not limited to, the wooden tables, the presentation style of the consumer<br />

electronics, the monitors on the wall or even the Apple Store managers, see<br />

figure 23. Of all the visual product placements as part of this experiment, the Apple<br />

brand had the lowest dwell time as percentage of the total AOI visibility (1190,3<br />

milliseconds). This might be due to the fact that the product placement might have<br />

had to compete with other sources of information, being in this case the characters<br />

which actively engaged into dialogue. In addition, while the AOIs were active and<br />

gathering data, the brand elements were not always fully exposed: either the product<br />

was shown in an unclear way, due to the angle of the camera or the brand name<br />

was partially visible as it was oftentimes cut off by the camera frame. On the other<br />

hand, the AOIs were during certain frames of the video relatively large, reaching up<br />

to 19% of total screen coverage.


82 Results<br />

Fig. 22 Visual product placement (Apple)- AOI KPIs<br />

Source: experiment 1, 2015, n = 80<br />

Fig. 23 Visual product placement (Apple) - heat map<br />

Source: experiment 1, 2015, n = 80<br />

Similarly to the visual Heineken product placement, the visual Red Bull product<br />

placement had no dialogue but was encoded as a used by character type of placement<br />

(Yang and Roskos-Ewoldsen, 2007). It is however likely that the 100% hit ratio<br />

and percentage of revisitors can be explained by the prominence of the product<br />

placement: the AOI had a 25% screen coverage during certain timeframes, see figure


Results 83<br />

24. With 32 subjects indicating unaided brand recall (see above), the Red Bull product<br />

placement seems the most successful in translating hit ratio into brand recall.<br />

The sequence of the action taking place was similar to the Heineken product placement:<br />

the actor picks up the product, consumes it and puts it down. In both cases,<br />

the hit ratio achieved already 100% at the moment the actor consumes the product,<br />

with the difference that for Red Bull, the brand name was partially visible at that<br />

moment, see figure 25. This could be a reason why the unaided brand recall was<br />

higher for the category energy drinks. The brand also needed a lower dwell time<br />

than Heineken product placement to achieve this result (2933,5 milliseconds representing<br />

1,5% AOI visibility).<br />

Fig. 24 Visual product placement (Red Bull) - AOI KPIs<br />

Source: experiment 1, 2015, n = 80


84 Results<br />

Fig. 25 Visual product placement (Red Bull) - focus map<br />

Source: experiment 1, 2015, n = 80<br />

The audiovisual product placement for Heineken was similar to the visual one in the<br />

way that the logos of the brand were merely hinted upon and not clearly visible. As<br />

audio component, the brand name Heineken was repeated 4 times during a 6 seconds<br />

time period (of a total duration of the clip of 31 seconds). The message was<br />

encoded as a script placement, as the brand name was merely mentioned, without<br />

significantly contributing to the advancement of the storyline, which would have<br />

made it a plot placement (Russell, 1998). The characters do engage in a dialogue<br />

about the brand however, but without evoking specific brand benefits. Moreover a<br />

competing beer is mentioned Bud, even complimenting it to be The king of beers,<br />

which is a peculiar way to encode the message given no true comparison is provided<br />

(Kotler, 2012). However, the interviews revealed none of the subjects recalled this<br />

competing brand. With a hit ratio of 92,5%, 37 out of 40 subjects glanced at the AOI,<br />

which is lower than the visual product placement of Heineken, see figure 26. With a<br />

dwell time of 2775,3 milliseconds, the subject seemed to visually have engaged less<br />

with the brand through this product placement. This is further supported by the<br />

amount of revisitors, which with 35 subjects was 14% lower than for the visual<br />

product placement. This might explain why the unaided brand recall was lower for<br />

the latter. )ts noteworthy that before the characters engaged in the dialogue, and<br />

thus mentioning the brand, 32 of the subjects had already contributed to the AOI hit<br />

ratio. From this moment, most of the attention seemed to have been given to the<br />

actors, resulting in different information sources potentially competing for attention,<br />

see figure 27. Moreover, from this moment, the brand elements (beer bottles)<br />

were only partially visible.


Results 85<br />

Fig. 26 Audiovisual product placement (Heineken) - AOI KPIs<br />

Source: experiment 1, 2015, n = 80<br />

Fig. 27 Audiovisual product placement (Heineken) – heatmap<br />

Source: experiment 1, 2015, n = 80<br />

The audiovisual product placement for Apple was particular in the way the audio<br />

component and visual component were presented separately: firstly, the audience<br />

hears the character mentioning the brand name (only once) and secondly, they see<br />

him using the product. The message was encoded as a plot placement as the brand<br />

actively contributes to the advancement of the plot the characters exorbitant love<br />

for brand is central to the scene as well as how it makes his birthday better) (Russell,<br />

1998). With a hit ratio of 95%, 38 of the subjects saw the brand element at least


86 Results<br />

once, see figure 28. This was 18% higher than the hit ratio for the visual product<br />

placement of Apple. With a dwell time of 3072,4 milliseconds, the audiovisual product<br />

placement also seemed to be more successful on the level of subject engagement.<br />

This is further supported by the revisitors to hit ratio, which was for the visual product<br />

placement lower compared to the audiovisual. Despite a better performance of<br />

the audiovisual product placement vs. the audiovisual one on all these KPIs, it did<br />

not translate in a higher unaided brand recall. This might be due to the fact the audiovisual<br />

product placement was not supported by showing the actual brand name,<br />

contrarily to visual product placement which did show the brand name.<br />

Fig. 28 Audiovisual product placement (Apple) - AOI KPIs<br />

Source: experiment 1, 2015, n = 80<br />

The audiovisual product placement for Red Bull was particular in the way that the<br />

visual component was only briefly visible. This whereas the audio component was<br />

dominant with the brand name mentioned 15 times during a 43 seconds time period<br />

(of a total duration of the clip of 86 seconds). The message was encoded as a plot<br />

placement as the brand actively contributed to the advancement of the plot (Red<br />

Bull being the reason why the character could party all night with friends and still<br />

join in the next morning to go for a run with his girlfriend) (Russell, 1998). In this<br />

way, not only the brand name was referred to during the video but also one of the<br />

main product benefits. This might be the reason why the audiovisual product placement<br />

of Red Bull evoked the most qualitative responses regarding Red Bull as their<br />

preferred product due to product benefits. Though only shown briefly, 39 of the 40<br />

subjects saw the brand element, resulting in hit ratio of 97,5%, see figure 29. The<br />

main reason is probably because during certain screen frames, the AOI covered 37%<br />

of the screen, which is significantly higher than any other of the AOIs which were<br />

part of this experiment, automatically resulting in hits. The brief visibility of the


Results 87<br />

brand is likely the reason why the revisits are relatively low compared to the other<br />

brands with a count of 13. The dwell time amounted to 1312,5 milliseconds.<br />

Fig. 29 Audiovisual product placement (Red Bull) - AOI KPIs<br />

Source: experiment 1, 2015, n = 80<br />

A particular aim of this part of the research was to test the difference in attention<br />

between product preferences. In order to test this difference, an ANOVA test was<br />

conducted. The section below provides an overview of the results for each product<br />

category tested.<br />

The ANOVA test firstly assumes normally distributed data. In order to test<br />

this assumption, a Shapiro-Wilk test was conducted for each data set per product<br />

category. At α values lower than , the null hypothesis was rejected for all product<br />

categories, concluding the data were not normally distributed. A Box-Cox transformation<br />

was therefore applied to the data sets of these product categories. Conducting<br />

the Shapiro-Wilk test on these transformed data set accepted the null hypothesis<br />

at α values higher than ,, concluding the transformed data are normally distributed.<br />

