Housing, Home, and Content(s): Fake House, Real Home
The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio C | Studio 26: Housing, Home, and Content(s)
The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio C | Studio 26: Housing, Home, and Content(s)
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<strong>Housing</strong>, <strong>Home</strong>,<br />
<strong>and</strong> <strong>Content</strong>(s):<br />
<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />
Kevin Huynh
Amber Barton<br />
Audrey Cavalera<br />
Laura Hejleh<br />
Kevin Huynh<br />
Chung Meng Loh<br />
Yang Liu<br />
Wei Lyn Song<br />
William Ward<br />
Zhijian Wu<br />
Hsin Yeh<br />
Ilhyeon Yeo<br />
with<br />
Pricilla Heung<br />
Colby Vexler
<strong>Housing</strong>, <strong>Home</strong>,<br />
<strong>and</strong> <strong>Content</strong>(s):<br />
<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />
Kevin Huynh
<strong>Content</strong>s<br />
Studio Preface<br />
<strong>Housing</strong> <strong>Home</strong>, <strong>and</strong> <strong>Content</strong>(s)<br />
Finding <strong>Home</strong> In: Site<br />
Finding <strong>Home</strong> for: <strong>Content</strong>(s)<br />
A <strong>House</strong> <strong>and</strong> <strong>Home</strong><br />
i-iv<br />
i<br />
ii<br />
iii<br />
iv<br />
Precedent Research Material<br />
1-28<br />
The Agency of Mapping , Highlighted Abstract #1 1<br />
The Agency of Mapping , Highlighted Abstract #2 2<br />
The Agency of Mapping, Notes<br />
3<br />
Jean Baudrillard - Violence of the Image<br />
4<br />
Jean Baudrillard - The Murder of the <strong>Real</strong><br />
5<br />
Jean Baudrillard - Image <strong>and</strong> Representation 6<br />
Notes from Personal Journal #1<br />
7<br />
Notes from Personal Journal #2<br />
8<br />
Notes from Personal Journal #3<br />
9<br />
Notes from Personal Journal #4<br />
10<br />
Notes from Personal Journal #5<br />
11<br />
Notes from Personal Journal #6<br />
12<br />
Notes from Personal Journal #7<br />
13<br />
Notes from Internet Investigation<br />
14<br />
Experiment: Red Barn<br />
15<br />
The Treachery of Images<br />
16<br />
Can We Trust the Media? (Baudrillard)<br />
17<br />
Simulcra, Simulation <strong>and</strong> The Matrix<br />
18<br />
Scans of Sketch Journal #1<br />
19<br />
Scans of Sketch Journal #2<br />
20<br />
Scans of Sketch Journal #3<br />
21<br />
Simulacra & Simulation, Jean Baudrillard, 1981 22<br />
Simulacra & Simulation, Highlighted Abstract #1 23<br />
Simulacra & Simulation, Highlighted Abstract #2 24<br />
Simulacra & Simulation, Highlighted Abstract #3 25<br />
Simulacra & Simulation, Highlighted Abstract #4 26<br />
Simulacra & Simulation, Highlighted Abstract #5 27<br />
Simulacra & Simulation, Highlighted Abstract #6 28<br />
A Concept to Find <strong>Home</strong> for: Simulacra<br />
Simulacra<br />
29-30<br />
29
Finding <strong>Home</strong> In: Context as Site<br />
Fabric<br />
Site Diagram<br />
Site Plan<br />
Site Elevation<br />
Site Model Photograph #1<br />
Site Model Photograph #2<br />
Finding <strong>Home</strong> For: <strong>Content</strong>(s)<br />
<strong>Content</strong><br />
Taxonomy<br />
Physicality | Virtuality<br />
Moment 1 Physicality | Virtuality<br />
Moment 2 Physicality | Virtuality<br />
Moment 3 Physicality | Virtuality<br />
Moment 4 Physicality | Virtuality<br />
Site Physicality | Virtuality<br />
<strong>Content</strong> Physicality | Virtuality<br />
Site + <strong>Content</strong> Plan<br />
Site + <strong>Content</strong> Elevation<br />
Mid Semester Presentation<br />
<strong>House</strong> <strong>and</strong> <strong>Home</strong>: Project Title<br />
Site<br />
Moment One<br />
Moment Two<br />
Moment Three<br />
A Critical on Reflection on Contemporary<br />
Domesticity<br />
31-30<br />
31<br />
32<br />
33<br />
35<br />
37<br />
38<br />
39-59<br />
39<br />
40<br />
43<br />
45<br />
47<br />
49<br />
51<br />
53<br />
55<br />
57<br />
59<br />
61<br />
63-86<br />
63<br />
66<br />
74<br />
82<br />
89-90
Preface<br />
<strong>Housing</strong> <strong>Home</strong>, <strong>and</strong> <strong>Content</strong>(s)<br />
The home may perhaps be the best avenue to explore “contemporary<br />
life”. That is, the convergence of human(s) in space, facilitated by the<br />
ideas, content(s) <strong>and</strong> containers of humanism, humanities <strong>and</strong> the<br />
human body.<br />
The house not only plays host to the physical human body, but all<br />
things that entertain the notion of humanism: thought, activity, ritual,<br />
signifying objects <strong>and</strong> spatial arrangements, this is where the house<br />
becomes home.<br />
“Architecture houses. It is at home in - <strong>and</strong> provides a<br />
home for - philosophy [concepts <strong>and</strong> thought], aesthetics<br />
[cultural <strong>and</strong> material objects] <strong>and</strong> those discourses<br />
which are thought to describe it.”<br />
Andrew Benjamin<br />
- Eisenman <strong>and</strong> the <strong>Housing</strong> of Tradition<br />
Philosophical, aesthetic <strong>and</strong> cultural reference will generate<br />
contextual frameworks that allow the home to find place, sustenance<br />
<strong>and</strong> the content(s). Here, architecture is considered as the in-between<br />
of thought <strong>and</strong> experience, where the house becomes a mediator<br />
between two parallel states, the conceptual <strong>and</strong> the material;<br />
revealing the unexpected, through the slippages, transitions <strong>and</strong><br />
tension between ideas, content(s), user <strong>and</strong> space.<br />
This investigation will argue for the critical agency of architecture,<br />
evoking discourse <strong>and</strong> dialogue between ideas, disciplines,<br />
technologies <strong>and</strong> representations. The house produced will act as<br />
an agent for mediating, critiquing <strong>and</strong> navigating the limitations,<br />
possibilities <strong>and</strong> transferences between the conceptual <strong>and</strong> material.<br />
The project may become a critical survey, experiment or meditation<br />
between humanism, humanities <strong>and</strong> the human bodies. This is where<br />
architecture may be at home in - <strong>and</strong> provides a home for -<br />
contemporary life.`<br />
i
Finding <strong>Home</strong> In: Site<br />
Context, Frame <strong>and</strong> Site Students will each be assigned a precedent<br />
