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Housing, Home, and Content(s): Fake House, Real Home

The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio C | Studio 26: Housing, Home, and Content(s)

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<strong>Housing</strong>, <strong>Home</strong>,<br />

<strong>and</strong> <strong>Content</strong>(s):<br />

<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />

Kevin Huynh


Amber Barton<br />

Audrey Cavalera<br />

Laura Hejleh<br />

Kevin Huynh<br />

Chung Meng Loh<br />

Yang Liu<br />

Wei Lyn Song<br />

William Ward<br />

Zhijian Wu<br />

Hsin Yeh<br />

Ilhyeon Yeo<br />

with<br />

Pricilla Heung<br />

Colby Vexler


<strong>Housing</strong>, <strong>Home</strong>,<br />

<strong>and</strong> <strong>Content</strong>(s):<br />

<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />

Kevin Huynh


<strong>Content</strong>s<br />

Studio Preface<br />

<strong>Housing</strong> <strong>Home</strong>, <strong>and</strong> <strong>Content</strong>(s)<br />

Finding <strong>Home</strong> In: Site<br />

Finding <strong>Home</strong> for: <strong>Content</strong>(s)<br />

A <strong>House</strong> <strong>and</strong> <strong>Home</strong><br />

i-iv<br />

i<br />

ii<br />

iii<br />

iv<br />

Precedent Research Material<br />

1-28<br />

The Agency of Mapping , Highlighted Abstract #1 1<br />

The Agency of Mapping , Highlighted Abstract #2 2<br />

The Agency of Mapping, Notes<br />

3<br />

Jean Baudrillard - Violence of the Image<br />

4<br />

Jean Baudrillard - The Murder of the <strong>Real</strong><br />

5<br />

Jean Baudrillard - Image <strong>and</strong> Representation 6<br />

Notes from Personal Journal #1<br />

7<br />

Notes from Personal Journal #2<br />

8<br />

Notes from Personal Journal #3<br />

9<br />

Notes from Personal Journal #4<br />

10<br />

Notes from Personal Journal #5<br />

11<br />

Notes from Personal Journal #6<br />

12<br />

Notes from Personal Journal #7<br />

13<br />

Notes from Internet Investigation<br />

14<br />

Experiment: Red Barn<br />

15<br />

The Treachery of Images<br />

16<br />

Can We Trust the Media? (Baudrillard)<br />

17<br />

Simulcra, Simulation <strong>and</strong> The Matrix<br />

18<br />

Scans of Sketch Journal #1<br />

19<br />

Scans of Sketch Journal #2<br />

20<br />

Scans of Sketch Journal #3<br />

21<br />

Simulacra & Simulation, Jean Baudrillard, 1981 22<br />

Simulacra & Simulation, Highlighted Abstract #1 23<br />

Simulacra & Simulation, Highlighted Abstract #2 24<br />

Simulacra & Simulation, Highlighted Abstract #3 25<br />

Simulacra & Simulation, Highlighted Abstract #4 26<br />

Simulacra & Simulation, Highlighted Abstract #5 27<br />

Simulacra & Simulation, Highlighted Abstract #6 28<br />

A Concept to Find <strong>Home</strong> for: Simulacra<br />

Simulacra<br />

29-30<br />

29


Finding <strong>Home</strong> In: Context as Site<br />

Fabric<br />

Site Diagram<br />

Site Plan<br />

Site Elevation<br />

Site Model Photograph #1<br />

Site Model Photograph #2<br />

Finding <strong>Home</strong> For: <strong>Content</strong>(s)<br />

<strong>Content</strong><br />

Taxonomy<br />

Physicality | Virtuality<br />

Moment 1 Physicality | Virtuality<br />

Moment 2 Physicality | Virtuality<br />

Moment 3 Physicality | Virtuality<br />

Moment 4 Physicality | Virtuality<br />

Site Physicality | Virtuality<br />

<strong>Content</strong> Physicality | Virtuality<br />

Site + <strong>Content</strong> Plan<br />

Site + <strong>Content</strong> Elevation<br />

Mid Semester Presentation<br />

<strong>House</strong> <strong>and</strong> <strong>Home</strong>: Project Title<br />

Site<br />

Moment One<br />

Moment Two<br />

Moment Three<br />

A Critical on Reflection on Contemporary<br />

Domesticity<br />

31-30<br />

31<br />

32<br />

33<br />

35<br />

37<br />

38<br />

39-59<br />

39<br />

40<br />

43<br />

45<br />

47<br />

49<br />

51<br />

53<br />

55<br />

57<br />

59<br />

61<br />

63-86<br />

63<br />

66<br />

74<br />

82<br />

89-90


Preface<br />

<strong>Housing</strong> <strong>Home</strong>, <strong>and</strong> <strong>Content</strong>(s)<br />