A second assumption of the ANOVA test regards the homogeneity, where<br />

population variances are presumed to be equal. In order to test this assumption,<br />

Levenes Test for Equality of Variances was conducted for each data set per product<br />

category. At α values higher than , the null hypothesis could not be rejected, concluding<br />

the data are homogeneous, see table 28.<br />

Tab. 28 Levenes Test: dwell time and product preference<br />

Statistic Sig.<br />

Heineken 0.700 0.503<br />

Apple 0.471 0.498<br />

Red Bull 3.087 0.058


88 Results<br />

Source: experiment 1, 2015, n = 80<br />

The null hypothesis of the ANOVA test stated:<br />

H0: There is no significant difference in dwell time between product<br />

preferences<br />

However, at an α value higher than .05, the null hypothesis could not be rejected<br />

for any of the product categories, see table 29. The null hypothesis is therefore accepted,<br />

stating that there is no significant difference in dwell time between product<br />

preferences.<br />

Tab. 29 ANOVA test between groups: dwell time and product preference<br />

Sum of Squares df Mean Square F Sig.<br />

Heineken 398.883 2 199.441 2.105 0.136<br />

Apple 19.519 2 9.759 0.073 0.930<br />

Red Bull 17.601 2 8.800 2.041 0.144<br />

Source: experiment 1, 2015, n = 80<br />

5.3 Differences in effects between exposure and non-exposure<br />

to product placement<br />

5.3.1 Brand recall<br />

Regarding brand recall, only the data measured regarding the 6 brands which were<br />

part of the research scope were of relevance. The control group were not subjected<br />

to these brands and therefore brand recall measures for this group were not relevant<br />

to this part of the research. However, under otherwise identical research conditions<br />

and instructions, the control group felt incited to recall brands which were<br />

not part of this research scope, but which might or might not have been present in<br />

the stimuli presented to them. Though this information was recorded, it was of no<br />

relevance to this research and thus omitted. Figure 30 displays therefore the selfreported<br />

brand recall only of the experiment group. It indicates how often a brand<br />

was recalled and how often it wasnt in absolute numbers. Table 30 summarizes the<br />

results both in absolute number as in percentage of the total sample.


Results 89<br />

Starbucks<br />

15<br />

14<br />

Red Bull<br />

19<br />

10<br />

Heineken<br />

17<br />

12<br />

Apple<br />

17<br />

12<br />

Coca Cola<br />

26<br />

3<br />

Activia<br />

11<br />

18<br />

0 5 10 15 20 25 30<br />

Fig. 30 Brand recall counts<br />

Source: experiment 2, 2015, n = 55<br />

Tab. 30 Brand recall percentages<br />

# subjects recalling the brand # subjects not recalling the brand<br />

Brand Recall Activia Coca Cola Apple Heineken Red Bull Starbucks<br />

# subjects recalling the brand 11 26 17 17 19 15<br />

% of subjects recalling the brand 38% 90% 59% 59% 66% 52%<br />

# subjects not recalling the brand 18 3 12 12 10 14<br />

% of subjects not recalling the brand 62% 10% 41% 41% 34% 48%<br />

Source: experiment 2, 2015, n = 55<br />

From all the brands, Coca Cola attained the highest self-reported brand recall with<br />

26 subjects claiming to have seen the brand (90% of the total sample of the experiment<br />

group) whereas Activia had the lowest brand recall with 11 subjects claiming<br />

to have seen the brand (38% of the total sample of the experiment group). The results<br />

for Activia are surprising as the product placement was connected to the story.<br />

The low brand recall might be explained by the lack of audio support for the brand<br />

name. It is clear however, that brand meaning communicated in the scenes script<br />

was not sufficient to activate existing brand knowledge in long term memory.<br />

Aided brand recall was for all brands higher than brand recall as shown in<br />

absolute numbers as frequency table in figure 31. Coca Cola attained the highest selfreported<br />

brand recognition with 28 subjects recognizing the brand (97% of the total<br />

sample of the experiment group) whereas Starbucks attained the lowest aided<br />

brand recall with 20 subjects recognizing the brand (69% of the total sample of the<br />

experiment group). Comparing unaided brand recall and aided brand recall, Activia


90 Results<br />

attained the highest percentage growth. This might indicate that Activias brand<br />

name as brand element is not salient whereas its shape and color are.<br />

Starbucks<br />

20<br />

9<br />

Red Bull<br />

23<br />

6<br />

Heineken<br />

25<br />

4<br />

Apple<br />

23<br />

6<br />

Coca Cola<br />

28<br />

1<br />

Activia<br />

27<br />

2<br />

Fig. 31 Aided brand recall<br />

Source: experiment 2, 2015, n = 55<br />

5.3.2 Attitude<br />

0% 20% 40% 60% 80% 100%<br />

# subjects recognizing the brand # subjects not recognizing the brand<br />

The opinion about the brands from subjects of the experiment group remained relatively<br />

invariant for the brands Apple and Coca Cola when compared to the control<br />

group (respectively 2.59 vs 2.54 and 2.83 vs. 2.81). The brands Starbucks, Red Bull,<br />

Heineken and Activia noted a decreased opinion among subjects of the experiment<br />

group when compared to the control group (respectively 2.66 vs 2.96, 2.97 vs. 3.27,<br />

2.59 vs. 2.92 and 2.79 vs. 3.12). The average opinion across all brands was lower for<br />

the experiment group when compared to the control group (2.94 vs. 2.74). Figure<br />

32 summarizes attitude as averages for each brands.


Results 91<br />

Starbucks<br />

2.66<br />

2.96<br />

Red Bull<br />

2.97<br />

3.27<br />

Heineken<br />

Apple<br />

Coca Cola<br />

2.59<br />

2.54<br />

2.59<br />

2.92<br />

2.81<br />

2.83<br />

Activia<br />

2.79<br />

3.12<br />

0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50<br />

Opinion (control group)<br />

Opinion (experiment group)<br />

Fig. 32 Attitude to brands: experiment group vs. control group<br />

Source: experiment 2, 2015, n = 55<br />

The following null-hypothesis was formulated regarding the relationship between<br />

attitude and exposure to product placement:<br />

H0: There is no significant difference in attitude between exposure and<br />

non-exposure to product placement.<br />

Conducting a Mann-Whitney U test provided insights in the difference between<br />

these two groups. Table 31 provides an overview of the ranks and of the Mann-Whitney<br />

test for the aforementioned variables.