concept:<br />
Simulation<br />
Simulacra<br />
Paranoiac Critical Method Salvador<br />
Rhizome<br />
Deconstruction<br />
Serialism<br />
Jean Baudrillard<br />
Jean Baudrillard<br />
Dali<br />
Gilles Deleuze<br />
Jacques Derrida<br />
Sol Lewitt<br />
They will spend the early stages of the semester exploring this<br />
precedent via the web, print <strong>and</strong> various other sources, collating <strong>and</strong><br />
filtering information regarding this project into a presentation as<br />
model, image <strong>and</strong> text.<br />
This material will act as a brief; a plan, representing a place, to frame<br />
<strong>and</strong> materialise a set of thoughts establishing relationships between<br />
their respective ideas; its users, content <strong>and</strong> space, a contextual<br />
framework that houses the content(s) <strong>and</strong> design to come.<br />
This brief will establish a critical <strong>and</strong> abstract site for the rest of<br />
the semester, this may assume the form of a plane, field, sequence,<br />
surface, framework etc. - enabling students to position the ideas they<br />
choose to explore within a spatial context- setting the site for what<br />
they will inherently house in the next phase of the studio.<br />
ii
Finding <strong>Home</strong> For: <strong>Content</strong>(s)<br />
Users, Activities, Rituals, Events, Objects, Fixtures, Fittings <strong>and</strong><br />
materialised content.<br />
Students will develop a taxonomy - A curated selection of material,<br />
content <strong>and</strong> objects that signify a particular value toward the<br />
thoughts, activities <strong>and</strong> rituals related to the ideas generated by the<br />
site in phase 1. This content will be housed in the design to come.<br />
Outcome: Students will produce a mixed media visual presentation<br />
(painting, photography, drawing, collage, rendering, film etc.) This<br />
visual representation will outline <strong>and</strong> detail a number of selected<br />
objects <strong>and</strong> unpack notions of connections, overlap, nodes, field,<br />
distance, proximity, edge etc.<br />
Successful outcomes should generate an abstract inventory<br />
list or taxonomy <strong>and</strong> a distribution plan through the use of<br />
an organisational / operational strategy. The success of this<br />
task will be outlined by the students ability to underst<strong>and</strong> <strong>and</strong><br />
communicate a clear <strong>and</strong> abstracted system of representation<br />
derivative <strong>and</strong> relational to the previous “site” task.<br />
iii
A <strong>House</strong> <strong>and</strong> <strong>Home</strong><br />
The house will augment the relationship between: Where architecture<br />
may be at home in - <strong>and</strong> provides a home for - contemporary life.<br />
The house produced will act as an agent for mediating, critiquing <strong>and</strong><br />
navigating the limitations, possibilities <strong>and</strong> transferences between<br />
the conceptual <strong>and</strong> material, revealing the unexpected, through the<br />
slippages, transitions <strong>and</strong> tension between ideas, content(s), user<br />
<strong>and</strong> space. Here, students will begin to explore the use of materiality,<br />
program, tectonics, scale, junctions between the site of ideas <strong>and</strong><br />
objects of content(s).<br />
Outcome: Students will design a “home” highlighting relationships<br />
between the context it is housed in <strong>and</strong> the content(s), users,<br />
activities <strong>and</strong> rituals it is home to.<br />
Projects will focus on the transference <strong>and</strong> meditation the home may<br />
play between the contextual <strong>and</strong> the material via three moments of<br />
the student’s choice. Here, students will explore the moments <strong>and</strong><br />
their in-betweens with successful projects revealing the unexpected,<br />
through the slippages, transitions <strong>and</strong> tension between ideas,<br />
content(s), user <strong>and</strong> space. Successful projects will also develop a<br />
critical position on what “<strong>House</strong>” means, “<strong>Home</strong>” means <strong>and</strong> what it is<br />
to be at “home in” <strong>and</strong> at “home for.” The home may become a critical<br />
survey, experiment or meditation.<br />
iv
Precedent Research Material<br />
Cosgrove, D. (2002). Mappings. London:<br />
Reaktion Books, p.214.<br />
p.01<br />
The Agency of Mapping , Highlighted Abstract #1
Cosgrove, D. (2002). Mappings. London:<br />
Reaktion Books, p.215.<br />
The Agency of Mapping , Highlighted Abstract #2<br />
p.02
Notes <strong>and</strong> Summary of James Corner’s The<br />
Agency of Mapping: Speculation, Critique <strong>and</strong><br />
Invention<br />
p.03 The Agency of Mapping, Notes
“… now we have to deal with violence of a third type, a very different<br />
one. More radical, the violence of deterrence of consensus <strong>and</strong><br />
control of hyper-regulation…” @02:40<br />
“… in all actual biological, social <strong>and</strong> augmented processors, violence<br />
has substituted violence.” @ 07:06<br />
European Graduate School, EGS Media <strong>and</strong><br />
Communication Program Studies Department,<br />
Saas-Fee, Switzerl<strong>and</strong>, Europe, 2004.<br />
Jean Baudrillard - Violence of the Image<br />
p.04
“… extermination means that it passes beyond its own end or its own<br />
seniority to exterminate is to problem something beyond his own <strong>and</strong><br />
so that it no longer has any reason for being or any reason to exist.”<br />
@01.31<br />
“…extermination could only be achieved if the process of virtualization<br />
we’re fully realised.” @04:20<br />
“… they survive only as emblematic of simulating function a fake or<br />
alibi.” @07:06<br />
European Graduate School, EGS Media <strong>and</strong><br />
Communication Program Studies Department,<br />
Saas-Fee, Switzerl<strong>and</strong>, Europe, 2002.<br />
p.05 Jean Baudrillard - The Murder of the <strong>Real</strong>
“Today the photo the genuine anomalous photograph would rather<br />
testify of the presence of an immediate presence of subject to the<br />
object.” @00:32<br />
“Something else very dangerous from the image as a parallel universe<br />
is a fact that our world, the universe is becoming image.” @05:53<br />