The home may perhaps be the best avenue to explore “contemporary<br />

life”. That is, the convergence of human(s) in space, facilitated by the<br />

ideas, content(s) <strong>and</strong> containers of humanism, humanities <strong>and</strong> the<br />

human body.<br />

The house not only plays host to the physical human body, but all<br />

things that entertain the notion of humanism: thought, activity, ritual,<br />

signifying objects <strong>and</strong> spatial arrangements, this is where the house<br />

becomes home.<br />

“Architecture houses. It is at home in - <strong>and</strong> provides a<br />

home for - philosophy [concepts <strong>and</strong> thought], aesthetics<br />

[cultural <strong>and</strong> material objects] <strong>and</strong> those discourses<br />

which are thought to describe it.”<br />

Andrew Benjamin<br />

- Eisenman <strong>and</strong> the <strong>Housing</strong> of Tradition<br />

Philosophical, aesthetic <strong>and</strong> cultural reference will generate<br />

contextual frameworks that allow the home to find place, sustenance<br />

<strong>and</strong> the content(s). Here, architecture is considered as the in-between<br />

of thought <strong>and</strong> experience, where the house becomes a mediator<br />

between two parallel states, the conceptual <strong>and</strong> the material;<br />

revealing the unexpected, through the slippages, transitions <strong>and</strong><br />

tension between ideas, content(s), user <strong>and</strong> space.<br />

This investigation will argue for the critical agency of architecture,<br />

evoking discourse <strong>and</strong> dialogue between ideas, disciplines,<br />

technologies <strong>and</strong> representations. The house produced will act as<br />

an agent for mediating, critiquing <strong>and</strong> navigating the limitations,<br />

possibilities <strong>and</strong> transferences between the conceptual <strong>and</strong> material.<br />

The project may become a critical survey, experiment or meditation<br />

between humanism, humanities <strong>and</strong> the human bodies. This is where<br />

architecture may be at home in - <strong>and</strong> provides a home for -<br />

contemporary life.`<br />

i


Finding <strong>Home</strong> In: Site<br />

Context, Frame <strong>and</strong> Site Students will each be assigned a precedent<br />

concept:<br />

Simulation<br />

Simulacra<br />

Paranoiac Critical Method Salvador<br />

Rhizome<br />

Deconstruction<br />

Serialism<br />

Jean Baudrillard<br />

Jean Baudrillard<br />

Dali<br />

Gilles Deleuze<br />

Jacques Derrida<br />

Sol Lewitt<br />

They will spend the early stages of the semester exploring this<br />

precedent via the web, print <strong>and</strong> various other sources, collating <strong>and</strong><br />

filtering information regarding this project into a presentation as<br />

model, image <strong>and</strong> text.<br />

This material will act as a brief; a plan, representing a place, to frame<br />

<strong>and</strong> materialise a set of thoughts establishing relationships between<br />

their respective ideas; its users, content <strong>and</strong> space, a contextual<br />

framework that houses the content(s) <strong>and</strong> design to come.<br />

This brief will establish a critical <strong>and</strong> abstract site for the rest of<br />

the semester, this may assume the form of a plane, field, sequence,<br />

surface, framework etc. - enabling students to position the ideas they<br />

choose to explore within a spatial context- setting the site for what<br />

they will inherently house in the next phase of the studio.<br />

ii


Finding <strong>Home</strong> For: <strong>Content</strong>(s)<br />

Users, Activities, Rituals, Events, Objects, Fixtures, Fittings <strong>and</strong><br />

materialised content.<br />

Students will develop a taxonomy - A curated selection of material,<br />

content <strong>and</strong> objects that signify a particular value toward the<br />

thoughts, activities <strong>and</strong> rituals related to the ideas generated by the<br />

site in phase 1. This content will be housed in the design to come.<br />

Outcome: Students will produce a mixed media visual presentation<br />

(painting, photography, drawing, collage, rendering, film etc.) This<br />

visual representation will outline <strong>and</strong> detail a number of selected<br />

objects <strong>and</strong> unpack notions of connections, overlap, nodes, field,<br />

distance, proximity, edge etc.<br />

Successful outcomes should generate an abstract inventory<br />

list or taxonomy <strong>and</strong> a distribution plan through the use of<br />

an organisational / operational strategy. The success of this<br />

task will be outlined by the students ability to underst<strong>and</strong> <strong>and</strong><br />

communicate a clear <strong>and</strong> abstracted system of representation<br />

derivative <strong>and</strong> relational to the previous “site” task.<br />

iii


A <strong>House</strong> <strong>and</strong> <strong>Home</strong><br />

The house will augment the relationship between: Where architecture<br />

may be at home in - <strong>and</strong> provides a home for - contemporary life.<br />

The house produced will act as an agent for mediating, critiquing <strong>and</strong><br />

navigating the limitations, possibilities <strong>and</strong> transferences between<br />

the conceptual <strong>and</strong> material, revealing the unexpected, through the<br />

slippages, transitions <strong>and</strong> tension between ideas, content(s), user<br />

<strong>and</strong> space. Here, students will begin to explore the use of materiality,<br />

program, tectonics, scale, junctions between the site of ideas <strong>and</strong><br />

objects of content(s).<br />

Outcome: Students will design a “home” highlighting relationships<br />

between the context it is housed in <strong>and</strong> the content(s), users,<br />

activities <strong>and</strong> rituals it is home to.<br />

Projects will focus on the transference <strong>and</strong> meditation the home may<br />

play between the contextual <strong>and</strong> the material via three moments of<br />

the student’s choice. Here, students will explore the moments <strong>and</strong><br />

their in-betweens with successful projects revealing the unexpected,<br />

through the slippages, transitions <strong>and</strong> tension between ideas,<br />

content(s), user <strong>and</strong> space. Successful projects will also develop a<br />

critical position on what “<strong>House</strong>” means, “<strong>Home</strong>” means <strong>and</strong> what it is<br />

to be at “home in” <strong>and</strong> at “home for.” The home may become a critical<br />