92 Results<br />

Tab. 31 Mann-Whitney test: ranks (opinion brands)<br />

Brand Group N Mean Rank Sum of Ranks<br />

Activia Control group 26 21.27 553.00<br />

Experiment group 11 13.64 150.00<br />

Total 37<br />

Coca Cola Control group 26 25.67 667.50<br />

Experiment group 26 27.33 710.50<br />

Total 52<br />

Apple Control group 26 22.08 574.00<br />

Experiment group 17 21.88 372.00<br />

Total 43<br />

Heineken Control group 26 25.25 656.50<br />

Experiment group 17 17.03 289.50<br />

Total 43<br />

Red Bull Control group 26 23.56 612.50<br />

Experiment group 19 22.24 422.50<br />

Total 45<br />

Starbucks Control group 26 24.33 632.50<br />

Experiment group 15 15.23 228.50<br />

Total 41<br />

Source: experiment 2, 2015, n = 55<br />

With α values lower than .05 the null-hypothesis was rejected for the product categories<br />

yoghurts, beers and coffee houses, accepting the alternative hypothesis stating<br />

that for these product categories, there is a significant difference attitude between<br />

exposure and non-exposure to product placement, see table 32. With α values<br />

higher than 0.05 the null-hypothesis could not be rejected for the product categories<br />

soft drinks, consumer electronics and energy drinks, accepting the null hypothesis<br />

stating that for these product categories, there is no significant difference attitude<br />

between exposure and non-exposure to product placement. The results are therefore<br />

not conclusive across product category.<br />

Tab. 32 Mann-Whitney test: test statistics (opinion brands)<br />

Brand Mann-Whitney U Z Asymp. Sig. (2-tailed)<br />

Activia 84.000 -3.056 0.002<br />

Coca Cola 316.500 -0.485 0.628<br />

Apple 219.000 -0.056 0.955<br />

Heineken 136.500 -2.340 0.019<br />

Red Bull 232.500 -0.375 0.708<br />

Starbucks 108.500 -2.727 0.006<br />

Source: experiment 2, 2015, n = 55


Results 93<br />

The results regarding the meaning transfer of personality traits from characters to<br />

the brand personality of the brands varied across the product categories. Each brand<br />

will be discussed separately.<br />

The experiment group seemed to align its perception of the personality of the<br />

Activia with that of the character on 8 out of 10 personality traits, see figure 33. By<br />

order of importance, the personality traits honest, genuine and imaginative were<br />

rated as the most descriptive for the character. However, among these, the brand<br />

seems to only align itself on one of the three traits (imaginative). Therefore, despite<br />

an overall strong alignment of traits, the product placement seems to fail to do so on<br />

its most descriptive traits. Failing to improve its score on honesty as a personality<br />

trait seems particularly relevant for the brand in the light of past lawsuits regarding<br />

allegedly false advertising of Danone for its yoghurts (Mcmullen, 2010). This is particular<br />

as the product placement took special care of communicating the products<br />

main health benefit. As the experiment group and the control group rated Activia<br />

nearly in the same way on the honest personality trait, it seems not possible assume<br />

the way the message was encoded (humor) might have negatively affected the rating.<br />

Activia (control group) Sheldon (experiment group) Activia (experiment group)<br />

Honest<br />

9.00<br />

Charming<br />

Strong<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Fig. 33 Transfer of personality traits (Activia)<br />

Source: experiment 2, 2015, n = 55<br />

Genuine<br />

The experiment group seemed to align its perception of the personality of Coca Cola<br />

with that of the character on 4 out of 10 personality traits, see figure 34. On 5 out of


94 Results<br />

10 personality traits, the experiment group gave scores which are less aligned with<br />

the character than the scores of the control group. The personality traits daring and<br />

tough were tied for being the most descriptive personality trait of the character, followed<br />

by strong. Both on the traits daring and tough, the experiment group gave<br />

scores which are less aligned with the character than the scores of the control group.<br />

It seems therefore that the product placement creates confusion among consumers<br />

about Coca Colas brand personality. )t is noteworthy that the particular scene does<br />

not show the character in a tough nor daring position. Some practitioners claim<br />

however that there was no intention to align brand and character attributes for this<br />

product placement case (Baskin, 2013).<br />

Coca Cola (control group) Walter (experiment group) Coca Cola (experiment group)<br />

Honest<br />

9.00<br />

Charming<br />

Strong<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Genuine<br />

Fig. 34 Transfer of personality traits (Coca Cola)<br />

Source: experiment 2, 2015, n = 55<br />

The experiment group seems to align its perception of the personality of Apple with<br />

that of the character on 6 out of 10 personality traits, see figure 35. On 2 out of 10<br />

personality traits, the experiment group gave scores which are less aligned with the<br />

character than the scores of the control group. By order of importance, the personality<br />

traits daring, glamorous and charming were rated as the most descriptive for<br />

the character. Both the personality traits daring and glamorous become more descriptive<br />

for the brand among the experiment group. The personality trait charming


Results 95<br />

became less descriptive. It is noteworthy that as Apple is claimed not to pay for product<br />

placement, except for providing its products props for free, despite receiving<br />

among the highest exposure in movies (Heisler, 2015), it is difficult to predict any<br />

desired product placement effects.<br />

Apple (control group) Widow (experiment group) Apple (experiment group)<br />

Honest<br />

9.00<br />

Charming<br />

Strong<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Fig. 35 Transfer of personality traits (Apple)<br />

Source: experiment 2, 2015, n = 55<br />

Genuine<br />

The experiment group seems to align its perception of the personality of Heineken<br />

with that of the character on 2 out of 10 personality traits, see figure 36. On 4 out of<br />

10 personality traits, the experiment group gave scores which are less aligned with<br />

the character than the scores of the control group. By order of importance, the personality<br />

traits strong, tough and daring were rated as the most descriptive for the<br />

character. Both the personality traits strong and tough became less descriptive for<br />

the brand among the experiment group. Overall, the product placement seems to<br />

perform rather weakly in terms of transfer of personality traits. It could be questioned<br />

if the character James Bond is the correct vehicle to shape brand personality,<br />

given its strong association with the consumption of high-end products (Barber,<br />

2015) and regarding beverages specifically, its preference for the spirits product<br />

category instead of beers (Spary, 2015), both which might be a mismatch for the<br />

Heineken brand.


96 Results<br />

Heineken (control group) Bond (experiment group) Heineken (experiment group)<br />

Charming<br />

Strong<br />

Honest<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Fig. 36 Transfer of personality traits (Heineken)<br />

Source: experiment 2, 2015, n = 55<br />

Genuine<br />

The experiment group seems to align its perception of the personality of Red Bull<br />

with that of the character on 3 out of 10 personality traits, see figure 37. On 2 out of<br />

10 personality traits, the experiment group gave scores which are less aligned with<br />

the character than the scores of the control group. Overall, for this product category,<br />

the brand personality as rated by the experiment group seemed to differ the least<br />

from the rating of the control group. By order of importance, the personality traits<br />

imaginative, daring and charming were rated as the most descriptive for the character.<br />

The personality trait imaginative became less descriptive for the brand among<br />

the experiment group when compared to the experiment group.