European Graduate School, EGS Media <strong>and</strong><br />
Communication Program Studies Department,<br />
Saas-Fee, Switzerl<strong>and</strong>, Europe, 2004.<br />
Jean Baudrillard - Image <strong>and</strong> Representation<br />
p.06
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
p.07 Notes from personal journal #1
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
Notes from personal journal #2<br />
p.08
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
p.09 Notes from personal journal #3
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
Notes from personal journal #4<br />
p.10
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
p.11 Notes from personal journal #5
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
Notes from personal journal #6<br />
p.12
Reseach notes <strong>and</strong> analysis regarding Jean<br />
Baudrillard, Simulacra <strong>and</strong> Simulations<br />
p.13 Notes from personal journal #7
Reseach Notes <strong>and</strong> analysis from Internet<br />
Investigation of Simulacra <strong>and</strong> Simulation<br />
Notes from Internet Investigation<br />
p.14
Close your eyes <strong>and</strong> imagine a red barn.<br />
Now open your eyes, that barn doesn’t exist.<br />
It never has or will.<br />
The constructed image of the barn a<br />
perversion of a false reality.<br />
p.15 Experiment: Red Barn
Magritte, R. 1928. The Reason of Images.<br />
(Oil on Canvas) Los Angeles, California: Los<br />
Angeles County Museum of Art.<br />
Pipe is a perversion of reality, which masks<br />
<strong>and</strong> denatures reality.<br />
The Treachery of Images<br />
p.16
“It isn’t the lack of access to information that renders the news<br />
meaningless, it’s the proliferation of images that make it so<br />
untrustworthy.” @ 00:29<br />
“The multiple interpretations don’t make the word more accessible.<br />
The explosion of information, of events, makes the ability to<br />
underst<strong>and</strong> the world nearly impossible.” @ 00.59<br />
The media creates a copy of an event. They create non-events, …<br />
trained to accept advertising, suggestion, <strong>and</strong> disinformation.” @<br />
02:30<br />
Can We Trust the Media? (Baudrillard) - 8-Bit<br />
Philosophy , Season 2 Epsiode 3, 2015<br />
https://www.youtube.com/<br />
watch?v=5RwhEHzuulA<br />
p.17 Can We Trust the Media? (Baudrillard)
LUTZKA, S 2006, SIMULACRA, SIMULATION<br />
AND THE MATRIX, Brill, The Netherl<strong>and</strong>s.<br />
Available from: 10.1163/9789401201292_007.<br />
Simulcra, Simulation <strong>and</strong> The Matrix<br />
p.18
Questioning the existence of multiple<br />
different realities existing at once <strong>and</strong> how<br />
they relate to themselves the realities around<br />
them.<br />
p.19 Scans of Sketch Journal #1
Tracing back through space <strong>and</strong> time to the<br />
point there the reality is split. Additionally,<br />
with time the perversion of reality gets<br />
biggere <strong>and</strong> more powerful.<br />
Scans of Sketch Journal #2<br />
p.20
Experimentation regarding the Simulacra<br />
having a physical material quality like that<br />
of a mirror, creating another reality where<br />
everyday qualities are opposite.<br />
p.21 Scans of Sketch Journal #3
Simulacra <strong>and</strong> Simulation, Jean Baudrillard, 1981<br />
Jean Baudrillard speculates that our collective human experience<br />
is a simulation of reality, that all meaning of reality is being render<br />
meaningless by being infinity mutable. This reality he explores is<br />
a human construct, governed by the simulacrum. The reality of<br />
simulacra Baudrillard refers to is society constructed from culture<br />
<strong>and</strong> media made from signs <strong>and</strong> symbols. Baudrillard considers the<br />
reality we perceive as real is essentially, fake. Baudrillard considered<br />
that our reality is constructed from ‘copies that depict things that<br />
either had no original to begin with or that no original have an<br />
original’.<br />
Steps from reality to a copy of reality:<br />
1. Faithful image/copy, where we believe, <strong>and</strong> it may even be correct<br />
2. Perversion of reality, where we come to belie the sign to be an<br />
unfaithful copy<br />
3. Mask the absence of a profound reality, where the sign pretends to<br />
be a faithful copy, but is a copy with no original<br />
4. Pure simulacrum, the simulacrum has no relationship to any reality<br />
whatsoever<br />
Simulacra is the true reality, it surpasses the real world becoming<br />
hyperreal; a world that is more real than real. This hyper-reality is<br />
the inability of our own consciousness to distinguish reality from<br />
a simulation of reality. Our perceived reality is a simulation of an<br />
operation, reality.<br />
The reality we perceive as real is fake, a human construct governed<br />
by culture <strong>and</strong> media made from signs <strong>and</strong> symbols. Our collective<br />
human experience is a simulation of reality. All meaning of reality is<br />
being rendered meaningless by being infinitely mutable.<br />
Simulacra are copies that depict things that have no reality to being<br />
with or no longer have an original. Simulacra is true. They are not<br />
merely mediations of reality, more deceptive mediations of reality.<br />
They simply hide that anything like reality is relevant to our current<br />
underst<strong>and</strong>ing of our lives.<br />
p.22
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
p.23 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #1
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
Simulacra <strong>and</strong> Simulation , Highlighted Abstract #2<br />
p.24
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
p.25 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #3
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
Simulacra <strong>and</strong> Simulation , Highlighted Abstract #4<br />
p.26
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
p.27 Simulacra <strong>and</strong> Simulation , Highlighted Abstract #5
Baudrillard, J 1994, Simulacra <strong>and</strong> simulation,<br />
Ann Arbor : University of Michigan Press,<br />
c1994.<br />
Simulacra <strong>and</strong> Simulation , Highlighted Abstract #6<br />
p.28
A Concept to Find <strong>Home</strong> for:<br />
Simulacra<br />
The main concept of Jean Baudrillard’s Simulacra <strong>and</strong> Simulation is<br />