survey, experiment or meditation.<br />

iv


Precedent Research Material<br />

Cosgrove, D. (2002). Mappings. London:<br />

Reaktion Books, p.214.<br />

p.01<br />

The Agency of Mapping , Highlighted Abstract #1


Cosgrove, D. (2002). Mappings. London:<br />

Reaktion Books, p.215.<br />

The Agency of Mapping , Highlighted Abstract #2<br />

p.02


Notes <strong>and</strong> Summary of James Corner’s The<br />

Agency of Mapping: Speculation, Critique <strong>and</strong><br />

Invention<br />

p.03 The Agency of Mapping, Notes


“… now we have to deal with violence of a third type, a very different<br />

one. More radical, the violence of deterrence of consensus <strong>and</strong><br />

control of hyper-regulation…” @02:40<br />

“… in all actual biological, social <strong>and</strong> augmented processors, violence<br />

has substituted violence.” @ 07:06<br />

European Graduate School, EGS Media <strong>and</strong><br />

Communication Program Studies Department,<br />

Saas-Fee, Switzerl<strong>and</strong>, Europe, 2004.<br />

Jean Baudrillard - Violence of the Image<br />

p.04


“… extermination means that it passes beyond its own end or its own<br />

seniority to exterminate is to problem something beyond his own <strong>and</strong><br />

so that it no longer has any reason for being or any reason to exist.”<br />

@01.31<br />

“…extermination could only be achieved if the process of virtualization<br />

we’re fully realised.” @04:20<br />

“… they survive only as emblematic of simulating function a fake or<br />

alibi.” @07:06<br />

European Graduate School, EGS Media <strong>and</strong><br />

Communication Program Studies Department,<br />

Saas-Fee, Switzerl<strong>and</strong>, Europe, 2002.<br />

p.05 Jean Baudrillard - The Murder of the <strong>Real</strong>


“Today the photo the genuine anomalous photograph would rather<br />

testify of the presence of an immediate presence of subject to the<br />

object.” @00:32<br />

“Something else very dangerous from the image as a parallel universe<br />

is a fact that our world, the universe is becoming image.” @05:53<br />

European Graduate School, EGS Media <strong>and</strong><br />

Communication Program Studies Department,<br />

Saas-Fee, Switzerl<strong>and</strong>, Europe, 2004.<br />

Jean Baudrillard - Image <strong>and</strong> Representation<br />

p.06


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

p.07 Notes from personal journal #1


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

Notes from personal journal #2<br />

p.08


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

p.09 Notes from personal journal #3


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

Notes from personal journal #4<br />

p.10


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

p.11 Notes from personal journal #5


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

Notes from personal journal #6<br />

p.12


Reseach notes <strong>and</strong> analysis regarding Jean<br />

Baudrillard, Simulacra <strong>and</strong> Simulations<br />

p.13 Notes from personal journal #7


Reseach Notes <strong>and</strong> analysis from Internet<br />

Investigation of Simulacra <strong>and</strong> Simulation<br />

Notes from Internet Investigation<br />

p.14


Close your eyes <strong>and</strong> imagine a red barn.<br />

Now open your eyes, that barn doesn’t exist.<br />

It never has or will.<br />

The constructed image of the barn a<br />

perversion of a false reality.<br />

p.15 Experiment: Red Barn


Magritte, R. 1928. The Reason of Images.<br />

(Oil on Canvas) Los Angeles, California: Los<br />

Angeles County Museum of Art.<br />

Pipe is a perversion of reality, which masks<br />

<strong>and</strong> denatures reality.<br />

The Treachery of Images<br />

p.16


“It isn’t the lack of access to information that renders the news<br />

meaningless, it’s the proliferation of images that make it so<br />

untrustworthy.” @ 00:29<br />

“The multiple interpretations don’t make the word more accessible.<br />

The explosion of information, of events, makes the ability to<br />

underst<strong>and</strong> the world nearly impossible.” @ 00.59<br />

The media creates a copy of an event. They create non-events, …<br />

trained to accept advertising, suggestion, <strong>and</strong> disinformation.” @<br />

02:30<br />

Can We Trust the Media? (Baudrillard) - 8-Bit<br />

Philosophy , Season 2 Epsiode 3, 2015<br />

https://www.youtube.com/<br />

watch?v=5RwhEHzuulA<br />

p.17 Can We Trust the Media? (Baudrillard)


LUTZKA, S 2006, SIMULACRA, SIMULATION<br />

AND THE MATRIX, Brill, The Netherl<strong>and</strong>s.<br />

Available from: 10.1163/9789401201292_007.<br />

Simulcra, Simulation <strong>and</strong> The Matrix<br />

p.18


Questioning the existence of multiple<br />

different realities existing at once <strong>and</strong> how<br />

they relate to themselves the realities around<br />

them.<br />

p.19 Scans of Sketch Journal #1


Tracing back through space <strong>and</strong> time to the<br />

point there the reality is split. Additionally,<br />

with time the perversion of reality gets<br />

biggere <strong>and</strong> more powerful.<br />

Scans of Sketch Journal #2<br />

p.20


Experimentation regarding the Simulacra<br />

having a physical material quality like that<br />

of a mirror, creating another reality where<br />

everyday qualities are opposite.<br />

p.21 Scans of Sketch Journal #3


Simulacra <strong>and</strong> Simulation, Jean Baudrillard, 1981<br />

Jean Baudrillard speculates that our collective human experience<br />

is a simulation of reality, that all meaning of reality is being render<br />

meaningless by being infinity mutable. This reality he explores is<br />

a human construct, governed by the simulacrum. The reality of<br />

simulacra Baudrillard refers to is society constructed from culture<br />

<strong>and</strong> media made from signs <strong>and</strong> symbols. Baudrillard considers the<br />