Results 97<br />

Red Bull (control group) Carl (experiment group) Red Bull (experiment group)<br />

Charming<br />

Strong<br />

Honest<br />

9.00<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Fig. 37 Transfer of personality traits (Red Bull)<br />

Source: experiment 2, 2015, n = 55<br />

Genuine<br />

The experiment group seems to align its perception of the personality of Starbucks<br />

with that of the character on 6 out of 10 personality traits, see figure 38. On 2 out of<br />

10 personality traits, the experiment group gave scores which are less aligned with<br />

the character than the scores of the control group. By order of importance, the personality<br />

traits glamorous, charming and honest were rated as the most descriptive<br />

for the character. Glamorous, which received the highest rating in terms of descriptive<br />

power of a personality trait, seemed also successful in transmitting this trait<br />

onto the brand. The trait charming experienced a similar alignment whereas the<br />

trait honest became less descriptive when compared to the control group. It is noteworthy<br />

that Starbucks is known to have appeared multiple times in the series Sex<br />

and the City (Ferrier, 2014), which might contribute to higher levels of association<br />

of personality traits due to previous exposure.


98 Results<br />

Starbucks (control group) Carrie (experiment group) Starbucks (experiment group)<br />

Charming<br />

Strong<br />

Honest<br />

9.00<br />

8.00<br />

7.00<br />

6.00<br />

5.00<br />

4.00<br />

3.00<br />

2.00<br />

1.00<br />

0.00<br />

Daring<br />

Reliable<br />

Responsible<br />

Glamorous<br />

Imaginative<br />

Tough<br />

Fig. 38 Transfer of personality traits (Starbucks)<br />

Source: experiment 2, 2015, n = 55<br />

5.3.3 Purchase intention<br />

Genuine<br />

The purchase intention about the brands among subjects from the experiment<br />

group were lower than the control group for the brands Red Bull and Coca Cola (respectively<br />

3.24 vs. 3.88 and 2.66 vs. 3.04). The purchase intention about the brand<br />

Starbucks remained invariant comparing the experiment group to the control group<br />

(respectively 2.86 vs. 2.85). The purchase intention about the brands Heineken, Apple<br />

and Activia were higher for the experiment group than for the control group (respectively<br />

3.10 vs. 3.04, 2.79 vs. 2.62 and 3.45 vs. 3.31). The average purchase intention<br />

across all brands was lower for the experiment group when compared to the<br />

control group (3.02 vs. 3.12). Figure 39 summarizes purchase intention as averages<br />

for each brands.


Results 99<br />

Starbucks<br />

2.85<br />

2.86<br />

Red Bull<br />

Heineken<br />

3.04<br />

3.10<br />

3.24<br />

3.88<br />

Apple<br />

Coca Cola<br />

2.62<br />

2.79<br />

2.66<br />

3.04<br />

Activia<br />

3.31<br />

3.45<br />

0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50 4.00<br />

Purchase intention (control group)<br />

Purchase intention (experiment group)<br />

Fig. 39 Purchase intention: experiment group vs. control group<br />

Source: experiment 2, 2015, n = 55<br />

The following null hypothesis was formulated regarding the relation between purchase<br />

intention and exposure to product placement:<br />

H0: There is no significant difference in purchase intention between exposure<br />

and non-exposure to product placement.<br />

Conducting a Mann-Whitney U test provided insights in the difference between<br />

these two groups. With α values higher than .05 the null-hypothesis was accepted<br />

for all product categories, stating that there is no difference in purchase intention<br />

between exposure and non-exposure to product placement. The results are therefore<br />

conclusive across product category. Table 33 and 34 provide an overview of<br />

respectively the ranks and test statistics of the Mann-Whitney test for the aforementioned<br />

variables.


100 Results<br />

Tab. 33 Mann-Whitney test: ranks (purchase intention brands)<br />

Brand Group N Mean Rank Sum of Ranks<br />

Activia Control group 26 18.40 478.50<br />

Experiment group 11 20.41 224.50<br />

Total 37<br />

Coca Cola Control group 26 27.96 727.00<br />

Experiment group 26 24.04 651.00<br />

Total 52<br />

Apple Control group 26 20.48 532.50<br />

Experiment group 17 24.32 413.50<br />

Total 43<br />

Heineken Control group 26 23.00 598.00<br />

Experiment group 17 20.47 348.00<br />

Total 43<br />

Red Bull Control group 26 25.37 659.50<br />

Experiment group 19 19.76 375.50<br />

Total<br />

Starbucks Control group 26 21.77 566.00<br />

Experiment group 15 19.67 295.00<br />

Total 41<br />

Source: experiment 2, 2015, n = 55<br />

Tab. 34 Mann-Whitney test: test statistics (purchase intention brands)<br />

Brand Mann-Whitney U Z Asymp. Sig. (2-tailed)<br />

Activia 127.500 -0.535 0.593<br />

Coca Cola 300.000 0.718 0.473<br />

Apple 181.500 -1.020 0.308<br />

Heineken 195.000 -0.671 0.502<br />

Red Bull 185.500 -1.464 0.143<br />

Starbucks 175.000 -0.563 0.574<br />

Source: experiment 2, 2015, n = 55<br />

5.4 Practical implications<br />

5.4.1 Cognitive responses<br />

Attention<br />

Attention to product placement seems a fairly good predictor of brand recall. However,<br />

this relation is not absolute: paying attention to a product placed does not always result<br />

in recalling the brand. Contrarily, not paying attention to a product placed does not always<br />

result in failure to recall the brand: the context in which a product is placed can also lead


Results 101<br />

to evoking and recalling the brand. The study revealed no differences in dwell time between<br />

product preferences, indicating that previous usage or preference of brands does<br />

not bring the consumer in a heightened state of attention when subjected to product placement<br />

stimuli of the preferred brand.<br />

Brand recall<br />

The study indicates that product category recall and brand recall are dependent on each<br />

other. Despite brand names not or partially visible, consumers seem capable to deduct the<br />

brand rather well based on other brand elements such as the shape and colour of the product.<br />

The study also indicates that brand recall and product placement type are dependent<br />

on each other for certain product categories. Visual types of product placement seem to<br />

perform better than audiovisual product placements in terms of brand recall, both aided<br />

and unaided.<br />

Recommendations<br />

In order to use product placement as a marketing tool to support brand recall, it seem<br />

therefore advisable to take special care of encoding the product category clearly in the<br />

message. This does not seem to require showing the brand name completely. It seems that<br />

placements can therefore be placed within the scene in a subtle matter. Placing the product<br />

in a context with brand elements related to brand can further benefit brand recall. If brand<br />

recall is a main objective for the marketer, visual product placement seem to elicited<br />

higher rates of brand recall and could be the encoding form of choice.<br />

5.4.2 Affective responses<br />

Attitudes towards brands<br />

The study indicates that brand recall and attitude are dependent on each other across product<br />

categories. However, attitudinal changes due to product placement as a communication<br />

medium specifically, seem weak and moreover do not seem to depend on the type of<br />

product placement, either visual or audiovisual. Qualitative data indicate that attitudes<br />

can be shaped both by recent exposure to product placement as well as previous exposure<br />

to the brand. The study further indicates that attitudes and exposure or non-exposure to<br />

product placement differ according to the product category.<br />

Brand personality<br />

The meaning transfer of personality traits from characters to brands differ between product<br />

categories and the characters used. The stronger a trait is associated with a character<br />

does not seem to increase the chance of the trait being more strongly associated with the<br />

brand. Additionally, associating a trait with a character seems in certain cases to have an<br />

adverse effect on how brand is perceived, by decreasing the level of association of the<br />

brand with the trait. Overall, product placement seems to perform rather weakly and erratic<br />

as an endorsement process aimed at transferring personality traits.