the distortion <strong>and</strong> perversion of a profound reality where the user<br />
cannot differentiate between what is real <strong>and</strong> what is fake ultimately<br />
leading to the original true reality becoming completed meaningless.<br />
The users are ill-informed by social media, mass-reproducible<br />
products, mass-consumption of cultural media, signs, <strong>and</strong> symbols<br />
that reality becomes distorted <strong>and</strong> the images projected upon them<br />
becomes the truth.<br />
Everyone sees the world around them differently, this governed by<br />
past experiences <strong>and</strong> knowledge, ultimately resulting in the world you<br />
perceive, different from what others perceive. Baudrillard investigates<br />
the trend that society is heading towards a shared existence due<br />
to symbolism <strong>and</strong> imagery masking the reality. However, this everpresent<br />
reality can be avoided by informing the masses of this fake<br />
reality, allowing them to see the fake <strong>and</strong> then the real <strong>and</strong> ultimately<br />
allowing the user to choose what reality they wish to perceive <strong>and</strong><br />
occupy.<br />
This distortion is an interesting notion as there must be an original<br />
to be distorted in the first place <strong>and</strong> leads to the question can<br />
what is distorted be undistorted or clarified without loss of<br />
underst<strong>and</strong>ing <strong>and</strong> information. Additionally, when thinking of the<br />
concept of distortion light comes to mind, how light reflects <strong>and</strong><br />
refracts distorting itself, not acting a practice or a wave but both<br />
simultaneously <strong>and</strong> not. The concept of light can be applied to reality,<br />
where the fake <strong>and</strong> real realities both exists together simultaneously<br />
<strong>and</strong> not, with the fake merely being a distortion of the real.<br />
Furthermore, the physical motion of light as waves is similar to water<br />
<strong>and</strong> the waves it forms, where little ripples collide <strong>and</strong> mesh together<br />
to form bigger ripples, each interacting <strong>and</strong> relating to one another<br />
generating a seemingly r<strong>and</strong>om shattering from known origins. Could<br />
the site be a fabric or something that acts like water?<br />
The truth is revealed when the truth comes out, this can be achieved<br />
p.29
y informing the user of the truth, educating them <strong>and</strong> allowing them<br />
to see what is the real reality <strong>and</strong> what is fake.<br />
p.30
Finding <strong>Home</strong> in Site<br />
Fabric<br />
The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />
human construct, governed by simulacrum. The reality we perceive<br />
as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />
the same fabric, yet bears no resemblance. This fabric transcends<br />
both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />
states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />
in a constant state of flux. Both realities co-exist together with<br />
a seamless transition between the two. The true reality <strong>and</strong> fake<br />
reality are essentially copies of one another, the fake reality made<br />
of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />
to the point it is unrecognizable to the subject. It is only those who<br />
are seeing from the outside in that realise that both are portals <strong>and</strong><br />
connections into one another, both overlaid, existing <strong>and</strong> support one<br />
another in a state of tension.<br />
Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />
not realising they have exited one <strong>and</strong> entering another. There is no<br />
sense of reveal, you enter another state without realising that there<br />
has been a transition. There are no edges, boundaries or junctions, it<br />
is merely an infinitely vast <strong>and</strong> scalable field.<br />
The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />
past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />
we perceive is ultimately different from the realities perceived by<br />
another. It is only when we see from another perspective, that we<br />
realise that the reality we live in is fake.<br />
The material of the model reflects this idea of futility <strong>and</strong><br />
reverberation of movement, a bounce in once reality will cause a<br />
bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />
in a multitude of ways.<br />
p.31
Site Diagram<br />
p.32
p.33 Site Plan
p.34
p.35<br />
Site Elevation
p.36
Sp<strong>and</strong>ex fabric supported on perspex frame,<br />
manipulated to suit contours of site<br />
p.37<br />
Site Model Photograph #1
Sp<strong>and</strong>ex fabric supported on perspex frame,<br />
manipulated to suit contours of site.<br />
Site Model Photograph #2<br />
p.38
Finding <strong>Home</strong> for <strong>Content</strong>(s)<br />
<strong>Content</strong><br />
The subjects are bias to perceiving whatever reality they choose to<br />
see however, they can be influenced at nodes points. These nodes<br />
acting as nexuses of information, a temporary escape from fluxing<br />
<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />
nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />
subject allowing them to see a glimpse of the real reality.<br />
The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />
subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />
points between subject <strong>and</strong> object hence subjects with their realities.<br />
The nexuses are incarnated into objects, these objects just existing<br />
<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />
the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />
with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />
them gain aspect to perceive reality differently. These objects acting<br />
as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />
a metaphysical network.<br />
In this world, the objective for the subjects is to grasp an<br />
underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />
by visiting each nexus point to gain a glimpse of the true undistorted<br />
reality. Each nexus point reveals something different to the subjects,<br />
it allows them to see a less distorted reality hence allows them to<br />
underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />
The objects will only guide the subjects to finding the true reality,<br />
it only allows the subjects to see from another perspective, never a<br />
clear or definite definition, those subjects seeking answers will be<br />
confronted with more questions.<br />
There is a hierarchy of taxonomy where the subjects inform the<br />
objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />
govern what actives <strong>and</strong> rituals take place on the site.<br />
p.39
Taxonomy<br />
Objects<br />
1. 3D Printer (Threshold between virtual reality <strong>and</strong> reality)<br />
2. Router (Physical object, Meta-physical network)<br />
3. Computer (Virtual <strong>Real</strong>ity Device, connection point between subject<br />
<strong>and</strong> multiple realities)<br />
Spaces<br />
4. Thermostat (comfort <strong>and</strong> control)<br />
5. Smart Mirror (space distortion)<br />
6. Door H<strong>and</strong>le (threshold/ governor of space)<br />
7. Window (aspect <strong>and</strong> view)<br />
Rituals<br />
8. Bed (escape, rest)<br />
9. Dining Table (connection node between individuals)<br />
Activites<br />
10. Books (knowledge <strong>and</strong> escape)<br />
p.40
1. 3D PRINTER<br />
2. ROUTER 3. COMPUTE<br />
6. DOOR HANDLE 7. WINDOW 8. BED<br />
p.41
R<br />
4. THERMOSAT<br />
5. SMART MIRROR<br />
9. DINING TABLE<br />
10. BOOKS<br />
p.42
p.43<br />
PHYSICALITY |
VIRTUALITY<br />
p.44
p.45<br />
MOMENT 1
MOMENT 1<br />
p.46
p.47<br />
MOMENT 2
MOMENT 2<br />
p.48
p.49<br />
MOMENT 3
MOMENT 3<br />
p.50
p.51<br />
MOMENT 4
MOMENT 4<br />
p.52
SITE<br />
The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />
human construct, governed by simulacrum. The reality we perceive<br />
as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />
the same fabric, yet bears no resemblance. This fabric transcends<br />
both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />
states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />
in a constant state of flux. Both realities co-exist together with<br />
a seamless transition between the two. The true reality <strong>and</strong> fake<br />
reality are essentially copies of one another, the fake reality made<br />
of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />
to the point it is unrecognizable to the subject. It is only those who<br />
are seeing from the outside in that realise that both are portals <strong>and</strong><br />
connections into one another, both overlaid, existing <strong>and</strong> support one<br />
another in a state of tension.<br />
Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />
not realising they have exited one <strong>and</strong> entering another. There is no<br />
sense of reveal, you enter another state without realising that there<br />
has been a transition. There are no edges, boundaries or junctions, it<br />
is merely an infinitely vast <strong>and</strong> scalable field.<br />
The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />
past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />
we perceive is ultimately different from the realities perceived by<br />
another. It is only when we see from another perspective, that we<br />
realise that the reality we live in is fake.<br />
The material of the model reflects this idea of futility <strong>and</strong><br />
reverberation of movement, a bounce in once reality will cause a<br />
bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />
in a multitude of ways.<br />
p.53
SITE<br />
The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a<br />
human construct, governed by simulacrum. The reality we perceive<br />
as real <strong>and</strong> the true reality both exist in the same state <strong>and</strong> on<br />
the same fabric, yet bears no resemblance. This fabric transcends<br />
both space <strong>and</strong> time, both co-existing in multiple states <strong>and</strong> no<br />
states; connected <strong>and</strong> disconnected, entering <strong>and</strong> existing, both<br />
in a constant state of flux. Both realities co-exist together with<br />
a seamless transition between the two. The true reality <strong>and</strong> fake<br />
reality are essentially copies of one another, the fake reality made<br />
of simulacra <strong>and</strong> nodes which has been manipulation <strong>and</strong> distortion<br />
to the point it is unrecognizable to the subject. It is only those who<br />
are seeing from the outside in that realise that both are portals <strong>and</strong><br />
connections into one another, both overlaid, existing <strong>and</strong> support one<br />
another in a state of tension.<br />
Subjects blindly circumnavigate between, through <strong>and</strong> on the fabric<br />
not realising they have exited one <strong>and</strong> entering another. There is no<br />
sense of reveal, you enter another state without realising that there<br />
has been a transition. There are no edges, boundaries or junctions, it<br />
is merely an infinitely vast <strong>and</strong> scalable field.<br />
The way in which we perceive reality is shaped <strong>and</strong> distorted by our<br />
past experiences <strong>and</strong> knowledge. As a consequence, the reality that<br />
we perceive is ultimately different from the realities perceived by<br />
another. It is only when we see from another perspective, that we<br />
realise that the reality we live in is fake.<br />
The material of the model reflects this idea of futility <strong>and</strong><br />
reverberation of movement, a bounce in once reality will cause a<br />
bounce in the other. The fabric is seen to tunnel, fold <strong>and</strong> connected<br />
in a multitude of ways.<br />
p.54
CONTENT<br />
The subjects are bias to perceiving whatever reality they choose to<br />
see however, they can be influenced at nodes points. These nodes<br />
acting as nexuses of information, a temporary escape from fluxing<br />
<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />
nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />
subject allowing them to see a glimpse of the real reality.<br />
The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />
subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />
points between subject <strong>and</strong> object hence subjects with their realities.<br />
The nexuses are incarnated into objects, these objects just existing<br />
<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />
the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />
with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />
them gain aspect to perceive reality differently. These objects acting<br />
as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />
a metaphysical network.<br />
In this world, the objective for the subjects is to grasp an<br />
underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />
by visiting each nexus point to gain a glimpse of the true undistorted<br />
reality. Each nexus point reveals something different to the subjects,<br />
it allows them to see a less distorted reality hence allows them to<br />
underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />
The objects will only guide the subjects to finding the true reality,<br />
it only allows the subjects to see from another perspective, never a<br />
clear or definite definition, those subjects seeking answers will be<br />
confronted with more questions.<br />
There is a hierarchy of taxonomy where the subjects inform the<br />
objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />
govern what actives <strong>and</strong> rituals take place on the site.<br />
p.55
CONTENT<br />
The subjects are bias to perceiving whatever reality they choose to<br />
see however, they can be influenced at nodes points. These nodes<br />
acting as nexuses of information, a temporary escape from fluxing<br />
<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />
nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />
subject allowing them to see a glimpse of the real reality.<br />
The objects are scattered <strong>and</strong> exist in all realities, affecting the<br />
subjects <strong>and</strong> hence the subject’s condition. The nodes are connection<br />
points between subject <strong>and</strong> object hence subjects with their realities.<br />
The nexuses are incarnated into objects, these objects just existing<br />
<strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms, informing <strong>and</strong> influencing<br />
the subject. The subjects me<strong>and</strong>er on the site, visiting <strong>and</strong> interacting<br />
with each nexus point, learning <strong>and</strong> unlearning knowledge to help<br />
them gain aspect to perceive reality differently. These objects acting<br />
as a portal between reality <strong>and</strong> fiction. The objects a manifestation of<br />
a metaphysical network.<br />
In this world, the objective for the subjects is to grasp an<br />
underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />
by visiting each nexus point to gain a glimpse of the true undistorted<br />
reality. Each nexus point reveals something different to the subjects,<br />
it allows them to see a less distorted reality hence allows them to<br />
underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />
The objects will only guide the subjects to finding the true reality,<br />
it only allows the subjects to see from another perspective, never a<br />
clear or definite definition, those subjects seeking answers will be<br />
confronted with more questions.<br />
There is a hierarchy of taxonomy where the subjects inform the<br />
objects found on the site. Additionally, both the subjects <strong>and</strong> objects<br />
govern what actives <strong>and</strong> rituals take place on the site.<br />
p.56
p.57<br />
1. 3D PRINTER<br />
2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />
Site + <strong>Content</strong> Plan
6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />
p.58
1. 3D PRINTER<br />
2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />
1. 3D PRINTER<br />
2. ROUTER 3. COMPUTER 4. THERMOSAT 5. SMART MIRROR<br />
p.59<br />
Site + <strong>Content</strong> Elevation
6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />
6. DOOR HANDLE 7. WINDOW 8. BED 9. DINING TABLE 10. BOOKS<br />
p.60
p.61<br />
Mid Semester Presentation
p.62
<strong>House</strong> <strong>and</strong> <strong>Home</strong> for:<br />
<strong>Fake</strong> <strong>House</strong>, <strong>Real</strong> <strong>Home</strong><br />
The society <strong>and</strong> reality we live in <strong>and</strong> perceive as real is fake, a human<br />
construct governed by the simulacrum. The simulacra originating from<br />
Jean Baudrillard philosophical treatise where he seeks to examine the<br />
relationship among reality, symbols, <strong>and</strong> society, in summary, his idea<br />
is that the original object or reality is being masked <strong>and</strong> denatured<br />
by images of said object or reality, with culture <strong>and</strong> media being the<br />
major contributors. The reality we perceive as real <strong>and</strong> the true reality<br />
both exist in the same state <strong>and</strong> on the same fabric, yet bears no<br />
resemblance.<br />
Shifting in scale into home in <strong>and</strong> for, the site for my project is a<br />
fabric, this fabric transcending both space <strong>and</strong> time, both co-existing<br />
in multiple states <strong>and</strong> no states; connected <strong>and</strong> disconnected,<br />
entering <strong>and</strong> existing, both in a constant state of flux. Both realities<br />
co-exist together with a seamless transition between the two. The<br />
true reality <strong>and</strong> fake reality are essentially copies of one another, the<br />
fake reality constructed of simulacra. Subjects blindly circumnavigate<br />
between, through <strong>and</strong> on the fabric not realising they have exited one<br />
<strong>and</strong> entered another. There is no sense of reveal, you enter another<br />
state without realising that there has been a transition. There are<br />
no edges, boundaries or junctions, it is merely an infinitely vast <strong>and</strong><br />
scalable field.<br />
Where the two alternate realities collide are the nodes of my<br />
moments. The collision between realities creates these nodes,<br />
nexuses of information. The subjects are bias to perceiving whatever<br />
reality they choose to see however, they can be influenced at nodes<br />
points. These nexuses of information, a temporary escape from fluxing<br />
<strong>and</strong> distorted realities allowing them to see a clearer reality. At the<br />
nodes, the subjects <strong>and</strong> objects interact, the objects acting upon the<br />
subject allowing them to see a glimpse of the real reality in the face<br />
of domesticity.<br />
The nodes are scattered across the fabric <strong>and</strong> exist in all realities,<br />