reality we perceive as real is essentially, fake. Baudrillard considered<br />

that our reality is constructed from ‘copies that depict things that<br />

either had no original to begin with or that no original have an<br />

original’.<br />

Steps from reality to a copy of reality:<br />

1. Faithful image/copy, where we believe, <strong>and</strong> it may even be correct<br />

2. Perversion of reality, where we come to belie the sign to be an<br />

unfaithful copy<br />

3. Mask the absence of a profound reality, where the sign pretends to<br />

be a faithful copy, but is a copy with no original<br />

4. Pure simulacrum, the simulacrum has no relationship to any reality<br />

whatsoever<br />

Simulacra is the true reality, it surpasses the real world becoming<br />

hyperreal; a world that is more real than real. This hyper-reality is<br />

the inability of our own consciousness to distinguish reality from<br />

a simulation of reality. Our perceived reality is a simulation of an<br />

operation, reality.<br />

The reality we perceive as real is fake, a human construct governed<br />

by culture <strong>and</strong> media made from signs <strong>and</strong> symbols. Our collective<br />

human experience is a simulation of reality. All meaning of reality is<br />

being rendered meaningless by being infinitely mutable.<br />

Simulacra are copies that depict things that have no reality to being<br />

with or no longer have an original. Simulacra is true. They are not<br />

merely mediations of reality, more deceptive mediations of reality.<br />

They simply hide that anything like reality is relevant to our current<br />

underst<strong>and</strong>ing of our lives.<br />

p.22


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

p.23 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #1


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

Simulacra <strong>and</strong> Simulation , Highlighted Abstract #2<br />

p.24


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

p.25 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #3


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

Simulacra <strong>and</strong> Simulation , Highlighted Abstract #4<br />

p.26


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

p.27 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #5


Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />

Ann Arbor : University of Michigan Press,<br />

c1994.<br />

Simulacra <strong>and</strong> Simulation , Highlighted Abstract #6<br />

p.28


A Concept to Find <strong>Home</strong> for:<br />

Simulacra<br />

The main concept of Jean Baudrillard’s Simulacra <strong>and</strong> Simulation is<br />

the distortion <strong>and</strong> perversion of a profound reality where the user<br />

cannot differentiate between what is real <strong>and</strong> what is fake ultimately<br />

leading to the original true reality becoming completed meaningless.<br />

The users are ill-informed by social media, mass-reproducible<br />

products, mass-consumption of cultural media, signs, <strong>and</strong> symbols<br />

that reality becomes distorted <strong>and</strong> the images projected upon them<br />

becomes the truth.<br />

Everyone sees the world around them differently, this governed by<br />

past experiences <strong>and</strong> knowledge, ultimately resulting in the world you<br />

perceive, different from what others perceive. Baudrillard investigates<br />

the trend that society is heading towards a shared existence due<br />

to symbolism <strong>and</strong> imagery masking the reality. However, this everpresent<br />

reality can be avoided by informing the masses of this fake<br />

reality, allowing them to see the fake <strong>and</strong> then the real <strong>and</strong> ultimately<br />

allowing the user to choose what reality they wish to perceive <strong>and</strong><br />

occupy.<br />

This distortion is an interesting notion as there must be an original<br />

to be distorted in the first place <strong>and</strong> leads to the question can<br />

what is distorted be undistorted or clarified without loss of<br />

underst<strong>and</strong>ing <strong>and</strong> information. Additionally, when thinking of the<br />

concept of distortion light comes to mind, how light reflects <strong>and</strong><br />

refracts distorting itself, not acting a practice or a wave but both<br />

simultaneously <strong>and</strong> not. The concept of light can be applied to reality,<br />

where the fake <strong>and</strong> real realities both exists together simultaneously<br />

<strong>and</strong> not, with the fake merely being a distortion of the real.<br />

Furthermore, the physical motion of light as waves is similar to water<br />

<strong>and</strong> the waves it forms, where little ripples collide <strong>and</strong> mesh together<br />

to form bigger ripples, each interacting <strong>and</strong> relating to one another<br />

generating a seemingly r<strong>and</strong>om shattering from known origins. Could<br />

the site be a fabric or something that acts like water?<br />

The truth is revealed when the truth comes out, this can be achieved<br />

p.29


y informing the user of the truth, educating them <strong>and</strong> allowing them<br />

to see what is the real reality <strong>and</strong> what is fake.<br />

p.30


Finding <strong>Home</strong> in Site<br />

Fabric<br />

The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />

human construct, governed by simulacrum. The reality we perceive<br />

as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />

the same fabric, yet bears no resemblance. This fabric transcends<br />

both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />

states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />

in a constant state of flux. Both realities co-exist together with<br />

a seamless transition between the two. The true reality <strong>and</strong> fake<br />

reality are essentially copies of one another, the fake reality made<br />

of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />

to the point it is unrecognizable to the subject. It is only those who<br />

are seeing from the outside in that realise that both are portals <strong>and</strong><br />

connections into one another, both overlaid, existing <strong>and</strong> support one<br />

another in a state of tension.<br />

Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />

not realising they have exited one <strong>and</strong> entering another. There is no<br />