102 Results<br />

Product preference<br />

The study indicates product preference and product placement type are independent from<br />

each other. Qualitative data indicate that preferences seem to be shaped solely by previous<br />

exposure to the brand. Product placements encoded by embedding its benefits into the<br />

script seem to only weakly resonate among the consumers who indicate preference.<br />

Recommendations<br />

The implications for the usage of product placement as a marketing tool are therefore<br />

multiple. Though attitudes towards the brand and brand recall after exposure to product<br />

placement seem dependant on each other, the study was not able to relate this solely product<br />

placement as a practise nor to its type. It would seem that other factors such as previous<br />

exposure to advertising or first-hand experience influence the overall attitude<br />

strongly. An integrated marketing approach might in this context be beneficial to make<br />

the most out of product placement as a vehicle to shape attitudes. Key factors for the<br />

marketer to take care of when encoding the product placement message are the liking the<br />

consumer takes to the character, the movie type or the scene type. However, taking the<br />

character as a way to shape attitudes, it seems to do so weakly in the meaning transfer of<br />

personality traits to shape brand personality. As it seems personality trait association is<br />

influenced in a rather erratic way, it would be advisable to test in advance which personality<br />

traits are most likely to be influenced through product placement and in which manner<br />

before associating a brand to a certain character, to avoid weak or even unwanted<br />

outcomes. As for its ability to influence product preferences, product placement seems<br />

not a proper choice in the communication mix, regardless of product placement type, even<br />

when clearly communicating product benefits.<br />

5.4.3 Conative responses<br />

Purchase intention<br />

Overall, the study indicates there is no significant difference in purchase intention between<br />

exposure and non-exposure to product placement. Looking at the results per product<br />

category, even though weak, the influence of product placement on purchase intention<br />

does not necessarily seem to be positive as intentions seem to also have the possibility to<br />

decrease. Moreover: it seems that when a purchase intention decreases, it seems to decrease<br />

by percentage higher than in case of an increase.<br />

Recommendations<br />

Product placement seems not a proper choice within the communication mix to directly<br />

influence purchase intention. This does not mean product placement has no part to play<br />

in shaping purchase intention. As brand equity is shaped by the consecution of evoking<br />

recall, shaping attitudes and preferences and finally purchase intentions, it might have an


Results 103<br />

influence. It does not seem to be however the right vehicle to shape purchase intentions<br />

on the short-term.


104 Discussion<br />

6 Discussion<br />

Previous research indicate that factors affecting cognitive responses, in terms of<br />

brand recall, are prominence, modality and plot connection (Gupta and Lord, 1998),<br />

elements which shape the product placement type. It was concluded that prominent<br />

placements result in a higher brand recall than do subtle placements. In addition, it<br />

was concluded that product placements that are only supported by audio, evoke a<br />

higher recall than placements that are only visual in nature. This was further supported<br />

by other research, indicating that brands that have a high connection to the<br />

plot of a movie have a higher recognition than brands that have a lower connection<br />

(Russell, 2002). Similar findings were found for the Czech Republic regarding brand<br />

recall and product placement type Slováčková and Souček, 2016). The results from<br />

this thesis cannot conclusively validate the effect of these factors on all product categories.<br />

As for how product placement type influences brand recall, the findings of<br />

this thesis seem to contradict previous research as results indicate a higher recall<br />

for product placements which only have a visual component. However, it should not<br />

be forgotten that every product placement is encoded in a unique way. It is therefore<br />

possible that the manner of encoding per brand (for instance, in terms of duration<br />

and visibility), given a certain product placement type, might have a stronger influence<br />

on recall than the choice of one type of product placement or another. Other<br />

research indicates that background product placements in movies are less effective<br />

if the consumer dislikes the movie (Redker, Gibson and Zimmerman, 2013). Such<br />

relation was not explored in this thesis and could provide interesting opportunities<br />

for future studies.<br />

Regarding affective responses, research has shown that product placements<br />

which do not fit the context in which they are placed, have negative effects on attitudes<br />

(Russell, 2002; DeLorme and Reid, 1999). Though the findings of this thesis<br />

did not particularly compare congruence between product placement and context,<br />

the subjects of the research evoked incongruence only in a limited way as a factor<br />

determining attitude changes. Other research on advertising effectiveness at large<br />

indicate that the amount of times the message is repeated, can potentially create<br />

negative associations (Cacioppo and Petty, 1979). Message repetition was only<br />

evoked in a limited way in the results of this thesis as a factor influencing attitude.<br />

Though further product placement effectiveness studies in the Czech Republic<br />

are limited, marketing practitioners in the Czech Republic are convinced of its<br />

overall efficiency (Kramoliš and Kopečková, 2013).<br />

The thesis should also account for a number of limitations. Firstly, the results<br />

of the study were aimed understanding the outcomes of different types of product<br />

placement stimuli as situational variables, not if any difference in effects exist among<br />

consumers with different person variables which are specific to the individual (Foxall,<br />

Brown and Goldsmith; 1998, Kardes, 1999), except for their product preference.<br />

The study is therefore not able to discern one group of consumers from another, for<br />

instance on demographic factors such as gender, age or income, and predict whether<br />

there exist differences in responses to product placement among these groups.


Discussion 105<br />

Regarding product preference, when a subject is asked to judge a product by<br />

comparing it to other products, it is likely that he will judge the product either positively<br />

or negatively, depending on whether he judges the other products inversely<br />

as respectively negative or positive as a whole. This inverted relationship is also<br />

known as the contrast effect (Kardes, 1999). Such contrast effects might also occur<br />

through other contextual stimuli (Brickman, Coates and Janoff-Bulman, 1978). Indeed,<br />

the study does does not take into account situational influences (e.g. an unexpected,<br />

sudden need to buy a product) which influence the buying behavior (Foxall,<br />

Brown and Goldsmith, 1998).<br />

It is difficult to make correct predictions of behavior based on attitudes and<br />

intentions (Ajzen and Fishbein, 1977), often lacking information regarding, for instance,<br />

the time and context in which an action is to be taken (Foxall, Brown and<br />

Goldsmith, 1998). The larger the time interval between intention and behavior, the<br />

lower the predictive potential of intention (Fishbein, 1973). This reality is not provided<br />

by the research setting.<br />

Regarding the transfer of personality traits of celebrities onto products, it is<br />

noteworthy that many actors used in the research of this thesis do not suffer from<br />

typecasting and assume various roles during their life and career. As a result, a consumer<br />

might have an attitude towards a certain role of a celebrity and ascribe certain<br />

personality traits to this celebrity. There is thus a chance there is a spillover<br />

effect of attitudes and personality traits ascribed to previous roles, as celebrities<br />

draw these meanings from the roles they take on in their careers (McCracken, 1989).<br />

Exposure or non-exposure to these roles might result in different attitudes and perceptions<br />

among consumers. In addition, it can be expected that attitudes towards<br />

certain characters are influenced by the intensity of the parasocial relationship consumers<br />

foster: TV series provide due to long-term viewing a better basis for intense<br />

relationships (and thus stronger meanings conveyed through the characters) than<br />

movies as well as the effectiveness of product placement resulting from such relationships<br />