affecting the subjects <strong>and</strong> hence the subject’s condition. The nodes<br />
p.63
are seen as spectacles, illuminating <strong>and</strong> providing distinction <strong>and</strong><br />
clarity between the realities. The nodes are stages <strong>and</strong> performance<br />
spaces a connection points between subject <strong>and</strong> object hence<br />
subjects with their realities. The nexuses are incarnated into spaces,<br />
these spaces just existing <strong>and</strong> seen as pure <strong>and</strong> uncorrupted forms,<br />
informing <strong>and</strong> influencing the subject. The subjects me<strong>and</strong>er on<br />
the site, visiting <strong>and</strong> interacting with each nexus point, learning <strong>and</strong><br />
unlearning knowledge to help them gain aspect to perceive reality<br />
differently. These objects acting as a portal between reality <strong>and</strong><br />
fiction. The spaces, a manifestation of a metaphysical network.<br />
In this world, the objective for the subjects is to grasp an<br />
underst<strong>and</strong>ing of their profound existence. This can only be achieved<br />
by visiting each nexus point to gain a glimpse of the true undistorted<br />
reality. Each nexus point reveals something different to the subjects,<br />
it allows them to see a less distorted reality hence allows them to<br />
underst<strong>and</strong> <strong>and</strong> see the world from another perspective.<br />
My projects st<strong>and</strong>s as an experiment, testing <strong>and</strong> critiquing<br />
domesticity when confronted with technological agents influencing<br />
naive subjects on a site that is constantly in flux.<br />
p.64
BOOKS<br />
BED<br />
COMPUTER<br />
DINING TABLE<br />
TOP<br />
SIDE<br />
SMART MIRROR<br />
DOOR HANDLE<br />
WINDOW<br />
BOTTOM<br />
3D PRINTER<br />
ROUTER<br />
THERMOSAT<br />
p.65<br />
Site + Moments
Moment One:<br />
In a typical domestic setting, the door h<strong>and</strong>le acts as the mediator of<br />
space. The means of connecting or disconnecting one space to or from<br />
another. Although at times a threshold can manifest itself into physical<br />
form (door, wall, partition), a threshold can also be formed in a more<br />
profound way in the metaphysical realm.<br />
Thresholds allow slippages <strong>and</strong> transitions between two or more<br />
different states, within the context of the home the two main states are<br />
public <strong>and</strong> privates spaces. Each space is governed by an atmosphere<br />
or environment <strong>and</strong> where these two conditions meet the resulting<br />
reaction creates a threshold. The significance of a threshold is not the<br />
transition state itself but rather the journey <strong>and</strong> lead up to the transition.<br />
The magnitude <strong>and</strong> intensity of different emotions, atmospheres, <strong>and</strong><br />
states all taught in the lead up to the transition ultimately resulting in<br />
threshold manifesting itself within the subjects.<br />
Not only are thresholds portals of connection <strong>and</strong> disconnections they<br />
are also mediators <strong>and</strong> facilitators of movement <strong>and</strong> flow. A threshold<br />
in its open state will direct <strong>and</strong> control movement between the two<br />
realms however if closed the movement is redirected elsewhere, away<br />
from the transition space.<br />
The transition state of the bed between low <strong>and</strong> high is this metaphysical<br />
threshold. The bed <strong>and</strong> technological agent sitting on a higher aspect<br />
is the first stage of separation, signifying a boundary between public<br />
<strong>and</strong> private. The subject can extend this separation to increase privacy<br />
by adjusting the height of the bed, ultimately adding more layers of<br />
separation, increasing tension <strong>and</strong> heightening the threshold. Here the<br />
subjects can adjust the atmosphere <strong>and</strong> quality of their surrounding<br />
space by adjusting the position of the bed.<br />
p.66
P R I V A T E<br />
S E M I<br />
P R I V A T E<br />
p.67<br />
Moment One: Plan
p.68
p.69 Moment One: Sectional Perspective
p.70
p.71 Moment One: Artistic Impression
p.72
p.73
Moment 2:<br />
All the smart technological devices within the home are all<br />
interconnected to one another <strong>and</strong> then to the outside world through<br />
the world wide web. These connections in the past have been through<br />
physical wired connections, however, today, all devices are attached<br />
to a metaphysical network generated by the router. The metaphysical<br />
network is something we cannot see but can perceive through the<br />
devices themselves.<br />
The metaphysical network has no perceived physical presence beside at<br />
the endpoints where it is converted <strong>and</strong> realised in reality. The presence<br />
of a metaphysical network can be gauged in order of magnitude of<br />
connection strength, this connection ultimately allowing the subject to<br />
connect with one another <strong>and</strong> additionally, to other realities. Whether<br />
it is the use of a computer to be connected to another via video chat<br />
or acting as a portal into other realities in situations of virtual gaming<br />
or watching a movie or tv show, the metaphysical network allows<br />
connections both within the home <strong>and</strong> external to it.<br />
Contrasting this idea of technological networks forming connections<br />
between subjects <strong>and</strong> subjects <strong>and</strong> other realities, metaphysical<br />
networks can also be formed by non-digital means. Around a dining<br />
table, the user interacts with another similar to gadgets interfacing<br />
with one another where instead of the router acting as the connector<br />
the dining table is seen to take upon this role. Other objects in a<br />
domestic setting can be perceived as a connector. Even though there<br />
is no physical connection there is still an interaction <strong>and</strong> interfacing<br />
between subjects <strong>and</strong> their realities. The home is a place of connection.<br />
Four individualised spaces each reflecting either connection,<br />
disconnection, physical, metaphysical, offline <strong>and</strong> online. The subject<br />
is allowed to experience each unique space <strong>and</strong> the slippages between<br />