sense of reveal, you enter another state without realising that there<br />

has been a transition. There are no edges, boundaries or junctions, it<br />

is merely an infinitely vast <strong>and</strong> scalable field.<br />

The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />

past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />

we perceive is ultimately different from the realities perceived by<br />

another. It is only when we see from another perspective, that we<br />

realise that the reality we live in is fake.<br />

The material of the model reflects this idea of futility <strong>and</strong><br />

reverberation of movement, a bounce in once reality will cause a<br />

bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />

in a multitude of ways.<br />

p.31


Site Diagram<br />

p.32


p.33 Site Plan


p.34


p.35<br />

Site Elevation


p.36


Sp<strong>and</strong>ex fabric supported on perspex frame,<br />

manipulated to suit contours of site<br />

p.37<br />

Site Model Photograph #1


Sp<strong>and</strong>ex fabric supported on perspex frame,<br />

manipulated to suit contours of site.<br />

Site Model Photograph #2<br />

p.38


Finding <strong>Home</strong> for <strong>Content</strong>(s)<br />

<strong>Content</strong><br />

The subjects are bias to perceiving whatever reality they choose to<br />

see however, they can be influenced at nodes points. These nodes<br />

acting as nexuses of information, a temporary escape from fluxing<br />

<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />

nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />

subject allowing them to see a glimpse of the real reality.<br />

The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />

subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />

points between subject <strong>and</strong> object hence subjects with their realities.<br />

The nexuses are incarnated into objects, these objects just existing<br />

<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />

the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />

with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />

them gain aspect to perceive reality differently. These objects acting<br />

as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />

a metaphysical network.<br />

In this world, the objective for the subjects is to grasp an<br />

underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />

by visiting each nexus point to gain a glimpse of the true undistorted<br />

reality. Each nexus point reveals something different to the subjects,<br />

it allows them to see a less distorted reality hence allows them to<br />

underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />

The objects will only guide the subjects to finding the true reality,<br />

it only allows the subjects to see from another perspective, never a<br />

clear or definite definition, those subjects seeking answers will be<br />

confronted with more questions.<br />

There is a hierarchy of taxonomy where the subjects inform the<br />

objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />

govern what actives <strong>and</strong> rituals take place on the site.<br />

p.39


Taxonomy<br />

Objects<br />

1. 3D Printer (Threshold between virtual reality <strong>and</strong> reality)<br />

2. Router (Physical object, Meta-physical network)<br />

3. Computer (Virtual <strong>Real</strong>ity Device, connection point between subject<br />

<strong>and</strong> multiple realities)<br />

Spaces<br />

4. Thermostat (comfort <strong>and</strong> control)<br />

5. Smart Mirror (space distortion)<br />

6. Door H<strong>and</strong>le (threshold/ governor of space)<br />

7. Window (aspect <strong>and</strong> view)<br />

Rituals<br />

8. Bed (escape, rest)<br />

9. Dining Table (connection node between individuals)<br />

Activites<br />

10. Books (knowledge <strong>and</strong> escape)<br />

p.40


1. 3D PRINTER<br />

2. ROUTER 3. COMPUTE<br />

6. DOOR HANDLE 7. WINDOW 8. BED<br />

p.41


R<br />

4. THERMOSAT<br />

5. SMART MIRROR<br />

9. DINING TABLE<br />

10. BOOKS<br />

p.42


p.43<br />

PHYSICALITY |


VIRTUALITY<br />

p.44


p.45<br />

MOMENT 1


MOMENT 1<br />

p.46


p.47<br />

MOMENT 2


MOMENT 2<br />

p.48


p.49<br />

MOMENT 3


MOMENT 3<br />

p.50


p.51<br />

MOMENT 4


MOMENT 4<br />

p.52


SITE<br />

The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />

human construct, governed by simulacrum. The reality we perceive<br />

as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />

the same fabric, yet bears no resemblance. This fabric transcends<br />

both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />

states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />

in a constant state of flux. Both realities co-exist together with<br />

a seamless transition between the two. The true reality <strong>and</strong> fake<br />

reality are essentially copies of one another, the fake reality made<br />

of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />

to the point it is unrecognizable to the subject. It is only those who<br />

are seeing from the outside in that realise that both are portals <strong>and</strong><br />

connections into one another, both overlaid, existing <strong>and</strong> support one<br />

another in a state of tension.<br />

Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />

not realising they have exited one <strong>and</strong> entering another. There is no<br />

sense of reveal, you enter another state without realising that there<br />

has been a transition. There are no edges, boundaries or junctions, it<br />

is merely an infinitely vast <strong>and</strong> scalable field.<br />

The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />

past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />

we perceive is ultimately different from the realities perceived by<br />

another. It is only when we see from another perspective, that we<br />

realise that the reality we live in is fake.<br />

The material of the model reflects this idea of futility <strong>and</strong><br />

reverberation of movement, a bounce in once reality will cause a<br />

bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />

in a multitude of ways.<br />

p.53


SITE<br />

The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />

human construct, governed by simulacrum. The reality we perceive<br />

as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />

the same fabric, yet bears no resemblance. This fabric transcends<br />

both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />

states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />

in a constant state of flux. Both realities co-exist together with<br />

a seamless transition between the two. The true reality <strong>and</strong> fake<br />

reality are essentially copies of one another, the fake reality made<br />

of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />

to the point it is unrecognizable to the subject. It is only those who<br />

are seeing from the outside in that realise that both are portals <strong>and</strong><br />

connections into one another, both overlaid, existing <strong>and</strong> support one<br />