(Russell and Puto, 1999).<br />

Using a heterogeneous group of subjects composed of various nationalities<br />

brings along the challenge of a proper interpretation of personality traits, even<br />

though language specific personality traits were used in obtaining data on personality<br />

traits for this research, one personality trait in one language might not carry<br />

the same weight as in another language (Wyer, 1974, De Raad, 2006) or might not<br />

even have an equivalent in a target language. Cultural differences might have as a<br />

result that overarching personality dimensions might only partially share the same<br />

meaning across languages (Mooij, 2011).<br />

Similar cultural differences exist when it comes to the definition of the dimensions<br />

of brand personality. As a result, when a company attributes one personality<br />

trait to a brand, there is a possibility this will result in different personalities<br />

attached to this brand depending on the cultural background of the audience, leading<br />

to a discrepancy in personality as a perceived by the audience and the personality<br />

the company wants the audience to perceive (Aaker, Benet-Martinez and Garolera,<br />

2001; Mooij, 2011). Other research has proven however the dimensions of hu-


106 Discussion<br />

man personality to remain reliable across cultures (Paunonen et al., 1992). In conclusion:<br />

it might be possible that due to different interpretations of personality<br />

traits, different brand personalities might be perceived. It might therefore be advisable<br />

to work with different subsets of personality traits in order to safeguard and<br />

control a consistent brand personality across cultures (Mooij, 2011).<br />

Another limitation concerns the difference in overarching categorization of<br />

personality traits due to working with both personality traits of characters and traits<br />

of brands. This might mpact on meaning transfer: as there is a gap between traits<br />

which are considered descriptive for human personality (Cattell, Eber and Tatsuoka,<br />

1970; Costa and McCrea, 1992; Goldberg, 1992) and the ones which are descriptive<br />

for brand personality (Aaker, 1997), using one model over another results in either<br />

lack of descriptive quality at the source of the meaning transfer (the character) or<br />

at the target (the brand).<br />

Furthermore, the study primarily focused on the transfer between personality<br />

traits from the character onto the brand, but it does not unveil if such traits are<br />

transferred onto the consumer (Russell and Stern, 2006), which is a relevant field of<br />

study as consumers have a preference for brands which are congruent with their<br />

self-concept (Dolich, 1969).<br />

The research does not account for limitations resulting from previous exposure<br />

to other marketing communications for one brand nor for the synergetic effects<br />

that might result from these (McCarthy, 2002 and Kotler, 2012): by aligning the<br />

communication objectives of the various promotional activities, a company can indeed<br />

reach better results through the synergies created across the media used.<br />

The research does not know which marketing objectives were to be achieved<br />

through product placement of the various brands. After all, marketers and media<br />

owners are not legally obliged to unveil whether or not product placement is used<br />

(Russell and Belch, 2005). It is therefore only possible to assume which meanings<br />

were desired to be transferred from a celebrity to a product (Russell and Stern,<br />

2006).<br />

The study focused on a select number of product categories. It is therefore<br />

not possible to predict the effects of product placement in different product categories,<br />

even though previous research indicated that some of the product categories<br />

used for this thesis are among the ones most used for product placement, particularly<br />

for the Czech Republic (Kramolis and Drabkova, 2012). It also does not account<br />

for differences in consumer decision making depending on the initial strength of the<br />

attitude from the consumer towards a certain category of products (Howard and<br />

Sheth, 1969).<br />

Furthermore, the study does not consider the stage in the product life cycle<br />

of the product (Foxall, Brown and Goldsmith, 1998) and whether this affects the<br />

product placement effectiveness. As such it can for instance not discern between<br />

newly-launched products and products which already exist on the market for a<br />

longer time.<br />

Though the research of this thesis attempted to recreate a real-life setting in<br />

which consumer behavior could be observed, the amount of distractions or noise


Discussion 107<br />

(Kotler, 2012) in the communication process cannot be underestimated. Such response<br />

opportunity factors (Mackenzie, 1986) include, but are not limited to, the<br />

presence of the researcher, the physical environment of the laboratory and the potentially<br />

unnatural way to be exposed to the advertising stimuli to facilitate the data<br />

collection. These factors create additional sources of information which might make<br />

it more difficult for the subject to process the totality of the information than if they<br />

would do under a normal context containing fewer sources of information (Miller,<br />

1956).<br />

The results of the experiments might also be influenced by the expectations<br />

(Maier, 1965) set by the very research setting, not in the least due to it being in the<br />

field of marketing and trade. In other words: the subjects might have a more than<br />

average attention to the stimuli proposed as they knew they were being monitored.<br />

On the other hand, through the ability of a consumer to be aware of the existence of<br />

a marketer as a persuasion agent and its attempts to influence behavior through<br />

media (Friestad, Marian and Wright, 1995), it can be expected that consumers increase<br />

their knowledge of product placement over time, potentially decreasing their<br />

attention and changing their responses.


108 Benefits of the thesis<br />

7 Benefits of the thesis<br />

The results of this thesis can be beneficial on the theoretical and scientific level, the<br />

practical level and pedagogical level. As such they can be used within academic and<br />

business environments. These benefits will be discussed below.<br />

7.1 Benefits for the theory and science<br />

The benefit of the thesis for theory and science lies in its attempt to evaluate the<br />

effects of product placement on consumer behavior at the various levels of the buying<br />

process instead of singling out one effect.<br />

It also attempts to evaluate the effects and marketing outcomes of product<br />

placement by comparing different types of product placement as well evaluating and<br />

comparing these effects and outcomes in the presence or absence of product placement<br />

as marketing stimuli.<br />

It further attempts to contribute to improving the measurement of individual<br />

effects on consumer behavior by complementing measures of attention and recall<br />

such as self-reported awareness with eye tracking KPIs.<br />

It finally attempts to provide insights in the matters described above across<br />

product categories and specifically for consumers of generation Y.<br />

7.2 Benefits for practice<br />

The benefits for practice lies in its attempt to provide a holistic framework which<br />

can be used to predict which marketing outcomes can and cannot be expected from<br />

product placement as a marketing instrument and assess if these are proper to reach<br />

the companys communication objectives.<br />

It further attempts to provide data for specific industries active within fastmoving<br />

consumer goods and consumer electronics to benchmark and evaluate existing<br />

product placement efforts or predict future outcomes.<br />

It also attempts to provide product placement practitioners, such as advertising,<br />

communication and other miscellaneous media agencies with instructions regarding<br />

how marketing messages can be encoded in the most effective way to reach<br />

desired communication objectives.<br />

7.3 Benefits for pedagogy<br />

The benefits for pedagogy go beyond its usage at the Faculty of Business and Economics<br />

at Mendel University in Brno. Below a non-exhaustive list of courses is provided<br />

to which the thesis results can be beneficial as pedagogical material:<br />

• Marketing courses (Marketing 1, Marketing 2, Marketing Communication,<br />

International Marketing, Media Strategy, Brand Building, Promotion<br />

and Media);


Benefits of the thesis 109<br />

• Management courses (Management, Strategical management, Operational<br />

management);<br />

• Humanities and Law Courses (Consumer Protection, Sociology and Social<br />

Psychology);<br />

• Applied research courses.<br />

Given the international nature of the research in terms of product placement media<br />

and messages researched, the international commercialization of the brands researched<br />

as well as the research subjects national backgrounds, the thesis results<br />

can also be beneficial to the international programs of Mendel University in Brno as<br />

well as pedagogical facilities beyond the Czech Republic.