them as the chair transports the subject from space to space. The<br />
technology is the facilitator of movement, where the user remains<br />
stationary <strong>and</strong> is shifted into alternative spaces or realities.<br />
p.74
p.75 Moment Two: Plan
p.76
p.77 Moment Two: Sectional Perspective
p.78
p.79 Moment Two: Artistic Impression
p.80
p.81
Moment 3:<br />
In traditional domestic architecture, the core of the home are the living<br />
spaces within. The living spaces determining the type <strong>and</strong> quality of the<br />
rituals <strong>and</strong> activities to be undertaken within. Where previously these<br />
spaces a place for communal escape <strong>and</strong> family gathering, the advent<br />
of technology <strong>and</strong> mass media has transformed the living spaces into<br />
a space of entertainment <strong>and</strong> knowledge. The tradition living room<br />
has transformed into an entertainment center where the subjects are<br />
transported to other realities through the media itself.<br />
The knowledge consumed providing the subjects with an escape from<br />
their current reality by masking the presence of a true profound reality.<br />
The consumption of midstream media placing naive subjects into<br />
believing mass cultural delusions of products, fear <strong>and</strong> political bias.<br />
Where previously comfort within the domesticated home was found<br />
in living spaces was centered around the ritual <strong>and</strong> activities partaken<br />
with family members <strong>and</strong> loved ones, comfort now is the escape <strong>and</strong><br />
masking of the existence of a profound true reality.<br />
Controlling conform allows a house to become a home. The thermostat<br />
is a manifestation of the user’s ability to control their environment.<br />
The ability to control <strong>and</strong> coordinate gives the user the ability to affect<br />
the atmosphere <strong>and</strong> environment hence their comfort. Allowing the<br />
subject to control what they perceive through the tv or book has the<br />
same effect, the sensation of control within a space allows something<br />
impersonal, to become personal, thus house into the home.<br />
Comforts that reside within comes from the rituals that occur within<br />
the vicinity of home. Rituals between: subject <strong>and</strong> space, subjects <strong>and</strong><br />
objects, subject with other subjects. <strong>Home</strong> is not only a manifestation<br />
of comfort but also the objects that surround a user. The space itself<br />
only becoming the home when user objects begin to occupy the space.<br />
This personal touch allowing the space to be an extension of self.<br />
Concealed within the home is the user itself.<br />
p.82
p.83 Moment Three: Plan
p.84
p.85 Moment Three: Sectional Perspective
p.86
p.87 Moment Three: Artistic Impression
p.88
A Critical on Reflection on<br />
Contemporary Domesticity<br />
“Architecture houses. It is at home in - <strong>and</strong> provides a home for -<br />
philosophy [concepts <strong>and</strong> thought], aesthetics [cultural <strong>and</strong> material<br />
objects] <strong>and</strong> those discourses which are thought to describe it.”<br />
Andrew Benjamin - Eisenman <strong>and</strong> the <strong>Housing</strong> of Tradition<br />
The quote above was what drove me towards this studio. Coming into<br />
the studio I was hoping by the end of the semester I would have an<br />
answer to what an architecture house is in the face of contemporary<br />
life, what it means <strong>and</strong> what profound implications it has for<br />
contemporary domestic architecture. Having just about completed<br />
the studio I can say I don’t have an answer, however, I have a clearer<br />
idea of what it could be. Entering the class is hoping for an answer<br />
at the end, this was quite naïve, it seems like a question that takes<br />
a lifetime of knowledge <strong>and</strong> experience as an architect to be able<br />
to answer. At this moment, my partial answer is the contemporary<br />
domestic home is an extension of the user, where the user has filled a<br />
house with personal content thus transforming it into to a home. It is<br />
the content within the gives meaning to home.<br />
During the first studio session, it was asked of the class what house<br />
<strong>and</strong> home meant, my response was they are one of the same, both<br />
serving functions to provide shelter for the user where a house is<br />
something temporary <strong>and</strong> home having more personal connotations.<br />
Revisiting the same question, I can say home is a house, however,<br />
having more profound meaning to the user. Whether it is the content<br />
within that transforms a house into a home or the memories that<br />
were conceived within a house that makes it a home, house, <strong>and</strong><br />
home means something different to all. It’s quite didactic in nature.<br />
Finding a concept in simulacra was quite an eye-opening experience.<br />
After reading <strong>and</strong> analyzing the writings of Jean Baudrillard I began<br />
questioning the reality we are currently living within <strong>and</strong> the possible<br />
implications it could have on contemporary architecture. One notion<br />
that resonated with me was an image masking the existence of a<br />
p.89
eality. Not only does this affect contemporary architecture in the face<br />
of domesticity but also in contemporary life. Social media apps like<br />
Instagram, Snapchat, Twitter, YouTube <strong>and</strong> Facebook allowing users<br />
to post distorted reality in the place of true reality. This subversion<br />
allowing slippages of fake into real, ultimately allowing fake, distorted<br />
realities to mask the real. With social media being so integrated into<br />
society <strong>and</strong> contemporary life it becomes quite difficult to define<br />
what is real <strong>and</strong> what is fake.<br />
Moving forward my perception of a profound reality will be forever<br />
skewed. I will now be questioning the truth behind everything, even if<br />
I know it to be true. What fears me most is as society becomes more<br />
<strong>and</strong> more integrated with technology <strong>and</strong> social media, a true reality<br />
will be lost forever, ultimately confirming Jean Baudrillard concept of<br />
copies of copies that have no original.<br />
p.90
p.91