another in a state of tension.<br />

Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />

not realising they have exited one <strong>and</strong> entering another. There is no<br />

sense of reveal, you enter another state without realising that there<br />

has been a transition. There are no edges, boundaries or junctions, it<br />

is merely an infinitely vast <strong>and</strong> scalable field.<br />

The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />

past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />

we perceive is ultimately different from the realities perceived by<br />

another. It is only when we see from another perspective, that we<br />

realise that the reality we live in is fake.<br />

The material of the model reflects this idea of futility <strong>and</strong><br />

reverberation of movement, a bounce in once reality will cause a<br />

bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />

in a multitude of ways.<br />

p.54


CONTENT<br />

The subjects are bias to perceiving whatever reality they choose to<br />

see however, they can be influenced at nodes points. These nodes<br />

acting as nexuses of information, a temporary escape from fluxing<br />

<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />

nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />

subject allowing them to see a glimpse of the real reality.<br />

The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />

subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />

points between subject <strong>and</strong> object hence subjects with their realities.<br />

The nexuses are incarnated into objects, these objects just existing<br />

<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />

the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />

with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />

them gain aspect to perceive reality differently. These objects acting<br />

as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />

a metaphysical network.<br />

In this world, the objective for the subjects is to grasp an<br />

underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />

by visiting each nexus point to gain a glimpse of the true undistorted<br />

reality. Each nexus point reveals something different to the subjects,<br />

it allows them to see a less distorted reality hence allows them to<br />

underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />

The objects will only guide the subjects to finding the true reality,<br />

it only allows the subjects to see from another perspective, never a<br />

clear or definite definition, those subjects seeking answers will be<br />

confronted with more questions.<br />

There is a hierarchy of taxonomy where the subjects inform the<br />

objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />

govern what actives <strong>and</strong> rituals take place on the site.<br />

p.55


CONTENT<br />

The subjects are bias to perceiving whatever reality they choose to<br />

see however, they can be influenced at nodes points. These nodes<br />

acting as nexuses of information, a temporary escape from fluxing<br />

<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />

nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />

subject allowing them to see a glimpse of the real reality.<br />

The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />

subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />

points between subject <strong>and</strong> object hence subjects with their realities.<br />

The nexuses are incarnated into objects, these objects just existing<br />

<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />

the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />

with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />

them gain aspect to perceive reality differently. These objects acting<br />

as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />

a metaphysical network.<br />

In this world, the objective for the subjects is to grasp an<br />

underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />

by visiting each nexus point to gain a glimpse of the true undistorted<br />

reality. Each nexus point reveals something different to the subjects,<br />

it allows them to see a less distorted reality hence allows them to<br />

underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />

The objects will only guide the subjects to finding the true reality,<br />

it only allows the subjects to see from another perspective, never a<br />

clear or definite definition, those subjects seeking answers will be<br />

confronted with more questions.<br />

There is a hierarchy of taxonomy where the subjects inform the<br />

objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />

govern what actives <strong>and</strong> rituals take place on the site.<br />

p.56


p.57<br />

1. 3D PRINTER<br />

2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />

Site + <strong>Content</strong> Plan


6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />

p.58


1. 3D PRINTER<br />

2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />

1. 3D PRINTER<br />

2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />

p.59<br />

Site + <strong>Content</strong> Elevation


6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />

6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />

p.60


p.61<br />

Mid Semester Presentation


p.62


<strong>House</strong> <strong>and</strong> <strong>Home</strong> for:<br />

<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />

The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a human<br />

construct governed by the simulacrum. The simulacra originating from<br />

Jean Baudrillard philosophical treatise where he seeks to examine the<br />

relationship among reality, symbols, <strong>and</strong> society, in summary, his idea<br />

is that the original object or reality is being masked <strong>and</strong> denatured<br />

by images of said object or reality, with culture <strong>and</strong> media being the<br />

major contributors. The reality we perceive as real <strong>and</strong> the true reality<br />

both exist in the same state <strong>and</strong> on the same fabric, yet bears no<br />

resemblance.<br />

Shifting in scale into home in <strong>and</strong> for, the site for my project is a<br />

fabric, this fabric transcending both space <strong>and</strong> time, both co-existing<br />

in multiple states <strong>and</strong> no states; connected <strong>and</strong> disconnected,<br />

entering <strong>and</strong> existing, both in a constant state of flux. Both realities<br />

co-exist together with a seamless transition between the two. The<br />

true reality <strong>and</strong> fake reality are essentially copies of one another, the<br />

fake reality constructed of simulacra. Subjects blindly circumnavigate<br />

between, through <strong>and</strong> on the fabric not realising they have exited one<br />