110 Conclusion<br />

8 Conclusion<br />

The thesis aimed to understand the effects of product placement on consumer behavior.<br />

Specifically it aimed to understand which cognitive, affective and conative<br />

responses can be expected from product placement. In doing so, the thesis wanted<br />

to understand how product placement contributes to building brand equity at large.<br />

Current scientific literature has not sufficiently approached the understanding of<br />

such effects in a holistic way. The findings of the thesis are limited by the research<br />

conditions in which the research took place. Despite these limitations, the research<br />

brings insights which can be beneficial to scientific, practical and pedagogical purposes.<br />

The thesis firstly explored the various theoretical concepts related to its research<br />

objectives. It introduced the concept of brand equity as an overarching model<br />

to build brands from evoking attention and brand recall, to fostering attitudes, preferences<br />

and building relationships inciting purchase behavior. It further described<br />

promotion and the communication process as a way to build brand equity. Secondly,<br />

it described product placement as a specific promotion vehicle. It briefly described<br />

its origins to further elaborate on its most common media platforms and types<br />

which are used to encode product placement messages. These were the basis to<br />

elaborate on particular effects which can be expected from product placement as<br />

well as its criticisms regarding its usage. It then tied the concept of product placement<br />

to the concept of celebrity endorsement, given its similar characteristics as a<br />

communication tool. The benefits of celebrity endorsements and product placements<br />

were in doing so elaborated in terms of personality traits as a source of brand<br />

personality. Finally, it described the various consumer behavior processes affecting<br />

the effects of product placement. In doing so, it introduced processes of cognition,<br />

affection and conation, as a way how product placement inputs result in possible<br />

brand equity outcomes.<br />

In order to reach the objectives of the thesis, several researches were conducted.<br />

Firstly, a survey (n = 164) was conducted after exposure to product placement<br />

to gather overall insights in the effects of product placement on cognitive and<br />

affective responses across different product categories. Secondly, 2 experiment<br />

groups were subjected to an eye tracker research to measure differences in attention<br />

among visual product placements across different product categories (n = 80).<br />

This was followed by an interview (n = 80) which aimed to understand the differences<br />

in cognitive and affective responses to either visual or audiovisual product<br />

placements as well as their reasons. Finally, a second interview was conducted with<br />

a different experiment group and control group (n = 54) to understand the differences<br />

in affective and conative responses to product placement across different<br />

product categories.<br />

The results regarding the cognitive responses to product placement indicate<br />

the following: attention is a fairly good measure to predict brand recall. However,<br />

paying attention to a brand does not guarantee the consumer will recall it. On the<br />

other hand, not paying attention to a brand name or product can in certain cases


Conclusion 111<br />

evoke brand recall through other, contextual brand elements. Preferring a product<br />

does not seems to influence the amount of attention given to a product placement.<br />

A consumer who owns a certain product or prefers it does therefore not seem to pay<br />

more attention to product placement stimuli than others. Product category recall<br />

and brand recall are dependent from each other. Product placement type and brand<br />

recall are also dependent from each other, but only for certain product categories.<br />

Visual types of product placement and audiovisual types of product placement elicit<br />

higher levels of brand recall, though it is likely this results from the unique way how<br />

individual product placement messages are encoded rather than from the choice of<br />

product placement type itself.<br />

The results regarding the affective responses to product placement indicate the<br />

following: brand recall and attitude are dependent on each other across product categories.<br />

These attitudinal changes do not appear to be extreme however, only moderately<br />

influencing attitude. Furthermore, qualitative feedback from the subjects indicate<br />

that these attitudinal changes seems to be caused by both the product placement<br />

as well as previous exposure to the brand. However, visual and audiovisual<br />

types of product placement do not seem to perform differently in shaping attitudes.<br />

Attitudes to brands differ between exposure and non-exposure to product placement<br />

depending on the product category. Product placement performs poorly in the<br />

meaning transfer of personality traits from characters to brands. A stronger association<br />

of a trait to a character does not seem to imply a higher success in transferring<br />

this trait association onto the brand. Overall, the results regarding the transfer of<br />

personality traits seem rather erratic: whereas some personality traits of characters<br />

seem to influence brand personality by strengthening the association, other traits<br />

seem rather to influence brand personality by weakening the association. Finally,<br />

product preferences are independent from the product placement type. Product<br />

placement preferences could almost solely be attributed to previous exposure to the<br />

brand.<br />

The results regarding the conative responses to product placement show overall<br />

no significant difference in purchase intention between exposure and non-exposure<br />

to product placement. Though differences in effects seem weak, purchase intention<br />

after exposure to product placement varies across product categories: when<br />

compared to the control group, in certain cases purchase intention increases<br />

whereas in certain cases purchase intention decreased. Though short term effects<br />

on purchase intention were not shown, it is possible that on the long term, product<br />

placement does influence purchases by shaping brand awareness and attitudes as<br />

part of building brand equity.<br />

Based on these results, the thesis fulfilled its general objective to assess the effects<br />

of product placement on consumer behavior. It also fulfilled its partial objectives<br />

to assess the effects of product placement in terms of cognitive, affective and<br />

conative responses.<br />

This holistic approach to evaluating the effects of product placement can be<br />

beneficial to marketing practitioners. Through these results they can make a more<br />

educated prediction about the marketing effects they can expect from product placement<br />

as well as, in certain cases, benchmark their performance to a given product


112 Conclusion<br />

category. These results also further contribute to the scientific research in the field<br />

of product placement effectiveness and provide new materials which can be used in<br />

pedagogical contexts.<br />

The research and the results of this thesis were made possible through the resources<br />

and expertise provided by the department of Marketing and Trade and related<br />

departments of the Faculty of Business and Economics at Mendel University in<br />

Brno.


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126 List of tables<br />

10 List of tables<br />

Tab. 1 Alignment among the three main five factor models ............................... 32<br />

Tab. 2 Five Factor Model of Personality Traits .................................................. 32<br />

Tab. 3 Five dimensions of brand personality....................................................... 33<br />

Tab. 4 Properties of Short-Term Memory and Long-Term Memory ................ 39<br />

Tab. 5 AOI KPIs ................................................................................................... 45<br />

Tab. 6 Summary samples ..................................................................................... 47<br />

Tab. 7 Questionnaire survey: overview of video clips ......................................... 48<br />

Tab. 8 Experiment 1: video clips .......................................................................... 51<br />

Tab. 9 Experiment 1: brands ............................................................................... 51<br />

Tab. 10 Experiment 2: movies/series and characters ............................................ 55<br />

Tab. 11 Experiment 2: pairing characters and brands ......................................... 57<br />

Tab. 12 Crosstabulation: product category recall x brand recall ......................... 64<br />

Tab. 13 Chi-square test: product category recall x brand recall .......................... 64<br />

Tab. 14 Phi values: product category recall x brand recall .................................. 65<br />

Tab. 15 Crosstabulation: brand recall x attitude towards brands ....................... 66<br />

Tab. 16 Chi-square test: brand recall x attitude towards brands......................... 66<br />

Tab. 17 Cramer’s V values: brand recall x attitude towards brands ................... 67<br />

Tab. 18 Crosstabulation: product placement type x brand recall ........................ 69<br />

Tab. 19 Chi-square test: product placement type x brand recall ......................... 69<br />

Tab. 20 Phi values: product placement type x brand recall.................................. 70<br />

Tab. 21 Interview output attitude visual product placement ................................ 72


List of tables 127<br />

Tab. 22 Interview output attitude visual product placement ................................ 73<br />

Tab. 23 Crosstabulation: product placement type x preference............................ 75<br />

Tab. 24 Fisher’s exact test: product placement type x preference ........................ 75<br />

Tab. 25 Chi-square test: product placement type x preference (energy drinks) .. 75<br />

Tab. 26 Product placement prominence: reasons preference (visual)................... 78<br />

Tab. 27 Product placement prominence: reasons preference (audiovisual) ......... 79<br />

Tab. 28 Levene’s Test: dwell time and product preference ................................... 87<br />

Tab. 29 ANOVA test between groups: dwell time and product preference .......... 88<br />

Tab. 30 Brand recall percentages ........................................................................... 89<br />

Tab. 31 Mann-Whitney test: ranks (opinion brands) ............................................ 92<br />

Tab. 32 Mann-Whitney test: test statistics (opinion brands) ................................. 92<br />

Tab. 33 Mann-Whitney test: ranks (purchase intention brands) ........................ 100<br />

Tab. 34 Mann-Whitney test: test statistics (purchase intention brands) ............. 100


128 List of figures<br />

11 List of figures<br />

Fig. 1 Customer-based brand equity model ....................................................... 17<br />

Fig. 2 Sub-dimensions of brand building blocks ................................................ 20<br />

Fig. 3 Elements in the communication process................................................... 21<br />

Fig. 4 Meaning movement and the endorsement process .................................. 29<br />

Fig. 5 Balance Model of Product Placement Effects .......................................... 30<br />

Fig. 6 The buying process in outline ................................................................... 35<br />

Fig. 7 A model of the consumer choice process .................................................. 36<br />

Fig. 8 Factors influencing the amount of attention given to an ad .................... 37<br />

Fig. 9 Four levels of involvement ........................................................................ 37<br />

Fig. 10 Structure of the memory system ............................................................... 38<br />

Fig. 11 Product category recall ............................................................................. 62<br />

Fig. 12 Brand recall ............................................................................................... 63<br />

Fig. 13 Attitude towards brands ........................................................................... 65<br />

Fig. 14 Unaided brand recall ................................................................................ 67<br />

Fig. 15 Aided brand recall .................................................................................... 68<br />

Fig. 16 Product placement prominence: affection (Heineken) ............................ 71<br />

Fig. 17 Product placement prominence: affection (Apple) .................................. 71<br />

Fig. 18 Product placement prominence: affection (Red Bull) ............................. 71<br />

Fig. 19 Product placement prominence: preference (audiovisual) ...................... 74<br />

Fig. 20 Visual product placement (Heineken) - AOI KPIs .................................. 80<br />

Fig. 21 Visual product placement (Heineken)- heat map..................................... 81<br />

Fig. 22 Visual product placement (Apple)- AOI KPIs ......................................... 82


List of figures 129<br />

Fig. 23 Visual product placement (Apple) - heat map .......................................... 82<br />

Fig. 24 Visual product placement (Red Bull) - AOI KPIs .................................... 83<br />

Fig. 25 Visual product placement (Red Bull) - focus map .................................... 84<br />

Fig. 26 Audiovisual product placement (Heineken) - AOI KPIs .......................... 85<br />

Fig. 27 Audiovisual product placement (Heineken) – heatmap............................ 85<br />

Fig. 28 Audiovisual product placement (Apple) - AOI KPIs ................................ 86<br />

Fig. 29 Audiovisual product placement (Red Bull) - AOI KPIs ........................... 87<br />

Fig. 30 Brand recall counts .................................................................................... 89<br />

Fig. 31 Aided brand recall ..................................................................................... 90<br />

Fig. 32 Attitude to brands: experiment group vs. control group.......................... 91<br />

Fig. 33 Transfer of personality traits (Activia) ..................................................... 93<br />

Fig. 34 Transfer of personality traits (Coca Cola) ................................................ 94<br />

Fig. 35 Transfer of personality traits (Apple) ....................................................... 95<br />

Fig. 36 Transfer of personality traits (Heineken) ................................................. 96<br />

Fig. 37 Transfer of personality traits (Red Bull) ................................................... 97<br />

Fig. 38 Transfer of personality traits (Starbucks) ................................................ 98<br />

Fig. 39 Purchase intention: experiment group vs. control group ......................... 99


130 Appendix<br />

A Questionnaire survey<br />

Sequence Answer type Question<br />

1 Open ended Which product type do you recall from the video clip?<br />

2 Open ended Which brand do you recall from the video clip?<br />

3 Multiple-choice How did your opinion change about this brand?<br />

▢ Positive<br />

▢ Neither positive nor negative<br />

▢ Negative<br />

4 Open ended Write down your student ID:


Appendix 131<br />

B Questionnaire interview experiment 1<br />

1. Which brands do you remember from the video?<br />

2. Which of the following brands do you remember from the video


132 Appendix<br />

3. Which of the following products do you prefer?<br />

4. What is the reason for your choice?<br />

5. Which of the following products do you prefer?<br />

6. What is the reason for your choice?


Appendix 133<br />

7. Which of the following products do you prefer?<br />

8. What is the reason for your choice?<br />

9. What is your opinion about this brand?<br />

Very good<br />

Good<br />

Neither good,<br />

nor bad<br />

Bad<br />

Very bad<br />

10. What is the reason for your score?<br />

11. What is your opinion about this brand?<br />

Very good<br />

Good<br />

Neither good,<br />

nor bad<br />

Bad<br />

Very bad


134 Appendix<br />

12. What is the reason for your score?<br />

13. What is your opinion about this brand?<br />

Very good<br />

Good<br />

Neither good,<br />

nor bad<br />

Bad<br />

Very bad<br />

14. What is the reason for your score?<br />

15. Which beer do you drink?<br />

16. Which laptop do you own?<br />

17. Which energy drink do you drink?<br />

18. Please fill out the following personal data


Appendix 135<br />

Name<br />

Surname<br />

Gender<br />

Age<br />

Postal code<br />

Nationality


136 Appendix<br />

C Questionnaire interview experiment 2


Appendix 137


138 Appendix


Appendix 139


140 Appendix


Appendix 141


142 Appendix


Appendix 143


144 Appendix


Appendix 145


146 Appendix


Appendix 147


148 Appendix


Appendix 149


150 Appendix


Appendix 151


152 Appendix


Appendix 153


154 Appendix


Appendix 155


156 Appendix


Appendix 157


158 Appendix


Appendix 159


160 Appendix


Appendix 161


162 Appendix


Appendix 163


164 Appendix


Appendix 165


166 Appendix


Appendix 167


168 Appendix

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