<strong>and</strong> entered another. There is no sense of reveal, you enter another<br />

state without realising that there has been a transition. There are<br />

no edges, boundaries or junctions, it is merely an infinitely vast <strong>and</strong><br />

scalable field.<br />

Where the two alternate realities collide are the nodes of my<br />

moments. The collision between realities creates these nodes,<br />

nexuses of information. The subjects are bias to perceiving whatever<br />

reality they choose to see however, they can be influenced at nodes<br />

points. These nexuses of information, a temporary escape from fluxing<br />

<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />

nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />

subject allowing them to see a glimpse of the real reality in the face<br />

of domesticity.<br />

The nodes are scattered across the fabric <strong>and</strong> exist in all realities,<br />

affecting the subjects <strong>and</strong> hence the subject’s condition. The nodes<br />

p.63


are seen as spectacles, illuminating <strong>and</strong> providing distinction <strong>and</strong><br />

clarity between the realities. The nodes are stages <strong>and</strong> performance<br />

spaces a connection points between subject <strong>and</strong> object hence<br />

subjects with their realities. The nexuses are incarnated into spaces,<br />

these spaces just existing <strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms,<br />

informing <strong>and</strong> influencing the subject. The subjects me<strong>and</strong>er on<br />

the site, visiting <strong>and</strong> interacting with each nexus point, learning <strong>and</strong><br />

unlearning knowledge to help them gain aspect to perceive reality<br />

differently. These objects acting as a portal between reality <strong>and</strong><br />

fiction. The spaces, a manifestation of a metaphysical network.<br />

In this world, the objective for the subjects is to grasp an<br />

underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />

by visiting each nexus point to gain a glimpse of the true undistorted<br />

reality. Each nexus point reveals something different to the subjects,<br />

it allows them to see a less distorted reality hence allows them to<br />

underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />

My projects st<strong>and</strong>s as an experiment, testing <strong>and</strong> critiquing<br />

domesticity when confronted with technological agents influencing<br />

naive subjects on a site that is constantly in flux.<br />

p.64


BOOKS<br />

BED<br />

COMPUTER<br />

DINING TABLE<br />

TOP<br />

SIDE<br />

SMART MIRROR<br />

DOOR HANDLE<br />

WINDOW<br />

BOTTOM<br />

3D PRINTER<br />

ROUTER<br />

THERMOSAT<br />

p.65<br />

Site + Moments


Moment One:<br />

In a typical domestic setting, the door h<strong>and</strong>le acts as the mediator of<br />

space. The means of connecting or disconnecting one space to or from<br />

another. Although at times a threshold can manifest itself into physical<br />

form (door, wall, partition), a threshold can also be formed in a more<br />

profound way in the metaphysical realm.<br />

Thresholds allow slippages <strong>and</strong> transitions between two or more<br />

different states, within the context of the home the two main states are<br />

public <strong>and</strong> privates spaces. Each space is governed by an atmosphere<br />

or environment <strong>and</strong> where these two conditions meet the resulting<br />

reaction creates a threshold. The significance of a threshold is not the<br />

transition state itself but rather the journey <strong>and</strong> lead up to the transition.<br />

The magnitude <strong>and</strong> intensity of different emotions, atmospheres, <strong>and</strong><br />

states all taught in the lead up to the transition ultimately resulting in<br />

threshold manifesting itself within the subjects.<br />

Not only are thresholds portals of connection <strong>and</strong> disconnections they<br />

are also mediators <strong>and</strong> facilitators of movement <strong>and</strong> flow. A threshold<br />

in its open state will direct <strong>and</strong> control movement between the two<br />

realms however if closed the movement is redirected elsewhere, away<br />

from the transition space.<br />

The transition state of the bed between low <strong>and</strong> high is this metaphysical<br />

threshold. The bed <strong>and</strong> technological agent sitting on a higher aspect<br />

is the first stage of separation, signifying a boundary between public<br />

<strong>and</strong> private. The subject can extend this separation to increase privacy<br />

by adjusting the height of the bed, ultimately adding more layers of<br />

separation, increasing tension <strong>and</strong> heightening the threshold. Here the<br />

subjects can adjust the atmosphere <strong>and</strong> quality of their surrounding<br />

space by adjusting the position of the bed.<br />

p.66


P R I V A T E<br />

S E M I<br />

P R I V A T E<br />

p.67<br />

Moment One: Plan


p.68


p.69 Moment One: Sectional Perspective


p.70


p.71 Moment One: Artistic Impression


p.72


p.73


Moment 2:<br />

All the smart technological devices within the home are all<br />

interconnected to one another <strong>and</strong> then to the outside world through<br />

the world wide web. These connections in the past have been through<br />

physical wired connections, however, today, all devices are attached<br />

to a metaphysical network generated by the router. The metaphysical<br />

network is something we cannot see but can perceive through the<br />

devices themselves.<br />

The metaphysical network has no perceived physical presence beside at<br />

the endpoints where it is converted <strong>and</strong> realised in reality. The presence<br />

of a metaphysical network can be gauged in order of magnitude of<br />

connection strength, this connection ultimately allowing the subject to<br />

connect with one another <strong>and</strong> additionally, to other realities. Whether<br />

it is the use of a computer to be connected to another via video chat<br />

or acting as a portal into other realities in situations of virtual gaming<br />

or watching a movie or tv show, the metaphysical network allows<br />

connections both within the home <strong>and</strong> external to it.<br />

Contrasting this idea of technological networks forming connections<br />

between subjects <strong>and</strong> subjects <strong>and</strong> other realities, metaphysical<br />

networks can also be formed by non-digital means. Around a dining<br />

table, the user interacts with another similar to gadgets interfacing<br />

with one another where instead of the router acting as the connector<br />

the dining table is seen to take upon this role. Other objects in a<br />

domestic setting can be perceived as a connector. Even though there<br />

is no physical connection there is still an interaction <strong>and</strong> interfacing<br />

between subjects <strong>and</strong> their realities. The home is a place of connection.<br />

Four individualised spaces each reflecting either connection,<br />

disconnection, physical, metaphysical, offline <strong>and</strong> online. The subject<br />

is allowed to experience each unique space <strong>and</strong> the slippages between<br />

them as the chair transports the subject from space to space. The<br />

technology is the facilitator of movement, where the user remains<br />

stationary <strong>and</strong> is shifted into alternative spaces or realities.<br />

p.74


p.75 Moment Two: Plan


p.76


p.77 Moment Two: Sectional Perspective


p.78


p.79 Moment Two: Artistic Impression


p.80


p.81


Moment 3:<br />

In traditional domestic architecture, the core of the home are the living<br />

spaces within. The living spaces determining the type <strong>and</strong> quality of the<br />

rituals <strong>and</strong> activities to be undertaken within. Where previously these<br />

spaces a place for communal escape <strong>and</strong> family gathering, the advent<br />

of technology <strong>and</strong> mass media has transformed the living spaces into<br />

a space of entertainment <strong>and</strong> knowledge. The tradition living room<br />

has transformed into an entertainment center where the subjects are<br />

transported to other realities through the media itself.<br />

The knowledge consumed providing the subjects with an escape from<br />

their current reality by masking the presence of a true profound reality.<br />

The consumption of midstream media placing naive subjects into<br />

believing mass cultural delusions of products, fear <strong>and</strong> political bias.<br />

Where previously comfort within the domesticated home was found<br />

in living spaces was centered around the ritual <strong>and</strong> activities partaken<br />

with family members <strong>and</strong> loved ones, comfort now is the escape <strong>and</strong><br />

masking of the existence of a profound true reality.<br />

Controlling conform allows a house to become a home. The thermostat<br />

is a manifestation of the user’s ability to control their environment.<br />

The ability to control <strong>and</strong> coordinate gives the user the ability to affect<br />

the atmosphere <strong>and</strong> environment hence their comfort. Allowing the<br />

subject to control what they perceive through the tv or book has the<br />

same effect, the sensation of control within a space allows something<br />

impersonal, to become personal, thus house into the home.<br />

Comforts that reside within comes from the rituals that occur within<br />

the vicinity of home. Rituals between: subject <strong>and</strong> space, subjects <strong>and</strong><br />

objects, subject with other subjects. <strong>Home</strong> is not only a manifestation<br />

of comfort but also the objects that surround a user. The space itself<br />

only becoming the home when user objects begin to occupy the space.<br />

This personal touch allowing the space to be an extension of self.<br />

Concealed within the home is the user itself.<br />

p.82


p.83 Moment Three: Plan


p.84


p.85 Moment Three: Sectional Perspective


p.86


p.87 Moment Three: Artistic Impression


p.88


A Critical on Reflection on<br />

Contemporary Domesticity<br />

“Architecture houses. It is at home in - <strong>and</strong> provides a home for -<br />

philosophy [concepts <strong>and</strong> thought], aesthetics [cultural <strong>and</strong> material<br />

objects] <strong>and</strong> those discourses which are thought to describe it.”<br />

Andrew Benjamin - Eisenman <strong>and</strong> the <strong>Housing</strong> of Tradition<br />

The quote above was what drove me towards this studio. Coming into<br />

the studio I was hoping by the end of the semester I would have an<br />

answer to what an architecture house is in the face of contemporary<br />

life, what it means <strong>and</strong> what profound implications it has for<br />

contemporary domestic architecture. Having just about completed<br />

the studio I can say I don’t have an answer, however, I have a clearer<br />

idea of what it could be. Entering the class is hoping for an answer<br />

at the end, this was quite naïve, it seems like a question that takes<br />

a lifetime of knowledge <strong>and</strong> experience as an architect to be able<br />

to answer. At this moment, my partial answer is the contemporary<br />

domestic home is an extension of the user, where the user has filled a<br />

house with personal content thus transforming it into to a home. It is<br />

the content within the gives meaning to home.<br />

During the first studio session, it was asked of the class what house<br />

<strong>and</strong> home meant, my response was they are one of the same, both<br />

serving functions to provide shelter for the user where a house is<br />

something temporary <strong>and</strong> home having more personal connotations.<br />

Revisiting the same question, I can say home is a house, however,<br />

having more profound meaning to the user. Whether it is the content<br />

within that transforms a house into a home or the memories that<br />

were conceived within a house that makes it a home, house, <strong>and</strong><br />

home means something different to all. It’s quite didactic in nature.<br />

Finding a concept in simulacra was quite an eye-opening experience.<br />

After reading <strong>and</strong> analyzing the writings of Jean Baudrillard I began<br />

questioning the reality we are currently living within <strong>and</strong> the possible<br />

implications it could have on contemporary architecture. One notion<br />

that resonated with me was an image masking the existence of a<br />

p.89


eality. Not only does this affect contemporary architecture in the face<br />

of domesticity but also in contemporary life. Social media apps like<br />

Instagram, Snapchat, Twitter, YouTube <strong>and</strong> Facebook allowing users<br />

to post distorted reality in the place of true reality. This subversion<br />

allowing slippages of fake into real, ultimately allowing fake, distorted<br />

realities to mask the real. With social media being so integrated into<br />

society <strong>and</strong> contemporary life it becomes quite difficult to define<br />

what is real <strong>and</strong> what is fake.<br />

Moving forward my perception of a profound reality will be forever<br />

skewed. I will now be questioning the truth behind everything, even if<br />

I know it to be true. What fears me most is as society becomes more<br />

<strong>and</strong> more integrated with technology <strong>and</strong> social media, a true reality<br />

will be lost forever, ultimately confirming Jean Baudrillard concept of<br />

copies of copies that have no original.<br />

p.90


p.91

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